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+use core::fmt;
+use core::mem;
+
+use scopeguard::defer;
+
+use crate::atomic::Shared;
+use crate::collector::Collector;
+use crate::deferred::Deferred;
+use crate::internal::Local;
+
+/// A guard that keeps the current thread pinned.
+///
+/// # Pinning
+///
+/// The current thread is pinned by calling [`pin`], which returns a new guard:
+///
+/// ```
+/// use crossbeam_epoch as epoch;
+///
+/// // It is often convenient to prefix a call to `pin` with a `&` in order to create a reference.
+/// // This is not really necessary, but makes passing references to the guard a bit easier.
+/// let guard = &epoch::pin();
+/// ```
+///
+/// When a guard gets dropped, the current thread is automatically unpinned.
+///
+/// # Pointers on the stack
+///
+/// Having a guard allows us to create pointers on the stack to heap-allocated objects.
+/// For example:
+///
+/// ```
+/// use crossbeam_epoch::{self as epoch, Atomic};
+/// use std::sync::atomic::Ordering::SeqCst;
+///
+/// // Create a heap-allocated number.
+/// let a = Atomic::new(777);
+///
+/// // Pin the current thread.
+/// let guard = &epoch::pin();
+///
+/// // Load the heap-allocated object and create pointer `p` on the stack.
+/// let p = a.load(SeqCst, guard);
+///
+/// // Dereference the pointer and print the value:
+/// if let Some(num) = unsafe { p.as_ref() } {
+/// println!("The number is {}.", num);
+/// }
+/// ```
+///
+/// # Multiple guards
+///
+/// Pinning is reentrant and it is perfectly legal to create multiple guards. In that case, the
+/// thread will actually be pinned only when the first guard is created and unpinned when the last
+/// one is dropped:
+///
+/// ```
+/// use crossbeam_epoch as epoch;
+///
+/// let guard1 = epoch::pin();
+/// let guard2 = epoch::pin();
+/// assert!(epoch::is_pinned());
+/// drop(guard1);
+/// assert!(epoch::is_pinned());
+/// drop(guard2);
+/// assert!(!epoch::is_pinned());
+/// ```
+///
+/// [`pin`]: super::pin
+pub struct Guard {
+ pub(crate) local: *const Local,
+}
+
+impl Guard {
+ /// Stores a function so that it can be executed at some point after all currently pinned
+ /// threads get unpinned.
+ ///
+ /// This method first stores `f` into the thread-local (or handle-local) cache. If this cache
+ /// becomes full, some functions are moved into the global cache. At the same time, some
+ /// functions from both local and global caches may get executed in order to incrementally
+ /// clean up the caches as they fill up.
+ ///
+ /// There is no guarantee when exactly `f` will be executed. The only guarantee is that it
+ /// won't be executed until all currently pinned threads get unpinned. In theory, `f` might
+ /// never run, but the epoch-based garbage collection will make an effort to execute it
+ /// reasonably soon.
+ ///
+ /// If this method is called from an [`unprotected`] guard, the function will simply be
+ /// executed immediately.
+ pub fn defer<F, R>(&self, f: F)
+ where
+ F: FnOnce() -> R,
+ F: Send + 'static,
+ {
+ unsafe {
+ self.defer_unchecked(f);
+ }
+ }
+
+ /// Stores a function so that it can be executed at some point after all currently pinned
+ /// threads get unpinned.
+ ///
+ /// This method first stores `f` into the thread-local (or handle-local) cache. If this cache
+ /// becomes full, some functions are moved into the global cache. At the same time, some
+ /// functions from both local and global caches may get executed in order to incrementally
+ /// clean up the caches as they fill up.
+ ///
+ /// There is no guarantee when exactly `f` will be executed. The only guarantee is that it
+ /// won't be executed until all currently pinned threads get unpinned. In theory, `f` might
+ /// never run, but the epoch-based garbage collection will make an effort to execute it
+ /// reasonably soon.
+ ///
+ /// If this method is called from an [`unprotected`] guard, the function will simply be
+ /// executed immediately.
+ ///
+ /// # Safety
+ ///
+ /// The given function must not hold reference onto the stack. It is highly recommended that
+ /// the passed function is **always** marked with `move` in order to prevent accidental
+ /// borrows.
+ ///
+ /// ```
+ /// use crossbeam_epoch as epoch;
+ ///
+ /// let guard = &epoch::pin();
+ /// let message = "Hello!";
+ /// unsafe {
+ /// // ALWAYS use `move` when sending a closure into `defer_unchecked`.
+ /// guard.defer_unchecked(move || {
+ /// println!("{}", message);
+ /// });
+ /// }
+ /// ```
+ ///
+ /// Apart from that, keep in mind that another thread may execute `f`, so anything accessed by
+ /// the closure must be `Send`.
