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-rw-r--r--vendor/windows-sys-0.28.0/src/Windows/Gaming/Input/mod.rs355
1 files changed, 0 insertions, 355 deletions
diff --git a/vendor/windows-sys-0.28.0/src/Windows/Gaming/Input/mod.rs b/vendor/windows-sys-0.28.0/src/Windows/Gaming/Input/mod.rs
deleted file mode 100644
index 7def3f09f..000000000
--- a/vendor/windows-sys-0.28.0/src/Windows/Gaming/Input/mod.rs
+++ /dev/null
@@ -1,355 +0,0 @@
-#![allow(non_snake_case, non_camel_case_types, non_upper_case_globals, clashing_extern_declarations, clippy::all)]
-#[cfg(feature = "Gaming_Input_Custom")]
-pub mod Custom;
-#[cfg(feature = "Gaming_Input_ForceFeedback")]
-pub mod ForceFeedback;
-#[cfg(feature = "Gaming_Input_Preview")]
-pub mod Preview;
-#[link(name = "windows")]
-extern "system" {}
-pub type ArcadeStick = *mut ::core::ffi::c_void;
-#[repr(transparent)]
-pub struct ArcadeStickButtons(pub u32);
-impl ArcadeStickButtons {
- pub const None: Self = Self(0u32);
- pub const StickUp: Self = Self(1u32);
- pub const StickDown: Self = Self(2u32);
- pub const StickLeft: Self = Self(4u32);
- pub const StickRight: Self = Self(8u32);
- pub const Action1: Self = Self(16u32);
- pub const Action2: Self = Self(32u32);
- pub const Action3: Self = Self(64u32);
- pub const Action4: Self = Self(128u32);
- pub const Action5: Self = Self(256u32);
- pub const Action6: Self = Self(512u32);
- pub const Special1: Self = Self(1024u32);
- pub const Special2: Self = Self(2048u32);
-}
-impl ::core::marker::Copy for ArcadeStickButtons {}
-impl ::core::clone::Clone for ArcadeStickButtons {
- fn clone(&self) -> Self {
- *self
- }
-}
-#[repr(C)]
-pub struct ArcadeStickReading {
- pub Timestamp: u64,
- pub Buttons: ArcadeStickButtons,
-}
-impl ::core::marker::Copy for ArcadeStickReading {}
-impl ::core::clone::Clone for ArcadeStickReading {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type FlightStick = *mut ::core::ffi::c_void;
-#[repr(transparent)]
-pub struct FlightStickButtons(pub u32);
-impl FlightStickButtons {
- pub const None: Self = Self(0u32);
- pub const FirePrimary: Self = Self(1u32);
- pub const FireSecondary: Self = Self(2u32);
-}
-impl ::core::marker::Copy for FlightStickButtons {}
-impl ::core::clone::Clone for FlightStickButtons {
- fn clone(&self) -> Self {
- *self
- }
-}
-#[repr(C)]
-pub struct FlightStickReading {
- pub Timestamp: u64,
- pub Buttons: FlightStickButtons,
- pub HatSwitch: GameControllerSwitchPosition,
- pub Roll: f64,
- pub Pitch: f64,
- pub Yaw: f64,
- pub Throttle: f64,
-}
-impl ::core::marker::Copy for FlightStickReading {}
-impl ::core::clone::Clone for FlightStickReading {
- fn clone(&self) -> Self {
- *self
- }
-}
-#[repr(transparent)]
-pub struct GameControllerButtonLabel(pub i32);
-impl GameControllerButtonLabel {
- pub const None: Self = Self(0i32);
- pub const XboxBack: Self = Self(1i32);
- pub const XboxStart: Self = Self(2i32);
- pub const XboxMenu: Self = Self(3i32);
- pub const XboxView: Self = Self(4i32);
- pub const XboxUp: Self = Self(5i32);
- pub const XboxDown: Self = Self(6i32);
- pub const XboxLeft: Self = Self(7i32);
- pub const XboxRight: Self = Self(8i32);
- pub const XboxA: Self = Self(9i32);
- pub const XboxB: Self = Self(10i32);
- pub const XboxX: Self = Self(11i32);
- pub const XboxY: Self = Self(12i32);
- pub const XboxLeftBumper: Self = Self(13i32);
- pub const XboxLeftTrigger: Self = Self(14i32);
- pub const XboxLeftStickButton: Self = Self(15i32);
- pub const XboxRightBumper: Self = Self(16i32);
- pub const XboxRightTrigger: Self = Self(17i32);
- pub const XboxRightStickButton: Self = Self(18i32);
- pub const XboxPaddle1: Self = Self(19i32);
- pub const XboxPaddle2: Self = Self(20i32);
- pub const XboxPaddle3: Self = Self(21i32);
- pub const XboxPaddle4: Self = Self(22i32);
- pub const Mode: Self = Self(23i32);
- pub const Select: Self = Self(24i32);
- pub const Menu: Self = Self(25i32);
- pub const View: Self = Self(26i32);
- pub const Back: Self = Self(27i32);
- pub const Start: Self = Self(28i32);
- pub const Options: Self = Self(29i32);
- pub const Share: Self = Self(30i32);
