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-rw-r--r--library/std/src/sys_common/thread_parker/wait_flag.rs102
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diff --git a/library/std/src/sys_common/thread_parker/wait_flag.rs b/library/std/src/sys_common/thread_parker/wait_flag.rs
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+//! A wait-flag-based thread parker.
+//!
+//! Some operating systems provide low-level parking primitives like wait counts,
+//! event flags or semaphores which are not susceptible to race conditions (meaning
+//! the wakeup can occur before the wait operation). To implement the `std` thread
+//! parker on top of these primitives, we only have to ensure that parking is fast
+//! when the thread token is available, the atomic ordering guarantees are maintained
+//! and spurious wakeups are minimized.
+//!
+//! To achieve this, this parker uses an atomic variable with three states: `EMPTY`,
+//! `PARKED` and `NOTIFIED`:
+//! * `EMPTY` means the token has not been made available, but the thread is not
+//! currently waiting on it.
+//! * `PARKED` means the token is not available and the thread is parked.
+//! * `NOTIFIED` means the token is available.
+//!
+//! `park` and `park_timeout` change the state from `EMPTY` to `PARKED` and from
+//! `NOTIFIED` to `EMPTY`. If the state was `NOTIFIED`, the thread was unparked and
+//! execution can continue without calling into the OS. If the state was `EMPTY`,
+//! the token is not available and the thread waits on the primitive (here called
+//! "wait flag").
+//!
+//! `unpark` changes the state to `NOTIFIED`. If the state was `PARKED`, the thread
+//! is or will be sleeping on the wait flag, so we raise it.
+
+use crate::pin::Pin;
+use crate::sync::atomic::AtomicI8;
+use crate::sync::atomic::Ordering::{Acquire, Relaxed, Release};
+use crate::sys::wait_flag::WaitFlag;
+use crate::time::Duration;
+
+const EMPTY: i8 = 0;
+const PARKED: i8 = -1;
+const NOTIFIED: i8 = 1;
+
+pub struct Parker {
+ state: AtomicI8,
+ wait_flag: WaitFlag,
+}
+
+impl Parker {
+ /// Construct a parker for the current thread. The UNIX parker
+ /// implementation requires this to happen in-place.
+ pub unsafe fn new(parker: *mut Parker) {
+ parker.write(Parker { state: AtomicI8::new(EMPTY), wait_flag: WaitFlag::new() })
+ }
+
+ // This implementation doesn't require `unsafe` and `Pin`, but other implementations do.
+ pub unsafe fn park(self: Pin<&Self>) {
+ match self.state.fetch_sub(1, Acquire) {
+ // NOTIFIED => EMPTY
+ NOTIFIED => return,
+ // EMPTY => PARKED
+ EMPTY => (),
+ _ => panic!("inconsistent park state"),
+ }
+
+ // Avoid waking up from spurious wakeups (these are quite likely, see below).
+ loop {
+ self.wait_flag.wait();
+
+ match self.state.compare_exchange(NOTIFIED, EMPTY, Acquire, Relaxed) {
+ Ok(_) => return,
+ Err(PARKED) => (),
+ Err(_) => panic!("inconsistent park state"),
+ }
+ }
+ }
+
+ // This implementation doesn't require `unsafe` and `Pin`, but other implementations do.
+ pub unsafe fn park_timeout(self: Pin<&Self>, dur: Duration) {
+ match self.state.fetch_sub(1, Acquire) {
+ NOTIFIED => return,
+ EMPTY => (),
+ _ => panic!("inconsistent park state"),
+ }
+
+ self.wait_flag.wait_timeout(dur);
+
+ // Either a wakeup or a timeout occurred. Wakeups may be spurious, as there can be
+ // a race condition when `unpark` is performed between receiving the timeout and
+ // resetting the state, resulting in the eventflag being set unnecessarily. `park`
+ // is protected against this by looping until the token is actually given, but
+ // here we cannot easily tell.
+
+ // Use `swap` to provide acquire ordering.
+ match self.state.swap(EMPTY, Acquire) {
+ NOTIFIED => (),
+ PARKED => (),
+ _ => panic!("inconsistent park state"),
+ }
+ }
+
+ // This implementation doesn't require `Pin`, but other implementations do.
+ pub fn unpark(self: Pin<&Self>) {
+ let state = self.state.swap(NOTIFIED, Release);
+
+ if state == PARKED {
+ self.wait_flag.raise();
+ }
+ }
+}