diff options
Diffstat (limited to 'vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs')
-rw-r--r-- | vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs b/vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs deleted file mode 100644 index bdbfe43a0..000000000 --- a/vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs +++ /dev/null @@ -1,75 +0,0 @@ -#[doc = "*Required features: `\"UI_Composition_Scenes\"`*"] -#[repr(transparent)] -pub struct SceneAlphaMode(pub i32); -impl SceneAlphaMode { - pub const Opaque: Self = Self(0i32); - pub const AlphaTest: Self = Self(1i32); - pub const Blend: Self = Self(2i32); -} -impl ::core::marker::Copy for SceneAlphaMode {} -impl ::core::clone::Clone for SceneAlphaMode { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"UI_Composition_Scenes\"`*"] -#[repr(transparent)] -pub struct SceneAttributeSemantic(pub i32); -impl SceneAttributeSemantic { - pub const Index: Self = Self(0i32); - pub const Vertex: Self = Self(1i32); - pub const Normal: Self = Self(2i32); - pub const TexCoord0: Self = Self(3i32); - pub const TexCoord1: Self = Self(4i32); - pub const Color: Self = Self(5i32); - pub const Tangent: Self = Self(6i32); -} -impl ::core::marker::Copy for SceneAttributeSemantic {} -impl ::core::clone::Clone for SceneAttributeSemantic { - fn clone(&self) -> Self { - *self - } -} -pub type SceneBoundingBox = *mut ::core::ffi::c_void; -pub type SceneComponent = *mut ::core::ffi::c_void; -pub type SceneComponentCollection = *mut ::core::ffi::c_void; -#[doc = "*Required features: `\"UI_Composition_Scenes\"`*"] -#[repr(transparent)] -pub struct SceneComponentType(pub i32); -impl SceneComponentType { - pub const MeshRendererComponent: Self = Self(0i32); -} -impl ::core::marker::Copy for SceneComponentType {} -impl ::core::clone::Clone for SceneComponentType { - fn clone(&self) -> Self { - *self - } -} -pub type SceneMaterial = *mut ::core::ffi::c_void; -pub type SceneMaterialInput = *mut ::core::ffi::c_void; -pub type SceneMesh = *mut ::core::ffi::c_void; -pub type SceneMeshMaterialAttributeMap = *mut ::core::ffi::c_void; -pub type SceneMeshRendererComponent = *mut ::core::ffi::c_void; -pub type SceneMetallicRoughnessMaterial = *mut ::core::ffi::c_void; -pub type SceneModelTransform = *mut ::core::ffi::c_void; -pub type SceneNode = *mut ::core::ffi::c_void; -pub type SceneNodeCollection = *mut ::core::ffi::c_void; -pub type SceneObject = *mut ::core::ffi::c_void; -pub type ScenePbrMaterial = *mut ::core::ffi::c_void; -pub type SceneRendererComponent = *mut ::core::ffi::c_void; -pub type SceneSurfaceMaterialInput = *mut ::core::ffi::c_void; -pub type SceneVisual = *mut ::core::ffi::c_void; -#[doc = "*Required features: `\"UI_Composition_Scenes\"`*"] -#[repr(transparent)] -pub struct SceneWrappingMode(pub i32); -impl SceneWrappingMode { - pub const ClampToEdge: Self = Self(0i32); - pub const MirroredRepeat: Self = Self(1i32); - pub const Repeat: Self = Self(2i32); -} -impl ::core::marker::Copy for SceneWrappingMode {} -impl ::core::clone::Clone for SceneWrappingMode { - fn clone(&self) -> Self { - *self - } -} |