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-rw-r--r-- | nbase/nbase_winunix.c | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/nbase/nbase_winunix.c b/nbase/nbase_winunix.c new file mode 100644 index 0000000..a20a506 --- /dev/null +++ b/nbase/nbase_winunix.c @@ -0,0 +1,214 @@ +/*************************************************************************** + * nbase_winunix.h -- Background code that allows checking for input on * + * stdin on Windows without blocking. * + * * + ***********************IMPORTANT NMAP LICENSE TERMS************************ + * + * The Nmap Security Scanner is (C) 1996-2023 Nmap Software LLC ("The Nmap + * Project"). Nmap is also a registered trademark of the Nmap Project. + * + * This program is distributed under the terms of the Nmap Public Source + * License (NPSL). The exact license text applying to a particular Nmap + * release or source code control revision is contained in the LICENSE + * file distributed with that version of Nmap or source code control + * revision. More Nmap copyright/legal information is available from + * https://nmap.org/book/man-legal.html, and further information on the + * NPSL license itself can be found at https://nmap.org/npsl/ . This + * header summarizes some key points from the Nmap license, but is no + * substitute for the actual license text. + * + * Nmap is generally free for end users to download and use themselves, + * including commercial use. It is available from https://nmap.org. + * + * The Nmap license generally prohibits companies from using and + * redistributing Nmap in commercial products, but we sell a special Nmap + * OEM Edition with a more permissive license and special features for + * this purpose. See https://nmap.org/oem/ + * + * If you have received a written Nmap license agreement or contract + * stating terms other than these (such as an Nmap OEM license), you may + * choose to use and redistribute Nmap under those terms instead. + * + * The official Nmap Windows builds include the Npcap software + * (https://npcap.com) for packet capture and transmission. It is under + * separate license terms which forbid redistribution without special + * permission. So the official Nmap Windows builds may not be redistributed + * without special permission (such as an Nmap OEM license). + * + * Source is provided to this software because we believe users have a + * right to know exactly what a program is going to do before they run it. + * This also allows you to audit the software for security holes. + * + * Source code also allows you to port Nmap to new platforms, fix bugs, and add + * new features. You are highly encouraged to submit your changes as a Github PR + * or by email to the dev@nmap.org mailing list for possible incorporation into + * the main distribution. Unless you specify otherwise, it is understood that + * you are offering us very broad rights to use your submissions as described in + * the Nmap Public Source License Contributor Agreement. This is important + * because we fund the project by selling licenses with various terms, and also + * because the inability to relicense code has caused devastating problems for + * other Free Software projects (such as KDE and NASM). + * + * The free version of Nmap is distributed in the hope that it will be + * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Warranties, + * indemnification and commercial support are all available through the + * Npcap OEM program--see https://nmap.org/oem/ + * + ***************************************************************************/ + +/* $Id$ */ + +#include <assert.h> + +#include "nbase.h" + +#include "nbase_winunix.h" + +/* +This code makes it possible to check for input on stdin on Windows without +blocking. There are two obstacles that need to be overcome. The first is that +select on Windows works for sockets only, not stdin. The other is that the +Windows command shell doesn't echo typed characters to the screen unless the +program is actively reading from stdin (which would normally mean blocking). + +The strategy is to create a background thread that constantly reads from stdin. +The thread blocks while reading, which lets characters be echoed. The thread +writes each block of data into an anonymous pipe. We juggle file descriptors and +Windows file handles to make the rest of the program think that the other end of +the pipe is stdin. Only the thread keeps a reference to the real stdin. Windows +has a PeekNamedPipe function that we use to check for input in the pipe