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-rw-r--r--vendor/winapi/src/um/d3d11.rs3421
1 files changed, 3421 insertions, 0 deletions
diff --git a/vendor/winapi/src/um/d3d11.rs b/vendor/winapi/src/um/d3d11.rs
new file mode 100644
index 000000000..79b5c4dff
--- /dev/null
+++ b/vendor/winapi/src/um/d3d11.rs
@@ -0,0 +1,3421 @@
+// Licensed under the Apache License, Version 2.0
+// <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option.
+// All files in the project carrying such notice may not be copied, modified, or distributed
+// except according to those terms.
+use ctypes::{c_float, c_int, c_long, c_void};
+use shared::basetsd::{SIZE_T, UINT64, UINT8};
+use shared::dxgi::{DXGI_SWAP_CHAIN_DESC, IDXGIAdapter, IDXGISwapChain};
+use shared::dxgiformat::DXGI_FORMAT;
+use shared::dxgitype::{DXGI_RATIONAL, DXGI_SAMPLE_DESC};
+use shared::guiddef::{GUID, REFGUID, REFIID};
+use shared::minwindef::{BOOL, BYTE, DWORD, FLOAT, HMODULE, INT, UINT, USHORT};
+use shared::windef::{RECT, SIZE};
+use um::d3dcommon::{
+ D3D_DRIVER_TYPE, D3D_FEATURE_LEVEL, D3D_PRIMITIVE, D3D_PRIMITIVE_TOPOLOGY, D3D_SRV_DIMENSION,
+};
+use um::unknwnbase::{IUnknown, IUnknownVtbl};
+use um::winnt::{HANDLE, HRESULT, LPCSTR, LPSTR, ULONGLONG};
+pub const D3D11_16BIT_INDEX_STRIP_CUT_VALUE: DWORD = 0xffff;
+pub const D3D11_32BIT_INDEX_STRIP_CUT_VALUE: DWORD = 0xffffffff;
+pub const D3D11_8BIT_INDEX_STRIP_CUT_VALUE: DWORD = 0xff;
+pub const D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: DWORD = 9;
+pub const D3D11_CLIP_OR_CULL_DISTANCE_COUNT: DWORD = 8;
+pub const D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: DWORD = 2;
+pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: DWORD = 14;
+pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: DWORD = 4;
+pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: DWORD = 15;
+pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: DWORD = 16;
+pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: DWORD = 15;
+pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: DWORD = 1;
+pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: DWORD = 64;
+pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: DWORD = 1;
+pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: DWORD = 128;
+pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: DWORD = 1;
+pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: DWORD = 128;
+pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT: DWORD = 16;
+pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: DWORD = 1;
+pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT: DWORD = 16;
+pub const D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: DWORD = 32;
+pub const D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_COMMONSHADER_TEMP_REGISTER_COUNT: DWORD = 4096;
+pub const D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: DWORD = 3;
+pub const D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS: DWORD = 3;
+pub const D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: DWORD = 10;
+pub const D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: c_long = -10;
+pub const D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: c_long = -8;
+pub const D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: DWORD = 7;
+pub const D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 256;
+pub const D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: DWORD = 64;
+pub const D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 240;
+pub const D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: DWORD = 68;
+pub const D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 224;
+pub const D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: DWORD = 72;
+pub const D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 208;
+pub const D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: DWORD = 76;
+pub const D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 192;
+pub const D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: DWORD = 84;
+pub const D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 176;
+pub const D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: DWORD = 92;
+pub const D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 160;
+pub const D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: DWORD = 100;
+pub const D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 144;
+pub const D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: DWORD = 112;
+pub const D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 128;
+pub const D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: DWORD = 128;
+pub const D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 112;
+pub const D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: DWORD = 144;
+pub const D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 96;
+pub const D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: DWORD = 168;
+pub const D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 80;
+pub const D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: DWORD = 204;
+pub const D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 64;
+pub const D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: DWORD = 256;
+pub const D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 48;
+pub const D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: DWORD = 340;
+pub const D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 32;
+pub const D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: DWORD = 512;
+pub const D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 16;
+pub const D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: DWORD = 768;
+pub const D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: DWORD = 1;
+pub const D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: DWORD = 256;
+pub const D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: DWORD = 768;
+pub const D3D11_CS_4_X_THREAD_GROUP_MAX_X: DWORD = 768;
+pub const D3D11_CS_4_X_THREAD_GROUP_MAX_Y: DWORD = 768;
+pub const D3D11_CS_4_X_UAV_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: DWORD = 65535;
+pub const D3D11_CS_TGSM_REGISTER_COUNT: DWORD = 8192;
+pub const D3D11_CS_TGSM_REGISTER_READS_PER_INST: DWORD = 1;
+pub const D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS: DWORD = 3;
+pub const D3D11_CS_THREADGROUPID_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS: DWORD = 3;
+pub const D3D11_CS_THREADIDINGROUP_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_CS_THREADID_REGISTER_COMPONENTS: DWORD = 3;
+pub const D3D11_CS_THREADID_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: DWORD = 1024;
+pub const D3D11_CS_THREAD_GROUP_MAX_X: DWORD = 1024;
+pub const D3D11_CS_THREAD_GROUP_MAX_Y: DWORD = 1024;
+pub const D3D11_CS_THREAD_GROUP_MAX_Z: DWORD = 64;
+pub const D3D11_CS_THREAD_GROUP_MIN_X: DWORD = 1;
+pub const D3D11_CS_THREAD_GROUP_MIN_Y: DWORD = 1;
+pub const D3D11_CS_THREAD_GROUP_MIN_Z: DWORD = 1;
+pub const D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: DWORD = 16384;
+pub const D3D11_DEFAULT_BLEND_FACTOR_ALPHA: FLOAT = 1.0;
+pub const D3D11_DEFAULT_BLEND_FACTOR_BLUE: FLOAT = 1.0;
+pub const D3D11_DEFAULT_BLEND_FACTOR_GREEN: FLOAT = 1.0;
+pub const D3D11_DEFAULT_BLEND_FACTOR_RED: FLOAT = 1.0;
+pub const D3D11_DEFAULT_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
+pub const D3D11_DEFAULT_DEPTH_BIAS: DWORD = 0;
+pub const D3D11_DEFAULT_DEPTH_BIAS_CLAMP: FLOAT = 0.0;
+pub const D3D11_DEFAULT_MAX_ANISOTROPY: DWORD = 16;
+pub const D3D11_DEFAULT_MIP_LOD_BIAS: FLOAT = 0.0;
+pub const D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX: DWORD = 0;
+pub const D3D11_DEFAULT_SAMPLE_MASK: DWORD = 0xffffffff;
+pub const D3D11_DEFAULT_SCISSOR_ENDX: DWORD = 0;
+pub const D3D11_DEFAULT_SCISSOR_ENDY: DWORD = 0;
+pub const D3D11_DEFAULT_SCISSOR_STARTX: DWORD = 0;
+pub const D3D11_DEFAULT_SCISSOR_STARTY: DWORD = 0;
+pub const D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: FLOAT = 0.0;
+pub const D3D11_DEFAULT_STENCIL_READ_MASK: DWORD = 0xff;
+pub const D3D11_DEFAULT_STENCIL_REFERENCE: DWORD = 0;
+pub const D3D11_DEFAULT_STENCIL_WRITE_MASK: DWORD = 0xff;
+pub const D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: DWORD = 0;
+pub const D3D11_DEFAULT_VIEWPORT_HEIGHT: DWORD = 0;
+pub const D3D11_DEFAULT_VIEWPORT_MAX_DEPTH: FLOAT = 0.0;
+pub const D3D11_DEFAULT_VIEWPORT_MIN_DEPTH: FLOAT = 0.0;
+pub const D3D11_DEFAULT_VIEWPORT_TOPLEFTX: DWORD = 0;
+pub const D3D11_DEFAULT_VIEWPORT_TOPLEFTY: DWORD = 0;
+pub const D3D11_DEFAULT_VIEWPORT_WIDTH: DWORD = 0;
+pub const D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: DWORD = 3968;
+pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: DWORD = 32;
+pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: DWORD = 3;
+pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: DWORD = 32;
+pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_DS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_DS_OUTPUT_REGISTER_COUNT: DWORD = 32;
+pub const D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP: FLOAT = 0.6;
+pub const D3D11_FLOAT32_MAX: FLOAT = 3.402823466E+38;
+pub const D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: FLOAT = 0.6;
+pub const D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: FLOAT = 2.4;
+pub const D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: FLOAT = 1.0;
+pub const D3D11_FLOAT_TO_SRGB_OFFSET: FLOAT = 0.055;
+pub const D3D11_FLOAT_TO_SRGB_SCALE_1: FLOAT = 12.92;
+pub const D3D11_FLOAT_TO_SRGB_SCALE_2: FLOAT = 1.055;
+pub const D3D11_FLOAT_TO_SRGB_THRESHOLD: FLOAT = 0.0031308;
+pub const D3D11_FTOI_INSTRUCTION_MAX_INPUT: FLOAT = 2147483647.999;
+pub const D3D11_FTOI_INSTRUCTION_MIN_INPUT: FLOAT = -2147483648.999;
+pub const D3D11_FTOU_INSTRUCTION_MAX_INPUT: FLOAT = 4294967295.999;
+pub const D3D11_FTOU_INSTRUCTION_MIN_INPUT: FLOAT = 0.0;
+pub const D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST: DWORD = 2;
+pub const D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS: DWORD = 1;
+pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_GS_INPUT_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_GS_INPUT_REGISTER_COUNT: DWORD = 32;
+pub const D3D11_GS_INPUT_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_GS_INPUT_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_GS_INPUT_REGISTER_VERTICES: DWORD = 32;
+pub const D3D11_GS_MAX_INSTANCE_COUNT: DWORD = 32;
+pub const D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: DWORD = 1024;
+pub const D3D11_GS_OUTPUT_ELEMENTS: DWORD = 32;
+pub const D3D11_GS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_GS_OUTPUT_REGISTER_COUNT: DWORD = 32;
+pub const D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: DWORD = 32;
+pub const D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: DWORD = 32;
+pub const D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: DWORD = 0xffffffff;
+pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: DWORD = 0xffffffff;
+pub const D3D11_HS_MAXTESSFACTOR_LOWER_BOUND: FLOAT = 1.0;
+pub const D3D11_HS_MAXTESSFACTOR_UPPER_BOUND: FLOAT = 64.0;
+pub const D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: DWORD = 3968;
+pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: DWORD = 32;
+pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: DWORD = 128;
+pub const D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: DWORD = 0;
+pub const D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY: DWORD = 0;
+pub const D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: DWORD = 0;
+pub const D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: DWORD = 1;
+pub const D3D11_IA_INSTANCE_ID_BIT_COUNT: DWORD = 32;
+pub const D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT: DWORD = 32;
+pub const D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT: DWORD = 32;
+pub const D3D11_IA_PRIMITIVE_ID_BIT_COUNT: DWORD = 32;
+pub const D3D11_IA_VERTEX_ID_BIT_COUNT: DWORD = 32;
+pub const D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: DWORD = 32;
+pub const D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: DWORD = 128;
+pub const D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: DWORD = 32;
+pub const D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: DWORD = 0xffffffff;
+pub const D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER: DWORD = 0xffffffff;
+pub const D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: DWORD = 0xffffffff;
+pub const D3D11_KEEP_UNORDERED_ACCESS_VIEWS: DWORD = 0xffffffff;
+pub const D3D11_LINEAR_GAMMA: FLOAT = 1.0;
+pub const D3D11_MAJOR_VERSION: DWORD = 11;
+pub const D3D11_MAX_BORDER_COLOR_COMPONENT: FLOAT = 1.0;
+pub const D3D11_MAX_DEPTH: FLOAT = 1.0;
+pub const D3D11_MAX_MAXANISOTROPY: DWORD = 16;
+pub const D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT: DWORD = 32;
+pub const D3D11_MAX_POSITION_VALUE: FLOAT = 3.402823466E+34;
+pub const D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP: DWORD = 17;
+pub const D3D11_MINOR_VERSION: DWORD = 0;
+pub const D3D11_MIN_BORDER_COLOR_COMPONENT: FLOAT = 0.0;
+pub const D3D11_MIN_DEPTH: FLOAT = 0.0;
+pub const D3D11_MIN_MAXANISOTROPY: DWORD = 0;
+pub const D3D11_MIP_LOD_BIAS_MAX: FLOAT = 15.99;
+pub const D3D11_MIP_LOD_BIAS_MIN: FLOAT = -16.0;
+pub const D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT: DWORD = 8;
+pub const D3D11_MIP_LOD_RANGE_BIT_COUNT: DWORD = 8;
+pub const D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: FLOAT = 1.4;
+pub const D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: DWORD = 0;
+pub const D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT: DWORD = 15;
+pub const D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: DWORD = 16;
+pub const D3D11_PS_CS_UAV_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_PS_CS_UAV_REGISTER_COUNT: DWORD = 8;
+pub const D3D11_PS_CS_UAV_REGISTER_READS_PER_INST: DWORD = 1;
+pub const D3D11_PS_CS_UAV_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_PS_FRONTFACING_DEFAULT_VALUE: DWORD = 0xffffffff;
+pub const D3D11_PS_FRONTFACING_FALSE_VALUE: DWORD = 0;
+pub const D3D11_PS_FRONTFACING_TRUE_VALUE: DWORD = 0xffffffff;
+pub const D3D11_PS_INPUT_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_PS_INPUT_REGISTER_COUNT: DWORD = 32;
+pub const D3D11_PS_INPUT_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_PS_INPUT_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.0;
+pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS: DWORD = 1;
+pub const D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_PS_OUTPUT_MASK_REGISTER_COUNT: DWORD = 1;
+pub const D3D11_PS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_PS_OUTPUT_REGISTER_COUNT: DWORD = 8;
+pub const D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.5;
+pub const D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT: DWORD = 16;
+pub const D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: DWORD = 4096;
+pub const D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: DWORD = 27;
+pub const D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: DWORD = 4096;
+pub const D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: DWORD = 4096;
+pub const D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: DWORD = 32;
+pub const D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: DWORD = 32;
