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diff --git a/src/bootstrap/README.md b/src/bootstrap/README.md index 8dce9e79e..71eee8968 100644 --- a/src/bootstrap/README.md +++ b/src/bootstrap/README.md @@ -4,105 +4,31 @@ This is an in-progress README which is targeted at helping to explain how Rust is bootstrapped and in general, some of the technical details of the build system. -## Using rustbuild +Note that this README only covers internal information, not how to use the tool. +Please check [bootstrapping dev guide][bootstrapping-dev-guide] for further information. -The rustbuild build system has a primary entry point, a top level `x.py` script: +[bootstrapping-dev-guide]: https://rustc-dev-guide.rust-lang.org/building/bootstrapping.html -```sh -$ python ./x.py build -``` - -Note that if you're on Unix, you should be able to execute the script directly: - -```sh -$ ./x.py build -``` - -The script accepts commands, flags, and arguments to determine what to do: - -* `build` - a general purpose command for compiling code. Alone, `build` will - bootstrap the entire compiler, and otherwise, arguments passed indicate what to - build. For example: - - ``` - # build the whole compiler - ./x.py build --stage 2 - - # build the stage1 compiler - ./x.py build - - # build stage0 libstd - ./x.py build --stage 0 library/std - - # build a particular crate in stage0 - ./x.py build --stage 0 library/test - ``` - - If files that would normally be rebuilt from stage 0 are dirty, the rebuild can be - overridden using `--keep-stage 0`. Using `--keep-stage n` will skip all steps - that belong to stage n or earlier: - - ``` - # build stage 1, keeping old build products for stage 0 - ./x.py build --keep-stage 0 - ``` - -* `test` - a command for executing unit tests. Like the `build` command, this - will execute the entire test suite by default, and otherwise, it can be used to - select which test suite is run: - - ``` - # run all unit tests - ./x.py test - - # execute tool tests - ./x.py test tidy - - # execute the UI test suite - ./x.py test tests/ui - - # execute only some tests in the UI test suite - ./x.py test tests/ui --test-args substring-of-test-name - - # execute tests in the standard library in stage0 - ./x.py test --stage 0 library/std - - # execute tests in the core and standard library in stage0, - # without running doc tests (thus avoid depending on building the compiler) - ./x.py test --stage 0 --no-doc library/core library/std +## Introduction - # execute all doc tests - ./x.py test src/doc - ``` +The build system defers most of the complicated logic managing invocations +of rustc and rustdoc to Cargo itself. However, moving through various stages +and copying artifacts is still necessary for it to do. Each time rustbuild +is invoked, it will iterate through the list of predefined steps and execute +each serially in turn if it matches the paths passed or is a default rule. +For each step rustbuild relies on the step internally being incremental and +parallel. Note, though, that the `-j` parameter to rustbuild gets forwarded +to appropriate test harnesses and such. -* `doc` - a command for building documentation. Like above, can take arguments - for what to document. - -## Configuring rustbuild - -rustbuild offers a TOML-based configuration system with a `config.toml` -file. An example of this configuration can be found at `config.toml.example`, -and the configuration file can also be passed as `--config path/to/config.toml` -if the build system is being invoked manually (via the python script). - -You can generate a config.toml using `./configure` options if you want to automate creating the file without having to edit it. - -Finally, rustbuild makes use of the [cc-rs crate] which has [its own -method][env-vars] of configuring C compilers and C flags via environment -variables. - -[cc-rs crate]: https://github.com/alexcrichton/cc-rs -[env-vars]: https://github.com/alexcrichton/cc-rs#external-configuration-via-environment-variables - -## Build stages +## Build phases The rustbuild build system goes through a few phases to actually build the compiler. What actually happens when you invoke rustbuild is: -1. The entry point script, `x.py` is run. This script is - responsible for downloading the stage0 compiler/Cargo binaries, and it then - compiles the build system itself (this folder). Finally, it then invokes the - actual `bootstrap` binary build system. +1. The entry point script(`x` for unix like systems, `x.ps1` for windows systems, + `x.py` cross-platform) is run. This script is responsible for downloading the stage0 + compiler/Cargo binaries, and it then compiles the build system itself (this folder). + Finally, it then invokes the actual `bootstrap` binary build system. 