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Diffstat (limited to 'src/prompt_toolkit/layout/containers.py')
-rw-r--r-- | src/prompt_toolkit/layout/containers.py | 2743 |
1 files changed, 2743 insertions, 0 deletions
diff --git a/src/prompt_toolkit/layout/containers.py b/src/prompt_toolkit/layout/containers.py new file mode 100644 index 0000000..100d4aa --- /dev/null +++ b/src/prompt_toolkit/layout/containers.py @@ -0,0 +1,2743 @@ +""" +Container for the layout. +(Containers can contain other containers or user interface controls.) +""" +from __future__ import annotations + +from abc import ABCMeta, abstractmethod +from enum import Enum +from functools import partial +from typing import TYPE_CHECKING, Callable, Sequence, Union, cast + +from prompt_toolkit.application.current import get_app +from prompt_toolkit.cache import SimpleCache +from prompt_toolkit.data_structures import Point +from prompt_toolkit.filters import ( + FilterOrBool, + emacs_insert_mode, + to_filter, + vi_insert_mode, +) +from prompt_toolkit.formatted_text import ( + AnyFormattedText, + StyleAndTextTuples, + to_formatted_text, +) +from prompt_toolkit.formatted_text.utils import ( + fragment_list_to_text, + fragment_list_width, +) +from prompt_toolkit.key_binding import KeyBindingsBase +from prompt_toolkit.mouse_events import MouseEvent, MouseEventType +from prompt_toolkit.utils import get_cwidth, take_using_weights, to_int, to_str + +from .controls import ( + DummyControl, + FormattedTextControl, + GetLinePrefixCallable, + UIContent, + UIControl, +) +from .dimension import ( + AnyDimension, + Dimension, + max_layout_dimensions, + sum_layout_dimensions, + to_dimension, +) +from .margins import Margin +from .mouse_handlers import MouseHandlers +from .screen import _CHAR_CACHE, Screen, WritePosition +from .utils import explode_text_fragments + +if TYPE_CHECKING: + from typing_extensions import Protocol, TypeGuard + + from prompt_toolkit.key_binding.key_bindings import NotImplementedOrNone + + +__all__ = [ + "AnyContainer", + "Container", + "HorizontalAlign", + "VerticalAlign", + "HSplit", + "VSplit", + "FloatContainer", + "Float", + "WindowAlign", + "Window", + "WindowRenderInfo", + "ConditionalContainer", + "ScrollOffsets", + "ColorColumn", + "to_container", + "to_window", + "is_container", + "DynamicContainer", +] + + +class Container(metaclass=ABCMeta): + """ + Base class for user interface layout. + """ + + @abstractmethod + def reset(self) -> None: + """ + Reset the state of this container and all the children. + (E.g. reset scroll offsets, etc...) + """ + + @abstractmethod + def preferred_width(self, max_available_width: int) -> Dimension: + """ + Return a :class:`~prompt_toolkit.layout.Dimension` that represents the + desired width for this container. + """ + + @abstractmethod + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + """ + Return a :class:`~prompt_toolkit.layout.Dimension` that represents the + desired height for this container. + """ + + @abstractmethod + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: int | None, + ) -> None: + """ + Write the actual content to the screen. + + :param screen: :class:`~prompt_toolkit.layout.screen.Screen` + :param mouse_handlers: :class:`~prompt_toolkit.layout.mouse_handlers.MouseHandlers`. + :param parent_style: Style string to pass to the :class:`.Window` + object. This will be applied to all content of the windows. + :class:`.VSplit` and :class:`.HSplit` can use it to pass their + style down to the windows that they contain. + :param z_index: Used for propagating z_index from parent to child. + """ + + def is_modal(self) -> bool: + """ + When this container is modal, key bindings from parent containers are + not taken into account if a user control in this container is focused. + """ + return False + + def get_key_bindings(self) -> KeyBindingsBase | None: + """ + Returns a :class:`.KeyBindings` object. These bindings become active when any + user control in this container has the focus, except if any containers + between this container and the focused user control is modal. + """ + return None + + @abstractmethod + def get_children(self) -> list[Container]: + """ + Return the list of child :class:`.Container` objects. + """ + return [] + + +if TYPE_CHECKING: + + class MagicContainer(Protocol): + """ + Any object that implements ``__pt_container__`` represents a container. + """ + + def __pt_container__(self) -> AnyContainer: + ... + + +AnyContainer = Union[Container, "MagicContainer"] + + +def _window_too_small() -> Window: + "Create a `Window` that displays the 'Window too small' text." + return Window( + FormattedTextControl(text=[("class:window-too-small", " Window too small... ")]) + ) + + +class VerticalAlign(Enum): + "Alignment for `HSplit`." + + TOP = "TOP" + CENTER = "CENTER" + BOTTOM = "BOTTOM" + JUSTIFY = "JUSTIFY" + + +class HorizontalAlign(Enum): + "Alignment for `VSplit`." + + LEFT = "LEFT" + CENTER = "CENTER" + RIGHT = "RIGHT" + JUSTIFY = "JUSTIFY" + + +class _Split(Container): + """ + The common parts of `VSplit` and `HSplit`. + """ + + def __init__( + self, + children: Sequence[AnyContainer], + window_too_small: Container | None = None, + padding: AnyDimension = Dimension.exact(0), + padding_char: str | None = None, + padding_style: str = "", + width: AnyDimension = None, + height: AnyDimension = None, + z_index: int | None = None, + modal: bool = False, + key_bindings: KeyBindingsBase | None = None, + style: str | Callable[[], str] = "", + ) -> None: + self.children = [to_container(c) for c in children] + self.window_too_small = window_too_small or _window_too_small() + self.padding = padding + self.padding_char = padding_char + self.padding_style = padding_style + + self.width = width + self.height = height + self.z_index = z_index + + self.modal = modal + self.key_bindings = key_bindings + self.style = style + + def is_modal(self) -> bool: + return self.modal + + def get_key_bindings(self) -> KeyBindingsBase | None: + return self.key_bindings + + def get_children(self) -> list[Container]: + return self.children + + +class HSplit(_Split): + """ + Several layouts, one stacked above/under the other. :: + + +--------------------+ + | | + +--------------------+ + | | + +--------------------+ + + By default, this doesn't display a horizontal line between the children, + but if this is something you need, then create a HSplit as follows:: + + HSplit(children=[ ... ], padding_char='-', + padding=1, padding_style='#ffff00') + + :param children: List of child :class:`.Container` objects. + :param window_too_small: A :class:`.Container` object that is displayed if + there is not enough space for all the children. By default, this is a + "Window too small" message. + :param align: `VerticalAlign` value. + :param width: When given, use this width instead of looking at the children. + :param height: When given, use this height instead of looking at the children. + :param z_index: (int or None) When specified, this can be used to bring + element in front of floating elements. `None` means: inherit from parent. + :param style: A style string. + :param modal: ``True`` or ``False``. + :param key_bindings: ``None`` or a :class:`.KeyBindings` object. + + :param padding: (`Dimension` or int), size to be used for the padding. + :param padding_char: Character to be used for filling in the padding. + :param padding_style: Style to applied to the padding. + """ + + def __init__( + self, + children: Sequence[AnyContainer], + window_too_small: Container | None = None, + align: VerticalAlign = VerticalAlign.JUSTIFY, + padding: AnyDimension = 0, + padding_char: str | None = None, + padding_style: str = "", + width: AnyDimension = None, + height: AnyDimension = None, + z_index: int | None = None, + modal: bool = False, + key_bindings: KeyBindingsBase | None = None, + style: str | Callable[[], str] = "", + ) -> None: + super().__init__( + children=children, + window_too_small=window_too_small, + padding=padding, + padding_char=padding_char, + padding_style=padding_style, + width=width, + height=height, + z_index=z_index, + modal=modal, + key_bindings=key_bindings, + style=style, + ) + + self.align = align + + self._children_cache: SimpleCache[ + tuple[Container, ...], list[Container] + ] = SimpleCache(maxsize=1) + self._remaining_space_window = Window() # Dummy window. + + def preferred_width(self, max_available_width: int) -> Dimension: + if self.width is not None: + return to_dimension(self.width) + + if self.children: + dimensions = [c.preferred_width(max_available_width) for c in self.children] + return max_layout_dimensions(dimensions) + else: + return Dimension() + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + if self.height is not None: + return to_dimension(self.height) + + dimensions = [ + c.preferred_height(width, max_available_height) for c in self._all_children + ] + return sum_layout_dimensions(dimensions) + + def reset(self) -> None: + for c in self.children: + c.reset() + + @property + def _all_children(self) -> list[Container]: + """ + List of child objects, including padding. + """ + + def get() -> list[Container]: + result: list[Container] = [] + + # Padding Top. + if self.align in (VerticalAlign.CENTER, VerticalAlign.BOTTOM): + result.append(Window(width=Dimension(preferred=0))) + + # The children with padding. + for child in self.children: + result.append(child) + result.append( + Window( + height=self.padding, + char=self.padding_char, + style=self.padding_style, + ) + ) + if result: + result.pop() + + # Padding right. + if self.align in (VerticalAlign.CENTER, VerticalAlign.TOP): + result.append(Window(width=Dimension(preferred=0))) + + return result + + return self._children_cache.get(tuple(self.children), get) + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: int | None, + ) -> None: + """ + Render the prompt to a `Screen` instance. + + :param screen: The :class:`~prompt_toolkit.layout.screen.Screen` class + to which the output has to be written. + """ + sizes = self._divide_heights(write_position) + style = parent_style + " " + to_str(self.style) + z_index = z_index if self.z_index is None else self.z_index + + if sizes is None: + self.window_too_small.write_to_screen( + screen, mouse_handlers, write_position, style, erase_bg, z_index + ) + else: + # + ypos = write_position.ypos + xpos = write_position.xpos + width = write_position.width + + # Draw child panes. + for s, c in zip(sizes, self._all_children): + c.write_to_screen( + screen, + mouse_handlers, + WritePosition(xpos, ypos, width, s), + style, + erase_bg, + z_index, + ) + ypos += s + + # Fill in the remaining space. This happens when a child control + # refuses to take more space and we don't have any padding. Adding a + # dummy child control for this (in `self._all_children`) is not + # desired, because in some situations, it would take more space, even + # when it's not required. This is required to apply the styling. + remaining_height = write_position.ypos + write_position.height - ypos + if remaining_height > 0: + self._remaining_space_window.write_to_screen( + screen, + mouse_handlers, + WritePosition(xpos, ypos, width, remaining_height), + style, + erase_bg, + z_index, + ) + + def _divide_heights(self, write_position: WritePosition) -> list[int] | None: + """ + Return the heights for all rows. + Or None when there is not enough space. + """ + if not self.children: + return [] + + width = write_position.width + height = write_position.height + + # Calculate heights. + dimensions = [c.preferred_height(width, height) for c in self._all_children] + + # Sum dimensions + sum_dimensions = sum_layout_dimensions(dimensions) + + # If there is not enough space for both. + # Don't do anything. + if sum_dimensions.min > height: + return None + + # Find optimal sizes. (Start with minimal size, increase until we cover + # the whole height.) + sizes = [d.min for d in dimensions] + + child_generator = take_using_weights( + items=list(range(len(dimensions))), weights=[d.weight for d in dimensions] + ) + + i = next(child_generator) + + # Increase until we meet at least the 'preferred' size. + preferred_stop = min(height, sum_dimensions.preferred) + preferred_dimensions = [d.preferred for d in dimensions] + + while sum(sizes) < preferred_stop: + if sizes[i] < preferred_dimensions[i]: + sizes[i] += 1 + i = next(child_generator) + + # Increase until we use all the available space. (or until "max") + if not get_app().is_done: + max_stop = min(height, sum_dimensions.max) + max_dimensions = [d.max for d in dimensions] + + while sum(sizes) < max_stop: + if sizes[i] < max_dimensions[i]: + sizes[i] += 1 + i = next(child_generator) + + return sizes + + +class VSplit(_Split): + """ + Several layouts, one stacked left/right of the other. :: + + +---------+----------+ + | | | + | | | + +---------+----------+ + + By default, this doesn't display a vertical line between the children, but + if this is something you need, then create a HSplit as follows:: + + VSplit(children=[ ... ], padding_char='|', + padding=1, padding_style='#ffff00') + + :param children: List of child :class:`.Container` objects. + :param window_too_small: A :class:`.Container` object that is displayed if + there is not enough space for all the children. By default, this is a + "Window too small" message. + :param align: `HorizontalAlign` value. + :param width: When given, use this width instead of looking at the children. + :param height: When given, use this height instead of looking at the children. + :param z_index: (int or None) When specified, this can be used to bring + element in front of floating elements. `None` means: inherit from parent. + :param style: A style string. + :param modal: ``True`` or ``False``. + :param key_bindings: ``None`` or a :class:`.KeyBindings` object. + + :param padding: (`Dimension` or int), size to be used for the padding. + :param padding_char: Character to be used for filling in the padding. + :param padding_style: Style to applied to the padding. + """ + + def __init__( + self, + children: Sequence[AnyContainer], + window_too_small: Container | None = None, + align: HorizontalAlign = HorizontalAlign.JUSTIFY, + padding: AnyDimension = 0, + padding_char: str | None = None, + padding_style: str = "", + width: AnyDimension = None, + height: AnyDimension = None, + z_index: int | None = None, + modal: bool = False, + key_bindings: KeyBindingsBase | None = None, + style: str | Callable[[], str] = "", + ) -> None: + super().__init__( + children=children, + window_too_small=window_too_small, + padding=padding, + padding_char=padding_char, + padding_style=padding_style, + width=width, + height=height, + z_index=z_index, + modal=modal, + key_bindings=key_bindings, + style=style, + ) + + self.align = align + + self._children_cache: SimpleCache[ + tuple[Container, ...], list[Container] + ] = SimpleCache(maxsize=1) + self._remaining_space_window = Window() # Dummy window. + + def preferred_width(self, max_available_width: int) -> Dimension: + if self.width is not None: + return to_dimension(self.width) + + dimensions = [ + c.preferred_width(max_available_width) for c in self._all_children + ] + + return sum_layout_dimensions(dimensions) + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + if self.height is not None: + return to_dimension(self.height) + + # At the point where we want to calculate the heights, the widths have + # already been decided. So we can trust `width` to be the actual + # `width` that's going to be used for the rendering. So, + # `divide_widths` is supposed to use all of the available width. + # Using only the `preferred` width caused a bug where the reported + # height was more than required. (we had a `BufferControl` which did + # wrap lines because of the smaller width returned by `_divide_widths`. + + sizes = self._divide_widths(width) + children = self._all_children + + if sizes is None: + return Dimension() + else: + dimensions = [ + c.preferred_height(s, max_available_height) + for s, c in zip(sizes, children) + ] + return max_layout_dimensions(dimensions) + + def reset(self) -> None: + for c in self.children: + c.reset() + + @property + def _all_children(self) -> list[Container]: + """ + List of child objects, including padding. + """ + + def get() -> list[Container]: + result: list[Container] = [] + + # Padding left. + if self.align in (HorizontalAlign.CENTER, HorizontalAlign.RIGHT): + result.append(Window(width=Dimension(preferred=0))) + + # The children with padding. + for child in self.children: + result.append(child) + result.append( + Window( + width=self.padding, + char=self.padding_char, + style=self.padding_style, + ) + ) + if result: + result.pop() + + # Padding right. + if self.align in (HorizontalAlign.CENTER, HorizontalAlign.LEFT): + result.append(Window(width=Dimension(preferred=0))) + + return result + + return self._children_cache.get(tuple(self.children), get) + + def _divide_widths(self, width: int) -> list[int] | None: + """ + Return the widths for all columns. + Or None when there is not enough space. + """ + children = self._all_children + + if not children: + return [] + + # Calculate widths. + dimensions = [c.preferred_width(width) for c in children] + preferred_dimensions = [d.preferred for d in dimensions] + + # Sum dimensions + sum_dimensions = sum_layout_dimensions(dimensions) + + # If there is not enough space for both. + # Don't do anything. + if sum_dimensions.min > width: + return None + + # Find optimal sizes. (Start with minimal size, increase until we cover + # the whole width.) + sizes = [d.min for d in dimensions] + + child_generator = take_using_weights( + items=list(range(len(dimensions))), weights=[d.weight for d in dimensions] + ) + + i = next(child_generator) + + # Increase until we meet at least the 'preferred' size. + preferred_stop = min(width, sum_dimensions.preferred) + + while sum(sizes) < preferred_stop: + if sizes[i] < preferred_dimensions[i]: + sizes[i] += 1 + i = next(child_generator) + + # Increase until we use all the available space. + max_dimensions = [d.max for d in dimensions] + max_stop = min(width, sum_dimensions.max) + + while sum(sizes) < max_stop: + if sizes[i] < max_dimensions[i]: + sizes[i] += 1 + i = next(child_generator) + + return sizes + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: int | None, + ) -> None: + """ + Render the prompt to a `Screen` instance. + + :param screen: The :class:`~prompt_toolkit.layout.screen.Screen` class + to which the output has to be written. + """ + if not self.children: + return + + children = self._all_children + sizes = self._divide_widths(write_position.width) + style = parent_style + " " + to_str(self.style) + z_index = z_index if self.z_index is None else self.z_index + + # If there is not enough space. + if sizes is None: + self.window_too_small.write_to_screen( + screen, mouse_handlers, write_position, style, erase_bg, z_index + ) + return + + # Calculate heights, take the largest possible, but not larger than + # write_position.height. + heights = [ + child.preferred_height(width, write_position.height).preferred + for width, child in zip(sizes, children) + ] + height = max(write_position.height, min(write_position.height, max(heights))) + + # + ypos = write_position.ypos + xpos = write_position.xpos + + # Draw all child panes. + for s, c in zip(sizes, children): + c.write_to_screen( + screen, + mouse_handlers, + WritePosition(xpos, ypos, s, height), + style, + erase_bg, + z_index, + ) + xpos += s + + # Fill in the remaining space. This happens when a child control + # refuses to take more space and we don't have any padding. Adding a + # dummy child control for this (in `self._all_children`) is not + # desired, because in some situations, it would take more space, even + # when it's not required. This is required to apply the styling. + remaining_width = write_position.xpos + write_position.width - xpos + if remaining_width > 0: + self._remaining_space_window.write_to_screen( + screen, + mouse_handlers, + WritePosition(xpos, ypos, remaining_width, height), + style, + erase_bg, + z_index, + ) + + +class FloatContainer(Container): + """ + Container which