+pub const D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: DWORD = 16384;
+pub const D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: DWORD = 1024;
+pub const D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: DWORD = 4096;
+pub const D3D11_REQ_MAXANISOTROPY: DWORD = 16;
+pub const D3D11_REQ_MIP_LEVELS: DWORD = 15;
+pub const D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: DWORD = 2048;
+pub const D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: DWORD = 4096;
+pub const D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: DWORD = 16384;
+pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: DWORD = 128;
+pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: FLOAT = 0.25;
+pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: DWORD = 2048;
+pub const D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: DWORD = 20;
+pub const D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: DWORD = 4096;
+pub const D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: DWORD = 2048;
+pub const D3D11_REQ_TEXTURE1D_U_DIMENSION: DWORD = 16384;
+pub const D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: DWORD = 2048;
+pub const D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION: DWORD = 16384;
+pub const D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: DWORD = 2048;
+pub const D3D11_REQ_TEXTURECUBE_DIMENSION: DWORD = 16384;
+pub const D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: DWORD = 0;
+pub const D3D11_SHADER_MAJOR_VERSION: DWORD = 5;
+pub const D3D11_SHADER_MAX_INSTANCES: DWORD = 65535;
+pub const D3D11_SHADER_MAX_INTERFACES: DWORD = 253;
+pub const D3D11_SHADER_MAX_INTERFACE_CALL_SITES: DWORD = 4096;
+pub const D3D11_SHADER_MAX_TYPES: DWORD = 65535;
+pub const D3D11_SHADER_MINOR_VERSION: DWORD = 0;
+pub const D3D11_SHIFT_INSTRUCTION_PAD_VALUE: DWORD = 0;
+pub const D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: DWORD = 5;
+pub const D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT: DWORD = 8;
+pub const D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES: DWORD = 2048;
+pub const D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: DWORD = 512;
+pub const D3D11_SO_BUFFER_SLOT_COUNT: DWORD = 4;
+pub const D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP: DWORD = 0xffffffff;
+pub const D3D11_SO_NO_RASTERIZED_STREAM: DWORD = 0xffffffff;
+pub const D3D11_SO_OUTPUT_COMPONENT_COUNT: DWORD = 128;
+pub const D3D11_SO_STREAM_COUNT: DWORD = 4;
+pub const D3D11_SPEC_DATE_DAY: DWORD = 16;
+pub const D3D11_SPEC_DATE_MONTH: DWORD = 0o5;
+pub const D3D11_SPEC_DATE_YEAR: DWORD = 2011;
+pub const D3D11_SPEC_VERSION: FLOAT = 1.07;
+pub const D3D11_SRGB_GAMMA: FLOAT = 2.2;
+pub const D3D11_SRGB_TO_FLOAT_DENOMINATOR_1: FLOAT = 12.92;
+pub const D3D11_SRGB_TO_FLOAT_DENOMINATOR_2: FLOAT = 1.055;
+pub const D3D11_SRGB_TO_FLOAT_EXPONENT: FLOAT = 2.4;
+pub const D3D11_SRGB_TO_FLOAT_OFFSET: FLOAT = 0.055;
+pub const D3D11_SRGB_TO_FLOAT_THRESHOLD: FLOAT = 0.04045;
+pub const D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: FLOAT = 0.5;
+pub const D3D11_STANDARD_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: DWORD = 64;
+pub const D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: DWORD = 4;
+pub const D3D11_STANDARD_PIXEL_COMPONENT_COUNT: DWORD = 128;
+pub const D3D11_STANDARD_PIXEL_ELEMENT_COUNT: DWORD = 32;
+pub const D3D11_STANDARD_VECTOR_SIZE: DWORD = 4;
+pub const D3D11_STANDARD_VERTEX_ELEMENT_COUNT: DWORD = 32;
+pub const D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: DWORD = 64;
+pub const D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT: DWORD = 8;
+pub const D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT: DWORD = 8;
+pub const D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: DWORD = 64;
+pub const D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: DWORD = 64;
+pub const D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: DWORD = 63;
+pub const D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR: DWORD = 64;
+pub const D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: DWORD = 2;
+pub const D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: DWORD = 1;
+pub const D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: DWORD = 1;
+pub const D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT: DWORD = 16;
+pub const D3D11_UNBOUND_MEMORY_ACCESS_RESULT: DWORD = 0;
+pub const D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: DWORD = 15;
+pub const D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: DWORD = 16;
+pub const D3D11_VIEWPORT_BOUNDS_MAX: DWORD = 32767;
+pub const D3D11_VIEWPORT_BOUNDS_MIN: c_long = -32768;
+pub const D3D11_VS_INPUT_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_VS_INPUT_REGISTER_COUNT: DWORD = 32;
+pub const D3D11_VS_INPUT_REGISTER_READS_PER_INST: DWORD = 2;
+pub const D3D11_VS_INPUT_REGISTER_READ_PORTS: DWORD = 1;
+pub const D3D11_VS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4;
+pub const D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32;
+pub const D3D11_VS_OUTPUT_REGISTER_COUNT: DWORD = 32;
+pub const D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: DWORD = 10;
+pub const D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: DWORD = 25;
+pub const D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: DWORD = 25;
+pub const D3D11_1_UAV_SLOT_COUNT: DWORD = 64;
+pub const D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES: DWORD = 65536;
+ENUM!{enum D3D11_INPUT_CLASSIFICATION {
+ D3D11_INPUT_PER_VERTEX_DATA = 0,
+ D3D11_INPUT_PER_INSTANCE_DATA = 1,
+}}
+pub const D3D11_APPEND_ALIGNED_ELEMENT: DWORD = 0xffffffff;
+STRUCT!{struct D3D11_INPUT_ELEMENT_DESC {
+ SemanticName: LPCSTR,
+ SemanticIndex: UINT,
+ Format: DXGI_FORMAT,
+ InputSlot: UINT,
+ AlignedByteOffset: UINT,
+ InputSlotClass: D3D11_INPUT_CLASSIFICATION,
+ InstanceDataStepRate: UINT,
+}}
+ENUM!{enum D3D11_FILL_MODE {
+ D3D11_FILL_WIREFRAME = 2,
+ D3D11_FILL_SOLID = 3,
+}}
+pub type D3D11_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY;
+pub type D3D11_PRIMITIVE = D3D_PRIMITIVE;
+ENUM!{enum D3D11_CULL_MODE {
+ D3D11_CULL_NONE = 1,
+ D3D11_CULL_FRONT = 2,
+ D3D11_CULL_BACK = 3,
+}}
+STRUCT!{struct D3D11_SO_DECLARATION_ENTRY {
+ Stream: UINT,
+ SemanticName: LPCSTR,
+ SemanticIndex: UINT,
+ StartComponent: BYTE,
+ ComponentCount: BYTE,
+ OutputSlot: BYTE,
+}}
+STRUCT!{struct D3D11_VIEWPORT {
+ TopLeftX: FLOAT,
+ TopLeftY: FLOAT,
+ Width: FLOAT,
+ Height: FLOAT,
+ MinDepth: FLOAT,
+ MaxDepth: FLOAT,
+}}
+STRUCT!{struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS {
+ VertexCountPerInstance: UINT,
+ InstanceCount: UINT,
+ StartVertexLocation: UINT,
+ StartInstanceLocation: UINT,
+}}
+STRUCT!{struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS {
+ IndexCountPerInstance: UINT,
+ InstanceCount: UINT,
+ StartIndexLocation: UINT,
+ BaseVertexLocation: INT,
+ StartInstanceLocation: UINT,
+}}
+ENUM!{enum D3D11_RESOURCE_DIMENSION {
+ D3D11_RESOURCE_DIMENSION_UNKNOWN = 0,
+ D3D11_RESOURCE_DIMENSION_BUFFER = 1,
+ D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2,
+ D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3,
+ D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4,
+}}
+pub type D3D11_SRV_DIMENSION = D3D_SRV_DIMENSION;
+ENUM!{enum D3D11_DSV_DIMENSION {
+ D3D11_DSV_DIMENSION_UNKNOWN = 0,
+ D3D11_DSV_DIMENSION_TEXTURE1D = 1,
+ D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2,
+ D3D11_DSV_DIMENSION_TEXTURE2D = 3,
+ D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4,
+ D3D11_DSV_DIMENSION_TEXTURE2DMS = 5,
+ D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
+}}
+ENUM!{enum D3D11_RTV_DIMENSION {
+ D3D11_RTV_DIMENSION_UNKNOWN = 0,
+ D3D11_RTV_DIMENSION_BUFFER = 1,
+ D3D11_RTV_DIMENSION_TEXTURE1D = 2,
+ D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D11_RTV_DIMENSION_TEXTURE2D = 4,
+ D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D11_RTV_DIMENSION_TEXTURE2DMS = 6,
+ D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
+ D3D11_RTV_DIMENSION_TEXTURE3D = 8,
+}}
+ENUM!{enum D3D11_UAV_DIMENSION {
+ D3D11_UAV_DIMENSION_UNKNOWN = 0,
+ D3D11_UAV_DIMENSION_BUFFER = 1,
+ D3D11_UAV_DIMENSION_TEXTURE1D = 2,
+ D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3,
+ D3D11_UAV_DIMENSION_TEXTURE2D = 4,
+ D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5,
+ D3D11_UAV_DIMENSION_TEXTURE3D = 8,
+}}
+ENUM!{enum D3D11_USAGE {
+ D3D11_USAGE_DEFAULT = 0,
+ D3D11_USAGE_IMMUTABLE = 1,
+ D3D11_USAGE_DYNAMIC = 2,
+ D3D11_USAGE_STAGING = 3,
+}}
+ENUM!{enum D3D11_BIND_FLAG {
+ D3D11_BIND_VERTEX_BUFFER = 0x1,
+ D3D11_BIND_INDEX_BUFFER = 0x2,
+ D3D11_BIND_CONSTANT_BUFFER = 0x4,
+ D3D11_BIND_SHADER_RESOURCE = 0x8,
+ D3D11_BIND_STREAM_OUTPUT = 0x10,
+ D3D11_BIND_RENDER_TARGET = 0x20,
+ D3D11_BIND_DEPTH_STENCIL = 0x40,
+ D3D11_BIND_UNORDERED_ACCESS = 0x80,
+ D3D11_BIND_DECODER = 0x200,
+ D3D11_BIND_VIDEO_ENCODER = 0x400,
+}}
+ENUM!{enum D3D11_CPU_ACCESS_FLAG {
+ D3D11_CPU_ACCESS_WRITE = 0x10000,
+ D3D11_CPU_ACCESS_READ = 0x20000,
+}}
+ENUM!{enum D3D11_RESOURCE_MISC_FLAG {
+ D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1,
+ D3D11_RESOURCE_MISC_SHARED = 0x2,
+ D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4,
+ D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10,
+ D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20,
+ D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40,
+ D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80,
+ D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100,
+ D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200,
+ D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x800,
+ D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x1000,
+ D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x2000,
+ D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x4000,
+ D3D11_RESOURCE_MISC_GUARDED = 0x8000,
+ D3D11_RESOURCE_MISC_TILE_POOL = 0x20000,
+ D3D11_RESOURCE_MISC_TILED = 0x40000,
+ D3D11_RESOURCE_MISC_HW_PROTECTED = 0x80000,
+}}
+ENUM!{enum D3D11_MAP {
+ D3D11_MAP_READ = 1,
+ D3D11_MAP_WRITE = 2,
+ D3D11_MAP_READ_WRITE = 3,
+ D3D11_MAP_WRITE_DISCARD = 4,
+ D3D11_MAP_WRITE_NO_OVERWRITE = 5,
+}}
+ENUM!{enum D3D11_MAP_FLAG {
+ D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000,
+}}
+ENUM!{enum D3D11_RAISE_FLAG {
+ D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1,
+}}
+ENUM!{enum D3D11_CLEAR_FLAG {
+ D3D11_CLEAR_DEPTH = 0x1,
+ D3D11_CLEAR_STENCIL = 0x2,
+}}
+pub type D3D11_RECT = RECT;
+STRUCT!{struct D3D11_BOX {
+ left: UINT,
+ top: UINT,
+ front: UINT,
+ right: UINT,
+ bottom: UINT,
+ back: UINT,
+}}
+RIDL!{#[uuid(0x1841e5c8, 0x16b0, 0x489b, 0xbc, 0xc8, 0x44, 0xcf, 0xb0, 0xd5, 0xde, 0xae)]
+interface ID3D11DeviceChild(ID3D11DeviceChildVtbl): IUnknown(IUnknownVtbl) {
+ fn GetDevice(
+ ppDevice: *mut *mut ID3D11Device,
+ ) -> (),
+ fn GetPrivateData(
+ guid: REFGUID,
+ pDataSize: *mut UINT,
+ pData: *mut c_void,
+ ) -> HRESULT,
+ fn SetPrivateData(
+ guid: REFGUID,
+ DataSize: UINT,
+ pData: *const c_void,
+ ) -> HRESULT,
+ fn SetPrivateDataInterface(
+ guid: REFGUID,
+ pData: *const IUnknown,
+ ) -> HRESULT,
+}}
+ENUM!{enum D3D11_COMPARISON_FUNC {
+ D3D11_COMPARISON_NEVER = 1,
+ D3D11_COMPARISON_LESS = 2,
+ D3D11_COMPARISON_EQUAL = 3,
+ D3D11_COMPARISON_LESS_EQUAL = 4,
+ D3D11_COMPARISON_GREATER = 5,
+ D3D11_COMPARISON_NOT_EQUAL = 6,
+ D3D11_COMPARISON_GREATER_EQUAL = 7,
+ D3D11_COMPARISON_ALWAYS = 8,
+}}
+ENUM!{enum D3D11_DEPTH_WRITE_MASK {
+ D3D11_DEPTH_WRITE_MASK_ZERO = 0,
+ D3D11_DEPTH_WRITE_MASK_ALL = 1,
+}}
+ENUM!{enum D3D11_STENCIL_OP {
+ D3D11_STENCIL_OP_KEEP = 1,
+ D3D11_STENCIL_OP_ZERO = 2,
+ D3D11_STENCIL_OP_REPLACE = 3,
+ D3D11_STENCIL_OP_INCR_SAT = 4,
+ D3D11_STENCIL_OP_DECR_SAT = 5,
+ D3D11_STENCIL_OP_INVERT = 6,
+ D3D11_STENCIL_OP_INCR = 7,
+ D3D11_STENCIL_OP_DECR = 8,
+}}
+STRUCT!{struct D3D11_DEPTH_STENCILOP_DESC {
+ StencilFailOp: D3D11_STENCIL_OP,
+ StencilDepthFailOp: D3D11_STENCIL_OP,
+ StencilPassOp: D3D11_STENCIL_OP,
+ StencilFunc: D3D11_COMPARISON_FUNC,
+}}
+STRUCT!{struct D3D11_DEPTH_STENCIL_DESC {
+ DepthEnable: BOOL,
+ DepthWriteMask: D3D11_DEPTH_WRITE_MASK,
+ DepthFunc: D3D11_COMPARISON_FUNC,
+ StencilEnable: BOOL,
+ StencilReadMask: UINT8,
+ StencilWriteMask: UINT8,
+ FrontFace: D3D11_DEPTH_STENCILOP_DESC,
+ BackFace: D3D11_DEPTH_STENCILOP_DESC,
+}}
+RIDL!{#[uuid(0x03823efb, 0x8d8f, 0x4e1c, 0x9a, 0xa2, 0xf6, 0x4b, 0xb2, 0xcb, 0xfd, 0xf1)]
+interface ID3D11DepthStencilState(ID3D11DepthStencilStateVtbl):
+ ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_DEPTH_STENCIL_DESC,
+ ) -> (),
+}}
+ENUM!{enum D3D11_BLEND {
+ D3D11_BLEND_ZERO = 1,
+ D3D11_BLEND_ONE = 2,
+ D3D11_BLEND_SRC_COLOR = 3,
+ D3D11_BLEND_INV_SRC_COLOR = 4,
+ D3D11_BLEND_SRC_ALPHA = 5,
+ D3D11_BLEND_INV_SRC_ALPHA = 6,
+ D3D11_BLEND_DEST_ALPHA = 7,
+ D3D11_BLEND_INV_DEST_ALPHA = 8,
+ D3D11_BLEND_DEST_COLOR = 9,
+ D3D11_BLEND_INV_DEST_COLOR = 10,
+ D3D11_BLEND_SRC_ALPHA_SAT = 11,
+ D3D11_BLEND_BLEND_FACTOR = 14,
+ D3D11_BLEND_INV_BLEND_FACTOR = 15,
+ D3D11_BLEND_SRC1_COLOR = 16,
+ D3D11_BLEND_INV_SRC1_COLOR = 17,
+ D3D11_BLEND_SRC1_ALPHA = 18,
+ D3D11_BLEND_INV_SRC1_ALPHA = 19,
+}}
+ENUM!{enum D3D11_BLEND_OP {
+ D3D11_BLEND_OP_ADD = 1,
+ D3D11_BLEND_OP_SUBTRACT = 2,
+ D3D11_BLEND_OP_REV_SUBTRACT = 3,
+ D3D11_BLEND_OP_MIN = 4,
+ D3D11_BLEND_OP_MAX = 5,
+}}
+ENUM!{enum D3D11_COLOR_WRITE_ENABLE {
+ D3D11_COLOR_WRITE_ENABLE_RED = 1,
+ D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
+ D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
+ D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
+ D3D11_COLOR_WRITE_ENABLE_ALL = D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN
+ | D3D11_COLOR_WRITE_ENABLE_BLUE | D3D11_COLOR_WRITE_ENABLE_ALPHA,
+}}
+STRUCT!{struct D3D11_RENDER_TARGET_BLEND_DESC {
+ BlendEnable: BOOL,
+ SrcBlend: D3D11_BLEND,
+ DestBlend: D3D11_BLEND,
+ BlendOp: D3D11_BLEND_OP,
+ SrcBlendAlpha: D3D11_BLEND,
+ DestBlendAlpha: D3D11_BLEND,
+ BlendOpAlpha: D3D11_BLEND_OP,
+ RenderTargetWriteMask: UINT8,
+}}
+STRUCT!{struct D3D11_BLEND_DESC {
+ AlphaToCoverageEnable: BOOL,
+ IndependentBlendEnable: BOOL,
+ RenderTarget: [D3D11_RENDER_TARGET_BLEND_DESC; 8],
+}}
+RIDL!{#[uuid(0x75b68faa, 0x347d, 0x4159, 0x8f, 0x45, 0xa0, 0x64, 0x0f, 0x01, 0xcd, 0x9a)]
+interface ID3D11BlendState(ID3D11BlendStateVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_BLEND_DESC,
+ ) -> (),
+}}
+STRUCT!{struct D3D11_RASTERIZER_DESC {
+ FillMode: D3D11_FILL_MODE,
+ CullMode: D3D11_CULL_MODE,
+ FrontCounterClockwise: BOOL,
+ DepthBias: INT,
+ DepthBiasClamp: FLOAT,
+ SlopeScaledDepthBias: FLOAT,
+ DepthClipEnable: BOOL,
+ ScissorEnable: BOOL,
+ MultisampleEnable: BOOL,
+ AntialiasedLineEnable: BOOL,
+}}
+RIDL!{#[uuid(0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5, 0x06, 0xfc, 0x04, 0x20, 0x0b, 0x6e, 0xe7)]
+interface ID3D11RasterizerState(ID3D11RasterizerStateVtbl):
+ ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_RASTERIZER_DESC,
+ ) -> (),
+}}
+STRUCT!{struct D3D11_SUBRESOURCE_DATA {
+ pSysMem: *const c_void,
+ SysMemPitch: UINT,
+ SysMemSlicePitch: UINT,
+}}
+STRUCT!{struct D3D11_MAPPED_SUBRESOURCE {
+ pData: *mut c_void,
+ RowPitch: UINT,
+ DepthPitch: UINT,
+}}
+RIDL!{#[uuid(0xdc8e63f3, 0xd12b, 0x4952, 0xb4, 0x7b, 0x5e, 0x45, 0x02, 0x6a, 0x86, 0x2d)]
+interface ID3D11Resource(ID3D11ResourceVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetType(
+ pResourceDimension: *mut D3D11_RESOURCE_DIMENSION,
