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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-17 12:19:03 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-17 12:19:03 +0000 |
commit | 64d98f8ee037282c35007b64c2649055c56af1db (patch) | |
tree | 5492bcf97fce41ee1c0b1cc2add283f3e66cdab0 /vendor/windows-sys-0.42.0/src/Windows/Win32/Gaming | |
parent | Adding debian version 1.67.1+dfsg1-1. (diff) | |
download | rustc-64d98f8ee037282c35007b64c2649055c56af1db.tar.xz rustc-64d98f8ee037282c35007b64c2649055c56af1db.zip |
Merging upstream version 1.68.2+dfsg1.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vendor/windows-sys-0.42.0/src/Windows/Win32/Gaming')
-rw-r--r-- | vendor/windows-sys-0.42.0/src/Windows/Win32/Gaming/mod.rs | 203 |
1 files changed, 203 insertions, 0 deletions
diff --git a/vendor/windows-sys-0.42.0/src/Windows/Win32/Gaming/mod.rs b/vendor/windows-sys-0.42.0/src/Windows/Win32/Gaming/mod.rs new file mode 100644 index 000000000..7d2cc4911 --- /dev/null +++ b/vendor/windows-sys-0.42.0/src/Windows/Win32/Gaming/mod.rs @@ -0,0 +1,203 @@ +#[cfg_attr(windows, link(name = "windows"))] +extern "system" { + #[doc = "*Required features: `\"Win32_Gaming\"`, `\"Win32_Foundation\"`*"] + #[cfg(feature = "Win32_Foundation")] + pub fn CheckGamingPrivilegeSilently(privilegeid: u32, scope: ::windows_sys::core::HSTRING, policy: ::windows_sys::core::HSTRING, hasprivilege: *mut super::Foundation::BOOL) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`, `\"Win32_Foundation\"`*"] + #[cfg(feature = "Win32_Foundation")] + pub fn CheckGamingPrivilegeSilentlyForUser(user: ::windows_sys::core::IInspectable, privilegeid: u32, scope: ::windows_sys::core::HSTRING, policy: ::windows_sys::core::HSTRING, hasprivilege: *mut super::Foundation::BOOL) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn CheckGamingPrivilegeWithUI(privilegeid: u32, scope: ::windows_sys::core::HSTRING, policy: ::windows_sys::core::HSTRING, friendlymessage: ::windows_sys::core::HSTRING, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn CheckGamingPrivilegeWithUIForUser(user: ::windows_sys::core::IInspectable, privilegeid: u32, scope: ::windows_sys::core::HSTRING, policy: ::windows_sys::core::HSTRING, friendlymessage: ::windows_sys::core::HSTRING, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn GetExpandedResourceExclusiveCpuCount(exclusivecpucount: *mut u32) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn GetGamingDeviceModelInformation(information: *mut GAMING_DEVICE_MODEL_INFORMATION) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`, `\"Win32_Foundation\"`*"] + #[cfg(feature = "Win32_Foundation")] + pub fn HasExpandedResources(hasexpandedresources: *mut super::Foundation::BOOL) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`, `\"Win32_Foundation\"`*"] + #[cfg(feature = "Win32_Foundation")] + pub fn ProcessPendingGameUI(waitforcompletion: super::Foundation::BOOL) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ReleaseExclusiveCpuSets() -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowChangeFriendRelationshipUI(targetuserxuid: ::windows_sys::core::HSTRING, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowChangeFriendRelationshipUIForUser(user: ::windows_sys::core::IInspectable, targetuserxuid: ::windows_sys::core::HSTRING, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowCustomizeUserProfileUI(completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowCustomizeUserProfileUIForUser(user: ::windows_sys::core::IInspectable, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowFindFriendsUI(completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowFindFriendsUIForUser(user: ::windows_sys::core::IInspectable, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowGameInfoUI(titleid: u32, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowGameInfoUIForUser(user: ::windows_sys::core::IInspectable, titleid: u32, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowGameInviteUI(serviceconfigurationid: ::windows_sys::core::HSTRING, sessiontemplatename: ::windows_sys::core::HSTRING, sessionid: ::windows_sys::core::HSTRING, invitationdisplaytext: ::windows_sys::core::HSTRING, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowGameInviteUIForUser(user: ::windows_sys::core::IInspectable, serviceconfigurationid: ::windows_sys::core::HSTRING, sessiontemplatename: ::windows_sys::core::HSTRING, sessionid: ::windows_sys::core::HSTRING, invitationdisplaytext: ::windows_sys::core::HSTRING, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowGameInviteUIWithContext(serviceconfigurationid: ::windows_sys::core::HSTRING, sessiontemplatename: ::windows_sys::core::HSTRING, sessionid: ::windows_sys::core::HSTRING, invitationdisplaytext: ::windows_sys::core::HSTRING, customactivationcontext: ::windows_sys::core::HSTRING, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowGameInviteUIWithContextForUser(user: ::windows_sys::core::IInspectable, serviceconfigurationid: ::windows_sys::core::HSTRING, sessiontemplatename: ::windows_sys::core::HSTRING, sessionid: ::windows_sys::core::HSTRING, invitationdisplaytext: ::windows_sys::core::HSTRING, customactivationcontext: ::windows_sys::core::HSTRING, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowPlayerPickerUI(promptdisplaytext: ::windows_sys::core::HSTRING, xuids: *const ::windows_sys::core::HSTRING, xuidscount: usize, preselectedxuids: *const ::windows_sys::core::HSTRING, preselectedxuidscount: usize, minselectioncount: usize, maxselectioncount: usize, completionroutine: PlayerPickerUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowPlayerPickerUIForUser(user: ::windows_sys::core::IInspectable, promptdisplaytext: ::windows_sys::core::HSTRING, xuids: *const ::windows_sys::core::HSTRING, xuidscount: usize, preselectedxuids: *const ::windows_sys::core::HSTRING, preselectedxuidscount: usize, minselectioncount: usize, maxselectioncount: usize, completionroutine: PlayerPickerUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowProfileCardUI(targetuserxuid: ::windows_sys::core::HSTRING, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowProfileCardUIForUser(user: ::windows_sys::core::IInspectable, targetuserxuid: ::windows_sys::core::HSTRING, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowTitleAchievementsUI(titleid: u32, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowTitleAchievementsUIForUser(user: ::windows_sys::core::IInspectable, titleid: u32, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowUserSettingsUI(completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`*"] + pub fn ShowUserSettingsUIForUser(user: ::windows_sys::core::IInspectable, completionroutine: GameUICompletionRoutine, context: *const ::core::ffi::c_void) -> ::windows_sys::core::HRESULT; + #[doc = "*Required features: `\"Win32_Gaming\"`, `\"Win32_Foundation\"`*"] + #[cfg(feature = "Win32_Foundation")] + pub fn TryCancelPendingGameUI() -> super::Foundation::BOOL; +} +pub type IGameExplorer = *mut ::core::ffi::c_void; +pub type IGameExplorer2 = *mut ::core::ffi::c_void; +pub type IGameStatistics = *mut ::core::ffi::c_void; +pub type IGameStatisticsMgr = *mut ::core::ffi::c_void; +pub type IXblIdpAuthManager = *mut ::core::ffi::c_void; +pub type IXblIdpAuthTokenResult = *mut ::core::ffi::c_void; +pub type IXblIdpAuthTokenResult2 = *mut ::core::ffi::c_void; +pub const GameExplorer: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 2589895056, data2: 12340, data3: 19823, data4: [145, 40, 1, 243, 198, 16, 34, 188] }; +pub const GameStatistics: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 3687340588, data2: 49372, data3: 18785, data4: [182, 226, 210, 139, 98, 193, 26, 212] }; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const ID_GDF_THUMBNAIL_STR: &str = "__GDF_THUMBNAIL"; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const ID_GDF_XML_STR: &str = "__GDF_XML"; +pub const XblIdpAuthManager: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 3458421579, data2: 22232, data3: 18808, data4: [134, 162, 126, 229, 112, 100, 4, 104] }; +pub const XblIdpAuthTokenResult: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 2672374849, data2: 29770, data3: 16652, data4: [174, 43, 154, 34, 247, 199, 115, 31] }; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub type GAMESTATS_OPEN_RESULT = i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GAMESTATS_OPEN_CREATED: GAMESTATS_OPEN_RESULT = 0i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GAMESTATS_OPEN_OPENED: GAMESTATS_OPEN_RESULT = 1i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub type GAMESTATS_OPEN_TYPE = i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GAMESTATS_OPEN_OPENORCREATE: GAMESTATS_OPEN_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GAMESTATS_OPEN_OPENONLY: GAMESTATS_OPEN_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub type GAME_INSTALL_SCOPE = i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GIS_NOT_INSTALLED: GAME_INSTALL_SCOPE = 1i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GIS_CURRENT_USER: GAME_INSTALL_SCOPE = 2i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GIS_ALL_USERS: GAME_INSTALL_SCOPE = 3i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub type GAMING_DEVICE_DEVICE_ID = i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GAMING_DEVICE_DEVICE_ID_NONE: GAMING_DEVICE_DEVICE_ID = 0i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GAMING_DEVICE_DEVICE_ID_XBOX_ONE: GAMING_DEVICE_DEVICE_ID = 1988865574i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GAMING_DEVICE_DEVICE_ID_XBOX_ONE_S: GAMING_DEVICE_DEVICE_ID = 712204761i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X: GAMING_DEVICE_DEVICE_ID = 1523980231i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GAMING_DEVICE_DEVICE_ID_XBOX_ONE_X_DEVKIT: