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Diffstat (limited to '')
-rw-r--r-- | test/wpt/tests/interfaces/webgl1.idl | 745 |
1 files changed, 745 insertions, 0 deletions
diff --git a/test/wpt/tests/interfaces/webgl1.idl b/test/wpt/tests/interfaces/webgl1.idl new file mode 100644 index 0000000..3912e9a --- /dev/null +++ b/test/wpt/tests/interfaces/webgl1.idl @@ -0,0 +1,745 @@ +// GENERATED CONTENT - DO NOT EDIT +// Content was automatically extracted by Reffy into webref +// (https://github.com/w3c/webref) +// Source: WebGL Specification (https://registry.khronos.org/webgl/specs/latest/1.0/) + +typedef unsigned long GLenum; +typedef boolean GLboolean; +typedef unsigned long GLbitfield; +typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */ +typedef short GLshort; +typedef long GLint; +typedef long GLsizei; +typedef long long GLintptr; +typedef long long GLsizeiptr; +// Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL. +typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */ +typedef unsigned short GLushort; +typedef unsigned long GLuint; +typedef unrestricted float GLfloat; +typedef unrestricted float GLclampf; + +// The power preference settings are documented in the WebGLContextAttributes +// section of the specification. +enum WebGLPowerPreference { "default", "low-power", "high-performance" }; + +dictionary WebGLContextAttributes { + boolean alpha = true; + boolean depth = true; + boolean stencil = false; + boolean antialias = true; + boolean premultipliedAlpha = true; + boolean preserveDrawingBuffer = false; + WebGLPowerPreference powerPreference = "default"; + boolean failIfMajorPerformanceCaveat = false; + boolean desynchronized = false; +}; + +[Exposed=(Window,Worker)] +interface WebGLObject { +}; + +[Exposed=(Window,Worker)] +interface WebGLBuffer : WebGLObject { +}; + +[Exposed=(Window,Worker)] +interface WebGLFramebuffer : WebGLObject { +}; + +[Exposed=(Window,Worker)] +interface WebGLProgram : WebGLObject { +}; + +[Exposed=(Window,Worker)] +interface WebGLRenderbuffer : WebGLObject { +}; + +[Exposed=(Window,Worker)] +interface WebGLShader : WebGLObject { +}; + +[Exposed=(Window,Worker)] +interface WebGLTexture : WebGLObject { +}; + +[Exposed=(Window,Worker)] +interface WebGLUniformLocation { +}; + +[Exposed=(Window,Worker)] +interface WebGLActiveInfo { + readonly attribute GLint size; + readonly attribute GLenum type; + readonly attribute DOMString name; +}; + +[Exposed=(Window,Worker)] +interface WebGLShaderPrecisionFormat { + readonly attribute GLint rangeMin; + readonly attribute GLint rangeMax; + readonly attribute GLint precision; +}; + +typedef (ImageBitmap or + ImageData or + HTMLImageElement or + HTMLCanvasElement or + HTMLVideoElement or + OffscreenCanvas or + VideoFrame) TexImageSource; + +typedef ([AllowShared] Float32Array or sequence<GLfloat>) Float32List; +typedef ([AllowShared] Int32Array or sequence<GLint>) Int32List; + +interface mixin WebGLRenderingContextBase +{ + + /* ClearBufferMask */ + const GLenum DEPTH_BUFFER_BIT = 0x00000100; + const GLenum STENCIL_BUFFER_BIT = 0x00000400; + const GLenum COLOR_BUFFER_BIT = 0x00004000; + + /* BeginMode */ + const GLenum POINTS = 0x0000; + const GLenum LINES = 0x0001; + const GLenum LINE_LOOP = 0x0002; + const GLenum LINE_STRIP = 0x0003; + const GLenum TRIANGLES = 0x0004; + const GLenum TRIANGLE_STRIP = 0x0005; + const GLenum TRIANGLE_FAN = 0x0006; + + /* AlphaFunction (not supported in ES20) */ + /* NEVER */ + /* LESS */ + /* EQUAL */ + /* LEQUAL */ + /* GREATER */ + /* NOTEQUAL */ + /* GEQUAL */ + /* ALWAYS */ + + /* BlendingFactorDest */ + const GLenum ZERO = 0; + const GLenum ONE = 1; + const GLenum SRC_COLOR = 0x0300; + const GLenum ONE_MINUS_SRC_COLOR = 0x0301; + const GLenum SRC_ALPHA = 0x0302; + const GLenum ONE_MINUS_SRC_ALPHA = 0x0303; + const GLenum DST_ALPHA = 0x0304; + const GLenum ONE_MINUS_DST_ALPHA = 0x0305; + + /* BlendingFactorSrc */ + /* ZERO */ + /* ONE */ + const GLenum DST_COLOR = 0x0306; + const GLenum ONE_MINUS_DST_COLOR = 0x0307; + const GLenum SRC_ALPHA_SATURATE = 0x0308; + /* SRC_ALPHA */ + /* ONE_MINUS_SRC_ALPHA */ + /* DST_ALPHA */ + /* ONE_MINUS_DST_ALPHA */ + + /* BlendEquationSeparate */ + const GLenum FUNC_ADD = 0x8006; + const GLenum BLEND_EQUATION = 0x8009; + const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ + const GLenum BLEND_EQUATION_ALPHA = 0x883D; + + /* BlendSubtract */ + const GLenum FUNC_SUBTRACT = 0x800A; + const GLenum FUNC_REVERSE_SUBTRACT = 0x800B; + + /* Separate Blend Functions */ + const GLenum BLEND_DST_RGB = 0x80C8; + const GLenum BLEND_SRC_RGB = 0x80C9; + const GLenum BLEND_DST_ALPHA = 0x80CA; + const GLenum BLEND_SRC_ALPHA = 0x80CB; + const GLenum CONSTANT_COLOR = 0x8001; + const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002; + const GLenum CONSTANT_ALPHA = 0x8003; + const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004; + const GLenum BLEND_COLOR = 0x8005; + + /* Buffer Objects */ + const GLenum ARRAY_BUFFER = 0x8892; + const GLenum ELEMENT_ARRAY_BUFFER = 0x8893; + const GLenum ARRAY_BUFFER_BINDING = 0x8894; + const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; + + const GLenum STREAM_DRAW = 0x88E0; + const GLenum STATIC_DRAW = 0x88E4; + const GLenum DYNAMIC_DRAW = 0x88E8; + + const GLenum BUFFER_SIZE = 0x8764; + const GLenum BUFFER_USAGE = 0x8765; + + const GLenum CURRENT_VERTEX_ATTRIB = 0x8626; + + /* CullFaceMode */ + const GLenum FRONT = 0x0404; + const GLenum BACK = 0x0405; + const GLenum FRONT_AND_BACK = 0x0408; + + /* DepthFunction */ + /* NEVER */ + /* LESS */ + /* EQUAL */ + /* LEQUAL */ + /* GREATER */ + /* NOTEQUAL */ + /* GEQUAL */ + /* ALWAYS */ + + /* EnableCap */ + /* TEXTURE_2D */ + const GLenum CULL_FACE = 0x0B44; + const GLenum BLEND = 0x0BE2; + const GLenum DITHER = 0x0BD0; + const GLenum STENCIL_TEST = 0x0B90; + const GLenum DEPTH_TEST = 0x0B71; + const GLenum SCISSOR_TEST = 0x0C11; + const GLenum POLYGON_OFFSET_FILL = 0x8037; + const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E; + const GLenum SAMPLE_COVERAGE = 0x80A0; + + /* ErrorCode */ + const GLenum NO_ERROR = 0; + const GLenum INVALID_ENUM = 0x0500; + const GLenum INVALID_VALUE = 0x0501; + const GLenum INVALID_OPERATION = 0x0502; + const GLenum OUT_OF_MEMORY = 0x0505; + + /* FrontFaceDirection */ + const GLenum CW = 0x0900; + const GLenum CCW = 0x0901; + + /* GetPName */ + const GLenum LINE_WIDTH = 0x0B21; + const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D; + const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E; + const GLenum CULL_FACE_MODE = 0x0B45; + const GLenum FRONT_FACE = 0x0B46; + const GLenum DEPTH_RANGE = 0x0B70; + const GLenum DEPTH_WRITEMASK = 0x0B72; + const GLenum DEPTH_CLEAR_VALUE = 0x0B73; + const GLenum DEPTH_FUNC = 0x0B74; + const GLenum STENCIL_CLEAR_VALUE = 0x0B91; + const GLenum STENCIL_FUNC = 0x0B92; + const GLenum STENCIL_FAIL = 0x0B94; + const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95; + const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96; + const GLenum STENCIL_REF = 0x0B97; + const GLenum STENCIL_VALUE_MASK = 0x0B93; + const GLenum STENCIL_WRITEMASK = 0x0B98; + const GLenum STENCIL_BACK_FUNC = 0x8800; + const GLenum STENCIL_BACK_FAIL = 0x8801; + const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; + const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; + const GLenum STENCIL_BACK_REF = 0x8CA3; + const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4; + const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5; + const GLenum VIEWPORT = 0x0BA2; + const GLenum SCISSOR_BOX = 0x0C10; + /* SCISSOR_TEST */ + const GLenum COLOR_CLEAR_VALUE = 0x0C22; + const GLenum COLOR_WRITEMASK = 0x0C23; + const GLenum UNPACK_ALIGNMENT = 0x0CF5; + const GLenum