diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-17 12:18:21 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-17 12:18:21 +0000 |
commit | 4e8199b572f2035b7749cba276ece3a26630d23e (patch) | |
tree | f09feeed6a0fe39d027b1908aa63ea6b35e4b631 /vendor/windows-sys/src/Windows/Win32/UI/Input/XboxController/mod.rs | |
parent | Adding upstream version 1.66.0+dfsg1. (diff) | |
download | rustc-4e8199b572f2035b7749cba276ece3a26630d23e.tar.xz rustc-4e8199b572f2035b7749cba276ece3a26630d23e.zip |
Adding upstream version 1.67.1+dfsg1.upstream/1.67.1+dfsg1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vendor/windows-sys/src/Windows/Win32/UI/Input/XboxController/mod.rs')
-rw-r--r-- | vendor/windows-sys/src/Windows/Win32/UI/Input/XboxController/mod.rs | 288 |
1 files changed, 154 insertions, 134 deletions
diff --git a/vendor/windows-sys/src/Windows/Win32/UI/Input/XboxController/mod.rs b/vendor/windows-sys/src/Windows/Win32/UI/Input/XboxController/mod.rs index e8340092c..89e5660bf 100644 --- a/vendor/windows-sys/src/Windows/Win32/UI/Input/XboxController/mod.rs +++ b/vendor/windows-sys/src/Windows/Win32/UI/Input/XboxController/mod.rs @@ -1,4 +1,4 @@ -#[link(name = "windows")] +#[cfg_attr(windows, link(name = "windows"))] extern "system" { #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`, `\"Win32_Foundation\"`*"] #[cfg(feature = "Win32_Foundation")] @@ -6,9 +6,9 @@ extern "system" { #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] pub fn XInputGetAudioDeviceIds(dwuserindex: u32, prenderdeviceid: ::windows_sys::core::PWSTR, prendercount: *mut u32, pcapturedeviceid: ::windows_sys::core::PWSTR, pcapturecount: *mut u32) -> u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] - pub fn XInputGetBatteryInformation(dwuserindex: u32, devtype: u8, pbatteryinformation: *mut XINPUT_BATTERY_INFORMATION) -> u32; + pub fn XInputGetBatteryInformation(dwuserindex: u32, devtype: BATTERY_DEVTYPE, pbatteryinformation: *mut XINPUT_BATTERY_INFORMATION) -> u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] - pub fn XInputGetCapabilities(dwuserindex: u32, dwflags: u32, pcapabilities: *mut XINPUT_CAPABILITIES) -> u32; + pub fn XInputGetCapabilities(dwuserindex: u32, dwflags: XINPUT_FLAG, pcapabilities: *mut XINPUT_CAPABILITIES) -> u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] pub fn XInputGetKeystroke(dwuserindex: u32, dwreserved: u32, pkeystroke: *mut XINPUT_KEYSTROKE) -> u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] @@ -17,192 +17,133 @@ extern "system" { pub fn XInputSetState(dwuserindex: u32, pvibration: *const XINPUT_VIBRATION) -> u32; } #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const BATTERY_DEVTYPE_GAMEPAD: u32 = 0u32; +pub const XINPUT_DLL: &str = "xinput1_4.dll"; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const BATTERY_DEVTYPE_HEADSET: u32 = 1u32; +pub const XINPUT_DLL_A: &str = "xinput1_4.dll"; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const BATTERY_LEVEL_EMPTY: u32 = 0u32; +pub const XINPUT_DLL_W: &str = "xinput1_4.dll"; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const BATTERY_LEVEL_FULL: u32 = 3u32; +pub const XUSER_INDEX_ANY: u32 = 255u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const BATTERY_LEVEL_LOW: u32 = 1u32; +pub const XUSER_MAX_COUNT: u32 = 4u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const BATTERY_LEVEL_MEDIUM: u32 = 2u32; +pub type BATTERY_DEVTYPE = u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const BATTERY_TYPE_ALKALINE: u32 = 2u32; +pub const BATTERY_DEVTYPE_GAMEPAD: BATTERY_DEVTYPE = 0u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const BATTERY_TYPE_DISCONNECTED: u32 = 0u32; +pub const BATTERY_DEVTYPE_HEADSET: BATTERY_DEVTYPE = 1u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const BATTERY_TYPE_NIMH: u32 = 3u32; +pub type BATTERY_LEVEL = u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const