diff options
Diffstat (limited to 'vendor/windows-sys/src/Windows/Gaming/Input/mod.rs')
-rw-r--r-- | vendor/windows-sys/src/Windows/Gaming/Input/mod.rs | 367 |
1 files changed, 367 insertions, 0 deletions
diff --git a/vendor/windows-sys/src/Windows/Gaming/Input/mod.rs b/vendor/windows-sys/src/Windows/Gaming/Input/mod.rs new file mode 100644 index 000000000..e3d34e3d1 --- /dev/null +++ b/vendor/windows-sys/src/Windows/Gaming/Input/mod.rs @@ -0,0 +1,367 @@ +#[cfg(feature = "Gaming_Input_Custom")] +pub mod Custom; +#[cfg(feature = "Gaming_Input_ForceFeedback")] +pub mod ForceFeedback; +#[cfg(feature = "Gaming_Input_Preview")] +pub mod Preview; +pub type ArcadeStick = *mut ::core::ffi::c_void; +#[doc = "*Required features: `\"Gaming_Input\"`*"] +#[repr(transparent)] +pub struct ArcadeStickButtons(pub u32); +impl ArcadeStickButtons { + pub const None: Self = Self(0u32); + pub const StickUp: Self = Self(1u32); + pub const StickDown: Self = Self(2u32); + pub const StickLeft: Self = Self(4u32); + pub const StickRight: Self = Self(8u32); + pub const Action1: Self = Self(16u32); + pub const Action2: Self = Self(32u32); + pub const Action3: Self = Self(64u32); + pub const Action4: Self = Self(128u32); + pub const Action5: Self = Self(256u32); + pub const Action6: Self = Self(512u32); + pub const Special1: Self = Self(1024u32); + pub const Special2: Self = Self(2048u32); +} +impl ::core::marker::Copy for ArcadeStickButtons {} +impl ::core::clone::Clone for ArcadeStickButtons { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Gaming_Input\"`*"] +pub struct ArcadeStickReading { + pub Timestamp: u64, + pub Buttons: ArcadeStickButtons, +} +impl ::core::marker::Copy for ArcadeStickReading {} +impl ::core::clone::Clone for ArcadeStickReading { + fn clone(&self) -> Self { + *self + } +} +pub type FlightStick = *mut ::core::ffi::c_void; +#[doc = "*Required features: `\"Gaming_Input\"`*"] +#[repr(transparent)] +pub struct FlightStickButtons(pub u32); +impl FlightStickButtons { + pub const None: Self = Self(0u32); + pub const FirePrimary: Self = Self(1u32); + pub const FireSecondary: Self = Self(2u32); +} +impl ::core::marker::Copy for FlightStickButtons {} +impl ::core::clone::Clone for FlightStickButtons { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Gaming_Input\"`*"] +pub struct FlightStickReading { + pub Timestamp: u64, + pub Buttons: FlightStickButtons, + pub HatSwitch: GameControllerSwitchPosition, + pub Roll: f64, + pub Pitch: f64, + pub Yaw: f64, + pub Throttle: f64, +} +impl ::core::marker::Copy for FlightStickReading {} +impl ::core::clone::Clone for FlightStickReading { + fn clone(&self) -> Self { + *self + } +} +#[doc = "*Required features: `\"Gaming_Input\"`*"] +#[repr(transparent)] +pub struct GameControllerButtonLabel(pub i32); +impl GameControllerButtonLabel { + pub const None: Self = Self(0i32); + pub const XboxBack: Self = Self(1i32); + pub const XboxStart: Self = Self(2i32); + pub const XboxMenu: Self = Self(3i32); + pub const XboxView: Self = Self(4i32); + pub const XboxUp: Self = Self(5i32); + pub const XboxDown: Self = Self(6i32); + pub const XboxLeft: Self = Self(7i32); + pub const XboxRight: Self = Self(8i32); + pub const XboxA: Self = Self(9i32); + pub const XboxB: Self = Self(10i32); + pub const XboxX: Self = Self(11i32); + pub const XboxY: Self = Self(12i32); + pub const XboxLeftBumper: Self = Self(13i32); + pub const XboxLeftTrigger: Self = Self(14i32); + pub const XboxLeftStickButton: Self = Self(15i32); + pub const XboxRightBumper: Self = Self(16i32); + pub const XboxRightTrigger: Self = Self(17i32); + pub const XboxRightStickButton: Self = Self(18i32); + pub const XboxPaddle1: Self = Self(19i32); + pub const XboxPaddle2: Self = Self(20i32); + pub const XboxPaddle3: Self = Self(21i32); + pub const XboxPaddle4: Self = Self(22i32); + pub const Mode: Self = Self(23i32); + pub const Select: Self = Self(24i32); + pub const Menu: Self = Self(25i32); + pub const View: Self = Self(26i32); + pub const Back: Self = Self(27i32); + pub const Start: Self = Self(28i32); + pub const Options: Self = Self(29i32); + pub const Share: Self = Self(30i32); + pub const Up: Self = Self(31i32); + pub const Down: Self = Self(32i32); + pub const Left: Self = Self(33i32); + pub const