diff options
Diffstat (limited to 'vendor/windows-sys/src/Windows/Gaming/XboxLive/Storage/mod.rs')
-rw-r--r-- | vendor/windows-sys/src/Windows/Gaming/XboxLive/Storage/mod.rs | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/vendor/windows-sys/src/Windows/Gaming/XboxLive/Storage/mod.rs b/vendor/windows-sys/src/Windows/Gaming/XboxLive/Storage/mod.rs new file mode 100644 index 000000000..9c55a961c --- /dev/null +++ b/vendor/windows-sys/src/Windows/Gaming/XboxLive/Storage/mod.rs @@ -0,0 +1,37 @@ +pub type GameSaveBlobGetResult = *mut ::core::ffi::c_void; +pub type GameSaveBlobInfo = *mut ::core::ffi::c_void; +pub type GameSaveBlobInfoGetResult = *mut ::core::ffi::c_void; +pub type GameSaveBlobInfoQuery = *mut ::core::ffi::c_void; +pub type GameSaveContainer = *mut ::core::ffi::c_void; +pub type GameSaveContainerInfo = *mut ::core::ffi::c_void; +pub type GameSaveContainerInfoGetResult = *mut ::core::ffi::c_void; +pub type GameSaveContainerInfoQuery = *mut ::core::ffi::c_void; +#[doc = "*Required features: `\"Gaming_XboxLive_Storage\"`*"] +#[repr(transparent)] +pub struct GameSaveErrorStatus(pub i32); +impl GameSaveErrorStatus { + pub const Ok: Self = Self(0i32); + pub const Abort: Self = Self(-2147467260i32); + pub const InvalidContainerName: Self = Self(-2138898431i32); + pub const NoAccess: Self = Self(-2138898430i32); + pub const OutOfLocalStorage: Self = Self(-2138898429i32); + pub const UserCanceled: Self = Self(-2138898428i32); + pub const UpdateTooBig: Self = Self(-2138898427i32); + pub const QuotaExceeded: Self = Self(-2138898426i32); + pub const ProvidedBufferTooSmall: Self = Self(-2138898425i32); + pub const BlobNotFound: Self = Self(-2138898424i32); + pub const NoXboxLiveInfo: Self = Self(-2138898423i32); + pub const ContainerNotInSync: Self = Self(-2138898422i32); + pub const ContainerSyncFailed: Self = Self(-2138898421i32); + pub const UserHasNoXboxLiveInfo: Self = Self(-2138898420i32); + pub const ObjectExpired: Self = Self(-2138898419i32); +} +impl ::core::marker::Copy for GameSaveErrorStatus {} +impl ::core::clone::Clone for GameSaveErrorStatus { + fn clone(&self) -> Self { + *self + } +} +pub type GameSaveOperationResult = *mut ::core::ffi::c_void; +pub type GameSaveProvider = *mut ::core::ffi::c_void; +pub type GameSaveProviderGetResult = *mut ::core::ffi::c_void; |