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+/*!
+A byte string library.
+
+Byte strings are just like standard Unicode strings with one very important
+difference: byte strings are only *conventionally* UTF-8 while Rust's standard
+Unicode strings are *guaranteed* to be valid UTF-8. The primary motivation for
+byte strings is for handling arbitrary bytes that are mostly UTF-8.
+
+# Overview
+
+This crate provides two important traits that provide string oriented methods
+on `&[u8]` and `Vec<u8>` types:
+
+* [`ByteSlice`](trait.ByteSlice.html) extends the `[u8]` type with additional
+ string oriented methods.
+* [`ByteVec`](trait.ByteVec.html) extends the `Vec<u8>` type with additional
+ string oriented methods.
+
+Additionally, this crate provides two concrete byte string types that deref to
+`[u8]` and `Vec<u8>`. These are useful for storing byte string types, and come
+with convenient `std::fmt::Debug` implementations:
+
+* [`BStr`](struct.BStr.html) is a byte string slice, analogous to `str`.
+* [`BString`](struct.BString.html) is an owned growable byte string buffer,
+ analogous to `String`.
+
+Additionally, the free function [`B`](fn.B.html) serves as a convenient short
+hand for writing byte string literals.
+
+# Quick examples
+
+Byte strings build on the existing APIs for `Vec<u8>` and `&[u8]`, with
+additional string oriented methods. Operations such as iterating over
+graphemes, searching for substrings, replacing substrings, trimming and case
+conversion are examples of things not provided on the standard library `&[u8]`
+APIs but are provided by this crate. For example, this code iterates over all
+of occurrences of a substring:
+
+```
+use bstr::ByteSlice;
+
+let s = b"foo bar foo foo quux foo";
+
+let mut matches = vec![];
+for start in s.find_iter("foo") {
+ matches.push(start);
+}
+assert_eq!(matches, [0, 8, 12, 21]);
+```
+
+Here's another example showing how to do a search and replace (and also showing
+use of the `B` function):
+
+```
+# #[cfg(feature = "alloc")] {
+use bstr::{B, ByteSlice};
+
+let old = B("foo ☃☃☃ foo foo quux foo");
+let new = old.replace("foo", "hello");
+assert_eq!(new, B("hello ☃☃☃ hello hello quux hello"));
+# }
+```
+
+And here's an example that shows case conversion, even in the presence of
+invalid UTF-8:
+
+```
+# #[cfg(all(feature = "alloc", feature = "unicode"))] {
+use bstr::{ByteSlice, ByteVec};
+
+let mut lower = Vec::from("hello β");
+lower[0] = b'\xFF';
+// lowercase β is uppercased to Β
+assert_eq!(lower.to_uppercase(), b"\xFFELLO \xCE\x92");
+# }
+```
+
+# Convenient debug representation
+
+When working with byte strings, it is often useful to be able to print them
+as if they were byte strings and not sequences of integers. While this crate
+cannot affect the `std::fmt::Debug` implementations for `[u8]` and `Vec<u8>`,
+this crate does provide the `BStr` and `BString` types which have convenient
+`std::fmt::Debug` implementations.
+
+For example, this
+
+```
+use bstr::ByteSlice;
+
+let mut bytes = Vec::from("hello β");
+bytes[0] = b'\xFF';
+
+println!("{:?}", bytes.as_bstr());
+```
+
+will output `"\xFFello β"`.
+
+This example works because the
+[`ByteSlice::as_bstr`](trait.ByteSlice.html#method.as_bstr)
+method converts any `&[u8]` to a `&BStr`.
+
+# When should I use byte strings?
+
+This library reflects my belief that UTF-8 by convention is a better trade
+off in some circumstances than guaranteed UTF-8.
+
+The first time this idea hit me was in the implementation of Rust's regex
+engine. In particular, very little of the internal implementation cares at all
+about searching valid UTF-8 encoded strings. Indeed, internally, the
+implementation converts `&str` from the API to `&[u8]` fairly quickly and
+just deals with raw bytes. UTF-8 match boundaries are then guaranteed by the
+finite state machine itself rather than any specific string type. This makes it
+possible to not only run regexes on `&str` values, but also on `&[u8]` values.
+
+Why would you ever want to run a regex on a `&[u8]` though? Well, `&[u8]` is
+the fundamental way at which one reads data from all sorts of streams, via the
+standard library's [`Read`](https://doc.rust-lang.org/std/io/trait.Read.html)
+trait. In particular, there is no platform independent way to determine whether
+what you're reading from is some binary file or a human readable text file.
