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+//! Rayon-core houses the core stable APIs of Rayon.
+//!
+//! These APIs have been mirrored in the Rayon crate and it is recommended to use these from there.
+//!
+//! [`join`] is used to take two closures and potentially run them in parallel.
+//! - It will run in parallel if task B gets stolen before task A can finish.
+//! - It will run sequentially if task A finishes before task B is stolen and can continue on task B.
+//!
+//! [`scope`] creates a scope in which you can run any number of parallel tasks.
+//! These tasks can spawn nested tasks and scopes, but given the nature of work stealing, the order of execution can not be guaranteed.
+//! The scope will exist until all tasks spawned within the scope have been completed.
+//!
+//! [`spawn`] add a task into the 'static' or 'global' scope, or a local scope created by the [`scope()`] function.
+//!
+//! [`ThreadPool`] can be used to create your own thread pools (using [`ThreadPoolBuilder`]) or to customize the global one.
+//! Tasks spawned within the pool (using [`install()`], [`join()`], etc.) will be added to a deque,
+//! where it becomes available for work stealing from other threads in the local threadpool.
+//!
+//! [`join`]: fn.join.html
+//! [`scope`]: fn.scope.html
+//! [`scope()`]: fn.scope.html
+//! [`spawn`]: fn.spawn.html
+//! [`ThreadPool`]: struct.threadpool.html
+//! [`install()`]: struct.ThreadPool.html#method.install
+//! [`spawn()`]: struct.ThreadPool.html#method.spawn
+//! [`join()`]: struct.ThreadPool.html#method.join
+//! [`ThreadPoolBuilder`]: struct.ThreadPoolBuilder.html
+//!
+//! ## Restricting multiple versions
+//!
+//! In order to ensure proper coordination between threadpools, and especially
+//! to make sure there's only one global threadpool, `rayon-core` is actively
+//! restricted from building multiple versions of itself into a single target.
+//! You may see a build error like this in violation:
+//!
+//! ```text
+//! error: native library `rayon-core` is being linked to by more
+//! than one package, and can only be linked to by one package
+//! ```
+//!
+//! While we strive to keep `rayon-core` semver-compatible, it's still
+//! possible to arrive at this situation if different crates have overly
+//! restrictive tilde or inequality requirements for `rayon-core`. The
+//! conflicting requirements will need to be resolved before the build will
+//! succeed.
+
+#![doc(html_root_url = "https://docs.rs/rayon-core/1.9")]
+#![deny(missing_debug_implementations)]
+#![deny(missing_docs)]
+#![deny(unreachable_pub)]
+#![warn(rust_2018_idioms)]
+
+use std::any::Any;
+use std::env;
+use std::error::Error;
+use std::fmt;
+use std::io;
+use std::marker::PhantomData;
+use std::str::FromStr;
+
+#[macro_use]
+mod log;
+#[macro_use]
+mod private;
+
+mod job;
+mod join;
+mod latch;
+mod registry;
+mod scope;
+mod sleep;
+mod spawn;
+mod thread_pool;
+mod unwind;
+
+mod compile_fail;
+mod test;
+
+pub use self::join::{join, join_context};
+pub use self::registry::ThreadBuilder;
+pub use self::scope::{in_place_scope, scope, Scope};
+pub use self::scope::{in_place_scope_fifo, scope_fifo, ScopeFifo};
+pub use self::spawn::{spawn, spawn_fifo};
+pub use self::thread_pool::current_thread_has_pending_tasks;
+pub use self::thread_pool::current_thread_index;
+pub use self::thread_pool::ThreadPool;
+
+use self::registry::{CustomSpawn, DefaultSpawn, ThreadSpawn};
+
+/// Returns the maximum number of threads that Rayon supports in a single thread-pool.
+///
+/// If a higher thread count is requested by calling `ThreadPoolBuilder::num_threads` or by setting
+/// the `RAYON_NUM_THREADS` environment variable, then it will be reduced to this maximum.
+///
+/// The value may vary between different targets, and is subject to change in new Rayon versions.
+pub fn max_num_threads() -> usize {
+ // We are limited by the bits available in the sleep counter's `AtomicUsize`.
+ crate::sleep::THREADS_MAX
+}
+
+/// Returns the number of threads in the current registry. If this
+/// code is executing within a Rayon thread-pool, then this will be
+/// the number of threads for the thread-pool of the current
+/// thread. Otherwise, it will be the number of threads for the global
+/// thread-pool.