+ ///
+ /// We intentionally didn't require `F: Send`, because Rust's type systems usually cannot prove
+ /// `F: Send` for typical use cases. For example, consider the following code snippet, which
+ /// exemplifies the typical use case of deferring the deallocation of a shared reference:
+ ///
+ /// ```ignore
+ /// let shared = Owned::new(7i32).into_shared(guard);
+ /// guard.defer_unchecked(move || shared.into_owned()); // `Shared` is not `Send`!
+ /// ```
+ ///
+ /// While `Shared` is not `Send`, it's safe for another thread to call the deferred function,
+ /// because it's called only after the grace period and `shared` is no longer shared with other
+ /// threads. But we don't expect type systems to prove this.
+ ///
+ /// # Examples
+ ///
+ /// When a heap-allocated object in a data structure becomes unreachable, it has to be
+ /// deallocated. However, the current thread and other threads may be still holding references
+ /// on the stack to that same object. Therefore it cannot be deallocated before those references
+ /// get dropped. This method can defer deallocation until all those threads get unpinned and
+ /// consequently drop all their references on the stack.
+ ///
+ /// ```
+ /// use crossbeam_epoch::{self as epoch, Atomic, Owned};
+ /// use std::sync::atomic::Ordering::SeqCst;
+ ///
+ /// let a = Atomic::new("foo");
+ ///
+ /// // Now suppose that `a` is shared among multiple threads and concurrently
+ /// // accessed and modified...
+ ///
+ /// // Pin the current thread.
+ /// let guard = &epoch::pin();
+ ///
+ /// // Steal the object currently stored in `a` and swap it with another one.
+ /// let p = a.swap(Owned::new("bar").into_shared(guard), SeqCst, guard);
+ ///
+ /// if !p.is_null() {
+ /// // The object `p` is pointing to is now unreachable.
+ /// // Defer its deallocation until all currently pinned threads get unpinned.
+ /// unsafe {
+ /// // ALWAYS use `move` when sending a closure into `defer_unchecked`.
+ /// guard.defer_unchecked(move || {
+ /// println!("{} is now being deallocated.", p.deref());
+ /// // Now we have unique access to the object pointed to by `p` and can turn it
+ /// // into an `Owned`. Dropping the `Owned` will deallocate the object.
+ /// drop(p.into_owned());
+ /// });
+ /// }
+ /// }
+ /// ```
+ pub unsafe fn defer_unchecked<F, R>(&self, f: F)
+ where
+ F: FnOnce() -> R,
+ {
+ if let Some(local) = self.local.as_ref() {
+ local.defer(Deferred::new(move || drop(f())), self);
+ } else {
+ drop(f());
+ }
+ }
+
+ /// Stores a destructor for an object so that it can be deallocated and dropped at some point
+ /// after all currently pinned threads get unpinned.
+ ///
+ /// This method first stores the destructor into the thread-local (or handle-local) cache. If
+ /// this cache becomes full, some destructors are moved into the global cache. At the same
+ /// time, some destructors from both local and global caches may get executed in order to
+ /// incrementally clean up the caches as they fill up.
+ ///
+ /// There is no guarantee when exactly the destructor will be executed. The only guarantee is
+ /// that it won't be executed until all currently pinned threads get unpinned. In theory, the
+ /// destructor might never run, but the epoch-based garbage collection will make an effort to
+ /// execute it reasonably soon.
+ ///
+ /// If this method is called from an [`unprotected`] guard, the destructor will simply be
+ /// executed immediately.
+ ///
+ /// # Safety
+ ///
+ /// The object must not be reachable by other threads anymore, otherwise it might be still in
+ /// use when the destructor runs.
+ ///
+ /// Apart from that, keep in mind that another thread may execute the destructor, so the object
+ /// must be sendable to other threads.
+ ///
+ /// We intentionally didn't require `T: Send`, because Rust's type systems usually cannot prove
+ /// `T: Send` for typical use cases. For example, consider the following code snippet, which
+ /// exemplifies the typical use case of deferring the deallocation of a shared reference:
+ ///
+ /// ```ignore
+ /// let shared = Owned::new(7i32).into_shared(guard);
+ /// guard.defer_destroy(shared); // `Shared` is not `Send`!
+ /// ```
+ ///
+ /// While `Shared` is not `Send`, it's safe for another thread to call the destructor, because
+ /// it's called only after the grace period and `shared` is no longer shared with other
+ /// threads. But we don't expect type systems to prove this.
+ ///
+ /// # Examples
+ ///
+ /// When a heap-allocated object in a data structure becomes unreachable, it has to be
+ /// deallocated. However, the current thread and other threads may be still holding references
+ /// on the stack to that same object. Therefore it cannot be deallocated before those references
+ /// get dropped. This method can defer deallocation until all those threads get unpinned and
+ /// consequently drop all their references on the stack.