can contain another container for the background, as well + as a list of floating containers on top of it. + + Example Usage:: + + FloatContainer(content=Window(...), + floats=[ + Float(xcursor=True, + ycursor=True, + content=CompletionsMenu(...)) + ]) + + :param z_index: (int or None) When specified, this can be used to bring + element in front of floating elements. `None` means: inherit from parent. + This is the z_index for the whole `Float` container as a whole. + """ + + def __init__( + self, + content: AnyContainer, + floats: list[Float], + modal: bool = False, + key_bindings: KeyBindingsBase | None = None, + style: str | Callable[[], str] = "", + z_index: int | None = None, + ) -> None: + self.content = to_container(content) + self.floats = floats + + self.modal = modal + self.key_bindings = key_bindings + self.style = style + self.z_index = z_index + + def reset(self) -> None: + self.content.reset() + + for f in self.floats: + f.content.reset() + + def preferred_width(self, max_available_width: int) -> Dimension: + return self.content.preferred_width(max_available_width) + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + """ + Return the preferred height of the float container. + (We don't care about the height of the floats, they should always fit + into the dimensions provided by the container.) + """ + return self.content.preferred_height(width, max_available_height) + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: int | None, + ) -> None: + style = parent_style + " " + to_str(self.style) + z_index = z_index if self.z_index is None else self.z_index + + self.content.write_to_screen( + screen, mouse_handlers, write_position, style, erase_bg, z_index + ) + + for number, fl in enumerate(self.floats): + # z_index of a Float is computed by summing the z_index of the + # container and the `Float`. + new_z_index = (z_index or 0) + fl.z_index + style = parent_style + " " + to_str(self.style) + + # If the float that we have here, is positioned relative to the + # cursor position, but the Window that specifies the cursor + # position is not drawn yet, because it's a Float itself, we have + # to postpone this calculation. (This is a work-around, but good + # enough for now.) + postpone = fl.xcursor is not None or fl.ycursor is not None + + if postpone: + new_z_index = ( + number + 10**8 + ) # Draw as late as possible, but keep the order. + screen.draw_with_z_index( + z_index=new_z_index, + draw_func=partial( + self._draw_float, + fl, + screen, + mouse_handlers, + write_position, + style, + erase_bg, + new_z_index, + ), + ) + else: + self._draw_float( + fl, + screen, + mouse_handlers, + write_position, + style, + erase_bg, + new_z_index, + ) + + def _draw_float( + self, + fl: Float, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + style: str, + erase_bg: bool, + z_index: int | None, + ) -> None: + "Draw a single Float." + # When a menu_position was given, use this instead of the cursor + # position. (These cursor positions are absolute, translate again + # relative to the write_position.) + # Note: This should be inside the for-loop, because one float could + # set the cursor position to be used for the next one. + cpos = screen.get_menu_position( + fl.attach_to_window or get_app().layout.current_window + ) + cursor_position = Point( + x=cpos.x - write_position.xpos, y=cpos.y - write_position.ypos + ) + + fl_width = fl.get_width() + fl_height = fl.get_height() + width: int + height: int + xpos: int + ypos: int + + # Left & width given. + if fl.left is not None and fl_width is not None: + xpos = fl.left + width = fl_width + # Left & right given -> calculate width. + elif fl.left is not None and fl.right is not None: + xpos = fl.left + width = write_position.width - fl.left - fl.right + # Width & right given -> calculate left. + elif fl_width is not None and fl.right is not None: + xpos = write_position.width - fl.right - fl_width + width = fl_width + # Near x position of cursor. + elif fl.xcursor: + if fl_width is None: + width = fl.content.preferred_width(write_position.width).preferred + width = min(write_position.width, width) + else: + width = fl_width + + xpos = cursor_position.x + if xpos + width > write_position.width: + xpos = max(0, write_position.width - width) + # Only width given -> center horizontally. + elif fl_width: + xpos = int((write_position.width - fl_width) / 2) + width = fl_width + # Otherwise, take preferred width from float content. + else: + width = fl.content.preferred_width(write_position.width).preferred + + if fl.left is not None: + xpos = fl.left + elif fl.right is not None: + xpos = max(0, write_position.width - width - fl.right) + else: # Center horizontally. + xpos = max(0, int((write_position.width - width) / 2)) + + # Trim. + width = min(width, write_position.width - xpos) + + # Top & height given. + if fl.top is not None and fl_height is not None: + ypos = fl.top + height = fl_height + # Top & bottom given -> calculate height. + elif fl.top is not None and fl.bottom is not None: + ypos = fl.top + height = write_position.height - fl.top - fl.bottom + # Height & bottom given -> calculate top. + elif fl_height is not None and fl.bottom is not None: + ypos = write_position.height - fl_height - fl.bottom + height = fl_height + # Near cursor. + elif fl.ycursor: + ypos = cursor_position.y + (0 if fl.allow_cover_cursor else 1) + + if fl_height is None: + height = fl.content.preferred_height( + width, write_position.height + ).preferred + else: + height = fl_height + + # Reduce height if not enough space. (We can use the height + # when the content requires it.) + if height > write_position.height - ypos: + if write_position.height - ypos + 1 >= ypos: + # When the space below the cursor is more than + # the space above, just reduce the height. + height = write_position.height - ypos + else: + # Otherwise, fit the float above the cursor. + height = min(height, cursor_position.y) + ypos = cursor_position.y - height + + # Only height given -> center vertically. + elif fl_height: + ypos = int((write_position.height - fl_height) / 2) + height = fl_height + # Otherwise, take preferred height from content. + else: + height = fl.content.preferred_height(width, write_position.height).preferred + + if fl.top is not None: + ypos = fl.top + elif fl.bottom is not None: + ypos = max(0, write_position.height - height - fl.bottom) + else: # Center vertically. + ypos = max(0, int((write_position.height - height) / 2)) + + # Trim. + height = min(height, write_position.height - ypos) + + # Write float. + # (xpos and ypos can be negative: a float can be partially visible.) + if height > 0 and width > 0: + wp = WritePosition( + xpos=xpos + write_position.xpos, + ypos=ypos + write_position.ypos, + width=width, + height=height, + ) + + if not fl.hide_when_covering_content or self._area_is_empty(screen, wp): + fl.content.write_to_screen( + screen, + mouse_handlers, + wp, + style, + erase_bg=not fl.transparent(), + z_index=z_index, + ) + + def _area_is_empty(self, screen: Screen, write_position: WritePosition) -> bool: + """ + Return True when the area below the write position is still empty. + (For floats that should not hide content underneath.) + """ + wp = write_position + + for y in range(wp.ypos, wp.ypos + wp.height): + if y in screen.data_buffer: + row = screen.data_buffer[y] + + for x in range(wp.xpos, wp.xpos + wp.width): + c = row[x] + if c.char != " ": + return False + + return True + + def is_modal(self) -> bool: + return self.modal + + def get_key_bindings(self) -> KeyBindingsBase | None: + return self.key_bindings + + def get_children(self) -> list[Container]: + children = [self.content] + children.extend(f.content for f in self.floats) + return children + + +class Float: + """ + Float for use in a :class:`.FloatContainer`. + Except for the `content` parameter, all other options are optional. + + :param content: :class:`.Container` instance. + + :param width: :class:`.Dimension` or callable which returns a :class:`.Dimension`. + :param height: :class:`.Dimension` or callable which returns a :class:`.Dimension`. + + :param left: Distance to the left edge of the :class:`.FloatContainer`. + :param right: Distance to the right edge of the :class:`.FloatContainer`. + :param top: Distance to the top of the :class:`.FloatContainer`. + :param bottom: Distance to the bottom of the :class:`.FloatContainer`. + + :param attach_to_window: Attach to the cursor from this window, instead of + the current window. + :param hide_when_covering_content: Hide the float when it covers content underneath. + :param allow_cover_cursor: When `False`, make sure to display the float + below the cursor. Not on top of the indicated position. + :param z_index: Z-index position. For a Float, this needs to be at least + one. It is relative to the z_index of the parent container. + :param transparent: :class:`.Filter` indicating whether this float needs to be + drawn transparently. + """ + + def __init__( + self, + content: AnyContainer, + top: int | None = None, + right: int | None = None, + bottom: int | None = None, + left: int | None = None, + width: int | Callable[[], int] | None = None, + height: int | Callable[[], int] | None = None, + xcursor: bool = False, + ycursor: bool = False, + attach_to_window: AnyContainer | None = None, + hide_when_covering_content: bool = False, + allow_cover_cursor: bool = False, + z_index: int = 1, + transparent: bool = False, + ) -> None: + assert z_index >= 1 + + self.left = left + self.right = right + self.top = top + self.bottom = bottom + + self.width = width + self.height = height + + self.xcursor = xcursor + self.ycursor = ycursor + + self.attach_to_window = ( + to_window(attach_to_window) if attach_to_window else None + ) + + self.content = to_container(content) + self.hide_when_covering_content = hide_when_covering_content + self.allow_cover_cursor = allow_cover_cursor + self.z_index = z_index + self.transparent = to_filter(transparent) + + def get_width(self) -> int | None: + if callable(self.width): + return self.width() + return self.width + + def