+///
+/// This can be useful when trying to judge how many times to split
+/// parallel work (the parallel iterator traits use this value
+/// internally for this purpose).
+///
+/// # Future compatibility note
+///
+/// Note that unless this thread-pool was created with a
+/// builder that specifies the number of threads, then this
+/// number may vary over time in future versions (see [the
+/// `num_threads()` method for details][snt]).
+///
+/// [snt]: struct.ThreadPoolBuilder.html#method.num_threads
+pub fn current_num_threads() -> usize {
+ crate::registry::Registry::current_num_threads()
+}
+
+/// Error when initializing a thread pool.
+#[derive(Debug)]
+pub struct ThreadPoolBuildError {
+ kind: ErrorKind,
+}
+
+#[derive(Debug)]
+enum ErrorKind {
+ GlobalPoolAlreadyInitialized,
+ IOError(io::Error),
+}
+
+/// Used to create a new [`ThreadPool`] or to configure the global rayon thread pool.
+/// ## Creating a ThreadPool
+/// The following creates a thread pool with 22 threads.
+///
+/// ```rust
+/// # use rayon_core as rayon;
+/// let pool = rayon::ThreadPoolBuilder::new().num_threads(22).build().unwrap();
+/// ```
+///
+/// To instead configure the global thread pool, use [`build_global()`]:
+///
+/// ```rust
+/// # use rayon_core as rayon;
+/// rayon::ThreadPoolBuilder::new().num_threads(22).build_global().unwrap();
+/// ```
+///
+/// [`ThreadPool`]: struct.ThreadPool.html
+/// [`build_global()`]: struct.ThreadPoolBuilder.html#method.build_global
+pub struct ThreadPoolBuilder<S = DefaultSpawn> {
+ /// The number of threads in the rayon thread pool.
+ /// If zero will use the RAYON_NUM_THREADS environment variable.
+ /// If RAYON_NUM_THREADS is invalid or zero will use the default.
+ num_threads: usize,
+
+ /// Custom closure, if any, to handle a panic that we cannot propagate
+ /// anywhere else.
+ panic_handler: Option<Box<PanicHandler>>,
+
+ /// Closure to compute the name of a thread.
+ get_thread_name: Option<Box<dyn FnMut(usize) -> String>>,
+
+ /// The stack size for the created worker threads
+ stack_size: Option<usize>,
+
+ /// Closure invoked on worker thread start.
+ start_handler: Option<Box<StartHandler>>,
+
+ /// Closure invoked on worker thread exit.
+ exit_handler: Option<Box<ExitHandler>>,
+
+ /// Closure invoked to spawn threads.
+ spawn_handler: S,
+
+ /// If false, worker threads will execute spawned jobs in a
+ /// "depth-first" fashion. If true, they will do a "breadth-first"
+ /// fashion. Depth-first is the default.
+ breadth_first: bool,
+}
+
+/// Contains the rayon thread pool configuration. Use [`ThreadPoolBuilder`] instead.
+///
+/// [`ThreadPoolBuilder`]: struct.ThreadPoolBuilder.html
+#[deprecated(note = "Use `ThreadPoolBuilder`")]
+pub struct Configuration {
+ builder: ThreadPoolBuilder,
+}
+
+/// The type for a panic handling closure. Note that this same closure
+/// may be invoked multiple times in parallel.
+type PanicHandler = dyn Fn(Box<dyn Any + Send>) + Send + Sync;
+
+/// The type for a closure that gets invoked when a thread starts. The
+/// closure is passed the index of the thread on which it is invoked.
+/// Note that this same closure may be invoked multiple times in parallel.
+type StartHandler = dyn Fn(usize) + Send + Sync;
+
+/// The type for a closure that gets invoked when a thread exits. The
+/// closure is passed the index of the thread on which is is invoked.
+/// Note that this same closure may be invoked multiple times in parallel.
+type ExitHandler = dyn Fn(usize) + Send + Sync;
+
+// NB: We can't `#[derive(Default)]` because `S` is left ambiguous.
+impl Default for ThreadPoolBuilder {
+ fn default() -> Self {
+ ThreadPoolBuilder {
+ num_threads: 0,
+ panic_handler: None,
+ get_thread_name: None,
+ stack_size: None,
+ start_handler: None,
+ exit_handler: None,
+ spawn_handler: DefaultSpawn,
+ breadth_first: false,
+ }
+ }
+}
+
+impl ThreadPoolBuilder {
+ /// Creates and returns a valid rayon thread pool builder, but does not initialize it.
