diff options
Diffstat (limited to 'vendor/windows-sys/src/Windows/Win32/Graphics/Direct3D12/mod.rs')
-rw-r--r-- | vendor/windows-sys/src/Windows/Win32/Graphics/Direct3D12/mod.rs | 7090 |
1 files changed, 3545 insertions, 3545 deletions
diff --git a/vendor/windows-sys/src/Windows/Win32/Graphics/Direct3D12/mod.rs b/vendor/windows-sys/src/Windows/Win32/Graphics/Direct3D12/mod.rs index 42a30cc31..b4051b0b1 100644 --- a/vendor/windows-sys/src/Windows/Win32/Graphics/Direct3D12/mod.rs +++ b/vendor/windows-sys/src/Windows/Win32/Graphics/Direct3D12/mod.rs @@ -1,4 +1,4 @@ -#[link(name = "windows")] +#[cfg_attr(windows, link(name = "windows"))] extern "system" { #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Direct3D\"`*"] #[cfg(feature = "Win32_Graphics_Direct3D")] @@ -20,13 +20,90 @@ extern "system" { #[cfg(feature = "Win32_Graphics_Direct3D")] pub fn D3D12SerializeVersionedRootSignature(prootsignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, ppblob: *mut super::Direct3D::ID3DBlob, pperrorblob: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT; } +pub type ID3D12CommandAllocator = *mut ::core::ffi::c_void; +pub type ID3D12CommandList = *mut ::core::ffi::c_void; +pub type ID3D12CommandQueue = *mut ::core::ffi::c_void; +pub type ID3D12CommandSignature = *mut ::core::ffi::c_void; +pub type ID3D12Debug = *mut ::core::ffi::c_void; +pub type ID3D12Debug1 = *mut ::core::ffi::c_void; +pub type ID3D12Debug2 = *mut ::core::ffi::c_void; +pub type ID3D12Debug3 = *mut ::core::ffi::c_void; +pub type ID3D12Debug4 = *mut ::core::ffi::c_void; +pub type ID3D12Debug5 = *mut ::core::ffi::c_void; +pub type ID3D12DebugCommandList = *mut ::core::ffi::c_void; +pub type ID3D12DebugCommandList1 = *mut ::core::ffi::c_void; +pub type ID3D12DebugCommandList2 = *mut ::core::ffi::c_void; +pub type ID3D12DebugCommandQueue = *mut ::core::ffi::c_void; +pub type ID3D12DebugDevice = *mut ::core::ffi::c_void; +pub type ID3D12DebugDevice1 = *mut ::core::ffi::c_void; +pub type ID3D12DebugDevice2 = *mut ::core::ffi::c_void; +pub type ID3D12DescriptorHeap = *mut ::core::ffi::c_void; +pub type ID3D12Device = *mut ::core::ffi::c_void; +pub type ID3D12Device1 = *mut ::core::ffi::c_void; +pub type ID3D12Device2 = *mut ::core::ffi::c_void; +pub type ID3D12Device3 = *mut ::core::ffi::c_void; +pub type ID3D12Device4 = *mut ::core::ffi::c_void; +pub type ID3D12Device5 = *mut ::core::ffi::c_void; +pub type ID3D12Device6 = *mut ::core::ffi::c_void; +pub type ID3D12Device7 = *mut ::core::ffi::c_void; +pub type ID3D12Device8 = *mut ::core::ffi::c_void; +pub type ID3D12Device9 = *mut ::core::ffi::c_void; +pub type ID3D12DeviceChild = *mut ::core::ffi::c_void; +pub type ID3D12DeviceRemovedExtendedData = *mut ::core::ffi::c_void; +pub type ID3D12DeviceRemovedExtendedData1 = *mut ::core::ffi::c_void; +pub type ID3D12DeviceRemovedExtendedData2 = *mut ::core::ffi::c_void; +pub type ID3D12DeviceRemovedExtendedDataSettings = *mut ::core::ffi::c_void; +pub type ID3D12DeviceRemovedExtendedDataSettings1 = *mut ::core::ffi::c_void; +pub type ID3D12Fence = *mut ::core::ffi::c_void; +pub type ID3D12Fence1 = *mut ::core::ffi::c_void; +pub type ID3D12FunctionParameterReflection = *mut ::core::ffi::c_void; +pub type ID3D12FunctionReflection = *mut ::core::ffi::c_void; +pub type ID3D12GraphicsCommandList = *mut ::core::ffi::c_void; +pub type ID3D12GraphicsCommandList1 = *mut ::core::ffi::c_void; +pub type ID3D12GraphicsCommandList2 = *mut ::core::ffi::c_void; +pub type ID3D12GraphicsCommandList3 = *mut ::core::ffi::c_void; +pub type ID3D12GraphicsCommandList4 = *mut ::core::ffi::c_void; +pub type ID3D12GraphicsCommandList5 = *mut ::core::ffi::c_void; +pub type ID3D12GraphicsCommandList6 = *mut ::core::ffi::c_void; +pub type ID3D12Heap = *mut ::core::ffi::c_void; +pub type ID3D12Heap1 = *mut ::core::ffi::c_void; +pub type ID3D12InfoQueue = *mut ::core::ffi::c_void; +pub type ID3D12InfoQueue1 = *mut ::core::ffi::c_void; +pub type ID3D12LibraryReflection = *mut ::core::ffi::c_void; +pub type ID3D12LifetimeOwner = *mut ::core::ffi::c_void; +pub type ID3D12LifetimeTracker = *mut ::core::ffi::c_void; +pub type ID3D12MetaCommand = *mut ::core::ffi::c_void; +pub type ID3D12Object = *mut ::core::ffi::c_void; +pub type ID3D12Pageable = *mut ::core::ffi::c_void; +pub type ID3D12PipelineLibrary = *mut ::core::ffi::c_void; +pub type ID3D12PipelineLibrary1 = *mut ::core::ffi::c_void; +pub type ID3D12PipelineState = *mut ::core::ffi::c_void; +pub type ID3D12ProtectedResourceSession = *mut ::core::ffi::c_void; +pub type ID3D12ProtectedResourceSession1 = *mut ::core::ffi::c_void; +pub type ID3D12ProtectedSession = *mut ::core::ffi::c_void; +pub type ID3D12QueryHeap = *mut ::core::ffi::c_void; +pub type ID3D12Resource = *mut ::core::ffi::c_void; +pub type ID3D12Resource1 = *mut ::core::ffi::c_void; +pub type ID3D12Resource2 = *mut ::core::ffi::c_void; +pub type ID3D12RootSignature = *mut ::core::ffi::c_void; +pub type ID3D12RootSignatureDeserializer = *mut ::core::ffi::c_void; +pub type ID3D12SDKConfiguration = *mut ::core::ffi::c_void; +pub type ID3D12ShaderCacheSession = *mut ::core::ffi::c_void; +pub type ID3D12ShaderReflection = *mut ::core::ffi::c_void; +pub type ID3D12ShaderReflectionConstantBuffer = *mut ::core::ffi::c_void; +pub type ID3D12ShaderReflectionType = *mut ::core::ffi::c_void; +pub type ID3D12ShaderReflectionVariable = *mut ::core::ffi::c_void; +pub type ID3D12SharingContract = *mut ::core::ffi::c_void; +pub type ID3D12StateObject = *mut ::core::ffi::c_void; +pub type ID3D12StateObjectProperties = *mut ::core::ffi::c_void; +pub type ID3D12SwapChainAssistant = *mut ::core::ffi::c_void; +pub type ID3D12Tools = *mut ::core::ffi::c_void; +pub type ID3D12VersionedRootSignatureDeserializer = *mut ::core::ffi::c_void; pub const CLSID_D3D12Debug: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 4063570667, data2: 56708, data3: 18942, data4: [185, 123, 169, 220, 253, 204, 27, 79] }; pub const CLSID_D3D12DeviceRemovedExtendedData: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 1249229764, data2: 40948, data3: 19160, data4: [159, 24, 171, 174, 132, 220, 95, 242] }; pub const CLSID_D3D12SDKConfiguration: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 2094688970, data2: 41022, data3: 18888, data4: [148, 88, 3, 52, 210, 14, 7, 206] }; pub const CLSID_D3D12Tools: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 3816953521, data2: 15500, data3: 18483, data4: [170, 9, 10, 6, 182, 93, 150, 200] }; pub const D3D12ExperimentalShaderModels: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 1995790142, data2: 61754, data3: 16629, data4: [178, 151, 129, 206, 158, 24, 147, 63] }; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12MessageFunc = ::core::option::Option<unsafe extern "system" fn(category: D3D12_MESSAGE_CATEGORY, severity: D3D12_MESSAGE_SEVERITY, id: D3D12_MESSAGE_ID, pdescription: ::windows_sys::core::PCSTR, pcontext: *mut ::core::ffi::c_void)>; pub const D3D12MetaCommand: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 3342125438, data2: 32887, data3: 18632, data4: [159, 220, 217, 209, 221, 49, 221, 119] }; pub const D3D12TiledResourceTier4: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 3385094751, data2: 43034, data3: 20310, data4: [140, 91, 197, 16, 57, 214, 148, 251] }; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -41,48 +118,907 @@ pub const D3D12_ANISOTROPIC_FILTERING_BIT: u32 = 64u32; pub const D3D12_APPEND_ALIGNED_ELEMENT: u32 = 4294967295u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: u32 = 9u32; -#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_AUTO_BREADCRUMB_NODE { - pub pCommandListDebugNameA: *const u8, - pub pCommandListDebugNameW: ::windows_sys::core::PCWSTR, - pub pCommandQueueDebugNameA: *const u8, - pub pCommandQueueDebugNameW: ::windows_sys::core::PCWSTR, - pub pCommandList: ID3D12GraphicsCommandList, - pub pCommandQueue: ID3D12CommandQueue, - pub BreadcrumbCount: u32, - pub pLastBreadcrumbValue: *const u32, - pub pCommandHistory: *const D3D12_AUTO_BREADCRUMB_OP, - pub pNext: *const D3D12_AUTO_BREADCRUMB_NODE, -} -impl ::core::marker::Copy for D3D12_AUTO_BREADCRUMB_NODE {} -impl ::core::clone::Clone for D3D12_AUTO_BREADCRUMB_NODE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] +pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: u32 = 8u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_AUTO_BREADCRUMB_NODE1 { - pub pCommandListDebugNameA: *const u8, - pub pCommandListDebugNameW: ::windows_sys::core::PCWSTR, - pub pCommandQueueDebugNameA: *const u8, - pub pCommandQueueDebugNameW: ::windows_sys::core::PCWSTR, - pub pCommandList: ID3D12GraphicsCommandList, - pub pCommandQueue: ID3D12CommandQueue, - pub BreadcrumbCount: u32, - pub pLastBreadcrumbValue: *const u32, - pub pCommandHistory: *const D3D12_AUTO_BREADCRUMB_OP, - pub pNext: *const D3D12_AUTO_BREADCRUMB_NODE1, - pub BreadcrumbContextsCount: u32, - pub pBreadcrumbContexts: *mut D3D12_DRED_BREADCRUMB_CONTEXT, -} -impl ::core::marker::Copy for D3D12_AUTO_BREADCRUMB_NODE1 {} -impl ::core::clone::Clone for D3D12_AUTO_BREADCRUMB_NODE1 { - fn clone(&self) -> Self { - *self - } -} +pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: u32 = 14u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: u32 = 15u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: u32 = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 15u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: u32 = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: u32 = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: u32 = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: u32 = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: u32 = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: u32 = 3u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: u32 = 3u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: u32 = 10u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: i32 = -10i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: i32 = -8i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: u32 = 7u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: u32 = 256u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 256u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: u32 = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 240u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: u32 = 68u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 224u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: u32 = 72u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 208u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: u32 = 76u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 192u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: u32 = 84u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 176u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: u32 = 92u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 160u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: u32 = 100u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 144u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: u32 = 112u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: u32 = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 112u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: u32 = 144u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 96u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: u32 = 168u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 80u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: u32 = 204u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: u32 = 256u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 48u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: u32 = 340u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: u32 = 512u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: u32 = 768u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: u32 = 256u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: u32 = 768u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: u32 = 768u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: u32 = 768u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: u32 = 65535u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_TGSM_REGISTER_COUNT: u32 = 8192u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: u32 = 3u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: u32 = 3u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: u32 = 3u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREADID_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: u32 = 1024u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREAD_GROUP_MAX_X: u32 = 1024u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREAD_GROUP_MAX_Y: u32 = 1024u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREAD_GROUP_MAX_Z: u32 = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREAD_GROUP_MIN_X: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREAD_GROUP_MIN_Y: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREAD_GROUP_MIN_Z: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: u32 = 16384u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: f32 = 1f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: f32 = 1f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: f32 = 1f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_BLEND_FACTOR_RED: f32 = 1f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: f32 = 0f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_DEPTH_BIAS: i32 = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: f32 = 0f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_MAX_ANISOTROPY: u32 = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_MIP_LOD_BIAS: f32 = 0f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: u32 = 4194304u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: u32 = 65536u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_SAMPLE_MASK: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_SCISSOR_ENDX: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_SCISSOR_ENDY: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_SCISSOR_STARTX: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_SCISSOR_STARTY: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING: u32 = 5768u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: f32 = 0f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_STENCIL_READ_MASK: u32 = 255u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_STENCIL_REFERENCE: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: u32 = 255u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: f32 = 0f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: f32 = 0f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DEFAULT_VIEWPORT_WIDTH: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: u32 = 4294967287u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: u32 = 4294967280u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: u32 = 3968u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: u32 = 3u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_DS_OUTPUT_REGISTER_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FILTER_REDUCTION_TYPE_MASK: u32 = 3u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: u32 = 7u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FILTER_TYPE_MASK: u32 = 3u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6f64; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FLOAT32_MAX: f32 = 340282350000000000000000000000000000000f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: f32 = 2.4f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: f32 = 1f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FLOAT_TO_SRGB_OFFSET: f32 = 0.055f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FLOAT_TO_SRGB_SCALE_1: f32 = 12.92f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FLOAT_TO_SRGB_SCALE_2: f32 = 1.055f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: f32 = 0.0031308f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: f32 = 2147483600f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: f32 = -2147483600f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: f32 = 4294967300f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: f32 = 0f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_REGISTER_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_INPUT_REGISTER_VERTICES: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_MAX_INSTANCE_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: u32 = 1024u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_OUTPUT_ELEMENTS: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_GS_OUTPUT_REGISTER_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: f32 = 1f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: f32 = 64f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: u32 = 3968u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: u32 = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_IA_VERTEX_ID_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT: u32 = 1024u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_LINEAR_GAMMA: f32 = 1f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAG_FILTER_SHIFT: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAJOR_VERSION: u32 = 12u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAX_BORDER_COLOR_COMPONENT: f32 = 1f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAX_DEPTH: f32 = 1f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: u32 = 2032u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAX_MAXANISOTROPY: u32 = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAX_POSITION_VALUE: f32 = 34028236000000000000000000000000000f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAX_ROOT_COST: u32 = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: u32 = 1000000u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: u32 = 1000000u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: u32 = 2048u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: u32 = 17u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MAX_VIEW_INSTANCE_COUNT: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MINOR_VERSION: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MIN_BORDER_COLOR_COMPONENT: f32 = 0f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MIN_DEPTH: f32 = 0f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MIN_FILTER_SHIFT: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MIN_MAXANISOTROPY: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MIP_FILTER_SHIFT: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MIP_LOD_BIAS_MAX: f32 = 15.99f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MIP_LOD_BIAS_MIN: f32 = -16f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: u32 = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: u32 = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: f32 = 1.4f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: u32 = 4294967288u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PACKED_TILE: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 15u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 16u32; +pub const D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 1655703630, data2: 50958, data3: 19882, data4: [161, 9, 48, 255, 141, 90, 4, 130] }; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_CS_UAV_REGISTER_COUNT: u32 = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_FRONTFACING_FALSE_VALUE: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_FRONTFACING_TRUE_VALUE: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_INPUT_REGISTER_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_OUTPUT_REGISTER_COUNT: u32 = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0.5f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: u32 = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT: u32 = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT: u32 = 256u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT: u32 = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH: u32 = 31u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE: u32 = 16777216u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE: u32 = 16777216u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE: u32 = 536870912u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS: u32 = 1073741824u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT: u32 = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT: u32 = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: u32 = 27u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: u32 = 16384u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: u32 = 1024u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_MAXANISOTROPY: u32 = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_MIP_LEVELS: u32 = 15u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: u32 = 2048u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: u32 = 16384u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: u32 = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: f32 = 0.25f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: u32 = 2048u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: u32 = 20u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_SUBRESOURCES: u32 = 30720u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: u32 = 2048u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: u32 = 16384u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: u32 = 2048u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: u32 = 16384u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: u32 = 2048u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_REQ_TEXTURECUBE_DIMENSION: u32 = 16384u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SDK_VERSION: u32 = 5u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: u32 = 7u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: u32 = 3u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_MAJOR_VERSION: u32 = 5u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_MAX_INSTANCES: u32 = 65535u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_MAX_INTERFACES: u32 = 253u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_MAX_TYPES: u32 = 65535u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_MINOR_VERSION: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_VALID_MASK: u32 = 3u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_X_AXIS_SHIFT: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: u32 = 5u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: u32 = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: u32 = 65536u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 512u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SO_BUFFER_SLOT_COUNT: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SO_NO_RASTERIZED_STREAM: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: u32 = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SO_STREAM_COUNT: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SPEC_DATE_DAY: u32 = 14u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SPEC_DATE_MONTH: u32 = 11u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SPEC_DATE_YEAR: u32 = 2014u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SPEC_VERSION: f64 = 1.16f64; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRGB_GAMMA: f32 = 2.2f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: f32 = 12.92f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: f32 = 1.055f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRGB_TO_FLOAT_EXPONENT: f32 = 2.4f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRGB_TO_FLOAT_OFFSET: f32 = 0.055f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: f32 = 0.04045f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: f32 = 0.5f32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: u32 = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: u32 = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STANDARD_VECTOR_SIZE: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: u32 = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: u32 = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: u32 = 4294967280u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: u32 = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: u32 = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: u32 = 63u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: u32 = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: u32 = 256u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: u32 = 512u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: u32 = 65536u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TRACKED_WORKLOAD_MAX_INSTANCES: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_UAV_SLOT_COUNT: u32 = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: u32 = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIDEO_DECODE_MAX_ARGUMENTS: u32 = 10u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT: u32 = 256u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT: u32 = 256u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN: u32 = 4294967295u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIDEO_PROCESS_MAX_FILTERS: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIDEO_PROCESS_STEREO_VIEWS: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: u32 = 15u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: u32 = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIEWPORT_BOUNDS_MAX: u32 = 32767u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIEWPORT_BOUNDS_MIN: i32 = -32768i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VS_INPUT_REGISTER_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: u32 = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VS_OUTPUT_REGISTER_COUNT: u32 = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: u32 = 10u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 25u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 25u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE: u32 = 268435456u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_GROUP_SHARED: u32 = 8388608u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_TYPED_RESOURCE: u32 = 4194304u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_BARYCENTRICS: u32 = 131072u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS: u32 = 16777216u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_INNER_COVERAGE: u32 = 1024u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_INT64_OPS: u32 = 32768u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_NATIVE_16BIT_OPS: u32 = 262144u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_RAYTRACING_TIER_1_1: u32 = 1048576u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_RESOURCE_DESCRIPTOR_HEAP_INDEXING: u32 = 33554432u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_ROVS: u32 = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_SAMPLER_DESCRIPTOR_HEAP_INDEXING: u32 = 67108864u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_SAMPLER_FEEDBACK: u32 = 2097152u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_SHADING_RATE: u32 = 524288u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_STENCIL_REF: u32 = 512u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS: u32 = 2048u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER: u32 = 8192u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_VIEW_ID: u32 = 65536u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_WAVE_MMA: u32 = 134217728u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_REQUIRES_WAVE_OPS: u32 = 16384u32; +pub const DXGI_DEBUG_D3D12: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 3478759820, data2: 43344, data3: 17190, data4: [145, 239, 155, 186, 161, 123, 253, 149] }; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const LUID_DEFINED: u32 = 1u32; +pub const WKPDID_D3DAutoDebugObjectNameW: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 3566218806, data2: 30074, data3: 18754, data4: [149, 148, 182, 118, 154, 250, 67, 205] }; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_AUTO_BREADCRUMB_OP = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -229,22 +1165,6 @@ pub const D3D12_BLEND_INV_SRC1_COLOR: D3D12_BLEND = 17i32; pub const D3D12_BLEND_SRC1_ALPHA: D3D12_BLEND = 18i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_BLEND_INV_SRC1_ALPHA: D3D12_BLEND = 19i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_BLEND_DESC { - pub AlphaToCoverageEnable: super::super::Foundation::BOOL, - pub IndependentBlendEnable: super::super::Foundation::BOOL, - pub RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8], -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_BLEND_DESC {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_BLEND_DESC { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_BLEND_OP = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -257,190 +1177,24 @@ pub const D3D12_BLEND_OP_REV_SUBTRACT: D3D12_BLEND_OP = 3i32; pub const D3D12_BLEND_OP_MIN: D3D12_BLEND_OP = 4i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_BLEND_OP_MAX: D3D12_BLEND_OP = 5i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_BOX { - pub left: u32, - pub top: u32, - pub front: u32, - pub right: u32, - pub bottom: u32, - pub back: u32, -} -impl ::core::marker::Copy for D3D12_BOX {} -impl ::core::clone::Clone for D3D12_BOX { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_BUFFER_RTV { - pub FirstElement: u64, - pub NumElements: u32, -} -impl ::core::marker::Copy for D3D12_BUFFER_RTV {} -impl ::core::clone::Clone for D3D12_BUFFER_RTV { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_BUFFER_SRV { - pub FirstElement: u64, - pub NumElements: u32, - pub StructureByteStride: u32, - pub Flags: D3D12_BUFFER_SRV_FLAGS, -} -impl ::core::marker::Copy for D3D12_BUFFER_SRV {} -impl ::core::clone::Clone for D3D12_BUFFER_SRV { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_BUFFER_SRV_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_BUFFER_SRV_FLAG_NONE: D3D12_BUFFER_SRV_FLAGS = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_BUFFER_SRV_FLAG_RAW: D3D12_BUFFER_SRV_FLAGS = 1u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_BUFFER_UAV { - pub FirstElement: u64, - pub NumElements: u32, - pub StructureByteStride: u32, - pub CounterOffsetInBytes: u64, - pub Flags: D3D12_BUFFER_UAV_FLAGS, -} -impl ::core::marker::Copy for D3D12_BUFFER_UAV {} -impl ::core::clone::Clone for D3D12_BUFFER_UAV { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_BUFFER_UAV_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_BUFFER_UAV_FLAG_NONE: D3D12_BUFFER_UAV_FLAGS = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_BUFFER_UAV_FLAG_RAW: D3D12_BUFFER_UAV_FLAGS = 1u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC { - pub DestAccelerationStructureData: u64, - pub Inputs: D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS, - pub SourceAccelerationStructureData: u64, - pub ScratchAccelerationStructureData: u64, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS { - pub Type: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE, - pub Flags: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS, - pub NumDescs: u32, - pub DescsLayout: D3D12_ELEMENTS_LAYOUT, - pub Anonymous: D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub union D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0 { - pub InstanceDescs: u64, - pub pGeometryDescs: *const D3D12_RAYTRACING_GEOMETRY_DESC, - pub ppGeometryDescs: *const *const D3D12_RAYTRACING_GEOMETRY_DESC, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0 {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER { - pub Type: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE, - pub NumDescs: u32, -} -impl ::core::marker::Copy for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER {} -impl ::core::clone::Clone for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_CACHED_PIPELINE_STATE { - pub pCachedBlob: *const ::core::ffi::c_void, - pub CachedBlobSizeInBytes: usize, -} -impl ::core::marker::Copy for D3D12_CACHED_PIPELINE_STATE {} -impl ::core::clone::Clone for D3D12_CACHED_PIPELINE_STATE { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_CLEAR_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_CLEAR_FLAG_DEPTH: D3D12_CLEAR_FLAGS = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_CLEAR_FLAG_STENCIL: D3D12_CLEAR_FLAGS = 2u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub struct D3D12_CLEAR_VALUE { - pub Format: super::Dxgi::Common::DXGI_FORMAT, - pub Anonymous: D3D12_CLEAR_VALUE_0, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_CLEAR_VALUE {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_CLEAR_VALUE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub union D3D12_CLEAR_VALUE_0 { - pub Color: [f32; 4], - pub DepthStencil: D3D12_DEPTH_STENCIL_VALUE, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_CLEAR_VALUE_0 {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_CLEAR_VALUE_0 { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: u32 = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: u32 = 2u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_COLOR_WRITE_ENABLE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -495,20 +1249,6 @@ pub const D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE: D3D12_COMMAND_LIST_TYPE = 6i32; pub type D3D12_COMMAND_POOL_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_COMMAND_POOL_FLAG_NONE: D3D12_COMMAND_POOL_FLAGS = 0u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_COMMAND_QUEUE_DESC { - pub Type: D3D12_COMMAND_LIST_TYPE, - pub Priority: i32, - pub Flags: D3D12_COMMAND_QUEUE_FLAGS, - pub NodeMask: u32, -} -impl ::core::marker::Copy for D3D12_COMMAND_QUEUE_DESC {} -impl ::core::clone::Clone for D3D12_COMMAND_QUEUE_DESC { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_COMMAND_QUEUE_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -527,90 +1267,6 @@ pub const D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME: D3D12_COMMAND_QUEUE_PRIO pub type D3D12_COMMAND_RECORDER_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_COMMAND_RECORDER_FLAG_NONE: D3D12_COMMAND_RECORDER_FLAGS = 0u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_COMMAND_SIGNATURE_DESC { - pub ByteStride: u32, - pub NumArgumentDescs: u32, - pub pArgumentDescs: *const D3D12_INDIRECT_ARGUMENT_DESC, - pub NodeMask: u32, -} -impl ::core::marker::Copy for D3D12_COMMAND_SIGNATURE_DESC {} -impl ::core::clone::Clone for D3D12_COMMAND_SIGNATURE_DESC { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: u32 = 14u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: u32 = 15u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: u32 = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 15u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: u32 = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: u32 = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: u32 = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: u32 = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: u32 = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: u32 = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: u32 = 3u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: u32 = 3u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: u32 = 10u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: i32 = -10i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: i32 = -8i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: u32 = 7u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_COMPARISON_FUNC = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -629,21 +1285,6 @@ pub const D3D12_COMPARISON_FUNC_NOT_EQUAL: D3D12_COMPARISON_FUNC = 6i32; pub const D3D12_COMPARISON_FUNC_GREATER_EQUAL: D3D12_COMPARISON_FUNC = 7i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_COMPARISON_FUNC_ALWAYS: D3D12_COMPARISON_FUNC = 8i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_COMPUTE_PIPELINE_STATE_DESC { - pub pRootSignature: ID3D12RootSignature, - pub CS: D3D12_SHADER_BYTECODE, - pub NodeMask: u32, - pub CachedPSO: D3D12_CACHED_PIPELINE_STATE, - pub Flags: D3D12_PIPELINE_STATE_FLAGS, -} -impl ::core::marker::Copy for D3D12_COMPUTE_PIPELINE_STATE_DESC {} -impl ::core::clone::Clone for D3D12_COMPUTE_PIPELINE_STATE_DESC { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_CONSERVATIVE_RASTERIZATION_MODE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -661,31 +1302,6 @@ pub const D3D12_CONSERVATIVE_RASTERIZATION_TIER_2: D3D12_CONSERVATIVE_RASTERIZAT #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_CONSERVATIVE_RASTERIZATION_TIER_3: D3D12_CONSERVATIVE_RASTERIZATION_TIER = 3i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: u32 = 256u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_CONSTANT_BUFFER_VIEW_DESC { - pub BufferLocation: u64, - pub SizeInBytes: u32, -} -impl ::core::marker::Copy for D3D12_CONSTANT_BUFFER_VIEW_DESC {} -impl ::core::clone::Clone for D3D12_CONSTANT_BUFFER_VIEW_DESC { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_CPU_DESCRIPTOR_HANDLE { - pub ptr: usize, -} -impl ::core::marker::Copy for D3D12_CPU_DESCRIPTOR_HANDLE {} -impl ::core::clone::Clone for D3D12_CPU_DESCRIPTOR_HANDLE { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_CPU_PAGE_PROPERTY = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_CPU_PAGE_PROPERTY_UNKNOWN: D3D12_CPU_PAGE_PROPERTY = 0i32; @@ -708,124 +1324,6 @@ pub const D3D12_CROSS_NODE_SHARING_TIER_2: D3D12_CROSS_NODE_SHARING_TIER = 3i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_CROSS_NODE_SHARING_TIER_3: D3D12_CROSS_NODE_SHARING_TIER = 4i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 256u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: u32 = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 240u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: u32 = 68u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 224u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: u32 = 72u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 208u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: u32 = 76u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 192u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: u32 = 84u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 176u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: u32 = 92u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 160u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: u32 = 100u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 144u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: u32 = 112u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: u32 = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 112u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: u32 = 144u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 96u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: u32 = 168u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 