PACK_ALIGNMENT = 0x0D05; + const GLenum MAX_TEXTURE_SIZE = 0x0D33; + const GLenum MAX_VIEWPORT_DIMS = 0x0D3A; + const GLenum SUBPIXEL_BITS = 0x0D50; + const GLenum RED_BITS = 0x0D52; + const GLenum GREEN_BITS = 0x0D53; + const GLenum BLUE_BITS = 0x0D54; + const GLenum ALPHA_BITS = 0x0D55; + const GLenum DEPTH_BITS = 0x0D56; + const GLenum STENCIL_BITS = 0x0D57; + const GLenum POLYGON_OFFSET_UNITS = 0x2A00; + /* POLYGON_OFFSET_FILL */ + const GLenum POLYGON_OFFSET_FACTOR = 0x8038; + const GLenum TEXTURE_BINDING_2D = 0x8069; + const GLenum SAMPLE_BUFFERS = 0x80A8; + const GLenum SAMPLES = 0x80A9; + const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA; + const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB; + + /* GetTextureParameter */ + /* TEXTURE_MAG_FILTER */ + /* TEXTURE_MIN_FILTER */ + /* TEXTURE_WRAP_S */ + /* TEXTURE_WRAP_T */ + + const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3; + + /* HintMode */ + const GLenum DONT_CARE = 0x1100; + const GLenum FASTEST = 0x1101; + const GLenum NICEST = 0x1102; + + /* HintTarget */ + const GLenum GENERATE_MIPMAP_HINT = 0x8192; + + /* DataType */ + const GLenum BYTE = 0x1400; + const GLenum UNSIGNED_BYTE = 0x1401; + const GLenum SHORT = 0x1402; + const GLenum UNSIGNED_SHORT = 0x1403; + const GLenum INT = 0x1404; + const GLenum UNSIGNED_INT = 0x1405; + const GLenum FLOAT = 0x1406; + + /* PixelFormat */ + const GLenum DEPTH_COMPONENT = 0x1902; + const GLenum ALPHA = 0x1906; + const GLenum RGB = 0x1907; + const GLenum RGBA = 0x1908; + const GLenum LUMINANCE = 0x1909; + const GLenum LUMINANCE_ALPHA = 0x190A; + + /* PixelType */ + /* UNSIGNED_BYTE */ + const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033; + const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034; + const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363; + + /* Shaders */ + const GLenum FRAGMENT_SHADER = 0x8B30; + const GLenum VERTEX_SHADER = 0x8B31; + const GLenum MAX_VERTEX_ATTRIBS = 0x8869; + const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; + const GLenum MAX_VARYING_VECTORS = 0x8DFC; + const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; + const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; + const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872; + const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; + const GLenum SHADER_TYPE = 0x8B4F; + const GLenum DELETE_STATUS = 0x8B80; + const GLenum LINK_STATUS = 0x8B82; + const GLenum VALIDATE_STATUS = 0x8B83; + const GLenum ATTACHED_SHADERS = 0x8B85; + const GLenum ACTIVE_UNIFORMS = 0x8B86; + const GLenum ACTIVE_ATTRIBUTES = 0x8B89; + const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C; + const GLenum CURRENT_PROGRAM = 0x8B8D; + + /* StencilFunction */ + const GLenum NEVER = 0x0200; + const GLenum LESS = 0x0201; + const GLenum EQUAL = 0x0202; + const GLenum LEQUAL = 0x0203; + const GLenum GREATER = 0x0204; + const GLenum NOTEQUAL = 0x0205; + const GLenum GEQUAL = 0x0206; + const GLenum ALWAYS = 0x0207; + + /* StencilOp */ + /* ZERO */ + const GLenum KEEP = 0x1E00; + const GLenum REPLACE = 0x1E01; + const GLenum INCR = 0x1E02; + const GLenum DECR = 0x1E03; + const GLenum INVERT = 0x150A; + const GLenum INCR_WRAP = 0x8507; + const GLenum DECR_WRAP = 0x8508; + + /* StringName */ + const GLenum VENDOR = 0x1F00; + const GLenum RENDERER = 0x1F01; + const GLenum VERSION = 0x1F02; + + /* TextureMagFilter */ + const GLenum NEAREST = 0x2600; + const GLenum LINEAR = 0x2601; + + /* TextureMinFilter */ + /* NEAREST */ + /* LINEAR */ + const GLenum NEAREST_MIPMAP_NEAREST = 0x2700; + const GLenum LINEAR_MIPMAP_NEAREST = 0x2701; + const GLenum NEAREST_MIPMAP_LINEAR = 0x2702; + const GLenum LINEAR_MIPMAP_LINEAR = 0x2703; + + /* TextureParameterName */ + const GLenum TEXTURE_MAG_FILTER = 0x2800; + const GLenum TEXTURE_MIN_FILTER = 0x2801; + const GLenum TEXTURE_WRAP_S = 