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Diffstat (limited to 'vendor/rayon-core/src/lib.rs')
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diff --git a/vendor/rayon-core/src/lib.rs b/vendor/rayon-core/src/lib.rs new file mode 100644 index 000000000..246b80070 --- /dev/null +++ b/vendor/rayon-core/src/lib.rs @@ -0,0 +1,793 @@ +//! Rayon-core houses the core stable APIs of Rayon. +//! +//! These APIs have been mirrored in the Rayon crate and it is recommended to use these from there. +//! +//! [`join`] is used to take two closures and potentially run them in parallel. +//! - It will run in parallel if task B gets stolen before task A can finish. +//! - It will run sequentially if task A finishes before task B is stolen and can continue on task B. +//! +//! [`scope`] creates a scope in which you can run any number of parallel tasks. +//! These tasks can spawn nested tasks and scopes, but given the nature of work stealing, the order of execution can not be guaranteed. +//! The scope will exist until all tasks spawned within the scope have been completed. +//! +//! [`spawn`] add a task into the 'static' or 'global' scope, or a local scope created by the [`scope()`] function. +//! +//! [`ThreadPool`] can be used to create your own thread pools (using [`ThreadPoolBuilder`]) or to customize the global one. +//! Tasks spawned within the pool (using [`install()`], [`join()`], etc.) will be added to a deque, +//! where it becomes available for work stealing from other threads in the local threadpool. +//! +//! [`join`]: fn.join.html +//! [`scope`]: fn.scope.html +//! [`scope()`]: fn.scope.html +//! [`spawn`]: fn.spawn.html +//! [`ThreadPool`]: struct.threadpool.html +//! [`install()`]: struct.ThreadPool.html#method.install +//! [`spawn()`]: struct.ThreadPool.html#method.spawn +//! [`join()`]: struct.ThreadPool.html#method.join +//! [`ThreadPoolBuilder`]: struct.ThreadPoolBuilder.html +//! +//! ## Restricting multiple versions +//! +//! In order to ensure proper coordination between threadpools, and especially +//! to make sure there's only one global threadpool, `rayon-core` is actively +//! restricted from building multiple versions of itself into a single target. +//! You may see a build error like this in violation: +//! +//! ```text +//! error: native library `rayon-core` is being linked to by more +//! than one package, and can only be linked to by one package +//! ``` +//! +//! While we strive to keep `rayon-core` semver-compatible, it's still +//! possible to arrive at this situation if different crates have overly +//! restrictive tilde or inequality requirements for `rayon-core`. The +//! conflicting requirements will need to be resolved before the build will +//! succeed. + +#![doc(html_root_url = "https://docs.rs/rayon-core/1.9")] +#![deny(missing_debug_implementations)] +#![deny(missing_docs)] +#![deny(unreachable_pub)] +#![warn(rust_2018_idioms)] + +use std::any::Any; +use std::env; +use std::error::Error; +use std::fmt; +use std::io; +use std::marker::PhantomData; +use std::str::FromStr; + +#[macro_use] +mod log; +#[macro_use] +mod private; + +mod job; +mod join; +mod latch; +mod registry; +mod scope; +mod sleep; +mod spawn; +mod thread_pool; +mod unwind; + +mod compile_fail; +mod test; + +pub use self::join::{join, join_context}; +pub use self::registry::ThreadBuilder; +pub use self::scope::{in_place_scope, scope, Scope}; +pub use self::scope::{in_place_scope_fifo, scope_fifo, ScopeFifo}; +pub use self::spawn::{spawn, spawn_fifo}; +pub use self::thread_pool::current_thread_has_pending_tasks; +pub use self::thread_pool::current_thread_index; +pub use self::thread_pool::ThreadPool; + +use self::registry::{CustomSpawn, DefaultSpawn, ThreadSpawn}; + +/// Returns the maximum number of threads that Rayon supports in a single