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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-17 12:02:58 +0000
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+# The Rust Programming Language
+
+This is the main source code repository for [Rust]. It contains the compiler,
+standard library, and documentation.
+
+[Rust]: https://www.rust-lang.org
+
+**Note: this README is for _users_ rather than _contributors_.
+If you wish to _contribute_ to the compiler, you should read the
+[Getting Started][gettingstarted] section of the rustc-dev-guide instead.
+You can ask for help in the [#new members Zulip stream][new-members].**
+
+[new-members]: https://rust-lang.zulipchat.com/#narrow/stream/122652-new-members
+
+## Quick Start
+
+Read ["Installation"] from [The Book].
+
+["Installation"]: https://doc.rust-lang.org/book/ch01-01-installation.html
+[The Book]: https://doc.rust-lang.org/book/index.html
+
+## Installing from Source
+
+The Rust build system uses a Python script called `x.py` to build the compiler,
+which manages the bootstrapping process. It lives in the root of the project.
+
+The `x.py` command can be run directly on most systems in the following format:
+
+```sh
+./x.py <subcommand> [flags]
+```
+
+This is how the documentation and examples assume you are running `x.py`.
+
+Systems such as Ubuntu 20.04 LTS do not create the necessary `python` command by default when Python is installed that allows `x.py` to be run directly. In that case you can either create a symlink for `python` (Ubuntu provides the `python-is-python3` package for this), or run `x.py` using Python itself:
+
+```sh
+# Python 3
+python3 x.py <subcommand> [flags]
+
+# Python 2.7
+python2.7 x.py <subcommand> [flags]
+```
+
+More information about `x.py` can be found
+by running it with the `--help` flag or reading the [rustc dev guide][rustcguidebuild].
+
+[gettingstarted]: https://rustc-dev-guide.rust-lang.org/getting-started.html
+[rustcguidebuild]: https://rustc-dev-guide.rust-lang.org/building/how-to-build-and-run.html
+
+### Building on a Unix-like system
+1. Make sure you have installed the dependencies:
+
+ * `g++` 5.1 or later or `clang++` 3.5 or later
+ * `python` 3 or 2.7
+ * GNU `make` 3.81 or later
+ * `cmake` 3.13.4 or later
+ * `ninja`
+ * `curl`
+ * `git`
+ * `ssl` which comes in `libssl-dev` or `openssl-devel`
+ * `pkg-config` if you are compiling on Linux and targeting Linux
+
+2. Clone the [source] with `git`:
+
+ ```sh
+ git clone https://github.com/rust-lang/rust.git
+ cd rust
+ ```
+
+[source]: https://github.com/rust-lang/rust
+
+3. Configure the build settings:
+
+ The Rust build system uses a file named `config.toml` in the root of the
+ source tree to determine various configuration settings for the build.
+ Copy the default `config.toml.example` to `config.toml` to get started.
+
+ ```sh
+ cp config.toml.example config.toml
+ ```
+
+ If you plan to use `x.py install` to create an installation, it is recommended
+ that you set the `prefix` value in the `[install]` section to a directory.
+
+ Create install directory if you are not installing in default directory.
+
+4. Build and install:
+
+ ```sh
+ ./x.py build && ./x.py install
+ ```
+
+ When complete, `./x.py install` will place several programs into
+ `$PREFIX/bin`: `rustc`, the Rust compiler, and `rustdoc`, the
+ API-documentation tool. This install does not include [Cargo],
+ Rust's package manager. To build and install Cargo, you may
+ run `./x.py install cargo` or set the `build.extended` key in
+ `config.toml` to `true` to build and install all tools.
+
+[Cargo]: https://github.com/rust-lang/cargo
+
+### Building on Windows
+
+There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by
+Visual Studio, and the GNU ABI used by the GCC toolchain. Which version of Rust
+you need depends largely on what C/C++ libraries you want to interoperate with:
+for interop with software produced by Visual Studio use the MSVC build of Rust;
+for interop with GNU software built using the MinGW/MSYS2 toolchain use the GNU
+build.
+
+#### MinGW
+
+[MSYS2][msys2] can be used to easily build Rust on Windows:
+
+[msys2]: https://www.msys2.org/
+
+1. Grab the latest [MSYS2 installer][msys2] and go through the installer.
+
+2. Run `mingw32_shell.bat` or `mingw64_shell.bat` from wherever you installed
+ MSYS2 (i.e. `C:\msys64`), depending on whether you want 32-bit or 64-bit
+ Rust. (As of the latest version of MSYS2 you have to run `msys2_shell.cmd
+ -mingw32` or `msys2_shell.cmd -mingw64` from the command line instead)
+
+3. From this terminal, install the required tools:
+
+ ```sh
+ # Update package mirrors (may be needed if you have a fresh install of MSYS2)
+ pacman -Sy pacman-mirrors
+
+ # Install build tools needed for Rust. If you're building a 32-bit compiler,
+ # then replace "x86_64" below with "i686". If you've already got git, python,
+ # or CMake installed and in PATH you can remove them from this list. Note
+ # that it is important that you do **not** use the 'python2', 'cmake' and 'ninja'
+ # packages from the 'msys2' subsystem. The build has historically been known
+ # to fail with these packages.
