/* * Copyright (c) Meta Platforms, Inc. and affiliates. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). * You may select, at your option, one of the above-listed licenses. */ #ifndef POOL_H #define POOL_H #if defined (__cplusplus) extern "C" { #endif #include "zstd_deps.h" #define ZSTD_STATIC_LINKING_ONLY /* ZSTD_customMem */ #include "zstd.h" typedef struct POOL_ctx_s POOL_ctx; /*! POOL_create() : * Create a thread pool with at most `numThreads` threads. * `numThreads` must be at least 1. * The maximum number of queued jobs before blocking is `queueSize`. * @return : POOL_ctx pointer on success, else NULL. */ POOL_ctx* POOL_create(size_t numThreads, size_t queueSize); POOL_ctx* POOL_create_advanced(size_t numThreads, size_t queueSize, ZSTD_customMem customMem); /*! POOL_free() : * Free a thread pool returned by POOL_create(). */ void POOL_free(POOL_ctx* ctx); /*! POOL_joinJobs() : * Waits for all queued jobs to finish executing. */ void POOL_joinJobs(POOL_ctx* ctx); /*! POOL_resize() : * Expands or shrinks pool's number of threads. * This is more efficient than releasing + creating a new context, * since it tries to preserve and re-use existing threads. * `numThreads` must be at least 1. * @return : 0 when resize was successful, * !0 (typically 1) if there is an error. * note : only numThreads can be resized, queueSize remains unchanged. */ int POOL_resize(POOL_ctx* ctx, size_t numThreads); /*! POOL_sizeof() : * @return threadpool memory usage * note : compatible with NULL (returns 0 in this case) */ size_t POOL_sizeof(const POOL_ctx* ctx); /*! POOL_function : * The function type that can be added to a thread pool. */ typedef void (*POOL_function)(void*); /*! POOL_add() : * Add the job `function(opaque)` to the thread pool. `ctx` must be valid. * Possibly blocks until there is room in the queue. * Note : The function may be executed asynchronously, * therefore, `opaque` must live until function has been completed. */ void POOL_add(POOL_ctx* ctx, POOL_function function, void* opaque); /*! POOL_tryAdd() : * Add the job `function(opaque)` to thread pool _if_ a queue slot is available. * Returns immediately even if not (does not block). * @return : 1 if successful, 0 if not. */ int POOL_tryAdd(POOL_ctx* ctx, POOL_function function, void* opaque); #if defined (__cplusplus) } #endif #endif