thread-pool. +/// +/// If a higher thread count is requested by calling `ThreadPoolBuilder::num_threads` or by setting +/// the `RAYON_NUM_THREADS` environment variable, then it will be reduced to this maximum. +/// +/// The value may vary between different targets, and is subject to change in new Rayon versions. +pub fn max_num_threads() -> usize { + // We are limited by the bits available in the sleep counter's `AtomicUsize`. + crate::sleep::THREADS_MAX +} + +/// Returns the number of threads in the current registry. If this +/// code is executing within a Rayon thread-pool, then this will be +/// the number of threads for the thread-pool of the current +/// thread. Otherwise, it will be the number of threads for the global +/// thread-pool. +/// +/// This can be useful when trying to judge how many times to split +/// parallel work (the parallel iterator traits use this value +/// internally for this purpose). +/// +/// # Future compatibility note +/// +/// Note that unless this thread-pool was created with a +/// builder that specifies the number of threads, then this +/// number may vary over time in future versions (see [the +/// `num_threads()` method for details][snt]). +/// +/// [snt]: struct.ThreadPoolBuilder.html#method.num_threads +pub fn current_num_threads() -> usize { + crate::registry::Registry::current_num_threads() +} + +/// Error when initializing a thread pool. +#[derive(Debug)] +pub struct ThreadPoolBuildError { + kind: ErrorKind, +} + +#[derive(Debug)] +enum ErrorKind { + GlobalPoolAlreadyInitialized, + IOError(io::Error), +} + +/// Used to create a new [`ThreadPool`] or to configure the global rayon thread pool. +/// ## Creating a ThreadPool +/// The following creates a thread pool with 22 threads. +/// +/// ```rust +/// # use rayon_core as rayon; +/// let pool = rayon::ThreadPoolBuilder::new().num_threads(22).build().unwrap(); +/// ``` +/// +/// To instead configure the global thread pool, use [`build_global()`]: +/// +/// ```rust +/// # use rayon_core as rayon; +/// rayon::ThreadPoolBuilder::new().num_threads(22).build_global().unwrap(); +/// ``` +/// +/// [`ThreadPool`]: struct.ThreadPool.html +/// [`build_global()`]: struct.ThreadPoolBuilder.html#method.build_global +pub struct ThreadPoolBuilder<S = DefaultSpawn> { + /// The number of threads in the rayon thread pool. + /// If zero will use the RAYON_NUM_THREADS environment variable. + /// If RAYON_NUM_THREADS is invalid or zero will use the default. + num_threads: usize, + + /// Custom closure, if any, to handle a panic that we cannot propagate + /// anywhere else. + panic_handler: Option<Box<PanicHandler>>, + + /// Closure to compute the name of a thread. + get_thread_name: Option<Box<dyn FnMut(usize) -> String>>, + + /// The stack size for the created worker threads + stack_size: Option<usize>, + + /// Closure invoked on worker thread start. + start_handler: Option<Box<StartHandler>>, + + /// Closure invoked on worker thread exit. + exit_handler: Option<Box<ExitHandler>>, + + /// Closure invoked to spawn threads. + spawn_handler: S, + + /// If false, worker threads will execute spawned jobs in a + /// "depth-first" fashion. If true, they will do a "breadth-first" + /// fashion. Depth-first is the default. + breadth_first: bool, +} + +/// Contains the rayon thread pool configuration. Use [`ThreadPoolBuilder`] instead. +/// +/// [`ThreadPoolBuilder`]: struct.ThreadPoolBuilder.html +#[deprecated(note = "Use `ThreadPoolBuilder`")] +pub struct Configuration { + builder: ThreadPoolBuilder, +} + +/// The type for a panic handling closure. Note that this same closure +/// may be invoked multiple times in parallel. +type PanicHandler = dyn Fn(Box<dyn Any + Send>) + Send + Sync; + +/// The type for a closure that gets invoked when a thread starts. The +/// closure is passed the index of the