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+local comm = require "comm"
+local nmap = require "nmap"
+local stdnse = require "stdnse"
+local string = require "string"
+local table = require "table"
+
+description = [[
+Extracts information from Quake game servers and other game servers
+which use the same protocol.
+
+Quake uses UDP packets, which because of source spoofing can be used to amplify
+a denial-of-service attack. For each request, the script reports the payload
+amplification as a ratio. The format used is
+<code>response_bytes/request_bytes=ratio</code>
+
+http://www.gamers.org/dEngine/quake/QDP/qnp.html
+]]
+
+---
+-- @usage
+-- nmap -n -sU -Pn --script quake1-info -pU:26000-26004 -- <target>
+--
+-- @output
+-- PORT STATE SERVICE
+-- 26000/udp open quake
+-- | quake1-info:
+-- | server info exchange payload amplification: 59/12=4.916667
+-- | listen address: 10.200.200.10:26000
+-- | server name: An anonymous Debian server
+-- | level name: dm1
+-- | players: 1/8
+-- | player table
+-- | player 1: fragmeister
+-- | player info exchange payload amplification: 49/6=8.166667
+-- | client address: 192.168.0.10:40430
+-- | connect time: 55587 secs
+-- | frags: -1
+-- | shirt: green3
+-- | pants: orange6
+-- |_ protocol version: released (0x3)
+--
+-- @xmloutput
+-- <elem key="server_ratio">59/12=4.916667</elem>
+-- <elem key="listen_address">10.200.200.10:26000</elem>
+-- <elem key="server_name">An anonymous Debian server</elem>
+-- <elem key="level_name">dm1</elem>
+-- <elem key="players">1/8</elem>
+-- <table key="player_table">
+-- <table key="player 1">
+-- <elem key="player_ratio">49/6=8.166667</elem>
+-- <elem key="name">fragmeister</elem>
+-- <elem key="client_address">192.168.0.10:40430</elem>
+-- <elem key="connect_time">55587 secs</elem>
+-- <elem key="frags">-1</elem>
+-- <elem key="shirt">green3</elem>
+-- <elem key="pants">orange6</elem>
+-- </table>
+-- </table>
+-- <elem key="protocol_version">released (0x3)</elem>
+
+
+categories = {"default", "discovery", "safe", "version"}
+author = "Ulrik Haugen"
+copyright = "Linköpings universitet 2014, Ulrik Haugen 2014"
+license = "Same as Nmap--See https://nmap.org/book/man-legal.html"
+
+
+--- Proceed with action on open/open|filtered udp ports in interval
+-- [26000, 26004] and whatever Quake is listed under in nmap-services.
+function portrule(host, port)
+ return (port.state == 'open' or port.state == 'open|filtered')
+ and port.protocol == 'udp'
+ and ((26000 <= port.number and port.number <= 26004)
+ or port.service == 'quake')
+ and nmap.version_intensity() >= 7
+end
+
+
+--- Like assert but put /message/ in the ERROR key in /results_table/ to
+-- better suit collate_results and pass 0 as level to error to ensure
+-- the error message will not be prefixed with file and line number.
+-- /results_table/ may be left out.
+local function assert_w_table(condition, message, results_table)
+ if condition then
+ return condition
+ else
+ results_table = results_table or {}
+ results_table.ERROR = message
+ error(results_table, 0)
+ end
+end
+
+
+-- Protocol constants and tables.
+local ctrl_pkt_type = 0x8000
+local ccreq_server_info = 0x02
+local ccrep_server_info = 0x83
+local ccreq_player_info = 0x03
+local ccrep_player_info = 0x84
+local game_name = "QUAKE"
+local net_protocol_versions = {
+ [ 0x01 ] = "qtest1",
+ [ 0x02 ] = "unknown",
+ [ 0x03 ] = "released"
+}
+local net_protocol_released = 0x03
+local color_codes = {
+ [ 0x0 ] = "gray0",
+ [ 0x1 ] = "brown1",
+ [ 0x2 ] = "lavender2",
+ [ 0x3 ] = "green3",
+ [ 0x4 ] = "red4",
+ [ 0x5 ] = "light green5",
+ [ 0x6 ] = "orange6",
+ [ 0x7 ] = "light brown7",
+ [ 0x8 ] = "violet8",
+ [ 0x9 ] = "pink9",
+ [ 0xa ] = "beige10",
+ [ 0xb ] = "green11",
+ [ 0xc ] = "yellow12",
+ [ 0xd ] = "blue13"
+}
+
+
+--- Request player info from /host/:/port/ for player /id/, return
+-- player info as a table on success and raise an error on failure.