+ ///
+ /// ```
+ /// use crossbeam_epoch::{self as epoch, Atomic, Owned};
+ /// use std::sync::atomic::Ordering::SeqCst;
+ ///
+ /// let a = Atomic::new("foo");
+ ///
+ /// // Now suppose that `a` is shared among multiple threads and concurrently
+ /// // accessed and modified...
+ ///
+ /// // Pin the current thread.
+ /// let guard = &epoch::pin();
+ ///
+ /// // Steal the object currently stored in `a` and swap it with another one.
+ /// let p = a.swap(Owned::new("bar").into_shared(guard), SeqCst, guard);
+ ///
+ /// if !p.is_null() {
+ /// // The object `p` is pointing to is now unreachable.
+ /// // Defer its deallocation until all currently pinned threads get unpinned.
+ /// unsafe {
+ /// guard.defer_destroy(p);
+ /// }
+ /// }
+ /// ```
+ pub unsafe fn defer_destroy<T>(&self, ptr: Shared<'_, T>) {
+ self.defer_unchecked(move || ptr.into_owned());
+ }
+
+ /// Clears up the thread-local cache of deferred functions by executing them or moving into the
+ /// global cache.
+ ///
+ /// Call this method after deferring execution of a function if you want to get it executed as
+ /// soon as possible. Flushing will make sure it is residing in in the global cache, so that
+ /// any thread has a chance of taking the function and executing it.
+ ///
+ /// If this method is called from an [`unprotected`] guard, it is a no-op (nothing happens).
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// use crossbeam_epoch as epoch;
+ ///
+ /// let guard = &epoch::pin();
+ /// guard.defer(move || {
+ /// println!("This better be printed as soon as possible!");
+ /// });
+ /// guard.flush();
+ /// ```
+ pub fn flush(&self) {
+ if let Some(local) = unsafe { self.local.as_ref() } {
+ local.flush(self);
+ }
+ }
+
+ /// Unpins and then immediately re-pins the thread.
+ ///
+ /// This method is useful when you don't want delay the advancement of the global epoch by
+ /// holding an old epoch. For safety, you should not maintain any guard-based reference across
+ /// the call (the latter is enforced by `&mut self`). The thread will only be repinned if this
+ /// is the only active guard for the current thread.
+ ///
+ /// If this method is called from an [`unprotected`] guard, then the call will be just no-op.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// use crossbeam_epoch::{self as epoch, Atomic};
+ /// use std::sync::atomic::Ordering::SeqCst;
+ ///
+ /// let a = Atomic::new(777);
+ /// let mut guard = epoch::pin();
+ /// {
+ /// let p = a.load(SeqCst, &guard);
+ /// assert_eq!(unsafe { p.as_ref() }, Some(&777));
+ /// }
+ /// guard.repin();
+ /// {
+ /// let p = a.load(SeqCst, &guard);
+ /// assert_eq!(unsafe { p.as_ref() }, Some(&777));
+ /// }
+ /// ```
+ pub fn repin(&mut self) {
+ if let Some(local) = unsafe { self.local.as_ref() } {
+ local.repin();
+ }
+ }
+
+ /// Temporarily unpins the thread, executes the given function and then re-pins the thread.
+ ///
+ /// This method is useful when you need to perform a long-running operation (e.g. sleeping)
+ /// and don't need to maintain any guard-based reference across the call (the latter is enforced
+ /// by `&mut self`). The thread will only be unpinned if this is the only active guard for the
+ /// current thread.
+ ///
+ /// If this method is called from an [`unprotected`] guard, then the passed function is called
+ /// directly without unpinning the thread.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// use crossbeam_epoch::{self as epoch, Atomic};
+ /// use std::sync::atomic::Ordering::SeqCst;
+ /// use std::thread;
+ /// use std::time::Duration;
+ ///
+ /// let a = Atomic::new(777);
+ /// let mut guard = epoch::pin();
+ /// {
+ /// let p = a.load(SeqCst, &guard);
+ /// assert_eq!(unsafe { p.as_ref() }, Some(&777));
+ /// }
+ /// guard.repin_after(|| thread::sleep(Duration::from_millis(50)));
+ /// {
+ /// let p = a.load(SeqCst, &guard);
+ /// assert_eq!(unsafe { p.as_ref() }, Some(&777));
+ /// }
+ /// ```
+ pub fn repin_after<F, R>(&mut self, f: F) -> R
+ where
+ F: FnOnce() -> R,
+ {
+ if let Some(local) = unsafe { self.local.as_ref() } {
+ // We need to acquire a handle here to ensure the Local doesn't
+ // disappear from under us.