+ pub fn new() -> Self {
+ Self::default()
+ }
+}
+
+/// Note: the `S: ThreadSpawn` constraint is an internal implementation detail for the
+/// default spawn and those set by [`spawn_handler`](#method.spawn_handler).
+impl<S> ThreadPoolBuilder<S>
+where
+ S: ThreadSpawn,
+{
+ /// Creates a new `ThreadPool` initialized using this configuration.
+ pub fn build(self) -> Result<ThreadPool, ThreadPoolBuildError> {
+ ThreadPool::build(self)
+ }
+
+ /// Initializes the global thread pool. This initialization is
+ /// **optional**. If you do not call this function, the thread pool
+ /// will be automatically initialized with the default
+ /// configuration. Calling `build_global` is not recommended, except
+ /// in two scenarios:
+ ///
+ /// - You wish to change the default configuration.
+ /// - You are running a benchmark, in which case initializing may
+ /// yield slightly more consistent results, since the worker threads
+ /// will already be ready to go even in the first iteration. But
+ /// this cost is minimal.
+ ///
+ /// Initialization of the global thread pool happens exactly
+ /// once. Once started, the configuration cannot be
+ /// changed. Therefore, if you call `build_global` a second time, it
+ /// will return an error. An `Ok` result indicates that this
+ /// is the first initialization of the thread pool.
+ pub fn build_global(self) -> Result<(), ThreadPoolBuildError> {
+ let registry = registry::init_global_registry(self)?;
+ registry.wait_until_primed();
+ Ok(())
+ }
+}
+
+impl ThreadPoolBuilder {
+ /// Creates a scoped `ThreadPool` initialized using this configuration.
+ ///
+ /// This is a convenience function for building a pool using [`crossbeam::scope`]
+ /// to spawn threads in a [`spawn_handler`](#method.spawn_handler).
+ /// The threads in this pool will start by calling `wrapper`, which should
+ /// do initialization and continue by calling `ThreadBuilder::run()`.
+ ///
+ /// [`crossbeam::scope`]: https://docs.rs/crossbeam/0.7/crossbeam/fn.scope.html
+ ///
+ /// # Examples
+ ///
+ /// A scoped pool may be useful in combination with scoped thread-local variables.
+ ///
+ /// ```
+ /// # use rayon_core as rayon;
+ ///
+ /// scoped_tls::scoped_thread_local!(static POOL_DATA: Vec<i32>);
+ ///
+ /// fn main() -> Result<(), rayon::ThreadPoolBuildError> {
+ /// let pool_data = vec![1, 2, 3];
+ ///
+ /// // We haven't assigned any TLS data yet.
+ /// assert!(!POOL_DATA.is_set());
+ ///
+ /// rayon::ThreadPoolBuilder::new()
+ /// .build_scoped(
+ /// // Borrow `pool_data` in TLS for each thread.
+ /// |thread| POOL_DATA.set(&pool_data, || thread.run()),
+ /// // Do some work that needs the TLS data.
+ /// |pool| pool.install(|| assert!(POOL_DATA.is_set())),
+ /// )?;
+ ///
+ /// // Once we've returned, `pool_data` is no longer borrowed.
+ /// drop(pool_data);
+ /// Ok(())
+ /// }
+ /// ```
+ pub fn build_scoped<W, F, R>(self, wrapper: W, with_pool: F) -> Result<R, ThreadPoolBuildError>
+ where
+ W: Fn(ThreadBuilder) + Sync, // expected to call `run()`
+ F: FnOnce(&ThreadPool) -> R,
+ {
+ let result = crossbeam_utils::thread::scope(|scope| {
+ let wrapper = &wrapper;
+ let pool = self
+ .spawn_handler(|thread| {
+ let mut builder = scope.builder();
+ if let Some(name) = thread.name() {
+ builder = builder.name(name.to_string());
+ }
+ if let Some(size) = thread.stack_size() {
+ builder = builder.stack_size(size);
+ }
+ builder.spawn(move |_| wrapper(thread))?;
+ Ok(())
+ })
+ .build()?;
+ Ok(with_pool(&pool))
+ });
+
+ match result {
+ Ok(result) => result,
+ Err(err) => unwind::resume_unwinding(err),
+ }
+ }
+}
+
+impl<S> ThreadPoolBuilder<S> {
+ /// Sets a custom function for spawning threads.
