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+# Contributing Quick Start
+
+rust-analyzer is an ordinary Rust project, which is organized as a Cargo workspace, builds on stable and doesn't depend on C libraries.
+So, just
+
+```
+$ cargo test
+```
+
+should be enough to get you started!
+
+To learn more about how rust-analyzer works, see [./architecture.md](./architecture.md).
+It also explains the high-level layout of the source code.
+Do skim through that document.
+
+We also publish rustdoc docs to pages: https://rust-lang.github.io/rust-analyzer/ide/.
+Note though, that the internal documentation is very incomplete.
+
+Various organizational and process issues are discussed in this document.
+
+# Getting in Touch
+
+rust-analyzer is a part of the [RLS-2.0 working
+group](https://github.com/rust-lang/compiler-team/tree/6a769c13656c0a6959ebc09e7b1f7c09b86fb9c0/working-groups/rls-2.0).
+Discussion happens in this Zulip stream:
+
+https://rust-lang.zulipchat.com/#narrow/stream/185405-t-compiler.2Frust-analyzer
+
+# Issue Labels
+
+* [good-first-issue](https://github.com/rust-lang/rust-analyzer/labels/good%20first%20issue)
+ are good issues to get into the project.
+* [E-has-instructions](https://github.com/rust-lang/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3AE-has-instructions)
+ issues have links to the code in question and tests.
+* [Broken Window](https://github.com/rust-lang/rust-analyzer/issues?q=is:issue+is:open+label:%22Broken+Window%22)
+ are issues which are not necessarily critical by themselves, but which should be fixed ASAP regardless, to avoid accumulation of technical debt.
+* [E-easy](https://github.com/rust-lang/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3AE-easy),
+ [E-medium](https://github.com/rust-lang/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3AE-medium),
+ [E-hard](https://github.com/rust-lang/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3AE-hard),
+ [E-unknown](https://github.com/rust-lang/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3AE-unknown),
+ labels are *estimates* for how hard would be to write a fix. Each triaged issue should have one of these labels.
+* [S-actionable](https://github.com/rust-lang/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3AS-actionable) and
+ [S-unactionable](https://github.com/rust-lang/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3AS-unactionable)
+ specify if there are concrete steps to resolve or advance an issue. Roughly, actionable issues need only work to be fixed,
+ while unactionable ones are blocked either on user feedback (providing a reproducible example), or on larger architectural
+ work or decisions. This classification is descriptive, not prescriptive, and might be wrong: Any unactionable issue might have a simple fix that we missed.
+ Each triaged issue should have one of these labels.
+* [fun](https://github.com/rust-lang/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%3Afun)
+ is for cool, but probably hard stuff.
+* [Design](https://github.com/rust-lang/rust-analyzer/issues?q=is%3Aopen+is%3Aissue+label%Design)
+ is for moderate/large scale architecture discussion.
+ Also a kind of fun.
+ These issues should generally include a link to a Zulip discussion thread.
+
+# Code Style & Review Process
+
+Do see [./style.md](./style.md).
+
+# Cookbook
+
+## CI
+
+We use GitHub Actions for CI.
+Most of the things, including formatting, are checked by `cargo test`.
+If `cargo test` passes locally, that's a good sign that CI will be green as well.
+The only exception is that some long-running tests are skipped locally by default.
+Use `env RUN_SLOW_TESTS=1 cargo test` to run the full suite.
+
+We use bors to enforce the [not rocket science](https://graydon2.dreamwidth.org/1597.html) rule.
+
+## Launching rust-analyzer
+
+Debugging the language server can be tricky.
+LSP is rather chatty, so driving it from the command line is not really feasible, driving it via VS Code requires interacting with two processes.
+
+For this reason, the best way to see how rust-analyzer works is to **find a relevant test and execute it**.
+VS Code & Emacs include an action for running a single test.
+
+Launching a VS Code instance with a locally built language server is also possible.
+There's **"Run Extension (Debug Build)"** launch configuration for this in VS Code.
+
+In general, I use one of the following workflows for fixing bugs and implementing features:
+
+If the problem concerns only internal parts of rust-analyzer (i.e. I don't need to touch the `rust-analyzer` crate or TypeScript code), there is a unit-test for it.
+So, I use **Rust Analyzer: Run** action in VS Code to run this single test, and then just do printf-driven development/debugging.
+As a sanity check after I'm done, I use `cargo xtask install --server` and **Reload Window** action in VS Code to verify that the thing works as I expect.
