/* * Copyright (c) 2018, Salvatore Sanfilippo * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Redis nor the names of its contributors may be used * to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * ---------------------------------------------------------------------------- * * This file implements the LOLWUT command. The command should do something * fun and interesting, and should be replaced by a new implementation at * each new version of Redis. */ #include "server.h" #include "lolwut.h" #include void lolwut5Command(client *c); void lolwut6Command(client *c); /* The default target for LOLWUT if no matching version was found. * This is what unstable versions of Redis will display. */ void lolwutUnstableCommand(client *c) { sds rendered = sdsnew("Redis ver. "); rendered = sdscat(rendered,REDIS_VERSION); rendered = sdscatlen(rendered,"\n",1); addReplyVerbatim(c,rendered,sdslen(rendered),"txt"); sdsfree(rendered); } /* LOLWUT [VERSION ] [... version specific arguments ...] */ void lolwutCommand(client *c) { char *v = REDIS_VERSION; char verstr[64]; if (c->argc >= 3 && !strcasecmp(c->argv[1]->ptr,"version")) { long ver; if (getLongFromObjectOrReply(c,c->argv[2],&ver,NULL) != C_OK) return; snprintf(verstr,sizeof(verstr),"%u.0.0",(unsigned int)ver); v = verstr; /* Adjust argv/argc to filter the "VERSION ..." option, since the * specific LOLWUT version implementations don't know about it * and expect their arguments. */ c->argv += 2; c->argc -= 2; } if ((v[0] == '5' && v[1] == '.' && v[2] != '9') || (v[0] == '4' && v[1] == '.' && v[2] == '9')) lolwut5Command(c); else if ((v[0] == '6' && v[1] == '.' && v[2] != '9') || (v[0] == '5' && v[1] == '.' && v[2] == '9')) lolwut6Command(c); else lolwutUnstableCommand(c); /* Fix back argc/argv in case of VERSION argument. */ if (v == verstr) { c->argv -= 2; c->argc += 2; } } /* ========================== LOLWUT Canvas =============================== * Many LOLWUT versions will likely print some computer art to the screen. * This is the case with LOLWUT 5 and LOLWUT 6, so here there is a generic * canvas implementation that can be reused. */ /* Allocate and return a new canvas of the specified size. */ lwCanvas *lwCreateCanvas(int width, int height, int bgcolor) { lwCanvas *canvas = zmalloc(sizeof(*canvas)); canvas->width = width; canvas->height = height; canvas->pixels = zmalloc((size_t)width*height); memset(canvas->pixels,bgcolor,(size_t)width*height); return canvas; } /* Free the canvas created by lwCreateCanvas(). */ void lwFreeCanvas(lwCanvas *canvas) { zfree(canvas->pixels); zfree(canvas); } /* Set a pixel to the specified color. Color is 0 or 1, where zero means no * dot will be displayed, and 1 means dot will be displayed. * Coordinates are arranged so that left-top corner is 0,0. You can write * out of the size of the canvas without issues. */ void lwDrawPixel(lwCanvas *canvas, int x, int y, int color) { if (x < 0 || x >= canvas->width || y < 0 || y >= canvas->height) return; canvas->pixels[x+y*canvas->width] = color; } /* Return the value of the specified pixel on the canvas. */ int lwGetPixel(lwCanvas *canvas, int x, int y) { if (x < 0 || x >= canvas->width || y < 0 || y >= canvas->height) return 0; return canvas->pixels[x+y*canvas->width]; } /* Draw a line from x1,y1 to x2,y2 using the Bresenham algorithm. */ void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color) { int dx = abs(x2-x1); int dy = abs(y2-y1); int sx = (x1 < x2) ? 1 : -1; int sy = (y1 < y2) ? 1 : -1; int err = dx-dy, e2; while(1) { lwDrawPixel(canvas,x1,y1,color); if (x1 == x2 && y1 == y2) break; e2 = err*2; if (e2 > -dy) { err -= dy; x1 += sx; } if (e2 < dx) { err += dx; y1 += sy; } } } /* Draw a square centered at the specified x,y coordinates, with the specified * rotation angle and size. In order to write a rotated square, we use the * trivial fact that the parametric equation: * * x = sin(k) * y = cos(k) * * Describes a circle for values going from 0 to 2*PI. So basically if we start * at 45 degrees, that is k = PI/4, with the first point, and then we find * the other three points incrementing K by PI/2 (90 degrees), we'll have the * points of the square. In order to rotate the square, we just start with * k = PI/4 + rotation_angle, and we are done. * * Of course the vanilla equations above will describe the square inside a * circle of radius 1, so in order to draw larger squares we'll have to * multiply the obtained coordinates, and then translate them. However this * is much simpler than implementing the abstract concept of 2D shape and then * performing the rotation/translation transformation, so for LOLWUT it's * a good approach. */ void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color) { int px[4], py[4]; /* Adjust the desired size according to the fact that the square inscribed * into a circle of radius 1 has the side of length SQRT(2). This way * size becomes a simple multiplication factor we can use with our * coordinates to magnify them. */ size /= 1.4142135623; size = round(size); /* Compute the four points. */ float k = M_PI/4 + angle; for (int j = 0; j < 4; j++) { px[j] = round(sin(k) * size + x); py[j] = round(cos(k) * size + y); k += M_PI/2; } /* Draw the square. */ for (int j = 0; j < 4; j++) lwDrawLine(canvas,px[j],py[j],px[(j+1)%4],py[(j+1)%4],color); }