80u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: u32 = 204u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: u32 = 256u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 48u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: u32 = 340u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: u32 = 512u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: u32 = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: u32 = 768u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: u32 = 256u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: u32 = 768u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: u32 = 768u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: u32 = 768u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: u32 = 65535u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_TGSM_REGISTER_COUNT: u32 = 8192u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: u32 = 3u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: u32 = 3u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: u32 = 3u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREADID_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: u32 = 1024u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREAD_GROUP_MAX_X: u32 = 1024u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREAD_GROUP_MAX_Y: u32 = 1024u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREAD_GROUP_MAX_Z: u32 = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREAD_GROUP_MIN_X: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREAD_GROUP_MIN_Y: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREAD_GROUP_MIN_Z: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: u32 = 16384u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_CULL_MODE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_CULL_MODE_NONE: D3D12_CULL_MODE = 1i32; @@ -833,45 +1331,10 @@ pub const D3D12_CULL_MODE_NONE: D3D12_CULL_MODE = 1i32; pub const D3D12_CULL_MODE_FRONT: D3D12_CULL_MODE = 2i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_CULL_MODE_BACK: D3D12_CULL_MODE = 3i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS { - pub ShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE, -} -impl ::core::marker::Copy for D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS {} -impl ::core::clone::Clone for D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS: D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE = 0i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS { - pub MaxMessagesPerCommandList: u32, - pub DefaultShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE, - pub PipelineStateCreateFlags: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS, -} -impl ::core::marker::Copy for D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS {} -impl ::core::clone::Clone for D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR { - pub SlowdownFactor: f32, -} -impl ::core::marker::Copy for D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR {} -impl ::core::clone::Clone for D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_DEBUG_DEVICE_PARAMETER_TYPE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -893,188 +1356,11 @@ pub const D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES_VALIDATION: D3D12_DEBU #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DEBUG_FEATURE_EMULATE_WINDOWS7: D3D12_DEBUG_FEATURE = 8i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: f32 = 1f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: f32 = 1f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: f32 = 1f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_BLEND_FACTOR_RED: f32 = 1f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: f32 = 0f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_DEPTH_BIAS: i32 = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: f32 = 0f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_MAX_ANISOTROPY: u32 = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_MIP_LOD_BIAS: f32 = 0f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: u32 = 4194304u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: u32 = 65536u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_SAMPLE_MASK: u32 = 4294967295u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_SCISSOR_ENDX: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_SCISSOR_ENDY: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_SCISSOR_STARTX: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_SCISSOR_STARTY: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING: u32 = 5768u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: f32 = 0f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_STENCIL_READ_MASK: u32 = 255u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_STENCIL_REFERENCE: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: u32 = 255u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: f32 = 0f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: f32 = 0f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DEFAULT_VIEWPORT_WIDTH: u32 = 0u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DEPTH_STENCILOP_DESC { - pub StencilFailOp: D3D12_STENCIL_OP, - pub StencilDepthFailOp: D3D12_STENCIL_OP, - pub StencilPassOp: D3D12_STENCIL_OP, - pub StencilFunc: D3D12_COMPARISON_FUNC, -} -impl ::core::marker::Copy for D3D12_DEPTH_STENCILOP_DESC {} -impl ::core::clone::Clone for D3D12_DEPTH_STENCILOP_DESC { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_DEPTH_STENCIL_DESC { - pub DepthEnable: super::super::Foundation::BOOL, - pub DepthWriteMask: D3D12_DEPTH_WRITE_MASK, - pub DepthFunc: D3D12_COMPARISON_FUNC, - pub StencilEnable: super::super::Foundation::BOOL, - pub StencilReadMask: u8, - pub StencilWriteMask: u8, - pub FrontFace: D3D12_DEPTH_STENCILOP_DESC, - pub BackFace: D3D12_DEPTH_STENCILOP_DESC, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_DEPTH_STENCIL_DESC {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_DEPTH_STENCIL_DESC { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_DEPTH_STENCIL_DESC1 { - pub DepthEnable: super::super::Foundation::BOOL, - pub DepthWriteMask: D3D12_DEPTH_WRITE_MASK, - pub DepthFunc: D3D12_COMPARISON_FUNC, - pub StencilEnable: super::super::Foundation::BOOL, - pub StencilReadMask: u8, - pub StencilWriteMask: u8, - pub FrontFace: D3D12_DEPTH_STENCILOP_DESC, - pub BackFace: D3D12_DEPTH_STENCILOP_DESC, - pub DepthBoundsTestEnable: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_DEPTH_STENCIL_DESC1 {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_DEPTH_STENCIL_DESC1 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DEPTH_STENCIL_VALUE { - pub Depth: f32, - pub Stencil: u8, -} -impl ::core::marker::Copy for D3D12_DEPTH_STENCIL_VALUE {} -impl ::core::clone::Clone for D3D12_DEPTH_STENCIL_VALUE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub struct D3D12_DEPTH_STENCIL_VIEW_DESC { - pub Format: super::Dxgi::Common::DXGI_FORMAT, - pub ViewDimension: D3D12_DSV_DIMENSION, - pub Flags: D3D12_DSV_FLAGS, - pub Anonymous: D3D12_DEPTH_STENCIL_VIEW_DESC_0, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_DEPTH_STENCIL_VIEW_DESC {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_DEPTH_STENCIL_VIEW_DESC { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub union D3D12_DEPTH_STENCIL_VIEW_DESC_0 { - pub Texture1D: D3D12_TEX1D_DSV, - pub Texture1DArray: D3D12_TEX1D_ARRAY_DSV, - pub Texture2D: D3D12_TEX2D_DSV, - pub Texture2DArray: D3D12_TEX2D_ARRAY_DSV, - pub Texture2DMS: D3D12_TEX2DMS_DSV, - pub Texture2DMSArray: D3D12_TEX2DMS_ARRAY_DSV, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_DEPTH_STENCIL_VIEW_DESC_0 {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_DEPTH_STENCIL_VIEW_DESC_0 { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_DEPTH_WRITE_MASK = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DEPTH_WRITE_MASK_ZERO: D3D12_DEPTH_WRITE_MASK = 0i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DEPTH_WRITE_MASK_ALL: D3D12_DEPTH_WRITE_MASK = 1i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DESCRIPTOR_HEAP_DESC { - pub Type: D3D12_DESCRIPTOR_HEAP_TYPE, - pub NumDescriptors: u32, - pub Flags: D3D12_DESCRIPTOR_HEAP_FLAGS, - pub NodeMask: u32, -} -impl ::core::marker::Copy for D3D12_DESCRIPTOR_HEAP_DESC {} -impl ::core::clone::Clone for D3D12_DESCRIPTOR_HEAP_DESC { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_DESCRIPTOR_HEAP_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -1093,37 +1379,6 @@ pub const D3D12_DESCRIPTOR_HEAP_TYPE_RTV: D3D12_DESCRIPTOR_HEAP_TYPE = 2i32; pub const D3D12_DESCRIPTOR_HEAP_TYPE_DSV: D3D12_DESCRIPTOR_HEAP_TYPE = 3i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES: D3D12_DESCRIPTOR_HEAP_TYPE = 4i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DESCRIPTOR_RANGE { - pub RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, - pub NumDescriptors: u32, - pub BaseShaderRegister: u32, - pub RegisterSpace: u32, - pub OffsetInDescriptorsFromTableStart: u32, -} -impl ::core::marker::Copy for D3D12_DESCRIPTOR_RANGE {} -impl ::core::clone::Clone for D3D12_DESCRIPTOR_RANGE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DESCRIPTOR_RANGE1 { - pub RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, - pub NumDescriptors: u32, - pub BaseShaderRegister: u32, - pub RegisterSpace: u32, - pub Flags: D3D12_DESCRIPTOR_RANGE_FLAGS, - pub OffsetInDescriptorsFromTableStart: u32, -} -impl ::core::marker::Copy for D3D12_DESCRIPTOR_RANGE1 {} -impl ::core::clone::Clone for D3D12_DESCRIPTOR_RANGE1 { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_DESCRIPTOR_RANGE_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -1139,8 +1394,6 @@ pub const D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC: D3D12_DESCRIPTOR_RANGE_FLAGS #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS: D3D12_DESCRIPTOR_RANGE_FLAGS = 65536u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: u32 = 4294967295u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_DESCRIPTOR_RANGE_TYPE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DESCRIPTOR_RANGE_TYPE_SRV: D3D12_DESCRIPTOR_RANGE_TYPE = 0i32; @@ -1150,176 +1403,6 @@ pub const D3D12_DESCRIPTOR_RANGE_TYPE_UAV: D3D12_DESCRIPTOR_RANGE_TYPE = 1i32; pub const D3D12_DESCRIPTOR_RANGE_TYPE_CBV: D3D12_DESCRIPTOR_RANGE_TYPE = 2i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER: D3D12_DESCRIPTOR_RANGE_TYPE = 3i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DEVICE_REMOVED_EXTENDED_DATA { - pub Flags: D3D12_DRED_FLAGS, - pub pHeadAutoBreadcrumbNode: *mut D3D12_AUTO_BREADCRUMB_NODE, -} -impl ::core::marker::Copy for D3D12_DEVICE_REMOVED_EXTENDED_DATA {} -impl ::core::clone::Clone for D3D12_DEVICE_REMOVED_EXTENDED_DATA { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 { - pub DeviceRemovedReason: ::windows_sys::core::HRESULT, - pub AutoBreadcrumbsOutput: D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT, - pub PageFaultOutput: D3D12_DRED_PAGE_FAULT_OUTPUT, -} -impl ::core::marker::Copy for D3D12_DEVICE_REMOVED_EXTENDED_DATA1 {} -impl ::core::clone::Clone for D3D12_DEVICE_REMOVED_EXTENDED_DATA1 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 { - pub DeviceRemovedReason: ::windows_sys::core::HRESULT, - pub AutoBreadcrumbsOutput: D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1, - pub PageFaultOutput: D3D12_DRED_PAGE_FAULT_OUTPUT1, -} -impl ::core::marker::Copy for D3D12_DEVICE_REMOVED_EXTENDED_DATA2 {} -impl ::core::clone::Clone for D3D12_DEVICE_REMOVED_EXTENDED_DATA2 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 { - pub DeviceRemovedReason: ::windows_sys::core::HRESULT, - pub AutoBreadcrumbsOutput: D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1, - pub PageFaultOutput: D3D12_DRED_PAGE_FAULT_OUTPUT2, - pub DeviceState: D3D12_DRED_DEVICE_STATE, -} -impl ::core::marker::Copy for D3D12_DEVICE_REMOVED_EXTENDED_DATA3 {} -impl ::core::clone::Clone for D3D12_DEVICE_REMOVED_EXTENDED_DATA3 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_DISCARD_REGION { - pub NumRects: u32, - pub pRects: *const super::super::Foundation::RECT, - pub FirstSubresource: u32, - pub NumSubresources: u32, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_DISCARD_REGION {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_DISCARD_REGION { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DISPATCH_ARGUMENTS { - pub ThreadGroupCountX: u32, - pub ThreadGroupCountY: u32, - pub ThreadGroupCountZ: u32, -} -impl ::core::marker::Copy for D3D12_DISPATCH_ARGUMENTS {} -impl ::core::clone::Clone for D3D12_DISPATCH_ARGUMENTS { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DISPATCH_MESH_ARGUMENTS { - pub ThreadGroupCountX: u32, - pub ThreadGroupCountY: u32, - pub ThreadGroupCountZ: u32, -} -impl ::core::marker::Copy for D3D12_DISPATCH_MESH_ARGUMENTS {} -impl ::core::clone::Clone for D3D12_DISPATCH_MESH_ARGUMENTS { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DISPATCH_RAYS_DESC { - pub RayGenerationShaderRecord: D3D12_GPU_VIRTUAL_ADDRESS_RANGE, - pub MissShaderTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE, - pub HitGroupTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE, - pub CallableShaderTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE, - pub Width: u32, - pub Height: u32, - pub Depth: u32, -} -impl ::core::marker::Copy for D3D12_DISPATCH_RAYS_DESC {} -impl ::core::clone::Clone for D3D12_DISPATCH_RAYS_DESC { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DRAW_ARGUMENTS { - pub VertexCountPerInstance: u32, - pub InstanceCount: u32, - pub StartVertexLocation: u32, - pub StartInstanceLocation: u32, -} -impl ::core::marker::Copy for D3D12_DRAW_ARGUMENTS {} -impl ::core::clone::Clone for D3D12_DRAW_ARGUMENTS { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DRAW_INDEXED_ARGUMENTS { - pub IndexCountPerInstance: u32, - pub InstanceCount: u32, - pub StartIndexLocation: u32, - pub BaseVertexLocation: i32, - pub StartInstanceLocation: u32, -} -impl ::core::marker::Copy for D3D12_DRAW_INDEXED_ARGUMENTS {} -impl ::core::clone::Clone for D3D12_DRAW_INDEXED_ARGUMENTS { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DRED_ALLOCATION_NODE { - pub ObjectNameA: *const u8, - pub ObjectNameW: ::windows_sys::core::PCWSTR, - pub AllocationType: D3D12_DRED_ALLOCATION_TYPE, - pub pNext: *const D3D12_DRED_ALLOCATION_NODE, -} -impl ::core::marker::Copy for D3D12_DRED_ALLOCATION_NODE {} -impl ::core::clone::Clone for D3D12_DRED_ALLOCATION_NODE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DRED_ALLOCATION_NODE1 { - pub ObjectNameA: *const u8, - pub ObjectNameW: ::windows_sys::core::PCWSTR, - pub AllocationType: D3D12_DRED_ALLOCATION_TYPE, - pub pNext: *const D3D12_DRED_ALLOCATION_NODE1, - pub pObject: ::windows_sys::core::IUnknown, -} -impl ::core::marker::Copy for D3D12_DRED_ALLOCATION_NODE1 {} -impl ::core::clone::Clone for D3D12_DRED_ALLOCATION_NODE1 { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_DRED_ALLOCATION_TYPE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -1380,40 +1463,6 @@ pub const D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER: D3D12_DRED_ALLOCATION_TYPE = pub const D3D12_DRED_ALLOCATION_TYPE_VIDEO_ENCODER_HEAP: D3D12_DRED_ALLOCATION_TYPE = 49i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DRED_ALLOCATION_TYPE_INVALID: D3D12_DRED_ALLOCATION_TYPE = -1i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT { - pub pHeadAutoBreadcrumbNode: *const D3D12_AUTO_BREADCRUMB_NODE, -} -impl ::core::marker::Copy for D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT {} -impl ::core::clone::Clone for D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 { - pub pHeadAutoBreadcrumbNode: *const D3D12_AUTO_BREADCRUMB_NODE1, -} -impl ::core::marker::Copy for D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 {} -impl ::core::clone::Clone for D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DRED_BREADCRUMB_CONTEXT { - pub BreadcrumbIndex: u32, - pub pContextString: ::windows_sys::core::PCWSTR, -} -impl ::core::marker::Copy for D3D12_DRED_BREADCRUMB_CONTEXT {} -impl ::core::clone::Clone for D3D12_DRED_BREADCRUMB_CONTEXT { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_DRED_DEVICE_STATE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -1444,46 +1493,6 @@ pub const D3D12_DRED_FLAG_DISABLE_AUTOBREADCRUMBS: D3D12_DRED_FLAGS = 2u32; pub type D3D12_DRED_PAGE_FAULT_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DRED_PAGE_FAULT_FLAGS_NONE: D3D12_DRED_PAGE_FAULT_FLAGS = 0u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DRED_PAGE_FAULT_OUTPUT { - pub PageFaultVA: u64, - pub pHeadExistingAllocationNode: *const D3D12_DRED_ALLOCATION_NODE, - pub pHeadRecentFreedAllocationNode: *const D3D12_DRED_ALLOCATION_NODE, -} -impl ::core::marker::Copy for D3D12_DRED_PAGE_FAULT_OUTPUT {} -impl ::core::clone::Clone for D3D12_DRED_PAGE_FAULT_OUTPUT { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DRED_PAGE_FAULT_OUTPUT1 { - pub PageFaultVA: u64, - pub pHeadExistingAllocationNode: *const D3D12_DRED_ALLOCATION_NODE1, - pub pHeadRecentFreedAllocationNode: *const D3D12_DRED_ALLOCATION_NODE1, -} -impl ::core::marker::Copy for D3D12_DRED_PAGE_FAULT_OUTPUT1 {} -impl ::core::clone::Clone for D3D12_DRED_PAGE_FAULT_OUTPUT1 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DRED_PAGE_FAULT_OUTPUT2 { - pub PageFaultVA: u64, - pub pHeadExistingAllocationNode: *const D3D12_DRED_ALLOCATION_NODE1, - pub pHeadRecentFreedAllocationNode: *const D3D12_DRED_ALLOCATION_NODE1, - pub PageFaultFlags: D3D12_DRED_PAGE_FAULT_FLAGS, -} -impl ::core::marker::Copy for D3D12_DRED_PAGE_FAULT_OUTPUT2 {} -impl ::core::clone::Clone for D3D12_DRED_PAGE_FAULT_OUTPUT2 { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_DRED_VERSION = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -1507,10 +1516,6 @@ pub const D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_VERSION: D3D12_DRIVER_MA #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DRIVER_MATCHING_IDENTIFIER_INCOMPATIBLE_TYPE: D3D12_DRIVER_MATCHING_IDENTIFIER_STATUS = 4i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: u32 = 4294967287u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: u32 = 4294967280u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_DSV_DIMENSION = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DSV_DIMENSION_UNKNOWN: D3D12_DSV_DIMENSION = 0i32; @@ -1535,111 +1540,11 @@ pub const D3D12_DSV_FLAG_READ_ONLY_DEPTH: D3D12_DSV_FLAGS = 1u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_DSV_FLAG_READ_ONLY_STENCIL: D3D12_DSV_FLAGS = 2u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: u32 = 3968u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: u32 = 3u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_DS_OUTPUT_REGISTER_COUNT: u32 = 32u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DXIL_LIBRARY_DESC { - pub DXILLibrary: D3D12_SHADER_BYTECODE, - pub NumExports: u32, - pub pExports: *mut D3D12_EXPORT_DESC, -} -impl ::core::marker::Copy for D3D12_DXIL_LIBRARY_DESC {} -impl ::core::clone::Clone for D3D12_DXIL_LIBRARY_DESC { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION { - pub SubobjectToAssociate: ::windows_sys::core::PCWSTR, - pub NumExports: u32, - pub pExports: *mut ::windows_sys::core::PWSTR, -} -impl ::core::marker::Copy for D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION {} -impl ::core::clone::Clone for D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_ELEMENTS_LAYOUT = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_ELEMENTS_LAYOUT_ARRAY: D3D12_ELEMENTS_LAYOUT = 