thread on which it is invoked. +/// Note that this same closure may be invoked multiple times in parallel. +type StartHandler = dyn Fn(usize) + Send + Sync; + +/// The type for a closure that gets invoked when a thread exits. The +/// closure is passed the index of the thread on which is is invoked. +/// Note that this same closure may be invoked multiple times in parallel. +type ExitHandler = dyn Fn(usize) + Send + Sync; + +// NB: We can't `#[derive(Default)]` because `S` is left ambiguous. +impl Default for ThreadPoolBuilder { + fn default() -> Self { + ThreadPoolBuilder { + num_threads: 0, + panic_handler: None, + get_thread_name: None, + stack_size: None, + start_handler: None, + exit_handler: None, + spawn_handler: DefaultSpawn, + breadth_first: false, + } + } +} + +impl ThreadPoolBuilder { + /// Creates and returns a valid rayon thread pool builder, but does not initialize it. + pub fn new() -> Self { + Self::default() + } +} + +/// Note: the `S: ThreadSpawn` constraint is an internal implementation detail for the +/// default spawn and those set by [`spawn_handler`](#method.spawn_handler). +impl<S> ThreadPoolBuilder<S> +where + S: ThreadSpawn, +{ + /// Creates a new `ThreadPool` initialized using this configuration. + pub fn build(self) -> Result<ThreadPool, ThreadPoolBuildError> { + ThreadPool::build(self) + } + + /// Initializes the global thread pool. This initialization is + /// **optional**. If you do not call this function, the thread pool + /// will be automatically initialized with the default + /// configuration. Calling `build_global` is not recommended, except + /// in two scenarios: + /// + /// - You wish to change the default configuration. + /// - You are running a benchmark, in which case initializing may + /// yield slightly more consistent results, since the worker threads + /// will already be ready to go even in the first iteration. But + /// this cost is minimal. + /// + /// Initialization of the global thread pool happens exactly + /// once. Once started, the configuration cannot be + /// changed. Therefore, if you call `build_global` a second time, it + /// will return an error. An `Ok` result indicates that this + /// is the first initialization of the thread pool. + pub fn build_global(self) -> Result<(), ThreadPoolBuildError> { + let registry = registry::init_global_registry(self)?; + registry.wait_until_primed(); + Ok(()) + } +} + +impl ThreadPoolBuilder { + /// Creates a scoped `ThreadPool` initialized using this configuration. + /// + /// This is a convenience function for building a pool using [`crossbeam::scope`] + /// to spawn threads in a [`spawn_handler`](#method.spawn_handler). + /// The threads in this pool will start by calling `wrapper`, which should + /// do initialization and continue by calling `ThreadBuilder::run()`. + /// + /// [`crossbeam::scope`]: https://docs.rs/crossbeam/0.7/crossbeam/fn.scope.html + /// + /// # Examples + /// + /// A scoped pool may be useful in combination with scoped thread-local variables. + /// + /// ``` + /// # use rayon_core as rayon; + /// + /// scoped_tls::scoped_thread_local!(static POOL_DATA: Vec<i32>); + /// + /// fn main() -> Result<(), rayon::ThreadPoolBuildError> { + /// let pool_data = vec![1, 2, 3]; + /// + /// // We haven't assigned any TLS data yet. + /// assert!(!POOL_DATA.is_set()); + /// + /// rayon::ThreadPoolBuilder::new() + /// .build_scoped( + /// // Borrow `pool_data` in TLS for each thread. + /// |thread| POOL_DATA.set(&pool_data, || thread.run()), + /// // Do some work that needs the TLS data. + /// |pool| pool.install(|| assert!