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-rw-r--r--src/tools/rust-analyzer/crates/hir-expand/src/ast_id_map.rs181
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diff --git a/src/tools/rust-analyzer/crates/hir-expand/src/ast_id_map.rs b/src/tools/rust-analyzer/crates/hir-expand/src/ast_id_map.rs
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+++ b/src/tools/rust-analyzer/crates/hir-expand/src/ast_id_map.rs
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+//! `AstIdMap` allows to create stable IDs for "large" syntax nodes like items
+//! and macro calls.
+//!
+//! Specifically, it enumerates all items in a file and uses position of a an
+//! item as an ID. That way, id's don't change unless the set of items itself
+//! changes.
+
+use std::{
+ any::type_name,
+ fmt,
+ hash::{BuildHasher, BuildHasherDefault, Hash, Hasher},
+ marker::PhantomData,
+};
+
+use la_arena::{Arena, Idx};
+use profile::Count;
+use rustc_hash::FxHasher;
+use syntax::{ast, match_ast, AstNode, AstPtr, SyntaxNode, SyntaxNodePtr};
+
+/// `AstId` points to an AST node in a specific file.
+pub struct FileAstId<N: AstNode> {
+ raw: ErasedFileAstId,
+ _ty: PhantomData<fn() -> N>,
+}
+
+impl<N: AstNode> Clone for FileAstId<N> {
+ fn clone(&self) -> FileAstId<N> {
+ *self
+ }
+}
+impl<N: AstNode> Copy for FileAstId<N> {}
+
+impl<N: AstNode> PartialEq for FileAstId<N> {
+ fn eq(&self, other: &Self) -> bool {
+ self.raw == other.raw
+ }
+}
+impl<N: AstNode> Eq for FileAstId<N> {}
+impl<N: AstNode> Hash for FileAstId<N> {
+ fn hash<H: Hasher>(&self, hasher: &mut H) {
+ self.raw.hash(hasher);
+ }
+}
+
+impl<N: AstNode> fmt::Debug for FileAstId<N> {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ write!(f, "FileAstId::<{}>({})", type_name::<N>(), self.raw.into_raw())
+ }
+}
+
+impl<N: AstNode> FileAstId<N> {
+ // Can't make this a From implementation because of coherence
+ pub fn upcast<M: AstNode>(self) -> FileAstId<M>
+ where
+ N: Into<M>,
+ {
+ FileAstId { raw: self.raw, _ty: PhantomData }
+ }
+}
+
+type ErasedFileAstId = Idx<SyntaxNodePtr>;
+
+/// Maps items' `SyntaxNode`s to `ErasedFileAstId`s and back.
+#[derive(Default)]
+pub struct AstIdMap {
+ /// Maps stable id to unstable ptr.
+ arena: Arena<SyntaxNodePtr>,
+ /// Reverse: map ptr to id.
+ map: hashbrown::HashMap<Idx<SyntaxNodePtr>, (), ()>,
+ _c: Count<Self>,
+}
+
+impl fmt::Debug for AstIdMap {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ f.debug_struct("AstIdMap").field("arena", &self.arena).finish()
+ }
+}
+
+impl PartialEq for AstIdMap {
+ fn eq(&self, other: &Self) -> bool {
+ self.arena == other.arena
+ }
+}
+impl Eq for AstIdMap {}
+
+impl AstIdMap {
+ pub(crate) fn from_source(node: &SyntaxNode) -> AstIdMap {
+ assert!(node.parent().is_none());
+ let mut res = AstIdMap::default();
+ // By walking the tree in breadth-first order we make sure that parents
+ // get lower ids then children. That is, adding a new child does not
+ // change parent's id. This means that, say, adding a new function to a
+ // trait does not change ids of top-level items, which helps caching.
+ bdfs(node, |it| {
+ match_ast! {
+ match it {
+ ast::Item(module_item) => {
+ res.alloc(module_item.syntax());
+ true
+ },
+ ast::BlockExpr(block) => {
+ res.alloc(block.syntax());
+ true
+ },
+ _ => false,
+ }
+ }
+ });
+ res.map = hashbrown::HashMap::with_capacity_and_hasher(res.arena.len(), ());
+ for (idx, ptr) in res.arena.iter() {
+ let hash = hash_ptr(ptr);
+ match res.map.raw_entry_mut().from_hash(hash, |idx2| *idx2 == idx) {
+ hashbrown::hash_map::RawEntryMut::Occupied(_) => unreachable!(),
+ hashbrown::hash_map::RawEntryMut::Vacant(entry) => {
+ entry.insert_with_hasher(hash, idx, (), |&idx| hash_ptr(&res.arena[idx]));
+ }
+ }
+ }
+ res
+ }
+
+ pub fn ast_id<N: AstNode>(&self, item: &N) -> FileAstId<N> {
+ let raw = self.erased_ast_id(item.syntax());
+ FileAstId { raw, _ty: PhantomData }
+ }
+ fn erased_ast_id(&self, item: &SyntaxNode) -> ErasedFileAstId {
+ let ptr = SyntaxNodePtr::new(item);
+ let hash = hash_ptr(&ptr);
+ match self.map.raw_entry().from_hash(hash, |&idx| self.arena[idx] == ptr) {
+ Some((&idx, &())) => idx,
+ None => panic!(
+ "Can't find {:?} in AstIdMap:\n{:?}",
+ item,
+ self.arena.iter().map(|(_id, i)| i).collect::<Vec<_>>(),
+ ),
+ }
+ }
+
+ pub fn get<N: AstNode>(&self, id: FileAstId<N>) -> AstPtr<N> {
+ AstPtr::try_from_raw(self.arena[id.raw].clone()).unwrap()
+ }
+
+ fn alloc(&mut self, item: &SyntaxNode) -> ErasedFileAstId {
+ self.arena.alloc(SyntaxNodePtr::new(item))
+ }
+}
+
+fn hash_ptr(ptr: &SyntaxNodePtr) -> u64 {
+ let mut hasher = BuildHasherDefault::<FxHasher>::default().build_hasher();
+ ptr.hash(&mut hasher);
+ hasher.finish()
+}
+
+/// Walks the subtree in bdfs order, calling `f` for each node. What is bdfs
+/// order? It is a mix of breadth-first and depth first orders. Nodes for which
+/// `f` returns true are visited breadth-first, all the other nodes are explored
+/// depth-first.
+///
+/// In other words, the size of the bfs queue is bound by the number of "true"
+/// nodes.
+fn bdfs(node: &SyntaxNode, mut f: impl FnMut(SyntaxNode) -> bool) {
+ let mut curr_layer = vec![node.clone()];
+ let mut next_layer = vec![];
+ while !curr_layer.is_empty() {
+ curr_layer.drain(..).for_each(|node| {
+ let mut preorder = node.preorder();
+ while let Some(event) = preorder.next() {
+ match event {
+ syntax::WalkEvent::Enter(node) => {
+ if f(node.clone()) {
+ next_layer.extend(node.children());
+ preorder.skip_subtree();
+ }
+ }
+ syntax::WalkEvent::Leave(_) => {}
+ }
+ }
+ });
+ std::mem::swap(&mut curr_layer, &mut next_layer);
+ }
+}