0i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS: D3D12_ELEMENTS_LAYOUT = 1i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_EXISTING_COLLECTION_DESC { - pub pExistingCollection: ID3D12StateObject, - pub NumExports: u32, - pub pExports: *mut D3D12_EXPORT_DESC, -} -impl ::core::marker::Copy for D3D12_EXISTING_COLLECTION_DESC {} -impl ::core::clone::Clone for D3D12_EXISTING_COLLECTION_DESC { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_EXPORT_DESC { - pub Name: ::windows_sys::core::PCWSTR, - pub ExportToRename: ::windows_sys::core::PCWSTR, - pub Flags: D3D12_EXPORT_FLAGS, -} -impl ::core::marker::Copy for D3D12_EXPORT_DESC {} -impl ::core::clone::Clone for D3D12_EXPORT_DESC { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_EXPORT_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -1708,479 +1613,6 @@ pub const D3D12_FEATURE_D3D12_OPTIONS9: D3D12_FEATURE = 37i32; pub const D3D12_FEATURE_D3D12_OPTIONS10: D3D12_FEATURE = 39i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_FEATURE_D3D12_OPTIONS11: D3D12_FEATURE = 40i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_ARCHITECTURE { - pub NodeIndex: u32, - pub TileBasedRenderer: super::super::Foundation::BOOL, - pub UMA: super::super::Foundation::BOOL, - pub CacheCoherentUMA: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_ARCHITECTURE {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_ARCHITECTURE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_ARCHITECTURE1 { - pub NodeIndex: u32, - pub TileBasedRenderer: super::super::Foundation::BOOL, - pub UMA: super::super::Foundation::BOOL, - pub CacheCoherentUMA: super::super::Foundation::BOOL, - pub IsolatedMMU: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_ARCHITECTURE1 {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_ARCHITECTURE1 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { - pub CommandListType: D3D12_COMMAND_LIST_TYPE, - pub Priority: u32, - pub PriorityForTypeIsSupported: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_CROSS_NODE { - pub SharingTier: D3D12_CROSS_NODE_SHARING_TIER, - pub AtomicShaderInstructions: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_CROSS_NODE {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_CROSS_NODE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS { - pub DoublePrecisionFloatShaderOps: super::super::Foundation::BOOL, - pub OutputMergerLogicOp: super::super::Foundation::BOOL, - pub MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT, - pub TiledResourcesTier: D3D12_TILED_RESOURCES_TIER, - pub ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER, - pub PSSpecifiedStencilRefSupported: super::super::Foundation::BOOL, - pub TypedUAVLoadAdditionalFormats: super::super::Foundation::BOOL, - pub ROVsSupported: super::super::Foundation::BOOL, - pub ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER, - pub MaxGPUVirtualAddressBitsPerResource: u32, - pub StandardSwizzle64KBSupported: super::super::Foundation::BOOL, - pub CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER, - pub CrossAdapterRowMajorTextureSupported: super::super::Foundation::BOOL, - pub VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: super::super::Foundation::BOOL, - pub ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { - pub WaveOps: super::super::Foundation::BOOL, - pub WaveLaneCountMin: u32, - pub WaveLaneCountMax: u32, - pub TotalLaneCount: u32, - pub ExpandedComputeResourceStates: super::super::Foundation::BOOL, - pub Int64ShaderOps: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS1 {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS1 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 { - pub VariableRateShadingSumCombinerSupported: super::super::Foundation::BOOL, - pub MeshShaderPerPrimitiveShadingRateSupported: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS10 {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS10 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 { - pub AtomicInt64OnDescriptorHeapResourceSupported: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS11 {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS11 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { - pub DepthBoundsTestSupported: super::super::Foundation::BOOL, - pub ProgrammableSamplePositionsTier: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS2 {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS2 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 { - pub CopyQueueTimestampQueriesSupported: super::super::Foundation::BOOL, - pub CastingFullyTypedFormatSupported: super::super::Foundation::BOOL, - pub WriteBufferImmediateSupportFlags: D3D12_COMMAND_LIST_SUPPORT_FLAGS, - pub ViewInstancingTier: D3D12_VIEW_INSTANCING_TIER, - pub BarycentricsSupported: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS3 {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS3 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 { - pub MSAA64KBAlignedTextureSupported: super::super::Foundation::BOOL, - pub SharedResourceCompatibilityTier: D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, - pub Native16BitShaderOpsSupported: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS4 {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS4 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 { - pub SRVOnlyTiledResourceTier3: super::super::Foundation::BOOL, - pub RenderPassesTier: D3D12_RENDER_PASS_TIER, - pub RaytracingTier: D3D12_RAYTRACING_TIER, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS5 {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS5 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 { - pub AdditionalShadingRatesSupported: super::super::Foundation::BOOL, - pub PerPrimitiveShadingRateSupportedWithViewportIndexing: super::super::Foundation::BOOL, - pub VariableShadingRateTier: D3D12_VARIABLE_SHADING_RATE_TIER, - pub ShadingRateImageTileSize: u32, - pub BackgroundProcessingSupported: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS6 {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS6 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 { - pub MeshShaderTier: D3D12_MESH_SHADER_TIER, - pub SamplerFeedbackTier: D3D12_SAMPLER_FEEDBACK_TIER, -} -impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS7 {} -impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS7 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 { - pub UnalignedBlockTexturesSupported: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS8 {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS8 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 { - pub MeshShaderPipelineStatsSupported: super::super::Foundation::BOOL, - pub MeshShaderSupportsFullRangeRenderTargetArrayIndex: super::super::Foundation::BOOL, - pub AtomicInt64OnTypedResourceSupported: super::super::Foundation::BOOL, - pub AtomicInt64OnGroupSharedSupported: super::super::Foundation::BOOL, - pub DerivativesInMeshAndAmplificationShadersSupported: super::super::Foundation::BOOL, - pub WaveMMATier: D3D12_WAVE_MMA_TIER, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS9 {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS9 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_DISPLAYABLE { - pub DisplayableTexture: super::super::Foundation::BOOL, - pub SharedResourceCompatibilityTier: D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_DISPLAYABLE {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_DISPLAYABLE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] -#[cfg(feature = "Win32_Foundation")] -pub struct D3D12_FEATURE_DATA_EXISTING_HEAPS { - pub Supported: super::super::Foundation::BOOL, -} -#[cfg(feature = "Win32_Foundation")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_EXISTING_HEAPS {} -#[cfg(feature = "Win32_Foundation")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_EXISTING_HEAPS { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Direct3D\"`*"] -#[cfg(feature = "Win32_Graphics_Direct3D")] -pub struct D3D12_FEATURE_DATA_FEATURE_LEVELS { - pub NumFeatureLevels: u32, - pub pFeatureLevelsRequested: *const super::Direct3D::D3D_FEATURE_LEVEL, - pub MaxSupportedFeatureLevel: super::Direct3D::D3D_FEATURE_LEVEL, -} -#[cfg(feature = "Win32_Graphics_Direct3D")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_FEATURE_LEVELS {} -#[cfg(feature = "Win32_Graphics_Direct3D")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_FEATURE_LEVELS { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub struct D3D12_FEATURE_DATA_FORMAT_INFO { - pub Format: super::Dxgi::Common::DXGI_FORMAT, - pub PlaneCount: u8, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_FORMAT_INFO {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_FORMAT_INFO { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { - pub Format: super::Dxgi::Common::DXGI_FORMAT, - pub Support1: D3D12_FORMAT_SUPPORT1, - pub Support2: D3D12_FORMAT_SUPPORT2, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_FORMAT_SUPPORT {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_FORMAT_SUPPORT { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { - pub MaxGPUVirtualAddressBitsPerResource: u32, - pub MaxGPUVirtualAddressBitsPerProcess: u32, -} -impl ::core::marker::Copy for D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {} -impl ::core::clone::Clone for D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { - pub Format: super::Dxgi::Common::DXGI_FORMAT, - pub SampleCount: u32, - pub Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS, - pub NumQualityLevels: u32, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT { - pub NodeIndex: u32, - pub Support: D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS, -} -impl ::core::marker::Copy for D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT {} -impl ::core::clone::Clone for D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES { - pub NodeIndex: u32, - pub Count: u32, - pub pTypes: *mut ::windows_sys::core::GUID, -} -impl ::core::marker::Copy for D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES {} -impl ::core::clone::Clone for D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT { - pub NodeIndex: u32, - pub Count: u32, -} -impl ::core::marker::Copy for D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT {} -impl ::core::clone::Clone for D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_FEATURE_DATA_QUERY_META_COMMAND { - pub CommandId: ::windows_sys::core::GUID, - pub NodeMask: u32, - pub pQueryInputData: *const ::core::ffi::c_void, - pub QueryInputDataSizeInBytes: usize, - pub pQueryOutputData: *mut ::core::ffi::c_void, - pub QueryOutputDataSizeInBytes: usize, -} -impl ::core::marker::Copy for D3D12_FEATURE_DATA_QUERY_META_COMMAND {} -impl ::core::clone::Clone for D3D12_FEATURE_DATA_QUERY_META_COMMAND { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { - pub HighestVersion: D3D_ROOT_SIGNATURE_VERSION, -} -impl ::core::marker::Copy for D3D12_FEATURE_DATA_ROOT_SIGNATURE {} -impl ::core::clone::Clone for D3D12_FEATURE_DATA_ROOT_SIGNATURE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_FEATURE_DATA_SERIALIZATION { - pub NodeIndex: u32, - pub HeapSerializationTier: D3D12_HEAP_SERIALIZATION_TIER, -} -impl ::core::marker::Copy for D3D12_FEATURE_DATA_SERIALIZATION {} -impl ::core::clone::Clone for D3D12_FEATURE_DATA_SERIALIZATION { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_FEATURE_DATA_SHADER_CACHE { - pub SupportFlags: D3D12_SHADER_CACHE_SUPPORT_FLAGS, -} -impl ::core::marker::Copy for D3D12_FEATURE_DATA_SHADER_CACHE {} -impl ::core::clone::Clone for D3D12_FEATURE_DATA_SHADER_CACHE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_FEATURE_DATA_SHADER_MODEL { - pub HighestShaderModel: D3D_SHADER_MODEL, -} -impl ::core::marker::Copy for D3D12_FEATURE_DATA_SHADER_MODEL {} -impl ::core::clone::Clone for D3D12_FEATURE_DATA_SHADER_MODEL { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_FENCE_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -2282,36 +1714,12 @@ pub const D3D12_FILTER_REDUCTION_TYPE_MINIMUM: D3D12_FILTER_REDUCTION_TYPE = 2i3 #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_FILTER_REDUCTION_TYPE_MAXIMUM: D3D12_FILTER_REDUCTION_TYPE = 3i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FILTER_REDUCTION_TYPE_MASK: u32 = 3u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: u32 = 7u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_FILTER_TYPE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_FILTER_TYPE_POINT: D3D12_FILTER_TYPE = 0i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_FILTER_TYPE_LINEAR: D3D12_FILTER_TYPE = 1i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FILTER_TYPE_MASK: u32 = 3u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: f64 = 0.6f64; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FLOAT32_MAX: f32 = 340282350000000000000000000000000000000f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: f32 = 0.6f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: f32 = 2.4f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: f32 = 1f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FLOAT_TO_SRGB_OFFSET: f32 = 0.055f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FLOAT_TO_SRGB_SCALE_1: f32 = 12.92f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FLOAT_TO_SRGB_SCALE_2: f32 = 1.055f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: f32 = 0.0031308f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_FORMAT_SUPPORT1 = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_FORMAT_SUPPORT1_NONE: D3D12_FORMAT_SUPPORT1 = 0u32; @@ -2402,71 +1810,6 @@ pub const D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY: D3D12_FORMAT_SUPPORT2 = 1638 #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_FORMAT_SUPPORT2_SAMPLER_FEEDBACK: D3D12_FORMAT_SUPPORT2 = 32768u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: f32 = 2147483600f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: f32 = -2147483600f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: f32 = 4294967300f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: f32 = 0f32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Direct3D\"`*"] -#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] -pub struct D3D12_FUNCTION_DESC { - pub Version: u32, - pub Creator: ::windows_sys::core::PCSTR, - pub Flags: u32, - pub ConstantBuffers: u32, - pub BoundResources: u32, - pub InstructionCount: u32, - pub TempRegisterCount: u32, - pub TempArrayCount: u32, - pub DefCount: u32, - pub DclCount: u32, - pub TextureNormalInstructions: u32, - pub TextureLoadInstructions: u32, - pub TextureCompInstructions: u32, - pub TextureBiasInstructions: u32, - pub TextureGradientInstructions: u32, - pub FloatInstructionCount: u32, - pub IntInstructionCount: u32, - pub UintInstructionCount: u32, - pub StaticFlowControlCount: u32, - pub DynamicFlowControlCount: u32, - pub MacroInstructionCount: u32, - pub ArrayInstructionCount: u32, - pub MovInstructionCount: u32, - pub MovcInstructionCount: u32, - pub ConversionInstructionCount: u32, - pub BitwiseInstructionCount: u32, - pub MinFeatureLevel: super::Direct3D::D3D_FEATURE_LEVEL, - pub RequiredFeatureFlags: u64, - pub Name: ::windows_sys::core::PCSTR, - pub FunctionParameterCount: i32, - pub HasReturn: super::super::Foundation::BOOL, - pub Has10Level9VertexShader: super::super::Foundation::BOOL, - pub Has10Level9PixelShader: super::super::Foundation::BOOL, -} -#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] -impl ::core::marker::Copy for D3D12_FUNCTION_DESC {} -#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] -impl ::core::clone::Clone for D3D12_FUNCTION_DESC { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_GLOBAL_ROOT_SIGNATURE { - pub pGlobalRootSignature: ID3D12RootSignature, -} -impl ::core::marker::Copy for D3D12_GLOBAL_ROOT_SIGNATURE {} -impl ::core::clone::Clone for D3D12_GLOBAL_ROOT_SIGNATURE { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_GPU_BASED_VALIDATION_FLAGS = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_GPU_BASED_VALIDATION_FLAGS_NONE: D3D12_GPU_BASED_VALIDATION_FLAGS = 0i32; @@ -2496,88 +1839,6 @@ pub const D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_UNGUARDED_VALIDATION: D3D pub const D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE_GUARDED_VALIDATION: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE = 3i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const NUM_D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODES: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE = 4i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_GPU_DESCRIPTOR_HANDLE { - pub ptr: u64, -} -impl ::core::marker::Copy for D3D12_GPU_DESCRIPTOR_HANDLE {} -impl ::core::clone::Clone for D3D12_GPU_DESCRIPTOR_HANDLE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE { - pub StartAddress: u64, - pub StrideInBytes: u64, -} -impl ::core::marker::Copy for D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE {} -impl ::core::clone::Clone for D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE { - pub StartAddress: u64, - pub SizeInBytes: u64, -} -impl ::core::marker::Copy for D3D12_GPU_VIRTUAL_ADDRESS_RANGE {} -impl ::core::clone::Clone for D3D12_GPU_VIRTUAL_ADDRESS_RANGE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE { - pub StartAddress: u64, - pub SizeInBytes: u64, - pub StrideInBytes: u64, -} -impl ::core::marker::Copy for D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE {} -impl ::core::clone::Clone for D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] -pub struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { - pub pRootSignature: ID3D12RootSignature, - pub VS: D3D12_SHADER_BYTECODE, - pub PS: D3D12_SHADER_BYTECODE, - pub DS: D3D12_SHADER_BYTECODE, - pub HS: D3D12_SHADER_BYTECODE, - pub GS: D3D12_SHADER_BYTECODE, - pub StreamOutput: D3D12_STREAM_OUTPUT_DESC, - pub BlendState: D3D12_BLEND_DESC, - pub SampleMask: u32, - pub RasterizerState: D3D12_RASTERIZER_DESC, - pub DepthStencilState: D3D12_DEPTH_STENCIL_DESC, - pub InputLayout: D3D12_INPUT_LAYOUT_DESC, - pub IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, - pub PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE, - pub NumRenderTargets: u32, - pub RTVFormats: [super::Dxgi::Common::DXGI_FORMAT; 8], - pub DSVFormat: super::Dxgi::Common::DXGI_FORMAT, - pub SampleDesc: super::Dxgi::Common::DXGI_SAMPLE_DESC, - pub NodeMask: u32, - pub CachedPSO: D3D12_CACHED_PIPELINE_STATE, - pub Flags: D3D12_PIPELINE_STATE_FLAGS, -} -#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] -impl ::core::marker::Copy for D3D12_GRAPHICS_PIPELINE_STATE_DESC {} -#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] -impl ::core::clone::Clone for D3D12_GRAPHICS_PIPELINE_STATE_DESC { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_GRAPHICS_STATES = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -2617,64 +1878,6 @@ pub const D3D12_GRAPHICS_STATE_SAMPLE_POSITIONS: D3D12_GRAPHICS_STATES = 32768u3 #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_GRAPHICS_STATE_VIEW_INSTANCE_MASK: D3D12_GRAPHICS_STATES = 65536u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_REGISTER_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_INPUT_REGISTER_VERTICES: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_MAX_INSTANCE_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: u32 = 1024u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_OUTPUT_ELEMENTS: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_GS_OUTPUT_REGISTER_COUNT: u32 = 