- pub const Up: Self = Self(31i32);
- pub const Down: Self = Self(32i32);
- pub const Left: Self = Self(33i32);
- pub const Right: Self = Self(34i32);
- pub const LetterA: Self = Self(35i32);
- pub const LetterB: Self = Self(36i32);
- pub const LetterC: Self = Self(37i32);
- pub const LetterL: Self = Self(38i32);
- pub const LetterR: Self = Self(39i32);
- pub const LetterX: Self = Self(40i32);
- pub const LetterY: Self = Self(41i32);
- pub const LetterZ: Self = Self(42i32);
- pub const Cross: Self = Self(43i32);
- pub const Circle: Self = Self(44i32);
- pub const Square: Self = Self(45i32);
- pub const Triangle: Self = Self(46i32);
- pub const LeftBumper: Self = Self(47i32);
- pub const LeftTrigger: Self = Self(48i32);
- pub const LeftStickButton: Self = Self(49i32);
- pub const Left1: Self = Self(50i32);
- pub const Left2: Self = Self(51i32);
- pub const Left3: Self = Self(52i32);
- pub const RightBumper: Self = Self(53i32);
- pub const RightTrigger: Self = Self(54i32);
- pub const RightStickButton: Self = Self(55i32);
- pub const Right1: Self = Self(56i32);
- pub const Right2: Self = Self(57i32);
- pub const Right3: Self = Self(58i32);
- pub const Paddle1: Self = Self(59i32);
- pub const Paddle2: Self = Self(60i32);
- pub const Paddle3: Self = Self(61i32);
- pub const Paddle4: Self = Self(62i32);
- pub const Plus: Self = Self(63i32);
- pub const Minus: Self = Self(64i32);
- pub const DownLeftArrow: Self = Self(65i32);
- pub const DialLeft: Self = Self(66i32);
- pub const DialRight: Self = Self(67i32);
- pub const Suspension: Self = Self(68i32);
-}
-impl ::core::marker::Copy for GameControllerButtonLabel {}
-impl ::core::clone::Clone for GameControllerButtonLabel {
- fn clone(&self) -> Self {
- *self
- }
-}
-#[repr(transparent)]
-pub struct GameControllerSwitchKind(pub i32);
-impl GameControllerSwitchKind {
- pub const TwoWay: Self = Self(0i32);
- pub const FourWay: Self = Self(1i32);
- pub const EightWay: Self = Self(2i32);
-}
-impl ::core::marker::Copy for GameControllerSwitchKind {}
-impl ::core::clone::Clone for GameControllerSwitchKind {
- fn clone(&self) -> Self {
- *self
- }
-}
-#[repr(transparent)]
-pub struct GameControllerSwitchPosition(pub i32);
-impl GameControllerSwitchPosition {
- pub const Center: Self = Self(0i32);
- pub const Up: Self = Self(1i32);
- pub const UpRight: Self = Self(2i32);
- pub const Right: Self = Self(3i32);
- pub const DownRight: Self = Self(4i32);
- pub const Down: Self = Self(5i32);
- pub const DownLeft: Self = Self(6i32);
- pub const Left: Self = Self(7i32);
- pub const UpLeft: Self = Self(8i32);
-}
-impl ::core::marker::Copy for GameControllerSwitchPosition {}
-impl ::core::clone::Clone for GameControllerSwitchPosition {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type Gamepad = *mut ::core::ffi::c_void;
-#[repr(transparent)]
-pub struct GamepadButtons(pub u32);
-impl GamepadButtons {
- pub const None: Self = Self(0u32);
- pub const Menu: Self = Self(1u32);
- pub const View: Self = Self(2u32);
- pub const A: Self = Self(4u32);
- pub const B: Self = Self(8u32);
- pub const X: Self = Self(16u32);
- pub const Y: Self = Self(32u32);
- pub const DPadUp: Self = Self(64u32);
- pub const DPadDown: Self = Self(128u32);
- pub const DPadLeft: Self = Self(256u32);
- pub const DPadRight: Self = Self(512u32);
- pub const LeftShoulder: Self = Self(1024u32);
- pub const RightShoulder: Self = Self(2048u32);
- pub const LeftThumbstick: Self = Self(4096u32);
- pub const RightThumbstick: Self = Self(8192u32);
- pub const Paddle1: Self = Self(16384u32);
- pub const Paddle2: Self = Self(32768u32);
- pub const Paddle3: Self = Self(65536u32);
- pub const Paddle4: Self = Self(131072u32);
-}
-impl ::core::marker::Copy for GamepadButtons {}
-impl ::core::clone::Clone for GamepadButtons {
- fn clone(&self) -> Self {
- *self
- }
-}
-#[repr(C)]
-pub struct GamepadReading {
- pub Timestamp: u64,
- pub Buttons: GamepadButtons,
- pub LeftTrigger: f64,
- pub RightTrigger: f64,
- pub LeftThumbstickX: f64,
- pub LeftThumbstickY: f64,
- pub RightThumbstickX: f64,
- pub RightThumbstickY: f64,
-}
-impl ::core::marker::Copy for GamepadReading {}