+ ///
+ /// Note that the threads will not exit until after the pool is dropped. It
+ /// is up to the caller to wait for thread termination if that is important
+ /// for any invariants. For instance, threads created in [`crossbeam::scope`]
+ /// will be joined before that scope returns, and this will block indefinitely
+ /// if the pool is leaked. Furthermore, the global thread pool doesn't terminate
+ /// until the entire process exits!
+ ///
+ /// [`crossbeam::scope`]: https://docs.rs/crossbeam/0.7/crossbeam/fn.scope.html
+ ///
+ /// # Examples
+ ///
+ /// A minimal spawn handler just needs to call `run()` from an independent thread.
+ ///
+ /// ```
+ /// # use rayon_core as rayon;
+ /// fn main() -> Result<(), rayon::ThreadPoolBuildError> {
+ /// let pool = rayon::ThreadPoolBuilder::new()
+ /// .spawn_handler(|thread| {
+ /// std::thread::spawn(|| thread.run());
+ /// Ok(())
+ /// })
+ /// .build()?;
+ ///
+ /// pool.install(|| println!("Hello from my custom thread!"));
+ /// Ok(())
+ /// }
+ /// ```
+ ///
+ /// The default spawn handler sets the name and stack size if given, and propagates
+ /// any errors from the thread builder.
+ ///
+ /// ```
+ /// # use rayon_core as rayon;
+ /// fn main() -> Result<(), rayon::ThreadPoolBuildError> {
+ /// let pool = rayon::ThreadPoolBuilder::new()
+ /// .spawn_handler(|thread| {
+ /// let mut b = std::thread::Builder::new();
+ /// if let Some(name) = thread.name() {
+ /// b = b.name(name.to_owned());
+ /// }
+ /// if let Some(stack_size) = thread.stack_size() {
+ /// b = b.stack_size(stack_size);
+ /// }
+ /// b.spawn(|| thread.run())?;
+ /// Ok(())
+ /// })
+ /// .build()?;
+ ///
+ /// pool.install(|| println!("Hello from my fully custom thread!"));
+ /// Ok(())
+ /// }
+ /// ```
+ pub fn spawn_handler<F>(self, spawn: F) -> ThreadPoolBuilder<CustomSpawn<F>>
+ where
+ F: FnMut(ThreadBuilder) -> io::Result<()>,
+ {
+ ThreadPoolBuilder {
+ spawn_handler: CustomSpawn::new(spawn),
+ // ..self
+ num_threads: self.num_threads,
+ panic_handler: self.panic_handler,
+ get_thread_name: self.get_thread_name,
+ stack_size: self.stack_size,
+ start_handler: self.start_handler,
+ exit_handler: self.exit_handler,
+ breadth_first: self.breadth_first,
+ }
+ }
+
+ /// Returns a reference to the current spawn handler.
+ fn get_spawn_handler(&mut self) -> &mut S {
+ &mut self.spawn_handler
+ }
+
+ /// Get the number of threads that will be used for the thread
+ /// pool. See `num_threads()` for more information.
+ fn get_num_threads(&self) -> usize {
+ if self.num_threads > 0 {
+ self.num_threads
+ } else {
+ match env::var("RAYON_NUM_THREADS")
+ .ok()
+ .and_then(|s| usize::from_str(&s).ok())
+ {
+ Some(x) if x > 0 => return x,
+ Some(x) if x == 0 => return num_cpus::get(),
+ _ => {}
+ }
+
+ // Support for deprecated `RAYON_RS_NUM_CPUS`.
+ match env::var("RAYON_RS_NUM_CPUS")
+ .ok()
+ .and_then(|s| usize::from_str(&s).ok())
+ {
+ Some(x) if x > 0 => x,
+ _ => num_cpus::get(),
+ }
+ }
+ }
+
+ /// Get the thread name for the thread with the given index.
+ fn get_thread_name(&mut self, index: usize) -> Option<String> {
+ let f = self.get_thread_name.as_mut()?;
+ Some(f(index))
+ }
+
+ /// Sets a closure which takes a thread index and returns
+ /// the thread's name.
