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+#[cfg(all(test, not(any(target_os = "emscripten", target_env = "sgx"))))]
+mod tests;
+
+use crate::fmt;
+use crate::io::{self, ErrorKind};
+use crate::net::{Ipv4Addr, Ipv6Addr, SocketAddr, ToSocketAddrs};
+use crate::sys_common::net as net_imp;
+use crate::sys_common::{AsInner, FromInner, IntoInner};
+use crate::time::Duration;
+
+/// A UDP socket.
+///
+/// After creating a `UdpSocket` by [`bind`]ing it to a socket address, data can be
+/// [sent to] and [received from] any other socket address.
+///
+/// Although UDP is a connectionless protocol, this implementation provides an interface
+/// to set an address where data should be sent and received from. After setting a remote
+/// address with [`connect`], data can be sent to and received from that address with
+/// [`send`] and [`recv`].
+///
+/// As stated in the User Datagram Protocol's specification in [IETF RFC 768], UDP is
+/// an unordered, unreliable protocol; refer to [`TcpListener`] and [`TcpStream`] for TCP
+/// primitives.
+///
+/// [`bind`]: UdpSocket::bind
+/// [`connect`]: UdpSocket::connect
+/// [IETF RFC 768]: https://tools.ietf.org/html/rfc768
+/// [`recv`]: UdpSocket::recv
+/// [received from]: UdpSocket::recv_from
+/// [`send`]: UdpSocket::send
+/// [sent to]: UdpSocket::send_to
+/// [`TcpListener`]: crate::net::TcpListener
+/// [`TcpStream`]: crate::net::TcpStream
+///
+/// # Examples
+///
+/// ```no_run
+/// use std::net::UdpSocket;
+///
+/// fn main() -> std::io::Result<()> {
+/// {
+/// let socket = UdpSocket::bind("127.0.0.1:34254")?;
+///
+/// // Receives a single datagram message on the socket. If `buf` is too small to hold
+/// // the message, it will be cut off.
+/// let mut buf = [0; 10];
+/// let (amt, src) = socket.recv_from(&mut buf)?;
+///
+/// // Redeclare `buf` as slice of the received data and send reverse data back to origin.
+/// let buf = &mut buf[..amt];
+/// buf.reverse();
+/// socket.send_to(buf, &src)?;
+/// } // the socket is closed here
+/// Ok(())
+/// }
+/// ```
+#[stable(feature = "rust1", since = "1.0.0")]
+pub struct UdpSocket(net_imp::UdpSocket);
+
+impl UdpSocket {
+ /// Creates a UDP socket from the given address.
+ ///
+ /// The address type can be any implementor of [`ToSocketAddrs`] trait. See
+ /// its documentation for concrete examples.
+ ///
+ /// If `addr` yields multiple addresses, `bind` will be attempted with
+ /// each of the addresses until one succeeds and returns the socket. If none
+ /// of the addresses succeed in creating a socket, the error returned from
+ /// the last attempt (the last address) is returned.
+ ///
+ /// # Examples
+ ///
+ /// Creates a UDP socket bound to `127.0.0.1:3400`:
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:3400").expect("couldn't bind to address");
+ /// ```
+ ///
+ /// Creates a UDP socket bound to `127.0.0.1:3400`. If the socket cannot be
+ /// bound to that address, create a UDP socket bound to `127.0.0.1:3401`:
+ ///
+ /// ```no_run
+ /// use std::net::{SocketAddr, UdpSocket};
+ ///
+ /// let addrs = [
+ /// SocketAddr::from(([127, 0, 0, 1], 3400)),
+ /// SocketAddr::from(([127, 0, 0, 1], 3401)),
+ /// ];
+ /// let socket = UdpSocket::bind(&addrs[..]).expect("couldn't bind to address");
+ /// ```
+ #[stable(feature = "rust1", since = "1.0.0")]
+ pub fn bind<A: ToSocketAddrs>(addr: A) -> io::Result<UdpSocket> {
+ super::each_addr(addr, net_imp::UdpSocket::bind).map(UdpSocket)
+ }
+
+ /// Receives a single datagram message on the socket. On success, returns the number
+ /// of bytes read and the origin.