+ ) -> (),
+ fn SetEvictionPriority(
+ EvictionPriority: UINT,
+ ) -> (),
+ fn GetEvictionPriority() -> UINT,
+}}
+STRUCT!{struct D3D11_BUFFER_DESC {
+ ByteWidth: UINT,
+ Usage: D3D11_USAGE,
+ BindFlags: UINT,
+ CPUAccessFlags: UINT,
+ MiscFlags: UINT,
+ StructureByteStride: UINT,
+}}
+RIDL!{#[uuid(0x48570b85, 0xd1ee, 0x4fcd, 0xa2, 0x50, 0xeb, 0x35, 0x07, 0x22, 0xb0, 0x37)]
+interface ID3D11Buffer(ID3D11BufferVtbl): ID3D11Resource(ID3D11ResourceVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_BUFFER_DESC,
+ ) -> (),
+}}
+STRUCT!{struct D3D11_TEXTURE1D_DESC {
+ Width: UINT,
+ MipLevels: UINT,
+ ArraySize: UINT,
+ Format: DXGI_FORMAT,
+ Usage: D3D11_USAGE,
+ BindFlags: UINT,
+ CPUAccessFlags: UINT,
+ MiscFlags: UINT,
+}}
+RIDL!{#[uuid(0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4, 0xc8, 0x43, 0x9a, 0xf2, 0xef, 0x56, 0x4c)]
+interface ID3D11Texture1D(ID3D11Texture1DVtbl): ID3D11Resource(ID3D11ResourceVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_TEXTURE1D_DESC,
+ ) -> (),
+}}
+STRUCT!{struct D3D11_TEXTURE2D_DESC {
+ Width: UINT,
+ Height: UINT,
+ MipLevels: UINT,
+ ArraySize: UINT,
+ Format: DXGI_FORMAT,
+ SampleDesc: DXGI_SAMPLE_DESC,
+ Usage: D3D11_USAGE,
+ BindFlags: UINT,
+ CPUAccessFlags: UINT,
+ MiscFlags: UINT,
+}}
+RIDL!{#[uuid(0x6f15aaf2, 0xd208, 0x4e89, 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c)]
+interface ID3D11Texture2D(ID3D11Texture2DVtbl): ID3D11Resource(ID3D11ResourceVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_TEXTURE2D_DESC,
+ ) -> (),
+}}
+STRUCT!{struct D3D11_TEXTURE3D_DESC {
+ Width: UINT,
+ Height: UINT,
+ Depth: UINT,
+ MipLevels: UINT,
+ Format: DXGI_FORMAT,
+ Usage: D3D11_USAGE,
+ BindFlags: UINT,
+ CPUAccessFlags: UINT,
+ MiscFlags: UINT,
+}}
+RIDL!{#[uuid(0x037e866e, 0xf56d, 0x4357, 0xa8, 0xaf, 0x9d, 0xab, 0xbe, 0x6e, 0x25, 0x0e)]
+interface ID3D11Texture3D(ID3D11Texture3DVtbl): ID3D11Resource(ID3D11ResourceVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_TEXTURE3D_DESC,
+ ) -> (),
+}}
+ENUM!{enum D3D11_TEXTURECUBE_FACE {
+ D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0,
+ D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1,
+ D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2,
+ D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
+ D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4,
+ D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5,
+}}
+RIDL!{#[uuid(0x839d1216, 0xbb2e, 0x412b, 0xb7, 0xf4, 0xa9, 0xdb, 0xeb, 0xe0, 0x8e, 0xd1)]
+interface ID3D11View(ID3D11ViewVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetResource(
+ ppResource: *mut *mut ID3D11Resource,
+ ) -> (),
+}}
+UNION!{union D3D11_BUFFER_SRV_u1 {
+ [u32; 1],
+ FirstElement FirstElement_mut: UINT,
+ ElementOffset ElementOffset_mut: UINT,
+}}
+UNION!{union D3D11_BUFFER_SRV_u2 {
+ [u32; 1],
+ NumElements NumElements_mut: UINT,
+ ElementWidth ElementWidth_mut: UINT,
+}}
+STRUCT!{struct D3D11_BUFFER_SRV {
+ u1: D3D11_BUFFER_SRV_u1,
+ u2: D3D11_BUFFER_SRV_u2,
+}}
+ENUM!{enum D3D11_BUFFEREX_SRV_FLAG {
+ D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1,
+}}
+STRUCT!{struct D3D11_BUFFEREX_SRV {
+ FirstElement: UINT,
+ NumElements: UINT,
+ Flags: UINT,
+}}
+STRUCT!{struct D3D11_TEX1D_SRV {
+ MostDetailedMip: UINT,
+ MipLevels: UINT,
+}}
+STRUCT!{struct D3D11_TEX1D_ARRAY_SRV {
+ MostDetailedMip: UINT,
+ MipLevels: UINT,
+ FirstArraySlice: UINT,
+ ArraySize: UINT,
+}}
+STRUCT!{struct D3D11_TEX2D_SRV {
+ MostDetailedMip: UINT,
+ MipLevels: UINT,
+}}
+STRUCT!{struct D3D11_TEX2D_ARRAY_SRV {
+ MostDetailedMip: UINT,
+ MipLevels: UINT,
+ FirstArraySlice: UINT,
+ ArraySize: UINT,
+}}
+STRUCT!{struct D3D11_TEX3D_SRV {
+ MostDetailedMip: UINT,
+ MipLevels: UINT,
+}}
+STRUCT!{struct D3D11_TEXCUBE_SRV {
+ MostDetailedMip: UINT,
+ MipLevels: UINT,
+}}
+STRUCT!{struct D3D11_TEXCUBE_ARRAY_SRV {
+ MostDetailedMip: UINT,
+ MipLevels: UINT,
+ First2DArrayFace: UINT,
+ NumCubes: UINT,
+}}
+STRUCT!{struct D3D11_TEX2DMS_SRV {
+ UnusedField_NothingToDefine: UINT,
+}}
+STRUCT!{struct D3D11_TEX2DMS_ARRAY_SRV {
+ FirstArraySlice: UINT,
+ ArraySize: UINT,
+}}
+UNION!{union D3D11_SHADER_RESOURCE_VIEW_DESC_u {
+ [u32; 4],
+ Buffer Buffer_mut: D3D11_BUFFER_SRV,
+ Texture1D Texture1D_mut: D3D11_TEX1D_SRV,
+ Texture1DArray Texture1DArray_mut: D3D11_TEX1D_ARRAY_SRV,
+ Texture2D Texture2D_mut: D3D11_TEX2D_SRV,
+ Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_SRV,
+ Texture2DMS Texture2DMS_mut: D3D11_TEX2DMS_SRV,
+ Texture2DMSArray Texture2DMSArray_mut: D3D11_TEX2DMS_ARRAY_SRV,
+ Texture3D Texture3D_mut: D3D11_TEX3D_SRV,
+ TextureCube TextureCube_mut: D3D11_TEXCUBE_SRV,
+ TextureCubeArray TextureCubeArray_mut: D3D11_TEXCUBE_ARRAY_SRV,
+ BufferEx BufferEx_mut: D3D11_BUFFEREX_SRV,
+}}
+STRUCT!{struct D3D11_SHADER_RESOURCE_VIEW_DESC {
+ Format: DXGI_FORMAT,
+ ViewDimension: D3D11_SRV_DIMENSION,
+ u: D3D11_SHADER_RESOURCE_VIEW_DESC_u,
+}}
+RIDL!{#[uuid(0xb0e06fe0, 0x8192, 0x4e1a, 0xb1, 0xca, 0x36, 0xd7, 0x41, 0x47, 0x10, 0xb2)]
+interface ID3D11ShaderResourceView(ID3D11ShaderResourceViewVtbl): ID3D11View(ID3D11ViewVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_SHADER_RESOURCE_VIEW_DESC,
+ ) -> (),
+}}
+UNION!{union D3D11_BUFFER_RTV_u1 {
+ [u32; 1],
+ FirstElement FirstElement_mut: UINT,
+ ElementOffset ElementOffset_mut: UINT,
+}}
+UNION!{union D3D11_BUFFER_RTV_u2 {
+ [u32; 1],
+ NumElements NumElements_mut: UINT,
+ ElementWidth ElementWidth_mut: UINT,
+}}
+STRUCT!{struct D3D11_BUFFER_RTV {
+ u1: D3D11_BUFFER_RTV_u1,
+ u2: D3D11_BUFFER_RTV_u2,
+}}
+STRUCT!{struct D3D11_TEX1D_RTV {
+ MipSlice: UINT,
+}}
+STRUCT!{struct D3D11_TEX1D_ARRAY_RTV {
+ MipSlice: UINT,
+ FirstArraySlice: UINT,
+ ArraySize: UINT,
+}}
+STRUCT!{struct D3D11_TEX2D_RTV {
+ MipSlice: UINT,
+}}
+STRUCT!{struct D3D11_TEX2DMS_RTV {
+ UnusedField_NothingToDefine: UINT,
+}}
+STRUCT!{struct D3D11_TEX2D_ARRAY_RTV {
+ MipSlice: UINT,
+ FirstArraySlice: UINT,
+ ArraySize: UINT,
+}}
+STRUCT!{struct D3D11_TEX2DMS_ARRAY_RTV {
+ FirstArraySlice: UINT,
+ ArraySize: UINT,
+}}
+STRUCT!{struct D3D11_TEX3D_RTV {
+ MipSlice: UINT,
+ FirstWSlice: UINT,
+ WSize: UINT,
+}}
+UNION!{union D3D11_RENDER_TARGET_VIEW_DESC_u {
+ [u32; 3],
+ Buffer Buffer_mut: D3D11_BUFFER_RTV,
+ Texture1D Texture1D_mut: D3D11_TEX1D_RTV,
+ Texture1DArray Texture1DArray_mut: D3D11_TEX1D_ARRAY_RTV,
+ Texture2D Texture2D_mut: D3D11_TEX2D_RTV,
+ Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_RTV,
+ Texture2DMS Texture2DMS_mut: D3D11_TEX2DMS_RTV,
+ Texture2DMSArray Texture2DMSArray_mut: D3D11_TEX2DMS_ARRAY_RTV,
+ Texture3D Texture3D_mut: D3D11_TEX3D_RTV,
+}}
+STRUCT!{struct D3D11_RENDER_TARGET_VIEW_DESC {
+ Format: DXGI_FORMAT,
+ ViewDimension: D3D11_RTV_DIMENSION,
+ u: D3D11_RENDER_TARGET_VIEW_DESC_u,
+}}
+RIDL!{#[uuid(0xdfdba067, 0x0b8d, 0x4865, 0x87, 0x5b, 0xd7, 0xb4, 0x51, 0x6c, 0xc1, 0x64)]
+interface ID3D11RenderTargetView(ID3D11RenderTargetViewVtbl): ID3D11View(ID3D11ViewVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_RENDER_TARGET_VIEW_DESC,
+ ) -> (),
+}}
+STRUCT!{struct D3D11_TEX1D_DSV {
+ MipSlice: UINT,
+}}
+STRUCT!{struct D3D11_TEX1D_ARRAY_DSV {
+ MipSlice: UINT,
+ FirstArraySlice: UINT,
+ ArraySize: UINT,
+}}
+STRUCT!{struct D3D11_TEX2D_DSV {
+ MipSlice: UINT,
+}}
+STRUCT!{struct D3D11_TEX2D_ARRAY_DSV {
+ MipSlice: UINT,
+ FirstArraySlice: UINT,
+ ArraySize: UINT,
+}}
+STRUCT!{struct D3D11_TEX2DMS_DSV {
+ UnusedField_NothingToDefine: UINT,
+}}
+STRUCT!{struct D3D11_TEX2DMS_ARRAY_DSV {
+ FirstArraySlice: UINT,
+ ArraySize: UINT,
+}}
+ENUM!{enum D3D11_DSV_FLAG {
+ D3D11_DSV_READ_ONLY_DEPTH = 0x1,
+ D3D11_DSV_READ_ONLY_STENCIL = 0x2,
+}}
+UNION!{union D3D11_DEPTH_STENCIL_VIEW_DESC_u {
+ [u32; 3],
+ Texture1D Texture1D_mut: D3D11_TEX1D_DSV,
+ Texture1DArray Texture1DArray_mut: D3D11_TEX1D_ARRAY_DSV,
+ Texture2D Texture2D_mut: D3D11_TEX2D_DSV,
+ Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_DSV,
+ Texture2DMS Texture2DMS_mut: D3D11_TEX2DMS_DSV,
+ Texture2DMSArray Texture2DMSArray_mut: D3D11_TEX2DMS_ARRAY_DSV,
+}}
+STRUCT!{struct D3D11_DEPTH_STENCIL_VIEW_DESC {
+ Format: DXGI_FORMAT,
+ ViewDimension: D3D11_DSV_DIMENSION,
+ Flags: UINT,
+ u: D3D11_DEPTH_STENCIL_VIEW_DESC_u,
+}}
+RIDL!{#[uuid(0x9fdac92a, 0x1876, 0x48c3, 0xaf, 0xad, 0x25, 0xb9, 0x4f, 0x84, 0xa9, 0xb6)]
+interface ID3D11DepthStencilView(ID3D11DepthStencilViewVtbl): ID3D11View(ID3D11ViewVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_DEPTH_STENCIL_VIEW_DESC,
+ ) -> (),
+}}
+ENUM!{enum D3D11_BUFFER_UAV_FLAG {
+ D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
+ D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
+ D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4,
+}}
+STRUCT!{struct D3D11_BUFFER_UAV {
+ FirstElement: UINT,
+ NumElements: UINT,
+ Flags: UINT,
+}}
+STRUCT!{struct D3D11_TEX1D_UAV {
+ MipSlice: UINT,
+}}
+STRUCT!{struct D3D11_TEX1D_ARRAY_UAV {
+ MipSlice: UINT,
+ FirstArraySlice: UINT,
+ ArraySize: UINT,
+}}
+STRUCT!{struct D3D11_TEX2D_UAV {
+ MipSlice: UINT,
+}}
+STRUCT!{struct D3D11_TEX2D_ARRAY_UAV {
+ MipSlice: UINT,
+ FirstArraySlice: UINT,
+ ArraySize: UINT,
+}}
+STRUCT!{struct D3D11_TEX3D_UAV {
+ MipSlice: UINT,
+ FirstWSlice: UINT,
+ WSize: UINT,
+}}
+UNION!{union D3D11_UNORDERED_ACCESS_VIEW_DESC_u {
+ [u32; 3],
+ Buffer Buffer_mut: D3D11_BUFFER_UAV,
+ Texture1D Texture1D_mut: D3D11_TEX1D_UAV,
+ Texture1DArray Texture1DArray_mut: D3D11_TEX1D_ARRAY_UAV,
+ Texture2D Texture2D_mut: D3D11_TEX2D_UAV,
+ Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_UAV,
+ Texture3D Texture3D_mut: D3D11_TEX3D_UAV,
+}}
+STRUCT!{struct D3D11_UNORDERED_ACCESS_VIEW_DESC {
+ Format: DXGI_FORMAT,
+ ViewDimension: D3D11_UAV_DIMENSION,
+ u: D3D11_UNORDERED_ACCESS_VIEW_DESC_u,
+}}
+RIDL!{#[uuid(0x28acf509, 0x7f5c, 0x48f6, 0x86, 0x11, 0xf3, 0x16, 0x01, 0x0a, 0x63, 0x80)]
+interface ID3D11UnorderedAccessView(ID3D11UnorderedAccessViewVtbl): ID3D11View(ID3D11ViewVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_UNORDERED_ACCESS_VIEW_DESC,
+ ) -> (),
+}}
+RIDL!{#[uuid(0x3b301d64, 0xd678, 0x4289, 0x88, 0x97, 0x22, 0xf8, 0x92, 0x8b, 0x72, 0xf3)]
+interface ID3D11VertexShader(ID3D11VertexShaderVtbl):
+ ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
+RIDL!{#[uuid(0x8e5c6061, 0x628a, 0x4c8e, 0x82, 0x64, 0xbb, 0xe4, 0x5c, 0xb3, 0xd5, 0xdd)]
+interface ID3D11HullShader(ID3D11HullShaderVtbl):
+ ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
+RIDL!{#[uuid(0xf582c508, 0x0f36, 0x490c, 0x99, 0x77, 0x31, 0xee, 0xce, 0x26, 0x8c, 0xfa)]
+interface ID3D11DomainShader(ID3D11DomainShaderVtbl):
+ ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
+RIDL!{#[uuid(0x38325b96, 0xeffb, 0x4022, 0xba, 0x02, 0x2e, 0x79, 0x5b, 0x70, 0x27, 0x5c)]
+interface ID3D11GeometryShader(ID3D11GeometryShaderVtbl):
+ ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
+RIDL!{#[uuid(0xea82e40d, 0x51dc, 0x4f33, 0x93, 0xd4, 0xdb, 0x7c, 0x91, 0x25, 0xae, 0x8c)]
+interface ID3D11PixelShader(ID3D11PixelShaderVtbl):
+ ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
+RIDL!{#[uuid(0x4f5b196e, 0xc2bd, 0x495e, 0xbd, 0x01, 0x1f, 0xde, 0xd3, 0x8e, 0x49, 0x69)]
+interface ID3D11ComputeShader(ID3D11ComputeShaderVtbl):
+ ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
+RIDL!{#[uuid(0xe4819ddc, 0x4cf0, 0x4025, 0xbd, 0x26, 0x5d, 0xe8, 0x2a, 0x3e, 0x07, 0xb7)]
+interface ID3D11InputLayout(ID3D11InputLayoutVtbl):
+ ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}}
+ENUM!{enum D3D11_FILTER {
+ D3D11_FILTER_MIN_MAG_MIP_POINT = 0,
+ D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
+ D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
+ D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
+ D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
+ D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
+ D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
+ D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
+ D3D11_FILTER_ANISOTROPIC = 0x55,
+ D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
+ D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
+ D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
+ D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
+ D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
+ D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
+ D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
+ D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
+ D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
+ D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
+ D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
+ D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
+ D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
+ D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
+ D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
+ D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
+ D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
+ D3D11_FILTER_MINIMUM_ANISOTROPIC = 0x155,
+ D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
+ D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
+ D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
+ D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
+ D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
+ D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
+ D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
+ D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
+ D3D11_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
+}}
+ENUM!{enum D3D11_FILTER_TYPE {
+ D3D11_FILTER_TYPE_POINT = 0,
+ D3D11_FILTER_TYPE_LINEAR = 1,
+}}
+ENUM!{enum D3D11_FILTER_REDUCTION_TYPE {
+ D3D11_FILTER_REDUCTION_TYPE_STANDARD = 0,
+ D3D11_FILTER_REDUCTION_TYPE_COMPARISON = 1,
+ D3D11_FILTER_REDUCTION_TYPE_MINIMUM = 2,
+ D3D11_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
+}}
+pub const D3D11_FILTER_REDUCTION_TYPE_MASK: DWORD = 0x3;
+pub const D3D11_FILTER_REDUCTION_TYPE_SHIFT: DWORD = 7;
+pub const D3D11_FILTER_TYPE_MASK: DWORD = 0x3;
+pub const D3D11_MIN_FILTER_SHIFT: DWORD = 4;
+pub const D3D11_MAG_FILTER_SHIFT: DWORD = 2;
+pub const D3D11_MIP_FILTER_SHIFT: DWORD = 0;
+pub const D3D11_COMPARISON_FILTERING_BIT: DWORD = 0x80;
+pub const D3D11_ANISOTROPIC_FILTERING_BIT: DWORD = 0x40;
+ENUM!{enum D3D11_TEXTURE_ADDRESS_MODE {
+ D3D11_TEXTURE_ADDRESS_WRAP = 1,
+ D3D11_TEXTURE_ADDRESS_MIRROR = 2,
+ D3D11_TEXTURE_ADDRESS_CLAMP = 3,
+ D3D11_TEXTURE_ADDRESS_BORDER = 4,
+ D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5,
+}}
+STRUCT!{struct D3D11_SAMPLER_DESC {
+ Filter: D3D11_FILTER,
+ AddressU: D3D11_TEXTURE_ADDRESS_MODE,
+ AddressV: D3D11_TEXTURE_ADDRESS_MODE,
+ AddressW: D3D11_TEXTURE_ADDRESS_MODE,
+ MipLODBias: FLOAT,
+ MaxAnisotropy: UINT,
+ ComparisonFunc: D3D11_COMPARISON_FUNC,
+ BorderColor: [FLOAT; 4],
+ MinLOD: FLOAT,
+ MaxLOD: FLOAT,
+}}
+RIDL!{#[uuid(0xda6fea51, 0x564c, 0x4487, 0x98, 0x10, 0xf0, 0xd0, 0xf9, 0xb4, 0xe3, 0xa5)]
+interface ID3D11SamplerState(ID3D11SamplerStateVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_SAMPLER_DESC,
+ ) -> (),
+}}
+ENUM!{enum D3D11_FORMAT_SUPPORT {
+ D3D11_FORMAT_SUPPORT_BUFFER = 0x1,
+ D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
+ D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
+ D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8,
+ D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10,
+ D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20,
+ D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40,
