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-rw-r--r--src/test/ui/closures/2229_closure_analysis/run_pass/issue-88431.rs59
1 files changed, 59 insertions, 0 deletions
diff --git a/src/test/ui/closures/2229_closure_analysis/run_pass/issue-88431.rs b/src/test/ui/closures/2229_closure_analysis/run_pass/issue-88431.rs
new file mode 100644
index 000000000..999620530
--- /dev/null
+++ b/src/test/ui/closures/2229_closure_analysis/run_pass/issue-88431.rs
@@ -0,0 +1,59 @@
+// edition:2021
+// check-pass
+
+use std::collections::HashMap;
+use std::future::Future;
+use std::pin::Pin;
+
+pub struct GameMode {}
+
+struct GameStateManager<'a> {
+ gamestate_stack: Vec<Box<dyn GameState<'a> + 'a>>,
+}
+
+pub trait GameState<'a> {}
+
+async fn construct_gamestate_replay<'a>(
+ _gamemode: &GameMode,
+ _factory: &mut GameStateManager<'a>,
+) -> Box<dyn GameState<'a> + 'a> {
+ unimplemented!()
+}
+
+type FutureGameState<'a, 'b> = Pin<Box<dyn Future<Output = Box<dyn GameState<'a> + 'a>> + 'b>>;
+
+struct MenuOption<'a> {
+ command: Box<dyn for<'b> Fn(&'b mut GameStateManager<'a>) -> FutureGameState<'a, 'b> + 'a>,
+}
+
+impl<'a> MenuOption<'a> {
+ fn new(
+ _command: impl for<'b> Fn(&'b mut GameStateManager<'a>) -> FutureGameState<'a, 'b> + 'a,
+ ) -> Self {
+ unimplemented!()
+ }
+}
+
+struct MenuState<'a> {
+ options: Vec<MenuOption<'a>>,
+}
+
+impl<'a> GameState<'a> for MenuState<'a> {}
+
+pub async fn get_replay_menu<'a>(
+ gamemodes: &'a HashMap<&str, GameMode>,
+) -> Box<dyn GameState<'a> + 'a> {
+ let recordings: Vec<String> = vec![];
+ let _ = recordings
+ .into_iter()
+ .map(|entry| {
+ MenuOption::new(move |f| {
+ Box::pin(construct_gamestate_replay(&gamemodes[entry.as_str()], f))
+ })
+ })
+ .collect::<Vec<_>>();
+
+ todo!()
+}
+
+fn main() {}