+ ///
+ /// The function must be called with valid byte array `buf` of sufficient size to
+ /// hold the message bytes. If a message is too long to fit in the supplied buffer,
+ /// excess bytes may be discarded.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// let mut buf = [0; 10];
+ /// let (number_of_bytes, src_addr) = socket.recv_from(&mut buf)
+ /// .expect("Didn't receive data");
+ /// let filled_buf = &mut buf[..number_of_bytes];
+ /// ```
+ #[stable(feature = "rust1", since = "1.0.0")]
+ pub fn recv_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
+ self.0.recv_from(buf)
+ }
+
+ /// Receives a single datagram message on the socket, without removing it from the
+ /// queue. On success, returns the number of bytes read and the origin.
+ ///
+ /// The function must be called with valid byte array `buf` of sufficient size to
+ /// hold the message bytes. If a message is too long to fit in the supplied buffer,
+ /// excess bytes may be discarded.
+ ///
+ /// Successive calls return the same data. This is accomplished by passing
+ /// `MSG_PEEK` as a flag to the underlying `recvfrom` system call.
+ ///
+ /// Do not use this function to implement busy waiting, instead use `libc::poll` to
+ /// synchronize IO events on one or more sockets.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// let mut buf = [0; 10];
+ /// let (number_of_bytes, src_addr) = socket.peek_from(&mut buf)
+ /// .expect("Didn't receive data");
+ /// let filled_buf = &mut buf[..number_of_bytes];
+ /// ```
+ #[stable(feature = "peek", since = "1.18.0")]
+ pub fn peek_from(&self, buf: &mut [u8]) -> io::Result<(usize, SocketAddr)> {
+ self.0.peek_from(buf)
+ }
+
+ /// Sends data on the socket to the given address. On success, returns the
+ /// number of bytes written.
+ ///
+ /// Address type can be any implementor of [`ToSocketAddrs`] trait. See its
+ /// documentation for concrete examples.
+ ///
+ /// It is possible for `addr` to yield multiple addresses, but `send_to`
+ /// will only send data to the first address yielded by `addr`.
+ ///
+ /// This will return an error when the IP version of the local socket
+ /// does not match that returned from [`ToSocketAddrs`].
+ ///
+ /// See [Issue #34202] for more details.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.send_to(&[0; 10], "127.0.0.1:4242").expect("couldn't send data");
+ /// ```
+ ///
+ /// [Issue #34202]: https://github.com/rust-lang/rust/issues/34202
+ #[stable(feature = "rust1", since = "1.0.0")]
+ pub fn send_to<A: ToSocketAddrs>(&self, buf: &[u8], addr: A) -> io::Result<usize> {
+ match addr.to_socket_addrs()?.next() {
+ Some(addr) => self.0.send_to(buf, &addr),
+ None => {
+ Err(io::const_io_error!(ErrorKind::InvalidInput, "no addresses to send data to"))
+ }
+ }
+ }
+
+ /// Returns the socket address of the remote peer this socket was connected to.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4, UdpSocket};
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.connect("192.168.0.1:41203").expect("couldn't connect to address");
+ /// assert_eq!(socket.peer_addr().unwrap(),
+ /// SocketAddr::V4(SocketAddrV4::new(Ipv4Addr::new(192, 168, 0, 1), 41203)));
+ /// ```
+ ///
+ /// If the socket isn't connected, it will return a [`NotConnected`] error.