+Therefore, if you're writing a program to search files, you probably need to
+deal with `&[u8]` directly unless you're okay with first converting it to a
+`&str` and dropping any bytes that aren't valid UTF-8. (Or otherwise determine
+the encoding---which is often impractical---and perform a transcoding step.)
+Often, the simplest and most robust way to approach this is to simply treat the
+contents of a file as if it were mostly valid UTF-8 and pass through invalid
+UTF-8 untouched. This may not be the most correct approach though!
+
+One case in particular exacerbates these issues, and that's memory mapping
+a file. When you memory map a file, that file may be gigabytes big, but all
+you get is a `&[u8]`. Converting that to a `&str` all in one go is generally
+not a good idea because of the costs associated with doing so, and also
+because it generally causes one to do two passes over the data instead of
+one, which is quite undesirable. It is of course usually possible to do it an
+incremental way by only parsing chunks at a time, but this is often complex to
+do or impractical. For example, many regex engines only accept one contiguous
+sequence of bytes at a time with no way to perform incremental matching.
+
+# `bstr` in public APIs
+
+This library is past version `1` and is expected to remain at version `1` for
+the foreseeable future. Therefore, it is encouraged to put types from `bstr`
+(like `BStr` and `BString`) in your public API if that makes sense for your
+crate.
+
+With that said, in general, it should be possible to avoid putting anything
+in this crate into your public APIs. Namely, you should never need to use the
+`ByteSlice` or `ByteVec` traits as bounds on public APIs, since their only
+purpose is to extend the methods on the concrete types `[u8]` and `Vec<u8>`,
+respectively. Similarly, it should not be necessary to put either the `BStr` or
+`BString` types into public APIs. If you want to use them internally, then they
+can be converted to/from `[u8]`/`Vec<u8>` as needed. The conversions are free.
+
+So while it shouldn't ever be 100% necessary to make `bstr` a public
+dependency, there may be cases where it is convenient to do so. This is an
+explicitly supported use case of `bstr`, and as such, major version releases
+should be exceptionally rare.
+
+
+# Differences with standard strings
+
+The primary difference between `[u8]` and `str` is that the former is
+conventionally UTF-8 while the latter is guaranteed to be UTF-8. The phrase
+"conventionally UTF-8" means that a `[u8]` may contain bytes that do not form
+a valid UTF-8 sequence, but operations defined on the type in this crate are
+generally most useful on valid UTF-8 sequences. For example, iterating over
+Unicode codepoints or grapheme clusters is an operation that is only defined
+on valid UTF-8. Therefore, when invalid UTF-8 is encountered, the Unicode
+replacement codepoint is substituted. Thus, a byte string that is not UTF-8 at
+all is of limited utility when using these crate.
+
+However, not all operations on byte strings are specifically Unicode aware. For
+example, substring search has no specific Unicode semantics ascribed to it. It
+works just as well for byte strings that are completely valid UTF-8 as for byte
+strings that contain no valid UTF-8 at all. Similarly for replacements and
+various other operations that do not need any Unicode specific tailoring.
+
+Aside from the difference in how UTF-8 is handled, the APIs between `[u8]` and
+`str` (and `Vec<u8>` and `String`) are intentionally very similar, including
+maintaining the same behavior for corner cases in things like substring
+splitting. There are, however, some differences:
+
+* Substring search is not done with `matches`, but instead, `find_iter`.
+ In general, this crate does not define any generic
+ [`Pattern`](https://doc.rust-lang.org/std/str/pattern/trait.Pattern.html)
+ infrastructure, and instead prefers adding new methods for different
+ argument types. For example, `matches` can search by a `char` or a `&str`,
+ where as `find_iter` can only search by a byte string. `find_char` can be
+ used for searching by a `char`.
+* Since `SliceConcatExt` in the standard library is unstable, it is not
+ possible to reuse that to implement `join` and `concat` methods. Instead,
+ [`join`](fn.join.html) and [`concat`](fn.concat.html) are provided as free
+ functions that perform a similar task.
+* This library bundles in a few more Unicode operations, such as grapheme,
+ word and sentence iterators. More operations, such as normalization and
+ case folding, may be provided in the future.
+* Some `String`/`str` APIs will panic if a particular index was not on a valid
+ UTF-8 code unit sequence boundary. Conversely, no such checking is performed
+ in this crate, as is consistent with treating byte strings as a sequence of
+ bytes. This means callers are responsible for maintaining a UTF-8 invariant
+ if that's important.
