1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/*
** $Id: lptree.h,v 1.2 2013/03/24 13:51:12 roberto Exp $
*/
#if !defined(lptree_h)
#define lptree_h
#include "lptypes.h"
/*
** types of trees
*/
typedef enum TTag {
TChar = 0, TSet, TAny, /* standard PEG elements */
TTrue, TFalse,
TRep,
TSeq, TChoice,
TNot, TAnd,
TCall,
TOpenCall,
TRule, /* sib1 is rule's pattern, sib2 is 'next' rule */
TGrammar, /* sib1 is initial (and first) rule */
TBehind, /* match behind */
TCapture, /* regular capture */
TRunTime /* run-time capture */
} TTag;
/* number of siblings for each tree */
extern const byte numsiblings[];
/*
** Tree trees
** The first sibling of a tree (if there is one) is immediately after
** the tree. A reference to a second sibling (ps) is its position
** relative to the position of the tree itself. A key in ktable
** uses the (unique) address of the original tree that created that
** entry. NULL means no data.
*/
typedef struct TTree {
byte tag;
byte cap; /* kind of capture (if it is a capture) */
unsigned short key; /* key in ktable for Lua data (0 if no key) */
union {
int ps; /* occasional second sibling */
int n; /* occasional counter */
} u;
} TTree;
/*
** A complete pattern has its tree plus, if already compiled,
** its corresponding code
*/
typedef struct Pattern {
union Instruction *code;
int codesize;
TTree tree[1];
} Pattern;
/* number of siblings for each tree */
extern const byte numsiblings[];
/* access to siblings */
#define sib1(t) ((t) + 1)
#define sib2(t) ((t) + (t)->u.ps)
int luaopen_lpeg (lua_State *L);
#endif
|