+
+If the problem concerns only the VS Code extension, I use **Run Installed Extension** launch configuration from `launch.json`.
+Notably, this uses the usual `rust-analyzer` binary from `PATH`.
+For this, it is important to have the following in your `settings.json` file:
+```json
+{
+ "rust-analyzer.server.path": "rust-analyzer"
+}
+```
+After I am done with the fix, I use `cargo xtask install --client` to try the new extension for real.
+
+If I need to fix something in the `rust-analyzer` crate, I feel sad because it's on the boundary between the two processes, and working there is slow.
+I usually just `cargo xtask install --server` and poke changes from my live environment.
+Note that this uses `--release`, which is usually faster overall, because loading stdlib into debug version of rust-analyzer takes a lot of time.
+To speed things up, sometimes I open a temporary hello-world project which has `"rust-analyzer.cargo.noSysroot": true` in `.code/settings.json`.
+This flag causes rust-analyzer to skip loading the sysroot, which greatly reduces the amount of things rust-analyzer needs to do, and makes printf's more useful.
+Note that you should only use the `eprint!` family of macros for debugging: stdout is used for LSP communication, and `print!` would break it.
+
+If I need to fix something simultaneously in the server and in the client, I feel even more sad.
+I don't have a specific workflow for this case.
+
+Additionally, I use `cargo run --release -p rust-analyzer -- analysis-stats path/to/some/rust/crate` to run a batch analysis.
+This is primarily useful for performance optimizations, or for bug minimization.
+
+## TypeScript Tests
+
+If you change files under `editors/code` and would like to run the tests and linter, install npm and run:
+
+```bash
+cd editors/code
+npm ci
+npm run lint
+```
+## How to ...
+
+* ... add an assist? [#7535](https://github.com/rust-lang/rust-analyzer/pull/7535)
+* ... add a new protocol extension? [#4569](https://github.com/rust-lang/rust-analyzer/pull/4569)
+* ... add a new configuration option? [#7451](https://github.com/rust-lang/rust-analyzer/pull/7451)
+* ... add a new completion? [#6964](https://github.com/rust-lang/rust-analyzer/pull/6964)
+* ... allow new syntax in the parser? [#7338](https://github.com/rust-lang/rust-analyzer/pull/7338)
+
+## Logging
+
+Logging is done by both rust-analyzer and VS Code, so it might be tricky to figure out where logs go.
+
+Inside rust-analyzer, we use the [`tracing`](https://docs.rs/tracing/) crate for logging,
+and [`tracing-subscriber`](https://docs.rs/tracing-subscriber) for logging frontend.
+By default, log goes to stderr, but the stderr itself is processed by VS Code.
+`--log-file <PATH>` CLI argument allows logging to file.
+Setting the `RA_LOG_FILE=<PATH>` environment variable will also log to file, it will also override `--log-file`.
+
+To see stderr in the running VS Code instance, go to the "Output" tab of the panel and select `rust-analyzer`.
+This shows `eprintln!` as well.
+Note that `stdout` is used for the actual protocol, so `println!` will break things.
+
+To log all communication between the server and the client, there are two choices:
+
+* You can log on the server side, by running something like
+ ```
+ env RA_LOG=lsp_server=debug code .
+ ```
+* You can log on the client side, by enabling `"rust-analyzer.trace.server": "verbose"` workspace setting.
+ These logs are shown in a separate tab in the output and could be used with LSP inspector.
+ Kudos to [@DJMcNab](https://github.com/DJMcNab) for setting this awesome infra up!
+
+
+There are also several VS Code commands which might be of interest:
+
+* `Rust Analyzer: Status` shows some memory-usage statistics.
+
+* `Rust Analyzer: Syntax Tree` shows syntax tree of the current file/selection.
+
+* `Rust Analyzer: View Hir` shows the HIR expressions within the function containing the cursor.
+
+ You can hover over syntax nodes in the opened text file to see the appropriate
+ rust code that it refers to and the rust editor will also highlight the proper
+ text range.
+
+ If you trigger Go to Definition in the inspected Rust source file,
+ the syntax tree read-only editor should scroll to and select the
+ appropriate syntax node token.
+
+ ![demo](https://user-images.githubusercontent.com/36276403/78225773-6636a480-74d3-11ea-9d9f-1c9d42da03b0.png)
+
+## Profiling
+
+We have a built-in hierarchical profiler, you can enable it by using `RA_PROFILE` env-var:
+
+```
+RA_PROFILE=* // dump everything
+RA_PROFILE=foo|bar|baz // enabled only selected entries
+RA_PROFILE=*@3>10 // dump everything, up to depth 3, if it takes more than 10 ms
+```
+
+In particular, I have `export RA_PROFILE='*>10'` in my shell profile.