(POOL_DATA.is_set())), + /// )?; + /// + /// // Once we've returned, `pool_data` is no longer borrowed. + /// drop(pool_data); + /// Ok(()) + /// } + /// ``` + pub fn build_scoped<W, F, R>(self, wrapper: W, with_pool: F) -> Result<R, ThreadPoolBuildError> + where + W: Fn(ThreadBuilder) + Sync, // expected to call `run()` + F: FnOnce(&ThreadPool) -> R, + { + let result = crossbeam_utils::thread::scope(|scope| { + let wrapper = &wrapper; + let pool = self + .spawn_handler(|thread| { + let mut builder = scope.builder(); + if let Some(name) = thread.name() { + builder = builder.name(name.to_string()); + } + if let Some(size) = thread.stack_size() { + builder = builder.stack_size(size); + } + builder.spawn(move |_| wrapper(thread))?; + Ok(()) + }) + .build()?; + Ok(with_pool(&pool)) + }); + + match result { + Ok(result) => result, + Err(err) => unwind::resume_unwinding(err), + } + } +} + +impl<S> ThreadPoolBuilder<S> { + /// Sets a custom function for spawning threads. + /// + /// Note that the threads will not exit until after the pool is dropped. It + /// is up to the caller to wait for thread termination if that is important + /// for any invariants. For instance, threads created in [`crossbeam::scope`] + /// will be joined before that scope returns, and this will block indefinitely + /// if the pool is leaked. Furthermore, the global thread pool doesn't terminate + /// until the entire process exits! + /// + /// [`crossbeam::scope`]: https://docs.rs/crossbeam/0.7/crossbeam/fn.scope.html + /// + /// # Examples + /// + /// A minimal spawn handler just needs to call `run()` from an independent thread. + /// + /// ``` + /// # use rayon_core as rayon; + /// fn main() -> Result<(), rayon::ThreadPoolBuildError> { + /// let pool = rayon::ThreadPoolBuilder::new() + /// .spawn_handler(|thread| { + /// std::thread::spawn(|| thread.run()); + /// Ok(()) + /// }) + /// .build()?; + /// + /// pool.install(|| println!("Hello from my custom thread!")); + /// Ok(()) + /// } + /// ``` + /// + /// The default spawn handler sets the name and stack size if given, and propagates + /// any errors from the thread builder. + /// + /// ``` + /// # use rayon_core as rayon; + /// fn main() -> Result<(), rayon::ThreadPoolBuildError> { + /// let pool = rayon::ThreadPoolBuilder::new() + /// .spawn_handler(|thread| { + /// let mut b = std::thread::Builder::new(); + /// if let Some(name) = thread.name() { + /// b = b.name(name.to_owned()); + /// } + /// if let Some(stack_size) = thread.stack_size() { + /// b = b.stack_size(stack_size); + /// } + /// b.spawn(|| thread.run())?; + /// Ok(()) + /// }) + /// .build()?; + /// + /// pool.install(|| println!("Hello from my fully custom thread!")); + /// Ok(()) + /// } + /// ``` + pub fn spawn_handler<F>(self, spawn: F) -> ThreadPoolBuilder<CustomSpawn<F>> + where + F: FnMut(ThreadBuilder) -> io::Result<()>, + { + ThreadPoolBuilder { + spawn_handler: CustomSpawn::new(spawn), + // ..self + num_threads: self.num_threads, + panic_handler: self.panic_handler, + get_thread_name: self.get_thread_name, + stack_size: self.stack_size, + start_handler: self.start_handler, + exit_handler: self.exit_handler, + breadth_first: self.breadth_first, + } + } + + /// Returns a reference to the current spawn handler. + fn get_spawn_handler(&mut self) -> &mut S { + &mut self.spawn_handler + } + + /// Get the number of threads that will be used for the thread + /// pool. See `num_threads()` for more information. + fn get_num_threads(&self) -> usize { + if self.num_threads > 0 { + self.num_threads + } else { + match env::var("RAYON_NUM_THREADS") + .ok() + .and_then(|s| usize::from_str(&s).ok()) + { + Some(x) if x > 0 => return x, + Some(x) if x == 0 => return num_cpus::get(), + _ => {} + } + + // Support for deprecated `RAYON_RS_NUM_CPUS`. + match env::var("RAYON_RS_NUM_CPUS") + .ok() + .and_then(|s| usize::from_str(&s).ok()) + { + Some(x) if x > 0 => x, + _ => num_cpus::get(), + } + } + } + + /// Get the thread name for the thread with the given index. + fn get_thread_name(&mut self, index: usize) -> Option<String> { + let f = self.get_thread_name.as_mut()?; + Some(f(index)) + } + + /// Sets a closure which takes a thread index and returns + /// the thread's name. + pub fn thread_name<F>(mut self, closure: F) -> Self + where + F: FnMut(usize) -> String + 'static, + { + self.get_thread_name = Some(Box::new(closure)); + self + } + + /// Sets the number of threads to be used in the rayon threadpool. + /// + /// If you specify a non-zero number of threads using this + /// function, then the resulting thread-pools are guaranteed to + /// start at most this number of threads. + /// + /// If `num_threads` is 0, or you do not call this function, then + /// the Rayon runtime will select the number of threads + /// automatically. At present, this is based on the + /// `RAYON_NUM_THREADS` environment variable (if set), + /// or the number of logical CPUs (otherwise). + /// In the future, however, the default behavior may + /// change to dynamically add or remove threads as needed. + /// + /// **Future compatibility warning:** Given the default behavior + /// may change in the future, if you wish to rely on a fixed + /// number of threads, you should use this function to specify + /// that number. To reproduce the current default behavior, you + /// may wish to use the [`num_cpus` + /// crate](https://crates.io/crates/num_cpus) to query the number + /// of CPUs dynamically. + /// + /// **Old environment variable:** `RAYON_NUM_THREADS` is a one-to-one + /// replacement of the now deprecated `RAYON_RS_NUM_CPUS` environment + /// variable. If both variables are specified, `RAYON_NUM_THREADS` will + /// be preferred. + pub fn num_threads(mut self, num_threads: usize) -> Self { + self.num_threads = num_threads; + self + } + + /// Returns a copy of the current panic handler. + fn take_panic_handler(&mut self) -> Option<Box<PanicHandler>> { + self.panic_handler.take() + } + + /// Normally, whenever Rayon catches a panic, it tries to + /// propagate it to someplace sensible, to try and reflect the + /// semantics of sequential execution. But in some cases, + /// particularly with the `spawn()` APIs, there is no + /// obvious place where we should propagate the panic to. + /// In that case, this panic handler is invoked. + /// + /// If no panic handler is set, the default is to abort the + /// process, under the principle that panics should not go + /// unobserved. + /// + /// If the panic handler itself panics, this will abort the + /// process. To prevent this, wrap the body of your panic handler + /// in a call to `std::panic::catch_unwind()`. + pub fn panic_handler<H>(mut self, panic_handler: H) -> Self + where + H: Fn(Box<dyn Any + Send>) + Send + Sync + 'static, + { + self.panic_handler = Some(Box::new(panic_handler)); + self + } + + /// Get the stack size of the worker threads + fn get_stack_size(&self) -> Option<usize> { + self.stack_size + } + + /// Sets the stack size of the worker threads + pub fn stack_size(mut self, stack_size: usize) -> Self { + self.stack_size = Some(stack_size); + self + } + + /// **(DEPRECATED)** Suggest to worker threads that they execute + /// spawned jobs in a "breadth-first" fashion. + /// + /// Typically, when a worker thread is idle or blocked, it will + /// attempt to execute the job from the *top* of its local deque of + /// work (i.e., the job most recently spawned). If this flag is set + /// to true, however, workers will prefer to execute in a + /// *breadth-first* fashion -- that is, they will search for jobs at + /// the *bottom* of their local deque. (At present, workers *always* + /// steal from the bottom of other worker's deques, regardless of + /// the setting of this flag.) + /// + /// If you think of the tasks as a tree, where a parent task + /// spawns its children in the tree, then this flag loosely + /// corresponds to doing a breadth-first traversal of the tree, + /// whereas the default would be to do a depth-first traversal. + /// + /// **Note that this is an "execution hint".