32u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_HEAP_DESC { - pub SizeInBytes: u64, - pub Properties: D3D12_HEAP_PROPERTIES, - pub Alignment: u64, - pub Flags: D3D12_HEAP_FLAGS, -} -impl ::core::marker::Copy for D3D12_HEAP_DESC {} -impl ::core::clone::Clone for D3D12_HEAP_DESC { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_HEAP_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_HEAP_FLAG_NONE: D3D12_HEAP_FLAGS = 0u32; @@ -2708,21 +1911,6 @@ pub const D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS: D3D12_HEAP_FLAGS = 192u32; pub const D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES: D3D12_HEAP_FLAGS = 68u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES: D3D12_HEAP_FLAGS = 132u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_HEAP_PROPERTIES { - pub Type: D3D12_HEAP_TYPE, - pub CPUPageProperty: D3D12_CPU_PAGE_PROPERTY, - pub MemoryPoolPreference: D3D12_MEMORY_POOL, - pub CreationNodeMask: u32, - pub VisibleNodeMask: u32, -} -impl ::core::marker::Copy for D3D12_HEAP_PROPERTIES {} -impl ::core::clone::Clone for D3D12_HEAP_PROPERTIES { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_HEAP_SERIALIZATION_TIER = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -2739,21 +1927,6 @@ pub const D3D12_HEAP_TYPE_UPLOAD: D3D12_HEAP_TYPE = 2i32; pub const D3D12_HEAP_TYPE_READBACK: D3D12_HEAP_TYPE = 3i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_HEAP_TYPE_CUSTOM: D3D12_HEAP_TYPE = 4i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_HIT_GROUP_DESC { - pub HitGroupExport: ::windows_sys::core::PCWSTR, - pub Type: D3D12_HIT_GROUP_TYPE, - pub AnyHitShaderImport: ::windows_sys::core::PCWSTR, - pub ClosestHitShaderImport: ::windows_sys::core::PCWSTR, - pub IntersectionShaderImport: ::windows_sys::core::PCWSTR, -} -impl ::core::marker::Copy for D3D12_HIT_GROUP_DESC {} -impl ::core::clone::Clone for D3D12_HIT_GROUP_DESC { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_HIT_GROUP_TYPE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -2767,104 +1940,6 @@ pub const D3D12_HIT_KIND_TRIANGLE_FRONT_FACE: D3D12_HIT_KIND = 254i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_HIT_KIND_TRIANGLE_BACK_FACE: D3D12_HIT_KIND = 255i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: u32 = 4294967295u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: u32 = 4294967295u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: f32 = 1f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: f32 = 64f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: u32 = 3968u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: u32 = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_IA_VERTEX_ID_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: u32 = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 0i32; @@ -2872,106 +1947,6 @@ pub const D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED: D3D12_INDEX_BUFFER_STRIP_ pub const D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 1i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE = 2i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub struct D3D12_INDEX_BUFFER_VIEW { - pub BufferLocation: u64, - pub SizeInBytes: u32, - pub Format: super::Dxgi::Common::DXGI_FORMAT, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_INDEX_BUFFER_VIEW {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_INDEX_BUFFER_VIEW { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_INDIRECT_ARGUMENT_DESC { - pub Type: D3D12_INDIRECT_ARGUMENT_TYPE, - pub Anonymous: D3D12_INDIRECT_ARGUMENT_DESC_0, -} -impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC {} -impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub union D3D12_INDIRECT_ARGUMENT_DESC_0 { - pub VertexBuffer: D3D12_INDIRECT_ARGUMENT_DESC_0_4, - pub Constant: D3D12_INDIRECT_ARGUMENT_DESC_0_1, - pub ConstantBufferView: D3D12_INDIRECT_ARGUMENT_DESC_0_0, - pub ShaderResourceView: D3D12_INDIRECT_ARGUMENT_DESC_0_2, - pub UnorderedAccessView: D3D12_INDIRECT_ARGUMENT_DESC_0_3, -} -impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC_0 {} -impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC_0 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_INDIRECT_ARGUMENT_DESC_0_0 { - pub RootParameterIndex: u32, -} -impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC_0_0 {} -impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC_0_0 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_INDIRECT_ARGUMENT_DESC_0_1 { - pub RootParameterIndex: u32, - pub DestOffsetIn32BitValues: u32, - pub Num32BitValuesToSet: u32, -} -impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC_0_1 {} -impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC_0_1 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_INDIRECT_ARGUMENT_DESC_0_2 { - pub RootParameterIndex: u32, -} -impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC_0_2 {} -impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC_0_2 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_INDIRECT_ARGUMENT_DESC_0_3 { - pub RootParameterIndex: u32, -} -impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC_0_3 {} -impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC_0_3 { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_INDIRECT_ARGUMENT_DESC_0_4 { - pub Slot: u32, -} -impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC_0_4 {} -impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC_0_4 { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_INDIRECT_ARGUMENT_TYPE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -2997,97 +1972,11 @@ pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS: D3D12_INDIRECT_ARGUMENT_TY #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_MESH: D3D12_INDIRECT_ARGUMENT_TYPE = 10i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT: u32 = 1024u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_INFO_QUEUE_FILTER { - pub AllowList: D3D12_INFO_QUEUE_FILTER_DESC, - pub DenyList: D3D12_INFO_QUEUE_FILTER_DESC, -} -impl ::core::marker::Copy for D3D12_INFO_QUEUE_FILTER {} -impl ::core::clone::Clone for D3D12_INFO_QUEUE_FILTER { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_INFO_QUEUE_FILTER_DESC { - pub NumCategories: u32, - pub pCategoryList: *mut D3D12_MESSAGE_CATEGORY, - pub NumSeverities: u32, - pub pSeverityList: *mut D3D12_MESSAGE_SEVERITY, - pub NumIDs: u32, - pub pIDList: *mut D3D12_MESSAGE_ID, -} -impl ::core::marker::Copy for D3D12_INFO_QUEUE_FILTER_DESC {} -impl ::core::clone::Clone for D3D12_INFO_QUEUE_FILTER_DESC { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_INPUT_CLASSIFICATION = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA: D3D12_INPUT_CLASSIFICATION = 0i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA: D3D12_INPUT_CLASSIFICATION = 1i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub struct D3D12_INPUT_ELEMENT_DESC { - pub SemanticName: ::windows_sys::core::PCSTR, - pub SemanticIndex: u32, - pub Format: super::Dxgi::Common::DXGI_FORMAT, - pub InputSlot: u32, - pub AlignedByteOffset: u32, - pub InputSlotClass: D3D12_INPUT_CLASSIFICATION, - pub InstanceDataStepRate: u32, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_INPUT_ELEMENT_DESC {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_INPUT_ELEMENT_DESC { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub struct D3D12_INPUT_LAYOUT_DESC { - pub pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC, - pub NumElements: u32, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_INPUT_LAYOUT_DESC {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_INPUT_LAYOUT_DESC { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: u32 = 4294967295u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: u32 = 4294967295u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: u32 = 4294967295u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: u32 = 4294967295u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_LIBRARY_DESC { - pub Creator: ::windows_sys::core::PCSTR, - pub Flags: u32, - pub FunctionCount: u32, -} -impl ::core::marker::Copy for D3D12_LIBRARY_DESC {} -impl ::core::clone::Clone for D3D12_LIBRARY_DESC { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_LIFETIME_STATE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -3095,19 +1984,6 @@ pub const D3D12_LIFETIME_STATE_IN_USE: D3D12_LIFETIME_STATE = 0i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_LIFETIME_STATE_NOT_IN_USE: D3D12_LIFETIME_STATE = 1i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_LINEAR_GAMMA: f32 = 1f32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_LOCAL_ROOT_SIGNATURE { - pub pLocalRootSignature: ID3D12RootSignature, -} -impl ::core::marker::Copy for D3D12_LOCAL_ROOT_SIGNATURE {} -impl ::core::clone::Clone for D3D12_LOCAL_ROOT_SIGNATURE { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_LOGIC_OP = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_LOGIC_OP_CLEAR: D3D12_LOGIC_OP = 0i32; @@ -3142,34 +2018,6 @@ pub const D3D12_LOGIC_OP_OR_REVERSE: D3D12_LOGIC_OP = 14i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_LOGIC_OP_OR_INVERTED: D3D12_LOGIC_OP = 15i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAG_FILTER_SHIFT: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAJOR_VERSION: u32 = 12u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAX_BORDER_COLOR_COMPONENT: f32 = 1f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAX_DEPTH: f32 = 1f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: u32 = 2032u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAX_MAXANISOTROPY: u32 = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAX_POSITION_VALUE: f32 = 34028236000000000000000000000000000f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAX_ROOT_COST: u32 = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: u32 = 1000000u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: u32 = 1000000u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: u32 = 2048u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: u32 = 17u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MAX_VIEW_INSTANCE_COUNT: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_MEASUREMENTS_ACTION = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_MEASUREMENTS_ACTION_KEEP_ALL: D3D12_MEASUREMENTS_ACTION = 0i32; @@ -3179,19 +2027,6 @@ pub const D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS: D3D12_MEASUREMENTS_ACTION = pub const D3D12_MEASUREMENTS_ACTION_COMMIT_RESULTS_HIGH_PRIORITY: D3D12_MEASUREMENTS_ACTION = 2i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_MEASUREMENTS_ACTION_DISCARD_PREVIOUS: D3D12_MEASUREMENTS_ACTION = 3i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_MEMCPY_DEST { - pub pData: *mut ::core::ffi::c_void, - pub RowPitch: usize, - pub SlicePitch: usize, -} -impl ::core::marker::Copy for D3D12_MEMCPY_DEST {} -impl ::core::clone::Clone for D3D12_MEMCPY_DEST { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_MEMORY_POOL = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -3206,21 +2041,6 @@ pub type D3D12_MESH_SHADER_TIER = i32; pub const D3D12_MESH_SHADER_TIER_NOT_SUPPORTED: D3D12_MESH_SHADER_TIER = 0i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_MESH_SHADER_TIER_1: D3D12_MESH_SHADER_TIER = 10i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_MESSAGE { - pub Category: D3D12_MESSAGE_CATEGORY, - pub Severity: D3D12_MESSAGE_SEVERITY, - pub ID: D3D12_MESSAGE_ID, - pub pDescription: *const u8, - pub DescriptionByteLength: usize, -} -impl ::core::marker::Copy for D3D12_MESSAGE {} -impl ::core::clone::Clone for D3D12_MESSAGE { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_MESSAGE_CALLBACK_FLAGS = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -5049,35 +3869,6 @@ pub const D3D12_MESSAGE_SEVERITY_WARNING: D3D12_MESSAGE_SEVERITY = 2i32; pub const D3D12_MESSAGE_SEVERITY_INFO: D3D12_MESSAGE_SEVERITY = 3i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_MESSAGE_SEVERITY_MESSAGE: D3D12_MESSAGE_SEVERITY = 4i32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_META_COMMAND_DESC { - pub Id: ::windows_sys::core::GUID, - pub Name: ::windows_sys::core::PCWSTR, - pub InitializationDirtyState: D3D12_GRAPHICS_STATES, - pub ExecutionDirtyState: D3D12_GRAPHICS_STATES, -} -impl ::core::marker::Copy for D3D12_META_COMMAND_DESC {} -impl ::core::clone::Clone for D3D12_META_COMMAND_DESC { - fn clone(&self) -> Self { - *self - } -} -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_META_COMMAND_PARAMETER_DESC { - pub Name: ::windows_sys::core::PCWSTR, - pub Type: D3D12_META_COMMAND_PARAMETER_TYPE, - pub Flags: D3D12_META_COMMAND_PARAMETER_FLAGS, - pub RequiredResourceState: D3D12_RESOURCE_STATES, - pub StructureOffset: u32, -} -impl ::core::marker::Copy for D3D12_META_COMMAND_PARAMETER_DESC {} -impl ::core::clone::Clone for D3D12_META_COMMAND_PARAMETER_DESC { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_META_COMMAND_PARAMETER_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -5105,39 +3896,6 @@ pub const D3D12_META_COMMAND_PARAMETER_TYPE_CPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_ #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_META_COMMAND_PARAMETER_TYPE_GPU_DESCRIPTOR_HANDLE_HEAP_TYPE_CBV_SRV_UAV: D3D12_META_COMMAND_PARAMETER_TYPE = 4i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MINOR_VERSION: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MIN_BORDER_COLOR_COMPONENT: f32 = 0f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MIN_DEPTH: f32 = 0f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MIN_FILTER_SHIFT: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MIN_MAXANISOTROPY: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MIP_FILTER_SHIFT: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MIP_LOD_BIAS_MAX: f32 = 15.99f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MIP_LOD_BIAS_MIN: f32 = -16f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: u32 = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: u32 = 8u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_MIP_REGION { - pub Width: u32, - pub Height: u32, - pub Depth: u32, -} -impl ::core::marker::Copy for D3D12_MIP_REGION {} -impl ::core::clone::Clone for D3D12_MIP_REGION { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_MULTIPLE_FENCE_WAIT_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE: D3D12_MULTIPLE_FENCE_WAIT_FLAGS = 0u32; @@ -5146,89 +3904,17 @@ pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY: D3D12_MULTIPLE_FENCE_WAIT_FLAGS = #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL: D3D12_MULTIPLE_FENCE_WAIT_FLAGS = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: f32 = 1.4f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS = 1u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_NODE_MASK { - pub NodeMask: u32, -} -impl ::core::marker::Copy for D3D12_NODE_MASK {} -impl ::core::clone::Clone for D3D12_NODE_MASK { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: u32 = 4294967295u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: u32 = 4294967288u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_PACKED_MIP_INFO { - pub NumStandardMips: u8, - pub NumPackedMips: u8, - pub NumTilesForPackedMips: u32, - pub StartTileIndexInOverallResource: u32, -} -impl ::core::marker::Copy for D3D12_PACKED_MIP_INFO {} -impl ::core::clone::Clone for D3D12_PACKED_MIP_INFO { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PACKED_TILE: u32 = 4294967295u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Direct3D\"`*"] -#[cfg(feature = "Win32_Graphics_Direct3D")] -pub struct D3D12_PARAMETER_DESC { - pub Name: ::windows_sys::core::PCSTR, - pub SemanticName: ::windows_sys::core::PCSTR, - pub Type: super::Direct3D::D3D_SHADER_VARIABLE_TYPE, - pub Class: super::Direct3D::D3D_SHADER_VARIABLE_CLASS, - pub Rows: u32, - pub Columns: u32, - pub InterpolationMode: super::Direct3D::D3D_INTERPOLATION_MODE, - pub Flags: super::Direct3D::D3D_PARAMETER_FLAGS, - pub FirstInRegister: u32, - pub FirstInComponent: u32, - pub FirstOutRegister: u32, - pub FirstOutComponent: u32, -} -#[cfg(feature = "Win32_Graphics_Direct3D")] -impl ::core::marker::Copy for D3D12_PARAMETER_DESC {} -#[cfg(feature = "Win32_Graphics_Direct3D")] -impl ::core::clone::Clone for D3D12_PARAMETER_DESC { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_PIPELINE_STATE_FLAGS = u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_PIPELINE_STATE_FLAG_NONE: D3D12_PIPELINE_STATE_FLAGS = 0u32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG: D3D12_PIPELINE_STATE_FLAGS = 1u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_PIPELINE_STATE_STREAM_DESC { - pub SizeInBytes: usize, - pub pPipelineStateSubobjectStream: *mut ::core::ffi::c_void, -} -impl ::core::marker::Copy for D3D12_PIPELINE_STATE_STREAM_DESC {} -impl ::core::clone::Clone for D3D12_PIPELINE_STATE_STREAM_DESC { - fn clone(&self) -> Self { - *self - } -} #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_PIPELINE_STATE_SUBOBJECT_TYPE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] @@ -5284,31 +3970,12 @@ pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS: D3D12_PIPELINE_STATE_SUBOBJECT #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID: D3D12_PIPELINE_STATE_SUBOBJECT_TYPE = 26i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 15u32; -#[repr(C)] -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -pub struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { - pub Offset: u64, - pub Footprint: D3D12_SUBRESOURCE_FOOTPRINT, -} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::marker::Copy for D3D12_PLACED_SUBRESOURCE_FOOTPRINT {} -#[cfg(feature = "Win32_Graphics_Dxgi_Common")] -impl ::core::clone::Clone for D3D12_PLACED_SUBRESOURCE_FOOTPRINT { - fn clone(&self) -> Self { - *self - } -} -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_PREDICATION_OP = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_PREDICATION_OP_EQUAL_ZERO: D3D12_PREDICATION_OP = 0i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_PREDICATION_OP_NOT_EQUAL_ZERO: D3D12_PREDICATION_OP = 1i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub type D3D12_PRIMITIVE_TOPOLOGY_TYPE = i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED: D3D12_PRIMITIVE_TOPOLOGY_TYPE = 0i32; @@ -5328,94 +3995,2618 @@ pub const D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED: D3D12_PROGRAMM pub const D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER = 1i32; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub const D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER = 2i32; -pub const D3D12_PROTECTED_RESOURCES_SESSION_HARDWARE_PROTECTED: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 1655703630, data2: 50958, data3: 19882, data4: [161, 9, 48, 255, 141, 90, 4, 130] }; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_PROTECTED_RESOURCE_SESSION_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE: D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED: D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_PROTECTED_SESSION_STATUS = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PROTECTED_SESSION_STATUS_OK: D3D12_PROTECTED_SESSION_STATUS = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_PROTECTED_SESSION_STATUS_INVALID: D3D12_PROTECTED_SESSION_STATUS = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_QUERY_HEAP_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_HEAP_TYPE_OCCLUSION: D3D12_QUERY_HEAP_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_HEAP_TYPE_TIMESTAMP: D3D12_QUERY_HEAP_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS: D3D12_QUERY_HEAP_TYPE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_HEAP_TYPE_SO_STATISTICS: D3D12_QUERY_HEAP_TYPE = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS: D3D12_QUERY_HEAP_TYPE = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP: D3D12_QUERY_HEAP_TYPE = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1: D3D12_QUERY_HEAP_TYPE = 7i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_QUERY_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_TYPE_OCCLUSION: D3D12_QUERY_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_TYPE_BINARY_OCCLUSION: D3D12_QUERY_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_TYPE_TIMESTAMP: D3D12_QUERY_TYPE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_TYPE_PIPELINE_STATISTICS: D3D12_QUERY_TYPE = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0: D3D12_QUERY_TYPE = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1: D3D12_QUERY_TYPE = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2: D3D12_QUERY_TYPE = 6i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3: D3D12_QUERY_TYPE = 7i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS: D3D12_QUERY_TYPE = 8i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_QUERY_TYPE_PIPELINE_STATISTICS1: D3D12_QUERY_TYPE = 10i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RAYTRACING_GEOMETRY_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_GEOMETRY_FLAG_NONE: D3D12_RAYTRACING_GEOMETRY_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE: D3D12_RAYTRACING_GEOMETRY_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION: D3D12_RAYTRACING_GEOMETRY_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RAYTRACING_GEOMETRY_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES: D3D12_RAYTRACING_GEOMETRY_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS: D3D12_RAYTRACING_GEOMETRY_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RAYTRACING_INSTANCE_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_INSTANCE_FLAG_NONE: D3D12_RAYTRACING_INSTANCE_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE: D3D12_RAYTRACING_INSTANCE_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE: D3D12_RAYTRACING_INSTANCE_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE: D3D12_RAYTRACING_INSTANCE_FLAGS = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE: D3D12_RAYTRACING_INSTANCE_FLAGS = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RAYTRACING_PIPELINE_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_PIPELINE_FLAG_NONE: D3D12_RAYTRACING_PIPELINE_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES: D3D12_RAYTRACING_PIPELINE_FLAGS = 256u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES: D3D12_RAYTRACING_PIPELINE_FLAGS = 512u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RAYTRACING_TIER = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_TIER_NOT_SUPPORTED: D3D12_RAYTRACING_TIER = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_TIER_1_0: D3D12_RAYTRACING_TIER = 10i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAYTRACING_TIER_1_1: D3D12_RAYTRACING_TIER = 11i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RAY_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAY_FLAG_NONE: D3D12_RAY_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAY_FLAG_FORCE_OPAQUE: D3D12_RAY_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAY_FLAG_FORCE_NON_OPAQUE: D3D12_RAY_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH: D3D12_RAY_FLAGS = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER: D3D12_RAY_FLAGS = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES: D3D12_RAY_FLAGS = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES: D3D12_RAY_FLAGS = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAY_FLAG_CULL_OPAQUE: D3D12_RAY_FLAGS = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAY_FLAG_CULL_NON_OPAQUE: D3D12_RAY_FLAGS = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAY_FLAG_SKIP_TRIANGLES: D3D12_RAY_FLAGS = 256u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES: D3D12_RAY_FLAGS = 512u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RENDER_PASS_ENDING_ACCESS_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD: D3D12_RENDER_PASS_ENDING_ACCESS_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE: D3D12_RENDER_PASS_ENDING_ACCESS_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE: D3D12_RENDER_PASS_ENDING_ACCESS_TYPE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS: D3D12_RENDER_PASS_ENDING_ACCESS_TYPE = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RENDER_PASS_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_FLAG_NONE: D3D12_RENDER_PASS_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES: D3D12_RENDER_PASS_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS: D3D12_RENDER_PASS_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_FLAG_RESUMING_PASS: D3D12_RENDER_PASS_FLAGS = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RENDER_PASS_TIER = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_TIER_0: D3D12_RENDER_PASS_TIER = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_TIER_1: D3D12_RENDER_PASS_TIER = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RENDER_PASS_TIER_2: D3D12_RENDER_PASS_TIER = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RESIDENCY_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESIDENCY_FLAG_NONE: D3D12_RESIDENCY_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET: D3D12_RESIDENCY_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RESIDENCY_PRIORITY = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESIDENCY_PRIORITY_MINIMUM: D3D12_RESIDENCY_PRIORITY = 671088640i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESIDENCY_PRIORITY_LOW: D3D12_RESIDENCY_PRIORITY = 1342177280i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESIDENCY_PRIORITY_NORMAL: D3D12_RESIDENCY_PRIORITY = 2013265920i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESIDENCY_PRIORITY_HIGH: D3D12_RESIDENCY_PRIORITY = -1610547200i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESIDENCY_PRIORITY_MAXIMUM: D3D12_RESIDENCY_PRIORITY = -939524096i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RESOLVE_MODE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOLVE_MODE_DECOMPRESS: D3D12_RESOLVE_MODE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOLVE_MODE_MIN: D3D12_RESOLVE_MODE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOLVE_MODE_MAX: D3D12_RESOLVE_MODE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOLVE_MODE_AVERAGE: D3D12_RESOLVE_MODE = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK: D3D12_RESOLVE_MODE = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK: D3D12_RESOLVE_MODE = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RESOURCE_BARRIER_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_BARRIER_FLAG_NONE: D3D12_RESOURCE_BARRIER_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY: D3D12_RESOURCE_BARRIER_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_BARRIER_FLAG_END_ONLY: D3D12_RESOURCE_BARRIER_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RESOURCE_BARRIER_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_BARRIER_TYPE_TRANSITION: D3D12_RESOURCE_BARRIER_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_BARRIER_TYPE_ALIASING: D3D12_RESOURCE_BARRIER_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_BARRIER_TYPE_UAV: D3D12_RESOURCE_BARRIER_TYPE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RESOURCE_BINDING_TIER = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_BINDING_TIER_1: D3D12_RESOURCE_BINDING_TIER = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_BINDING_TIER_2: D3D12_RESOURCE_BINDING_TIER = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_BINDING_TIER_3: D3D12_RESOURCE_BINDING_TIER = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RESOURCE_DIMENSION = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_DIMENSION_UNKNOWN: D3D12_RESOURCE_DIMENSION = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_DIMENSION_BUFFER: D3D12_RESOURCE_DIMENSION = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_DIMENSION_TEXTURE1D: D3D12_RESOURCE_DIMENSION = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_DIMENSION_TEXTURE2D: D3D12_RESOURCE_DIMENSION = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_DIMENSION_TEXTURE3D: D3D12_RESOURCE_DIMENSION = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RESOURCE_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_FLAG_NONE: D3D12_RESOURCE_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET: D3D12_RESOURCE_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL: D3D12_RESOURCE_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS: D3D12_RESOURCE_FLAGS = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE: D3D12_RESOURCE_FLAGS = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER: D3D12_RESOURCE_FLAGS = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS: D3D12_RESOURCE_FLAGS = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY: D3D12_RESOURCE_FLAGS = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY: D3D12_RESOURCE_FLAGS = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RESOURCE_HEAP_TIER = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_HEAP_TIER_1: D3D12_RESOURCE_HEAP_TIER = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_HEAP_TIER_2: D3D12_RESOURCE_HEAP_TIER = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RESOURCE_STATES = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_COMMON: D3D12_RESOURCE_STATES = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER: D3D12_RESOURCE_STATES = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_INDEX_BUFFER: D3D12_RESOURCE_STATES = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_RENDER_TARGET: D3D12_RESOURCE_STATES = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_UNORDERED_ACCESS: D3D12_RESOURCE_STATES = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_DEPTH_WRITE: D3D12_RESOURCE_STATES = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_DEPTH_READ: D3D12_RESOURCE_STATES = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE: D3D12_RESOURCE_STATES = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE: D3D12_RESOURCE_STATES = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_STREAM_OUT: D3D12_RESOURCE_STATES = 256u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT: D3D12_RESOURCE_STATES = 512u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_COPY_DEST: D3D12_RESOURCE_STATES = 1024u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_COPY_SOURCE: D3D12_RESOURCE_STATES = 2048u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_RESOLVE_DEST: D3D12_RESOURCE_STATES = 4096u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_RESOLVE_SOURCE: D3D12_RESOURCE_STATES = 8192u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE: D3D12_RESOURCE_STATES = 4194304u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE: D3D12_RESOURCE_STATES = 16777216u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_GENERIC_READ: D3D12_RESOURCE_STATES = 2755u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE: D3D12_RESOURCE_STATES = 192u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_PRESENT: D3D12_RESOURCE_STATES = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_PREDICATION: D3D12_RESOURCE_STATES = 512u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_VIDEO_DECODE_READ: D3D12_RESOURCE_STATES = 65536u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE: D3D12_RESOURCE_STATES = 131072u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ: D3D12_RESOURCE_STATES = 262144u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE: D3D12_RESOURCE_STATES = 524288u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ: D3D12_RESOURCE_STATES = 2097152u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE: D3D12_RESOURCE_STATES = 8388608u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RLDO_FLAGS = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RLDO_NONE: D3D12_RLDO_FLAGS = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RLDO_SUMMARY: D3D12_RLDO_FLAGS = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RLDO_DETAIL: D3D12_RLDO_FLAGS = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RLDO_IGNORE_INTERNAL: D3D12_RLDO_FLAGS = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_ROOT_DESCRIPTOR_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_DESCRIPTOR_FLAG_NONE: D3D12_ROOT_DESCRIPTOR_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE: D3D12_ROOT_DESCRIPTOR_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE: D3D12_ROOT_DESCRIPTOR_FLAGS = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC: D3D12_ROOT_DESCRIPTOR_FLAGS = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_ROOT_PARAMETER_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: D3D12_ROOT_PARAMETER_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: D3D12_ROOT_PARAMETER_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_PARAMETER_TYPE_CBV: D3D12_ROOT_PARAMETER_TYPE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_PARAMETER_TYPE_SRV: D3D12_ROOT_PARAMETER_TYPE = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_PARAMETER_TYPE_UAV: D3D12_ROOT_PARAMETER_TYPE = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_ROOT_SIGNATURE_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_NONE: D3D12_ROOT_SIGNATURE_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT: D3D12_ROOT_SIGNATURE_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT: D3D12_ROOT_SIGNATURE_FLAGS = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE: D3D12_ROOT_SIGNATURE_FLAGS = 128u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 256u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 512u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED: D3D12_ROOT_SIGNATURE_FLAGS = 1024u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED: D3D12_ROOT_SIGNATURE_FLAGS = 2048u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_RTV_DIMENSION = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RTV_DIMENSION_UNKNOWN: D3D12_RTV_DIMENSION = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RTV_DIMENSION_BUFFER: D3D12_RTV_DIMENSION = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RTV_DIMENSION_TEXTURE1D: D3D12_RTV_DIMENSION = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RTV_DIMENSION_TEXTURE1DARRAY: D3D12_RTV_DIMENSION = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RTV_DIMENSION_TEXTURE2D: D3D12_RTV_DIMENSION = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RTV_DIMENSION_TEXTURE2DARRAY: D3D12_RTV_DIMENSION = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RTV_DIMENSION_TEXTURE2DMS: D3D12_RTV_DIMENSION = 6i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY: D3D12_RTV_DIMENSION = 7i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_RTV_DIMENSION_TEXTURE3D: D3D12_RTV_DIMENSION = 8i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SAMPLER_FEEDBACK_TIER = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED: D3D12_SAMPLER_FEEDBACK_TIER = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SAMPLER_FEEDBACK_TIER_0_9: D3D12_SAMPLER_FEEDBACK_TIER = 90i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SAMPLER_FEEDBACK_TIER_1_0: D3D12_SAMPLER_FEEDBACK_TIER = 100i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SERIALIZED_DATA_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE: D3D12_SERIALIZED_DATA_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SHADER_CACHE_CONTROL_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE: D3D12_SHADER_CACHE_CONTROL_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE: D3D12_SHADER_CACHE_CONTROL_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR: D3D12_SHADER_CACHE_CONTROL_FLAGS = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SHADER_CACHE_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_FLAG_NONE: D3D12_SHADER_CACHE_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED: D3D12_SHADER_CACHE_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR: D3D12_SHADER_CACHE_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SHADER_CACHE_KIND_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER: D3D12_SHADER_CACHE_KIND_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS: D3D12_SHADER_CACHE_KIND_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED: D3D12_SHADER_CACHE_KIND_FLAGS = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED: D3D12_SHADER_CACHE_KIND_FLAGS = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SHADER_CACHE_MODE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_MODE_MEMORY: D3D12_SHADER_CACHE_MODE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_MODE_DISK: D3D12_SHADER_CACHE_MODE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SHADER_CACHE_SUPPORT_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_SUPPORT_NONE: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_SUPPORT_LIBRARY: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 8u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 16u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 32u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 64u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SHADER_COMPONENT_MAPPING = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0: D3D12_SHADER_COMPONENT_MAPPING = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1: D3D12_SHADER_COMPONENT_MAPPING = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2: D3D12_SHADER_COMPONENT_MAPPING = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3: D3D12_SHADER_COMPONENT_MAPPING = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0: D3D12_SHADER_COMPONENT_MAPPING = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1: D3D12_SHADER_COMPONENT_MAPPING = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SHADER_MIN_PRECISION_SUPPORT = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE: D3D12_SHADER_MIN_PRECISION_SUPPORT = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT: D3D12_SHADER_MIN_PRECISION_SUPPORT = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT: D3D12_SHADER_MIN_PRECISION_SUPPORT = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SHADER_VERSION_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHVER_PIXEL_SHADER: D3D12_SHADER_VERSION_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHVER_VERTEX_SHADER: D3D12_SHADER_VERSION_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHVER_GEOMETRY_SHADER: D3D12_SHADER_VERSION_TYPE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHVER_HULL_SHADER: D3D12_SHADER_VERSION_TYPE = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHVER_DOMAIN_SHADER: D3D12_SHADER_VERSION_TYPE = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHVER_COMPUTE_SHADER: D3D12_SHADER_VERSION_TYPE = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHVER_RESERVED0: D3D12_SHADER_VERSION_TYPE = 65520i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SHADER_VISIBILITY = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_VISIBILITY_ALL: D3D12_SHADER_VISIBILITY = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_VISIBILITY_VERTEX: D3D12_SHADER_VISIBILITY = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_VISIBILITY_HULL: D3D12_SHADER_VISIBILITY = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_VISIBILITY_DOMAIN: D3D12_SHADER_VISIBILITY = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_VISIBILITY_GEOMETRY: D3D12_SHADER_VISIBILITY = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_VISIBILITY_PIXEL: D3D12_SHADER_VISIBILITY = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_VISIBILITY_AMPLIFICATION: D3D12_SHADER_VISIBILITY = 6i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADER_VISIBILITY_MESH: D3D12_SHADER_VISIBILITY = 7i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SHADING_RATE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_1X1: D3D12_SHADING_RATE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_1X2: D3D12_SHADING_RATE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_2X1: D3D12_SHADING_RATE = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_2X2: D3D12_SHADING_RATE = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_2X4: D3D12_SHADING_RATE = 6i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_4X2: D3D12_SHADING_RATE = 9i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_4X4: D3D12_SHADING_RATE = 10i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SHADING_RATE_COMBINER = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_COMBINER_PASSTHROUGH: D3D12_SHADING_RATE_COMBINER = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_COMBINER_OVERRIDE: D3D12_SHADING_RATE_COMBINER = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_COMBINER_MIN: D3D12_SHADING_RATE_COMBINER = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_COMBINER_MAX: D3D12_SHADING_RATE_COMBINER = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHADING_RATE_COMBINER_SUM: D3D12_SHADING_RATE_COMBINER = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0: D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1: D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2: D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_SRV_DIMENSION = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRV_DIMENSION_UNKNOWN: D3D12_SRV_DIMENSION = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRV_DIMENSION_BUFFER: D3D12_SRV_DIMENSION = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRV_DIMENSION_TEXTURE1D: D3D12_SRV_DIMENSION = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRV_DIMENSION_TEXTURE1DARRAY: D3D12_SRV_DIMENSION = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRV_DIMENSION_TEXTURE2D: D3D12_SRV_DIMENSION = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRV_DIMENSION_TEXTURE2DARRAY: D3D12_SRV_DIMENSION = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRV_DIMENSION_TEXTURE2DMS: D3D12_SRV_DIMENSION = 6i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D12_SRV_DIMENSION = 7i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRV_DIMENSION_TEXTURE3D: D3D12_SRV_DIMENSION = 8i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRV_DIMENSION_TEXTURECUBE: D3D12_SRV_DIMENSION = 9i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRV_DIMENSION_TEXTURECUBEARRAY: D3D12_SRV_DIMENSION = 10i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE: D3D12_SRV_DIMENSION = 11i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_STATE_OBJECT_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_OBJECT_FLAG_NONE: D3D12_STATE_OBJECT_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS: D3D12_STATE_OBJECT_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS: D3D12_STATE_OBJECT_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS: D3D12_STATE_OBJECT_FLAGS = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_STATE_OBJECT_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_OBJECT_TYPE_COLLECTION: D3D12_STATE_OBJECT_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE: D3D12_STATE_OBJECT_TYPE = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_STATE_SUBOBJECT_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG: D3D12_STATE_SUBOBJECT_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE: D3D12_STATE_SUBOBJECT_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE: D3D12_STATE_SUBOBJECT_TYPE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK: D3D12_STATE_SUBOBJECT_TYPE = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY: D3D12_STATE_SUBOBJECT_TYPE = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION: D3D12_STATE_SUBOBJECT_TYPE = 6i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION: D3D12_STATE_SUBOBJECT_TYPE = 7i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION: D3D12_STATE_SUBOBJECT_TYPE = 8i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG: D3D12_STATE_SUBOBJECT_TYPE = 9i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG: D3D12_STATE_SUBOBJECT_TYPE = 10i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP: D3D12_STATE_SUBOBJECT_TYPE = 11i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1: D3D12_STATE_SUBOBJECT_TYPE = 12i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID: D3D12_STATE_SUBOBJECT_TYPE = 13i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_STATIC_BORDER_COLOR = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK: D3D12_STATIC_BORDER_COLOR = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK: D3D12_STATIC_BORDER_COLOR = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE: D3D12_STATIC_BORDER_COLOR = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_STENCIL_OP = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STENCIL_OP_KEEP: D3D12_STENCIL_OP = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STENCIL_OP_ZERO: D3D12_STENCIL_OP = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STENCIL_OP_REPLACE: D3D12_STENCIL_OP = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STENCIL_OP_INCR_SAT: D3D12_STENCIL_OP = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STENCIL_OP_DECR_SAT: D3D12_STENCIL_OP = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STENCIL_OP_INVERT: D3D12_STENCIL_OP = 6i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STENCIL_OP_INCR: D3D12_STENCIL_OP = 7i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_STENCIL_OP_DECR: D3D12_STENCIL_OP = 8i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_TEXTURE_ADDRESS_MODE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_ADDRESS_MODE_WRAP: D3D12_TEXTURE_ADDRESS_MODE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_ADDRESS_MODE_MIRROR: D3D12_TEXTURE_ADDRESS_MODE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_ADDRESS_MODE_CLAMP: D3D12_TEXTURE_ADDRESS_MODE = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_ADDRESS_MODE_BORDER: D3D12_TEXTURE_ADDRESS_MODE = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE: D3D12_TEXTURE_ADDRESS_MODE = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_TEXTURE_COPY_TYPE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX: D3D12_TEXTURE_COPY_TYPE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT: D3D12_TEXTURE_COPY_TYPE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_TEXTURE_LAYOUT = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_LAYOUT_UNKNOWN: D3D12_TEXTURE_LAYOUT = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_LAYOUT_ROW_MAJOR: D3D12_TEXTURE_LAYOUT = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE: D3D12_TEXTURE_LAYOUT = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE: D3D12_TEXTURE_LAYOUT = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_TILED_RESOURCES_TIER = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED: D3D12_TILED_RESOURCES_TIER = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILED_RESOURCES_TIER_1: D3D12_TILED_RESOURCES_TIER = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILED_RESOURCES_TIER_2: D3D12_TILED_RESOURCES_TIER = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILED_RESOURCES_TIER_3: D3D12_TILED_RESOURCES_TIER = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILED_RESOURCES_TIER_4: D3D12_TILED_RESOURCES_TIER = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_TILE_COPY_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILE_COPY_FLAG_NONE: D3D12_TILE_COPY_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILE_COPY_FLAG_NO_HAZARD: D3D12_TILE_COPY_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE: D3D12_TILE_COPY_FLAGS = 2u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER: D3D12_TILE_COPY_FLAGS = 4u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_TILE_MAPPING_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILE_MAPPING_FLAG_NONE: D3D12_TILE_MAPPING_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILE_MAPPING_FLAG_NO_HAZARD: D3D12_TILE_MAPPING_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_TILE_RANGE_FLAGS = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILE_RANGE_FLAG_NONE: D3D12_TILE_RANGE_FLAGS = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILE_RANGE_FLAG_NULL: D3D12_TILE_RANGE_FLAGS = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILE_RANGE_FLAG_SKIP: D3D12_TILE_RANGE_FLAGS = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE: D3D12_TILE_RANGE_FLAGS = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_UAV_DIMENSION = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_UAV_DIMENSION_UNKNOWN: D3D12_UAV_DIMENSION = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_UAV_DIMENSION_BUFFER: D3D12_UAV_DIMENSION = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_UAV_DIMENSION_TEXTURE1D: D3D12_UAV_DIMENSION = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_UAV_DIMENSION_TEXTURE1DARRAY: D3D12_UAV_DIMENSION = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_UAV_DIMENSION_TEXTURE2D: D3D12_UAV_DIMENSION = 4i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_UAV_DIMENSION_TEXTURE2DARRAY: D3D12_UAV_DIMENSION = 5i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_UAV_DIMENSION_TEXTURE3D: D3D12_UAV_DIMENSION = 8i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_VARIABLE_SHADING_RATE_TIER = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED: D3D12_VARIABLE_SHADING_RATE_TIER = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VARIABLE_SHADING_RATE_TIER_1: D3D12_VARIABLE_SHADING_RATE_TIER = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VARIABLE_SHADING_RATE_TIER_2: D3D12_VARIABLE_SHADING_RATE_TIER = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_VIEW_INSTANCING_FLAGS = u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIEW_INSTANCING_FLAG_NONE: D3D12_VIEW_INSTANCING_FLAGS = 0u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING: D3D12_VIEW_INSTANCING_FLAGS = 1u32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_VIEW_INSTANCING_TIER = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED: D3D12_VIEW_INSTANCING_TIER = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIEW_INSTANCING_TIER_1: D3D12_VIEW_INSTANCING_TIER = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIEW_INSTANCING_TIER_2: D3D12_VIEW_INSTANCING_TIER = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_VIEW_INSTANCING_TIER_3: D3D12_VIEW_INSTANCING_TIER = 3i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_WAVE_MMA_TIER = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_WAVE_MMA_TIER_NOT_SUPPORTED: D3D12_WAVE_MMA_TIER = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_WAVE_MMA_TIER_1_0: D3D12_WAVE_MMA_TIER = 10i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D12_WRITEBUFFERIMMEDIATE_MODE = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT: D3D12_WRITEBUFFERIMMEDIATE_MODE = 0i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN: D3D12_WRITEBUFFERIMMEDIATE_MODE = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT: D3D12_WRITEBUFFERIMMEDIATE_MODE = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D_ROOT_SIGNATURE_VERSION = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_ROOT_SIGNATURE_VERSION_1: D3D_ROOT_SIGNATURE_VERSION = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_ROOT_SIGNATURE_VERSION_1_0: D3D_ROOT_SIGNATURE_VERSION = 1i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_ROOT_SIGNATURE_VERSION_1_1: D3D_ROOT_SIGNATURE_VERSION = 2i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub type D3D_SHADER_MODEL = i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_MODEL_5_1: D3D_SHADER_MODEL = 81i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_MODEL_6_0: D3D_SHADER_MODEL = 96i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_MODEL_6_1: D3D_SHADER_MODEL = 97i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_MODEL_6_2: D3D_SHADER_MODEL = 98i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_MODEL_6_3: D3D_SHADER_MODEL = 99i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_MODEL_6_4: D3D_SHADER_MODEL = 100i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_MODEL_6_5: D3D_SHADER_MODEL = 101i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_MODEL_6_6: D3D_SHADER_MODEL = 102i32; +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub const D3D_SHADER_MODEL_6_7: D3D_SHADER_MODEL = 103i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_PROTECTED_RESOURCE_SESSION_DESC { +pub struct D3D12_AUTO_BREADCRUMB_NODE { + pub pCommandListDebugNameA: *const u8, + pub pCommandListDebugNameW: ::windows_sys::core::PCWSTR, + pub pCommandQueueDebugNameA: *const u8, + pub pCommandQueueDebugNameW: ::windows_sys::core::PCWSTR, + pub pCommandList: ID3D12GraphicsCommandList, + pub pCommandQueue: ID3D12CommandQueue, + pub BreadcrumbCount: u32, + pub pLastBreadcrumbValue: *const u32, + pub pCommandHistory: *const D3D12_AUTO_BREADCRUMB_OP, + pub pNext: *const D3D12_AUTO_BREADCRUMB_NODE, +} +impl ::core::marker::Copy for D3D12_AUTO_BREADCRUMB_NODE {} +impl ::core::clone::Clone for D3D12_AUTO_BREADCRUMB_NODE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_AUTO_BREADCRUMB_NODE1 { + pub pCommandListDebugNameA: *const u8, + pub pCommandListDebugNameW: ::windows_sys::core::PCWSTR, + pub pCommandQueueDebugNameA: *const u8, + pub pCommandQueueDebugNameW: ::windows_sys::core::PCWSTR, + pub pCommandList: ID3D12GraphicsCommandList, + pub pCommandQueue: ID3D12CommandQueue, + pub BreadcrumbCount: u32, + pub pLastBreadcrumbValue: *const u32, + pub pCommandHistory: *const D3D12_AUTO_BREADCRUMB_OP, + pub pNext: *const D3D12_AUTO_BREADCRUMB_NODE1, + pub BreadcrumbContextsCount: u32, + pub pBreadcrumbContexts: *mut D3D12_DRED_BREADCRUMB_CONTEXT, +} +impl ::core::marker::Copy for D3D12_AUTO_BREADCRUMB_NODE1 {} +impl ::core::clone::Clone for D3D12_AUTO_BREADCRUMB_NODE1 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_BLEND_DESC { + pub AlphaToCoverageEnable: super::super::Foundation::BOOL, + pub IndependentBlendEnable: super::super::Foundation::BOOL, + pub RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8], +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_BLEND_DESC {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_BLEND_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_BOX { + pub left: u32, + pub top: u32, + pub front: u32, + pub right: u32, + pub bottom: u32, + pub back: u32, +} +impl ::core::marker::Copy for D3D12_BOX {} +impl ::core::clone::Clone for D3D12_BOX { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_BUFFER_RTV { + pub FirstElement: u64, + pub NumElements: u32, +} +impl ::core::marker::Copy for D3D12_BUFFER_RTV {} +impl ::core::clone::Clone for D3D12_BUFFER_RTV { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_BUFFER_SRV { + pub FirstElement: u64, + pub NumElements: u32, + pub StructureByteStride: u32, + pub Flags: D3D12_BUFFER_SRV_FLAGS, +} +impl ::core::marker::Copy for D3D12_BUFFER_SRV {} +impl ::core::clone::Clone for D3D12_BUFFER_SRV { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_BUFFER_UAV { + pub FirstElement: u64, + pub NumElements: u32, + pub StructureByteStride: u32, + pub CounterOffsetInBytes: u64, + pub Flags: D3D12_BUFFER_UAV_FLAGS, +} +impl ::core::marker::Copy for D3D12_BUFFER_UAV {} +impl ::core::clone::Clone for D3D12_BUFFER_UAV { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC { + pub DestAccelerationStructureData: u64, + pub Inputs: D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS, + pub SourceAccelerationStructureData: u64, + pub ScratchAccelerationStructureData: u64, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS { + pub Type: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE, + pub Flags: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS, + pub NumDescs: u32, + pub DescsLayout: D3D12_ELEMENTS_LAYOUT, + pub Anonymous: D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub union D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0 { + pub InstanceDescs: u64, + pub pGeometryDescs: *const D3D12_RAYTRACING_GEOMETRY_DESC, + pub ppGeometryDescs: *const *const D3D12_RAYTRACING_GEOMETRY_DESC, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0 {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER { + pub Type: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE, + pub NumDescs: u32, +} +impl ::core::marker::Copy for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER {} +impl ::core::clone::Clone for D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_TOOLS_VISUALIZATION_HEADER { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_CACHED_PIPELINE_STATE { + pub pCachedBlob: *const ::core::ffi::c_void, + pub CachedBlobSizeInBytes: usize, +} +impl ::core::marker::Copy for D3D12_CACHED_PIPELINE_STATE {} +impl ::core::clone::Clone for D3D12_CACHED_PIPELINE_STATE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub struct D3D12_CLEAR_VALUE { + pub Format: super::Dxgi::Common::DXGI_FORMAT, + pub Anonymous: D3D12_CLEAR_VALUE_0, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_CLEAR_VALUE {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_CLEAR_VALUE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub union D3D12_CLEAR_VALUE_0 { + pub Color: [f32; 4], + pub DepthStencil: D3D12_DEPTH_STENCIL_VALUE, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_CLEAR_VALUE_0 {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_CLEAR_VALUE_0 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_COMMAND_QUEUE_DESC { + pub Type: D3D12_COMMAND_LIST_TYPE, + pub Priority: i32, + pub Flags: D3D12_COMMAND_QUEUE_FLAGS, pub NodeMask: u32, - pub Flags: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS, } -impl ::core::marker::Copy for D3D12_PROTECTED_RESOURCE_SESSION_DESC {} -impl ::core::clone::Clone for D3D12_PROTECTED_RESOURCE_SESSION_DESC { +impl ::core::marker::Copy for D3D12_COMMAND_QUEUE_DESC {} +impl ::core::clone::Clone for D3D12_COMMAND_QUEUE_DESC { fn clone(&self) -> Self { *self } } #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 { +pub struct D3D12_COMMAND_SIGNATURE_DESC { + pub ByteStride: u32, + pub NumArgumentDescs: u32, + pub pArgumentDescs: *const D3D12_INDIRECT_ARGUMENT_DESC, pub NodeMask: u32, - pub Flags: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS, - pub ProtectionType: ::windows_sys::core::GUID, } -impl ::core::marker::Copy for D3D12_PROTECTED_RESOURCE_SESSION_DESC1 {} -impl ::core::clone::Clone for D3D12_PROTECTED_RESOURCE_SESSION_DESC1 { +impl ::core::marker::Copy for D3D12_COMMAND_SIGNATURE_DESC {} +impl ::core::clone::Clone for D3D12_COMMAND_SIGNATURE_DESC { fn clone(&self) -> Self { *self } } +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_PROTECTED_RESOURCE_SESSION_FLAGS = u32; +pub struct D3D12_COMPUTE_PIPELINE_STATE_DESC { + pub pRootSignature: ID3D12RootSignature, + pub CS: D3D12_SHADER_BYTECODE, + pub NodeMask: u32, + pub CachedPSO: D3D12_CACHED_PIPELINE_STATE, + pub Flags: D3D12_PIPELINE_STATE_FLAGS, +} +impl ::core::marker::Copy for D3D12_COMPUTE_PIPELINE_STATE_DESC {} +impl ::core::clone::Clone for D3D12_COMPUTE_PIPELINE_STATE_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PROTECTED_RESOURCE_SESSION_FLAG_NONE: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS = 0u32; +pub