+ D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
+ D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
+ D3D11_FORMAT_SUPPORT_MIP = 0x1000,
+ D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
+ D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
+ D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000,
+ D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
+ D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
+ D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
+ D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000,
+ D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
+ D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
+ D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
+ D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
+ D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000,
+ D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
+ D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000,
+ D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x8000000,
+ D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
+ D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
+ D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000,
+}}
+ENUM!{enum D3D11_FORMAT_SUPPORT2 {
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
+ D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
+ D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
+ D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
+ D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
+ D3D11_FORMAT_SUPPORT2_TILED = 0x200,
+ D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400,
+ D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000,
+}}
+RIDL!{#[uuid(0x4b35d0cd, 0x1e15, 0x4258, 0x9c, 0x98, 0x1b, 0x13, 0x33, 0xf6, 0xdd, 0x3b)]
+interface ID3D11Asynchronous(ID3D11AsynchronousVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetDataSize() -> UINT,
+}}
+ENUM!{enum D3D11_ASYNC_GETDATA_FLAG {
+ D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1,
+}}
+ENUM!{enum D3D11_QUERY {
+ D3D11_QUERY_EVENT = 0,
+ D3D11_QUERY_OCCLUSION = D3D11_QUERY_EVENT + 1u32,
+ D3D11_QUERY_TIMESTAMP = D3D11_QUERY_OCCLUSION + 1u32,
+ D3D11_QUERY_TIMESTAMP_DISJOINT = D3D11_QUERY_TIMESTAMP + 1u32,
+ D3D11_QUERY_PIPELINE_STATISTICS = D3D11_QUERY_TIMESTAMP_DISJOINT + 1u32,
+ D3D11_QUERY_OCCLUSION_PREDICATE = D3D11_QUERY_PIPELINE_STATISTICS + 1u32,
+ D3D11_QUERY_SO_STATISTICS = D3D11_QUERY_OCCLUSION_PREDICATE + 1u32,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE = D3D11_QUERY_SO_STATISTICS + 1u32,
+ D3D11_QUERY_SO_STATISTICS_STREAM0 = D3D11_QUERY_SO_OVERFLOW_PREDICATE + 1u32,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = D3D11_QUERY_SO_STATISTICS_STREAM0 + 1u32,
+ D3D11_QUERY_SO_STATISTICS_STREAM1 = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 + 1u32,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = D3D11_QUERY_SO_STATISTICS_STREAM1 + 1u32,
+ D3D11_QUERY_SO_STATISTICS_STREAM2 = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 + 1u32,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = D3D11_QUERY_SO_STATISTICS_STREAM2 + 1u32,
+ D3D11_QUERY_SO_STATISTICS_STREAM3 = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 + 1u32,
+ D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = D3D11_QUERY_SO_STATISTICS_STREAM3 + 1u32,
+}}
+ENUM!{enum D3D11_QUERY_MISC_FLAG {
+ D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
+}}
+STRUCT!{struct D3D11_QUERY_DESC {
+ Query: D3D11_QUERY,
+ MiscFlags: UINT,
+}}
+RIDL!{#[uuid(0xd6c00747, 0x87b7, 0x425e, 0xb8, 0x4d, 0x44, 0xd1, 0x08, 0x56, 0x0a, 0xfd)]
+interface ID3D11Query(ID3D11QueryVtbl): ID3D11Asynchronous(ID3D11AsynchronousVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_QUERY_DESC,
+ ) -> (),
+}}
+RIDL!{#[uuid(0x9eb576dd, 0x9f77, 0x4d86, 0x81, 0xaa, 0x8b, 0xab, 0x5f, 0xe4, 0x90, 0xe2)]
+interface ID3D11Predicate(ID3D11PredicateVtbl): ID3D11Query(ID3D11QueryVtbl) {}}
+STRUCT!{struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT {
+ Frequency: UINT64,
+ Disjoint: BOOL,
+}}
+STRUCT!{struct D3D11_QUERY_DATA_PIPELINE_STATISTICS {
+ IAVertices: UINT64,
+ IAPrimitives: UINT64,
+ VSInvocations: UINT64,
+ GSInvocations: UINT64,
+ GSPrimitives: UINT64,
+ CInvocations: UINT64,
+ CPrimitives: UINT64,
+ PSInvocations: UINT64,
+ HSInvocations: UINT64,
+ DSInvocations: UINT64,
+ CSInvocations: UINT64,
+}}
+STRUCT!{struct D3D11_QUERY_DATA_SO_STATISTICS {
+ NumPrimitivesWritten: UINT64,
+ PrimitivesStorageNeeded: UINT64,
+}}
+ENUM!{enum D3D11_COUNTER {
+ D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
+}}
+ENUM!{enum D3D11_COUNTER_TYPE {
+ D3D11_COUNTER_TYPE_FLOAT32 = 0,
+ D3D11_COUNTER_TYPE_UINT16 = D3D11_COUNTER_TYPE_FLOAT32 + 1u32,
+ D3D11_COUNTER_TYPE_UINT32 = D3D11_COUNTER_TYPE_UINT16 + 1u32,
+ D3D11_COUNTER_TYPE_UINT64 = D3D11_COUNTER_TYPE_UINT32 + 1u32,
+}}
+STRUCT!{struct D3D11_COUNTER_DESC {
+ Counter: D3D11_COUNTER,
+ MiscFlags: UINT,
+}}
+STRUCT!{struct D3D11_COUNTER_INFO {
+ LastDeviceDependentCounter: D3D11_COUNTER,
+ NumSimultaneousCounters: UINT,
+ NumDetectableParallelUnits: UINT8,
+}}
+RIDL!{#[uuid(0x6e8c49fb, 0xa371, 0x4770, 0xb4, 0x40, 0x29, 0x08, 0x60, 0x22, 0xb7, 0x41)]
+interface ID3D11Counter(ID3D11CounterVtbl): ID3D11Asynchronous(ID3D11AsynchronousVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_COUNTER_DESC,
+ ) -> (),
+}}
+ENUM!{enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS {
+ D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
+ D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe,
+}}
+ENUM!{enum D3D11_DEVICE_CONTEXT_TYPE {
+ D3D11_DEVICE_CONTEXT_IMMEDIATE = 0,
+ D3D11_DEVICE_CONTEXT_DEFERRED = D3D11_DEVICE_CONTEXT_IMMEDIATE + 1u32,
+}}
+STRUCT!{struct D3D11_CLASS_INSTANCE_DESC {
+ InstanceId: UINT,
+ InstanceIndex: UINT,
+ TypeId: UINT,
+ ConstantBuffer: UINT,
+ BaseConstantBufferOffset: UINT,
+ BaseTexture: UINT,
+ BaseSampler: UINT,
+ Created: BOOL,
+}}
+RIDL!{#[uuid(0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94, 0x36, 0x86, 0x62, 0xa6, 0x57, 0x97, 0xcb)]
+interface ID3D11ClassInstance(ID3D11ClassInstanceVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetClassLinkage(
+ ppLinkage: *mut *mut ID3D11ClassLinkage,
+ ) -> (),
+ fn GetDesc(
+ pDesc: *mut D3D11_CLASS_INSTANCE_DESC,
+ ) -> (),
+ fn GetInstanceName(
+ pInstanceName: LPSTR,
+ pBufferLength: *mut SIZE_T,
+ ) -> (),
+ fn GetTypeName(
+ pTypeName: LPSTR,
+ pBufferLength: *mut SIZE_T,
+ ) -> (),
+}}
+RIDL!{#[uuid(0xddf57cba, 0x9543, 0x46e4, 0xa1, 0x2b, 0xf2, 0x07, 0xa0, 0xfe, 0x7f, 0xed)]
+interface ID3D11ClassLinkage(ID3D11ClassLinkageVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetClassInstance(
+ GetClassInstance: LPCSTR,
+ InstanceIndex: UINT,
+ ppInstance: *mut *mut ID3D11ClassInstance,
+ ) -> HRESULT,
+ fn CreateClassInstance(
+ pClassTypeName: LPCSTR,
+ ConstantBufferOffset: UINT,
+ ConstantVectorOffset: UINT,
+ TextureOffset: UINT,
+ SamplerOffset: UINT,
+ ppInstance: *mut *mut ID3D11ClassInstance,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xa24bc4d1, 0x769e, 0x43f7, 0x80, 0x13, 0x98, 0xff, 0x56, 0x6c, 0x18, 0xe2)]
+interface ID3D11CommandList(ID3D11CommandListVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetContextFlags() -> UINT,
+}}
+ENUM!{enum D3D11_FEATURE {
+ D3D11_FEATURE_THREADING = 0,
+ D3D11_FEATURE_DOUBLES = D3D11_FEATURE_THREADING + 1u32,
+ D3D11_FEATURE_FORMAT_SUPPORT = D3D11_FEATURE_DOUBLES + 1u32,
+ D3D11_FEATURE_FORMAT_SUPPORT2 = D3D11_FEATURE_FORMAT_SUPPORT + 1u32,
+ D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = D3D11_FEATURE_FORMAT_SUPPORT2 + 1u32,
+ D3D11_FEATURE_D3D11_OPTIONS = D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS + 1u32,
+ D3D11_FEATURE_ARCHITECTURE_INFO = D3D11_FEATURE_D3D11_OPTIONS + 1u32,
+ D3D11_FEATURE_D3D9_OPTIONS = D3D11_FEATURE_ARCHITECTURE_INFO + 1u32,
+ D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = D3D11_FEATURE_D3D9_OPTIONS + 1u32,
+ D3D11_FEATURE_D3D9_SHADOW_SUPPORT = D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT + 1u32,
+ D3D11_FEATURE_D3D11_OPTIONS1 = D3D11_FEATURE_D3D9_SHADOW_SUPPORT + 1u32,
+ D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = D3D11_FEATURE_D3D11_OPTIONS1 + 1u32,
+ D3D11_FEATURE_MARKER_SUPPORT = D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT + 1u32,
+ D3D11_FEATURE_D3D9_OPTIONS1 = D3D11_FEATURE_MARKER_SUPPORT + 1u32,
+ D3D11_FEATURE_D3D11_OPTIONS2 = D3D11_FEATURE_D3D9_OPTIONS1 + 1u32,
+ D3D11_FEATURE_D3D11_OPTIONS3 = D3D11_FEATURE_D3D11_OPTIONS2 + 1u32,
+ D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = D3D11_FEATURE_D3D11_OPTIONS3 + 1u32,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_THREADING {
+ DriverConcurrentCreates: BOOL,
+ DriverCommandLists: BOOL,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_DOUBLES {
+ DoublePrecisionFloatShaderOps: BOOL,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_FORMAT_SUPPORT {
+ InFormat: DXGI_FORMAT,
+ OutFormatSupport: UINT,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 {
+ InFormat: DXGI_FORMAT,
+ OutFormatSupport2: UINT,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS {
+ ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS {
+ OutputMergerLogicOp: BOOL,
+ UAVOnlyRenderingForcedSampleCount: BOOL,
+ DiscardAPIsSeenByDriver: BOOL,
+ FlagsForUpdateAndCopySeenByDriver: BOOL,
+ ClearView: BOOL,
+ CopyWithOverlap: BOOL,
+ ConstantBufferPartialUpdate: BOOL,
+ ConstantBufferOffsetting: BOOL,
+ MapNoOverwriteOnDynamicConstantBuffer: BOOL,
+ MapNoOverwriteOnDynamicBufferSRV: BOOL,
+ MultisampleRTVWithForcedSampleCountOne: BOOL,
+ SAD4ShaderInstructions: BOOL,
+ ExtendedDoublesShaderInstructions: BOOL,
+ ExtendedResourceSharing: BOOL,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO {
+ TileBasedDeferredRenderer: BOOL,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_D3D9_OPTIONS {
+ FullNonPow2TextureSupport: BOOL,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT {
+ SupportsDepthAsTextureWithLessEqualComparisonFilter: BOOL,
+}}
+ENUM!{enum D3D11_SHADER_MIN_PRECISION_SUPPORT {
+ D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
+ D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT {
+ PixelShaderMinPrecision: UINT,
+ AllOtherShaderStagesMinPrecision: UINT,
+}}
+ENUM!{enum D3D11_TILED_RESOURCES_TIER {
+ D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0,
+ D3D11_TILED_RESOURCES_TIER_1 = 1,
+ D3D11_TILED_RESOURCES_TIER_2 = 2,
+ D3D11_TILED_RESOURCES_TIER_3 = 3,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS1 {
+ TiledResourcesTier: D3D11_TILED_RESOURCES_TIER,
+ MinMaxFiltering: BOOL,
+ ClearViewAlsoSupportsDepthOnlyFormats: BOOL,
+ MapOnDefaultBuffers: BOOL,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT {
+ SimpleInstancingSupported: BOOL,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_MARKER_SUPPORT {
+ Profile: BOOL,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 {
+ FullNonPow2TextureSupported: BOOL,
+ DepthAsTextureWithLessEqualComparisonFilterSupported: BOOL,
+ SimpleInstancingSupported: BOOL,
+ TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: BOOL,
+}}
+ENUM!{enum D3D11_CONSERVATIVE_RASTERIZATION_TIER {
+ D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0,
+ D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
+ D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
+ D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS2 {
+ PSSpecifiedStencilRefSupported: BOOL,
+ TypedUAVLoadAdditionalFormats: BOOL,
+ ROVsSupported: BOOL,
+ ConservativeRasterizationTier: D3D11_CONSERVATIVE_RASTERIZATION_TIER,
+ TiledResourcesTier: D3D11_TILED_RESOURCES_TIER,
+ MapOnDefaultTextures: BOOL,
+ StandardSwizzle: BOOL,
+ UnifiedMemoryArchitecture: BOOL,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS3 {
+ VPAndRTArrayIndexFromAnyShaderFeedingRasterizer: BOOL,
+}}
+STRUCT!{struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
+ MaxGPUVirtualAddressBitsPerResource: UINT,
+ MaxGPUVirtualAddressBitsPerProcess: UINT,
+}}
+RIDL!{#[uuid(0xc0bfa96c, 0xe089, 0x44fb, 0x8e, 0xaf, 0x26, 0xf8, 0x79, 0x61, 0x90, 0xda)]
+interface ID3D11DeviceContext(ID3D11DeviceContextVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn VSSetConstantBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppConstantBuffers: *const *mut ID3D11Buffer,
+ ) -> (),
+ fn PSSetShaderResources(
+ StartSlot: UINT,
+ NumViews: UINT,
+ ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn PSSetShader(
+ pPixelShader: *mut ID3D11PixelShader,
+ ppClassInstances: *const *mut ID3D11ClassInstance,
+ NumClassInstances: UINT,
+ ) -> (),
+ fn PSSetSamplers(
+ StartSlot: UINT,
+ NumSamplers: UINT,
+ ppSamplers: *const *mut ID3D11SamplerState,
+ ) -> (),
+ fn VSSetShader(
+ pVertexShader: *mut ID3D11VertexShader,
+ ppClassInstances: *const *mut ID3D11ClassInstance,
+ NumClassInstances: UINT,
+ ) -> (),
+ fn DrawIndexed(
+ IndexCount: UINT,
+ StartIndexLocation: UINT,
+ BaseVertexLocation: INT,
+ ) -> (),
+ fn Draw(
+ VertexCount: UINT,
+ StartVertexLocation: UINT,
+ ) -> (),
+ fn Map(
+ pResource: *mut ID3D11Resource,
+ Subresource: UINT,
+ MapType: D3D11_MAP,
+ MapFlags: UINT,
+ pMappedResource: *mut D3D11_MAPPED_SUBRESOURCE,
+ ) -> HRESULT,
+ fn Unmap(
+ pResource: *mut ID3D11Resource,
+ Subresource: UINT,
+ ) -> (),
+ fn PSSetConstantBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppConstantBuffers: *const *mut ID3D11Buffer,
+ ) -> (),
+ fn IASetInputLayout(
+ pInputLayout: *mut ID3D11InputLayout,
+ ) -> (),
+ fn IASetVertexBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppVertexBuffers: *const *mut ID3D11Buffer,
+ pStrides: *const UINT,
+ pOffsets: *const UINT,
+ ) -> (),
+ fn IASetIndexBuffer(
+ pIndexBuffer: *mut ID3D11Buffer,
+ Format: DXGI_FORMAT,
+ Offset: UINT,
+ ) -> (),
+ fn DrawIndexedInstanced(
+ IndexCountPerInstance: UINT,
+ InstanceCount: UINT,
+ StartIndexLocation: UINT,
+ BaseVertexLocation: INT,
+ StartInstanceLocation: UINT,
+ ) -> (),
+ fn DrawInstanced(
+ VertexCountPerInstance: UINT,
+ InstanceCount: UINT,
+ StartVertexLocation: UINT,
+ StartInstanceLocation: UINT,
+ ) -> (),
+ fn GSSetConstantBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppConstantBuffers: *const *mut ID3D11Buffer,
+ ) -> (),
+ fn GSSetShader(
+ pShader: *mut ID3D11GeometryShader,
+ ppClassInstances: *const *mut ID3D11ClassInstance,
+ NumClassInstances: UINT,
+ ) -> (),
+ fn IASetPrimitiveTopology(
+ Topology: D3D11_PRIMITIVE_TOPOLOGY,
+ ) -> (),
+ fn VSSetShaderResources(
+ StartSlot: UINT,
+ NumViews: UINT,
+ ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn VSSetSamplers(
+ StartSlot: UINT,
+ NumSamplers: UINT,
+ ppSamplers: *const *mut ID3D11SamplerState,
+ ) -> (),
+ fn Begin(
+ pAsync: *mut ID3D11Asynchronous,
+ ) -> (),
+ fn End(
+ pAsync: *mut ID3D11Asynchronous,
+ ) -> (),
+ fn GetData(
+ pAsync: *mut ID3D11Asynchronous,
+ pData: *mut c_void,
+ DataSize: UINT,
+ GetDataFlags: UINT,
+ ) -> HRESULT,
+ fn SetPredication(
+ pPredicate: *mut ID3D11Predicate,
+ PredicateValue: BOOL,
+ ) -> (),
+ fn GSSetShaderResources(
+ StartSlot: UINT,
+ NumViews: UINT,
+ ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn GSSetSamplers(
+ StartSlot: UINT,
+ NumSamplers: UINT,
+ ppSamplers: *const *mut ID3D11SamplerState,
+ ) -> (),
+ fn OMSetRenderTargets(
+ NumViews: UINT,
+ ppRenderTargetViews: *const *mut ID3D11RenderTargetView,
+ pDepthStencilView: *mut ID3D11DepthStencilView,
+ ) -> (),
+ fn OMSetRenderTargetsAndUnorderedAccessViews(
