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+/*
+ * Copyright (c) 2018, Salvatore Sanfilippo <antirez at gmail dot com>
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Redis nor the names of its contributors may be used
+ * to endorse or promote products derived from this software without
+ * specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ * ----------------------------------------------------------------------------
+ *
+ * This file implements the LOLWUT command. The command should do something
+ * fun and interesting, and should be replaced by a new implementation at
+ * each new version of Redis.
+ */
+
+#include "server.h"
+#include "lolwut.h"
+#include <math.h>
+
+/* Translate a group of 8 pixels (2x4 vertical rectangle) to the corresponding
+ * braille character. The byte should correspond to the pixels arranged as
+ * follows, where 0 is the least significant bit, and 7 the most significant
+ * bit:
+ *
+ * 0 3
+ * 1 4
+ * 2 5
+ * 6 7
+ *
+ * The corresponding utf8 encoded character is set into the three bytes
+ * pointed by 'output'.
+ */
+#include <stdio.h>
+void lwTranslatePixelsGroup(int byte, char *output) {
+ int code = 0x2800 + byte;
+ /* Convert to unicode. This is in the U0800-UFFFF range, so we need to
+ * emit it like this in three bytes:
+ * 1110xxxx 10xxxxxx 10xxxxxx. */
+ output[0] = 0xE0 | (code >> 12); /* 1110-xxxx */
+ output[1] = 0x80 | ((code >> 6) & 0x3F); /* 10-xxxxxx */
+ output[2] = 0x80 | (code & 0x3F); /* 10-xxxxxx */
+}
+
+/* Schotter, the output of LOLWUT of Redis 5, is a computer graphic art piece
+ * generated by Georg Nees in the 60s. It explores the relationship between
+ * caos and order.
+ *
+ * The function creates the canvas itself, depending on the columns available
+ * in the output display and the number of squares per row and per column
+ * requested by the caller. */
+lwCanvas *lwDrawSchotter(int console_cols, int squares_per_row, int squares_per_col) {
+ /* Calculate the canvas size. */
+ int canvas_width = console_cols*2;
+ int padding = canvas_width > 4 ? 2 : 0;
+ float square_side = (float)(canvas_width-padding*2) / squares_per_row;
+ int canvas_height = square_side * squares_per_col + padding*2;
+ lwCanvas *canvas = lwCreateCanvas(canvas_width, canvas_height, 0);
+
+ for (int y = 0; y < squares_per_col; y++) {
+ for (int x = 0; x < squares_per_row; x++) {
+ int sx = x * square_side + square_side/2 + padding;
+ int sy = y * square_side + square_side/2 + padding;
+ /* Rotate and translate randomly as we go down to lower
+ * rows. */
+ float angle = 0;
+ if (y > 1) {
+ float r1 = (float)rand() / (float) RAND_MAX / squares_per_col * y;
+ float r2 = (float)rand() / (float) RAND_MAX / squares_per_col * y;
+ float r3 = (float)rand() / (float) RAND_MAX / squares_per_col * y;
+ if (rand() % 2) r1 = -r1;
+ if (rand() % 2) r2 = -r2;
+ if (rand() % 2) r3 = -r3;
+ angle = r1;
+ sx += r2*square_side/3;
+ sy += r3*square_side/3;
+ }
+ lwDrawSquare(canvas,sx,sy,square_side,angle,1);
+ }
+ }
+
+ return canvas;
+}
+
+/* Converts the canvas to an SDS string representing the UTF8 characters to
+ * print to the terminal in order to obtain a graphical representation of the
+ * logical canvas. The actual returned string will require a terminal that is
+ * width/2 large and height/4 tall in order to hold the whole image without
+ * overflowing or scrolling, since each Barille character is 2x4. */
+static sds renderCanvas(lwCanvas *canvas) {
+ sds text = sdsempty();
+ for (int y = 0; y < canvas->height; y += 4) {
+ for (int x = 0; x < canvas->width; x += 2) {
+ /* We need to emit groups of 8 bits according to a specific
+ * arrangement. See lwTranslatePixelsGroup() for more info. */
+ int byte = 0;
+ if (lwGetPixel(canvas,x,y)) byte |= (1<<0);
+ if (lwGetPixel(canvas,x,y+1)) byte |= (1<<1);
+ if (lwGetPixel(canvas,x,y+2)) byte |= (1<<2);
+ if (lwGetPixel(canvas,x+1,y)) byte |= (1<<3);
+ if (lwGetPixel(canvas,x+1,y+1)) byte |= (1<<4);
+ if (lwGetPixel(canvas,x+1,y+2)) byte |= (1<<5);
+ if (lwGetPixel(canvas,x,y+3)) byte |= (1<<6);
+ if (lwGetPixel(canvas,x+1,y+3)) byte |= (1<<7);
+ char unicode[3];
+ lwTranslatePixelsGroup(byte,unicode);
+ text = sdscatlen(text,unicode,3);
+ }
+ if (y != canvas->height-1) text = sdscatlen(text,"\n",1);
+ }
+ return text;
+}
+
+/* The LOLWUT command:
+ *
+ * LOLWUT [terminal columns] [squares-per-row] [squares-per-col]
+ *
+ * By default the command uses 66 columns, 8 squares per row, 12 squares
+ * per column.
+ */
+void lolwut5Command(client *c) {
+ long cols = 66;
+ long squares_per_row = 8;
+ long squares_per_col = 12;
+
+ /* Parse the optional arguments if any. */
+ if (c->argc > 1 &&
+ getLongFromObjectOrReply(c,c->argv[1],&cols,NULL) != C_OK)
+ return;
+
+ if (c->argc > 2 &&
+ getLongFromObjectOrReply(c,c->argv[2],&squares_per_row,NULL) != C_OK)
+ return;
+
+ if (c->argc > 3 &&
+ getLongFromObjectOrReply(c,c->argv[3],&squares_per_col,NULL) != C_OK)
+ return;
+
+ /* Limits. We want LOLWUT to be always reasonably fast and cheap to execute
+ * so we have maximum number of columns, rows, and output resolution. */
+ if (cols < 1) cols = 1;
+ if (cols > 1000) cols = 1000;
+ if (squares_per_row < 1) squares_per_row = 1;
+ if (squares_per_row > 200) squares_per_row = 200;
+ if (squares_per_col < 1) squares_per_col = 1;
+ if (squares_per_col > 200) squares_per_col = 200;
+
+ /* Generate some computer art and reply. */
+ lwCanvas *canvas = lwDrawSchotter(cols,squares_per_row,squares_per_col);
+ sds rendered = renderCanvas(canvas);
+ rendered = sdscat(rendered,
+ "\nGeorg Nees - schotter, plotter on paper, 1968. Redis ver. ");
+ rendered = sdscat(rendered,REDIS_VERSION);
+ rendered = sdscatlen(rendered,"\n",1);
+ addReplyVerbatim(c,rendered,sdslen(rendered),"txt");
+ sdsfree(rendered);
+ lwFreeCanvas(canvas);
+}