+ ///
+ /// [`NotConnected`]: io::ErrorKind::NotConnected
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// assert_eq!(socket.peer_addr().unwrap_err().kind(),
+ /// std::io::ErrorKind::NotConnected);
+ /// ```
+ #[stable(feature = "udp_peer_addr", since = "1.40.0")]
+ pub fn peer_addr(&self) -> io::Result<SocketAddr> {
+ self.0.peer_addr()
+ }
+
+ /// Returns the socket address that this socket was created from.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::{Ipv4Addr, SocketAddr, SocketAddrV4, UdpSocket};
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// assert_eq!(socket.local_addr().unwrap(),
+ /// SocketAddr::V4(SocketAddrV4::new(Ipv4Addr::new(127, 0, 0, 1), 34254)));
+ /// ```
+ #[stable(feature = "rust1", since = "1.0.0")]
+ pub fn local_addr(&self) -> io::Result<SocketAddr> {
+ self.0.socket_addr()
+ }
+
+ /// Creates a new independently owned handle to the underlying socket.
+ ///
+ /// The returned `UdpSocket` is a reference to the same socket that this
+ /// object references. Both handles will read and write the same port, and
+ /// options set on one socket will be propagated to the other.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// let socket_clone = socket.try_clone().expect("couldn't clone the socket");
+ /// ```
+ #[stable(feature = "rust1", since = "1.0.0")]
+ pub fn try_clone(&self) -> io::Result<UdpSocket> {
+ self.0.duplicate().map(UdpSocket)
+ }
+
+ /// Sets the read timeout to the timeout specified.
+ ///
+ /// If the value specified is [`None`], then [`read`] calls will block
+ /// indefinitely. An [`Err`] is returned if the zero [`Duration`] is
+ /// passed to this method.
+ ///
+ /// # Platform-specific behavior
+ ///
+ /// Platforms may return a different error code whenever a read times out as
+ /// a result of setting this option. For example Unix typically returns an
+ /// error of the kind [`WouldBlock`], but Windows may return [`TimedOut`].
+ ///
+ /// [`read`]: io::Read::read
+ /// [`WouldBlock`]: io::ErrorKind::WouldBlock
+ /// [`TimedOut`]: io::ErrorKind::TimedOut
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_read_timeout(None).expect("set_read_timeout call failed");
+ /// ```
+ ///
+ /// An [`Err`] is returned if the zero [`Duration`] is passed to this
+ /// method:
+ ///
+ /// ```no_run
+ /// use std::io;
+ /// use std::net::UdpSocket;
+ /// use std::time::Duration;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").unwrap();
+ /// let result = socket.set_read_timeout(Some(Duration::new(0, 0)));
+ /// let err = result.unwrap_err();
+ /// assert_eq!(err.kind(), io::ErrorKind::InvalidInput)
+ /// ```
+ #[stable(feature = "socket_timeout", since = "1.4.0")]
+ pub fn set_read_timeout(&self, dur: Option<Duration>) -> io::Result<()> {
+ self.0.set_read_timeout(dur)
+ }
+
+ /// Sets the write timeout to the timeout specified.
+ ///
+ /// If the value specified is [`None`], then [`write`] calls will block
+ /// indefinitely. An [`Err`] is returned if the zero [`Duration`] is
+ /// passed to this method.
+ ///
+ /// # Platform-specific behavior
+ ///
+ /// Platforms may return a different error code whenever a write times out
+ /// as a result of setting this option. For example Unix typically returns
+ /// an error of the kind [`WouldBlock`], but Windows may return [`TimedOut`].
+ ///
+ /// [`write`]: io::Write::write
+ /// [`WouldBlock`]: io::ErrorKind::WouldBlock
+ /// [`TimedOut`]: io::ErrorKind::TimedOut
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_write_timeout(None).expect("set_write_timeout call failed");
+ /// ```
+ ///
+ /// An [`Err`] is returned if the zero [`Duration`] is passed to this
+ /// method:
+ ///
+ /// ```no_run
+ /// use std::io;
+ /// use std::net::UdpSocket;
+ /// use std::time::Duration;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").unwrap();
+ /// let result = socket.set_write_timeout(Some(Duration::new(0, 0)));
+ /// let err = result.unwrap_err();
+ /// assert_eq!(err.kind(), io::ErrorKind::InvalidInput)
+ /// ```
+ #[stable(feature = "socket_timeout", since = "1.4.0")]
+ pub fn set_write_timeout(&self, dur: Option<Duration>) -> io::Result<()> {
+ self.0.set_write_timeout(dur)
+ }
+
+ /// Returns the read timeout of this socket.