+ local.acquire_handle();
+ local.unpin();
+ }
+
+ // Ensure the Guard is re-pinned even if the function panics
+ defer! {
+ if let Some(local) = unsafe { self.local.as_ref() } {
+ mem::forget(local.pin());
+ local.release_handle();
+ }
+ }
+
+ f()
+ }
+
+ /// Returns the `Collector` associated with this guard.
+ ///
+ /// This method is useful when you need to ensure that all guards used with
+ /// a data structure come from the same collector.
+ ///
+ /// If this method is called from an [`unprotected`] guard, then `None` is returned.
+ ///
+ /// # Examples
+ ///
+ /// ```
+ /// use crossbeam_epoch as epoch;
+ ///
+ /// let guard1 = epoch::pin();
+ /// let guard2 = epoch::pin();
+ /// assert!(guard1.collector() == guard2.collector());
+ /// ```
+ pub fn collector(&self) -> Option<&Collector> {
+ unsafe { self.local.as_ref().map(|local| local.collector()) }
+ }
+}
+
+impl Drop for Guard {
+ #[inline]
+ fn drop(&mut self) {
+ if let Some(local) = unsafe { self.local.as_ref() } {
+ local.unpin();
+ }
+ }
+}
+
+impl fmt::Debug for Guard {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ f.pad("Guard { .. }")
+ }
+}
+
+/// Returns a reference to a dummy guard that allows unprotected access to [`Atomic`]s.
+///
+/// This guard should be used in special occasions only. Note that it doesn't actually keep any
+/// thread pinned - it's just a fake guard that allows loading from [`Atomic`]s unsafely.
+///
+/// Note that calling [`defer`] with a dummy guard will not defer the function - it will just
+/// execute the function immediately.
+///
+/// If necessary, it's possible to create more dummy guards by cloning: `unprotected().clone()`.
+///
+/// # Safety
+///
+/// Loading and dereferencing data from an [`Atomic`] using this guard is safe only if the
+/// [`Atomic`] is not being concurrently modified by other threads.
+///
+/// # Examples
+///
+/// ```
+/// use crossbeam_epoch::{self as epoch, Atomic};
+/// use std::sync::atomic::Ordering::Relaxed;
+///
+/// let a = Atomic::new(7);
+///
+/// unsafe {
+/// // Load `a` without pinning the current thread.
+/// a.load(Relaxed, epoch::unprotected());
+///
+/// // It's possible to create more dummy guards by calling `clone()`.
+/// let dummy = &epoch::unprotected().clone();
+///
+/// dummy.defer(move || {
+/// println!("This gets executed immediately.");
+/// });
+///
+/// // Dropping `dummy` doesn't affect the current thread - it's just a noop.
+/// }
+/// ```
+///
+/// The most common use of this function is when constructing or destructing a data structure.
+///
+/// For example, we can use a dummy guard in the destructor of a Treiber stack because at that
+/// point no other thread could concurrently modify the [`Atomic`]s we are accessing.
+///
+/// If we were to actually pin the current thread during destruction, that would just unnecessarily
+/// delay garbage collection and incur some performance cost, so in cases like these `unprotected`
+/// is very helpful.
+///
+/// ```
+/// use crossbeam_epoch::{self as epoch, Atomic};
+/// use std::mem::ManuallyDrop;
+/// use std::sync::atomic::Ordering::Relaxed;
+///
+/// struct Stack<T> {
+/// head: Atomic<Node<T>>,
+/// }
+///
+/// struct Node<T> {
+/// data: ManuallyDrop<T>,
+/// next: Atomic<Node<T>>,
+/// }
+///
+/// impl<T> Drop for Stack<T> {
+/// fn drop(&mut self) {
+/// unsafe {
+/// // Unprotected load.
+/// let mut node = self.head.load(Relaxed, epoch::unprotected());
+///
+/// while let Some(n) = node.as_ref() {
+/// // Unprotected load.
+/// let next = n.next.load(Relaxed, epoch::unprotected());
+///
+/// // Take ownership of the node, then drop its data and deallocate it.
+/// let mut o = node.into_owned();
+/// ManuallyDrop::drop(&mut o.data);
+/// drop(o);
+///
+/// node = next;
+/// }
+/// }
+/// }
+/// }
+/// ```
+///
+/// [`Atomic`]: super::Atomic
+/// [`defer`]: Guard::defer
+#[inline]
+pub unsafe fn unprotected() -> &'static Guard {
+ // An unprotected guard is just a `Guard` with its field `local` set to null.
+ // We make a newtype over `Guard` because `Guard` isn't `Sync`, so can't be directly stored in
+ // a `static`
+ struct GuardWrapper(Guard);
+ unsafe impl Sync for GuardWrapper {}
+ static UNPROTECTED: GuardWrapper = GuardWrapper(Guard {
+ local: core::ptr::null(),
+ });
+ &UNPROTECTED.0
+}