+ pub fn thread_name<F>(mut self, closure: F) -> Self
+ where
+ F: FnMut(usize) -> String + 'static,
+ {
+ self.get_thread_name = Some(Box::new(closure));
+ self
+ }
+
+ /// Sets the number of threads to be used in the rayon threadpool.
+ ///
+ /// If you specify a non-zero number of threads using this
+ /// function, then the resulting thread-pools are guaranteed to
+ /// start at most this number of threads.
+ ///
+ /// If `num_threads` is 0, or you do not call this function, then
+ /// the Rayon runtime will select the number of threads
+ /// automatically. At present, this is based on the
+ /// `RAYON_NUM_THREADS` environment variable (if set),
+ /// or the number of logical CPUs (otherwise).
+ /// In the future, however, the default behavior may
+ /// change to dynamically add or remove threads as needed.
+ ///
+ /// **Future compatibility warning:** Given the default behavior
+ /// may change in the future, if you wish to rely on a fixed
+ /// number of threads, you should use this function to specify
+ /// that number. To reproduce the current default behavior, you
+ /// may wish to use the [`num_cpus`
+ /// crate](https://crates.io/crates/num_cpus) to query the number
+ /// of CPUs dynamically.
+ ///
+ /// **Old environment variable:** `RAYON_NUM_THREADS` is a one-to-one
+ /// replacement of the now deprecated `RAYON_RS_NUM_CPUS` environment
+ /// variable. If both variables are specified, `RAYON_NUM_THREADS` will
+ /// be preferred.
+ pub fn num_threads(mut self, num_threads: usize) -> Self {
+ self.num_threads = num_threads;
+ self
+ }
+
+ /// Returns a copy of the current panic handler.
+ fn take_panic_handler(&mut self) -> Option<Box<PanicHandler>> {
+ self.panic_handler.take()
+ }
+
+ /// Normally, whenever Rayon catches a panic, it tries to
+ /// propagate it to someplace sensible, to try and reflect the
+ /// semantics of sequential execution. But in some cases,
+ /// particularly with the `spawn()` APIs, there is no
+ /// obvious place where we should propagate the panic to.
+ /// In that case, this panic handler is invoked.
+ ///
+ /// If no panic handler is set, the default is to abort the
+ /// process, under the principle that panics should not go
+ /// unobserved.
+ ///
+ /// If the panic handler itself panics, this will abort the
+ /// process. To prevent this, wrap the body of your panic handler
+ /// in a call to `std::panic::catch_unwind()`.
+ pub fn panic_handler<H>(mut self, panic_handler: H) -> Self
+ where
+ H: Fn(Box<dyn Any + Send>) + Send + Sync + 'static,
+ {
+ self.panic_handler = Some(Box::new(panic_handler));
+ self
+ }
+
+ /// Get the stack size of the worker threads
+ fn get_stack_size(&self) -> Option<usize> {
+ self.stack_size
+ }
+
+ /// Sets the stack size of the worker threads
+ pub fn stack_size(mut self, stack_size: usize) -> Self {
+ self.stack_size = Some(stack_size);
+ self
+ }
+
+ /// **(DEPRECATED)** Suggest to worker threads that they execute
+ /// spawned jobs in a "breadth-first" fashion.
+ ///
+ /// Typically, when a worker thread is idle or blocked, it will
+ /// attempt to execute the job from the *top* of its local deque of
+ /// work (i.e., the job most recently spawned). If this flag is set
+ /// to true, however, workers will prefer to execute in a
+ /// *breadth-first* fashion -- that is, they will search for jobs at
+ /// the *bottom* of their local deque. (At present, workers *always*
+ /// steal from the bottom of other worker's deques, regardless of
+ /// the setting of this flag.)
+ ///
+ /// If you think of the tasks as a tree, where a parent task
+ /// spawns its children in the tree, then this flag loosely
+ /// corresponds to doing a breadth-first traversal of the tree,
+ /// whereas the default would be to do a depth-first traversal.
+ ///
+ /// **Note that this is an "execution hint".** Rayon's task
+ /// execution is highly dynamic and the precise order in which
+ /// independent tasks are executed is not intended to be
+ /// guaranteed.
+ ///
+ /// This `breadth_first()` method is now deprecated per [RFC #1],
+ /// and in the future its effect may be removed. Consider using
+ /// [`scope_fifo()`] for a similar effect.