BATTERY_TYPE_UNKNOWN: u32 = 255u32; +pub const BATTERY_LEVEL_EMPTY: BATTERY_LEVEL = 0u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const BATTERY_TYPE_WIRED: u32 = 1u32; -#[repr(C)] +pub const BATTERY_LEVEL_LOW: BATTERY_LEVEL = 1u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub struct XINPUT_BATTERY_INFORMATION { - pub BatteryType: u8, - pub BatteryLevel: u8, -} -impl ::core::marker::Copy for XINPUT_BATTERY_INFORMATION {} -impl ::core::clone::Clone for XINPUT_BATTERY_INFORMATION { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] +pub const BATTERY_LEVEL_MEDIUM: BATTERY_LEVEL = 2u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub struct XINPUT_CAPABILITIES { - pub Type: u8, - pub SubType: u8, - pub Flags: u16, - pub Gamepad: XINPUT_GAMEPAD, - pub Vibration: XINPUT_VIBRATION, -} -impl ::core::marker::Copy for XINPUT_CAPABILITIES {} -impl ::core::clone::Clone for XINPUT_CAPABILITIES { - fn clone(&self) -> Self { - *self - } -} +pub const BATTERY_LEVEL_FULL: BATTERY_LEVEL = 3u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_CAPS_FFB_SUPPORTED: u32 = 1u32; +pub type BATTERY_TYPE = u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_CAPS_NO_NAVIGATION: u32 = 16u32; +pub const BATTERY_TYPE_DISCONNECTED: BATTERY_TYPE = 0u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_CAPS_PMD_SUPPORTED: u32 = 8u32; +pub const BATTERY_TYPE_WIRED: BATTERY_TYPE = 1u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_CAPS_VOICE_SUPPORTED: u32 = 4u32; +pub const BATTERY_TYPE_ALKALINE: BATTERY_TYPE = 2u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_CAPS_WIRELESS: u32 = 2u32; +pub const BATTERY_TYPE_NIMH: BATTERY_TYPE = 3u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DEVSUBTYPE_ARCADE_PAD: u32 = 19u32; +pub const BATTERY_TYPE_UNKNOWN: BATTERY_TYPE = 255u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DEVSUBTYPE_ARCADE_STICK: u32 = 3u32; +pub type XINPUT_CAPABILITIES_FLAGS = u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DEVSUBTYPE_DANCE_PAD: u32 = 5u32; +pub const XINPUT_CAPS_VOICE_SUPPORTED: XINPUT_CAPABILITIES_FLAGS = 4u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DEVSUBTYPE_DRUM_KIT: u32 = 8u32; +pub const XINPUT_CAPS_FFB_SUPPORTED: XINPUT_CAPABILITIES_FLAGS = 1u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DEVSUBTYPE_FLIGHT_STICK: u32 = 4u32; +pub const XINPUT_CAPS_WIRELESS: XINPUT_CAPABILITIES_FLAGS = 2u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DEVSUBTYPE_GAMEPAD: u32 = 1u32; +pub const XINPUT_CAPS_PMD_SUPPORTED: XINPUT_CAPABILITIES_FLAGS = 8u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DEVSUBTYPE_GUITAR: u32 = 6u32; +pub const XINPUT_CAPS_NO_NAVIGATION: XINPUT_CAPABILITIES_FLAGS = 16u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE: u32 = 7u32; +pub type XINPUT_DEVSUBTYPE = u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DEVSUBTYPE_GUITAR_BASS: u32 = 11u32; +pub const XINPUT_DEVSUBTYPE_GAMEPAD: XINPUT_DEVSUBTYPE = 1u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DEVSUBTYPE_UNKNOWN: u32 = 0u32; +pub const XINPUT_DEVSUBTYPE_UNKNOWN: XINPUT_DEVSUBTYPE = 0u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DEVSUBTYPE_WHEEL: u32 = 2u32; +pub const XINPUT_DEVSUBTYPE_WHEEL: XINPUT_DEVSUBTYPE = 2u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DEVTYPE_GAMEPAD: u32 = 1u32; +pub const XINPUT_DEVSUBTYPE_ARCADE_STICK: XINPUT_DEVSUBTYPE = 3u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DLL: &str = "xinput1_4.dll"; +pub const XINPUT_DEVSUBTYPE_FLIGHT_STICK: XINPUT_DEVSUBTYPE = 4u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DLL_A: &str = "xinput1_4.dll"; +pub const XINPUT_DEVSUBTYPE_DANCE_PAD: XINPUT_DEVSUBTYPE = 5u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_DLL_W: &str = "xinput1_4.dll"; +pub const XINPUT_DEVSUBTYPE_GUITAR: XINPUT_DEVSUBTYPE = 