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/*
------------------------------------------------------------------------------
isaac64.c: My random number generator for 64-bit machines.
By Bob Jenkins, 1996.  Public Domain.
------------------------------------------------------------------------------
*/
#ifndef STANDARD
#include "isaac_standard.h"
#endif
#ifndef ISAAC64
#include "isaac64.h"
#endif


#define ind(mm,x)  (*(ub8 *)((ub1 *)(mm) + ((x) & ((RANDSIZ-1)<<3))))
#define rngstep(mix,a,b,mm,m,m2,r,x) \
{ \
  x = *m;  \
  a = (mix) + *(m2++); \
  *(m++) = y = ind(mm,x) + a + b; \
  *(r++) = b = ind(mm,y>>RANDSIZL) + x; \
}

void isaac64(rand64ctx *ctx)
{
  register ub8 a,b,x,y,*m,*mm,*m2,*r,*mend;
  mm=ctx->mm; r=ctx->randrsl;
  a = ctx->aa; b = ctx->bb + (++ctx->cc);
  for (m = mm, mend = m2 = m+(RANDSIZ/2); m<mend; )
  {
    rngstep(~(a^(a<<21)), a, b, mm, m, m2, r, x);
    rngstep(  a^(a>>5)  , a, b, mm, m, m2, r, x);
    rngstep(  a^(a<<12) , a, b, mm, m, m2, r, x);
    rngstep(  a^(a>>33) , a, b, mm, m, m2, r, x);
  }
  for (m2 = mm; m2<mend; )
  {
    rngstep(~(a^(a<<21)), a, b, mm, m, m2, r, x);
    rngstep(  a^(a>>5)  , a, b, mm, m, m2, r, x);
    rngstep(  a^(a<<12) , a, b, mm, m, m2, r, x);
    rngstep(  a^(a>>33) , a, b, mm, m, m2, r, x);
  }
  ctx->bb = b; ctx->aa = a;
}

#define mix(a,b,c,d,e,f,g,h) \
{ \
   a-=e; f^=h>>9;  h+=a; \
   b-=f; g^=a<<9;  a+=b; \
   c-=g; h^=b>>23; b+=c; \
   d-=h; a^=c<<15; c+=d; \
   e-=a; b^=d>>14; d+=e; \
   f-=b; c^=e<<20; e+=f; \
   g-=c; d^=f>>17; f+=g; \
   h-=d; e^=g<<14; g+=h; \
}

void rand64init(rand64ctx *ctx, word flag)
{
   word i;
   ub8 a,b,c,d,e,f,g,h;
   ub8 *mm, *randrsl;
   ctx->aa = ctx->bb = ctx->cc = (ub8)0;
   mm=ctx->mm;
   randrsl=ctx->randrsl;
   a=b=c=d=e=f=g=h=0x9e3779b97f4a7c13LL;  /* the golden ratio */

   for (i=0; i<4; ++i)                    /* scramble it */
   {
     mix(a,b,c,d,e,f,g,h);
   }

   for (i=0; i<RANDSIZ; i+=8)   /* fill in mm[] with messy stuff */
   {
     if (flag)                  /* use all the information in the seed */
     {
       a+=randrsl[i  ]; b+=randrsl[i+1]; c+=randrsl[i+2]; d+=randrsl[i+3];
       e+=randrsl[i+4]; f+=randrsl[i+5]; g+=randrsl[i+6]; h+=randrsl[i+7];
     }
     mix(a,b,c,d,e,f,g,h);
     mm[i  ]=a; mm[i+1]=b; mm[i+2]=c; mm[i+3]=d;
     mm[i+4]=e; mm[i+5]=f; mm[i+6]=g; mm[i+7]=h;
   }

   if (flag) 
   {        /* do a second pass to make all of the seed affect all of mm */
     for (i=0; i<RANDSIZ; i+=8)
     {
       a+=mm[i  ]; b+=mm[i+1]; c+=mm[i+2]; d+=mm[i+3];
       e+=mm[i+4]; f+=mm[i+5]; g+=mm[i+6]; h+=mm[i+7];
       mix(a,b,c,d,e,f,g,h);
       mm[i  ]=a; mm[i+1]=b; mm[i+2]=c; mm[i+3]=d;
       mm[i+4]=e; mm[i+5]=f; mm[i+6]=g; mm[i+7]=h;
     }
   }

   isaac64(ctx);          /* fill in the first set of results */
   ctx->randcnt=RANDSIZ;  /* prepare to use the first set of results */
}

#ifdef NEVER
int main()
{
  ub8 i,j;
  rand64ctx ctx;
  ctx.aa=ctx.bb=ctx.cc=(ub8)0;
  for (i=0; i<RANDSIZ; ++i) ctx.mm[i]=(ub8)0;
  rand64init(&ctx, TRUE);
  for (i=0; i<2; ++i)
  {
    isaac64(&ctx);
    for (j=0; j<RANDSIZ; ++j)
    {
      printf("%.8lx%.8lx",(ub4)(ctx.randrsl[j]>>32),(ub4)ctx.randrsl[j]);
      if ((j&3)==3) printf("\n");
    }
  }
}
#endif