get_height(self) -> int | None: + if callable(self.height): + return self.height() + return self.height + + def __repr__(self) -> str: + return "Float(content=%r)" % self.content + + +class WindowRenderInfo: + """ + Render information for the last render time of this control. + It stores mapping information between the input buffers (in case of a + :class:`~prompt_toolkit.layout.controls.BufferControl`) and the actual + render position on the output screen. + + (Could be used for implementation of the Vi 'H' and 'L' key bindings as + well as implementing mouse support.) + + :param ui_content: The original :class:`.UIContent` instance that contains + the whole input, without clipping. (ui_content) + :param horizontal_scroll: The horizontal scroll of the :class:`.Window` instance. + :param vertical_scroll: The vertical scroll of the :class:`.Window` instance. + :param window_width: The width of the window that displays the content, + without the margins. + :param window_height: The height of the window that displays the content. + :param configured_scroll_offsets: The scroll offsets as configured for the + :class:`Window` instance. + :param visible_line_to_row_col: Mapping that maps the row numbers on the + displayed screen (starting from zero for the first visible line) to + (row, col) tuples pointing to the row and column of the :class:`.UIContent`. + :param rowcol_to_yx: Mapping that maps (row, column) tuples representing + coordinates of the :class:`UIContent` to (y, x) absolute coordinates at + the rendered screen. + """ + + def __init__( + self, + window: Window, + ui_content: UIContent, + horizontal_scroll: int, + vertical_scroll: int, + window_width: int, + window_height: int, + configured_scroll_offsets: ScrollOffsets, + visible_line_to_row_col: dict[int, tuple[int, int]], + rowcol_to_yx: dict[tuple[int, int], tuple[int, int]], + x_offset: int, + y_offset: int, + wrap_lines: bool, + ) -> None: + self.window = window + self.ui_content = ui_content + self.vertical_scroll = vertical_scroll + self.window_width = window_width # Width without margins. + self.window_height = window_height + + self.configured_scroll_offsets = configured_scroll_offsets + self.visible_line_to_row_col = visible_line_to_row_col + self.wrap_lines = wrap_lines + + self._rowcol_to_yx = rowcol_to_yx # row/col from input to absolute y/x + # screen coordinates. + self._x_offset = x_offset + self._y_offset = y_offset + + @property + def visible_line_to_input_line(self) -> dict[int, int]: + return { + visible_line: rowcol[0] + for visible_line, rowcol in self.visible_line_to_row_col.items() + } + + @property + def cursor_position(self) -> Point: + """ + Return the cursor position coordinates, relative to the left/top corner + of the rendered screen. + """ + cpos = self.ui_content.cursor_position + try: + y, x = self._rowcol_to_yx[cpos.y, cpos.x] + except KeyError: + # For `DummyControl` for instance, the content can be empty, and so + # will `_rowcol_to_yx` be. Return 0/0 by default. + return Point(x=0, y=0) + else: + return Point(x=x - self._x_offset, y=y - self._y_offset) + + @property + def applied_scroll_offsets(self) -> ScrollOffsets: + """ + Return a :class:`.ScrollOffsets` instance that indicates the actual + offset. This can be less than or equal to what's configured. E.g, when + the cursor is completely at the top, the top offset will be zero rather + than what's configured. + """ + if self.displayed_lines[0] == 0: + top = 0 + else: + # Get row where the cursor is displayed. + y = self.input_line_to_visible_line[self.ui_content.cursor_position.y] + top = min(y, self.configured_scroll_offsets.top) + + return ScrollOffsets( + top=top, + bottom=min( + self.ui_content.line_count - self.displayed_lines[-1] - 1, + self.configured_scroll_offsets.bottom, + ), + # For left/right, it probably doesn't make sense to return something. + # (We would have to calculate the widths of all the lines and keep + # double width characters in mind.) + left=0, + right=0, + ) + + @property + def displayed_lines(self) -> list[int]: + """ + List of all the visible rows. (Line numbers of the input buffer.) + The last line may not be entirely visible. + """ + return sorted(row for row, col in self.visible_line_to_row_col.values()) + + @property + def input_line_to_visible_line(self) -> dict[int, int]: + """ + Return the dictionary mapping the line numbers of the input buffer to + the lines of the screen. When a line spans several rows at the screen, + the first row appears in the dictionary. + """ + result: dict[int, int] = {} + for k, v in self.visible_line_to_input_line.items(): + if v in result: + result[v] = min(result[v], k) + else: + result[v] = k + return result + + def first_visible_line(self, after_scroll_offset: bool = False) -> int: + """ + Return the line number (0 based) of the input document that corresponds + with the first visible line. + """ + if after_scroll_offset: + return self.displayed_lines[self.applied_scroll_offsets.top] + else: + return self.displayed_lines[0] + + def last_visible_line(self, before_scroll_offset: bool = False) -> int: + """ + Like `first_visible_line`, but for the last visible line. + """ + if before_scroll_offset: + return self.displayed_lines[-1 - self.applied_scroll_offsets.bottom] + else: + return self.displayed_lines[-1] + + def center_visible_line( + self, before_scroll_offset: bool = False, after_scroll_offset: bool = False + ) -> int: + """ + Like `first_visible_line`, but for the center visible line. + """ + return ( + self.first_visible_line(after_scroll_offset) + + ( + self.last_visible_line(before_scroll_offset) + - self.first_visible_line(after_scroll_offset) + ) + // 2 + ) + + @property + def content_height(self) -> int: + """ + The full height of the user control. + """ + return self.ui_content.line_count + + @property + def full_height_visible(self) -> bool: + """ + True when the full height is visible (There is no vertical scroll.) + """ + return ( + self.vertical_scroll == 0 + and self.last_visible_line() == self.content_height + ) + + @property + def top_visible(self) -> bool: + """ + True when the top of the buffer is visible. + """ + return self.vertical_scroll == 0 + + @property + def bottom_visible(self) -> bool: + """ + True when the bottom of the buffer is visible. + """ + return self.last_visible_line() == self.content_height - 1 + + @property + def vertical_scroll_percentage(self) -> int: + """ + Vertical scroll as a percentage. (0 means: the top is visible, + 100 means: the bottom is visible.) + """ + if self.bottom_visible: + return 100 + else: + return 100 * self.vertical_scroll // self.content_height + + def get_height_for_line(self, lineno: int) -> int: + """ + Return the height of the given line. + (The height that it would take, if this line became visible.) + """ + if self.wrap_lines: + return self.ui_content.get_height_for_line( + lineno, self.window_width, self.window.get_line_prefix + ) + else: + return 1 + + +class ScrollOffsets: + """ + Scroll offsets for the :class:`.Window` class. + + Note that left/right offsets only make sense if line wrapping is disabled. + """ + + def __init__( + self, + top: int | Callable[[], int] = 0, + bottom: int | Callable[[], int] = 0, + left: int | Callable[[], int] = 0, + right: int | Callable[[], int] = 0, + ) -> None: + self._top = top + self._bottom = bottom + self._left = left + self._right = right + + @property + def top(self) -> int: + return to_int(self._top) + + @property + def bottom(self) -> int: + return to_int(self._bottom) + + @property + def left(self) -> int: + return to_int(self._left) + + @property + def right(self) -> int: + return to_int(self._right) + + def __repr__(self) -> str: + return "ScrollOffsets(top={!r}, bottom={!r}, left={!r}, right={!r})".format( + self._top, + self._bottom, + self._left, + self._right, + ) + + +class ColorColumn: + """ + Column for a :class:`.Window` to be colored. + """ + + def __init__(self, position: int, style: str = "class:color-column") -> None: + self.position = position + self.style = style + + +_in_insert_mode = vi_insert_mode | emacs_insert_mode + + +class WindowAlign(Enum): + """ + Alignment of the Window content. + + Note that this is different from `HorizontalAlign` and `VerticalAlign`, + which are used for the alignment of the child containers in respectively + `VSplit` and `HSplit`. + """ + + LEFT = "LEFT" + RIGHT = "RIGHT" + CENTER = "CENTER" + + +class Window(Container): + """ + Container that holds a control. + + :param content: :class:`.UIControl` instance. + :param width: :class:`.Dimension` instance or callable. + :param height: :class:`.Dimension` instance or callable. + :param z_index: When specified, this can be used to bring element in front + of floating elements. + :param dont_extend_width: When `True`, don't take up more width then the + preferred width reported by the control. + :param dont_extend_height: When `True`, don't take up more width then the + preferred height reported by the control. + :param ignore_content_width: A `bool` or :class:`.Filter` instance. Ignore + the :class:`.UIContent` width when calculating the dimensions. + :param ignore_content_height: A `bool` or :class:`.Filter` instance. Ignore + the :class:`.UIContent` height when calculating the dimensions. + :param left_margins: A list of :class:`.Margin` instance to be displayed on + the left. For instance: :class:`~prompt_toolkit.layout.NumberedMargin` + can be one of them in order to show line numbers. + :param right_margins: Like `left_margins`, but on the other side. + :param scroll_offsets: :class:`.ScrollOffsets` instance, representing the + preferred amount of lines/columns to be always visible before/after the + cursor. When both top and bottom are a very high number, the cursor + will be centered vertically most of the time. + :param allow_scroll_beyond_bottom: A `bool` or + :class:`.Filter` instance. When True, allow scrolling so far, that the + top part of the content is not visible anymore, while there is still + empty space available at the bottom of the window. In the Vi