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-rw-r--r-- | test/wpt/tests/interfaces/webvr.tentative.idl | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/test/wpt/tests/interfaces/webvr.tentative.idl b/test/wpt/tests/interfaces/webvr.tentative.idl new file mode 100644 index 0000000..2fc5f4e --- /dev/null +++ b/test/wpt/tests/interfaces/webvr.tentative.idl @@ -0,0 +1,204 @@ +// Archived version of the WebVR spec from +// https://w3c.github.io/webvr/archive/prerelease/1.1/index.html + +[Exposed=Window] +interface VRDisplay : EventTarget { + readonly attribute boolean isPresenting; + + /** + * Dictionary of capabilities describing the VRDisplay. + */ + [SameObject] readonly attribute VRDisplayCapabilities capabilities; + + /** + * If this VRDisplay supports room-scale experiences, the optional + * stage attribute contains details on the room-scale parameters. + * The stageParameters attribute can not change between null + * and non-null once the VRDisplay is enumerated; however, + * the values within VRStageParameters may change after + * any call to VRDisplay.submitFrame as the user may re-configure + * their environment at any time. + */ + readonly attribute VRStageParameters? stageParameters; + + /** + * Return the current VREyeParameters for the given eye. + */ + VREyeParameters getEyeParameters(VREye whichEye); + + /** + * An identifier for this distinct VRDisplay. Used as an + * association point in the Gamepad API. + */ + readonly attribute unsigned long displayId; + + /** + * A display name, a user-readable name identifying it. + */ + readonly attribute DOMString displayName; + + /** + * Populates the passed VRFrameData with the information required to render + * the current frame. + */ + boolean getFrameData(VRFrameData frameData); + + /** + * z-depth defining the near plane of the eye view frustum + * enables mapping of values in the render target depth + * attachment to scene coordinates. Initially set to 0.01. + */ + attribute double depthNear; + + /** + * z-depth defining the far plane of the eye view frustum + * enables mapping of values in the render target depth + * attachment to scene coordinates. Initially set to 10000.0. + */ + attribute double depthFar; + + /** + * The callback passed to `requestAnimationFrame` will be called + * any time a new frame should be rendered. When the VRDisplay is + * presenting the callback will be called at the native refresh + * rate of the HMD. When not presenting this function acts + * identically to how window.requestAnimationFrame acts. Content should + * make no assumptions of frame rate or vsync behavior as the HMD runs + * asynchronously from other displays and at differing refresh rates. + */ + long requestAnimationFrame(FrameRequestCallback callback); + + /** + * Passing the value returned by `requestAnimationFrame` to + * `cancelAnimationFrame` will unregister the callback. + */ + undefined cancelAnimationFrame(long handle); + + /** + * Begin presenting to the VRDisplay. Must be called in response to a user gesture. + * Repeat calls while already presenting will update the layers being displayed. + * If the number of values in the leftBounds/rightBounds arrays is not 0 or 4 for any of the passed layers the promise is rejected + * If the source of any of the layers is not present (null), the promise is rejected. + */ + Promise<undefined> requestPresent(sequence<VRLayerInit> layers); + + /** + * Stops presenting to the VRDisplay. + */ + Promise<undefined> exitPresent(); + + /** + * Get the layers currently being presented. + */ + sequence<VRLayerInit> getLayers(); + + /** + * The layer provided to the VRDisplay will be captured and presented + * in the HMD. Calling this function has the same effect on the source + * canvas as any other operation that uses its source image, and canvases + * created without preserveDrawingBuffer set to true will be cleared. + */ + undefined submitFrame(); +}; + +typedef (HTMLCanvasElement or + OffscreenCanvas) VRSource; + +dictionary VRLayerInit { + VRSource? source = null; + + sequence<float> leftBounds = []; + sequence<float> rightBounds = []; +}; + +[Exposed=Window] +interface VRDisplayCapabilities { + readonly attribute boolean hasPosition; + readonly attribute boolean hasExternalDisplay; + readonly attribute boolean canPresent; + readonly attribute unsigned long maxLayers; +}; + +enum VREye { + "left", + "right" +}; + +[Exposed=Window] +interface VRPose { + readonly attribute Float32Array? position; + readonly attribute Float32Array? linearVelocity; + readonly attribute Float32Array? linearAcceleration; + + readonly attribute Float32Array? orientation; + readonly attribute Float32Array? angularVelocity; + readonly attribute Float32Array? angularAcceleration; +}; + +[Exposed=Window] +interface VRFrameData { + constructor(); + + readonly attribute Float32Array leftProjectionMatrix; + readonly attribute Float32Array leftViewMatrix; + + readonly attribute Float32Array rightProjectionMatrix; + readonly attribute Float32Array rightViewMatrix; + + readonly attribute VRPose pose; +}; + +[Exposed=Window] +interface VREyeParameters { + readonly attribute Float32Array offset; + + readonly attribute unsigned long renderWidth; + readonly attribute unsigned long renderHeight; +}; + +[Exposed=Window] +interface VRStageParameters { + readonly attribute Float32Array sittingToStandingTransform; + + readonly attribute float sizeX; + readonly attribute float sizeZ; +}; + +partial interface Navigator { + Promise<sequence<VRDisplay>> getVRDisplays(); + readonly attribute FrozenArray<VRDisplay> activeVRDisplays; + readonly attribute boolean vrEnabled; +}; + +enum VRDisplayEventReason { + "mounted", + "navigation", + "requested", + "unmounted" +}; + +[Exposed=Window] +interface VRDisplayEvent : Event { + constructor(DOMString type, VRDisplayEventInit eventInitDict); + readonly attribute VRDisplay display; + readonly attribute VRDisplayEventReason? reason; +}; + +dictionary VRDisplayEventInit : EventInit { + required VRDisplay display; + VRDisplayEventReason reason; +}; + +partial interface Window { + attribute EventHandler onvrdisplayconnect; + attribute EventHandler onvrdisplaydisconnect; + attribute EventHandler onvrdisplayactivate; + attribute EventHandler onvrdisplaydeactivate; + attribute EventHandler onvrdisplayblur; + attribute EventHandler onvrdisplayfocus; + attribute EventHandler onvrdisplaypresentchange; +}; + +partial interface Gamepad { + readonly attribute unsigned long displayId; +}; |