+ ///
+ /// [RFC #1]: https://github.com/rayon-rs/rfcs/blob/master/accepted/rfc0001-scope-scheduling.md
+ /// [`scope_fifo()`]: fn.scope_fifo.html
+ #[deprecated(note = "use `scope_fifo` and `spawn_fifo` for similar effect")]
+ pub fn breadth_first(mut self) -> Self {
+ self.breadth_first = true;
+ self
+ }
+
+ fn get_breadth_first(&self) -> bool {
+ self.breadth_first
+ }
+
+ /// Takes the current thread start callback, leaving `None`.
+ fn take_start_handler(&mut self) -> Option<Box<StartHandler>> {
+ self.start_handler.take()
+ }
+
+ /// Sets a callback to be invoked on thread start.
+ ///
+ /// The closure is passed the index of the thread on which it is invoked.
+ /// Note that this same closure may be invoked multiple times in parallel.
+ /// If this closure panics, the panic will be passed to the panic handler.
+ /// If that handler returns, then startup will continue normally.
+ pub fn start_handler<H>(mut self, start_handler: H) -> Self
+ where
+ H: Fn(usize) + Send + Sync + 'static,
+ {
+ self.start_handler = Some(Box::new(start_handler));
+ self
+ }
+
+ /// Returns a current thread exit callback, leaving `None`.
+ fn take_exit_handler(&mut self) -> Option<Box<ExitHandler>> {
+ self.exit_handler.take()
+ }
+
+ /// Sets a callback to be invoked on thread exit.
+ ///
+ /// The closure is passed the index of the thread on which it is invoked.
+ /// Note that this same closure may be invoked multiple times in parallel.
+ /// If this closure panics, the panic will be passed to the panic handler.
+ /// If that handler returns, then the thread will exit normally.
+ pub fn exit_handler<H>(mut self, exit_handler: H) -> Self
+ where
+ H: Fn(usize) + Send + Sync + 'static,
+ {
+ self.exit_handler = Some(Box::new(exit_handler));
+ self
+ }
+}
+
+#[allow(deprecated)]
+impl Configuration {
+ /// Creates and return a valid rayon thread pool configuration, but does not initialize it.
+ pub fn new() -> Configuration {
+ Configuration {
+ builder: ThreadPoolBuilder::new(),
+ }
+ }
+
+ /// Deprecated in favor of `ThreadPoolBuilder::build`.
+ pub fn build(self) -> Result<ThreadPool, Box<dyn Error + 'static>> {
+ self.builder.build().map_err(Box::from)
+ }
+
+ /// Deprecated in favor of `ThreadPoolBuilder::thread_name`.
+ pub fn thread_name<F>(mut self, closure: F) -> Self
+ where
+ F: FnMut(usize) -> String + 'static,
+ {
+ self.builder = self.builder.thread_name(closure);
+ self
+ }
+
+ /// Deprecated in favor of `ThreadPoolBuilder::num_threads`.
+ pub fn num_threads(mut self, num_threads: usize) -> Configuration {
+ self.builder = self.builder.num_threads(num_threads);
+ self
+ }
+
+ /// Deprecated in favor of `ThreadPoolBuilder::panic_handler`.
+ pub fn panic_handler<H>(mut self, panic_handler: H) -> Configuration
+ where
+ H: Fn(Box<dyn Any + Send>) + Send + Sync + 'static,
+ {
+ self.builder = self.builder.panic_handler(panic_handler);
+ self
+ }
+
+ /// Deprecated in favor of `ThreadPoolBuilder::stack_size`.
+ pub fn stack_size(mut self, stack_size: usize) -> Self {
+ self.builder = self.builder.stack_size(stack_size);
+ self
+ }
+
+ /// Deprecated in favor of `ThreadPoolBuilder::breadth_first`.
+ pub fn breadth_first(mut self) -> Self {
+ self.builder = self.builder.breadth_first();
+ self
+ }
+
+ /// Deprecated in favor of `ThreadPoolBuilder::start_handler`.
+ pub fn start_handler<H>(mut self, start_handler: H) -> Configuration
+ where
+ H: Fn(usize) + Send + Sync + 'static,
+ {
+ self.builder = self.builder.start_handler(start_handler);
+ self
+ }
+
+ /// Deprecated in favor of `ThreadPoolBuilder::exit_handler`.
