diff options
Diffstat (limited to 'vendor/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D11on12/mod.rs')
-rw-r--r-- | vendor/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D11on12/mod.rs | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/vendor/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D11on12/mod.rs b/vendor/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D11on12/mod.rs deleted file mode 100644 index c5bff02e2..000000000 --- a/vendor/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D11on12/mod.rs +++ /dev/null @@ -1,24 +0,0 @@ -#![allow(non_snake_case, non_camel_case_types, non_upper_case_globals, clashing_extern_declarations, clippy::all)] -#[link(name = "windows")] -extern "system" { - #[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Direct3D11"))] - pub fn D3D11On12CreateDevice(pdevice: ::windows_sys::core::IUnknown, flags: u32, pfeaturelevels: *const super::Direct3D::D3D_FEATURE_LEVEL, featurelevels: u32, ppcommandqueues: *const ::windows_sys::core::IUnknown, numqueues: u32, nodemask: u32, ppdevice: *mut super::Direct3D11::ID3D11Device, ppimmediatecontext: *mut super::Direct3D11::ID3D11DeviceContext, pchosenfeaturelevel: *mut super::Direct3D::D3D_FEATURE_LEVEL) -> ::windows_sys::core::HRESULT; -} -#[repr(C)] -pub struct D3D11_RESOURCE_FLAGS { - pub BindFlags: u32, - pub MiscFlags: u32, - pub CPUAccessFlags: u32, - pub StructureByteStride: u32, -} -impl ::core::marker::Copy for D3D11_RESOURCE_FLAGS {} -impl ::core::clone::Clone for D3D11_RESOURCE_FLAGS { - fn clone(&self) -> Self { - *self - } -} -pub type ID3D11On12Device = *mut ::core::ffi::c_void; -pub type ID3D11On12Device1 = *mut ::core::ffi::c_void; -pub type ID3D11On12Device2 = *mut ::core::ffi::c_void; -#[cfg(all(feature = "Win32_Graphics_Direct3D", feature = "Win32_Graphics_Direct3D11"))] -pub type PFN_D3D11ON12_CREATE_DEVICE = unsafe extern "system" fn(param0: ::windows_sys::core::IUnknown, param1: u32, param2: *const super::Direct3D::D3D_FEATURE_LEVEL, featurelevels: u32, param4: *const ::windows_sys::core::IUnknown, numqueues: u32, param6: u32, param7: *mut super::Direct3D11::ID3D11Device, param8: *mut super::Direct3D11::ID3D11DeviceContext, param9: *mut super::Direct3D::D3D_FEATURE_LEVEL) -> ::windows_sys::core::HRESULT; |