2. In Rust, `bootstrap` will slurp up all configuration, perform a number of sanity checks (whether compilers exist, for example), and then start building the stage0 artifacts. @@ -115,24 +41,6 @@ compiler. What actually happens when you invoke rustbuild is: The goal of each stage is to (a) leverage Cargo as much as possible and failing that (b) leverage Rust as much as possible! -## Incremental builds - -You can configure rustbuild to use incremental compilation with the -`--incremental` flag: - -```sh -$ ./x.py build --incremental -``` - -The `--incremental` flag will store incremental compilation artifacts -in `build/<host>/stage0-incremental`. Note that we only use incremental -compilation for the stage0 -> stage1 compilation -- this is because -the stage1 compiler is changing, and we don't try to cache and reuse -incremental artifacts across different versions of the compiler. - -You can always drop the `--incremental` to build as normal (but you -will still be using the local nightly as your bootstrap). - ## Directory Layout This build system houses all output under the `build` directory, which looks @@ -236,63 +144,31 @@ build/ # system will link (using hard links) output from stageN-{std,rustc} into # each of these directories. # - # In theory, there is no extra build output in these directories. + # In theory these are working rustc sysroot directories, meaning there is + # no extra build output in these directories. stage1/ stage2/ stage3/ ``` -## Cargo projects - -The current build is unfortunately not quite as simple as `cargo build` in a -directory, but rather the compiler is split into three different Cargo projects: - -* `library/std` - the standard library -* `library/test` - testing support, depends on libstd -* `compiler/rustc` - the actual compiler itself - -Each "project" has a corresponding Cargo.lock file with all dependencies, and -this means that building the compiler involves running Cargo three times. The -structure here serves two goals: - -1. Facilitating dependencies coming from crates.io. These dependencies don't - depend on `std`, so libstd is a separate project compiled ahead of time - before the actual compiler builds. -2. Splitting "host artifacts" from "target artifacts". That is, when building - code for an arbitrary target, you don't need the entire compiler, but you'll - end up needing libraries like libtest that depend on std but also want to use - crates.io dependencies. Hence, libtest is split out as its own project that - is sequenced after `std` but before `rustc`. This project is built for all - targets. - -There is some loss in build parallelism here because libtest can be compiled in -parallel with a number of rustc artifacts, but in theory, the loss isn't too bad! - -## Build tools - -We've actually got quite a few tools that we use in the compiler's build system -and for testing. To organize these, each tool is a project in `src/tools` with a -corresponding `Cargo.toml`. All tools are compiled with Cargo (currently having -independent `Cargo.lock` files) and do not currently explicitly depend on the -compiler or standard library. Compiling each tool is sequenced after the -appropriate libstd/libtest/librustc compile above. - ## Extending rustbuild -So, you'd like to add a feature to the rustbuild build system or just fix a bug. -Great! One of the major motivational factors for moving away from `make` is that -Rust is in theory much easier to read, modify, and write. If you find anything -excessively confusing, please open an issue on this, and we'll try to get it -documented or simplified, pronto. +When you use the bootstrap system, you'll call it through the entry point script +(`x`, `x.ps1`, or `x.py`). However, most of the code lives in `src/bootstrap`. +`bootstrap` has a difficult problem: it is written in Rust, but yet it is run +before the Rust compiler is built! To work around this, there are two components +of bootstrap: the main one written in rust, and `bootstrap.py`. `bootstrap.py` +is what gets run by entry point script. It takes care of downloading the `stage0` +compiler, which will then build the bootstrap binary written in Rust. -First up, you'll probably want to read over the documentation above, as that'll -give you a high level overview of what rustbuild is doing. You also probably -want to play around a bit yourself by just getting it up and running before you -dive too much into the actual build system itself. +Because there are two separate codebases behind `x.py`, they need to +be kept in sync. In particular, both `bootstrap.py` and the bootstrap binary +parse `config.toml` and read the same command line arguments. `bootstrap.py` +keeps these in sync by setting various environment variables, and the +programs sometimes have to add arguments that are explicitly ignored, to be +read by the other. -After that, each module in rustbuild should have enough documentation to keep -you up and running. Some general areas that you may be interested in modifying -are: +Some general areas that you may be interested in modifying are: * Adding a new build tool? Take a look at `bootstrap/tool.rs` for examples of other tools. @@ -320,8 +196,9 @@ A 'major change' includes Changes that do not affect contributors to the compiler or users building rustc from source don't need an update to `VERSION`. -If you have any questions, feel free to reach out on the `#t-infra` channel in -the [Rust Zulip server][rust-zulip] or ask on internals.rust-lang.org. When -you encounter bugs, please file issues on the rust-lang/rust issue tracker. +If you have any questions, feel free to reach out on the `#t-infra/bootstrap` channel +at [Rust Bootstrap Zulip server][rust-bootstrap-zulip]. When you encounter bugs, +please file issues on the [Rust issue tracker][rust-issue-tracker]. -[rust-zulip]: https://rust-lang.zulipchat.com/#narrow/stream/242791-t-infra +[rust-bootstrap-zulip]: https://rust-lang.zulipchat.com/#narrow/stream/t-infra.2Fbootstrap +[rust-issue-tracker]: https://github.com/rust-lang/rust/issues |