editor for + instance, this is possible. You will see tildes while the top part of + the body is hidden. + :param wrap_lines: A `bool` or :class:`.Filter` instance. When True, don't + scroll horizontally, but wrap lines instead. + :param get_vertical_scroll: Callable that takes this window + instance as input and returns a preferred vertical scroll. + (When this is `None`, the scroll is only determined by the last and + current cursor position.) + :param get_horizontal_scroll: Callable that takes this window + instance as input and returns a preferred vertical scroll. + :param always_hide_cursor: A `bool` or + :class:`.Filter` instance. When True, never display the cursor, even + when the user control specifies a cursor position. + :param cursorline: A `bool` or :class:`.Filter` instance. When True, + display a cursorline. + :param cursorcolumn: A `bool` or :class:`.Filter` instance. When True, + display a cursorcolumn. + :param colorcolumns: A list of :class:`.ColorColumn` instances that + describe the columns to be highlighted, or a callable that returns such + a list. + :param align: :class:`.WindowAlign` value or callable that returns an + :class:`.WindowAlign` value. alignment of content. + :param style: A style string. Style to be applied to all the cells in this + window. (This can be a callable that returns a string.) + :param char: (string) Character to be used for filling the background. This + can also be a callable that returns a character. + :param get_line_prefix: None or a callable that returns formatted text to + be inserted before a line. It takes a line number (int) and a + wrap_count and returns formatted text. This can be used for + implementation of line continuations, things like Vim "breakindent" and + so on. + """ + + def __init__( + self, + content: UIControl | None = None, + width: AnyDimension = None, + height: AnyDimension = None, + z_index: int | None = None, + dont_extend_width: FilterOrBool = False, + dont_extend_height: FilterOrBool = False, + ignore_content_width: FilterOrBool = False, + ignore_content_height: FilterOrBool = False, + left_margins: Sequence[Margin] | None = None, + right_margins: Sequence[Margin] | None = None, + scroll_offsets: ScrollOffsets | None = None, + allow_scroll_beyond_bottom: FilterOrBool = False, + wrap_lines: FilterOrBool = False, + get_vertical_scroll: Callable[[Window], int] | None = None, + get_horizontal_scroll: Callable[[Window], int] | None = None, + always_hide_cursor: FilterOrBool = False, + cursorline: FilterOrBool = False, + cursorcolumn: FilterOrBool = False, + colorcolumns: ( + None | list[ColorColumn] | Callable[[], list[ColorColumn]] + ) = None, + align: WindowAlign | Callable[[], WindowAlign] = WindowAlign.LEFT, + style: str | Callable[[], str] = "", + char: None | str | Callable[[], str] = None, + get_line_prefix: GetLinePrefixCallable | None = None, + ) -> None: + self.allow_scroll_beyond_bottom = to_filter(allow_scroll_beyond_bottom) + self.always_hide_cursor = to_filter(always_hide_cursor) + self.wrap_lines = to_filter(wrap_lines) + self.cursorline = to_filter(cursorline) + self.cursorcolumn = to_filter(cursorcolumn) + + self.content = content or DummyControl() + self.dont_extend_width = to_filter(dont_extend_width) + self.dont_extend_height = to_filter(dont_extend_height) + self.ignore_content_width = to_filter(ignore_content_width) + self.ignore_content_height = to_filter(ignore_content_height) + self.left_margins = left_margins or [] + self.right_margins = right_margins or [] + self.scroll_offsets = scroll_offsets or ScrollOffsets() + self.get_vertical_scroll = get_vertical_scroll + self.get_horizontal_scroll = get_horizontal_scroll + self.colorcolumns = colorcolumns or [] + self.align = align + self.style = style + self.char = char + self.get_line_prefix = get_line_prefix + + self.width = width + self.height = height + self.z_index = z_index + + # Cache for the screens generated by the margin. + self._ui_content_cache: SimpleCache[ + tuple[int, int, int], UIContent + ] = SimpleCache(maxsize=8) + self._margin_width_cache: SimpleCache[tuple[Margin, int], int] = SimpleCache( + maxsize=1 + ) + + self.reset() + + def __repr__(self) -> str: + return "Window(content=%r)" % self.content + + def reset(self) -> None: + self.content.reset() + + #: Scrolling position of the main content. + self.vertical_scroll = 0 + self.horizontal_scroll = 0 + + # Vertical scroll 2: this is the vertical offset that a line is + # scrolled if a single line (the one that contains the cursor) consumes + # all of the vertical space. + self.vertical_scroll_2 = 0 + + #: Keep render information (mappings between buffer input and render + #: output.) + self.render_info: WindowRenderInfo | None = None + + def _get_margin_width(self, margin: Margin) -> int: + """ + Return the width for this margin. + (Calculate only once per render time.) + """ + + # Margin.get_width, needs to have a UIContent instance. + def get_ui_content() -> UIContent: + return self._get_ui_content(width=0, height=0) + + def get_width() -> int: + return margin.get_width(get_ui_content) + + key = (margin, get_app().render_counter) + return self._margin_width_cache.get(key, get_width) + + def _get_total_margin_width(self) -> int: + """ + Calculate and return the width of the margin (left + right). + """ + return sum(self._get_margin_width(m) for m in self.left_margins) + sum( + self._get_margin_width(m) for m in self.right_margins + ) + + def preferred_width(self, max_available_width: int) -> Dimension: + """ + Calculate the preferred width for this window. + """ + + def preferred_content_width() -> int | None: + """Content width: is only calculated if no exact width for the + window was given.""" + if self.ignore_content_width(): + return None + + # Calculate the width of the margin. + total_margin_width = self._get_total_margin_width() + + # Window of the content. (Can be `None`.) + preferred_width = self.content.preferred_width( + max_available_width - total_margin_width + ) + + if preferred_width is not None: + # Include width of the margins. + preferred_width += total_margin_width + return preferred_width + + # Merge. + return self._merge_dimensions( + dimension=to_dimension(self.width), + get_preferred=preferred_content_width, + dont_extend=self.dont_extend_width(), + ) + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + """ + Calculate the preferred height for this window. + """ + + def preferred_content_height() -> int | None: + """Content height: is only calculated if no exact height for the + window was given.""" + if self.ignore_content_height(): + return None + + total_margin_width = self._get_total_margin_width() + wrap_lines = self.wrap_lines() + + return self.content.preferred_height( + width - total_margin_width, + max_available_height, + wrap_lines, + self.get_line_prefix, + ) + + return self._merge_dimensions( + dimension=to_dimension(self.height), + get_preferred=preferred_content_height, + dont_extend=self.dont_extend_height(), + ) + + @staticmethod + def _merge_dimensions( + dimension: Dimension | None, + get_preferred: Callable[[], int | None], + dont_extend: bool = False, + ) -> Dimension: + """ + Take the Dimension from this `Window` class and the received preferred + size from the `UIControl` and return a `Dimension` to report to the + parent container. + """ + dimension = dimension or Dimension() + + # When a preferred dimension was explicitly given to the Window, + # ignore the UIControl. + preferred: int | None + + if dimension.preferred_specified: + preferred = dimension.preferred + else: + # Otherwise, calculate the preferred dimension from the UI control + # content. + preferred = get_preferred() + + # When a 'preferred' dimension is given by the UIControl, make sure + # that it stays within the bounds of the Window. + if preferred is not None: + if dimension.max_specified: + preferred = min(preferred, dimension.max) + + if dimension.min_specified: + preferred = max(preferred, dimension.min) + + # When a `dont_extend` flag has been given, use the preferred dimension + # also as the max dimension. + max_: int | None + min_: int | None + + if dont_extend and preferred is not None: + max_ = min(dimension.max, preferred) + else: + max_ = dimension.max if dimension.max_specified else None + + min_ = dimension.min if dimension.min_specified else None + + return Dimension( + min=min_, max=max_, preferred=preferred, weight=dimension.weight + ) + + def _get_ui_content(self, width: int, height: int) -> UIContent: + """ + Create a `UIContent` instance. + """ + + def get_content() -> UIContent: + return self.content.create_content(width=width, height=height) + + key = (get_app().render_counter, width, height) + return self._ui_content_cache.get(key, get_content) + + def _get_digraph_char(self) -> str | None: + "Return `False`, or the Digraph symbol to be used." + app = get_app() + if app.quoted_insert: + return "^" + if app.vi_state.waiting_for_digraph: + if app.vi_state.digraph_symbol1: + return app.vi_state.digraph_symbol1 + return "?" + return None + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: int | None, + ) -> None: + """ + Write window to screen. This renders the user control, the margins and + copies everything over to the absolute position at the given screen. + """ + # If dont_extend_width/height was given. Then reduce width/height in + # WritePosition if the parent wanted us to paint in a bigger area. + # (This happens if this window is bundled with another window in a + # HSplit/VSplit, but with different size requirements.) + write_position = WritePosition( + xpos=write_position.xpos, + ypos=write_position.ypos, + width=write_position.width, + height=write_position.height, + ) + + if self.dont_extend_width(): + write_position.width = min( + write_position.width, + self.preferred_width(write_position.width).preferred, + ) + + if self.dont_extend_height(): + write_position.height = min( + write_position.height, + self.preferred_height( + write_position.width, write_position.height + ).preferred, + ) + + # Draw + z_index = z_index if self.z_index