+local function get_player_info(host, port, id)
+ local player_info = stdnse.output_table()
+ local req_pl = string.pack('>I2 I2 BB',
+ ctrl_pkt_type, -- packet type
+ 2+2+1+1, -- packet length
+ ccreq_player_info, -- operation code
+ id - 1) -- player number (0 indexed)
+ -- iptables -m u32 --u32 '0x1c=0x80000006&&0x1d&0xff=0x03'
+
+ local status, rep_pl = comm.exchange(host, port, req_pl)
+ assert_w_table(status, "No response to request for player info")
+ assert_w_table(#rep_pl >= 4, "Response too small for packet header")
+
+ player_info.player_ratio = string.format("%d/%d=%f",
+ rep_pl:len(), req_pl:len(),
+ rep_pl:len()/req_pl:len() )
+
+ local rep_pkt_type, rep_pl_len, pos = string.unpack('>I2 I2', rep_pl)
+ assert_w_table(rep_pl_len == rep_pl:len(),
+ string.format("Incorrect reply packet length: %d"
+ .. " received, %d bytes in packet",
+ rep_pl_len, rep_pl:len()),
+ player_info)
+ local term_pos = rep_pl_len + 1
+ assert_w_table(rep_pkt_type == ctrl_pkt_type,
+ "Bad reply packet type", player_info)
+
+ -- frags and connect_time are sent little endian:
+ local rep_opc, player_id, name, colors, frags, connect_time, client_address, pos = string.unpack('>BBzBxxx<i4I4>z', rep_pl, pos)
+ assert_w_table(pos == term_pos, "Error parsing reply (packet type/ length)",
+ player_info)
+ assert_w_table(rep_opc == ccrep_player_info,
+ string.format("Incorrect operation code 0x%x in reply,"
+ .. " should be 0x%x",
+ rep_opc, ccrep_player_info),
+ player_info)
+
+ player_info.name = name
+ player_info.client_address = client_address
+ player_info.connect_time = string.format("%d secs", connect_time)
+ player_info.frags = frags
+ player_info.shirt = color_codes[colors >> 4] or "INVALID"
+ player_info.pants = color_codes[colors & 0x0f] or "INVALID"
+ return player_info
+end
+
+
+--- Request player info from /host/:/port/ for players [1,
+-- /cur_players/], return player infos or errors in a table.
+local function get_player_table(host, port, cur_players)
+ local player_table = stdnse.output_table()
+ for id = 1, cur_players do
+ -- At this point we have established that the target is a Quake
+ -- game server so lost ccreq or ccrep player info packets are
+ -- merely noted in the output, they don't abort the script.
+ local status, player_info = pcall(get_player_info, host, port, id)
+ player_table[string.format("player %d", id)] = player_info
+ end
+ return player_table
+end
+
+
+--- Request server info and possibly player infos from /host/:/port/,
+-- return server info and any player infos as a table on success and
+-- raise an error on failure.