+ ///
+ /// If the timeout is [`None`], then [`read`] calls will block indefinitely.
+ ///
+ /// [`read`]: io::Read::read
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_read_timeout(None).expect("set_read_timeout call failed");
+ /// assert_eq!(socket.read_timeout().unwrap(), None);
+ /// ```
+ #[stable(feature = "socket_timeout", since = "1.4.0")]
+ pub fn read_timeout(&self) -> io::Result<Option<Duration>> {
+ self.0.read_timeout()
+ }
+
+ /// Returns the write timeout of this socket.
+ ///
+ /// If the timeout is [`None`], then [`write`] calls will block indefinitely.
+ ///
+ /// [`write`]: io::Write::write
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_write_timeout(None).expect("set_write_timeout call failed");
+ /// assert_eq!(socket.write_timeout().unwrap(), None);
+ /// ```
+ #[stable(feature = "socket_timeout", since = "1.4.0")]
+ pub fn write_timeout(&self) -> io::Result<Option<Duration>> {
+ self.0.write_timeout()
+ }
+
+ /// Sets the value of the `SO_BROADCAST` option for this socket.
+ ///
+ /// When enabled, this socket is allowed to send packets to a broadcast
+ /// address.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_broadcast(false).expect("set_broadcast call failed");
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn set_broadcast(&self, broadcast: bool) -> io::Result<()> {
+ self.0.set_broadcast(broadcast)
+ }
+
+ /// Gets the value of the `SO_BROADCAST` option for this socket.
+ ///
+ /// For more information about this option, see [`UdpSocket::set_broadcast`].
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_broadcast(false).expect("set_broadcast call failed");
+ /// assert_eq!(socket.broadcast().unwrap(), false);
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn broadcast(&self) -> io::Result<bool> {
+ self.0.broadcast()
+ }
+
+ /// Sets the value of the `IP_MULTICAST_LOOP` option for this socket.
+ ///
+ /// If enabled, multicast packets will be looped back to the local socket.
+ /// Note that this might not have any effect on IPv6 sockets.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_multicast_loop_v4(false).expect("set_multicast_loop_v4 call failed");
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn set_multicast_loop_v4(&self, multicast_loop_v4: bool) -> io::Result<()> {
+ self.0.set_multicast_loop_v4(multicast_loop_v4)
+ }
+
+ /// Gets the value of the `IP_MULTICAST_LOOP` option for this socket.
+ ///
+ /// For more information about this option, see [`UdpSocket::set_multicast_loop_v4`].
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_multicast_loop_v4(false).expect("set_multicast_loop_v4 call failed");
+ /// assert_eq!(socket.multicast_loop_v4().unwrap(), false);
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn multicast_loop_v4(&self) -> io::Result<bool> {
+ self.0.multicast_loop_v4()
+ }
+
+ /// Sets the value of the `IP_MULTICAST_TTL` option for this socket.
+ ///
+ /// Indicates the time-to-live value of outgoing multicast packets for
+ /// this socket. The default value is 1 which means that multicast packets
+ /// don't leave the local network unless explicitly requested.
+ ///
+ /// Note that this might not have any effect on IPv6 sockets.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_multicast_ttl_v4(42).expect("set_multicast_ttl_v4 call failed");
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn set_multicast_ttl_v4(&self, multicast_ttl_v4: u32) -> io::Result<()> {
+ self.0.set_multicast_ttl_v4(multicast_ttl_v4)
+ }
+
+ /// Gets the value of the `IP_MULTICAST_TTL` option for this socket.