0x2802; + const GLenum TEXTURE_WRAP_T = 0x2803; + + /* TextureTarget */ + const GLenum TEXTURE_2D = 0x0DE1; + const GLenum TEXTURE = 0x1702; + + const GLenum TEXTURE_CUBE_MAP = 0x8513; + const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514; + const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; + const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; + const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; + const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; + const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; + const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; + const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; + + /* TextureUnit */ + const GLenum TEXTURE0 = 0x84C0; + const GLenum TEXTURE1 = 0x84C1; + const GLenum TEXTURE2 = 0x84C2; + const GLenum TEXTURE3 = 0x84C3; + const GLenum TEXTURE4 = 0x84C4; + const GLenum TEXTURE5 = 0x84C5; + const GLenum TEXTURE6 = 0x84C6; + const GLenum TEXTURE7 = 0x84C7; + const GLenum TEXTURE8 = 0x84C8; + const GLenum TEXTURE9 = 0x84C9; + const GLenum TEXTURE10 = 0x84CA; + const GLenum TEXTURE11 = 0x84CB; + const GLenum TEXTURE12 = 0x84CC; + const GLenum TEXTURE13 = 0x84CD; + const GLenum TEXTURE14 = 0x84CE; + const GLenum TEXTURE15 = 0x84CF; + const GLenum TEXTURE16 = 0x84D0; + const GLenum TEXTURE17 = 0x84D1; + const GLenum TEXTURE18 = 0x84D2; + const GLenum TEXTURE19 = 0x84D3; + const GLenum TEXTURE20 = 0x84D4; + const GLenum TEXTURE21 = 0x84D5; + const GLenum TEXTURE22 = 0x84D6; + const GLenum TEXTURE23 = 0x84D7; + const GLenum TEXTURE24 = 0x84D8; + const GLenum TEXTURE25 = 0x84D9; + const GLenum TEXTURE26 = 0x84DA; + const GLenum TEXTURE27 = 0x84DB; + const GLenum TEXTURE28 = 0x84DC; + const GLenum TEXTURE29 = 0x84DD; + const GLenum TEXTURE30 = 0x84DE; + const GLenum TEXTURE31 = 0x84DF; + const GLenum ACTIVE_TEXTURE = 0x84E0; + + /* TextureWrapMode */ + const GLenum REPEAT = 0x2901; + const GLenum CLAMP_TO_EDGE = 0x812F; + const GLenum MIRRORED_REPEAT = 0x8370; + + /* Uniform Types */ + const GLenum FLOAT_VEC2 = 0x8B50; + const GLenum FLOAT_VEC3 = 0x8B51; + const GLenum FLOAT_VEC4 = 0x8B52; + const GLenum INT_VEC2 = 0x8B53; + const GLenum INT_VEC3 = 0x8B54; + const GLenum INT_VEC4 = 0x8B55; + const GLenum BOOL = 0x8B56; + const GLenum BOOL_VEC2 = 0x8B57; + const GLenum BOOL_VEC3 = 0x8B58; + const GLenum BOOL_VEC4 = 0x8B59; + const GLenum FLOAT_MAT2 = 0x8B5A; + const GLenum FLOAT_MAT3 = 0x8B5B; + const GLenum FLOAT_MAT4 = 0x8B5C; + const GLenum SAMPLER_2D = 0x8B5E; + const GLenum SAMPLER_CUBE = 0x8B60; + + /* Vertex Arrays */ + const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; + const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; + const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; + const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; + const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; + const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; + const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; + + /* Read Format */ + const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; + const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; + + /* Shader Source */ + const GLenum COMPILE_STATUS = 0x8B81; + + /* Shader Precision-Specified Types */ + const GLenum LOW_FLOAT = 0x8DF0; + const GLenum MEDIUM_FLOAT = 0x8DF1; + const GLenum HIGH_FLOAT = 0x8DF2; + const GLenum LOW_INT = 0x8DF3; + const GLenum MEDIUM_INT = 0x8DF4; + const GLenum HIGH_INT = 0x8DF5; + + /* Framebuffer Object. */ + const GLenum FRAMEBUFFER = 0x8D40; + const GLenum RENDERBUFFER = 0x8D41; + + const GLenum RGBA4 = 0x8056; + const GLenum RGB5_A1 = 0x8057; + const GLenum RGB565 = 0x8D62; + const GLenum DEPTH_COMPONENT16 = 0x81A5; + const GLenum STENCIL_INDEX8 = 0x8D48; + const GLenum DEPTH_STENCIL = 0x84F9; + + const GLenum RENDERBUFFER_WIDTH = 0x8D42; + const GLenum RENDERBUFFER_HEIGHT = 0x8D43; + const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; + const GLenum RENDERBUFFER_RED_SIZE = 0x8D50; + const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51; + const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52; + const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53; + const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54; + const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55; + + const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; + const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; + const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; + const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; + + const GLenum COLOR_ATTACHMENT0 = 0x8CE0; + const GLenum DEPTH_ATTACHMENT = 0x8D00; + const GLenum STENCIL_ATTACHMENT = 0x8D20; + const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; + + const GLenum NONE = 0; + + const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5; + const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; + const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; + const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; + const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD; + + const GLenum FRAMEBUFFER_BINDING = 0x8CA6; + const GLenum RENDERBUFFER_BINDING = 0x8CA7; + const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8; + + const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506; + + /* WebGL-specific enums */ + const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; + const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; + const GLenum CONTEXT_LOST_WEBGL = 0x9242; + const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; + const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; + + readonly attribute (HTMLCanvasElement or OffscreenCanvas) canvas; + readonly attribute GLsizei drawingBufferWidth; + readonly attribute GLsizei drawingBufferHeight; + attribute PredefinedColorSpace drawingBufferColorSpace; + attribute PredefinedColorSpace unpackColorSpace; + + [WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes(); + [WebGLHandlesContextLoss] boolean isContextLost(); + + sequence<DOMString>? getSupportedExtensions(); + object? getExtension(DOMString name); + + undefined activeTexture(GLenum texture); + undefined attachShader(WebGLProgram program, WebGLShader shader); + undefined bindAttribLocation(WebGLProgram program, GLuint index, DOMString name); + undefined bindBuffer(GLenum target, WebGLBuffer? buffer); + undefined bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer); + undefined bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer); + undefined bindTexture(GLenum target, WebGLTexture? texture); + undefined blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + undefined blendEquation(GLenum mode); + undefined blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); + undefined blendFunc(GLenum sfactor, GLenum dfactor); + undefined blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, + GLenum srcAlpha, GLenum dstAlpha); + + [WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target); + undefined clear(GLbitfield mask); + undefined clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + undefined clearDepth(GLclampf depth); + undefined clearStencil(GLint s); + undefined colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + undefined compileShader(WebGLShader shader); + + undefined copyTexImage2D(GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border); + undefined copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height); + + WebGLBuffer? createBuffer(); + WebGLFramebuffer? createFramebuffer(); + WebGLProgram? createProgram(); + WebGLRenderbuffer? createRenderbuffer(); + WebGLShader? createShader(GLenum type); + WebGLTexture? createTexture(); + + undefined cullFace(GLenum mode); + + undefined