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Diffstat (limited to '')
-rw-r--r-- | vendor/crossbeam-queue/src/seg_queue.rs | 545 |
1 files changed, 0 insertions, 545 deletions
diff --git a/vendor/crossbeam-queue/src/seg_queue.rs b/vendor/crossbeam-queue/src/seg_queue.rs deleted file mode 100644 index 1767775d1..000000000 --- a/vendor/crossbeam-queue/src/seg_queue.rs +++ /dev/null @@ -1,545 +0,0 @@ -use alloc::boxed::Box; -use core::cell::UnsafeCell; -use core::fmt; -use core::marker::PhantomData; -use core::mem::MaybeUninit; -use core::ptr; -use core::sync::atomic::{self, AtomicPtr, AtomicUsize, Ordering}; - -use crossbeam_utils::{Backoff, CachePadded}; - -// Bits indicating the state of a slot: -// * If a value has been written into the slot, `WRITE` is set. -// * If a value has been read from the slot, `READ` is set. -// * If the block is being destroyed, `DESTROY` is set. -const WRITE: usize = 1; -const READ: usize = 2; -const DESTROY: usize = 4; - -// Each block covers one "lap" of indices. -const LAP: usize = 32; -// The maximum number of values a block can hold. -const BLOCK_CAP: usize = LAP - 1; -// How many lower bits are reserved for metadata. -const SHIFT: usize = 1; -// Indicates that the block is not the last one. -const HAS_NEXT: usize = 1; - -/// A slot in a block. -struct Slot<T> { - /// The value. - value: UnsafeCell<MaybeUninit<T>>, - - /// The state of the slot. - state: AtomicUsize, -} - -impl<T> Slot<T> { - /// Waits until a value is written into the slot. - fn wait_write(&self) { - let backoff = Backoff::new(); - while self.state.load(Ordering::Acquire) & WRITE == 0 { - backoff.snooze(); - } - } -} - -/// A block in a linked list. -/// -/// Each block in the list can hold up to `BLOCK_CAP` values. -struct Block<T> { - /// The next block in the linked list. - next: AtomicPtr<Block<T>>, - - /// Slots for values. - slots: [Slot<T>; BLOCK_CAP], -} - -impl<T> Block<T> { - /// Creates an empty block that starts at `start_index`. - fn new() -> Block<T> { - // SAFETY: This is safe because: - // [1] `Block::next` (AtomicPtr) may be safely zero initialized. - // [2] `Block::slots` (Array) may be safely zero initialized because of [3, 4]. - // [3] `Slot::value` (UnsafeCell) may be safely zero initialized because it - // holds a MaybeUninit. - // [4] `Slot::state` (AtomicUsize) may be safely zero initialized. - unsafe { MaybeUninit::zeroed().assume_init() } - } - - /// Waits until the next pointer is set. - fn wait_next(&self) -> *mut Block<T> { - let backoff = Backoff::new(); - loop { - let next = self.next.load(Ordering::Acquire); - if !next.is_null() { - return next; - } - backoff.snooze(); - } - } - - /// Sets the `DESTROY` bit in slots starting from `start` and destroys the block. - unsafe fn destroy(this: *mut Block<T>, start: usize) { - // It is not necessary to set the `DESTROY` bit in the last slot because that slot has - // begun destruction of the block. - for i in start..BLOCK_CAP - 1 { - let slot = (*this).slots.get_unchecked(i); - - // Mark the `DESTROY` bit if a thread is still using the slot. - if slot.state.load(Ordering::Acquire) & READ == 0 - && slot.state.fetch_or(DESTROY, Ordering::AcqRel) & READ == 0 - { - // If a thread is still using the slot, it will continue destruction of the block. - return; - } - } - - // No thread is using the block, now it is safe to destroy it. - drop(Box::from_raw(this)); - } -} - -/// A position in a queue. -struct Position<T> { - /// The index in the queue. - index: AtomicUsize, - - /// The block in the linked list. - block: AtomicPtr<Block<T>>, -} - -/// An unbounded multi-producer multi-consumer queue. -/// -/// This queue is implemented as a linked list of segments, where each segment is a small buffer -/// that can hold a handful of elements. There is no limit to how many elements can be in the queue -/// at a time. However, since segments need to be dynamically allocated as elements get pushed, -/// this queue is somewhat slower than [`ArrayQueue`]. -/// -/// [`ArrayQueue`]: super::ArrayQueue -/// -/// # Examples -/// -/// ``` -/// use crossbeam_queue::SegQueue; -/// -/// let q = SegQueue::new(); -/// -/// q.push('a'); -/// q.push('b'); -/// -/// assert_eq!