+ ///
+ /// For more information about this option, see [`UdpSocket::set_multicast_ttl_v4`].
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_multicast_ttl_v4(42).expect("set_multicast_ttl_v4 call failed");
+ /// assert_eq!(socket.multicast_ttl_v4().unwrap(), 42);
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn multicast_ttl_v4(&self) -> io::Result<u32> {
+ self.0.multicast_ttl_v4()
+ }
+
+ /// Sets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
+ ///
+ /// Controls whether this socket sees the multicast packets it sends itself.
+ /// Note that this might not have any affect on IPv4 sockets.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_multicast_loop_v6(false).expect("set_multicast_loop_v6 call failed");
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn set_multicast_loop_v6(&self, multicast_loop_v6: bool) -> io::Result<()> {
+ self.0.set_multicast_loop_v6(multicast_loop_v6)
+ }
+
+ /// Gets the value of the `IPV6_MULTICAST_LOOP` option for this socket.
+ ///
+ /// For more information about this option, see [`UdpSocket::set_multicast_loop_v6`].
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_multicast_loop_v6(false).expect("set_multicast_loop_v6 call failed");
+ /// assert_eq!(socket.multicast_loop_v6().unwrap(), false);
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn multicast_loop_v6(&self) -> io::Result<bool> {
+ self.0.multicast_loop_v6()
+ }
+
+ /// Sets the value for the `IP_TTL` option on this socket.
+ ///
+ /// This value sets the time-to-live field that is used in every packet sent
+ /// from this socket.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_ttl(42).expect("set_ttl call failed");
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn set_ttl(&self, ttl: u32) -> io::Result<()> {
+ self.0.set_ttl(ttl)
+ }
+
+ /// Gets the value of the `IP_TTL` option for this socket.
+ ///
+ /// For more information about this option, see [`UdpSocket::set_ttl`].
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.set_ttl(42).expect("set_ttl call failed");
+ /// assert_eq!(socket.ttl().unwrap(), 42);
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn ttl(&self) -> io::Result<u32> {
+ self.0.ttl()
+ }
+
+ /// Executes an operation of the `IP_ADD_MEMBERSHIP` type.
+ ///
+ /// This function specifies a new multicast group for this socket to join.
+ /// The address must be a valid multicast address, and `interface` is the
+ /// address of the local interface with which the system should join the
+ /// multicast group. If it's equal to `INADDR_ANY` then an appropriate
+ /// interface is chosen by the system.
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn join_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> {
+ self.0.join_multicast_v4(multiaddr, interface)
+ }
+
+ /// Executes an operation of the `IPV6_ADD_MEMBERSHIP` type.
+ ///
+ /// This function specifies a new multicast group for this socket to join.
+ /// The address must be a valid multicast address, and `interface` is the
+ /// index of the interface to join/leave (or 0 to indicate any interface).
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn join_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> {
+ self.0.join_multicast_v6(multiaddr, interface)
+ }
+
+ /// Executes an operation of the `IP_DROP_MEMBERSHIP` type.
+ ///
+ /// For more information about this option, see [`UdpSocket::join_multicast_v4`].
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn leave_multicast_v4(&self, multiaddr: &Ipv4Addr, interface: &Ipv4Addr) -> io::Result<()> {
+ self.0.leave_multicast_v4(multiaddr, interface)
+ }
+
+ /// Executes an operation of the `IPV6_DROP_MEMBERSHIP` type.
+ ///
+ /// For more information about this option, see [`UdpSocket::join_multicast_v6`].
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn leave_multicast_v6(&self, multiaddr: &Ipv6Addr, interface: u32) -> io::Result<()> {
+ self.0.leave_multicast_v6(multiaddr, interface)
+ }
+
+ /// Gets the value of the `SO_ERROR` option on this socket.
