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-rw-r--r--vendor/windows-sys-0.28.0/src/Windows/UI/Composition/Scenes/mod.rs74
1 files changed, 0 insertions, 74 deletions
diff --git a/vendor/windows-sys-0.28.0/src/Windows/UI/Composition/Scenes/mod.rs b/vendor/windows-sys-0.28.0/src/Windows/UI/Composition/Scenes/mod.rs
deleted file mode 100644
index 8f8e984a3..000000000
--- a/vendor/windows-sys-0.28.0/src/Windows/UI/Composition/Scenes/mod.rs
+++ /dev/null
@@ -1,74 +0,0 @@
-#![allow(non_snake_case, non_camel_case_types, non_upper_case_globals, clashing_extern_declarations, clippy::all)]
-#[link(name = "windows")]
-extern "system" {}
-#[repr(transparent)]
-pub struct SceneAlphaMode(pub i32);
-impl SceneAlphaMode {
- pub const Opaque: Self = Self(0i32);
- pub const AlphaTest: Self = Self(1i32);
- pub const Blend: Self = Self(2i32);
-}
-impl ::core::marker::Copy for SceneAlphaMode {}
-impl ::core::clone::Clone for SceneAlphaMode {
- fn clone(&self) -> Self {
- *self
- }
-}
-#[repr(transparent)]
-pub struct SceneAttributeSemantic(pub i32);
-impl SceneAttributeSemantic {
- pub const Index: Self = Self(0i32);
- pub const Vertex: Self = Self(1i32);
- pub const Normal: Self = Self(2i32);
- pub const TexCoord0: Self = Self(3i32);
- pub const TexCoord1: Self = Self(4i32);
- pub const Color: Self = Self(5i32);
- pub const Tangent: Self = Self(6i32);
-}
-impl ::core::marker::Copy for SceneAttributeSemantic {}
-impl ::core::clone::Clone for SceneAttributeSemantic {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type SceneBoundingBox = *mut ::core::ffi::c_void;
-pub type SceneComponent = *mut ::core::ffi::c_void;
-pub type SceneComponentCollection = *mut ::core::ffi::c_void;
-#[repr(transparent)]
-pub struct SceneComponentType(pub i32);
-impl SceneComponentType {
- pub const MeshRendererComponent: Self = Self(0i32);
-}
-impl ::core::marker::Copy for SceneComponentType {}
-impl ::core::clone::Clone for SceneComponentType {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type SceneMaterial = *mut ::core::ffi::c_void;
-pub type SceneMaterialInput = *mut ::core::ffi::c_void;
-pub type SceneMesh = *mut ::core::ffi::c_void;
-pub type SceneMeshMaterialAttributeMap = *mut ::core::ffi::c_void;
-pub type SceneMeshRendererComponent = *mut ::core::ffi::c_void;
-pub type SceneMetallicRoughnessMaterial = *mut ::core::ffi::c_void;
-pub type SceneModelTransform = *mut ::core::ffi::c_void;
-pub type SceneNode = *mut ::core::ffi::c_void;
-pub type SceneNodeCollection = *mut ::core::ffi::c_void;
-pub type SceneObject = *mut ::core::ffi::c_void;
-pub type ScenePbrMaterial = *mut ::core::ffi::c_void;
-pub type SceneRendererComponent = *mut ::core::ffi::c_void;
-pub type SceneSurfaceMaterialInput = *mut ::core::ffi::c_void;
-pub type SceneVisual = *mut ::core::ffi::c_void;
-#[repr(transparent)]
-pub struct SceneWrappingMode(pub i32);
-impl SceneWrappingMode {
- pub const ClampToEdge: Self = Self(0i32);
- pub const MirroredRepeat: Self = Self(1i32);
- pub const Repeat: Self = Self(2i32);
-}
-impl ::core::marker::Copy for SceneWrappingMode {}
-impl ::core::clone::Clone for SceneWrappingMode {
- fn clone(&self) -> Self {
- *self
- }
-}