Right: Self = Self(34i32); + pub const LetterA: Self = Self(35i32); + pub const LetterB: Self = Self(36i32); + pub const LetterC: Self = Self(37i32); + pub const LetterL: Self = Self(38i32); + pub const LetterR: Self = Self(39i32); + pub const LetterX: Self = Self(40i32); + pub const LetterY: Self = Self(41i32); + pub const LetterZ: Self = Self(42i32); + pub const Cross: Self = Self(43i32); + pub const Circle: Self = Self(44i32); + pub const Square: Self = Self(45i32); + pub const Triangle: Self = Self(46i32); + pub const LeftBumper: Self = Self(47i32); + pub const LeftTrigger: Self = Self(48i32); + pub const LeftStickButton: Self = Self(49i32); + pub const Left1: Self = Self(50i32); + pub const Left2: Self = Self(51i32); + pub const Left3: Self = Self(52i32); + pub const RightBumper: Self = Self(53i32); + pub const RightTrigger: Self = Self(54i32); + pub const RightStickButton: Self = Self(55i32); + pub const Right1: Self = Self(56i32); + pub const Right2: Self = Self(57i32); + pub const Right3: Self = Self(58i32); + pub const Paddle1: Self = Self(59i32); + pub const Paddle2: Self = Self(60i32); + pub const Paddle3: Self = Self(61i32); + pub const Paddle4: Self = Self(62i32); + pub const Plus: Self = Self(63i32); + pub const Minus: Self = Self(64i32); + pub const DownLeftArrow: Self = Self(65i32); + pub const DialLeft: Self = Self(66i32); + pub const DialRight: Self = Self(67i32); + pub const Suspension: Self = Self(68i32); +} +impl ::core::marker::Copy for GameControllerButtonLabel {} +impl ::core::clone::Clone for GameControllerButtonLabel { + fn clone(&self) -> Self { + *self + } +} +#[doc = "*Required features: `\"Gaming_Input\"`*"] +#[repr(transparent)] +pub struct GameControllerSwitchKind(pub i32); +impl GameControllerSwitchKind { + pub const TwoWay: Self = Self(0i32); + pub const FourWay: Self = Self(1i32); + pub const EightWay: Self = Self(2i32); +} +impl ::core::marker::Copy for GameControllerSwitchKind {} +impl ::core::clone::Clone for GameControllerSwitchKind { + fn clone(&self) -> Self { + *self + } +} +#[doc = "*Required features: `\"Gaming_Input\"`*"] +#[repr(transparent)] +pub struct GameControllerSwitchPosition(pub i32); +impl GameControllerSwitchPosition { + pub const Center: Self = Self(0i32); + pub const Up: Self = Self(1i32); + pub const UpRight: Self = Self(2i32); + pub const Right: Self = Self(3i32); + pub const DownRight: Self = Self(4i32); + pub const Down: Self = Self(5i32); + pub const DownLeft: Self = Self(6i32); + pub const Left: Self = Self(7i32); + pub const UpLeft: Self = Self(8i32); +} +impl ::core::marker::Copy for GameControllerSwitchPosition {} +impl ::core::clone::Clone for GameControllerSwitchPosition { + fn clone(&self) -> Self { + *self + } +} +pub type Gamepad = *mut ::core::ffi::c_void; +#[doc = "*Required features: `\"Gaming_Input\"`*"] +#[repr(transparent)] +pub struct GamepadButtons(pub u32); +impl GamepadButtons { + pub const None: Self = Self(0u32); + pub const Menu: Self = Self(1u32); + pub const View: Self = Self(2u32); + pub const A: Self = Self(4u32); + pub const B: Self = Self(8u32); + pub const X: Self = Self(16u32); + pub const Y: Self = Self(32u32); + pub const DPadUp: Self = Self(64u32); + pub const DPadDown: Self = Self(128u32); + pub const DPadLeft: Self = Self(256u32); + pub const DPadRight: Self = Self(512u32); + pub const LeftShoulder: Self = Self(1024u32); + pub const RightShoulder: Self = Self(2048u32); + pub const LeftThumbstick: Self = Self(4096u32); + pub const RightThumbstick: Self = Self(8192u32); + pub const Paddle1: Self = Self(16384u32); + pub const Paddle2: Self = Self(32768u32); + pub const Paddle3: Self = Self(65536u32); + pub const Paddle4: Self = Self(131072u32); +} +impl ::core::marker::Copy for GamepadButtons {} +impl ::core::clone::Clone for GamepadButtons { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Gaming_Input\"`*"] +pub struct GamepadReading { + pub Timestamp: u64, + pub Buttons: GamepadButtons, + pub LeftTrigger: f64, + pub RightTrigger: f64, + pub LeftThumbstickX: f64, + pub LeftThumbstickY: f64, + pub RightThumbstickX: f64, + pub RightThumbstickY: f64, +} +impl ::core::marker::Copy for GamepadReading {} +impl ::core::clone::Clone for GamepadReading { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Gaming_Input\"`*"] +pub struct GamepadVibration { + pub LeftMotor: f64, + pub RightMotor: f64, + pub LeftTrigger: f64, + pub RightTrigger: f64, +} +impl ::core::marker::Copy for GamepadVibration {} +impl ::core::clone::Clone for GamepadVibration { + fn clone(&self) -> Self { + *self + } +} +pub type Headset = *mut ::core::ffi::c_void; +pub type IGameController = *mut ::core::ffi::c_void; +pub type IGameControllerBatteryInfo = *mut ::core::ffi::c_void; +#[doc = "*Required features: `\"Gaming_Input\"`*"] +#[repr(transparent)] +pub struct OptionalUINavigationButtons(pub u32); +impl OptionalUINavigationButtons { + pub const None: Self = Self(0u32); + pub const Context1: Self = Self(1u32); + pub const Context2: Self = Self(2u32); + pub const Context3: Self = Self(4u32); + pub const Context4: Self = Self(8u32); + pub const PageUp: Self = Self(16u32); + pub const PageDown: Self = Self(32u32); + pub const PageLeft: Self = Self(64u32); + pub const PageRight: Self = Self(128u32); + pub const ScrollUp: Self = Self(256u32); + pub const ScrollDown: Self = Self(512u32); + pub const ScrollLeft: Self = Self(1024u32); + pub const ScrollRight: Self = Self(2048u32); +} +impl ::core::marker::Copy for OptionalUINavigationButtons {} +impl ::core::clone::Clone for OptionalUINavigationButtons { + fn clone(&self) -> Self { + *self + } +} +pub type RacingWheel = *mut ::core::ffi::c_void; +#[doc = "*Required features: `\"Gaming_Input\"`*"] +#[repr(transparent)] +pub struct RacingWheelButtons(pub u32); +impl RacingWheelButtons { + pub const None: Self = Self(0u32); + pub const PreviousGear: Self = Self(1u32); + pub const NextGear: Self = Self(2u32); + pub const DPadUp: Self = Self(4u32); + pub const DPadDown: Self = Self(8u32); + pub const DPadLeft: Self = Self(16u32); + pub const DPadRight: Self = Self(32u32); + pub const Button1: Self = Self(64u32); + pub const Button2: Self = Self(128u32); + pub const Button3: Self = Self(256u32); + pub const Button4: Self = Self(512u32); + pub const Button5: Self = Self(1024u32); + pub const Button6: Self = Self(2048u32); + pub const Button7: Self = Self(4096u32); + pub const Button8: Self = Self(8192u32); + pub const Button9: Self = Self(16384u32); + pub const Button10: Self = Self(32768u32); + pub const Button11: Self = Self(65536u32); + pub const Button12: Self = Self(131072u32); + pub const Button13: Self = Self(262144u32); + pub const Button14: Self = Self(524288u32); + pub const Button15: Self = Self(1048576u32); + pub const Button16: Self = Self(2097152u32); +} +impl ::core::marker::Copy for RacingWheelButtons {} +impl ::core::clone::Clone for RacingWheelButtons { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Gaming_Input\"`*"] +pub struct RacingWheelReading { + pub Timestamp: u64, + pub Buttons: RacingWheelButtons, + pub PatternShifterGear: i32, + pub Wheel: f64, + pub Throttle: f64, + pub Brake: f64, + pub Clutch: f64, + pub Handbrake: f64, +} +impl ::core::marker::Copy for RacingWheelReading {} +impl ::core::clone::Clone for RacingWheelReading { + fn clone(&self) -> Self { + *self + } +} +pub type RawGameController = *mut ::core::ffi::c_void; +#[doc = "*Required features: `\"Gaming_Input\"`*"] +#[repr(transparent)] +pub struct RequiredUINavigationButtons(pub u32); +impl RequiredUINavigationButtons { + pub const None: Self = Self(0u32); + pub const Menu: Self = Self(1u32); + pub const View: Self = Self(2u32); + pub const Accept: Self = Self(4u32); + pub const Cancel: Self = Self(8u32); + pub const Up: Self = Self(16u32); + pub const Down: Self = Self(32u32); + pub const Left: Self = Self(64u32); + pub const Right: Self = Self(128u32); +} +impl ::core::marker::Copy for RequiredUINavigationButtons {} +impl ::core::clone::Clone for RequiredUINavigationButtons { + fn clone(&self) -> Self { + *self + } +} +pub type UINavigationController = *mut ::core::ffi::c_void; +#[repr(C)] +#[doc = "*Required features: `\"Gaming_Input\"`*"] +pub struct UINavigationReading { + pub Timestamp: u64, + pub RequiredButtons: RequiredUINavigationButtons, + pub OptionalButtons: OptionalUINavigationButtons, +} +impl ::core::marker::Copy for UINavigationReading {} +impl ::core::clone::Clone for UINavigationReading { + fn clone(&self) -> Self { + *self + } +} |