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path: root/vendor/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D11on12/mod.rs
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Diffstat (limited to 'vendor/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D11on12/mod.rs')
-rw-r--r--vendor/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D11on12/mod.rs24
1 files changed, 0 insertions, 24 deletions
diff --git a/vendor/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D11on12/mod.rs b/vendor/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D11on12/mod.rs
deleted file mode 100644
index c5bff02e2..000000000
--- a/vendor/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D11on12/mod.rs
+++ /dev/null
@@ -1,24 +0,0 @@
-#![allow(non_snake_case, non_camel_case_types, non_upper_case_globals, clashing_extern_declarations, clippy::all)]
-#[link(name = "windows")]
-extern "system" {
- #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Direct3D11"))]
- pub fn D3D11On12CreateDevice(pdevice: ::windows_sys::core::IUnknown, flags: u32, pfeaturelevels: *const super::Direct3D::D3D_FEATURE_LEVEL, featurelevels: u32, ppcommandqueues: *const ::windows_sys::core::IUnknown, numqueues: u32, nodemask: u32, ppdevice: *mut super::Direct3D11::ID3D11Device, ppimmediatecontext: *mut super::Direct3D11::ID3D11DeviceContext, pchosenfeaturelevel: *mut super::Direct3D::D3D_FEATURE_LEVEL) -> ::windows_sys::core::HRESULT;
-}
-#[repr(C)]
-pub struct D3D11_RESOURCE_FLAGS {
- pub BindFlags: u32,
- pub MiscFlags: u32,
- pub CPUAccessFlags: u32,
- pub StructureByteStride: u32,
-}
-impl ::core::marker::Copy for D3D11_RESOURCE_FLAGS {}
-impl ::core::clone::Clone for D3D11_RESOURCE_FLAGS {
- fn clone(&self) -> Self {
- *self
- }
-}
-pub type ID3D11On12Device = *mut ::core::ffi::c_void;
-pub type ID3D11On12Device1 = *mut ::core::ffi::c_void;
-pub type ID3D11On12Device2 = *mut ::core::ffi::c_void;
-#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Direct3D11"))]
-pub type PFN_D3D11ON12_CREATE_DEVICE = unsafe extern "system" fn(param0: ::windows_sys::core::IUnknown, param1: u32, param2: *const super::Direct3D::D3D_FEATURE_LEVEL, featurelevels: u32, param4: *const ::windows_sys::core::IUnknown, numqueues: u32, param6: u32, param7: *mut super::Direct3D11::ID3D11Device, param8: *mut super::Direct3D11::ID3D11DeviceContext, param9: *mut super::Direct3D::D3D_FEATURE_LEVEL) -> ::windows_sys::core::HRESULT;