/* * mknewpc2.c * * Generate PC-2 tables for DES-150 library * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ typedef unsigned char BYTE; typedef unsigned int HALF; #define DES_ENCRYPT 0 #define DES_DECRYPT 1 /* two 28-bit registers defined in key schedule production process */ static HALF C0, D0; static HALF L0, R0; /* key schedule, 16 internal keys, each with 8 6-bit parts */ static BYTE KS[8][16]; /* * This table takes the 56 bits in C0 and D0 and shows show they are * permuted into the 8 6-bit parts of the key in the key schedule. * The bits of C0 are numbered left to right, 1-28. * The bits of D0 are numbered left to right, 29-56. * Zeros in this table represent bits that are always zero. * Note that all the bits in the first 4 rows come from C0, * and all the bits in the second 4 rows come from D0. */ static const BYTE PC2[64] = { 14, 17, 11, 24, 1, 5, 0, 0, /* S1 */ 3, 28, 15, 6, 21, 10, 0, 0, /* S2 */ 23, 19, 12, 4, 26, 8, 0, 0, /* S3 */ 16, 7, 27, 20, 13, 2, 0, 0, /* S4 */ 41, 52, 31, 37, 47, 55, 0, 0, /* S5 */ 30, 40, 51, 45, 33, 48, 0, 0, /* S6 */ 44, 49, 39, 56, 34, 53, 0, 0, /* S7 */ 46, 42, 50, 36, 29, 32, 0, 0 /* S8 */ }; /* This table represents the same info as PC2, except that * The bits of C0 and D0 are each numbered right to left, 0-27. * -1 values indicate bits that are always zero. * As before all the bits in the first 4 rows come from C0, * and all the bits in the second 4 rows come from D0. */ static signed char PC2a[64] = { /* bits of C0 */ 14, 11, 17, 4, 27, 23, -1, -1, /* S1 */ 25, 0, 13, 22, 7, 18, -1, -1, /* S2 */ 5, 9, 16, 24, 2, 20, -1, -1, /* S3 */ 12, 21, 1, 8, 15, 26, -1, -1, /* S4 */ /* bits of D0 */ 15, 4, 25, 19, 9, 1, -1, -1, /* S5 */ 26, 16, 5, 11, 23, 8, -1, -1, /* S6 */ 12, 7, 17, 0, 22, 3, -1, -1, /* S7 */ 10, 14, 6, 20, 27, 24, -1, -1 /* S8 */ }; /* This table represents the same info as PC2a, except that * The order of of the rows has been changed to increase the efficiency * with which the key sechedule is created. * Fewer shifts and ANDs are required to make the KS from these. */ static const signed char PC2b[64] = { /* bits of C0 */ 14, 11, 17, 4, 27, 23, -1, -1, /* S1 */ 5, 9, 16, 24, 2, 20, -1, -1, /* S3 */ 25, 0, 13, 22, 7, 18, -1, -1, /* S2 */ 12, 21, 1, 8, 15, 26, -1, -1, /* S4 */ /* bits of D0 */ 26, 16, 5, 11, 23, 8, -1, -1, /* S6 */ 10, 14, 6, 20, 27, 24, -1, -1, /* S8 */ 15, 4, 25, 19, 9, 1, -1, -1, /* S5 */ 12, 7, 17, 0, 22, 3, -1, -1 /* S7 */ }; /* Only 24 of the 28 bits in C0 and D0 are used in PC2. * The used bits of C0 and D0 are grouped into 4 groups of 6, * so that the PC2 permutation can be accomplished with 4 lookups * in tables of 64 entries. * The following table shows how the bits of C0 and D0 are grouped * into indexes for the respective table lookups. * Bits are numbered right-to-left, 0-27, as in PC2b. */ static BYTE NDX[48] = { /* Bits of C0 */ 27, 26, 25, 24, 23, 22, /* C0 table 0 */ 18, 17, 16, 15, 14, 13, /* C0 table 1 */ 9, 8, 7, 2, 1, 0, /* C0 table 2 */ 5, 4, 21, 20, 12, 11, /* C0 table 3 */ /* bits of D0 */ 27, 26, 25, 24, 23, 22, /* D0 table 0 */ 20, 19, 17, 16, 15, 14, /* D0 table 1 */ 12, 11, 10, 9, 8, 7, /* D0 table 2 */ 6, 5, 4, 3, 1, 0 /* D0 table 3 */ }; /* Here's the code that does that grouping. left = PC2LOOKUP(0, 0, ((c0 >> 22) & 0x3F) ); left |= PC2LOOKUP(0, 1, ((c0 >> 13) & 0x3F) ); left |= PC2LOOKUP(0, 2, ((c0 >> 4) & 0x38) | (c0 & 0x7) ); left |= PC2LOOKUP(0, 3, ((c0>>18)&0xC) | ((c0>>11)&0x3) | (c0&0x30)); right = PC2LOOKUP(1, 0, ((d0 >> 22) & 0x3F) ); right |= PC2LOOKUP(1, 1, ((d0 >> 15) & 0x30) | ((d0 >> 14) & 0xf) ); right |= PC2LOOKUP(1, 2, ((d0 >> 7) & 0x3F) ); right |= PC2LOOKUP(1, 3, ((d0 >> 1) & 0x3C) | (d0 & 0x3)); */ void make_pc2a(void) { int i, j; for (i = 0; i < 64; ++i) { j = PC2[i]; if (j == 0) j = -1; else if (j < 29) j = 28 - j; else j = 56 - j; PC2a[i] = j; } for (i = 0; i < 64; i += 8) { printf("%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,\n", PC2a[i + 0], PC2a[i + 1], PC2a[i + 2], PC2a[i + 3], PC2a[i + 4], PC2a[i + 5], PC2a[i + 6], PC2a[i + 7]); } } HALF PC2cd0[64]; HALF PC_2H[8][64]; void mktable() { int i; int table; const BYTE* ndx = NDX; HALF mask; mask = 0x80000000; for (i = 0; i < 32; ++i, mask >>= 1) { int bit = PC2b[i]; if (bit < 0) continue; PC2cd0[bit + 32] = mask; } mask = 0x80000000; for (i = 32; i < 64; ++i, mask >>= 1) { int bit = PC2b[i]; if (bit < 0) continue; PC2cd0[bit] = mask; } #if DEBUG for (i = 0; i < 64; ++i) { printf("0x%08x,\n", PC2cd0[i]); } #endif for (i = 0; i < 24; ++i) { NDX[i] += 32; /* because c0 is the upper half */ } for (table = 0; table < 8; ++table) { HALF bitvals[6]; for (i = 0; i < 6; ++i) { bitvals[5 - i] = PC2cd0[*ndx++]; } for (i = 0; i < 64; ++i) { int j; int k = 0; HALF value = 0; for (j = i; j; j >>= 1, ++k) { if (j & 1) { value |= bitvals[k]; } } PC_2H[table][i] = value; } printf("/* table %d */ {\n", table); for (i = 0; i < 64; i += 4) { printf(" 0x%08x, 0x%08x, 0x%08x, 0x%08x, \n", PC_2H[table][i], PC_2H[table][i + 1], PC_2H[table][i + 2], PC_2H[table][i + 3]); } printf(" },\n"); } } int main(void) { /* make_pc2a(); */ mktable(); return 0; }