deleteBuffer(WebGLBuffer? buffer); + undefined deleteFramebuffer(WebGLFramebuffer? framebuffer); + undefined deleteProgram(WebGLProgram? program); + undefined deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); + undefined deleteShader(WebGLShader? shader); + undefined deleteTexture(WebGLTexture? texture); + + undefined depthFunc(GLenum func); + undefined depthMask(GLboolean flag); + undefined depthRange(GLclampf zNear, GLclampf zFar); + undefined detachShader(WebGLProgram program, WebGLShader shader); + undefined disable(GLenum cap); + undefined disableVertexAttribArray(GLuint index); + undefined drawArrays(GLenum mode, GLint first, GLsizei count); + undefined drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); + + undefined enable(GLenum cap); + undefined enableVertexAttribArray(GLuint index); + undefined finish(); + undefined flush(); + undefined framebufferRenderbuffer(GLenum target, GLenum attachment, + GLenum renderbuffertarget, + WebGLRenderbuffer? renderbuffer); + undefined framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, + WebGLTexture? texture, GLint level); + undefined frontFace(GLenum mode); + + undefined generateMipmap(GLenum target); + + WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index); + WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index); + sequence<WebGLShader>? getAttachedShaders(WebGLProgram program); + + [WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name); + + any getBufferParameter(GLenum target, GLenum pname); + any getParameter(GLenum pname); + + [WebGLHandlesContextLoss] GLenum getError(); + + any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, + GLenum pname); + any getProgramParameter(WebGLProgram program, GLenum pname); + DOMString? getProgramInfoLog(WebGLProgram program); + any getRenderbufferParameter(GLenum target, GLenum pname); + any getShaderParameter(WebGLShader shader, GLenum pname); + WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype); + DOMString? getShaderInfoLog(WebGLShader shader); + + DOMString? getShaderSource(WebGLShader shader); + + any getTexParameter(GLenum target, GLenum pname); + + any getUniform(WebGLProgram program, WebGLUniformLocation location); + + WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name); + + any getVertexAttrib(GLuint index, GLenum pname); + + [WebGLHandlesContextLoss] GLintptr getVertexAttribOffset(GLuint index, GLenum pname); + + undefined hint(GLenum target, GLenum mode); + [WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer); + [WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap); + [WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer); + [WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program); + [WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer); + [WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader); + [WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture); + undefined lineWidth(GLfloat width); + undefined linkProgram(WebGLProgram program); + undefined pixelStorei(GLenum pname, GLint param); + undefined polygonOffset(GLfloat factor, GLfloat units); + + undefined renderbufferStorage(GLenum target, GLenum internalformat, + GLsizei width, GLsizei height); + undefined sampleCoverage(GLclampf value, GLboolean invert); + undefined scissor(GLint x, GLint y, GLsizei width, GLsizei height); + + undefined shaderSource(WebGLShader shader, DOMString source); + + undefined stencilFunc(GLenum func, GLint ref, GLuint mask); + undefined stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); + undefined stencilMask(GLuint mask); + undefined stencilMaskSeparate(GLenum face, GLuint mask); + undefined stencilOp(GLenum fail, GLenum zfail, GLenum zpass); + undefined stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); + + undefined texParameterf(GLenum target, GLenum pname, GLfloat param); + undefined texParameteri(GLenum