+* Some routines provided by this crate, such as `starts_with_str`, have a
+ `_str` suffix to differentiate them from similar routines already defined
+ on the `[u8]` type. The difference is that `starts_with` requires its
+ parameter to be a `&[u8]`, where as `starts_with_str` permits its parameter
+ to by anything that implements `AsRef<[u8]>`, which is more flexible. This
+ means you can write `bytes.starts_with_str("☃")` instead of
+ `bytes.starts_with("☃".as_bytes())`.
+
+Otherwise, you should find most of the APIs between this crate and the standard
+library string APIs to be very similar, if not identical.
+
+# Handling of invalid UTF-8
+
+Since byte strings are only *conventionally* UTF-8, there is no guarantee
+that byte strings contain valid UTF-8. Indeed, it is perfectly legal for a
+byte string to contain arbitrary bytes. However, since this library defines
+a *string* type, it provides many operations specified by Unicode. These
+operations are typically only defined over codepoints, and thus have no real
+meaning on bytes that are invalid UTF-8 because they do not map to a particular
+codepoint.
+
+For this reason, whenever operations defined only on codepoints are used, this
+library will automatically convert invalid UTF-8 to the Unicode replacement
+codepoint, `U+FFFD`, which looks like this: `�`. For example, an
+[iterator over codepoints](struct.Chars.html) will yield a Unicode
+replacement codepoint whenever it comes across bytes that are not valid UTF-8:
+
+```
+use bstr::ByteSlice;
+
+let bs = b"a\xFF\xFFz";
+let chars: Vec<char> = bs.chars().collect();
+assert_eq!(vec!['a', '\u{FFFD}', '\u{FFFD}', 'z'], chars);
+```
+
+There are a few ways in which invalid bytes can be substituted with a Unicode
+replacement codepoint. One way, not used by this crate, is to replace every
+individual invalid byte with a single replacement codepoint. In contrast, the
+approach this crate uses is called the "substitution of maximal subparts," as
+specified by the Unicode Standard (Chapter 3, Section 9). (This approach is
+also used by [W3C's Encoding Standard](https://www.w3.org/TR/encoding/).) In
+this strategy, a replacement codepoint is inserted whenever a byte is found
+that cannot possibly lead to a valid UTF-8 code unit sequence. If there were
+previous bytes that represented a *prefix* of a well-formed UTF-8 code unit
+sequence, then all of those bytes (up to 3) are substituted with a single
+replacement codepoint. For example:
+
+```
+use bstr::ByteSlice;
+
+let bs = b"a\xF0\x9F\x87z";
+let chars: Vec<char> = bs.chars().collect();
+// The bytes \xF0\x9F\x87 could lead to a valid UTF-8 sequence, but 3 of them
+// on their own are invalid. Only one replacement codepoint is substituted,
+// which demonstrates the "substitution of maximal subparts" strategy.
+assert_eq!(vec!['a', '\u{FFFD}', 'z'], chars);
+```
+
+If you do need to access the raw bytes for some reason in an iterator like
+`Chars`, then you should use the iterator's "indices" variant, which gives
+the byte offsets containing the invalid UTF-8 bytes that were substituted with
+the replacement codepoint. For example:
+
+```
+use bstr::{B, ByteSlice};
+
+let bs = b"a\xE2\x98z";
+let chars: Vec<(usize, usize, char)> = bs.char_indices().collect();
+// Even though the replacement codepoint is encoded as 3 bytes itself, the
+// byte range given here is only two bytes, corresponding to the original
+// raw bytes.
+assert_eq!(vec![(0, 1, 'a'), (1, 3, '\u{FFFD}'), (3, 4, 'z')], chars);
+
+// Thus, getting the original raw bytes is as simple as slicing the original
+// byte string:
+let chars: Vec<&[u8]> = bs.char_indices().map(|(s, e, _)| &bs[s..e]).collect();
+assert_eq!(vec![B("a"), B(b"\xE2\x98"), B("z")], chars);
+```
+
+# File paths and OS strings
+
+One of the premiere features of Rust's standard library is how it handles file
+paths. In particular, it makes it very hard to write incorrect code while
+simultaneously providing a correct cross platform abstraction for manipulating
+file paths. The key challenge that one faces with file paths across platforms
+is derived from the following observations:
+
+* On most Unix-like systems, file paths are an arbitrary sequence of bytes.
+* On Windows, file paths are an arbitrary sequence of 16-bit integers.
+
+(In both cases, certain sequences aren't allowed. For example a `NUL` byte is
+not allowed in either case. But we can ignore this for the purposes of this
+section.)
+
+Byte strings, like the ones provided in this crate, line up really well with
+file paths on Unix like systems, which are themselves just arbitrary sequences
+of bytes. It turns out that if you treat them as "mostly UTF-8," then things
+work out pretty well. On the contrary, byte strings _don't_ really work
+that well on Windows because it's not possible to correctly roundtrip file
+paths between 16-bit integers and something that looks like UTF-8 _without_
+explicitly defining an encoding to do this for you, which is anathema to byte
+strings, which are just bytes.