+ ///
+ /// This will retrieve the stored error in the underlying socket, clearing
+ /// the field in the process. This can be useful for checking errors between
+ /// calls.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// match socket.take_error() {
+ /// Ok(Some(error)) => println!("UdpSocket error: {error:?}"),
+ /// Ok(None) => println!("No error"),
+ /// Err(error) => println!("UdpSocket.take_error failed: {error:?}"),
+ /// }
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn take_error(&self) -> io::Result<Option<io::Error>> {
+ self.0.take_error()
+ }
+
+ /// Connects this UDP socket to a remote address, allowing the `send` and
+ /// `recv` syscalls to be used to send data and also applies filters to only
+ /// receive data from the specified address.
+ ///
+ /// If `addr` yields multiple addresses, `connect` will be attempted with
+ /// each of the addresses until the underlying OS function returns no
+ /// error. Note that usually, a successful `connect` call does not specify
+ /// that there is a remote server listening on the port, rather, such an
+ /// error would only be detected after the first send. If the OS returns an
+ /// error for each of the specified addresses, the error returned from the
+ /// last connection attempt (the last address) is returned.
+ ///
+ /// # Examples
+ ///
+ /// Creates a UDP socket bound to `127.0.0.1:3400` and connect the socket to
+ /// `127.0.0.1:8080`:
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:3400").expect("couldn't bind to address");
+ /// socket.connect("127.0.0.1:8080").expect("connect function failed");
+ /// ```
+ ///
+ /// Unlike in the TCP case, passing an array of addresses to the `connect`
+ /// function of a UDP socket is not a useful thing to do: The OS will be
+ /// unable to determine whether something is listening on the remote
+ /// address without the application sending data.
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn connect<A: ToSocketAddrs>(&self, addr: A) -> io::Result<()> {
+ super::each_addr(addr, |addr| self.0.connect(addr))
+ }
+
+ /// Sends data on the socket to the remote address to which it is connected.
+ ///
+ /// [`UdpSocket::connect`] will connect this socket to a remote address. This
+ /// method will fail if the socket is not connected.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.connect("127.0.0.1:8080").expect("connect function failed");
+ /// socket.send(&[0, 1, 2]).expect("couldn't send message");
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn send(&self, buf: &[u8]) -> io::Result<usize> {
+ self.0.send(buf)
+ }
+
+ /// Receives a single datagram message on the socket from the remote address to
+ /// which it is connected. On success, returns the number of bytes read.
+ ///
+ /// The function must be called with valid byte array `buf` of sufficient size to
+ /// hold the message bytes. If a message is too long to fit in the supplied buffer,
+ /// excess bytes may be discarded.
+ ///
+ /// [`UdpSocket::connect`] will connect this socket to a remote address. This
+ /// method will fail if the socket is not connected.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.connect("127.0.0.1:8080").expect("connect function failed");
+ /// let mut buf = [0; 10];
+ /// match socket.recv(&mut buf) {
+ /// Ok(received) => println!("received {received} bytes {:?}", &buf[..received]),
+ /// Err(e) => println!("recv function failed: {e:?}"),
+ /// }
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn recv(&self, buf: &mut [u8]) -> io::Result<usize> {
+ self.0.recv(buf)
+ }
+
+ /// Receives single datagram on the socket from the remote address to which it is
+ /// connected, without removing the message from input queue. On success, returns
+ /// the number of bytes peeked.
+ ///
+ /// The function must be called with valid byte array `buf` of sufficient size to
+ /// hold the message bytes. If a message is too long to fit in the supplied buffer,
+ /// excess bytes may be discarded.
+ ///
+ /// Successive calls return the same data. This is accomplished by passing
+ /// `MSG_PEEK` as a flag to the underlying `recv` system call.
+ ///
+ /// Do not use this function to implement busy waiting, instead use `libc::poll` to
+ /// synchronize IO events on one or more sockets.
+ ///
+ /// [`UdpSocket::connect`] will connect this socket to a remote address. This
+ /// method will fail if the socket is not connected.
+ ///
+ /// # Errors
+ ///
+ /// This method will fail if the socket is not connected. The `connect` method
+ /// will connect this socket to a remote address.