is None else self.z_index + + draw_func = partial( + self._write_to_screen_at_index, + screen, + mouse_handlers, + write_position, + parent_style, + erase_bg, + ) + + if z_index is None or z_index <= 0: + # When no z_index is given, draw right away. + draw_func() + else: + # Otherwise, postpone. + screen.draw_with_z_index(z_index=z_index, draw_func=draw_func) + + def _write_to_screen_at_index( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + ) -> None: + # Don't bother writing invisible windows. + # (We save some time, but also avoid applying last-line styling.) + if write_position.height <= 0 or write_position.width <= 0: + return + + # Calculate margin sizes. + left_margin_widths = [self._get_margin_width(m) for m in self.left_margins] + right_margin_widths = [self._get_margin_width(m) for m in self.right_margins] + total_margin_width = sum(left_margin_widths + right_margin_widths) + + # Render UserControl. + ui_content = self.content.create_content( + write_position.width - total_margin_width, write_position.height + ) + assert isinstance(ui_content, UIContent) + + # Scroll content. + wrap_lines = self.wrap_lines() + self._scroll( + ui_content, write_position.width - total_margin_width, write_position.height + ) + + # Erase background and fill with `char`. + self._fill_bg(screen, write_position, erase_bg) + + # Resolve `align` attribute. + align = self.align() if callable(self.align) else self.align + + # Write body + visible_line_to_row_col, rowcol_to_yx = self._copy_body( + ui_content, + screen, + write_position, + sum(left_margin_widths), + write_position.width - total_margin_width, + self.vertical_scroll, + self.horizontal_scroll, + wrap_lines=wrap_lines, + highlight_lines=True, + vertical_scroll_2=self.vertical_scroll_2, + always_hide_cursor=self.always_hide_cursor(), + has_focus=get_app().layout.current_control == self.content, + align=align, + get_line_prefix=self.get_line_prefix, + ) + + # Remember render info. (Set before generating the margins. They need this.) + x_offset = write_position.xpos + sum(left_margin_widths) + y_offset = write_position.ypos + + render_info = WindowRenderInfo( + window=self, + ui_content=ui_content, + horizontal_scroll=self.horizontal_scroll, + vertical_scroll=self.vertical_scroll, + window_width=write_position.width - total_margin_width, + window_height=write_position.height, + configured_scroll_offsets=self.scroll_offsets, + visible_line_to_row_col=visible_line_to_row_col, + rowcol_to_yx=rowcol_to_yx, + x_offset=x_offset, + y_offset=y_offset, + wrap_lines=wrap_lines, + ) + self.render_info = render_info + + # Set mouse handlers. + def mouse_handler(mouse_event: MouseEvent) -> NotImplementedOrNone: + """ + Wrapper around the mouse_handler of the `UIControl` that turns + screen coordinates into line coordinates. + Returns `NotImplemented` if no UI invalidation should be done. + """ + # Don't handle mouse events outside of the current modal part of + # the UI. + if self not in get_app().layout.walk_through_modal_area(): + return NotImplemented + + # Find row/col position first. + yx_to_rowcol = {v: k for k, v in rowcol_to_yx.items()} + y = mouse_event.position.y + x = mouse_event.position.x + + # If clicked below the content area, look for a position in the + # last line instead. + max_y = write_position.ypos + len(visible_line_to_row_col) - 1 + y = min(max_y, y) + result: NotImplementedOrNone + + while x >= 0: + try: + row, col = yx_to_rowcol[y, x] + except KeyError: + # Try again. (When clicking on the right side of double + # width characters, or on the right side of the input.) + x -= 1 + else: + # Found position, call handler of UIControl. + result = self.content.mouse_handler( + MouseEvent( + position=Point(x=col, y=row), + event_type=mouse_event.event_type, + button=mouse_event.button, + modifiers=mouse_event.modifiers, + ) + ) + break + else: + # nobreak. + # (No x/y coordinate found for the content. This happens in + # case of a DummyControl, that does not have any content. + # Report (0,0) instead.) + result = self.content.mouse_handler( + MouseEvent( + position=Point(x=0, y=0), + event_type=mouse_event.event_type, + button=mouse_event.button, + modifiers=mouse_event.modifiers, + ) + ) + + # If it returns NotImplemented, handle it here. + if result == NotImplemented: + result = self._mouse_handler(mouse_event) + + return result + + mouse_handlers.set_mouse_handler_for_range( + x_min=write_position.xpos + sum(left_margin_widths), + x_max=write_position.xpos + write_position.width - total_margin_width, + y_min=write_position.ypos, + y_max=write_position.ypos + write_position.height, + handler=mouse_handler, + ) + + # Render and copy margins. + move_x = 0 + + def render_margin(m: Margin, width: int) -> UIContent: + "Render margin. Return `Screen`." + # Retrieve margin fragments. + fragments = m.create_margin(render_info, width, write_position.height) + + # Turn it into a UIContent object. + # already rendered those fragments using this size.) + return FormattedTextControl(fragments).create_content( + width + 1, write_position.height + ) + + for m, width in zip(self.left_margins, left_margin_widths): + if width > 0: # (ConditionalMargin returns a zero width. -- Don't render.) + # Create screen for margin. + margin_content = render_margin(m, width) + + # Copy and shift X. + self._copy_margin(margin_content, screen, write_position, move_x, width) + move_x += width + + move_x = write_position.width - sum(right_margin_widths) + + for m, width in zip(self.right_margins, right_margin_widths): + # Create screen for margin. + margin_content = render_margin(m, width) + + # Copy and shift X. + self._copy_margin(margin_content, screen, write_position, move_x, width) + move_x += width + + # Apply 'self.style' + self._apply_style(screen, write_position, parent_style) + + # Tell the screen that this user control has been painted at this + # position. + screen.visible_windows_to_write_positions[self] = write_position + + def _copy_body( + self, + ui_content: UIContent, + new_screen: Screen, + write_position: WritePosition, + move_x: int, + width: int, + vertical_scroll: int = 0, + horizontal_scroll: int = 0, + wrap_lines: bool = False, + highlight_lines: bool = False, + vertical_scroll_2: int = 0, + always_hide_cursor: bool = False, + has_focus: bool = False, + align: WindowAlign = WindowAlign.LEFT, + get_line_prefix: Callable[[int, int], AnyFormattedText] | None = None, + ) -> tuple[dict[int, tuple[int, int]], dict[tuple[int, int], tuple[int, int]]]: + """ + Copy the UIContent into the output screen. + Return (visible_line_to_row_col, rowcol_to_yx) tuple. + + :param get_line_prefix: None or a callable that takes a line number + (int) and a wrap_count (int) and returns formatted text. + """ + xpos = write_position.xpos + move_x + ypos = write_position.ypos + line_count = ui_content.line_count + new_buffer = new_screen.data_buffer + empty_char = _CHAR_CACHE["", ""] + + # Map visible line number to (row, col) of input. + # 'col' will always be zero if line wrapping is off. + visible_line_to_row_col: dict[int, tuple[int, int]] = {} + + # Maps (row, col) from the input to (y, x) screen coordinates. + rowcol_to_yx: dict[tuple[int, int], tuple[int, int]] = {} + + def copy_line( + line: StyleAndTextTuples, + lineno: int, + x: int, + y: int, + is_input: bool = False, + ) -> tuple[int, int]: + """ + Copy over a single line to the output screen. This can wrap over + multiple lines in the output. It will call the prefix (prompt) + function before every line. + """ + if is_input: + current_rowcol_to_yx = rowcol_to_yx + else: + current_rowcol_to_yx = {} # Throwaway dictionary. + + # Draw line prefix. + if is_input and get_line_prefix: + prompt = to_formatted_text(get_line_prefix(lineno, 0)) + x, y = copy_line(prompt, lineno, x, y, is_input=False) + + # Scroll horizontally. + skipped = 0 # Characters skipped because of horizontal scrolling. + if horizontal_scroll and is_input: + h_scroll = horizontal_scroll + line = explode_text_fragments(line) + while h_scroll > 0 and line: + h_scroll -= get_cwidth(line[0][1]) + skipped += 1 + del line[:1] # Remove first character. + + x -= h_scroll # When scrolling over double width character, + # this can end up being negative. + + # Align this line. (Note that this doesn't work well when we use + # get_line_prefix and that function returns variable width prefixes.) + if align == WindowAlign.CENTER: + line_width = fragment_list_width(line) + if line_width < width: + x += (width - line_width) // 2 + elif align == WindowAlign.RIGHT: + line_width = fragment_list_width(line) + if line_width < width: + x += width - line_width + + col = 0 + wrap_count = 0 + for style, text, *_ in line: + new_buffer_row = new_buffer[y + ypos] + + # Remember raw VT escape sequences. (E.g. FinalTerm's + # escape sequences.) + if "[ZeroWidthEscape]" in style: + new_screen.zero_width_escapes[y + ypos][x + xpos] += text + continue + + for c in text: + char = _CHAR_CACHE[c, style] + char_width = char.width + + # Wrap when the line width is exceeded. + if wrap_lines and x + char_width > width: + visible_line_to_row_col[y + 1] = ( + lineno, + visible_line_to_row_col[y][1] + x, + ) + y += 1 + wrap_count += 1 + x = 0 + + # Insert line prefix (continuation prompt). + if is_input and get_line_prefix: + prompt = to_formatted_text( + get_line_prefix(lineno, wrap_count) + ) + x, y = copy_line(prompt, lineno, x, y, is_input=False) + + new_buffer_row = new_buffer[y + ypos] + + if y >= write_position.height: + return x, y # Break out of all for loops. + + # Set character in screen and shift 'x'. + if x >= 0 and y >= 0 and x < width: + new_buffer_row[x + xpos] = char + + # When we print a multi width character, make sure + # to erase the neighbors positions in the screen. + # (The empty string if different from everything, + # so next redraw this cell will repaint anyway.) + if char_width > 1: + for i in range(1, char_width): + new_buffer_row[x + xpos + i] = empty_char + + # If this is a zero width characters, then it's + # probably part of a decomposed unicode character. + # See: https://en.wikipedia.org/wiki/Unicode_equivalence + # Merge it in the previous cell. + elif char_width == 0: + # Handle all character widths. If the previous + # character is a multiwidth character, then + # merge it two positions back. + for pw in [2, 1]: # Previous character width. + if ( + x - pw >= 0 + and new_buffer_row[x + xpos - pw].width == pw + ): + prev_char = new_buffer_row[x + xpos - pw] + char2 = _CHAR_CACHE[ + prev_char.char + c, prev_char.style + ] + new_buffer_row[x + xpos - pw] = char2 + + # Keep track of write position for each character. + current_rowcol_to_yx[lineno, col + skipped] = ( + y + ypos, + x + xpos, + ) + + col += 1 + x += char_width + return x, y + + # Copy content. + def copy() -> int: + y = -vertical_scroll_2 + lineno = vertical_scroll + + while y < write_position.height and lineno < line_count: + # Take the next line and copy it in the real screen. + line = ui_content.get_line(lineno) + + visible_line_to_row_col[y] = (lineno, horizontal_scroll) + + # Copy margin and actual line. + x = 0 + x, y = copy_line(line, lineno, x, y, is_input=True) + + lineno += 1 + y += 1 + return y + + copy() + + def cursor_pos_to_screen_pos(row: int, col: int) -> Point: + "Translate row/col from UIContent to real Screen coordinates." + try: + y, x = rowcol_to_yx[row, col] + except KeyError: + # Normally this should never happen. (It is a bug, if it happens.) + # But to be sure, return (0, 0) + return Point(x=0, y=0) + + # raise ValueError( + # 'Invalid position. row=%r col=%r, vertical_scroll=%r, ' + # 'horizontal_scroll=%r, height=%r' % + # (row, col, vertical_scroll, horizontal_scroll, write_position.height)) + else: + return Point(x=x, y=y) + + # Set cursor and menu positions. + if ui_content.cursor_position: + screen_cursor_position = cursor_pos_to_screen_pos( + ui_content.cursor_position.y, ui_content.cursor_position.x + ) + + if has_focus: + new_screen.set_cursor_position(self, screen_cursor_position) + + if always_hide_cursor: + new_screen.show_cursor = False + else: + new_screen.show_cursor = ui_content.show_cursor + + self._highlight_digraph(new_screen) + + if highlight_lines: + self._highlight_cursorlines( + new_screen, + screen_cursor_position, + xpos, + ypos, + width, + write_position.height, + ) + + # Draw input characters from the input processor queue. + if has_focus and ui_content.cursor_position: + self._show_key_processor_key_buffer(new_screen) + + # Set menu position. + if ui_content.menu_position: + new_screen.set_menu_position( + self, + cursor_pos_to_screen_pos( + ui_content.menu_position.y, ui_content.menu_position.x + ), + ) + + # Update output screen height. + new_screen.height = max(new_screen.height, ypos + write_position.height) + + return visible_line_to_row_col, rowcol_to_yx + + def _fill_bg( + self, screen: Screen, write_position: WritePosition, erase_bg: bool + ) -> None: + """ + Erase/fill the background. + (Useful for floats and when a `char` has been given.) + """ + char: str | None + if callable(self.char): + char = self.char() + else: + char = self.char + + if erase_bg or char: + wp = write_position + char_obj = _CHAR_CACHE[char or " ", ""] + + for y in range(wp.ypos, wp.ypos + wp.height): + row = screen.data_buffer[y] + for x in range(wp.xpos, wp.xpos + wp.width): + row[x] = char_obj + + def _apply_style( + self, new_screen: Screen, write_position: WritePosition, parent_style: str + ) -> None: + # Apply `self.style`. + style = parent_style + " " + to_str(self.style) + + new_screen.fill_area(write_position, style=style, after=False) + + # Apply the 'last-line' class to the last line of each Window. This can + # be used to apply an 'underline' to the user control. + wp = WritePosition( + write_position.xpos, + write_position.ypos + write_position.height - 1, + write_position.width, + 1, + ) + new_screen.fill_area(wp, "class:last-line", after=True) + + def _highlight_digraph(self, new_screen: Screen) -> None: + """ + When we are in Vi digraph mode, put a question mark underneath the + cursor. + """ + digraph_char = self._get_digraph_char() + if digraph_char: + cpos = new_screen.get_cursor_position(self) + new_screen.data_buffer[cpos.y][cpos.x] = _CHAR_CACHE[ + digraph_char, "class:digraph" + ] + + def _show_key_processor_key_buffer(self, new_screen: Screen) -> None: + """ + When the user is typing a key binding that consists of several keys, + display the last pressed key if the user is in insert mode and the key + is meaningful to be displayed. + E.g. Some people want to bind 'jj' to escape in Vi insert mode. But the + first 'j' needs to be displayed in order to get some feedback. + """ + app = get_app() + key_buffer = app.key_processor.key_buffer + + if key_buffer and _in_insert_mode() and not app.is_done: + # The textual data for the given key. (Can be a VT100 escape + # sequence.) + data = key_buffer[-1].data + + # Display only if this is a 1 cell width character. + if get_cwidth(data) == 1: + cpos = new_screen.get_cursor_position(self) + new_screen.data_buffer[cpos.y][cpos.x] = _CHAR_CACHE[ + data, "class:partial-key-binding" + ] + + def _highlight_cursorlines( + self, new_screen: Screen, cpos: Point, x: int, y: int, width: int, height: int + ) -> None: + """ + Highlight cursor row/column. + """ + cursor_line_style = " class:cursor-line " + cursor_column_style = " class:cursor-column " + + data_buffer = new_screen.data_buffer + + # Highlight cursor line. + if self.cursorline(): + row = data_buffer[cpos.y] + for x in range(x, x + width): + original_char = row[x] + row[x] = _CHAR_CACHE[ + original_char.char, original_char.style + cursor_line_style + ] + + # Highlight cursor column. + if self.cursorcolumn(): + for y2 in range(y, y + height): + row = data_buffer[y2] + original_char = row[cpos.x] + row[cpos.x] = _CHAR_CACHE[ + original_char.char, original_char.style + cursor_column_style + ] + + # Highlight color columns + colorcolumns = self.colorcolumns + if callable(colorcolumns): + colorcolumns = colorcolumns() + + for cc in colorcolumns: + assert isinstance(cc, ColorColumn) + column = cc.position + + if column < x + width: # Only draw when visible. + color_column_style = " " + cc.style + + for y2 in range(y, y + height): + row = data_buffer[y2] + original_char = row[column + x] + row[column + x] = _CHAR_CACHE[ + original_char.char, original_char.style + color_column_style + ] + + def _copy_margin( + self, + margin_content: UIContent, + new_screen: Screen, + write_position: WritePosition, + move_x: int, + width: int, + ) -> None: + """ + Copy characters from the margin screen to the real screen. + """ + xpos = write_position.xpos + move_x + ypos = write_position.ypos + + margin_write_position = WritePosition(xpos, ypos, width, write_position.height) + self._copy_body(margin_content, new_screen, margin_write_position, 0, width) + + def _scroll(self, ui_content: UIContent, width: int, height: int) -> None: + """ + Scroll body. Ensure that the cursor is visible. + """ + if self.wrap_lines(): + func = self._scroll_when_linewrapping + else: + func = self._scroll_without_linewrapping + + func(ui_content, width, height) + + def _scroll_when_linewrapping( + self, ui_content: UIContent, width: int, height: int + ) -> None: + """ + Scroll to make sure the cursor position is visible and that we maintain + the requested scroll offset. + + Set `self.horizontal_scroll/vertical_scroll`. + """ + scroll_offsets_bottom = self.scroll_offsets.bottom + scroll_offsets_top = self.scroll_offsets.top + + # We don't have horizontal scrolling. + self.horizontal_scroll = 0 + + def get_line_height(lineno: int) -> int: + return ui_content.get_height_for_line(lineno, width, self.get_line_prefix) + + # When there is no space, reset `vertical_scroll_2` to zero and abort. + # This can happen if the margin is bigger than the window width. + # Otherwise the text height will become "infinite" (a big number) and + # the copy_line will spend a huge amount of iterations trying to render + # nothing. + if width <= 0: + self.vertical_scroll = ui_content.cursor_position.y + self.vertical_scroll_2 = 0 + return + + # If the current line consumes more than the whole window height, + # then we have to scroll vertically inside this line. (We don't take + # the scroll offsets into account for this.) + # Also, ignore the scroll offsets in this case. Just set the vertical + # scroll to this line. + line_height = get_line_height(ui_content.cursor_position.y) + if line_height > height - scroll_offsets_top: + # Calculate the height of the text before the cursor (including + # line prefixes). + text_before_height = ui_content.get_height_for_line( + ui_content.cursor_position.y, + width, + self.get_line_prefix, + slice_stop=ui_content.cursor_position.x, + ) + + # Adjust scroll offset. + self.vertical_scroll = ui_content.cursor_position.y + self.vertical_scroll_2 = min( + text_before_height - 1, # Keep the cursor visible. + line_height + - height, # Avoid blank lines at the bottom when scrolling up again. + self.vertical_scroll_2, + ) + self.vertical_scroll_2 = max( + 0, text_before_height - height, self.vertical_scroll_2 + ) + return + else: + self.vertical_scroll_2 = 0 + + # Current line doesn't consume the whole height. Take scroll offsets into account. + def get_min_vertical_scroll() -> int: + # Make sure that the cursor line is not below the bottom. + # (Calculate how many lines can be shown between the cursor and the .) + used_height = 0 + prev_lineno = ui_content.cursor_position.y + + for lineno in range(ui_content.cursor_position.y, -1, -1): + used_height += get_line_height(lineno) + + if used_height > height - scroll_offsets_bottom: + return prev_lineno + else: + prev_lineno = lineno + return 0 + + def get_max_vertical_scroll() -> int: + # Make sure that the cursor line is not above the top. + prev_lineno = ui_content.cursor_position.y + used_height = 0 + + for lineno in range(ui_content.cursor_position.y - 1, -1, -1): + used_height += get_line_height(lineno) + + if used_height > scroll_offsets_top: + return prev_lineno + else: + prev_lineno = lineno + return prev_lineno + + def get_topmost_visible() -> int: + """ + Calculate the upper most line that can be visible, while the bottom + is still visible. We should not allow scroll more than this if + `allow_scroll_beyond_bottom` is false. + """ + prev_lineno = ui_content.line_count - 1 + used_height = 0 + for lineno in range(ui_content.line_count - 1, -1, -1): + used_height += get_line_height(lineno) + if used_height > height: + return prev_lineno + else: + prev_lineno = lineno + return prev_lineno + + # Scroll vertically. (Make sure that the whole line which contains the + # cursor is visible. + topmost_visible = get_topmost_visible() + + # Note: the `min(topmost_visible, ...)