+ pacman -S git \
+ make \
+ diffutils \
+ tar \
+ mingw-w64-x86_64-python \
+ mingw-w64-x86_64-cmake \
+ mingw-w64-x86_64-gcc \
+ mingw-w64-x86_64-ninja
+ ```
+
+4. Navigate to Rust's source code (or clone it), then build it:
+
+ ```sh
+ ./x.py build && ./x.py install
+ ```
+
+#### MSVC
+
+MSVC builds of Rust additionally require an installation of Visual Studio 2017
+(or later) so `rustc` can use its linker. The simplest way is to get the
+[Visual Studio], check the “C++ build tools” and “Windows 10 SDK” workload.
+
+[Visual Studio]: https://visualstudio.microsoft.com/downloads/
+
+(If you're installing cmake yourself, be careful that “C++ CMake tools for
+Windows” doesn't get included under “Individual components”.)
+
+With these dependencies installed, you can build the compiler in a `cmd.exe`
+shell with:
+
+```sh
+python x.py build
+```
+
+Currently, building Rust only works with some known versions of Visual Studio. If
+you have a more recent version installed and the build system doesn't understand,
+you may need to force rustbuild to use an older version. This can be done
+by manually calling the appropriate vcvars file before running the bootstrap.
+
+```batch
+CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat"
+python x.py build
+```
+
+#### Specifying an ABI
+
+Each specific ABI can also be used from either environment (for example, using
+the GNU ABI in PowerShell) by using an explicit build triple. The available
+Windows build triples are:
+- GNU ABI (using GCC)
+ - `i686-pc-windows-gnu`
+ - `x86_64-pc-windows-gnu`
+- The MSVC ABI
+ - `i686-pc-windows-msvc`
+ - `x86_64-pc-windows-msvc`
+
+The build triple can be specified by either specifying `--build=<triple>` when
+invoking `x.py` commands, or by copying the `config.toml` file (as described
+in [Installing From Source](#installing-from-source)), and modifying the
+`build` option under the `[build]` section.
+
+### Configure and Make
+
+While it's not the recommended build system, this project also provides a
+configure script and makefile (the latter of which just invokes `x.py`).
+
+```sh
+./configure
+make && sudo make install
+```
+
+When using the configure script, the generated `config.mk` file may override the
+`config.toml` file. To go back to the `config.toml` file, delete the generated
+`config.mk` file.
+
+## Building Documentation
+
+If you’d like to build the documentation, it’s almost the same:
+
+```sh
+./x.py doc
+```
+
+The generated documentation will appear under `doc` in the `build` directory for
+the ABI used. I.e., if the ABI was `x86_64-pc-windows-msvc`, the directory will be
+`build\x86_64-pc-windows-msvc\doc`.
+
+## Notes
+
+Since the Rust compiler is written in Rust, it must be built by a
+precompiled "snapshot" version of itself (made in an earlier stage of
+development). As such, source builds require a connection to the Internet, to
+fetch snapshots, and an OS that can execute the available snapshot binaries.
+
+Snapshot binaries are currently built and tested on several platforms:
+
+| Platform / Architecture | x86 | x86_64 |
+|---------------------------------------------|-----|--------|
+| Windows (7, 8, 10, ...) | ✓ | ✓ |
+| Linux (kernel 3.2, glibc 2.17 or later) | ✓ | ✓ |
+| macOS (10.7 Lion or later) | (\*) | ✓ |
+
+(\*): Apple dropped support for running 32-bit binaries starting from macOS 10.15 and iOS 11.
+Due to this decision from Apple, the targets are no longer useful to our users.
+Please read [our blog post][macx32] for more info.
+
+[macx32]: https://blog.rust-lang.org/2020/01/03/reducing-support-for-32-bit-apple-targets.html
+
+You may find that other platforms work, but these are our officially
+supported build environments that are most likely to work.
+
+## Getting Help
+
+The Rust community congregates in a few places:
+
+* [Stack Overflow] - Direct questions about using the language.
+* [users.rust-lang.org] - General discussion and broader questions.
+* [/r/rust] - News and general discussion.
+
+[Stack Overflow]: https://stackoverflow.com/questions/tagged/rust
+[/r/rust]: https://reddit.com/r/rust
+[users.rust-lang.org]: https://users.rust-lang.org/
+
+## Contributing
+
+If you are interested in contributing to the Rust project, please take a look
+at the [Getting Started][gettingstarted] guide in the [rustc-dev-guide].
+
+[rustc-dev-guide]: https://rustc-dev-guide.rust-lang.org
+
+## License
+
+Rust is primarily distributed under the terms of both the MIT license
+and the Apache License (Version 2.0), with portions covered by various
+BSD-like licenses.
+
+See [LICENSE-APACHE](LICENSE-APACHE), [LICENSE-MIT](LICENSE-MIT), and
+[COPYRIGHT](COPYRIGHT) for details.
+
+## Trademark
+
+[The Rust Foundation][rust-foundation] owns and protects the Rust and Cargo
+trademarks and logos (the “Rust Trademarks”).
+
+If you want to use these names or brands, please read the [media guide][media-guide].
+
+Third-party logos may be subject to third-party copyrights and trademarks. See
+[Licenses][policies-licenses] for details.
+
+[rust-foundation]: https://foundation.rust-lang.org/
+[media-guide]: https://www.rust-lang.org/policies/media-guide
+[policies-licenses]: https://www.rust-lang.org/policies/licenses