6u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_FLAG_GAMEPAD: u32 = 1u32; -#[repr(C)] +pub const XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE: XINPUT_DEVSUBTYPE = 7u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub struct XINPUT_GAMEPAD { - pub wButtons: u16, - pub bLeftTrigger: u8, - pub bRightTrigger: u8, - pub sThumbLX: i16, - pub sThumbLY: i16, - pub sThumbRX: i16, - pub sThumbRY: i16, -} -impl ::core::marker::Copy for XINPUT_GAMEPAD {} -impl ::core::clone::Clone for XINPUT_GAMEPAD { - fn clone(&self) -> Self { - *self - } -} +pub const XINPUT_DEVSUBTYPE_DRUM_KIT: XINPUT_DEVSUBTYPE = 8u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_A: u32 = 4096u32; +pub const XINPUT_DEVSUBTYPE_GUITAR_BASS: XINPUT_DEVSUBTYPE = 11u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_B: u32 = 8192u32; +pub const XINPUT_DEVSUBTYPE_ARCADE_PAD: XINPUT_DEVSUBTYPE = 19u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_BACK: u32 = 32u32; +pub type XINPUT_DEVTYPE = u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_DPAD_DOWN: u32 = 2u32; +pub const XINPUT_DEVTYPE_GAMEPAD: XINPUT_DEVTYPE = 1u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_DPAD_LEFT: u32 = 4u32; +pub type XINPUT_FLAG = u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_DPAD_RIGHT: u32 = 8u32; +pub const XINPUT_FLAG_ALL: XINPUT_FLAG = 0u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_DPAD_UP: u32 = 1u32; +pub const XINPUT_FLAG_GAMEPAD: XINPUT_FLAG = 1u32; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_LEFT_SHOULDER: u32 = 256u32; +pub type XINPUT_GAMEPAD_BUTTON_FLAGS = u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_LEFT_THUMB: u32 = 64u32; +pub const XINPUT_GAMEPAD_DPAD_UP: XINPUT_GAMEPAD_BUTTON_FLAGS = 1u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE: u32 = 7849u32; +pub const XINPUT_GAMEPAD_DPAD_DOWN: XINPUT_GAMEPAD_BUTTON_FLAGS = 2u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_RIGHT_SHOULDER: u32 = 512u32; +pub const XINPUT_GAMEPAD_DPAD_LEFT: XINPUT_GAMEPAD_BUTTON_FLAGS = 4u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_RIGHT_THUMB: u32 = 128u32; +pub const XINPUT_GAMEPAD_DPAD_RIGHT: XINPUT_GAMEPAD_BUTTON_FLAGS = 8u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE: u32 = 8689u32; +pub const XINPUT_GAMEPAD_START: XINPUT_GAMEPAD_BUTTON_FLAGS = 16u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_START: u32 = 16u32; +pub const XINPUT_GAMEPAD_BACK: XINPUT_GAMEPAD_BUTTON_FLAGS = 32u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_TRIGGER_THRESHOLD: u32 = 30u32; +pub const XINPUT_GAMEPAD_LEFT_THUMB: XINPUT_GAMEPAD_BUTTON_FLAGS = 64u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_X: u32 = 16384u32; +pub const XINPUT_GAMEPAD_RIGHT_THUMB: XINPUT_GAMEPAD_BUTTON_FLAGS = 128u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_GAMEPAD_Y: u32 = 32768u32; -#[repr(C)] +pub const XINPUT_GAMEPAD_LEFT_SHOULDER: XINPUT_GAMEPAD_BUTTON_FLAGS = 256u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub struct XINPUT_KEYSTROKE { - pub VirtualKey: XINPUT_VIRTUAL_KEY, - pub Unicode: u16, - pub Flags: u16, - pub UserIndex: u8, - pub HidCode: u8, -} -impl ::core::marker::Copy for XINPUT_KEYSTROKE {} -impl ::core::clone::Clone for XINPUT_KEYSTROKE { - fn clone(&self) -> Self { - *self - } -} +pub const XINPUT_GAMEPAD_RIGHT_SHOULDER: XINPUT_GAMEPAD_BUTTON_FLAGS = 512u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_KEYSTROKE_KEYDOWN: u32 = 1u32; +pub const XINPUT_GAMEPAD_A: XINPUT_GAMEPAD_BUTTON_FLAGS = 4096u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_KEYSTROKE_KEYUP: u32 = 2u32; +pub const XINPUT_GAMEPAD_B: XINPUT_GAMEPAD_BUTTON_FLAGS = 8192u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XINPUT_KEYSTROKE_REPEAT: u32 = 4u32; -#[repr(C)] +pub const XINPUT_GAMEPAD_X: XINPUT_GAMEPAD_BUTTON_FLAGS = 16384u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub