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-rw-r--r--vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs75
1 files changed, 75 insertions, 0 deletions
diff --git a/vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs b/vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs
new file mode 100644
index 000000000..bdbfe43a0
--- /dev/null
+++ b/vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs
@@ -0,0 +1,75 @@
+#[doc = "*Required features: `\"UI_Composition_Scenes\"`*"]
+#[repr(transparent)]
+pub struct SceneAlphaMode(pub i32);
+impl SceneAlphaMode {
+ pub const Opaque: Self = Self(0i32);
+ pub const AlphaTest: Self = Self(1i32);
+ pub const Blend: Self = Self(2i32);
+}
+impl ::core::marker::Copy for SceneAlphaMode {}
+impl ::core::clone::Clone for SceneAlphaMode {
+ fn clone(&self) -> Self {
+ *self
+ }
+}
+#[doc = "*Required features: `\"UI_Composition_Scenes\"`*"]
+#[repr(transparent)]
+pub struct SceneAttributeSemantic(pub i32);
+impl SceneAttributeSemantic {
+ pub const Index: Self = Self(0i32);
+ pub const Vertex: Self = Self(1i32);
+ pub const Normal: Self = Self(2i32);
+ pub const TexCoord0: Self = Self(3i32);
+ pub const TexCoord1: Self = Self(4i32);
+ pub const Color: Self = Self(5i32);
+ pub const Tangent: Self = Self(6i32);
+}
+impl ::core::marker::Copy for SceneAttributeSemantic {}
+impl ::core::clone::Clone for SceneAttributeSemantic {
+ fn clone(&self) -> Self {
+ *self
+ }
+}
+pub type SceneBoundingBox = *mut ::core::ffi::c_void;
+pub type SceneComponent = *mut ::core::ffi::c_void;
+pub type SceneComponentCollection = *mut ::core::ffi::c_void;
+#[doc = "*Required features: `\"UI_Composition_Scenes\"`*"]
+#[repr(transparent)]
+pub struct SceneComponentType(pub i32);
+impl SceneComponentType {
+ pub const MeshRendererComponent: Self = Self(0i32);
+}
+impl ::core::marker::Copy for SceneComponentType {}
+impl ::core::clone::Clone for SceneComponentType {
+ fn clone(&self) -> Self {
+ *self
+ }
+}
+pub type SceneMaterial = *mut ::core::ffi::c_void;
+pub type SceneMaterialInput = *mut ::core::ffi::c_void;
+pub type SceneMesh = *mut ::core::ffi::c_void;
+pub type SceneMeshMaterialAttributeMap = *mut ::core::ffi::c_void;
+pub type SceneMeshRendererComponent = *mut ::core::ffi::c_void;
+pub type SceneMetallicRoughnessMaterial = *mut ::core::ffi::c_void;
+pub type SceneModelTransform = *mut ::core::ffi::c_void;
+pub type SceneNode = *mut ::core::ffi::c_void;
+pub type SceneNodeCollection = *mut ::core::ffi::c_void;
+pub type SceneObject = *mut ::core::ffi::c_void;
+pub type ScenePbrMaterial = *mut ::core::ffi::c_void;
+pub type SceneRendererComponent = *mut ::core::ffi::c_void;
+pub type SceneSurfaceMaterialInput = *mut ::core::ffi::c_void;
+pub type SceneVisual = *mut ::core::ffi::c_void;
+#[doc = "*Required features: `\"UI_Composition_Scenes\"`*"]
+#[repr(transparent)]
+pub struct SceneWrappingMode(pub i32);
+impl SceneWrappingMode {
+ pub const ClampToEdge: Self = Self(0i32);
+ pub const MirroredRepeat: Self = Self(1i32);
+ pub const Repeat: Self = Self(2i32);
+}
+impl ::core::marker::Copy for SceneWrappingMode {}
+impl ::core::clone::Clone for SceneWrappingMode {
+ fn clone(&self) -> Self {
+ *self
+ }
+}