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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-17 12:02:58 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-17 12:02:58 +0000
commit698f8c2f01ea549d77d7dc3338a12e04c11057b9 (patch)
tree173a775858bd501c378080a10dca74132f05bc50 /library/std/src/os/windows/ffi.rs
parentInitial commit. (diff)
downloadrustc-698f8c2f01ea549d77d7dc3338a12e04c11057b9.tar.xz
rustc-698f8c2f01ea549d77d7dc3338a12e04c11057b9.zip
Adding upstream version 1.64.0+dfsg1.upstream/1.64.0+dfsg1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+//! Windows-specific extensions to primitives in the [`std::ffi`] module.
+//!
+//! # Overview
+//!
+//! For historical reasons, the Windows API uses a form of potentially
+//! ill-formed UTF-16 encoding for strings. Specifically, the 16-bit
+//! code units in Windows strings may contain [isolated surrogate code
+//! points which are not paired together][ill-formed-utf-16]. The
+//! Unicode standard requires that surrogate code points (those in the
+//! range U+D800 to U+DFFF) always be *paired*, because in the UTF-16
+//! encoding a *surrogate code unit pair* is used to encode a single
+//! character. For compatibility with code that does not enforce
+//! these pairings, Windows does not enforce them, either.
+//!
+//! While it is not always possible to convert such a string losslessly into
+//! a valid UTF-16 string (or even UTF-8), it is often desirable to be
+//! able to round-trip such a string from and to Windows APIs
+//! losslessly. For example, some Rust code may be "bridging" some
+//! Windows APIs together, just passing `WCHAR` strings among those
+//! APIs without ever really looking into the strings.
+//!
+//! If Rust code *does* need to look into those strings, it can
+//! convert them to valid UTF-8, possibly lossily, by substituting
+//! invalid sequences with [`U+FFFD REPLACEMENT CHARACTER`][U+FFFD], as is
+//! conventionally done in other Rust APIs that deal with string
+//! encodings.
+//!
+//! # `OsStringExt` and `OsStrExt`
+//!
+//! [`OsString`] is the Rust wrapper for owned strings in the
+//! preferred representation of the operating system. On Windows,
+//! this struct gets augmented with an implementation of the
+//! [`OsStringExt`] trait, which has an [`OsStringExt::from_wide`] method. This
+//! lets you create an [`OsString`] from a `&[u16]` slice; presumably
+//! you get such a slice out of a `WCHAR` Windows API.
+//!
+//! Similarly, [`OsStr`] is the Rust wrapper for borrowed strings from
+//! preferred representation of the operating system. On Windows, the
+//! [`OsStrExt`] trait provides the [`OsStrExt::encode_wide`] method, which
+//! outputs an [`EncodeWide`] iterator. You can [`collect`] this
+//! iterator, for example, to obtain a `Vec<u16>`; you can later get a
+//! pointer to this vector's contents and feed it to Windows APIs.
+//!
+//! These traits, along with [`OsString`] and [`OsStr`], work in
+//! conjunction so that it is possible to **round-trip** strings from
+//! Windows and back, with no loss of data, even if the strings are
+//! ill-formed UTF-16.
+//!
+//! [ill-formed-utf-16]: https://simonsapin.github.io/wtf-8/#ill-formed-utf-16
+//! [`collect`]: crate::iter::Iterator::collect
+//! [U+FFFD]: crate::char::REPLACEMENT_CHARACTER
+//! [`std::ffi`]: crate::ffi
+
+#![stable(feature = "rust1", since = "1.0.0")]
+
+use crate::ffi::{OsStr, OsString};
+use crate::sealed::Sealed;
+use crate::sys::os_str::Buf;
+use crate::sys_common::wtf8::Wtf8Buf;
+use crate::sys_common::{AsInner, FromInner};
+
+#[stable(feature = "rust1", since = "1.0.0")]
+pub use crate::sys_common::wtf8::EncodeWide;
+
+/// Windows-specific extensions to [`OsString`].
+///
+/// This trait is sealed: it cannot be implemented outside the standard library.
+/// This is so that future additional methods are not breaking changes.
+#[stable(feature = "rust1", since = "1.0.0")]
+pub trait OsStringExt: Sealed {
+ /// Creates an `OsString` from a potentially ill-formed UTF-16 slice of
+ /// 16-bit code units.
+ ///
+ /// This is lossless: calling [`OsStrExt::encode_wide`] on the resulting string
+ /// will always return the original code units.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// use std::ffi::OsString;
+ /// use std::os::windows::prelude::*;
+ ///
+ /// // UTF-16 encoding for "Unicode".
+ /// let source = [0x0055, 0x006E, 0x0069, 0x0063, 0x006F, 0x0064, 0x0065];
+ ///
+ /// let string = OsString::from_wide(&source[..]);
+ /// ```
+ #[stable(feature = "rust1", since = "1.0.0")]
+ fn from_wide(wide: &[u16]) -> Self;
+}
+
+#[stable(feature = "rust1", since = "1.0.0")]
+impl OsStringExt for OsString {
+ fn from_wide(wide: &[u16]) -> OsString {
+ FromInner::from_inner(Buf { inner: Wtf8Buf::from_wide(wide) })
+ }
+}
+
+/// Windows-specific extensions to [`OsStr`].
+///
+/// This trait is sealed: it cannot be implemented outside the standard library.
+/// This is so that future additional methods are not breaking changes.
+#[stable(feature = "rust1", since = "1.0.0")]
+pub trait OsStrExt: Sealed {
+ /// Re-encodes an `OsStr` as a wide character sequence, i.e., potentially
+ /// ill-formed UTF-16.
+ ///
+ /// This is lossless: calling [`OsStringExt::from_wide`] and then
+ /// `encode_wide` on the result will yield the original code units.
+ /// Note that the encoding does not add a final null terminator.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// use std::ffi::OsString;
+ /// use std::os::windows::prelude::*;
+ ///
+ /// // UTF-16 encoding for "Unicode".
+ /// let source = [0x0055, 0x006E, 0x0069, 0x0063, 0x006F, 0x0064, 0x0065];
+ ///
+ /// let string = OsString::from_wide(&source[..]);
+ ///
+ /// let result: Vec<u16> = string.encode_wide().collect();
+ /// assert_eq!(&source[..], &result[..]);
+ /// ```
+ #[stable(feature = "rust1", since = "1.0.0")]
+ fn encode_wide(&self) -> EncodeWide<'_>;
+}
+
+#[stable(feature = "rust1", since = "1.0.0")]
+impl OsStrExt for OsStr {
+ #[inline]
+ fn encode_wide(&self) -> EncodeWide<'_> {
+ self.as_inner().inner.encode_wide()
+ }
+}