+ NumRTVs: UINT,
+ ppRenderTargetViews: *const *mut ID3D11RenderTargetView,
+ pDepthStencilView: *mut ID3D11DepthStencilView,
+ UAVStartSlot: UINT,
+ NumUAVs: UINT,
+ ppUnorderedAccessViews: *const *mut ID3D11UnorderedAccessView,
+ pUAVInitialCounts: *const UINT,
+ ) -> (),
+ fn OMSetBlendState(
+ pBlendState: *mut ID3D11BlendState,
+ BlendFactor: &[FLOAT; 4],
+ SampleMask: UINT,
+ ) -> (),
+ fn OMSetDepthStencilState(
+ pDepthStencilState: *mut ID3D11DepthStencilState,
+ StencilRef: UINT,
+ ) -> (),
+ fn SOSetTargets(
+ NumBuffers: UINT,
+ ppSOTargets: *const *mut ID3D11Buffer,
+ pOffsets: *const UINT,
+ ) -> (),
+ fn DrawAuto() -> (),
+ fn DrawIndexedInstancedIndirect(
+ pBufferForArgs: *mut ID3D11Buffer,
+ AlignedByteOffsetForArgs: UINT,
+ ) -> (),
+ fn DrawInstancedIndirect(
+ pBufferForArgs: *mut ID3D11Buffer,
+ AlignedByteOffsetForArgs: UINT,
+ ) -> (),
+ fn Dispatch(
+ ThreadGroupCountX: UINT,
+ ThreadGroupCountY: UINT,
+ ThreadGroupCountZ: UINT,
+ ) -> (),
+ fn DispatchIndirect(
+ pBufferForArgs: *mut ID3D11Buffer,
+ AlignedByteOffsetForArgs: UINT,
+ ) -> (),
+ fn RSSetState(
+ pRasterizerState: *mut ID3D11RasterizerState,
+ ) -> (),
+ fn RSSetViewports(
+ NumViewports: UINT,
+ pViewports: *const D3D11_VIEWPORT,
+ ) -> (),
+ fn RSSetScissorRects(
+ NumRects: UINT,
+ pRects: *const D3D11_RECT,
+ ) -> (),
+ fn CopySubresourceRegion(
+ pDstResource: *mut ID3D11Resource,
+ DstSubresource: UINT,
+ DstX: UINT,
+ DstY: UINT,
+ DstZ: UINT,
+ pSrcResource: *mut ID3D11Resource,
+ SrcSubresource: UINT,
+ pSrcBox: *const D3D11_BOX,
+ ) -> (),
+ fn CopyResource(
+ pDstResource: *mut ID3D11Resource,
+ pSrcResource: *mut ID3D11Resource,
+ ) -> (),
+ fn UpdateSubresource(
+ pDstResource: *mut ID3D11Resource,
+ DstSubresource: UINT,
+ pDstBox: *const D3D11_BOX,
+ pSrcData: *const c_void,
+ SrcRowPitch: UINT,
+ SrcDepthPitch: UINT,
+ ) -> (),
+ fn CopyStructureCount(
+ pDstBuffer: *mut ID3D11Buffer,
+ DstAlignedByteOffset: UINT,
+ pSrcView: *mut ID3D11UnorderedAccessView,
+ ) -> (),
+ fn ClearRenderTargetView(
+ pRenderTargetView: *mut ID3D11RenderTargetView,
+ ColorRGBA: &[FLOAT; 4],
+ ) -> (),
+ fn ClearUnorderedAccessViewUint(
+ pUnorderedAccessView: *mut ID3D11UnorderedAccessView,
+ Values: &[UINT; 4],
+ ) -> (),
+ fn ClearUnorderedAccessViewFloat(
+ pUnorderedAccessView: *mut ID3D11UnorderedAccessView,
+ Values: &[FLOAT; 4],
+ ) -> (),
+ fn ClearDepthStencilView(
+ pDepthStencilView: *mut ID3D11DepthStencilView,
+ ClearFlags: UINT,
+ Depth: FLOAT,
+ Stencil: UINT8,
+ ) -> (),
+ fn GenerateMips(
+ pShaderResourceView: *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn SetResourceMinLOD(
+ pResource: *mut ID3D11Resource,
+ MinLOD: FLOAT,
+ ) -> (),
+ fn GetResourceMinLOD(
+ pResource: *mut ID3D11Resource,
+ ) -> FLOAT,
+ fn ResolveSubresource(
+ pDstResource: *mut ID3D11Resource,
+ DstSubresource: UINT,
+ pSrcResource: *mut ID3D11Resource,
+ SrcSubresource: UINT,
+ Format: DXGI_FORMAT,
+ ) -> (),
+ fn ExecuteCommandList(
+ pCommandList: *mut ID3D11CommandList,
+ RestoreContextState: BOOL,
+ ) -> (),
+ fn HSSetShaderResources(
+ StartSlot: UINT,
+ NumViews: UINT,
+ ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn HSSetShader(
+ pHullShader: *mut ID3D11HullShader,
+ ppClassInstances: *const *mut ID3D11ClassInstance,
+ NumClassInstances: UINT,
+ ) -> (),
+ fn HSSetSamplers(
+ StartSlot: UINT,
+ NumSamplers: UINT,
+ ppSamplers: *const *mut ID3D11SamplerState,
+ ) -> (),
+ fn HSSetConstantBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppConstantBuffers: *const *mut ID3D11Buffer,
+ ) -> (),
+ fn DSSetShaderResources(
+ StartSlot: UINT,
+ NumViews: UINT,
+ ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn DSSetShader(
+ pDomainShader: *mut ID3D11DomainShader,
+ ppClassInstances: *const *mut ID3D11ClassInstance,
+ NumClassInstances: UINT,
+ ) -> (),
+ fn DSSetSamplers(
+ StartSlot: UINT,
+ NumSamplers: UINT,
+ ppSamplers: *const *mut ID3D11SamplerState,
+ ) -> (),
+ fn DSSetConstantBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppConstantBuffers: *const *mut ID3D11Buffer,
+ ) -> (),
+ fn CSSetShaderResources(
+ StartSlot: UINT,
+ NumViews: UINT,
+ ppShaderResourceViews: *const *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn CSSetUnorderedAccessViews(
+ StartSlot: UINT,
+ NumUAVs: UINT,
+ ppUnorderedAccessViews: *const *mut ID3D11UnorderedAccessView,
+ pUAVInitialCounts: *const UINT,
+ ) -> (),
+ fn CSSetShader(
+ pComputeShader: *mut ID3D11ComputeShader,
+ ppClassInstances: *const *mut ID3D11ClassInstance,
+ NumClassInstances: UINT,
+ ) -> (),
+ fn CSSetSamplers(
+ StartSlot: UINT,
+ NumSamplers: UINT,
+ ppSamplers: *const *mut ID3D11SamplerState,
+ ) -> (),
+ fn CSSetConstantBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppConstantBuffers: *const *mut ID3D11Buffer,
+ ) -> (),
+ fn VSGetConstantBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppConstantBuffers: *mut *mut ID3D11Buffer,
+ ) -> (),
+ fn PSGetShaderResources(
+ StartSlot: UINT,
+ NumViews: UINT,
+ ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn PSGetShader(
+ ppPixelShader: *mut *mut ID3D11PixelShader,
+ ppClassInstances: *mut *mut ID3D11ClassInstance,
+ pNumClassInstances: *mut UINT,
+ ) -> (),
+ fn PSGetSamplers(
+ StartSlot: UINT,
+ NumSamplers: UINT,
+ ppSamplers: *mut *mut ID3D11SamplerState,
+ ) -> (),
+ fn VSGetShader(
+ ppVertexShader: *mut *mut ID3D11VertexShader,
+ ppClassInstances: *mut *mut ID3D11ClassInstance,
+ pNumClassInstances: *mut UINT,
+ ) -> (),
+ fn PSGetConstantBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppConstantBuffers: *mut *mut ID3D11Buffer,
+ ) -> (),
+ fn IAGetInputLayout(
+ ppInputLayout: *mut *mut ID3D11InputLayout,
+ ) -> (),
+ fn IAGetVertexBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppVertexBuffers: *mut *mut ID3D11Buffer,
+ pStrides: *mut UINT,
+ pOffsets: *mut UINT,
+ ) -> (),
+ fn IAGetIndexBuffer(
+ pIndexBuffer: *mut *mut ID3D11Buffer,
+ Format: *mut DXGI_FORMAT,
+ Offset: *mut UINT,
+ ) -> (),
+ fn GSGetConstantBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppConstantBuffers: *mut *mut ID3D11Buffer,
+ ) -> (),
+ fn GSGetShader(
+ ppGeometryShader: *mut *mut ID3D11GeometryShader,
+ ppClassInstances: *mut *mut ID3D11ClassInstance,
+ pNumClassInstances: *mut UINT,
+ ) -> (),
+ fn IAGetPrimitiveTopology(
+ pTopology: *mut D3D11_PRIMITIVE_TOPOLOGY,
+ ) -> (),
+ fn VSGetShaderResources(
+ StartSlot: UINT,
+ NumViews: UINT,
+ ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn VSGetSamplers(
+ StartSlot: UINT,
+ NumSamplers: UINT,
+ ppSamplers: *mut *mut ID3D11SamplerState,
+ ) -> (),
+ fn GetPredication(
+ ppPredicate: *mut *mut ID3D11Predicate,
+ pPredicateValue: *mut BOOL,
+ ) -> (),
+ fn GSGetShaderResources(
+ StartSlot: UINT,
+ NumViews: UINT,
+ ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn GSGetSamplers(
+ StartSlot: UINT,
+ NumSamplers: UINT,
+ ppSamplers: *mut *mut ID3D11SamplerState,
+ ) -> (),
+ fn OMGetRenderTargets(
+ NumViews: UINT,
+ ppRenderTargetViews: *mut *mut ID3D11RenderTargetView,
+ ppDepthStencilView: *mut *mut ID3D11DepthStencilView,
+ ) -> (),
+ fn OMGetRenderTargetsAndUnorderedAccessViews(
+ NumRTVs: UINT,
+ ppRenderTargetViews: *mut *mut ID3D11RenderTargetView,
+ ppDepthStencilView: *mut *mut ID3D11DepthStencilView,
+ UAVStartSlot: UINT,
+ NumUAVs: UINT,
+ ppUnorderedAccessViews: *mut *mut ID3D11UnorderedAccessView,
+ ) -> (),
+ fn OMGetBlendState(
+ ppBlendState: *mut *mut ID3D11BlendState,
+ BlendFactor: &mut [FLOAT; 4],
+ pSampleMask: *mut UINT,
+ ) -> (),
+ fn OMGetDepthStencilState(
+ ppDepthStencilState: *mut *mut ID3D11DepthStencilState,
+ pStencilRef: *mut UINT,
+ ) -> (),
+ fn SOGetTargets(
+ NumBuffers: UINT,
+ ppSOTargets: *mut *mut ID3D11Buffer,
+ ) -> (),
+ fn RSGetState(
+ ppRasterizerState: *mut *mut ID3D11RasterizerState,
+ ) -> (),
+ fn RSGetViewports(
+ pNumViewports: *mut UINT,
+ pViewports: *mut D3D11_VIEWPORT,
+ ) -> (),
+ fn RSGetScissorRects(
+ pNumRects: *mut UINT,
+ pRects: *mut D3D11_RECT,
+ ) -> (),
+ fn HSGetShaderResources(
+ StartSlot: UINT,
+ NumViews: UINT,
+ ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn HSGetShader(
+ ppHullShader: *mut *mut ID3D11HullShader,
+ ppClassInstances: *mut *mut ID3D11ClassInstance,
+ pNumClassInstances: *mut UINT,
+ ) -> (),
+ fn HSGetSamplers(
+ StartSlot: UINT,
+ NumSamplers: UINT,
+ ppSamplers: *mut *mut ID3D11SamplerState,
+ ) -> (),
+ fn HSGetConstantBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppConstantBuffers: *mut *mut ID3D11Buffer,
+ ) -> (),
+ fn DSGetShaderResources(
+ StartSlot: UINT,
+ NumViews: UINT,
+ ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn DSGetShader(
+ ppDomainShader: *mut *mut ID3D11DomainShader,
+ ppClassInstances: *mut *mut ID3D11ClassInstance,
+ pNumClassInstances: *mut UINT,
+ ) -> (),
+ fn DSGetSamplers(
+ StartSlot: UINT,
+ NumSamplers: UINT,
+ ppSamplers: *mut *mut ID3D11SamplerState,
+ ) -> (),
+ fn DSGetConstantBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppConstantBuffers: *mut *mut ID3D11Buffer,
+ ) -> (),
+ fn CSGetShaderResources(
+ StartSlot: UINT,
+ NumViews: UINT,
+ ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView,
+ ) -> (),
+ fn CSGetUnorderedAccessViews(
+ StartSlot: UINT,
+ NumUAVs: UINT,
+ ppUnorderedAccessViews: *mut *mut ID3D11UnorderedAccessView,
+ ) -> (),
+ fn CSGetShader(
+ ppComputeShader: *mut *mut ID3D11ComputeShader,
+ ppClassInstances: *mut *mut ID3D11ClassInstance,
+ pNumClassInstances: *mut UINT,
+ ) -> (),
+ fn CSGetSamplers(
+ StartSlot: UINT,
+ NumSamplers: UINT,
+ ppSamplers: *mut *mut ID3D11SamplerState,
+ ) -> (),
+ fn CSGetConstantBuffers(
+ StartSlot: UINT,
+ NumBuffers: UINT,
+ ppConstantBuffers: *mut *mut ID3D11Buffer,
+ ) -> (),
+ fn ClearState() -> (),
+ fn Flush() -> (),
+ fn GetType() -> D3D11_DEVICE_CONTEXT_TYPE,
+ fn GetContextFlags() -> UINT,
+ fn FinishCommandList(
+ RestoreDeferredContextState: BOOL,
+ ppCommandList: *mut *mut ID3D11CommandList,
+ ) -> HRESULT,
+}}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG2_MOCOMP,
+ 0xe6a9f44b, 0x61b0, 0x4563, 0x9e, 0xa4, 0x63, 0xd2, 0xa3, 0xc6, 0xfe, 0x66}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG2_IDCT,
+ 0xbf22ad00, 0x03ea, 0x4690, 0x80, 0x77, 0x47, 0x33, 0x46, 0x20, 0x9b, 0x7e}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG2_VLD,
+ 0xee27417f, 0x5e28, 0x4e65, 0xbe, 0xea, 0x1d, 0x26, 0xb5, 0x08, 0xad, 0xc9}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG1_VLD,
+ 0x6f3ec719, 0x3735, 0x42cc, 0x80, 0x63, 0x65, 0xcc, 0x3c, 0xb3, 0x66, 0x16}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG2and1_VLD,
+ 0x86695f12, 0x340e, 0x4f04, 0x9f, 0xd3, 0x92, 0x53, 0xdd, 0x32, 0x74, 0x60}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_MOCOMP_NOFGT,
+ 0x1b81be64, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_MOCOMP_FGT,
+ 0x1b81be65, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_IDCT_NOFGT,
+ 0x1b81be66, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_IDCT_FGT,
+ 0x1b81be67, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_NOFGT,
+ 0x1b81be68, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_FGT,
+ 0x1b81be69, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT,
+ 0xd5f04ff9, 0x3418, 0x45d8, 0x95, 0x61, 0x32, 0xa7, 0x6a, 0xae, 0x2d, 0xdd}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT,
+ 0xd79be8da, 0x0cf1, 0x4c81, 0xb8, 0x2a, 0x69, 0xa4, 0xe2, 0x36, 0xf4, 0x3d}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_STEREO_NOFGT,
+ 0xf9aaccbb, 0xc2b6, 0x4cfc, 0x87, 0x79, 0x57, 0x07, 0xb1, 0x76, 0x05, 0x52}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT,
+ 0x705b9d82, 0x76cf, 0x49d6, 0xb7, 0xe6, 0xac, 0x88, 0x72, 0xdb, 0x01, 0x3c}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV8_POSTPROC,
+ 0x1b81be80, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV8_MOCOMP,
+ 0x1b81be81, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV9_POSTPROC,
+ 0x1b81be90, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV9_MOCOMP,
+ 0x1b81be91, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_WMV9_IDCT,
+ 0x1b81be94, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_POSTPROC,
+ 0x1b81bea0, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_MOCOMP,
+ 0x1b81bea1, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_IDCT,
+ 0x1b81bea2, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_VLD,
+ 0x1b81bea3, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_VC1_D2010,
+ 0x1b81bea4, 0xa0c7, 0x11d3, 0xb9, 0x84, 0x00, 0xc0, 0x4f, 0x2e, 0x73, 0xc5}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE,
+ 0xefd64d74, 0xc9e8, 0x41d7, 0xa5, 0xe9, 0xe9, 0xb0, 0xe3, 0x9f, 0xa3, 0x19}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC,
+ 0xed418a9f, 0x010d, 0x4eda, 0x9a, 0xe3, 0x9a, 0x65, 0x35, 0x8d, 0x8d, 0x2e}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC,
+ 0xab998b5b, 0x4258, 0x44a9, 0x9f, 0xeb, 0x94, 0xe5, 0x97, 0xa6, 0xba, 0xae}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_HEVC_VLD_MAIN,
+ 0x5b11d51b, 0x2f4c, 0x4452, 0xbc, 0xc3, 0x09, 0xf2, 0xa1, 0x16, 0x0c, 0xc0}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10,
+ 0x107af0e0, 0xef1a, 0x4d19, 0xab, 0xa8, 0x67, 0xa1, 0x63, 0x07, 0x3d, 0x13}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0,
+ 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e}
+DEFINE_GUID!{D3D11_DECODER_PROFILE_VP8_VLD,
+ 0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7}
+STRUCT!{struct D3D11_VIDEO_DECODER_DESC {
+ Guid: GUID,
+ SampleWidth: UINT,
+ SampleHeight: UINT,
+ OutputFormat: DXGI_FORMAT,
+}}
+STRUCT!{struct D3D11_VIDEO_DECODER_CONFIG {
+ guidConfigBitstreamEncryption: GUID,
+ guidConfigMBcontrolEncryption: GUID,
+ guidConfigResidDiffEncryption: GUID,
+ ConfigBitstreamRaw: UINT,
+ ConfigMBcontrolRasterOrder: UINT,
+ ConfigResidDiffHost: UINT,
+ ConfigSpatialResid8: UINT,
+ ConfigResid8Subtraction: UINT,
+ ConfigSpatialHost8or9Clipping: UINT,
+ ConfigSpatialResidInterleaved: UINT,
+ ConfigIntraResidUnsigned: UINT,
+ ConfigResidDiffAccelerator: UINT,
+ ConfigHostInverseScan: UINT,
+ ConfigSpecificIDCT: UINT,
+ Config4GroupedCoefs: UINT,
+ ConfigMinRenderTargetBuffCount: USHORT,
+ ConfigDecoderSpecific: USHORT,
+}}
+ENUM!{enum D3D11_VIDEO_DECODER_BUFFER_TYPE {
+ D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
+ D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
+ D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
+ D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
+ D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
+ D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
+ D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
+ D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
+ D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
+}}
+STRUCT!{struct D3D11_AES_CTR_IV {
+ IV: UINT64,
+ Count: UINT64,
+}}
+STRUCT!{struct D3D11_ENCRYPTED_BLOCK_INFO {
+ NumEncryptedBytesAtBeginning: UINT,
+ NumBytesInSkipPattern: UINT,
+ NumBytesInEncryptPattern: UINT,
+}}
+STRUCT!{struct D3D11_VIDEO_DECODER_BUFFER_DESC {
+ BufferType: D3D11_VIDEO_DECODER_BUFFER_TYPE,
+ BufferIndex: UINT,
+ DataOffset: UINT,
+ DataSize: UINT,
+ FirstMBaddress: UINT,
+ NumMBsInBuffer: UINT,
+ Width: UINT,
+ Height: UINT,
+ Stride: UINT,
+ ReservedBits: UINT,
+ pIV: *mut c_void,
+ IVSize: UINT,
+ PartialEncryption: BOOL,
+ EncryptedBlockInfo: D3D11_ENCRYPTED_BLOCK_INFO,
+}}
+STRUCT!{struct D3D11_VIDEO_DECODER_EXTENSION {