+ ///
+ /// # Examples
+ ///
+ /// ```no_run
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:34254").expect("couldn't bind to address");
+ /// socket.connect("127.0.0.1:8080").expect("connect function failed");
+ /// let mut buf = [0; 10];
+ /// match socket.peek(&mut buf) {
+ /// Ok(received) => println!("received {received} bytes"),
+ /// Err(e) => println!("peek function failed: {e:?}"),
+ /// }
+ /// ```
+ #[stable(feature = "peek", since = "1.18.0")]
+ pub fn peek(&self, buf: &mut [u8]) -> io::Result<usize> {
+ self.0.peek(buf)
+ }
+
+ /// Moves this UDP socket into or out of nonblocking mode.
+ ///
+ /// This will result in `recv`, `recv_from`, `send`, and `send_to`
+ /// operations becoming nonblocking, i.e., immediately returning from their
+ /// calls. If the IO operation is successful, `Ok` is returned and no
+ /// further action is required. If the IO operation could not be completed
+ /// and needs to be retried, an error with kind
+ /// [`io::ErrorKind::WouldBlock`] is returned.
+ ///
+ /// On Unix platforms, calling this method corresponds to calling `fcntl`
+ /// `FIONBIO`. On Windows calling this method corresponds to calling
+ /// `ioctlsocket` `FIONBIO`.
+ ///
+ /// # Examples
+ ///
+ /// Creates a UDP socket bound to `127.0.0.1:7878` and read bytes in
+ /// nonblocking mode:
+ ///
+ /// ```no_run
+ /// use std::io;
+ /// use std::net::UdpSocket;
+ ///
+ /// let socket = UdpSocket::bind("127.0.0.1:7878").unwrap();
+ /// socket.set_nonblocking(true).unwrap();
+ ///
+ /// # fn wait_for_fd() { unimplemented!() }
+ /// let mut buf = [0; 10];
+ /// let (num_bytes_read, _) = loop {
+ /// match socket.recv_from(&mut buf) {
+ /// Ok(n) => break n,
+ /// Err(ref e) if e.kind() == io::ErrorKind::WouldBlock => {
+ /// // wait until network socket is ready, typically implemented
+ /// // via platform-specific APIs such as epoll or IOCP
+ /// wait_for_fd();
+ /// }
+ /// Err(e) => panic!("encountered IO error: {e}"),
+ /// }
+ /// };
+ /// println!("bytes: {:?}", &buf[..num_bytes_read]);
+ /// ```
+ #[stable(feature = "net2_mutators", since = "1.9.0")]
+ pub fn set_nonblocking(&self, nonblocking: bool) -> io::Result<()> {
+ self.0.set_nonblocking(nonblocking)
+ }
+}
+
+// In addition to the `impl`s here, `UdpSocket` also has `impl`s for
+// `AsFd`/`From<OwnedFd>`/`Into<OwnedFd>` and
+// `AsRawFd`/`IntoRawFd`/`FromRawFd`, on Unix and WASI, and
+// `AsSocket`/`From<OwnedSocket>`/`Into<OwnedSocket>` and
+// `AsRawSocket`/`IntoRawSocket`/`FromRawSocket` on Windows.
+
+impl AsInner<net_imp::UdpSocket> for UdpSocket {
+ fn as_inner(&self) -> &net_imp::UdpSocket {
+ &self.0
+ }
+}
+
+impl FromInner<net_imp::UdpSocket> for UdpSocket {
+ fn from_inner(inner: net_imp::UdpSocket) -> UdpSocket {
+ UdpSocket(inner)
+ }
+}
+
+impl IntoInner<net_imp::UdpSocket> for UdpSocket {
+ fn into_inner(self) -> net_imp::UdpSocket {
+ self.0
+ }
+}
+
+#[stable(feature = "rust1", since = "1.0.0")]
+impl fmt::Debug for UdpSocket {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ self.0.fmt(f)
+ }
+}