(q.pop(), Some('a')); -/// assert_eq!(q.pop(), Some('b')); -/// assert!(q.pop().is_none()); -/// ``` -pub struct SegQueue<T> { - /// The head of the queue. - head: CachePadded<Position<T>>, - - /// The tail of the queue. - tail: CachePadded<Position<T>>, - - /// Indicates that dropping a `SegQueue<T>` may drop values of type `T`. - _marker: PhantomData<T>, -} - -unsafe impl<T: Send> Send for SegQueue<T> {} -unsafe impl<T: Send> Sync for SegQueue<T> {} - -impl<T> SegQueue<T> { - /// Creates a new unbounded queue. - /// - /// # Examples - /// - /// ``` - /// use crossbeam_queue::SegQueue; - /// - /// let q = SegQueue::<i32>::new(); - /// ``` - pub const fn new() -> SegQueue<T> { - SegQueue { - head: CachePadded::new(Position { - block: AtomicPtr::new(ptr::null_mut()), - index: AtomicUsize::new(0), - }), - tail: CachePadded::new(Position { - block: AtomicPtr::new(ptr::null_mut()), - index: AtomicUsize::new(0), - }), - _marker: PhantomData, - } - } - - /// Pushes an element into the queue. - /// - /// # Examples - /// - /// ``` - /// use crossbeam_queue::SegQueue; - /// - /// let q = SegQueue::new(); - /// - /// q.push(10); - /// q.push(20); - /// ``` - pub fn push(&self, value: T) { - let backoff = Backoff::new(); - let mut tail = self.tail.index.load(Ordering::Acquire); - let mut block = self.tail.block.load(Ordering::Acquire); - let mut next_block = None; - - loop { - // Calculate the offset of the index into the block. - let offset = (tail >> SHIFT) % LAP; - - // If we reached the end of the block, wait until the next one is installed. - if offset == BLOCK_CAP { - backoff.snooze(); - tail = self.tail.index.load(Ordering::Acquire); - block = self.tail.block.load(Ordering::Acquire); - continue; - } - - // If we're going to have to install the next block, allocate it in advance in order to - // make the wait for other threads as short as possible. - if offset + 1 == BLOCK_CAP && next_block.is_none() { - next_block = Some(Box::new(Block::<T>::new())); - } - - // If this is the first push operation, we need to allocate the first block. - if block.is_null() { - let new = Box::into_raw(Box::new(Block::<T>::new())); - - if self - .tail - .block - .compare_exchange(block, new, Ordering::Release, Ordering::Relaxed) - .is_ok() - { - self.head.block.store(new, Ordering::Release); - block = new; - } else { - next_block = unsafe { Some(Box::from_raw(new)) }; - tail = self.tail.index.load(Ordering::Acquire); - block = self.tail.block.load(Ordering::Acquire); - continue; - } - } - - let new_tail = tail + (1 << SHIFT); - - // Try advancing the tail forward. - match self.tail.index.compare_exchange_weak( - tail, - new_tail, - Ordering::SeqCst, - Ordering::Acquire, - ) { - Ok(_) => unsafe { - // If we've reached the end of the block, install the next one. - if offset + 1 == BLOCK_CAP { - let next_block = Box::into_raw(next_block.unwrap()); - let next_index = new_tail.wrapping_add(1 << SHIFT); - - self.tail.block.store(next_block, Ordering::Release); - self.tail.index.store(next_index, Ordering::Release); - (*block).next.store(next_block, Ordering::Release); - } - - // Write the value into the slot. - let slot = (*block).slots.get_unchecked(offset); - slot.value.get().write(MaybeUninit::new(value)); - slot.state.fetch_or(WRITE, Ordering::Release); - - return; - }, - Err(t) => { - tail = t; - block = self.tail.block.load(Ordering::Acquire); - backoff.spin(); - } - } - } - } - - /// Pops an element from the queue. - /// - /// If the queue is empty, `None` is returned. - /// - /// # Examples - /// - /// ``` - /// use crossbeam_queue::SegQueue; - /// - /// let q = SegQueue::new(); - /// - /// q.push(10); - /// assert_eq!