GAMING_DEVICE_DEVICE_ID = 284675555i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub type GAMING_DEVICE_VENDOR_ID = i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GAMING_DEVICE_VENDOR_ID_NONE: GAMING_DEVICE_VENDOR_ID = 0i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const GAMING_DEVICE_VENDOR_ID_MICROSOFT: GAMING_DEVICE_VENDOR_ID = -1024700366i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub type KnownGamingPrivileges = i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_BROADCAST: KnownGamingPrivileges = 190i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_VIEW_FRIENDS_LIST: KnownGamingPrivileges = 197i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_GAME_DVR: KnownGamingPrivileges = 198i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_SHARE_KINECT_CONTENT: KnownGamingPrivileges = 199i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_MULTIPLAYER_PARTIES: KnownGamingPrivileges = 203i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_COMMUNICATION_VOICE_INGAME: KnownGamingPrivileges = 205i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_COMMUNICATION_VOICE_SKYPE: KnownGamingPrivileges = 206i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_CLOUD_GAMING_MANAGE_SESSION: KnownGamingPrivileges = 207i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_CLOUD_GAMING_JOIN_SESSION: KnownGamingPrivileges = 208i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_CLOUD_SAVED_GAMES: KnownGamingPrivileges = 209i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_SHARE_CONTENT: KnownGamingPrivileges = 211i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_PREMIUM_CONTENT: KnownGamingPrivileges = 214i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_SUBSCRIPTION_CONTENT: KnownGamingPrivileges = 219i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_SOCIAL_NETWORK_SHARING: KnownGamingPrivileges = 220i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_PREMIUM_VIDEO: KnownGamingPrivileges = 224i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_VIDEO_COMMUNICATIONS: KnownGamingPrivileges = 235i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_PURCHASE_CONTENT: KnownGamingPrivileges = 245i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_USER_CREATED_CONTENT: KnownGamingPrivileges = 247i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_PROFILE_VIEWING: KnownGamingPrivileges = 249i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_COMMUNICATIONS: KnownGamingPrivileges = 252i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_MULTIPLAYER_SESSIONS: KnownGamingPrivileges = 254i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XPRIVILEGE_ADD_FRIEND: KnownGamingPrivileges = 255i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub type XBL_IDP_AUTH_TOKEN_STATUS = i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XBL_IDP_AUTH_TOKEN_STATUS_SUCCESS: XBL_IDP_AUTH_TOKEN_STATUS = 0i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XBL_IDP_AUTH_TOKEN_STATUS_OFFLINE_SUCCESS: XBL_IDP_AUTH_TOKEN_STATUS = 1i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XBL_IDP_AUTH_TOKEN_STATUS_NO_ACCOUNT_SET: XBL_IDP_AUTH_TOKEN_STATUS = 2i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XBL_IDP_AUTH_TOKEN_STATUS_LOAD_MSA_ACCOUNT_FAILED: XBL_IDP_AUTH_TOKEN_STATUS = 3i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XBL_IDP_AUTH_TOKEN_STATUS_XBOX_VETO: XBL_IDP_AUTH_TOKEN_STATUS = 4i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XBL_IDP_AUTH_TOKEN_STATUS_MSA_INTERRUPT: XBL_IDP_AUTH_TOKEN_STATUS = 5i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XBL_IDP_AUTH_TOKEN_STATUS_OFFLINE_NO_CONSENT: XBL_IDP_AUTH_TOKEN_STATUS = 6i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XBL_IDP_AUTH_TOKEN_STATUS_VIEW_NOT_SET: XBL_IDP_AUTH_TOKEN_STATUS = 7i32; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub const XBL_IDP_AUTH_TOKEN_STATUS_UNKNOWN: XBL_IDP_AUTH_TOKEN_STATUS = -1i32; +#[repr(C)] +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub struct GAMING_DEVICE_MODEL_INFORMATION { + pub vendorId: GAMING_DEVICE_VENDOR_ID, + pub deviceId: GAMING_DEVICE_DEVICE_ID, +} +impl ::core::marker::Copy for GAMING_DEVICE_MODEL_INFORMATION {} +impl ::core::clone::Clone for GAMING_DEVICE_MODEL_INFORMATION { + fn clone(&self) -> Self { + *self + } +} +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub type GameUICompletionRoutine = ::core::option::Option<unsafe extern "system" fn(returncode: ::windows_sys::core::HRESULT, context: *const ::core::ffi::c_void)>; +#[doc = "*Required features: `\"Win32_Gaming\"`*"] +pub type PlayerPickerUICompletionRoutine = ::core::option::Option<unsafe extern "system" fn(returncode: ::windows_sys::core::HRESULT, context: *const ::core::ffi::c_void, selectedxuids: *const ::windows_sys::core::HSTRING, selectedxuidscount: usize)>; 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