+
+Rust's standard library elegantly solves this problem by specifying an
+internal encoding for file paths that's only used on Windows called
+[WTF-8](https://simonsapin.github.io/wtf-8/). Its key properties are that they
+permit losslessly roundtripping file paths on Windows by extending UTF-8 to
+support an encoding of surrogate codepoints, while simultaneously supporting
+zero-cost conversion from Rust's Unicode strings to file paths. (Since UTF-8 is
+a proper subset of WTF-8.)
+
+The fundamental point at which the above strategy fails is when you want to
+treat file paths as things that look like strings in a zero cost way. In most
+cases, this is actually the wrong thing to do, but some cases call for it,
+for example, glob or regex matching on file paths. This is because WTF-8 is
+treated as an internal implementation detail, and there is no way to access
+those bytes via a public API. Therefore, such consumers are limited in what
+they can do:
+
+1. One could re-implement WTF-8 and re-encode file paths on Windows to WTF-8
+ by accessing their underlying 16-bit integer representation. Unfortunately,
+ this isn't zero cost (it introduces a second WTF-8 decoding step) and it's
+ not clear this is a good thing to do, since WTF-8 should ideally remain an
+ internal implementation detail. This is roughly the approach taken by the
+ [`os_str_bytes`](https://crates.io/crates/os_str_bytes) crate.
+2. One could instead declare that they will not handle paths on Windows that
+ are not valid UTF-16, and return an error when one is encountered.
+3. Like (2), but instead of returning an error, lossily decode the file path
+ on Windows that isn't valid UTF-16 into UTF-16 by replacing invalid bytes
+ with the Unicode replacement codepoint.
+
+While this library may provide facilities for (1) in the future, currently,
+this library only provides facilities for (2) and (3). In particular, a suite
+of conversion functions are provided that permit converting between byte
+strings, OS strings and file paths. For owned byte strings, they are:
+
+* [`ByteVec::from_os_string`](trait.ByteVec.html#method.from_os_string)
+* [`ByteVec::from_os_str_lossy`](trait.ByteVec.html#method.from_os_str_lossy)
+* [`ByteVec::from_path_buf`](trait.ByteVec.html#method.from_path_buf)
+* [`ByteVec::from_path_lossy`](trait.ByteVec.html#method.from_path_lossy)
+* [`ByteVec::into_os_string`](trait.ByteVec.html#method.into_os_string)
+* [`ByteVec::into_os_string_lossy`](trait.ByteVec.html#method.into_os_string_lossy)
+* [`ByteVec::into_path_buf`](trait.ByteVec.html#method.into_path_buf)
+* [`ByteVec::into_path_buf_lossy`](trait.ByteVec.html#method.into_path_buf_lossy)
+
+For byte string slices, they are:
+
+* [`ByteSlice::from_os_str`](trait.ByteSlice.html#method.from_os_str)
+* [`ByteSlice::from_path`](trait.ByteSlice.html#method.from_path)
+* [`ByteSlice::to_os_str`](trait.ByteSlice.html#method.to_os_str)
+* [`ByteSlice::to_os_str_lossy`](trait.ByteSlice.html#method.to_os_str_lossy)
+* [`ByteSlice::to_path`](trait.ByteSlice.html#method.to_path)
+* [`ByteSlice::to_path_lossy`](trait.ByteSlice.html#method.to_path_lossy)
+
+On Unix, all of these conversions are rigorously zero cost, which gives one
+a way to ergonomically deal with raw file paths exactly as they are using
+normal string-related functions. On Windows, these conversion routines perform
+a UTF-8 check and either return an error or lossily decode the file path
+into valid UTF-8, depending on which function you use. This means that you
+cannot roundtrip all file paths on Windows correctly using these conversion
+routines. However, this may be an acceptable downside since such file paths
+are exceptionally rare. Moreover, roundtripping isn't always necessary, for
+example, if all you're doing is filtering based on file paths.
+
+The reason why using byte strings for this is potentially superior than the
+standard library's approach is that a lot of Rust code is already lossily
+converting file paths to Rust's Unicode strings, which are required to be valid
+UTF-8, and thus contain latent bugs on Unix where paths with invalid UTF-8 are
+not terribly uncommon. If you instead use byte strings, then you're guaranteed
+to write correct code for Unix, at the cost of getting a corner case wrong on
+Windows.
+
+# Cargo features
+
+This crates comes with a few features that control standard library, serde
+and Unicode support.