** Rayon's task + /// execution is highly dynamic and the precise order in which + /// independent tasks are executed is not intended to be + /// guaranteed. + /// + /// This `breadth_first()` method is now deprecated per [RFC #1], + /// and in the future its effect may be removed. Consider using + /// [`scope_fifo()`] for a similar effect. + /// + /// [RFC #1]: https://github.com/rayon-rs/rfcs/blob/master/accepted/rfc0001-scope-scheduling.md + /// [`scope_fifo()`]: fn.scope_fifo.html + #[deprecated(note = "use `scope_fifo` and `spawn_fifo` for similar effect")] + pub fn breadth_first(mut self) -> Self { + self.breadth_first = true; + self + } + + fn get_breadth_first(&self) -> bool { + self.breadth_first + } + + /// Takes the current thread start callback, leaving `None`. + fn take_start_handler(&mut self) -> Option<Box<StartHandler>> { + self.start_handler.take() + } + + /// Sets a callback to be invoked on thread start. + /// + /// The closure is passed the index of the thread on which it is invoked. + /// Note that this same closure may be invoked multiple times in parallel. + /// If this closure panics, the panic will be passed to the panic handler. + /// If that handler returns, then startup will continue normally. + pub fn start_handler<H>(mut self, start_handler: H) -> Self + where + H: Fn(usize) + Send + Sync + 'static, + { + self.start_handler = Some(Box::new(start_handler)); + self + } + + /// Returns a current thread exit callback, leaving `None`. + fn take_exit_handler(&mut self) -> Option<Box<ExitHandler>> { + self.exit_handler.take() + } + + /// Sets a callback to be invoked on thread exit. + /// + /// The closure is passed the index of the thread on which it is invoked. + /// Note that this same closure may be invoked multiple times in parallel. + /// If this closure panics, the panic will be passed to the panic handler. + /// If that handler returns, then the thread will exit normally. + pub fn exit_handler<H>(mut self, exit_handler: H) -> Self + where + H: Fn(usize) + Send + Sync + 'static, + { + self.exit_handler = Some(Box::new(exit_handler)); + self + } +} + +#[allow(deprecated)] +impl Configuration { + /// Creates and return a valid rayon thread pool configuration, but does not initialize it. + pub fn new() -> Configuration { + Configuration { + builder: ThreadPoolBuilder::new(), + } + } + + /// Deprecated in favor of `ThreadPoolBuilder::build`. + pub fn build(self) -> Result<ThreadPool, Box<dyn Error + 'static>> { + self.builder.build().map_err(Box::from) + } + + /// Deprecated in favor of `ThreadPoolBuilder::thread_name`. + pub fn thread_name<F>(mut self, closure: F) -> Self + where + F: FnMut(usize) -> String + 'static, + { + self.builder = self.builder.thread_name(closure); + self + } + + /// Deprecated in favor of `ThreadPoolBuilder::num_threads`. + pub fn num_threads(mut self, num_threads: usize) -> Configuration { + self.builder = self.builder.num_threads(num_threads); + self + } + + /// Deprecated in favor of `ThreadPoolBuilder::panic_handler`. + pub fn panic_handler<H>(mut self, panic_handler: H) -> Configuration + where + H: Fn(Box<dyn Any + Send>) + Send + Sync + 'static, + { + self.builder = self.builder.panic_handler(panic_handler); + self + } + + /// Deprecated in favor of `ThreadPoolBuilder::stack_size`. + pub fn stack_size(mut self, stack_size: usize) -> Self { + self.builder = self.builder.stack_size(stack_size); + self + } + + /// Deprecated in favor of `ThreadPoolBuilder::breadth_first`. + pub fn breadth_first(mut self) -> Self { + self.builder = self.builder.breadth_first(); + self + } + + /// Deprecated in favor of `ThreadPoolBuilder::start_handler`. + pub fn start_handler<H>(mut self, start_handler: H) -> Configuration + where + H: Fn(usize) + Send + Sync + 'static, + { + self.builder = self.builder.start_handler(start_handler); + self + } + + /// Deprecated in favor of `ThreadPoolBuilder::exit_handler`. + pub fn exit_handler<H>(mut self, exit_handler: H) -> Configuration + where + H: Fn(usize) + Send + Sync + 'static, + { + self.builder = self.builder.exit_handler(exit_handler); + self + } + + /// Returns a ThreadPoolBuilder with identical parameters. + fn into_builder(self) -> ThreadPoolBuilder { + self.builder + } +} + +impl ThreadPoolBuildError { + fn new(kind: ErrorKind) -> ThreadPoolBuildError { + ThreadPoolBuildError { kind } + } +} + +const GLOBAL_POOL_ALREADY_INITIALIZED: &str = + "The global thread pool has already been initialized."; + +impl Error for ThreadPoolBuildError { + #[allow(deprecated)] + fn description(&self) -> &str { + match self.kind { + ErrorKind::GlobalPoolAlreadyInitialized => GLOBAL_POOL_ALREADY_INITIALIZED, + ErrorKind::IOError(ref e) => e.description(), + } + } + + fn source(&self) -> Option<&(dyn Error + 'static)> { + match &self.kind { + ErrorKind::GlobalPoolAlreadyInitialized => None, + ErrorKind::IOError(e) => Some(e), + } + } +} + +impl fmt::Display for ThreadPoolBuildError { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + match &self.kind { + ErrorKind::GlobalPoolAlreadyInitialized => GLOBAL_POOL_ALREADY_INITIALIZED.fmt(f), + ErrorKind::IOError(e) => e.fmt(f), + } + } +} + +/// Deprecated in favor of `ThreadPoolBuilder::build_global`. +#[deprecated(note = "use `ThreadPoolBuilder::build_global`")] +#[allow(deprecated)] +pub fn initialize(config: Configuration) -> Result<(), Box<dyn Error>> { + config.into_builder().build_global().map_err(Box::from) +} + +impl<S> fmt::Debug for ThreadPoolBuilder<S> { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + let ThreadPoolBuilder { + ref num_threads, + ref get_thread_name, + ref panic_handler, + ref stack_size, + ref start_handler, + ref exit_handler, + spawn_handler: _, + ref breadth_first, + } = *self; + + // Just print `Some(<closure>)` or `None` to the debug + // output. + struct ClosurePlaceholder; + impl fmt::Debug for ClosurePlaceholder { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + f.write_str("<closure>") + } + } + let get_thread_name = get_thread_name.as_ref().map(|_| ClosurePlaceholder); + let panic_handler = panic_handler.as_ref().map(|_| ClosurePlaceholder); + let start_handler = start_handler.as_ref().map(|_| ClosurePlaceholder); + let exit_handler = exit_handler.as_ref().map(|_| ClosurePlaceholder); + + f.debug_struct("ThreadPoolBuilder") + .field("num_threads", num_threads) + .field("get_thread_name", &get_thread_name) + .field("panic_handler", &panic_handler) + .field("stack_size", &stack_size) + .field("start_handler", &start_handler) + .field("exit_handler", &exit_handler) + .field("breadth_first", &breadth_first) + .finish() + } +} + +#[allow(deprecated)] +impl Default for Configuration { + fn default() -> Self { + Configuration { + builder: Default::default(), + } + } +} + +#[allow(deprecated)] +impl fmt::Debug for Configuration { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + self.builder.fmt(f) + } +} + +/// Provides the calling context to a closure called by `join_context`. +#[derive(Debug)] +pub struct FnContext { + migrated: bool, + + /// disable `Send` and `Sync`, just for a little future-proofing. + _marker: PhantomData<*mut ()>, +} + +impl FnContext { + #[inline] + fn new(migrated: bool) -> Self { + FnContext { + migrated, + _marker: PhantomData, + } + } +} + +impl FnContext { + /// Returns `true` if the closure was called from a different thread + /// than it was provided from. + #[inline] + pub fn migrated(&self) -> bool { + self.migrated + } +} |