struct XINPUT_STATE { - pub dwPacketNumber: u32, - pub Gamepad: XINPUT_GAMEPAD, -} -impl ::core::marker::Copy for XINPUT_STATE {} -impl ::core::clone::Clone for XINPUT_STATE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] +pub const XINPUT_GAMEPAD_Y: XINPUT_GAMEPAD_BUTTON_FLAGS = 32768u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub struct XINPUT_VIBRATION { - pub wLeftMotorSpeed: u16, - pub wRightMotorSpeed: u16, -} -impl ::core::marker::Copy for XINPUT_VIBRATION {} -impl ::core::clone::Clone for XINPUT_VIBRATION { - fn clone(&self) -> Self { - *self - } -} +pub const XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE: XINPUT_GAMEPAD_BUTTON_FLAGS = 7849u16; +#[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] +pub const XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE: XINPUT_GAMEPAD_BUTTON_FLAGS = 8689u16; +#[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] +pub const XINPUT_GAMEPAD_TRIGGER_THRESHOLD: XINPUT_GAMEPAD_BUTTON_FLAGS = 30u16; +#[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] +pub type XINPUT_KEYSTROKE_FLAGS = u16; +#[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] +pub const XINPUT_KEYSTROKE_KEYDOWN: XINPUT_KEYSTROKE_FLAGS = 1u16; +#[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] +pub const XINPUT_KEYSTROKE_KEYUP: XINPUT_KEYSTROKE_FLAGS = 2u16; +#[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] +pub const XINPUT_KEYSTROKE_REPEAT: XINPUT_KEYSTROKE_FLAGS = 4u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] pub type XINPUT_VIRTUAL_KEY = u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] @@ -269,7 +210,86 @@ pub const VK_PAD_RTHUMB_UPRIGHT: XINPUT_VIRTUAL_KEY = 22581u16; pub const VK_PAD_RTHUMB_DOWNRIGHT: XINPUT_VIRTUAL_KEY = 22582u16; #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] pub const VK_PAD_RTHUMB_DOWNLEFT: XINPUT_VIRTUAL_KEY = 22583u16; +#[repr(C)] #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XUSER_INDEX_ANY: u32 = 255u32; +pub struct XINPUT_BATTERY_INFORMATION { + pub BatteryType: BATTERY_TYPE, + pub BatteryLevel: BATTERY_LEVEL, +} +impl ::core::marker::Copy for XINPUT_BATTERY_INFORMATION {} +impl ::core::clone::Clone for XINPUT_BATTERY_INFORMATION { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] -pub const XUSER_MAX_COUNT: u32 = 4u32; +pub struct XINPUT_CAPABILITIES { + pub Type: XINPUT_DEVTYPE, + pub SubType: XINPUT_DEVSUBTYPE, + pub Flags: XINPUT_CAPABILITIES_FLAGS, + pub Gamepad: XINPUT_GAMEPAD, + pub Vibration: XINPUT_VIBRATION, +} +impl ::core::marker::Copy for XINPUT_CAPABILITIES {} +impl ::core::clone::Clone for XINPUT_CAPABILITIES { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] +pub struct XINPUT_GAMEPAD { + pub wButtons: XINPUT_GAMEPAD_BUTTON_FLAGS, + pub bLeftTrigger: u8, + pub bRightTrigger: u8, + pub sThumbLX: i16, + pub sThumbLY: i16, + pub sThumbRX: i16, + pub sThumbRY: i16, +} +impl ::core::marker::Copy for XINPUT_GAMEPAD {} +impl ::core::clone::Clone for XINPUT_GAMEPAD { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] +pub struct XINPUT_KEYSTROKE { + pub VirtualKey: XINPUT_VIRTUAL_KEY, + pub Unicode: u16, + pub Flags: XINPUT_KEYSTROKE_FLAGS, + pub UserIndex: u8, + pub HidCode: u8, +} +impl ::core::marker::Copy for XINPUT_KEYSTROKE {} +impl ::core::clone::Clone for XINPUT_KEYSTROKE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] +pub struct XINPUT_STATE { + pub dwPacketNumber: u32, + pub Gamepad: XINPUT_GAMEPAD, +} +impl ::core::marker::Copy for XINPUT_STATE {} +impl ::core::clone::Clone for XINPUT_STATE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_UI_Input_XboxController\"`*"] +pub struct XINPUT_VIBRATION { + pub wLeftMotorSpeed: u16, + pub wRightMotorSpeed: u16, +} +impl ::core::marker::Copy for XINPUT_VIBRATION {} +impl ::core::clone::Clone for XINPUT_VIBRATION { + fn clone(&self) -> Self { + *self + } +} |