+ Function: UINT,
+ pPrivateInputData: *mut c_void,
+ PrivateInputDataSize: UINT,
+ pPrivateOutputData: *mut c_void,
+ PrivateOutputDataSize: UINT,
+ ResourceCount: UINT,
+ ppResourceList: *mut *mut ID3D11Resource,
+}}
+RIDL!{#[uuid(0x3c9c5b51, 0x995d, 0x48d1, 0x9b, 0x8d, 0xfa, 0x5c, 0xae, 0xde, 0xd6, 0x5c)]
+interface ID3D11VideoDecoder(ID3D11VideoDecoderVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetCreationParameters(
+ pVideoDesc: *mut D3D11_VIDEO_DECODER_DESC,
+ pConfig: *mut D3D11_VIDEO_DECODER_CONFIG,
+ ) -> HRESULT,
+ fn GetDriverHandle(
+ pDriverHandle: *mut HANDLE,
+ ) -> HRESULT,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT {
+ D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x1,
+ D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x2,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS {
+ D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x1,
+ D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x2,
+ D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x4,
+ D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x8,
+ D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x10,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS {
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x1,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x2,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x4,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x8,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x10,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x20,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x40,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x80,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x100,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x200,
+ D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x400,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS {
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x1,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x2,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x4,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x8,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x10,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x20,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x40,
+ D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x80,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS {
+ D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x1,
+ D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x2,
+ D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x4,
+ D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x8,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS {
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x1,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x2,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x4,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x8,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x10,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x20,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x40,
+ D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x80,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS {
+ D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x1,
+ D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x2,
+ D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x4,
+ D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x8,
+ D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x10,
+}}
+STRUCT!{struct D3D11_VIDEO_PROCESSOR_CAPS {
+ DeviceCaps: UINT,
+ FeatureCaps: UINT,
+ FilterCaps: UINT,
+ InputFormatCaps: UINT,
+ AutoStreamCaps: UINT,
+ StereoCaps: UINT,
+ RateConversionCapsCount: UINT,
+ MaxInputStreams: UINT,
+ MaxStreamStates: UINT,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS {
+ D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x1,
+ D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x2,
+ D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x4,
+ D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x8,
+ D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10,
+ D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS {
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x1,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x2,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x4,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x8,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x10,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x20,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x40,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x80,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x100,
+ D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000,
+}}
+STRUCT!{struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS {
+ PastFrames: UINT,
+ FutureFrames: UINT,
+ ProcessorCaps: UINT,
+ ITelecineCaps: UINT,
+ CustomRateCount: UINT,
+}}
+ENUM!{enum D3D11_CONTENT_PROTECTION_CAPS {
+ D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x1,
+ D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x2,
+ D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x4,
+ D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x8,
+ D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x10,
+ D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x20,
+ D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x40,
+ D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x80,
+ D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x100,
+ D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x200,
+ D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x400,
+ D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x800,
+ D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x1000,
+ D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x2000,
+ D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x4000,
+}}
+DEFINE_GUID!{D3D11_CRYPTO_TYPE_AES128_CTR,
+ 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0x0b, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f}
+DEFINE_GUID!{D3D11_DECODER_ENCRYPTION_HW_CENC,
+ 0x89d6ac4f, 0x09f2, 0x4229, 0xb2, 0xcd, 0x37, 0x74, 0x0a, 0x6d, 0xfd, 0x81}
+DEFINE_GUID!{D3D11_KEY_EXCHANGE_HW_PROTECTION,
+ 0xb1170d8a, 0x628d, 0x4da3, 0xad, 0x3b, 0x82, 0xdd, 0xb0, 0x8b, 0x49, 0x70}
+STRUCT!{struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS {
+ Caps: UINT,
+ KeyExchangeTypeCount: UINT,
+ BlockAlignmentSize: UINT,
+ ProtectedMemorySize: ULONGLONG,
+}}
+STRUCT!{struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE {
+ CustomRate: DXGI_RATIONAL,
+ OutputFrames: UINT,
+ InputInterlaced: BOOL,
+ InputFramesOrFields: UINT,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_FILTER {
+ D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
+ D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
+ D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
+ D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
+ D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
+ D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
+ D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
+ D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7,
+}}
+STRUCT!{struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE {
+ Minimum: c_int,
+ Maximum: c_int,
+ Default: c_int,
+ Multiplier: c_float,
+}}
+ENUM!{enum D3D11_VIDEO_FRAME_FORMAT {
+ D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
+ D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
+ D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2,
+}}
+ENUM!{enum D3D11_VIDEO_USAGE {
+ D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
+ D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
+ D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2,
+}}
+STRUCT!{struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC {
+ InputFrameFormat: D3D11_VIDEO_FRAME_FORMAT,
+ InputFrameRate: DXGI_RATIONAL,
+ InputWidth: UINT,
+ InputHeight: UINT,
+ OutputFrameRate: DXGI_RATIONAL,
+ OutputWidth: UINT,
+ OutputHeight: UINT,
+ Usage: D3D11_VIDEO_USAGE,
+}}
+RIDL!{#[uuid(0x31627037, 0x53ab, 0x4200, 0x90, 0x61, 0x05, 0xfa, 0xa9, 0xab, 0x45, 0xf9)]
+interface ID3D11VideoProcessorEnumerator(ID3D11VideoProcessorEnumeratorVtbl):
+ ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetVideoProcessorContentDesc(
+ pContentDesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC,
+ ) -> HRESULT,
+ fn CheckVideoProcessorFormat(
+ Format: DXGI_FORMAT,
+ pFlags: *mut UINT,
+ ) -> HRESULT,
+ fn GetVideoProcessorCaps(
+ pCaps: *mut D3D11_VIDEO_PROCESSOR_CAPS,
+ ) -> HRESULT,
+ fn GetVideoProcessorRateConversionCaps(
+ TypeIndex: UINT,
+ pCaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS,
+ ) -> HRESULT,
+ fn GetVideoProcessorCustomRate(
+ TypeIndex: UINT,
+ CustomRateIndex: UINT,
+ pRate: *mut D3D11_VIDEO_PROCESSOR_CUSTOM_RATE,
+ ) -> HRESULT,
+ fn GetVideoProcessorFilterRange(
+ Filter: D3D11_VIDEO_PROCESSOR_FILTER,
+ Range: *mut D3D11_VIDEO_PROCESSOR_FILTER_RANGE,
+ ) -> HRESULT,
+}}
+STRUCT!{struct D3D11_VIDEO_COLOR_RGBA {
+ R: c_float,
+ G: c_float,
+ B: c_float,
+ A: c_float,
+}}
+STRUCT!{struct D3D11_VIDEO_COLOR_YCbCrA {
+ Y: c_float,
+ Cb: c_float,
+ Cr: c_float,
+ A: c_float,
+}}
+UNION!{union D3D11_VIDEO_COLOR {
+ [f32; 4],
+ YCbCr YCbCr_mut: D3D11_VIDEO_COLOR_YCbCrA,
+ RGBA RGBA_mut: D3D11_VIDEO_COLOR_RGBA,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE {
+ D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0,
+ D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 1,
+ D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 2,
+}}
+STRUCT!{struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE {
+ bitfield: UINT,
+}}
+BITFIELD!{D3D11_VIDEO_PROCESSOR_COLOR_SPACE bitfield: UINT [
+ Usage set_Usage[0..1],
+ RGB_Range set_RGB_Range[1..2],
+ YCbCr_Matrix set_YCbCr_Matrix[2..3],
+ YCbCr_xvYCC set_YCbCr_xvYCC[3..4],
+ Nominal_Range set_Nominal_Range[4..6],
+]}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE {
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
+ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE {
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
+ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT {
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
+ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE {
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
+ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
+}}
+ENUM!{enum D3D11_VIDEO_PROCESSOR_ROTATION {
+ D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
+ D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
+ D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
+ D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
+}}
+STRUCT!{struct D3D11_VIDEO_PROCESSOR_STREAM {
+ Enable: BOOL,
+ OutputIndex: UINT,
+ InputFrameOrField: UINT,
+ PastFrames: UINT,
+ FutureFrames: UINT,
+ ppPastSurfaces: *mut *mut ID3D11VideoProcessorInputView,
+ pInputSurface: *mut ID3D11VideoProcessorInputView,
+ ppFutureSurfaces: *mut *mut ID3D11VideoProcessorInputView,
+ ppPastSurfacesRight: *mut *mut ID3D11VideoProcessorInputView,
+ pInputSurfaceRight: *mut ID3D11VideoProcessorInputView,
+ ppFutureSurfacesRight: *mut *mut ID3D11VideoProcessorInputView,
+}}
+RIDL!{#[uuid(0x1d7b0652, 0x185f, 0x41c6, 0x85, 0xce, 0x0c, 0x5b, 0xe3, 0xd4, 0xae, 0x6c)]
+interface ID3D11VideoProcessor(ID3D11VideoProcessorVtbl):
+ ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetContentDesc(
+ pDesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC,
+ ) -> (),
+ fn GetRateConversionCaps(
+ pCaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS,
+ ) -> (),
+}}
+STRUCT!{struct D3D11_OMAC {
+ Omac: [BYTE; 16],
+}}
+ENUM!{enum D3D11_AUTHENTICATED_CHANNEL_TYPE {
+ D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
+ D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
+ D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3,
+}}
+RIDL!{#[uuid(0x3015a308, 0xdcbd, 0x47aa, 0xa7, 0x47, 0x19, 0x24, 0x86, 0xd1, 0x4d, 0x4a)]
+interface ID3D11AuthenticatedChannel(ID3D11AuthenticatedChannelVtbl):
+ ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetCertificateSize(
+ pCertificateSize: *mut UINT,
+ ) -> HRESULT,
+ fn GetCertificate(
+ CertificateSize: UINT,
+ pCertificate: *mut BYTE,
+ ) -> HRESULT,
+ fn GetChannelHandle(
+ pChannelHandle: *mut HANDLE,
+ ) -> (),
+}}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_PROTECTION,
+ 0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x05}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE,
+ 0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE,
+ 0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION,
+ 0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT,
+ 0x0db207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS,
+ 0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT,
+ 0x012f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT,
+ 0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_OUTPUT_ID,
+ 0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES,
+ 0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT,
+ 0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID,
+ 0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x01, 0xb7}
+DEFINE_GUID!{D3D11_AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE,
+ 0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0}
+DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE,
+ 0x06114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0}
+DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_PROTECTION,
+ 0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29}
+DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION,
+ 0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x00}
+DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE,
+ 0x0772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x01}
+DEFINE_GUID!{D3D11_AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE,
+ 0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_INPUT {
+ QueryType: GUID,
+ hChannel: HANDLE,
+ SequenceNumber: UINT,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT {
+ omac: D3D11_OMAC,
+ QueryType: GUID,
+ hChannel: HANDLE,
+ SequenceNumber: UINT,
+ ReturnCode: HRESULT,
+}}
+//FIXME bitfield
+STRUCT!{struct D3D11_AUTHENTICATED_PROTECTION_FLAGS {
+ u: UINT,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ ProtectionFlags: D3D11_AUTHENTICATED_PROTECTION_FLAGS,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ ChannelType: D3D11_AUTHENTICATED_CHANNEL_TYPE,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ DeviceHandle: HANDLE,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT {
+ Input: D3D11_AUTHENTICATED_QUERY_INPUT,
+ DecoderHandle: HANDLE,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ DecoderHandle: HANDLE,
+ CryptoSessionHandle: HANDLE,
+ DeviceHandle: HANDLE,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ RestrictedSharedResourceProcessCount: UINT,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT {
+ Input: D3D11_AUTHENTICATED_QUERY_INPUT,
+ ProcessIndex: UINT,
+}}
+ENUM!{enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE {
+ D3D11_PROCESSIDTYPE_UNKNOWN = 0,
+ D3D11_PROCESSIDTYPE_DWM = 1,
+ D3D11_PROCESSIDTYPE_HANDLE = 2,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ ProcessIndex: UINT,
+ ProcessIdentifier: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE,
