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-rw-r--r--vendor/windows-sys-0.28.0/src/Windows/Gaming/Input/Custom/mod.rs96
1 files changed, 0 insertions, 96 deletions
diff --git a/vendor/windows-sys-0.28.0/src/Windows/Gaming/Input/Custom/mod.rs b/vendor/windows-sys-0.28.0/src/Windows/Gaming/Input/Custom/mod.rs
deleted file mode 100644
index 7eaa83a08..000000000
--- a/vendor/windows-sys-0.28.0/src/Windows/Gaming/Input/Custom/mod.rs
+++ /dev/null
@@ -1,96 +0,0 @@
-#![allow(non_snake_case, non_camel_case_types, non_upper_case_globals, clashing_extern_declarations, clippy::all)]
-#[link(name = "windows")]
-extern "system" {}
-#[repr(C)]
-pub struct GameControllerVersionInfo {
- pub Major: u16,
- pub Minor: u16,
- pub Build: u16,
- pub Revision: u16,
-}
-impl ::core::marker::Copy for GameControllerVersionInfo {}
-impl ::core::clone::Clone for GameControllerVersionInfo {
- fn clone(&self) -> Self {
- *self
- }
-}
-#[repr(C)]
-pub struct GipFirmwareUpdateProgress {
- pub PercentCompleted: f64,
- pub CurrentComponentId: u32,
-}
-impl ::core::marker::Copy for GipFirmwareUpdateProgress {}
-impl ::core::clone::Clone for GipFirmwareUpdateProgress {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type GipFirmwareUpdateResult = *mut ::core::ffi::c_void;
-#[repr(transparent)]
-pub struct GipFirmwareUpdateStatus(pub i32);
-impl GipFirmwareUpdateStatus {
- pub const Completed: Self = Self(0i32);
- pub const UpToDate: Self = Self(1i32);
- pub const Failed: Self = Self(2i32);
-}
-impl ::core::marker::Copy for GipFirmwareUpdateStatus {}
-impl ::core::clone::Clone for GipFirmwareUpdateStatus {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type GipGameControllerProvider = *mut ::core::ffi::c_void;
-#[repr(transparent)]
-pub struct GipMessageClass(pub i32);
-impl GipMessageClass {
- pub const Command: Self = Self(0i32);
- pub const LowLatency: Self = Self(1i32);
- pub const StandardLatency: Self = Self(2i32);
-}
-impl ::core::marker::Copy for GipMessageClass {}
-impl ::core::clone::Clone for GipMessageClass {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type HidGameControllerProvider = *mut ::core::ffi::c_void;
-pub type ICustomGameControllerFactory = *mut ::core::ffi::c_void;
-pub type IGameControllerInputSink = *mut ::core::ffi::c_void;
-pub type IGameControllerProvider = *mut ::core::ffi::c_void;
-pub type IGipGameControllerInputSink = *mut ::core::ffi::c_void;
-pub type IHidGameControllerInputSink = *mut ::core::ffi::c_void;
-pub type IXusbGameControllerInputSink = *mut ::core::ffi::c_void;
-#[repr(transparent)]
-pub struct XusbDeviceSubtype(pub i32);
-impl XusbDeviceSubtype {
- pub const Unknown: Self = Self(0i32);
- pub const Gamepad: Self = Self(1i32);
- pub const ArcadePad: Self = Self(2i32);
- pub const ArcadeStick: Self = Self(3i32);
- pub const FlightStick: Self = Self(4i32);
- pub const Wheel: Self = Self(5i32);
- pub const Guitar: Self = Self(6i32);
- pub const GuitarAlternate: Self = Self(7i32);
- pub const GuitarBass: Self = Self(8i32);
- pub const DrumKit: Self = Self(9i32);
- pub const DancePad: Self = Self(10i32);
-}
-impl ::core::marker::Copy for XusbDeviceSubtype {}
-impl ::core::clone::Clone for XusbDeviceSubtype {
- fn clone(&self) -> Self {
- *self
- }
-}
-#[repr(transparent)]
-pub struct XusbDeviceType(pub i32);
-impl XusbDeviceType {
- pub const Unknown: Self = Self(0i32);
- pub const Gamepad: Self = Self(1i32);
-}
-impl ::core::marker::Copy for XusbDeviceType {}
-impl ::core::clone::Clone for XusbDeviceType {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type XusbGameControllerProvider = *mut ::core::ffi::c_void;