` is to make sure that we + # don't require scrolling up because of the bottom scroll offset, + # when we are at the end of the document. + self.vertical_scroll = max( + self.vertical_scroll, min(topmost_visible, get_min_vertical_scroll()) + ) + self.vertical_scroll = min(self.vertical_scroll, get_max_vertical_scroll()) + + # Disallow scrolling beyond bottom? + if not self.allow_scroll_beyond_bottom(): + self.vertical_scroll = min(self.vertical_scroll, topmost_visible) + + def _scroll_without_linewrapping( + self, ui_content: UIContent, width: int, height: int + ) -> None: + """ + Scroll to make sure the cursor position is visible and that we maintain + the requested scroll offset. + + Set `self.horizontal_scroll/vertical_scroll`. + """ + cursor_position = ui_content.cursor_position or Point(x=0, y=0) + + # Without line wrapping, we will never have to scroll vertically inside + # a single line. + self.vertical_scroll_2 = 0 + + if ui_content.line_count == 0: + self.vertical_scroll = 0 + self.horizontal_scroll = 0 + return + else: + current_line_text = fragment_list_to_text( + ui_content.get_line(cursor_position.y) + ) + + def do_scroll( + current_scroll: int, + scroll_offset_start: int, + scroll_offset_end: int, + cursor_pos: int, + window_size: int, + content_size: int, + ) -> int: + "Scrolling algorithm. Used for both horizontal and vertical scrolling." + # Calculate the scroll offset to apply. + # This can obviously never be more than have the screen size. Also, when the + # cursor appears at the top or bottom, we don't apply the offset. + scroll_offset_start = int( + min(scroll_offset_start, window_size / 2, cursor_pos) + ) + scroll_offset_end = int( + min(scroll_offset_end, window_size / 2, content_size - 1 - cursor_pos) + ) + + # Prevent negative scroll offsets. + if current_scroll < 0: + current_scroll = 0 + + # Scroll back if we scrolled to much and there's still space to show more of the document. + if ( + not self.allow_scroll_beyond_bottom() + and current_scroll > content_size - window_size + ): + current_scroll = max(0, content_size - window_size) + + # Scroll up if cursor is before visible part. + if current_scroll > cursor_pos - scroll_offset_start: + current_scroll = max(0, cursor_pos - scroll_offset_start) + + # Scroll down if cursor is after visible part. + if current_scroll < (cursor_pos + 1) - window_size + scroll_offset_end: + current_scroll = (cursor_pos + 1) - window_size + scroll_offset_end + + return current_scroll + + # When a preferred scroll is given, take that first into account. + if self.get_vertical_scroll: + self.vertical_scroll = self.get_vertical_scroll(self) + assert isinstance(self.vertical_scroll, int) + if self.get_horizontal_scroll: + self.horizontal_scroll = self.get_horizontal_scroll(self) + assert isinstance(self.horizontal_scroll, int) + + # Update horizontal/vertical scroll to make sure that the cursor + # remains visible. + offsets = self.scroll_offsets + + self.vertical_scroll = do_scroll( + current_scroll=self.vertical_scroll, + scroll_offset_start=offsets.top, + scroll_offset_end=offsets.bottom, + cursor_pos=ui_content.cursor_position.y, + window_size=height, + content_size=ui_content.line_count, + ) + + if self.get_line_prefix: + current_line_prefix_width = fragment_list_width( + to_formatted_text(self.get_line_prefix(ui_content.cursor_position.y, 0)) + ) + else: + current_line_prefix_width = 0 + + self.horizontal_scroll = do_scroll( + current_scroll=self.horizontal_scroll, + scroll_offset_start=offsets.left, + scroll_offset_end=offsets.right, + cursor_pos=get_cwidth(current_line_text[: ui_content.cursor_position.x]), + window_size=width - current_line_prefix_width, + # We can only analyze the current line. Calculating the width off + # all the lines is too expensive. + content_size=max( + get_cwidth(current_line_text), self.horizontal_scroll + width + ), + ) + + def _mouse_handler(self, mouse_event: MouseEvent) -> NotImplementedOrNone: + """ + Mouse handler. Called when the UI control doesn't handle this + particular event. + + Return `NotImplemented` if nothing was done as a consequence of this + key binding (no UI invalidate required in that case). + """ + if mouse_event.event_type == MouseEventType.SCROLL_DOWN: + self._scroll_down() + return None + elif mouse_event.event_type == MouseEventType.SCROLL_UP: + self._scroll_up() + return None + + return NotImplemented + + def _scroll_down(self) -> None: + "Scroll window down." + info = self.render_info + + if info is None: + return + + if self.vertical_scroll < info.content_height - info.window_height: + if info.cursor_position.y <= info.configured_scroll_offsets.top: + self.content.move_cursor_down() + + self.vertical_scroll += 1 + + def _scroll_up(self) -> None: + "Scroll window up." + info = self.render_info + + if info is None: + return + + if info.vertical_scroll > 0: + # TODO: not entirely correct yet in case of line wrapping and long lines. + if ( + info.cursor_position.y + >= info.window_height - 1 - info.configured_scroll_offsets.bottom + ): + self.content.move_cursor_up() + + self.vertical_scroll -= 1 + + def get_key_bindings(self) -> KeyBindingsBase | None: + return self.content.get_key_bindings() + + def get_children(self) -> list[Container]: + return [] + + +class ConditionalContainer(Container): + """ + Wrapper around any other container that can change the visibility. The + received `filter` determines whether the given container should be + displayed or not. + + :param content: :class:`.Container` instance. + :param filter: :class:`.Filter` instance. + """ + + def __init__(self, content: AnyContainer, filter: FilterOrBool) -> None: + self.content = to_container(content) + self.filter = to_filter(filter) + + def __repr__(self) -> str: + return f"ConditionalContainer({self.content!r}, filter={self.filter!r})" + + def reset(self) -> None: + self.content.reset() + + def preferred_width(self, max_available_width: int) -> Dimension: + if self.filter(): + return self.content.preferred_width(max_available_width) + else: + return Dimension.zero() + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + if self.filter(): + return self.content.preferred_height(width, max_available_height) + else: + return Dimension.zero() + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: int | None, + ) -> None: + if self.filter(): + return self.content.write_to_screen( + screen, mouse_handlers, write_position, parent_style, erase_bg, z_index + ) + + def get_children(self) -> list[Container]: + return [self.content] + + +class DynamicContainer(Container): + """ + Container class that dynamically returns any Container. + + :param get_container: Callable that returns a :class:`.Container` instance + or any widget with a ``__pt_container__`` method. + """ + + def __init__(self, get_container: Callable[[], AnyContainer]) -> None: + self.get_container = get_container + + def _get_container(self) -> Container: + """ + Return the current container object. + + We call `to_container`, because `get_container` can also return a + widget with a ``__pt_container__`` method. + """ + obj = self.get_container() + return to_container(obj) + + def reset(self) -> None: + self._get_container().reset() + + def preferred_width(self, max_available_width: int) -> Dimension: + return self._get_container().preferred_width(max_available_width) + + def preferred_height(self, width: int, max_available_height: int) -> Dimension: + return self._get_container().preferred_height(width, max_available_height) + + def write_to_screen( + self, + screen: Screen, + mouse_handlers: MouseHandlers, + write_position: WritePosition, + parent_style: str, + erase_bg: bool, + z_index: int | None, + ) -> None: + self._get_container().write_to_screen( + screen, mouse_handlers, write_position, parent_style, erase_bg, z_index + ) + + def is_modal(self) -> bool: + return False + + def get_key_bindings(self) -> KeyBindingsBase | None: + # Key bindings will be collected when `layout.walk()` finds the child + # container. + return None + + def get_children(self) -> list[Container]: + # Here we have to return the current active container itself, not its + # children. Otherwise, we run into issues where `layout.walk()` will + # never see an object of type `Window` if this contains a window. We + # can't/shouldn't proxy the "isinstance" check. + return [self._get_container()] + + +def to_container(container: AnyContainer) -> Container: + """ + Make sure that the given object is a :class:`.Container`. + """ + if isinstance(container, Container): + return container + elif hasattr(container, "__pt_container__"): + return to_container(container.__pt_container__()) + else: + raise ValueError(f"Not a container object: {container!r}") + + +def to_window(container: AnyContainer) -> Window: + """ + Make sure that the given argument is a :class:`.Window`. + """ + if isinstance(container, Window): + return container + elif hasattr(container, "__pt_container__"): + return to_window(cast("MagicContainer", container).__pt_container__()) + else: + raise ValueError(f"Not a Window object: {container!r}.") + + +def is_container(value: object) -> TypeGuard[AnyContainer]: + """ + Checks whether the given value is a container object + (for use in assert statements). + """ + if isinstance(value, Container): + return True + if hasattr(value, "__pt_container__"): + return is_container(cast("MagicContainer", value).__pt_container__()) + return False |