+ ProcessHandle: HANDLE,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ UnrestrictedProtectedSharedResourceCount: UINT,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT {
+ Input: D3D11_AUTHENTICATED_QUERY_INPUT,
+ DeviceHandle: HANDLE,
+ CryptoSessionHandle: HANDLE,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ DeviceHandle: HANDLE,
+ CryptoSessionHandle: HANDLE,
+ OutputIDCount: UINT,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT {
+ Input: D3D11_AUTHENTICATED_QUERY_INPUT,
+ DeviceHandle: HANDLE,
+ CryptoSessionHandle: HANDLE,
+ OutputIDIndex: UINT,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ DeviceHandle: HANDLE,
+ CryptoSessionHandle: HANDLE,
+ OutputIDIndex: UINT,
+ OutputID: UINT64,
+}}
+ENUM!{enum D3D11_BUS_TYPE {
+ D3D11_BUS_TYPE_OTHER = 0,
+ D3D11_BUS_TYPE_PCI = 0x1,
+ D3D11_BUS_TYPE_PCIX = 0x2,
+ D3D11_BUS_TYPE_PCIEXPRESS = 0x3,
+ D3D11_BUS_TYPE_AGP = 0x4,
+ D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x10000,
+ D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x20000,
+ D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x30000,
+ D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x40000,
+ D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x50000,
+ D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ BusType: D3D11_BUS_TYPE,
+ AccessibleInContiguousBlocks: BOOL,
+ AccessibleInNonContiguousBlocks: BOOL,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ EncryptionGuidCount: UINT,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT {
+ Input: D3D11_AUTHENTICATED_QUERY_INPUT,
+ EncryptionGuidIndex: UINT,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ EncryptionGuidIndex: UINT,
+ EncryptionGuid: GUID,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT {
+ Output: D3D11_AUTHENTICATED_QUERY_OUTPUT,
+ EncryptionGuid: GUID,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_INPUT {
+ omac: D3D11_OMAC,
+ ConfigureType: GUID,
+ hChannel: HANDLE,
+ SequenceNumber: UINT,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT {
+ omac: D3D11_OMAC,
+ ConfigureType: GUID,
+ hChannel: HANDLE,
+ SequenceNumber: UINT,
+ ReturnCode: HRESULT,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT {
+ Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
+ StartSequenceQuery: UINT,
+ StartSequenceConfigure: UINT,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT {
+ Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
+ Protections: D3D11_AUTHENTICATED_PROTECTION_FLAGS,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT {
+ Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
+ DecoderHandle: HANDLE,
+ CryptoSessionHandle: HANDLE,
+ DeviceHandle: HANDLE,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT {
+ Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
+ ProcessType: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE,
+ ProcessHandle: HANDLE,
+ AllowAccess: BOOL,
+}}
+STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT {
+ Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT,
+ EncryptionGuid: GUID,
+}}
+DEFINE_GUID!{D3D11_KEY_EXCHANGE_RSAES_OAEP,
+ 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20}
+RIDL!{#[uuid(0x9b32f9ad, 0xbdcc, 0x40a6, 0xa3, 0x9d, 0xd5, 0xc8, 0x65, 0x84, 0x57, 0x20)]
+interface ID3D11CryptoSession(ID3D11CryptoSessionVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetCryptoType(
+ pCryptoType: *mut GUID,
+ ) -> (),
+ fn GetDecoderProfile(
+ pDecoderProfile: *mut GUID,
+ ) -> (),
+ fn GetCertificateSize(
+ pCertificateSize: *mut UINT,
+ ) -> HRESULT,
+ fn GetCertificate(
+ CertificateSize: UINT,
+ pCertificate: *mut BYTE,
+ ) -> HRESULT,
+ fn GetCryptoSessionHandle(
+ pCertificate: *mut HANDLE,
+ ) -> (),
+}}
+ENUM!{enum D3D11_VDOV_DIMENSION {
+ D3D11_VDOV_DIMENSION_UNKNOWN = 0,
+ D3D11_VDOV_DIMENSION_TEXTURE2D = 1,
+}}
+STRUCT!{struct D3D11_TEX2D_VDOV {
+ ArraySlice: UINT,
+}}
+STRUCT!{struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC {
+ DecodeProfile: GUID,
+ ViewDimension: D3D11_VDOV_DIMENSION,
+ Texture2D: D3D11_TEX2D_VDOV,
+}}
+RIDL!{#[uuid(0xc2931aea, 0x2a85, 0x4f20, 0x86, 0x0f, 0xfb, 0xa1, 0xfd, 0x25, 0x6e, 0x18)]
+interface ID3D11VideoDecoderOutputView(ID3D11VideoDecoderOutputViewVtbl):
+ ID3D11View(ID3D11ViewVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC,
+ ) -> (),
+}}
+ENUM!{enum D3D11_VPIV_DIMENSION {
+ D3D11_VPIV_DIMENSION_UNKNOWN = 0,
+ D3D11_VPIV_DIMENSION_TEXTURE2D = 1,
+}}
+STRUCT!{struct D3D11_TEX2D_VPIV {
+ MipSlice: UINT,
+ ArraySlice: UINT,
+}}
+STRUCT!{struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC {
+ FourCC: UINT,
+ ViewDimension: D3D11_VPIV_DIMENSION,
+ Texture2D: D3D11_TEX2D_VPIV,
+}}
+RIDL!{#[uuid(0x11ec5a5f, 0x51dc, 0x4945, 0xab, 0x34, 0x6e, 0x8c, 0x21, 0x30, 0x0e, 0xa5)]
+interface ID3D11VideoProcessorInputView(ID3D11VideoProcessorInputViewVtbl):
+ ID3D11View(ID3D11ViewVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC,
+ ) -> (),
+}}
+ENUM!{enum D3D11_VPOV_DIMENSION {
+ D3D11_VPOV_DIMENSION_UNKNOWN = 0,
+ D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
+ D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2,
+}}
+STRUCT!{struct D3D11_TEX2D_VPOV {
+ MipSlice: UINT,
+}}
+STRUCT!{struct D3D11_TEX2D_ARRAY_VPOV {
+ MipSlice: UINT,
+ FirstArraySlice: UINT,
+ ArraySize: UINT,
+}}
+UNION!{union D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC_u {
+ [u32; 3],
+ Texture2D Texture2D_mut: D3D11_TEX2D_VPOV,
+ Texture2DArray Texture2DArray_mut: D3D11_TEX2D_ARRAY_VPOV,
+}}
+STRUCT!{struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC {
+ ViewDimension: D3D11_VPOV_DIMENSION,
+ u: D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC_u,
+}}
+RIDL!{#[uuid(0xa048285e, 0x25a9, 0x4527, 0xbd, 0x93, 0xd6, 0x8b, 0x68, 0xc4, 0x42, 0x54)]
+interface ID3D11VideoProcessorOutputView(ID3D11VideoProcessorOutputViewVtbl):
+ ID3D11View(ID3D11ViewVtbl) {
+ fn GetDesc(
+ pDesc: *mut D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC,
+ ) -> (),
+}}
+RIDL!{#[uuid(0x61f21c45, 0x3c0e, 0x4a74, 0x9c, 0xea, 0x67, 0x10, 0x0d, 0x9a, 0xd5, 0xe4)]
+interface ID3D11VideoContext(ID3D11VideoContextVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) {
+ fn GetDecoderBuffer(
+ pDecoder: *mut ID3D11VideoDecoder,
+ Type: D3D11_VIDEO_DECODER_BUFFER_TYPE,
+ pBufferSize: *mut UINT,
+ ppBuffer: *mut *mut c_void,
+ ) -> HRESULT,
+ fn ReleaseDecoderBuffer(
+ pDecoder: *mut ID3D11VideoDecoder,
+ Type: D3D11_VIDEO_DECODER_BUFFER_TYPE,
+ ) -> HRESULT,
+ fn DecoderBeginFrame(
+ pDecoder: *mut ID3D11VideoDecoder,
+ pView: *mut ID3D11VideoDecoderOutputView,
+ ContentKeySize: UINT,
+ pContentKey: *const c_void,
+ ) -> HRESULT,
+ fn DecoderEndFrame(
+ pDecoder: *mut ID3D11VideoDecoder,
+ ) -> HRESULT,
+ fn SubmitDecoderBuffers(
+ pDecoder: *mut ID3D11VideoDecoder,
+ NumBuffers: UINT,
+ pBufferDesc: *const D3D11_VIDEO_DECODER_BUFFER_DESC,
+ ) -> HRESULT,
+ fn DecoderExtension(
+ pDecoder: *mut ID3D11VideoDecoder,
+ pExtensionData: *const D3D11_VIDEO_DECODER_EXTENSION,
+ ) -> HRESULT,
+ fn VideoProcessorSetOutputTargetRect(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ Enable: BOOL,
+ pRect: *const RECT,
+ ) -> (),
+ fn VideoProcessorSetOutputBackgroundColor(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ YCbCr: BOOL,
+ pRect: *const RECT,
+ ) -> (),
+ fn VideoProcessorSetOutputColorSpace(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ pColorSpace: *const D3D11_VIDEO_PROCESSOR_COLOR_SPACE,
+ ) -> HRESULT,
+ fn VideoProcessorSetOutputAlphaFillMode(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ AlphaFillMode: D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE,
+ StreamIndex: UINT,
+ ) -> (),
+ fn VideoProcessorSetOutputConstriction(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ Enable: BOOL,
+ Size: SIZE,
+ ) -> (),
+ fn VideoProcessorSetOutputStereoMode(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ Enable: BOOL,
+ ) -> (),
+ fn VideoProcessorSetOutputExtension(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ pExtensionGuid: *const GUID,
+ DataSize: UINT,
+ pData: *mut c_void,
+ ) -> HRESULT,
+ fn VideoProcessorGetOutputTargetRect(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ Enabled: *mut BOOL,
+ pRect: *mut RECT,
+ ) -> (),
+ fn VideoProcessorGetOutputBackgroundColor(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ pYCbCr: *mut BOOL,
+ pColor: *mut D3D11_VIDEO_COLOR,
+ ) -> (),
+ fn VideoProcessorGetOutputColorSpace(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ pColorSpace: *mut D3D11_VIDEO_PROCESSOR_COLOR_SPACE,
+ ) -> (),
+ fn VideoProcessorGetOutputAlphaFillMode(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ pAlphaFillMode: *mut D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE,
+ pStreamIndex: *mut UINT,
+ ) -> (),
+ fn VideoProcessorGetOutputConstriction(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ pEnabled: *mut BOOL,
+ pSize: *mut SIZE,
+ ) -> (),
+ fn VideoProcessorGetOutputStereoMode(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ pEnabled: *mut BOOL,
+ ) -> (),
+ fn VideoProcessorGetOutputExtension(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ pExtensionGuid: *const GUID,
+ DataSize: UINT,
+ pData: *mut c_void,
+ ) -> HRESULT,
+ fn VideoProcessorSetStreamFrameFormat(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ FrameFormat: D3D11_VIDEO_FRAME_FORMAT,
+ ) -> (),
+ fn VideoProcessorSetStreamColorSpace(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pColorSpace: *const D3D11_VIDEO_PROCESSOR_COLOR_SPACE,
+ ) -> (),
+ fn VideoProcessorSetStreamOutputRate(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ OutputRate: D3D11_VIDEO_PROCESSOR_OUTPUT_RATE,
+ RepeatFrame: BOOL,
+ pCustomRate: *const DXGI_RATIONAL,
+ ) -> (),
+ fn VideoProcessorSetStreamSourceRect(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ Enable: BOOL,
+ pRect: *const RECT,
+ ) -> (),
+ fn VideoProcessorSetStreamDestRect(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ Enable: BOOL,
+ pRect: *const RECT,
+ ) -> (),
+ fn VideoProcessorSetStreamAlpha(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ Enable: BOOL,
+ Alpha: FLOAT,
+ ) -> (),
+ fn VideoProcessorSetStreamPalette(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ Count: UINT,
+ pEntries: *const UINT,
+ ) -> (),
+ fn VideoProcessorSetStreamPixelAspectRatio(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ Enable: BOOL,
+ pSourceAspectRatio: *const DXGI_RATIONAL,
+ pDestinationAspectRatio: *const DXGI_RATIONAL,
+ ) -> (),
+ fn VideoProcessorSetStreamLumaKey(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ Enable: BOOL,
+ Lower: FLOAT,
+ Upper: FLOAT,
+ ) -> (),
+ fn VideoProcessorSetStreamStereoFormat(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ Enable: BOOL,
+ Format: D3D11_VIDEO_PROCESSOR_STEREO_FORMAT,
+ LeftViewFrame0: BOOL,
+ BaseViewFrame0: BOOL,
+ FlipMode: D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE,
+ ) -> (),
+ fn VideoProcessorSetStreamAutoProcessingMode(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ Enable: BOOL,
+ ) -> (),
+ fn VideoProcessorSetStreamFilter(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ Filter: D3D11_VIDEO_PROCESSOR_FILTER,
+ Enable: BOOL,
+ Level: c_int,
+ ) -> (),
+ fn VideoProcessorSetStreamExtension(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pExtensionGuid: *const GUID,
+ DataSize: UINT,
+ pData: *mut c_void,
+ ) -> HRESULT,
+ fn VideoProcessorGetStreamFrameFormat(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pFrameFormat: *mut D3D11_VIDEO_FRAME_FORMAT,
+ ) -> (),
+ fn VideoProcessorGetStreamColorSpace(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pColorSpace: *mut D3D11_VIDEO_PROCESSOR_COLOR_SPACE,
+ ) -> (),
+ fn VideoProcessorGetStreamOutputRate(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pOutputRate: *mut D3D11_VIDEO_PROCESSOR_OUTPUT_RATE,
+ pRepeatFrame: *mut BOOL,
+ pCustomRate: *mut DXGI_RATIONAL,
+ ) -> (),
+ fn VideoProcessorGetStreamSourceRect(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pEnabled: *mut BOOL,
+ pRect: *mut RECT,
+ ) -> (),
+ fn VideoProcessorGetStreamDestRect(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pEnabled: *mut BOOL,
+ pRect: *mut RECT,
+ ) -> (),
+ fn VideoProcessorGetStreamAlpha(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pEnabled: *mut BOOL,
+ pAlpha: *mut FLOAT,
+ ) -> (),
+ fn VideoProcessorGetStreamPalette(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ Count: UINT,
+ pEntries: *mut UINT,
+ ) -> (),
+ fn VideoProcessorGetStreamPixelAspectRatio(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pEnabled: *mut BOOL,
+ pSourceAspectRatio: *mut DXGI_RATIONAL,
+ pDestinationAspectRatio: *mut DXGI_RATIONAL,
+ ) -> (),
+ fn VideoProcessorGetStreamLumaKey(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pEnabled: *mut BOOL,
+ pLower: *mut FLOAT,
+ pUpper: *mut FLOAT,
+ ) -> (),
+ fn VideoProcessorGetStreamStereoFormat(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pEnabled: *mut BOOL,
+ pFormat: *mut D3D11_VIDEO_PROCESSOR_STEREO_FORMAT,
+ pLeftViewFrame0: *mut BOOL,
+ pBaseViewFrame0: *mut BOOL,
+ pFlipMode: *mut D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE,
+ MonoOffset: *mut c_int,
+ ) -> (),
+ fn VideoProcessorGetStreamAutoProcessingMode(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pEnabled: *mut BOOL,
+ ) -> (),
+ fn VideoProcessorGetStreamFilter(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ Filter: D3D11_VIDEO_PROCESSOR_FILTER,
+ pEnabled: *mut BOOL,
+ pLevel: *mut c_int,
+ ) -> (),
+ fn VideoProcessorGetStreamExtension(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pExtensionGuid: *const GUID,
+ DataSize: UINT,
+ pData: *mut c_void,
+ ) -> HRESULT,
+ fn VideoProcessorBlt(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ pView: *mut ID3D11VideoProcessorOutputView,
+ OutputFrame: UINT,
+ StreamCount: UINT,
+ pStreams: *const D3D11_VIDEO_PROCESSOR_STREAM,
+ ) -> HRESULT,
+ fn NegotiateCryptoSessionKeyExchange(
+ pCryptoSession: *mut ID3D11CryptoSession,
+ DataSize: UINT,
+ pData: *mut c_void,
+ ) -> HRESULT,
+ fn EncryptionBlt(
+ pCryptoSession: *mut ID3D11CryptoSession,
+ pSrcSurface: *mut ID3D11Texture2D,
+ pDstSurface: *mut ID3D11Texture2D,
+ IVSize: UINT,
+ pIV: *mut c_void,
+ ) -> HRESULT,
+ fn DecryptionBlt(
+ pCryptoSession: *mut ID3D11CryptoSession,
+ pSrcSurface: *mut ID3D11Texture2D,
+ pDstSurface: *mut ID3D11Texture2D,
+ pEncryptedBlockInfo: *mut D3D11_ENCRYPTED_BLOCK_INFO,
+ ContentKeySize: UINT,
+ pContentKey: *const c_void,
+ IVSize: UINT,
+ pIV: *mut c_void,
+ ) -> HRESULT,
+ fn StartSessionKeyRefresh(
+ pCryptoSession: *mut ID3D11CryptoSession,
+ RandomNumberSize: UINT,
+ pRandomNumber: *mut c_void,
+ ) -> HRESULT,
+ fn FinishSessionKeyRefresh(
+ pCryptoSession: *mut ID3D11CryptoSession,
+ ) -> HRESULT,
+ fn GetEncryptionBltKey(
+ pCryptoSession: *mut ID3D11CryptoSession,
+ KeySize: UINT,
+ pReadbackKey: *mut c_void,
+ ) -> HRESULT,
+ fn NegotiateAuthenticatedChannelKeyExchange(
+ pChannel: *mut ID3D11AuthenticatedChannel,
+ DataSize: UINT,
+ pData: *mut c_void,
+ ) -> HRESULT,
+ fn QueryAuthenticatedChannel(
+ pChannel: *mut ID3D11AuthenticatedChannel,
+ InputSize: UINT,
+ pInput: *const c_void,
+ OutputSize: UINT,
+ pOutput: *mut c_void,
+ ) -> HRESULT,
+ fn ConfigureAuthenticatedChannel(
+ pChannel: *mut ID3D11AuthenticatedChannel,
+ InputSize: UINT,
+ pInput: *const c_void,