(q.pop(), Some(10)); - /// assert!(q.pop().is_none()); - /// ``` - pub fn pop(&self) -> Option<T> { - let backoff = Backoff::new(); - let mut head = self.head.index.load(Ordering::Acquire); - let mut block = self.head.block.load(Ordering::Acquire); - - loop { - // Calculate the offset of the index into the block. - let offset = (head >> SHIFT) % LAP; - - // If we reached the end of the block, wait until the next one is installed. - if offset == BLOCK_CAP { - backoff.snooze(); - head = self.head.index.load(Ordering::Acquire); - block = self.head.block.load(Ordering::Acquire); - continue; - } - - let mut new_head = head + (1 << SHIFT); - - if new_head & HAS_NEXT == 0 { - atomic::fence(Ordering::SeqCst); - let tail = self.tail.index.load(Ordering::Relaxed); - - // If the tail equals the head, that means the queue is empty. - if head >> SHIFT == tail >> SHIFT { - return None; - } - - // If head and tail are not in the same block, set `HAS_NEXT` in head. - if (head >> SHIFT) / LAP != (tail >> SHIFT) / LAP { - new_head |= HAS_NEXT; - } - } - - // The block can be null here only if the first push operation is in progress. In that - // case, just wait until it gets initialized. - if block.is_null() { - backoff.snooze(); - head = self.head.index.load(Ordering::Acquire); - block = self.head.block.load(Ordering::Acquire); - continue; - } - - // Try moving the head index forward. - match self.head.index.compare_exchange_weak( - head, - new_head, - Ordering::SeqCst, - Ordering::Acquire, - ) { - Ok(_) => unsafe { - // If we've reached the end of the block, move to the next one. - if offset + 1 == BLOCK_CAP { - let next = (*block).wait_next(); - let mut next_index = (new_head & !HAS_NEXT).wrapping_add(1 << SHIFT); - if !(*next).next.load(Ordering::Relaxed).is_null() { - next_index |= HAS_NEXT; - } - - self.head.block.store(next, Ordering::Release); - self.head.index.store(next_index, Ordering::Release); - } - - // Read the value. - let slot = (*block).slots.get_unchecked(offset); - slot.wait_write(); - let value = slot.value.get().read().assume_init(); - - // Destroy the block if we've reached the end, or if another thread wanted to - // destroy but couldn't because we were busy reading from the slot. - if offset + 1 == BLOCK_CAP { - Block::destroy(block, 0); - } else if slot.state.fetch_or(READ, Ordering::AcqRel) & DESTROY != 0 { - Block::destroy(block, offset + 1); - } - - return Some(value); - }, - Err(h) => { - head = h; - block = self.head.block.load(Ordering::Acquire); - backoff.spin(); - } - } - } - } - - /// Returns `true` if the queue is empty. - /// - /// # Examples - /// - /// ``` - /// use crossbeam_queue::SegQueue; - /// - /// let q = SegQueue::new(); - /// - /// assert!(q.is_empty()); - /// q.push(1); - /// assert!(!q.is_empty()); - /// ``` - pub fn is_empty(&self) -> bool { - let head = self.head.index.load(Ordering::SeqCst); - let tail = self.tail.index.load(Ordering::SeqCst); - head >> SHIFT == tail >> SHIFT - } - - /// Returns the number of elements in the queue. - /// - /// # Examples - /// - /// ``` - /// use crossbeam_queue::SegQueue; - /// - /// let q = SegQueue::new(); - /// assert_eq!(q.len(), 0); - /// - /// q.push(10); - /// assert_eq!(q.len(), 1); - /// - /// q.push(20); - /// assert_eq!(q.len(), 2); - /// ``` - pub fn len(&self) -> usize { - loop { - // Load the tail index, then load the head index. - let mut tail = self.tail.index.load(Ordering::SeqCst); - let mut head = self.head.index.load(Ordering::SeqCst); - - // If the tail index didn't change, we've got consistent indices to work with. - if self.tail.index.load(Ordering::SeqCst) == tail { - // Erase the lower bits. - tail &= !