without +blocking. + +Call win_stdin_start_thread to start the thread and win_stdin_ready for the +non-blocking input check. Any other operations on stdin (read, scanf, etc.) +should be transparent, except I noticed that eof(0) returns 1 when there is +nothing in the pipe, but will return 0 again if more is written to the pipe. Any +data buffered but not delivered to the program before starting the background +thread may be lost when the thread is started. +*/ + +/* The background thread that reads and buffers the true stdin. */ +static HANDLE stdin_thread = NULL; + +/* This is a copy of the true stdin file handle before any redirection. It is + read by the thread. */ +static HANDLE thread_stdin_handle = NULL; +/* The thread writes to this pipe and standard input is reassigned to be the + read end of it. */ +static HANDLE stdin_pipe_r = NULL, stdin_pipe_w = NULL; + +/* This is the thread that reads from the true stdin (thread_stdin_handle) and + writes to stdin_pipe_w, which is reassigned to be the stdin that the rest of + the program sees. Once started, it never finishes except in case of error. + win_stdin_start_thread is responsible for setting up thread_stdin_handle. */ +static DWORD WINAPI win_stdin_thread_func(void *data) { + DWORD n, nwritten; + char buffer[BUFSIZ]; + + for (;;) { + if (ReadFile(thread_stdin_handle, buffer, sizeof(buffer), &n, NULL) == 0) + break; + if (n == -1 || n == 0) + break; + + if (WriteFile(stdin_pipe_w, buffer, n, &nwritten, NULL) == 0) + break; + if (nwritten != n) + break; + } + CloseHandle(thread_stdin_handle); + CloseHandle(stdin_pipe_w); + + return 0; +} + +/* Get the newline translation mode (_O_TEXT or _O_BINARY) of a file + descriptor. _O_TEXT does CRLF-LF translation and _O_BINARY does none. + Complementary to _setmode. */ +static int _getmode(int fd) +{ + int mode; + + /* There is no standard _getmode function, but _setmode returns the + previous value. Set it to a dummy value and set it back. */ + mode = _setmode(fd, _O_BINARY); + _setmode(fd, mode); + + return mode; +} + +/* Start the reader thread and do all the file handle/descriptor redirection. + Returns nonzero on success, zero on error. */ +int win_stdin_start_thread(void) { + int stdin_fd; + int stdin_fmode; + + assert(stdin_thread == NULL); + assert(stdin_pipe_r == NULL); + assert(stdin_pipe_w == NULL); + assert(thread_stdin_handle == NULL); + + /* Create the pipe that win_stdin_thread_func writes to. We reassign the + read end to be the new stdin that the rest of the program sees. */ + if (CreatePipe(&stdin_pipe_r, &stdin_pipe_w, NULL, 0) == 0) + return 0; + + /* Make a copy of the stdin handle to be used by win_stdin_thread_func. It + will remain a reference to the the true stdin after we fake stdin to read + from the pipe instead. */ + if (DuplicateHandle(GetCurrentProcess(), GetStdHandle(STD_INPUT_HANDLE), + GetCurrentProcess(), &thread_stdin_handle, + 0, FALSE, DUPLICATE_SAME_ACCESS) == 0) { + CloseHandle(stdin_pipe_r); + CloseHandle(stdin_pipe_w); + return 0; + } + + /* Set the stdin handle to read from the pipe. */ + if (SetStdHandle(STD_INPUT_HANDLE, stdin_pipe_r) == 0) { + CloseHandle(stdin_pipe_r); + CloseHandle(stdin_pipe_w); + CloseHandle(thread_stdin_handle); + return 0; + } + /* Need to redirect file descriptor 0 also. _open_osfhandle makes a new file + descriptor from an existing handle. */ + /* Remember the newline translation mode (_O_TEXT or _O_BINARY), and + restore it in the new file descriptor. */ + stdin_fmode = _getmode(STDIN_FILENO); + stdin_fd = _open_osfhandle((intptr_t) GetStdHandle(STD_INPUT_HANDLE), _O_RDONLY | stdin_fmode); + if (stdin_fd == -1) { + CloseHandle(stdin_pipe_r); + CloseHandle(stdin_pipe_w); + CloseHandle(thread_stdin_handle); + return 0; + } + dup2(stdin_fd, STDIN_FILENO); + + /* Finally, start up the thread. We don't bother keeping a reference to it + because it runs until program termination. From here on out all reads + from the stdin handle or file descriptor 0 will be reading from the + anonymous pipe that is fed by the thread. */ + stdin_thread = CreateThread(NULL, 0, win_stdin_thread_func, NULL, 0, NULL); + if (stdin_thread == NULL) { + CloseHandle(stdin_pipe_r); + CloseHandle(stdin_pipe_w); + CloseHandle(thread_stdin_handle); + return 0; + } + + return 1; +} + +/* Check if input is available on stdin, once all the above has taken place. */ +int win_stdin_ready(void) { + DWORD n; + + assert(stdin_pipe_r != NULL); + + if (!PeekNamedPipe(stdin_pipe_r, NULL, 0, NULL, &n, NULL)) + return 1; + + return n > 0; +} |