+ pOutput: *mut D3D11_AUTHENTICATED_CONFIGURE_OUTPUT,
+ ) -> HRESULT,
+ fn VideoProcessorSetStreamRotation(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ Enable: BOOL,
+ Rotation: D3D11_VIDEO_PROCESSOR_ROTATION,
+ ) -> HRESULT,
+ fn VideoProcessorGetStreamRotation(
+ pVideoProcessor: *mut ID3D11VideoProcessor,
+ StreamIndex: UINT,
+ pEnable: *mut BOOL,
+ pRotation: *mut D3D11_VIDEO_PROCESSOR_ROTATION,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0x10ec4d5b, 0x975a, 0x4689, 0xb9, 0xe4, 0xd0, 0xaa, 0xc3, 0x0f, 0xe3, 0x33)]
+interface ID3D11VideoDevice(ID3D11VideoDeviceVtbl): IUnknown(IUnknownVtbl) {
+ fn CreateVideoDecoder(
+ pVideoDesc: *const D3D11_VIDEO_DECODER_DESC,
+ pConfig: *const D3D11_VIDEO_DECODER_CONFIG,
+ ppDecoder: *mut *mut ID3D11VideoDecoder,
+ ) -> HRESULT,
+ fn CreateVideoProcessor(
+ pEnum: *mut ID3D11VideoProcessorEnumerator,
+ RateConversionIndex: UINT,
+ ppVideoProcessor: *mut *mut ID3D11VideoProcessor,
+ ) -> HRESULT,
+ fn CreateAuthenticatedChannel(
+ ChannelType: D3D11_AUTHENTICATED_CHANNEL_TYPE,
+ ppAuthenticatedChannel: *mut *mut ID3D11AuthenticatedChannel,
+ ) -> HRESULT,
+ fn CreateCryptoSession(
+ pCryptoType: *const GUID,
+ pDecoderProfile: *const GUID,
+ pKeyExchangeType: *const GUID,
+ ppCryptoSession: *mut *mut ID3D11CryptoSession,
+ ) -> HRESULT,
+ fn CreateVideoDecoderOutputView(
+ pResource: *mut ID3D11Resource,
+ pDesc: *const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC,
+ ppVDOVView: *mut *mut ID3D11VideoDecoderOutputView,
+ ) -> HRESULT,
+ fn CreateVideoProcessorInputView(
+ pResource: *mut ID3D11Resource,
+ pEnum: *mut ID3D11VideoProcessorEnumerator,
+ pDesc: *const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC,
+ ppVPIView: *mut *mut ID3D11VideoProcessorInputView,
+ ) -> HRESULT,
+ fn CreateVideoProcessorOutputView(
+ pResource: *mut ID3D11Resource,
+ pEnum: *mut ID3D11VideoProcessorEnumerator,
+ pDesc: *const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC,
+ ppVPOView: *mut *mut ID3D11VideoProcessorOutputView,
+ ) -> HRESULT,
+ fn CreateVideoProcessorEnumerator(
+ pDesc: *const D3D11_VIDEO_PROCESSOR_CONTENT_DESC,
+ ppEnum: *mut *mut ID3D11VideoProcessorEnumerator,
+ ) -> HRESULT,
+ fn GetVideoDecoderProfileCount() -> UINT,
+ fn GetVideoDecoderProfile(
+ Index: UINT,
+ pDecoderProfile: *mut GUID,
+ ) -> HRESULT,
+ fn CheckVideoDecoderFormat(
+ pDecoderProfile: *const GUID,
+ Format: DXGI_FORMAT,
+ pSupported: *mut BOOL,
+ ) -> HRESULT,
+ fn GetVideoDecoderConfigCount(
+ pDesc: *const D3D11_VIDEO_DECODER_DESC,
+ pCount: *mut UINT,
+ ) -> HRESULT,
+ fn GetVideoDecoderConfig(
+ pDesc: *const D3D11_VIDEO_DECODER_DESC,
+ Index: UINT,
+ pConfig: *mut D3D11_VIDEO_DECODER_CONFIG,
+ ) -> HRESULT,
+ fn GetContentProtectionCaps(
+ pCryptoType: *const GUID,
+ pDecoderProfile: *const GUID,
+ pCaps: *mut D3D11_VIDEO_CONTENT_PROTECTION_CAPS,
+ ) -> HRESULT,
+ fn CheckCryptoKeyExchange(
+ pCryptoType: *const GUID,
+ pDecoderProfile: *const GUID,
+ Index: UINT,
+ pKeyExchangeType: *mut GUID,
+ ) -> HRESULT,
+ fn SetPrivateData(
+ guid: REFGUID,
+ DataSize: UINT,
+ pData: *const c_void,
+ ) -> HRESULT,
+ fn SetPrivateDataInterface(
+ guid: REFGUID,
+ pData: *const IUnknown,
+ ) -> HRESULT,
+}}
+RIDL!{#[uuid(0xdb6f6ddb, 0xac77, 0x4e88, 0x82, 0x53, 0x81, 0x9d, 0xf9, 0xbb, 0xf1, 0x40)]
+interface ID3D11Device(ID3D11DeviceVtbl): IUnknown(IUnknownVtbl) {
+ fn CreateBuffer(
+ pDesc: *const D3D11_BUFFER_DESC,
+ pInitialData: *const D3D11_SUBRESOURCE_DATA,
+ ppBuffer: *mut *mut ID3D11Buffer,
+ ) -> HRESULT,
+ fn CreateTexture1D(
+ pDesc: *const D3D11_TEXTURE1D_DESC,
+ pInitialData: *const D3D11_SUBRESOURCE_DATA,
+ ppTexture1D: *mut *mut ID3D11Texture1D,
+ ) -> HRESULT,
+ fn CreateTexture2D(
+ pDesc: *const D3D11_TEXTURE2D_DESC,
+ pInitialData: *const D3D11_SUBRESOURCE_DATA,
+ ppTexture2D: *mut *mut ID3D11Texture2D,
+ ) -> HRESULT,
+ fn CreateTexture3D(
+ pDesc: *const D3D11_TEXTURE3D_DESC,
+ pInitialData: *const D3D11_SUBRESOURCE_DATA,
+ ppTexture3D: *mut *mut ID3D11Texture3D,
+ ) -> HRESULT,
+ fn CreateShaderResourceView(
+ pResource: *mut ID3D11Resource,
+ pDesc: *const D3D11_SHADER_RESOURCE_VIEW_DESC,
+ ppSRView: *mut *mut ID3D11ShaderResourceView,
+ ) -> HRESULT,
+ fn CreateUnorderedAccessView(
+ pResource: *mut ID3D11Resource,
+ pDesc: *const D3D11_UNORDERED_ACCESS_VIEW_DESC,
+ ppUAView: *mut *mut ID3D11UnorderedAccessView,
+ ) -> HRESULT,
+ fn CreateRenderTargetView(
+ pResource: *mut ID3D11Resource,
+ pDesc: *const D3D11_RENDER_TARGET_VIEW_DESC,
+ ppRTView: *mut *mut ID3D11RenderTargetView,
+ ) -> HRESULT,
+ fn CreateDepthStencilView(
+ pResource: *mut ID3D11Resource,
+ pDesc: *const D3D11_DEPTH_STENCIL_VIEW_DESC,
+ ppDepthStencilView: *mut *mut ID3D11DepthStencilView,
+ ) -> HRESULT,
+ fn CreateInputLayout(
+ pInputElementDescs: *const D3D11_INPUT_ELEMENT_DESC,
+ NumElements: UINT,
+ pShaderBytecodeWithInputSignature: *const c_void,
+ BytecodeLength: SIZE_T,
+ ppInputLayout: *mut *mut ID3D11InputLayout,
+ ) -> HRESULT,
+ fn CreateVertexShader(
+ pShaderBytecode: *const c_void,
+ BytecodeLength: SIZE_T,
+ pClassLinkage: *mut ID3D11ClassLinkage,
+ ppVertexShader: *mut *mut ID3D11VertexShader,
+ ) -> HRESULT,
+ fn CreateGeometryShader(
+ pShaderBytecode: *const c_void,
+ BytecodeLength: SIZE_T,
+ pClassLinkage: *mut ID3D11ClassLinkage,
+ ppGeometryShader: *mut *mut ID3D11GeometryShader,
+ ) -> HRESULT,
+ fn CreateGeometryShaderWithStreamOutput(
+ pShaderBytecode: *const c_void,
+ BytecodeLength: SIZE_T,
+ pSODeclaration: *const D3D11_SO_DECLARATION_ENTRY,
+ NumEntries: UINT,
+ pBufferStrides: *const UINT,
+ NumStrides: UINT,
+ RasterizedStream: UINT,
+ pClassLinkage: *mut ID3D11ClassLinkage,
+ ppGeometryShader: *mut *mut ID3D11GeometryShader,
+ ) -> HRESULT,
+ fn CreatePixelShader(
+ pShaderBytecode: *const c_void,
+ BytecodeLength: SIZE_T,
+ pClassLinkage: *mut ID3D11ClassLinkage,
+ ppPixelShader: *mut *mut ID3D11PixelShader,
+ ) -> HRESULT,
+ fn CreateHullShader(
+ pShaderBytecode: *const c_void,
+ BytecodeLength: SIZE_T,
+ pClassLinkage: *mut ID3D11ClassLinkage,
+ ppHullShader: *mut *mut ID3D11HullShader,
+ ) -> HRESULT,
+ fn CreateDomainShader(
+ pShaderBytecode: *const c_void,
+ BytecodeLength: SIZE_T,
+ pClassLinkage: *mut ID3D11ClassLinkage,
+ ppDomainShader: *mut *mut ID3D11DomainShader,
+ ) -> HRESULT,
+ fn CreateComputeShader(
+ pShaderBytecode: *const c_void,
+ BytecodeLength: SIZE_T,
+ pClassLinkage: *mut ID3D11ClassLinkage,
+ ppComputeShader: *mut *mut ID3D11ComputeShader,
+ ) -> HRESULT,
+ fn CreateClassLinkage(
+ ppLinkage: *mut *mut ID3D11ClassLinkage,
+ ) -> HRESULT,
+ fn CreateBlendState(
+ pBlendStateDesc: *const D3D11_BLEND_DESC,
+ ppBlendState: *mut *mut ID3D11BlendState,
+ ) -> HRESULT,
+ fn CreateDepthStencilState(
+ pDepthStencilDesc: *const D3D11_DEPTH_STENCIL_DESC,
+ ppDepthStencilState: *mut *mut ID3D11DepthStencilState,
+ ) -> HRESULT,
+ fn CreateRasterizerState(
+ pRasterizerDesc: *const D3D11_RASTERIZER_DESC,
+ ppRasterizerState: *mut *mut ID3D11RasterizerState,
+ ) -> HRESULT,
+ fn CreateSamplerState(
+ pSamplerDesc: *const D3D11_SAMPLER_DESC,
+ ppSamplerState: *mut *mut ID3D11SamplerState,
+ ) -> HRESULT,
+ fn CreateQuery(
+ pQueryDesc: *const D3D11_QUERY_DESC,
+ ppQuery: *mut *mut ID3D11Query,
+ ) -> HRESULT,
+ fn CreatePredicate(
+ pPredicateDesc: *const D3D11_QUERY_DESC,
+ ppPredicate: *mut *mut ID3D11Predicate,
+ ) -> HRESULT,
+ fn CreateCounter(
+ pCounterDesc: *const D3D11_COUNTER_DESC,
+ ppCounter: *mut *mut ID3D11Counter,
+ ) -> HRESULT,
+ fn CreateDeferredContext(
+ ContextFlags: UINT,
+ ppDeferredContext: *mut *mut ID3D11DeviceContext,
+ ) -> HRESULT,
+ fn OpenSharedResource(
+ hResource: HANDLE,
+ ReturnedInterface: REFIID,
+ ppResource: *mut *mut c_void,
+ ) -> HRESULT,
+ fn CheckFormatSupport(
+ Format: DXGI_FORMAT,
+ pFormatSupport: *mut UINT,
+ ) -> HRESULT,
+ fn CheckMultisampleQualityLevels(
+ Format: DXGI_FORMAT,
+ SampleCount: UINT,
+ pNumQualityLevels: *mut UINT,
+ ) -> HRESULT,
+ fn CheckCounterInfo(
+ pCounterInfo: *mut D3D11_COUNTER_INFO,
+ ) -> (),
+ fn CheckCounter(
+ pDesc: *const D3D11_COUNTER_DESC,
+ pType: *mut D3D11_COUNTER_TYPE,
+ pActiveCounters: *mut UINT,
+ szName: LPSTR,
+ pNameLength: *mut UINT,
+ szUnits: LPSTR,
+ pUnitsLength: *mut UINT,
+ szDescription: LPSTR,
+ pDescriptionLength: *mut UINT,
+ ) -> HRESULT,
+ fn CheckFeatureSupport(
+ Feature: D3D11_FEATURE,
+ pFeatureSupportData: *mut c_void,
+ FeatureSupportDataSize: UINT,
+ ) -> HRESULT,
+ fn GetPrivateData(
+ guid: REFGUID,
+ pDataSize: *mut UINT,
+ pData: *mut c_void,
+ ) -> HRESULT,
+ fn SetPrivateData(
+ guid: REFGUID,
+ DataSize: UINT,
+ pData: *const c_void,
+ ) -> HRESULT,
+ fn SetPrivateDataInterface(
+ guid: REFGUID,
+ pData: *const IUnknown,
+ ) -> HRESULT,
+ fn GetFeatureLevel() -> D3D_FEATURE_LEVEL,
+ fn GetCreationFlags() -> UINT,
+ fn GetDeviceRemovedReason() -> HRESULT,
+ fn GetImmediateContext(
+ ppImmediateContext: *mut *mut ID3D11DeviceContext,
+ ) -> (),
+ fn SetExceptionMode(
+ RaiseFlags: UINT,
+ ) -> HRESULT,
+ fn GetExceptionMode() -> UINT,
+}}
+ENUM!{enum D3D11_CREATE_DEVICE_FLAG {
+ D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1,
+ D3D11_CREATE_DEVICE_DEBUG = 0x2,
+ D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
+ D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
+ D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
+ D3D11_CREATE_DEVICE_DEBUGGABLE = 0x40,
+ D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80,
+ D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x100,
+ D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x800,
+}}
+pub const D3D11_SDK_VERSION: DWORD = 7;
+#[inline]
+pub fn D3D11CalcSubresource(MipSlice: UINT, ArraySlice: UINT, MipLevels: UINT) -> UINT {
+ MipSlice + ArraySlice * MipLevels
+}
+extern "system" {
+ pub fn D3D11CreateDevice(
+ pAdapter: *mut IDXGIAdapter,
+ DriverType: D3D_DRIVER_TYPE,
+ Software: HMODULE,
+ Flags: UINT,
+ pFeatureLevels: *const D3D_FEATURE_LEVEL,
+ FeatureLevels: UINT,
+ SDKVersion: UINT,
+ ppDevice: *mut *mut ID3D11Device,
+ pFeatureLevel: *mut D3D_FEATURE_LEVEL,
+ ppImmediateContext: *mut *mut ID3D11DeviceContext,
+ ) -> HRESULT;
+ pub fn D3D11CreateDeviceAndSwapChain(
+ pAdapter: *mut IDXGIAdapter,
+ DriverType: D3D_DRIVER_TYPE,
+ Software: HMODULE,
+ Flags: UINT,
+ pFeatureLevels: *const D3D_FEATURE_LEVEL,
+ FeatureLevels: UINT,
+ SDKVersion: UINT,
+ pSwapChainDesc: *const DXGI_SWAP_CHAIN_DESC,
+ ppSwapChain: *mut *mut IDXGISwapChain,
+ ppDevice: *mut *mut ID3D11Device,
+ pFeatureLevel: *mut D3D_FEATURE_LEVEL,
+ ppImmediateContext: *mut *mut ID3D11DeviceContext,
+ ) -> HRESULT;
+}
+DEFINE_GUID!{IID_ID3D11DeviceChild,
+ 0x1841e5c8, 0x16b0, 0x489b, 0xbc, 0xc8, 0x44, 0xcf, 0xb0, 0xd5, 0xde, 0xae}
+DEFINE_GUID!{IID_ID3D11DepthStencilState,
+ 0x03823efb, 0x8d8f, 0x4e1c, 0x9a, 0xa2, 0xf6, 0x4b, 0xb2, 0xcb, 0xfd, 0xf1}
+DEFINE_GUID!{IID_ID3D11BlendState,
+ 0x75b68faa, 0x347d, 0x4159, 0x8f, 0x45, 0xa0, 0x64, 0x0f, 0x01, 0xcd, 0x9a}
+DEFINE_GUID!{IID_ID3D11RasterizerState,
+ 0x9bb4ab81, 0xab1a, 0x4d8f, 0xb5, 0x06, 0xfc, 0x04, 0x20, 0x0b, 0x6e, 0xe7}
+DEFINE_GUID!{IID_ID3D11Resource,
+ 0xdc8e63f3, 0xd12b, 0x4952, 0xb4, 0x7b, 0x5e, 0x45, 0x02, 0x6a, 0x86, 0x2d}
+DEFINE_GUID!{IID_ID3D11Buffer,
+ 0x48570b85, 0xd1ee, 0x4fcd, 0xa2, 0x50, 0xeb, 0x35, 0x07, 0x22, 0xb0, 0x37}
+DEFINE_GUID!{IID_ID3D11Texture1D,
+ 0xf8fb5c27, 0xc6b3, 0x4f75, 0xa4, 0xc8, 0x43, 0x9a, 0xf2, 0xef, 0x56, 0x4c}
+DEFINE_GUID!{IID_ID3D11Texture2D,
+ 0x6f15aaf2, 0xd208, 0x4e89, 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c}
+DEFINE_GUID!{IID_ID3D11Texture3D,
+ 0x037e866e, 0xf56d, 0x4357, 0xa8, 0xaf, 0x9d, 0xab, 0xbe, 0x6e, 0x25, 0x0e}
+DEFINE_GUID!{IID_ID3D11View,
+ 0x839d1216, 0xbb2e, 0x412b, 0xb7, 0xf4, 0xa9, 0xdb, 0xeb, 0xe0, 0x8e, 0xd1}
+DEFINE_GUID!{IID_ID3D11ShaderResourceView,
+ 0xb0e06fe0, 0x8192, 0x4e1a, 0xb1, 0xca, 0x36, 0xd7, 0x41, 0x47, 0x10, 0xb2}
+DEFINE_GUID!{IID_ID3D11RenderTargetView,
+ 0xdfdba067, 0x0b8d, 0x4865, 0x87, 0x5b, 0xd7, 0xb4, 0x51, 0x6c, 0xc1, 0x64}
+DEFINE_GUID!{IID_ID3D11DepthStencilView,
+ 0x9fdac92a, 0x1876, 0x48c3, 0xaf, 0xad, 0x25, 0xb9, 0x4f, 0x84, 0xa9, 0xb6}
+DEFINE_GUID!{IID_ID3D11UnorderedAccessView,
+ 0x28acf509, 0x7f5c, 0x48f6, 0x86, 0x11, 0xf3, 0x16, 0x01, 0x0a, 0x63, 0x80}
+DEFINE_GUID!{IID_ID3D11VertexShader,
+ 0x3b301d64, 0xd678, 0x4289, 0x88, 0x97, 0x22, 0xf8, 0x92, 0x8b, 0x72, 0xf3}
+DEFINE_GUID!{IID_ID3D11HullShader,
+ 0x8e5c6061, 0x628a, 0x4c8e, 0x82, 0x64, 0xbb, 0xe4, 0x5c, 0xb3, 0xd5, 0xdd}
+DEFINE_GUID!{IID_ID3D11DomainShader,
+ 0xf582c508, 0x0f36, 0x490c, 0x99, 0x77, 0x31, 0xee, 0xce, 0x26, 0x8c, 0xfa}
+DEFINE_GUID!{IID_ID3D11GeometryShader,
+ 0x38325b96, 0xeffb, 0x4022, 0xba, 0x02, 0x2e, 0x79, 0x5b, 0x70, 0x27, 0x5c}
+DEFINE_GUID!{IID_ID3D11PixelShader,
+ 0xea82e40d, 0x51dc, 0x4f33, 0x93, 0xd4, 0xdb, 0x7c, 0x91, 0x25, 0xae, 0x8c}
+DEFINE_GUID!{IID_ID3D11ComputeShader,
+ 0x4f5b196e, 0xc2bd, 0x495e, 0xbd, 0x01, 0x1f, 0xde, 0xd3, 0x8e, 0x49, 0x69}
+DEFINE_GUID!{IID_ID3D11InputLayout,
+ 0xe4819ddc, 0x4cf0, 0x4025, 0xbd, 0x26, 0x5d, 0xe8, 0x2a, 0x3e, 0x07, 0xb7}
+DEFINE_GUID!{IID_ID3D11SamplerState,
+ 0xda6fea51, 0x564c, 0x4487, 0x98, 0x10, 0xf0, 0xd0, 0xf9, 0xb4, 0xe3, 0xa5}
+DEFINE_GUID!{IID_ID3D11Asynchronous,
+ 0x4b35d0cd, 0x1e15, 0x4258, 0x9c, 0x98, 0x1b, 0x13, 0x33, 0xf6, 0xdd, 0x3b}
+DEFINE_GUID!{IID_ID3D11Query,
+ 0xd6c00747, 0x87b7, 0x425e, 0xb8, 0x4d, 0x44, 0xd1, 0x08, 0x56, 0x0a, 0xfd}
+DEFINE_GUID!{IID_ID3D11Predicate,
+ 0x9eb576dd, 0x9f77, 0x4d86, 0x81, 0xaa, 0x8b, 0xab, 0x5f, 0xe4, 0x90, 0xe2}
+DEFINE_GUID!{IID_ID3D11Counter,
+ 0x6e8c49fb, 0xa371, 0x4770, 0xb4, 0x40, 0x29, 0x08, 0x60, 0x22, 0xb7, 0x41}
+DEFINE_GUID!{IID_ID3D11ClassInstance,
+ 0xa6cd7faa, 0xb0b7, 0x4a2f, 0x94, 0x36, 0x86, 0x62, 0xa6, 0x57, 0x97, 0xcb}
+DEFINE_GUID!{IID_ID3D11ClassLinkage,
+ 0xddf57cba, 0x9543, 0x46e4, 0xa1, 0x2b, 0xf2, 0x07, 0xa0, 0xfe, 0x7f, 0xed}
+DEFINE_GUID!{IID_ID3D11CommandList,
+ 0xa24bc4d1, 0x769e, 0x43f7, 0x80, 0x13, 0x98, 0xff, 0x56, 0x6c, 0x18, 0xe2}
+DEFINE_GUID!{IID_ID3D11DeviceContext,
+ 0xc0bfa96c, 0xe089, 0x44fb, 0x8e, 0xaf, 0x26, 0xf8, 0x79, 0x61, 0x90, 0xda}
+DEFINE_GUID!{IID_ID3D11VideoDecoder,
+ 0x3c9c5b51, 0x995d, 0x48d1, 0x9b, 0x8d, 0xfa, 0x5c, 0xae, 0xde, 0xd6, 0x5c}
+DEFINE_GUID!{IID_ID3D11VideoProcessorEnumerator,
+ 0x31627037, 0x53ab, 0x4200, 0x90, 0x61, 0x05, 0xfa, 0xa9, 0xab, 0x45, 0xf9}
+DEFINE_GUID!{IID_ID3D11VideoProcessor,
+ 0x1d7b0652, 0x185f, 0x41c6, 0x85, 0xce, 0x0c, 0x5b, 0xe3, 0xd4, 0xae, 0x6c}
+DEFINE_GUID!{IID_ID3D11AuthenticatedChannel,
+ 0x3015a308, 0xdcbd, 0x47aa, 0xa7, 0x47, 0x19, 0x24, 0x86, 0xd1, 0x4d, 0x4a}
+DEFINE_GUID!{IID_ID3D11CryptoSession,
+ 0x9b32f9ad, 0xbdcc, 0x40a6, 0xa3, 0x9d, 0xd5, 0xc8, 0x65, 0x84, 0x57, 0x20}
+DEFINE_GUID!{IID_ID3D11VideoDecoderOutputView,
+ 0xc2931aea, 0x2a85, 0x4f20, 0x86, 0x0f, 0xfb, 0xa1, 0xfd, 0x25, 0x6e, 0x18}
+DEFINE_GUID!{IID_ID3D11VideoProcessorInputView,
+ 0x11ec5a5f, 0x51dc, 0x4945, 0xab, 0x34, 0x6e, 0x8c, 0x21, 0x30, 0x0e, 0xa5}
+DEFINE_GUID!{IID_ID3D11VideoProcessorOutputView,
+ 0xa048285e, 0x25a9, 0x4527, 0xbd, 0x93, 0xd6, 0x8b, 0x68, 0xc4, 0x42, 0x54}
+DEFINE_GUID!{IID_ID3D11VideoContext,
+ 0x61f21c45, 0x3c0e, 0x4a74, 0x9c, 0xea, 0x67, 0x10, 0x0d, 0x9a, 0xd5, 0xe4}
+DEFINE_GUID!{IID_ID3D11VideoDevice,
+ 0x10ec4d5b, 0x975a, 0x4689, 0xb9, 0xe4, 0xd0, 0xaa, 0xc3, 0x0f, 0xe3, 0x33}
+DEFINE_GUID!{IID_ID3D11Device,
+ 0xdb6f6ddb, 0xac77, 0x4e88, 0x82, 0x53, 0x81, 0x9d, 0xf9, 0xbb, 0xf1, 0x40}