/*------------------------------------------------------------------------- * * pgsleep.c * Portable delay handling. * * * Portions Copyright (c) 1996-2023, PostgreSQL Global Development Group * * src/port/pgsleep.c * *------------------------------------------------------------------------- */ #include "c.h" #include /* * In a Windows backend, we don't use this implementation, but rather * the signal-aware version in src/backend/port/win32/signal.c. */ #if defined(FRONTEND) || !defined(WIN32) /* * pg_usleep --- delay the specified number of microseconds. * * NOTE: Although the delay is specified in microseconds, older Unixen and * Windows use periodic kernel ticks to wake up, which might increase the delay * time significantly. We've observed delay increases as large as 20 * milliseconds on supported platforms. * * On machines where "long" is 32 bits, the maximum delay is ~2000 seconds. * * CAUTION: It's not a good idea to use long sleeps in the backend. They will * silently return early if a signal is caught, but that doesn't include * latches being set on most OSes, and even signal handlers that set MyLatch * might happen to run before the sleep begins, allowing the full delay. * Better practice is to use WaitLatch() with a timeout, so that backends * respond to latches and signals promptly. */ void pg_usleep(long microsec) { if (microsec > 0) { #ifndef WIN32 struct timespec delay; delay.tv_sec = microsec / 1000000L; delay.tv_nsec = (microsec % 1000000L) * 1000; (void) nanosleep(&delay, NULL); #else SleepEx((microsec < 500 ? 1 : (microsec + 500) / 1000), FALSE); #endif } } #endif /* defined(FRONTEND) || !defined(WIN32) */