target, GLenum pname, GLint param); + + undefined uniform1f(WebGLUniformLocation? location, GLfloat x); + undefined uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); + undefined uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z); + undefined uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + + undefined uniform1i(WebGLUniformLocation? location, GLint x); + undefined uniform2i(WebGLUniformLocation? location, GLint x, GLint y); + undefined uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z); + undefined uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w); + + undefined useProgram(WebGLProgram? program); + undefined validateProgram(WebGLProgram program); + + undefined vertexAttrib1f(GLuint index, GLfloat x); + undefined vertexAttrib2f(GLuint index, GLfloat x, GLfloat y); + undefined vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); + undefined vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + + undefined vertexAttrib1fv(GLuint index, Float32List values); + undefined vertexAttrib2fv(GLuint index, Float32List values); + undefined vertexAttrib3fv(GLuint index, Float32List values); + undefined vertexAttrib4fv(GLuint index, Float32List values); + + undefined vertexAttribPointer(GLuint index, GLint size, GLenum type, + GLboolean normalized, GLsizei stride, GLintptr offset); + + undefined viewport(GLint x, GLint y, GLsizei width, GLsizei height); +}; + +interface mixin WebGLRenderingContextOverloads +{ + undefined bufferData(GLenum target, GLsizeiptr size, GLenum usage); + undefined bufferData(GLenum target, [AllowShared] BufferSource? data, GLenum usage); + undefined bufferSubData(GLenum target, GLintptr offset, [AllowShared] BufferSource data); + + undefined compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, + [AllowShared] ArrayBufferView data); + undefined compressedTexSubImage2D(GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, + [AllowShared] ArrayBufferView data); + + undefined readPixels(GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels); + + undefined texImage2D(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, GLenum format, + GLenum type, [AllowShared] ArrayBufferView? pixels); + undefined texImage2D(GLenum target, GLint level, GLint internalformat, + GLenum format, GLenum type, TexImageSource source); // May throw DOMException + + undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels); + undefined texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLenum format, GLenum type, TexImageSource source); // May throw DOMException + + undefined uniform1fv(WebGLUniformLocation? location, Float32List v); + undefined uniform2fv(WebGLUniformLocation? location, Float32List v); + undefined uniform3fv(WebGLUniformLocation? location, Float32List v); + undefined uniform4fv(WebGLUniformLocation? location, Float32List v); + + undefined uniform1iv(WebGLUniformLocation? location, Int32List v); + undefined uniform2iv(WebGLUniformLocation? location, Int32List v); + undefined uniform3iv(WebGLUniformLocation? location, Int32List v); + undefined uniform4iv(WebGLUniformLocation? location, Int32List v); + + undefined uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value); + undefined uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value); + undefined uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value); +}; + +[Exposed=(Window,Worker)] +interface WebGLRenderingContext +{ +}; +WebGLRenderingContext includes WebGLRenderingContextBase; +WebGLRenderingContext includes WebGLRenderingContextOverloads; + +[Exposed=(Window,Worker)] +interface WebGLContextEvent : Event { + constructor(DOMString type, optional WebGLContextEventInit eventInit = {}); + readonly attribute DOMString statusMessage; +}; + +// EventInit is defined in the DOM4 specification. +dictionary WebGLContextEventInit : EventInit { + DOMString statusMessage = ""; +}; |