+
+We also have a "counting" profiler which counts number of instances of popular structs.
+It is enabled by `RA_COUNT=1`.
+
+To measure time for from-scratch analysis, use something like this:
+
+```
+$ cargo run --release -p rust-analyzer -- analysis-stats ../chalk/
+```
+
+For measuring time of incremental analysis, use either of these:
+
+```
+$ cargo run --release -p rust-analyzer -- analysis-bench ../chalk/ --highlight ../chalk/chalk-engine/src/logic.rs
+$ cargo run --release -p rust-analyzer -- analysis-bench ../chalk/ --complete ../chalk/chalk-engine/src/logic.rs:94:0
+```
+
+Look for `fn benchmark_xxx` tests for a quick way to reproduce performance problems.
+
+## Release Process
+
+Release process is handled by `release`, `dist` and `promote` xtasks, `release` being the main one.
+
+`release` assumes that you have checkouts of `rust-analyzer`, `rust-analyzer.github.io`, and `rust-lang/rust` in the same directory:
+
+```
+./rust-analyzer
+./rust-analyzer.github.io
+./rust-rust-analyzer # Note the name!
+```
+
+The remote for `rust-analyzer` must be called `upstream` (I use `origin` to point to my fork).
+In addition, for `xtask promote` (see below), `rust-rust-analyzer` must have a `rust-analyzer` remote pointing to this repository on GitHub.
+
+`release` calls the GitHub API calls to scrape pull request comments and categorize them in the changelog.
+This step uses the `curl` and `jq` applications, which need to be available in `PATH`.
+Finally, you need to obtain a GitHub personal access token and set the `GITHUB_TOKEN` environment variable.
+
+Release steps:
+
+1. Set the `GITHUB_TOKEN` environment variable.
+2. Inside rust-analyzer, run `cargo xtask release`. This will:
+ * checkout the `release` branch
+ * reset it to `upstream/nightly`
+ * push it to `upstream`. This triggers GitHub Actions which:
+ * runs `cargo xtask dist` to package binaries and VS Code extension
+ * makes a GitHub release
+ * publishes the VS Code extension to the marketplace
+ * call the GitHub API for PR details
+ * create a new changelog in `rust-analyzer.github.io`
+3. While the release is in progress, fill in the changelog
+4. Commit & push the changelog
+5. Tweet
+6. Inside `rust-analyzer`, run `cargo xtask promote` -- this will create a PR to rust-lang/rust updating rust-analyzer's subtree.
+ Self-approve the PR.
+
+If the GitHub Actions release fails because of a transient problem like a timeout, you can re-run the job from the Actions console.
+If it fails because of something that needs to be fixed, remove the release tag (if needed), fix the problem, then start over.
+Make sure to remove the new changelog post created when running `cargo xtask release` a second time.
+
+We release "nightly" every night automatically and promote the latest nightly to "stable" manually, every week.
+
+We don't do "patch" releases, unless something truly egregious comes up.
+To do a patch release, cherry-pick the fix on top of the current `release` branch and push the branch.
+There's no need to write a changelog for a patch release, it's OK to include the notes about the fix into the next weekly one.
+Note: we tag releases by dates, releasing a patch release on the same day should work (by overwriting a tag), but I am not 100% sure.
+
+## Permissions
+
+There are three sets of people with extra permissions:
+
+* rust-analyzer GitHub organization [**admins**](https://github.com/orgs/rust-analyzer/people?query=role:owner) (which include current t-compiler leads).
+ Admins have full access to the org.
+* [**review**](https://github.com/orgs/rust-analyzer/teams/review) team in the organization.
+ Reviewers have `r+` access to all of organization's repositories and publish rights on crates.io.
+ They also have direct commit access, but all changes should via bors queue.
+ It's ok to self-approve if you think you know what you are doing!
+ bors should automatically sync the permissions.
+ Feel free to request a review or assign any PR to a reviewer with the relevant expertise to bring the work to their attention.
+ Don't feel pressured to review assigned PRs though.
+ If you don't feel like reviewing for whatever reason, someone else will pick the review up!
+* [**triage**](https://github.com/orgs/rust-analyzer/teams/triage) team in the organization.
+ This team can label and close issues.
+
+Note that at the time being you need to be a member of the org yourself to view the links.