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Diffstat (limited to 'vendor/windows-sys/src/Windows/Gaming/XboxLive/Storage/mod.rs')
-rw-r--r--vendor/windows-sys/src/Windows/Gaming/XboxLive/Storage/mod.rs37
1 files changed, 37 insertions, 0 deletions
diff --git a/vendor/windows-sys/src/Windows/Gaming/XboxLive/Storage/mod.rs b/vendor/windows-sys/src/Windows/Gaming/XboxLive/Storage/mod.rs
new file mode 100644
index 000000000..9c55a961c
--- /dev/null
+++ b/vendor/windows-sys/src/Windows/Gaming/XboxLive/Storage/mod.rs
@@ -0,0 +1,37 @@
+pub type GameSaveBlobGetResult = *mut ::core::ffi::c_void;
+pub type GameSaveBlobInfo = *mut ::core::ffi::c_void;
+pub type GameSaveBlobInfoGetResult = *mut ::core::ffi::c_void;
+pub type GameSaveBlobInfoQuery = *mut ::core::ffi::c_void;
+pub type GameSaveContainer = *mut ::core::ffi::c_void;
+pub type GameSaveContainerInfo = *mut ::core::ffi::c_void;
+pub type GameSaveContainerInfoGetResult = *mut ::core::ffi::c_void;
+pub type GameSaveContainerInfoQuery = *mut ::core::ffi::c_void;
+#[doc = "*Required features: `\"Gaming_XboxLive_Storage\"`*"]
+#[repr(transparent)]
+pub struct GameSaveErrorStatus(pub i32);
+impl GameSaveErrorStatus {
+ pub const Ok: Self = Self(0i32);
+ pub const Abort: Self = Self(-2147467260i32);
+ pub const InvalidContainerName: Self = Self(-2138898431i32);
+ pub const NoAccess: Self = Self(-2138898430i32);
+ pub const OutOfLocalStorage: Self = Self(-2138898429i32);
+ pub const UserCanceled: Self = Self(-2138898428i32);
+ pub const UpdateTooBig: Self = Self(-2138898427i32);
+ pub const QuotaExceeded: Self = Self(-2138898426i32);
+ pub const ProvidedBufferTooSmall: Self = Self(-2138898425i32);
+ pub const BlobNotFound: Self = Self(-2138898424i32);
+ pub const NoXboxLiveInfo: Self = Self(-2138898423i32);
+ pub const ContainerNotInSync: Self = Self(-2138898422i32);
+ pub const ContainerSyncFailed: Self = Self(-2138898421i32);
+ pub const UserHasNoXboxLiveInfo: Self = Self(-2138898420i32);
+ pub const ObjectExpired: Self = Self(-2138898419i32);
+}
+impl ::core::marker::Copy for GameSaveErrorStatus {}
+impl ::core::clone::Clone for GameSaveErrorStatus {
+ fn clone(&self) -> Self {
+ *self
+ }
+}
+pub type GameSaveOperationResult = *mut ::core::ffi::c_void;
+pub type GameSaveProvider = *mut ::core::ffi::c_void;
+pub type GameSaveProviderGetResult = *mut ::core::ffi::c_void;