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import { Code } from '../code';
import { IUniqueName } from '../utils';
import { IWrap } from '../wrap';
import { Node } from './base';
import { Slot } from './slot';
interface IInvokeEdge {
readonly code: number;
node: IWrap<Node>;
}
export interface IReadonlyInvokeEdge {
readonly code: number;
readonly node: IWrap<Node>;
}
export class Invoke extends Node {
private readonly privEdges: IInvokeEdge[] = [];
constructor(id: IUniqueName, public readonly code: IWrap<Code>) {
super(id);
}
public addEdge(code: number, node: IWrap<Node>): void {
this.privEdges.push({ code, node });
}
public get edges(): ReadonlyArray<IReadonlyInvokeEdge> {
return this.privEdges;
}
protected *buildSlots() {
for (const edge of this.privEdges) {
yield new Slot(edge.node, (value) => edge.node = value);
}
yield* super.buildSlots();
}
}
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