/* * Copyright (c) 2018-2019, Salvatore Sanfilippo * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Redis nor the names of its contributors may be used * to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ /* This structure represents our canvas. Drawing functions will take a pointer * to a canvas to write to it. Later the canvas can be rendered to a string * suitable to be printed on the screen, using unicode Braille characters. */ /* This represents a very simple generic canvas in order to draw stuff. * It's up to each LOLWUT versions to translate what they draw to the * screen, depending on the result to accomplish. */ #ifndef __LOLWUT_H #define __LOLWUT_H typedef struct lwCanvas { int width; int height; char *pixels; } lwCanvas; /* Drawing functions implemented inside lolwut.c. */ lwCanvas *lwCreateCanvas(int width, int height, int bgcolor); void lwFreeCanvas(lwCanvas *canvas); void lwDrawPixel(lwCanvas *canvas, int x, int y, int color); int lwGetPixel(lwCanvas *canvas, int x, int y); void lwDrawLine(lwCanvas *canvas, int x1, int y1, int x2, int y2, int color); void lwDrawSquare(lwCanvas *canvas, int x, int y, float size, float angle, int color); #endif