((1 << SHIFT) - 1); - head &= !((1 << SHIFT) - 1); - - // Fix up indices if they fall onto block ends. - if (tail >> SHIFT) & (LAP - 1) == LAP - 1 { - tail = tail.wrapping_add(1 << SHIFT); - } - if (head >> SHIFT) & (LAP - 1) == LAP - 1 { - head = head.wrapping_add(1 << SHIFT); - } - - // Rotate indices so that head falls into the first block. - let lap = (head >> SHIFT) / LAP; - tail = tail.wrapping_sub((lap * LAP) << SHIFT); - head = head.wrapping_sub((lap * LAP) << SHIFT); - - // Remove the lower bits. - tail >>= SHIFT; - head >>= SHIFT; - - // Return the difference minus the number of blocks between tail and head. - return tail - head - tail / LAP; - } - } - } -} - -impl<T> Drop for SegQueue<T> { - fn drop(&mut self) { - let mut head = self.head.index.load(Ordering::Relaxed); - let mut tail = self.tail.index.load(Ordering::Relaxed); - let mut block = self.head.block.load(Ordering::Relaxed); - - // Erase the lower bits. - head &= !((1 << SHIFT) - 1); - tail &= !((1 << SHIFT) - 1); - - unsafe { - // Drop all values between `head` and `tail` and deallocate the heap-allocated blocks. - while head != tail { - let offset = (head >> SHIFT) % LAP; - - if offset < BLOCK_CAP { - // Drop the value in the slot. - let slot = (*block).slots.get_unchecked(offset); - let p = &mut *slot.value.get(); - p.as_mut_ptr().drop_in_place(); - } else { - // Deallocate the block and move to the next one. - let next = (*block).next.load(Ordering::Relaxed); - drop(Box::from_raw(block)); - block = next; - } - - head = head.wrapping_add(1 << SHIFT); - } - - // Deallocate the last remaining block. - if !block.is_null() { - drop(Box::from_raw(block)); - } - } - } -} - -impl<T> fmt::Debug for SegQueue<T> { - fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { - f.pad("SegQueue { .. }") - } -} - -impl<T> Default for SegQueue<T> { - fn default() -> SegQueue<T> { - SegQueue::new() - } -} - -impl<T> IntoIterator for SegQueue<T> { - type Item = T; - - type IntoIter = IntoIter<T>; - - fn into_iter(self) -> Self::IntoIter { - IntoIter { value: self } - } -} - -#[derive(Debug)] -pub struct IntoIter<T> { - value: SegQueue<T>, -} - -impl<T> Iterator for IntoIter<T> { - type Item = T; - - fn next(&mut self) -> Option<Self::Item> { - let value = &mut self.value; - let head = *value.head.index.get_mut(); - let tail = *value.tail.index.get_mut(); - if head >> SHIFT == tail >> SHIFT { - None - } else { - let block = *value.head.block.get_mut(); - let offset = (head >> SHIFT) % LAP; - - // SAFETY: We have mutable access to this, so we can read without - // worrying about concurrency. Furthermore, we know this is - // initialized because it is the value pointed at by `value.head` - // and this is a non-empty queue. - let item = unsafe { - let slot = (*block).slots.get_unchecked(offset); - let p = &mut *slot.value.get(); - p.as_mut_ptr().read() - }; - if offset + 1 == BLOCK_CAP { - // Deallocate the block and move to the next one. - // SAFETY: The block is initialized because we've been reading - // from it this entire time. We can drop it b/c everything has - // been read out of it, so nothing is pointing to it anymore. - unsafe { - let next = *(*block).next.get_mut(); - drop(Box::from_raw(block)); - *value.head.block.get_mut() = next; - } - // The last value in a block is empty, so skip it - *value.head.index.get_mut() = head.wrapping_add(2 << SHIFT); - // Double-check that we're pointing to the first item in a block. - debug_assert_eq!((*value.head.index.get_mut() >> SHIFT) % LAP, 0); - } else { - *value.head.index.get_mut() = head.wrapping_add(1 << SHIFT); - } - Some(item) - } - } -} |