diff options
Diffstat (limited to 'vendor/windows-sys/src/Windows/Gaming/Input/ForceFeedback')
-rw-r--r-- | vendor/windows-sys/src/Windows/Gaming/Input/ForceFeedback/mod.rs | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/vendor/windows-sys/src/Windows/Gaming/Input/ForceFeedback/mod.rs b/vendor/windows-sys/src/Windows/Gaming/Input/ForceFeedback/mod.rs new file mode 100644 index 000000000..7abdf14b0 --- /dev/null +++ b/vendor/windows-sys/src/Windows/Gaming/Input/ForceFeedback/mod.rs @@ -0,0 +1,81 @@ +pub type ConditionForceEffect = *mut ::core::ffi::c_void; +#[doc = "*Required features: `\"Gaming_Input_ForceFeedback\"`*"] +#[repr(transparent)] +pub struct ConditionForceEffectKind(pub i32); +impl ConditionForceEffectKind { + pub const Spring: Self = Self(0i32); + pub const Damper: Self = Self(1i32); + pub const Inertia: Self = Self(2i32); + pub const Friction: Self = Self(3i32); +} +impl ::core::marker::Copy for ConditionForceEffectKind {} +impl ::core::clone::Clone for ConditionForceEffectKind { + fn clone(&self) -> Self { + *self + } +} +pub type ConstantForceEffect = *mut ::core::ffi::c_void; +#[doc = "*Required features: `\"Gaming_Input_ForceFeedback\"`*"] +#[repr(transparent)] +pub struct ForceFeedbackEffectAxes(pub u32); +impl ForceFeedbackEffectAxes { + pub const None: Self = Self(0u32); + pub const X: Self = Self(1u32); + pub const Y: Self = Self(2u32); + pub const Z: Self = Self(4u32); +} +impl ::core::marker::Copy for ForceFeedbackEffectAxes {} +impl ::core::clone::Clone for ForceFeedbackEffectAxes { + fn clone(&self) -> Self { + *self + } +} +#[doc = "*Required features: `\"Gaming_Input_ForceFeedback\"`*"] +#[repr(transparent)] +pub struct ForceFeedbackEffectState(pub i32); +impl ForceFeedbackEffectState { + pub const Stopped: Self = Self(0i32); + pub const Running: Self = Self(1i32); + pub const Paused: Self = Self(2i32); + pub const Faulted: Self = Self(3i32); +} +impl ::core::marker::Copy for ForceFeedbackEffectState {} +impl ::core::clone::Clone for ForceFeedbackEffectState { + fn clone(&self) -> Self { + *self + } +} +#[doc = "*Required features: `\"Gaming_Input_ForceFeedback\"`*"] +#[repr(transparent)] +pub struct ForceFeedbackLoadEffectResult(pub i32); +impl ForceFeedbackLoadEffectResult { + pub const Succeeded: Self = Self(0i32); + pub const EffectStorageFull: Self = Self(1i32); + pub const EffectNotSupported: Self = Self(2i32); +} +impl ::core::marker::Copy for ForceFeedbackLoadEffectResult {} +impl ::core::clone::Clone for ForceFeedbackLoadEffectResult { + fn clone(&self) -> Self { + *self + } +} +pub type ForceFeedbackMotor = *mut ::core::ffi::c_void; +pub type IForceFeedbackEffect = *mut ::core::ffi::c_void; +pub type PeriodicForceEffect = *mut ::core::ffi::c_void; +#[doc = "*Required features: `\"Gaming_Input_ForceFeedback\"`*"] +#[repr(transparent)] +pub struct PeriodicForceEffectKind(pub i32); +impl PeriodicForceEffectKind { + pub const SquareWave: Self = Self(0i32); + pub const SineWave: Self = Self(1i32); + pub const TriangleWave: Self = Self(2i32); + pub const SawtoothWaveUp: Self = Self(3i32); + pub const SawtoothWaveDown: Self = Self(4i32); +} +impl ::core::marker::Copy for PeriodicForceEffectKind {} +impl ::core::clone::Clone for PeriodicForceEffectKind { + fn clone(&self) -> Self { + *self + } +} +pub type RampForceEffect = *mut ::core::ffi::c_void; |