+local function get_server_info(host, port)
+ local server_info = stdnse.output_table()
+ local req_pl = string.pack('>I2I2BzB',
+ ctrl_pkt_type, -- packet type
+ 2+2+1+game_name:len()+1+1, -- packet length
+ ccreq_server_info, -- operation code
+ game_name,
+ net_protocol_released) -- net protocol version
+ -- iptables -m u32 --u32 '0x1c=0x8000000c&&0x20=0x02515541&&0x24=0x4b450003'
+
+ local status, rep_pl = comm.exchange(host, port, req_pl)
+ assert_w_table(status, "No response to request for server info")
+ assert_w_table(#rep_pl >= 4, "Response too small for packet header")
+
+ nmap.set_port_state(host, port, 'open')
+ server_info.server_ratio = string.format("%d/%d=%f",
+ rep_pl:len(), req_pl:len(),
+ rep_pl:len()/req_pl:len())
+
+ local rep_pkt_type, rep_pl_len, pos = string.unpack('>I2 I2', rep_pl)
+ assert_w_table(rep_pkt_type == ctrl_pkt_type,
+ string.format("Bad reply packet type 0x%x, expected 0x%x",
+ rep_pkt_type, ctrl_pkt_type), server_info)
+ assert_w_table(rep_pl_len == rep_pl:len(),
+ string.format("Bad reply packet length: %d received,"
+ .. " %d bytes in packet",
+ rep_pl_len, rep_pl:len()), server_info)
+ local term_pos = rep_pl_len + 1
+
+ local rep_opc, pos = string.unpack('>B', rep_pl, pos)
+ assert_w_table(rep_opc == ccrep_server_info,
+ string.format("Bad operation code 0x%x in reply,"
+ .. " expected 0x%x",
+ rep_opc, ccrep_server_info), server_info)
+ local server_address, server_host_name, level_name, cur_players, max_players, net_protocol_version, pos = string.unpack('>zzzBBB', rep_pl, pos)
+ assert_w_table(pos == term_pos, "Error parsing reply (packet type/length)",
+ server_info)
+
+ port.version.name = "quake"
+ port.version.product = "Quake 1 server"
+ port.version.version = net_protocol_versions[net_protocol_version]
+ nmap.set_port_version(host, port)
+
+ local player_table = get_player_table(host, port, cur_players)
+
+ server_info.listen_address = server_address
+ server_info.server_name = server_host_name
+ server_info.level_name = level_name
+ server_info.players = string.format("%d/%d", cur_players, max_players)
+ server_info.player_table = player_table
+ server_info.protocol_version = string.format(
+ "%s (0x%x)",
+ net_protocol_versions[net_protocol_version], net_protocol_version)
+ return server_info
+end
+
+
+--- Return a function from structured to unstructured output indenting
+-- nested tables /offset/ or two spaces with special treatment of name
+-- keys and optionally using /xlate_key/ to format keys.
+local function make_formatter(offset, xlate_key)
+ offset = offset or 2
+ xlate_key = xlate_key or function(key) return key:gsub("_", " ") end
+
+ --- Format /results_table/ as a string starting /indent/ or zero
+ -- steps from the margin for the name key and adding offset steps
+ -- for other table contents and again for the contents of nested
+ -- tables.
+ local function formatter(results_table, indent)
+ indent = indent or 0
+ local output = {}
+
+ if results_table.name then
+ table.insert(output,
+ string.format("%s%s", ({ [ false ] = ": ",
+ [ true ] = "\n" })[indent == 0],
+ results_table.name))
+ end
+
+ for key, value in pairs(results_table) do
+ -- name is printed already
+ if key ~= 'name' then
+ if type(value) == 'table' then
+ table.insert(output,
+ string.format("\n%s%s",
+ string.rep(" ", indent + offset),
+ xlate_key(key)))
+ table.insert(output, formatter(value, indent + offset))
+ else
+ table.insert(output,
+ string.format("\n%s%s: %s",
+ string.rep(" ", indent + offset),
+ xlate_key(key), value))
+ end
+ end
+ end
+ return table.concat(output, '')
+ end
+
+ return formatter
+end
+
+
+--- Use /formatter/ to produce unstructured output from
+-- /results_table/ considering /status/. Return structured and
+-- unstructured output.
+local function collate_results(formatter, status, results_table)
+ if not status and nmap.debugging() < 1 then
+ return nil
+ end
+ return results_table, formatter(results_table)
+end
+
+
+--- Nmap entry point.
+function action(host, port)
+ local xlate_table = {
+ player_ratio = "player info exchange payload amplification",
+ server_ratio = "server info exchange payload amplification",
+ }
+
+ local function xlate_key(key)
+ return xlate_table[key] or key:gsub("_", " ")
+ end
+
+ return collate_results(make_formatter(nil, xlate_key),
+ pcall(get_server_info, host, port))
+end