+
+* `std` - **Enabled** by default. This provides APIs that require the standard
+ library, such as `Vec<u8>` and `PathBuf`. Enabling this feature also enables
+ the `alloc` feature and any other relevant `std` features for dependencies.
+* `alloc` - **Enabled** by default. This provides APIs that require allocations
+ via the `alloc` crate, such as `Vec<u8>`.
+* `unicode` - **Enabled** by default. This provides APIs that require sizable
+ Unicode data compiled into the binary. This includes, but is not limited to,
+ grapheme/word/sentence segmenters. When this is disabled, basic support such
+ as UTF-8 decoding is still included. Note that currently, enabling this
+ feature also requires enabling the `std` feature. It is expected that this
+ limitation will be lifted at some point.
+* `serde` - Enables implementations of serde traits for `BStr`, and also
+ `BString` when `alloc` is enabled.
+*/
+
+#![cfg_attr(not(any(feature = "std", test)), no_std)]
+#![cfg_attr(docsrs, feature(doc_auto_cfg))]
+
+// Why do we do this? Well, in order for us to use once_cell's 'Lazy' type to
+// load DFAs, it requires enabling its 'std' feature. Yet, there is really
+// nothing about our 'unicode' feature that requires 'std'. We could declare
+// that 'unicode = [std, ...]', which would be fine, but once regex-automata
+// 0.3 is a thing, I believe we can drop once_cell altogether and thus drop
+// the need for 'std' to be enabled when 'unicode' is enabled. But if we make
+// 'unicode' also enable 'std', then it would be a breaking change to remove
+// 'std' from that list.
+//
+// So, for right now, we force folks to explicitly say they want 'std' if they
+// want 'unicode'. In the future, we should be able to relax this.
+#[cfg(all(feature = "unicode", not(feature = "std")))]
+compile_error!("enabling 'unicode' requires enabling 'std'");
+
+#[cfg(feature = "alloc")]
+extern crate alloc;
+
+pub use crate::bstr::BStr;
+#[cfg(feature = "alloc")]
+pub use crate::bstring::BString;
+#[cfg(feature = "unicode")]
+pub use crate::ext_slice::Fields;
+pub use crate::ext_slice::{
+ ByteSlice, Bytes, FieldsWith, Find, FindReverse, Finder, FinderReverse,
+ Lines, LinesWithTerminator, Split, SplitN, SplitNReverse, SplitReverse, B,
+};
+#[cfg(feature = "alloc")]
+pub use crate::ext_vec::{concat, join, ByteVec, DrainBytes, FromUtf8Error};
+#[cfg(feature = "unicode")]
+pub use crate::unicode::{
+ GraphemeIndices, Graphemes, SentenceIndices, Sentences, WordIndices,
+ Words, WordsWithBreakIndices, WordsWithBreaks,
+};
+pub use crate::utf8::{
+ decode as decode_utf8, decode_last as decode_last_utf8, CharIndices,
+ Chars, Utf8Chunk, Utf8Chunks, Utf8Error,
+};
+
+mod ascii;
+mod bstr;
+#[cfg(feature = "alloc")]
+mod bstring;
+mod byteset;
+mod ext_slice;
+#[cfg(feature = "alloc")]
+mod ext_vec;
+mod impls;
+#[cfg(feature = "std")]
+pub mod io;
+#[cfg(all(test, feature = "std"))]
+mod tests;
+#[cfg(feature = "unicode")]
+mod unicode;
+mod utf8;
+
+#[cfg(all(test, feature = "std"))]
+mod apitests {
+ use crate::{
+ bstr::BStr,
+ bstring::BString,
+ ext_slice::{Finder, FinderReverse},
+ };
+
+ #[test]
+ fn oibits() {
+ use std::panic::{RefUnwindSafe, UnwindSafe};
+
+ fn assert_send<T: Send>() {}
+ fn assert_sync<T: Sync>() {}
+ fn assert_unwind_safe<T: RefUnwindSafe + UnwindSafe>() {}
+
+ assert_send::<&BStr>();
+ assert_sync::<&BStr>();
+ assert_unwind_safe::<&BStr>();
+ assert_send::<BString>();
+ assert_sync::<BString>();
+ assert_unwind_safe::<BString>();
+
+ assert_send::<Finder<'_>>();
+ assert_sync::<Finder<'_>>();
+ assert_unwind_safe::<Finder<'_>>();
+ assert_send::<FinderReverse<'_>>();
+ assert_sync::<FinderReverse<'_>>();
+ assert_unwind_safe::<FinderReverse<'_>>();
+ }
+}