diff options
Diffstat (limited to 'vendor/windows-sys/src/Windows/UI/Composition/Scenes')
-rw-r--r-- | vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs b/vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs new file mode 100644 index 000000000..bdbfe43a0 --- /dev/null +++ b/vendor/windows-sys/src/Windows/UI/Composition/Scenes/mod.rs @@ -0,0 +1,75 @@ +#[doc = "*Required features: `\"UI_Composition_Scenes\"`*"] +#[repr(transparent)] +pub struct SceneAlphaMode(pub i32); +impl SceneAlphaMode { + pub const Opaque: Self = Self(0i32); + pub const AlphaTest: Self = Self(1i32); + pub const Blend: Self = Self(2i32); +} +impl ::core::marker::Copy for SceneAlphaMode {} +impl ::core::clone::Clone for SceneAlphaMode { + fn clone(&self) -> Self { + *self + } +} +#[doc = "*Required features: `\"UI_Composition_Scenes\"`*"] +#[repr(transparent)] +pub struct SceneAttributeSemantic(pub i32); +impl SceneAttributeSemantic { + pub const Index: Self = Self(0i32); + pub const Vertex: Self = Self(1i32); + pub const Normal: Self = Self(2i32); + pub const TexCoord0: Self = Self(3i32); + pub const TexCoord1: Self = Self(4i32); + pub const Color: Self = Self(5i32); + pub const Tangent: Self = Self(6i32); +} +impl ::core::marker::Copy for SceneAttributeSemantic {} +impl ::core::clone::Clone for SceneAttributeSemantic { + fn clone(&self) -> Self { + *self + } +} +pub type SceneBoundingBox = *mut ::core::ffi::c_void; +pub type SceneComponent = *mut ::core::ffi::c_void; +pub type SceneComponentCollection = *mut ::core::ffi::c_void; +#[doc = "*Required features: `\"UI_Composition_Scenes\"`*"] +#[repr(transparent)] +pub struct SceneComponentType(pub i32); +impl SceneComponentType { + pub const MeshRendererComponent: Self = Self(0i32); +} +impl ::core::marker::Copy for SceneComponentType {} +impl ::core::clone::Clone for SceneComponentType { + fn clone(&self) -> Self { + *self + } +} +pub type SceneMaterial = *mut ::core::ffi::c_void; +pub type SceneMaterialInput = *mut ::core::ffi::c_void; +pub type SceneMesh = *mut ::core::ffi::c_void; +pub type SceneMeshMaterialAttributeMap = *mut ::core::ffi::c_void; +pub type SceneMeshRendererComponent = *mut ::core::ffi::c_void; +pub type SceneMetallicRoughnessMaterial = *mut ::core::ffi::c_void; +pub type SceneModelTransform = *mut ::core::ffi::c_void; +pub type SceneNode = *mut ::core::ffi::c_void; +pub type SceneNodeCollection = *mut ::core::ffi::c_void; +pub type SceneObject = *mut ::core::ffi::c_void; +pub type ScenePbrMaterial = *mut ::core::ffi::c_void; +pub type SceneRendererComponent = *mut ::core::ffi::c_void; +pub type SceneSurfaceMaterialInput = *mut ::core::ffi::c_void; +pub type SceneVisual = *mut ::core::ffi::c_void; +#[doc = "*Required features: `\"UI_Composition_Scenes\"`*"] +#[repr(transparent)] +pub struct SceneWrappingMode(pub i32); +impl SceneWrappingMode { + pub const ClampToEdge: Self = Self(0i32); + pub const MirroredRepeat: Self = Self(1i32); + pub const Repeat: Self = Self(2i32); +} +impl ::core::marker::Copy for SceneWrappingMode {} +impl ::core::clone::Clone for SceneWrappingMode { + fn clone(&self) -> Self { + *self + } +} |