-impl ::core::clone::Clone for GamepadReading {
- fn clone(&self) -> Self {
- *self
- }
-}
-#[repr(C)]
-pub struct GamepadVibration {
- pub LeftMotor: f64,
- pub RightMotor: f64,
- pub LeftTrigger: f64,
- pub RightTrigger: f64,
-}
-impl ::core::marker::Copy for GamepadVibration {}
-impl ::core::clone::Clone for GamepadVibration {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type Headset = *mut ::core::ffi::c_void;
-pub type IGameController = *mut ::core::ffi::c_void;
-pub type IGameControllerBatteryInfo = *mut ::core::ffi::c_void;
-#[repr(transparent)]
-pub struct OptionalUINavigationButtons(pub u32);
-impl OptionalUINavigationButtons {
- pub const None: Self = Self(0u32);
- pub const Context1: Self = Self(1u32);
- pub const Context2: Self = Self(2u32);
- pub const Context3: Self = Self(4u32);
- pub const Context4: Self = Self(8u32);
- pub const PageUp: Self = Self(16u32);
- pub const PageDown: Self = Self(32u32);
- pub const PageLeft: Self = Self(64u32);
- pub const PageRight: Self = Self(128u32);
- pub const ScrollUp: Self = Self(256u32);
- pub const ScrollDown: Self = Self(512u32);
- pub const ScrollLeft: Self = Self(1024u32);
- pub const ScrollRight: Self = Self(2048u32);
-}
-impl ::core::marker::Copy for OptionalUINavigationButtons {}
-impl ::core::clone::Clone for OptionalUINavigationButtons {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type RacingWheel = *mut ::core::ffi::c_void;
-#[repr(transparent)]
-pub struct RacingWheelButtons(pub u32);
-impl RacingWheelButtons {
- pub const None: Self = Self(0u32);
- pub const PreviousGear: Self = Self(1u32);
- pub const NextGear: Self = Self(2u32);
- pub const DPadUp: Self = Self(4u32);
- pub const DPadDown: Self = Self(8u32);
- pub const DPadLeft: Self = Self(16u32);
- pub const DPadRight: Self = Self(32u32);
- pub const Button1: Self = Self(64u32);
- pub const Button2: Self = Self(128u32);
- pub const Button3: Self = Self(256u32);
- pub const Button4: Self = Self(512u32);
- pub const Button5: Self = Self(1024u32);
- pub const Button6: Self = Self(2048u32);
- pub const Button7: Self = Self(4096u32);
- pub const Button8: Self = Self(8192u32);
- pub const Button9: Self = Self(16384u32);
- pub const Button10: Self = Self(32768u32);
- pub const Button11: Self = Self(65536u32);
- pub const Button12: Self = Self(131072u32);
- pub const Button13: Self = Self(262144u32);
- pub const Button14: Self = Self(524288u32);
- pub const Button15: Self = Self(1048576u32);
- pub const Button16: Self = Self(2097152u32);
-}
-impl ::core::marker::Copy for RacingWheelButtons {}
-impl ::core::clone::Clone for RacingWheelButtons {
- fn clone(&self) -> Self {
- *self
- }
-}
-#[repr(C)]
-pub struct RacingWheelReading {
- pub Timestamp: u64,
- pub Buttons: RacingWheelButtons,
- pub PatternShifterGear: i32,
- pub Wheel: f64,
- pub Throttle: f64,
- pub Brake: f64,
- pub Clutch: f64,
- pub Handbrake: f64,
-}
-impl ::core::marker::Copy for RacingWheelReading {}
-impl ::core::clone::Clone for RacingWheelReading {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type RawGameController = *mut ::core::ffi::c_void;
-#[repr(transparent)]
-pub struct RequiredUINavigationButtons(pub u32);
-impl RequiredUINavigationButtons {
- pub const None: Self = Self(0u32);
- pub const Menu: Self = Self(1u32);
- pub const View: Self = Self(2u32);
- pub const Accept: Self = Self(4u32);
- pub const Cancel: Self = Self(8u32);
- pub const Up: Self = Self(16u32);
- pub const Down: Self = Self(32u32);
- pub const Left: Self = Self(64u32);
- pub const Right: Self = Self(128u32);
-}
-impl ::core::marker::Copy for RequiredUINavigationButtons {}
-impl ::core::clone::Clone for RequiredUINavigationButtons {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type UINavigationController = *mut ::core::ffi::c_void;
-#[repr(C)]
-pub struct UINavigationReading {
- pub Timestamp: u64,
- pub RequiredButtons: RequiredUINavigationButtons,
- pub OptionalButtons: OptionalUINavigationButtons,
-}
-impl ::core::marker::Copy for UINavigationReading {}
-impl ::core::clone::Clone for UINavigationReading {
- fn clone(&self) -> Self {
- *self
- }
-}