+ pub fn exit_handler<H>(mut self, exit_handler: H) -> Configuration
+ where
+ H: Fn(usize) + Send + Sync + 'static,
+ {
+ self.builder = self.builder.exit_handler(exit_handler);
+ self
+ }
+
+ /// Returns a ThreadPoolBuilder with identical parameters.
+ fn into_builder(self) -> ThreadPoolBuilder {
+ self.builder
+ }
+}
+
+impl ThreadPoolBuildError {
+ fn new(kind: ErrorKind) -> ThreadPoolBuildError {
+ ThreadPoolBuildError { kind }
+ }
+}
+
+const GLOBAL_POOL_ALREADY_INITIALIZED: &str =
+ "The global thread pool has already been initialized.";
+
+impl Error for ThreadPoolBuildError {
+ #[allow(deprecated)]
+ fn description(&self) -> &str {
+ match self.kind {
+ ErrorKind::GlobalPoolAlreadyInitialized => GLOBAL_POOL_ALREADY_INITIALIZED,
+ ErrorKind::IOError(ref e) => e.description(),
+ }
+ }
+
+ fn source(&self) -> Option<&(dyn Error + 'static)> {
+ match &self.kind {
+ ErrorKind::GlobalPoolAlreadyInitialized => None,
+ ErrorKind::IOError(e) => Some(e),
+ }
+ }
+}
+
+impl fmt::Display for ThreadPoolBuildError {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ match &self.kind {
+ ErrorKind::GlobalPoolAlreadyInitialized => GLOBAL_POOL_ALREADY_INITIALIZED.fmt(f),
+ ErrorKind::IOError(e) => e.fmt(f),
+ }
+ }
+}
+
+/// Deprecated in favor of `ThreadPoolBuilder::build_global`.
+#[deprecated(note = "use `ThreadPoolBuilder::build_global`")]
+#[allow(deprecated)]
+pub fn initialize(config: Configuration) -> Result<(), Box<dyn Error>> {
+ config.into_builder().build_global().map_err(Box::from)
+}
+
+impl<S> fmt::Debug for ThreadPoolBuilder<S> {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ let ThreadPoolBuilder {
+ ref num_threads,
+ ref get_thread_name,
+ ref panic_handler,
+ ref stack_size,
+ ref start_handler,
+ ref exit_handler,
+ spawn_handler: _,
+ ref breadth_first,
+ } = *self;
+
+ // Just print `Some(<closure>)` or `None` to the debug
+ // output.
+ struct ClosurePlaceholder;
+ impl fmt::Debug for ClosurePlaceholder {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ f.write_str("<closure>")
+ }
+ }
+ let get_thread_name = get_thread_name.as_ref().map(|_| ClosurePlaceholder);
+ let panic_handler = panic_handler.as_ref().map(|_| ClosurePlaceholder);
+ let start_handler = start_handler.as_ref().map(|_| ClosurePlaceholder);
+ let exit_handler = exit_handler.as_ref().map(|_| ClosurePlaceholder);
+
+ f.debug_struct("ThreadPoolBuilder")
+ .field("num_threads", num_threads)
+ .field("get_thread_name", &get_thread_name)
+ .field("panic_handler", &panic_handler)
+ .field("stack_size", &stack_size)
+ .field("start_handler", &start_handler)
+ .field("exit_handler", &exit_handler)
+ .field("breadth_first", &breadth_first)
+ .finish()
+ }
+}
+
+#[allow(deprecated)]
+impl Default for Configuration {
+ fn default() -> Self {
+ Configuration {
+ builder: Default::default(),
+ }
+ }
+}
+
+#[allow(deprecated)]
+impl fmt::Debug for Configuration {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ self.builder.fmt(f)
+ }
+}
+
+/// Provides the calling context to a closure called by `join_context`.
+#[derive(Debug)]
+pub struct FnContext {
+ migrated: bool,
+
+ /// disable `Send` and `Sync`, just for a little future-proofing.
+ _marker: PhantomData<*mut ()>,
+}
+
+impl FnContext {
+ #[inline]
+ fn new(migrated: bool) -> Self {
+ FnContext {
+ migrated,
+ _marker: PhantomData,
+ }
+ }
+}
+
+impl FnContext {
+ /// Returns `true` if the closure was called from a different thread
+ /// than it was provided from.
+ #[inline]
+ pub fn migrated(&self) -> bool {
+ self.migrated
+ }
+}