struct D3D12_CONSTANT_BUFFER_VIEW_DESC { + pub BufferLocation: u64, + pub SizeInBytes: u32, +} +impl ::core::marker::Copy for D3D12_CONSTANT_BUFFER_VIEW_DESC {} +impl ::core::clone::Clone for D3D12_CONSTANT_BUFFER_VIEW_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS = u32; +pub struct D3D12_CPU_DESCRIPTOR_HANDLE { + pub ptr: usize, +} +impl ::core::marker::Copy for D3D12_CPU_DESCRIPTOR_HANDLE {} +impl ::core::clone::Clone for D3D12_CPU_DESCRIPTOR_HANDLE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE: D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS = 0u32; +pub struct D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS { + pub ShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE, +} +impl ::core::marker::Copy for D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS {} +impl ::core::clone::Clone for D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_SUPPORTED: D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS = 1u32; +pub struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS { + pub MaxMessagesPerCommandList: u32, + pub DefaultShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE, + pub PipelineStateCreateFlags: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS, +} +impl ::core::marker::Copy for D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS {} +impl ::core::clone::Clone for D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_PROTECTED_SESSION_STATUS = i32; +pub struct D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR { + pub SlowdownFactor: f32, +} +impl ::core::marker::Copy for D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR {} +impl ::core::clone::Clone for D3D12_DEBUG_DEVICE_GPU_SLOWDOWN_PERFORMANCE_FACTOR { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PROTECTED_SESSION_STATUS_OK: D3D12_PROTECTED_SESSION_STATUS = 0i32; +pub struct D3D12_DEPTH_STENCILOP_DESC { + pub StencilFailOp: D3D12_STENCIL_OP, + pub StencilDepthFailOp: D3D12_STENCIL_OP, + pub StencilPassOp: D3D12_STENCIL_OP, + pub StencilFunc: D3D12_COMPARISON_FUNC, +} +impl ::core::marker::Copy for D3D12_DEPTH_STENCILOP_DESC {} +impl ::core::clone::Clone for D3D12_DEPTH_STENCILOP_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_DEPTH_STENCIL_DESC { + pub DepthEnable: super::super::Foundation::BOOL, + pub DepthWriteMask: D3D12_DEPTH_WRITE_MASK, + pub DepthFunc: D3D12_COMPARISON_FUNC, + pub StencilEnable: super::super::Foundation::BOOL, + pub StencilReadMask: u8, + pub StencilWriteMask: u8, + pub FrontFace: D3D12_DEPTH_STENCILOP_DESC, + pub BackFace: D3D12_DEPTH_STENCILOP_DESC, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_DEPTH_STENCIL_DESC {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_DEPTH_STENCIL_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_DEPTH_STENCIL_DESC1 { + pub DepthEnable: super::super::Foundation::BOOL, + pub DepthWriteMask: D3D12_DEPTH_WRITE_MASK, + pub DepthFunc: D3D12_COMPARISON_FUNC, + pub StencilEnable: super::super::Foundation::BOOL, + pub StencilReadMask: u8, + pub StencilWriteMask: u8, + pub FrontFace: D3D12_DEPTH_STENCILOP_DESC, + pub BackFace: D3D12_DEPTH_STENCILOP_DESC, + pub DepthBoundsTestEnable: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_DEPTH_STENCIL_DESC1 {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_DEPTH_STENCIL_DESC1 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PROTECTED_SESSION_STATUS_INVALID: D3D12_PROTECTED_SESSION_STATUS = 1i32; +pub struct D3D12_DEPTH_STENCIL_VALUE { + pub Depth: f32, + pub Stencil: u8, +} +impl ::core::marker::Copy for D3D12_DEPTH_STENCIL_VALUE {} +impl ::core::clone::Clone for D3D12_DEPTH_STENCIL_VALUE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub struct D3D12_DEPTH_STENCIL_VIEW_DESC { + pub Format: super::Dxgi::Common::DXGI_FORMAT, + pub ViewDimension: D3D12_DSV_DIMENSION, + pub Flags: D3D12_DSV_FLAGS, + pub Anonymous: D3D12_DEPTH_STENCIL_VIEW_DESC_0, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_DEPTH_STENCIL_VIEW_DESC {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_DEPTH_STENCIL_VIEW_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub union D3D12_DEPTH_STENCIL_VIEW_DESC_0 { + pub Texture1D: D3D12_TEX1D_DSV, + pub Texture1DArray: D3D12_TEX1D_ARRAY_DSV, + pub Texture2D: D3D12_TEX2D_DSV, + pub Texture2DArray: D3D12_TEX2D_ARRAY_DSV, + pub Texture2DMS: D3D12_TEX2DMS_DSV, + pub Texture2DMSArray: D3D12_TEX2DMS_ARRAY_DSV, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_DEPTH_STENCIL_VIEW_DESC_0 {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_DEPTH_STENCIL_VIEW_DESC_0 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: u32 = 1u32; +pub struct D3D12_DESCRIPTOR_HEAP_DESC { + pub Type: D3D12_DESCRIPTOR_HEAP_TYPE, + pub NumDescriptors: u32, + pub Flags: D3D12_DESCRIPTOR_HEAP_FLAGS, + pub NodeMask: u32, +} +impl ::core::marker::Copy for D3D12_DESCRIPTOR_HEAP_DESC {} +impl ::core::clone::Clone for D3D12_DESCRIPTOR_HEAP_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_CS_UAV_REGISTER_COUNT: u32 = 8u32; +pub struct D3D12_DESCRIPTOR_RANGE { + pub RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, + pub NumDescriptors: u32, + pub BaseShaderRegister: u32, + pub RegisterSpace: u32, + pub OffsetInDescriptorsFromTableStart: u32, +} +impl ::core::marker::Copy for D3D12_DESCRIPTOR_RANGE {} +impl ::core::clone::Clone for D3D12_DESCRIPTOR_RANGE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: u32 = 1u32; +pub struct D3D12_DESCRIPTOR_RANGE1 { + pub RangeType: D3D12_DESCRIPTOR_RANGE_TYPE, + pub NumDescriptors: u32, + pub BaseShaderRegister: u32, + pub RegisterSpace: u32, + pub Flags: D3D12_DESCRIPTOR_RANGE_FLAGS, + pub OffsetInDescriptorsFromTableStart: u32, +} +impl ::core::marker::Copy for D3D12_DESCRIPTOR_RANGE1 {} +impl ::core::clone::Clone for D3D12_DESCRIPTOR_RANGE1 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: u32 = 1u32; +pub struct D3D12_DEVICE_REMOVED_EXTENDED_DATA { + pub Flags: D3D12_DRED_FLAGS, + pub pHeadAutoBreadcrumbNode: *mut D3D12_AUTO_BREADCRUMB_NODE, +} +impl ::core::marker::Copy for D3D12_DEVICE_REMOVED_EXTENDED_DATA {} +impl ::core::clone::Clone for D3D12_DEVICE_REMOVED_EXTENDED_DATA { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: u32 = 4294967295u32; +pub struct D3D12_DEVICE_REMOVED_EXTENDED_DATA1 { + pub DeviceRemovedReason: ::windows_sys::core::HRESULT, + pub AutoBreadcrumbsOutput: D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT, + pub PageFaultOutput: D3D12_DRED_PAGE_FAULT_OUTPUT, +} +impl ::core::marker::Copy for D3D12_DEVICE_REMOVED_EXTENDED_DATA1 {} +impl ::core::clone::Clone for D3D12_DEVICE_REMOVED_EXTENDED_DATA1 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_FRONTFACING_FALSE_VALUE: u32 = 0u32; +pub struct D3D12_DEVICE_REMOVED_EXTENDED_DATA2 { + pub DeviceRemovedReason: ::windows_sys::core::HRESULT, + pub AutoBreadcrumbsOutput: D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1, + pub PageFaultOutput: D3D12_DRED_PAGE_FAULT_OUTPUT1, +} +impl ::core::marker::Copy for D3D12_DEVICE_REMOVED_EXTENDED_DATA2 {} +impl ::core::clone::Clone for D3D12_DEVICE_REMOVED_EXTENDED_DATA2 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_FRONTFACING_TRUE_VALUE: u32 = 4294967295u32; +pub struct D3D12_DEVICE_REMOVED_EXTENDED_DATA3 { + pub DeviceRemovedReason: ::windows_sys::core::HRESULT, + pub AutoBreadcrumbsOutput: D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1, + pub PageFaultOutput: D3D12_DRED_PAGE_FAULT_OUTPUT2, + pub DeviceState: D3D12_DRED_DEVICE_STATE, +} +impl ::core::marker::Copy for D3D12_DEVICE_REMOVED_EXTENDED_DATA3 {} +impl ::core::clone::Clone for D3D12_DEVICE_REMOVED_EXTENDED_DATA3 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_DISCARD_REGION { + pub NumRects: u32, + pub pRects: *const super::super::Foundation::RECT, + pub FirstSubresource: u32, + pub NumSubresources: u32, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_DISCARD_REGION {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_DISCARD_REGION { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: u32 = 4u32; +pub struct D3D12_DISPATCH_ARGUMENTS { + pub ThreadGroupCountX: u32, + pub ThreadGroupCountY: u32, + pub ThreadGroupCountZ: u32, +} +impl ::core::marker::Copy for D3D12_DISPATCH_ARGUMENTS {} +impl ::core::clone::Clone for D3D12_DISPATCH_ARGUMENTS { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +pub struct D3D12_DISPATCH_MESH_ARGUMENTS { + pub ThreadGroupCountX: u32, + pub ThreadGroupCountY: u32, + pub ThreadGroupCountZ: u32, +} +impl ::core::marker::Copy for D3D12_DISPATCH_MESH_ARGUMENTS {} +impl ::core::clone::Clone for D3D12_DISPATCH_MESH_ARGUMENTS { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_INPUT_REGISTER_COUNT: u32 = 32u32; +pub struct D3D12_DISPATCH_RAYS_DESC { + pub RayGenerationShaderRecord: D3D12_GPU_VIRTUAL_ADDRESS_RANGE, + pub MissShaderTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE, + pub HitGroupTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE, + pub CallableShaderTable: D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE, + pub Width: u32, + pub Height: u32, + pub Depth: u32, +} +impl ::core::marker::Copy for D3D12_DISPATCH_RAYS_DESC {} +impl ::core::clone::Clone for D3D12_DISPATCH_RAYS_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32; +pub struct D3D12_DRAW_ARGUMENTS { + pub VertexCountPerInstance: u32, + pub InstanceCount: u32, + pub StartVertexLocation: u32, + pub StartInstanceLocation: u32, +} +impl ::core::marker::Copy for D3D12_DRAW_ARGUMENTS {} +impl ::core::clone::Clone for D3D12_DRAW_ARGUMENTS { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: u32 = 1u32; +pub struct D3D12_DRAW_INDEXED_ARGUMENTS { + pub IndexCountPerInstance: u32, + pub InstanceCount: u32, + pub StartIndexLocation: u32, + pub BaseVertexLocation: i32, + pub StartInstanceLocation: u32, +} +impl ::core::marker::Copy for D3D12_DRAW_INDEXED_ARGUMENTS {} +impl ::core::clone::Clone for D3D12_DRAW_INDEXED_ARGUMENTS { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0f32; +pub struct D3D12_DRED_ALLOCATION_NODE { + pub ObjectNameA: *const u8, + pub ObjectNameW: ::windows_sys::core::PCWSTR, + pub AllocationType: D3D12_DRED_ALLOCATION_TYPE, + pub pNext: *const D3D12_DRED_ALLOCATION_NODE, +} +impl ::core::marker::Copy for D3D12_DRED_ALLOCATION_NODE {} +impl ::core::clone::Clone for D3D12_DRED_ALLOCATION_NODE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: u32 = 1u32; +pub struct D3D12_DRED_ALLOCATION_NODE1 { + pub ObjectNameA: *const u8, + pub ObjectNameW: ::windows_sys::core::PCWSTR, + pub AllocationType: D3D12_DRED_ALLOCATION_TYPE, + pub pNext: *const D3D12_DRED_ALLOCATION_NODE1, + pub pObject: ::windows_sys::core::IUnknown, +} +impl ::core::marker::Copy for D3D12_DRED_ALLOCATION_NODE1 {} +impl ::core::clone::Clone for D3D12_DRED_ALLOCATION_NODE1 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +pub struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT { + pub pHeadAutoBreadcrumbNode: *const D3D12_AUTO_BREADCRUMB_NODE, +} +impl ::core::marker::Copy for D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT {} +impl ::core::clone::Clone for D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: u32 = 1u32; +pub struct D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 { + pub pHeadAutoBreadcrumbNode: *const D3D12_AUTO_BREADCRUMB_NODE1, +} +impl ::core::marker::Copy for D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 {} +impl ::core::clone::Clone for D3D12_DRED_AUTO_BREADCRUMBS_OUTPUT1 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: u32 = 1u32; +pub struct D3D12_DRED_BREADCRUMB_CONTEXT { + pub BreadcrumbIndex: u32, + pub pContextString: ::windows_sys::core::PCWSTR, +} +impl ::core::marker::Copy for D3D12_DRED_BREADCRUMB_CONTEXT {} +impl ::core::clone::Clone for D3D12_DRED_BREADCRUMB_CONTEXT { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +pub struct D3D12_DRED_PAGE_FAULT_OUTPUT { + pub PageFaultVA: u64, + pub pHeadExistingAllocationNode: *const D3D12_DRED_ALLOCATION_NODE, + pub pHeadRecentFreedAllocationNode: *const D3D12_DRED_ALLOCATION_NODE, +} +impl ::core::marker::Copy for D3D12_DRED_PAGE_FAULT_OUTPUT {} +impl ::core::clone::Clone for D3D12_DRED_PAGE_FAULT_OUTPUT { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: u32 = 1u32; +pub struct D3D12_DRED_PAGE_FAULT_OUTPUT1 { + pub PageFaultVA: u64, + pub pHeadExistingAllocationNode: *const D3D12_DRED_ALLOCATION_NODE1, + pub pHeadRecentFreedAllocationNode: *const D3D12_DRED_ALLOCATION_NODE1, +} +impl ::core::marker::Copy for D3D12_DRED_PAGE_FAULT_OUTPUT1 {} +impl ::core::clone::Clone for D3D12_DRED_PAGE_FAULT_OUTPUT1 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32; +pub struct D3D12_DRED_PAGE_FAULT_OUTPUT2 { + pub PageFaultVA: u64, + pub pHeadExistingAllocationNode: *const D3D12_DRED_ALLOCATION_NODE1, + pub pHeadRecentFreedAllocationNode: *const D3D12_DRED_ALLOCATION_NODE1, + pub PageFaultFlags: D3D12_DRED_PAGE_FAULT_FLAGS, +} +impl ::core::marker::Copy for D3D12_DRED_PAGE_FAULT_OUTPUT2 {} +impl ::core::clone::Clone for D3D12_DRED_PAGE_FAULT_OUTPUT2 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; +pub struct D3D12_DXIL_LIBRARY_DESC { + pub DXILLibrary: D3D12_SHADER_BYTECODE, + pub NumExports: u32, + pub pExports: *mut D3D12_EXPORT_DESC, +} +impl ::core::marker::Copy for D3D12_DXIL_LIBRARY_DESC {} +impl ::core::clone::Clone for D3D12_DXIL_LIBRARY_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_OUTPUT_REGISTER_COUNT: u32 = 8u32; +pub struct D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION { + pub SubobjectToAssociate: ::windows_sys::core::PCWSTR, + pub NumExports: u32, + pub pExports: *mut ::windows_sys::core::PWSTR, +} +impl ::core::marker::Copy for D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION {} +impl ::core::clone::Clone for D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: f32 = 0.5f32; +pub struct D3D12_EXISTING_COLLECTION_DESC { + pub pExistingCollection: ID3D12StateObject, + pub NumExports: u32, + pub pExports: *mut D3D12_EXPORT_DESC, +} +impl ::core::marker::Copy for D3D12_EXISTING_COLLECTION_DESC {} +impl ::core::clone::Clone for D3D12_EXISTING_COLLECTION_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_EXPORT_DESC { + pub Name: ::windows_sys::core::PCWSTR, + pub ExportToRename: ::windows_sys::core::PCWSTR, + pub Flags: D3D12_EXPORT_FLAGS, +} +impl ::core::marker::Copy for D3D12_EXPORT_DESC {} +impl ::core::clone::Clone for D3D12_EXPORT_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_ARCHITECTURE { + pub NodeIndex: u32, + pub TileBasedRenderer: super::super::Foundation::BOOL, + pub UMA: super::super::Foundation::BOOL, + pub CacheCoherentUMA: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_ARCHITECTURE {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_ARCHITECTURE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_ARCHITECTURE1 { + pub NodeIndex: u32, + pub TileBasedRenderer: super::super::Foundation::BOOL, + pub UMA: super::super::Foundation::BOOL, + pub CacheCoherentUMA: super::super::Foundation::BOOL, + pub IsolatedMMU: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_ARCHITECTURE1 {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_ARCHITECTURE1 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { + pub CommandListType: D3D12_COMMAND_LIST_TYPE, + pub Priority: u32, + pub PriorityForTypeIsSupported: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_CROSS_NODE { + pub SharingTier: D3D12_CROSS_NODE_SHARING_TIER, + pub AtomicShaderInstructions: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_CROSS_NODE {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_CROSS_NODE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS { + pub DoublePrecisionFloatShaderOps: super::super::Foundation::BOOL, + pub OutputMergerLogicOp: super::super::Foundation::BOOL, + pub MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT, + pub TiledResourcesTier: D3D12_TILED_RESOURCES_TIER, + pub ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER, + pub PSSpecifiedStencilRefSupported: super::super::Foundation::BOOL, + pub TypedUAVLoadAdditionalFormats: super::super::Foundation::BOOL, + pub ROVsSupported: super::super::Foundation::BOOL, + pub ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER, + pub MaxGPUVirtualAddressBitsPerResource: u32, + pub StandardSwizzle64KBSupported: super::super::Foundation::BOOL, + pub CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER, + pub CrossAdapterRowMajorTextureSupported: super::super::Foundation::BOOL, + pub VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: super::super::Foundation::BOOL, + pub ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 { + pub WaveOps: super::super::Foundation::BOOL, + pub WaveLaneCountMin: u32, + pub WaveLaneCountMax: u32, + pub TotalLaneCount: u32, + pub ExpandedComputeResourceStates: super::super::Foundation::BOOL, + pub Int64ShaderOps: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS1 {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS1 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS10 { + pub VariableRateShadingSumCombinerSupported: super::super::Foundation::BOOL, + pub MeshShaderPerPrimitiveShadingRateSupported: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS10 {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS10 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS11 { + pub AtomicInt64OnDescriptorHeapResourceSupported: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS11 {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS11 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 { + pub DepthBoundsTestSupported: super::super::Foundation::BOOL, + pub ProgrammableSamplePositionsTier: D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS2 {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS2 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 { + pub CopyQueueTimestampQueriesSupported: super::super::Foundation::BOOL, + pub CastingFullyTypedFormatSupported: super::super::Foundation::BOOL, + pub WriteBufferImmediateSupportFlags: D3D12_COMMAND_LIST_SUPPORT_FLAGS, + pub ViewInstancingTier: D3D12_VIEW_INSTANCING_TIER, + pub BarycentricsSupported: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS3 {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS3 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 { + pub MSAA64KBAlignedTextureSupported: super::super::Foundation::BOOL, + pub SharedResourceCompatibilityTier: D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, + pub Native16BitShaderOpsSupported: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS4 {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS4 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 { + pub SRVOnlyTiledResourceTier3: super::super::Foundation::BOOL, + pub RenderPassesTier: D3D12_RENDER_PASS_TIER, + pub RaytracingTier: D3D12_RAYTRACING_TIER, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS5 {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS5 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS6 { + pub AdditionalShadingRatesSupported: super::super::Foundation::BOOL, + pub PerPrimitiveShadingRateSupportedWithViewportIndexing: super::super::Foundation::BOOL, + pub VariableShadingRateTier: D3D12_VARIABLE_SHADING_RATE_TIER, + pub ShadingRateImageTileSize: u32, + pub BackgroundProcessingSupported: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS6 {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS6 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 { + pub MeshShaderTier: D3D12_MESH_SHADER_TIER, + pub SamplerFeedbackTier: D3D12_SAMPLER_FEEDBACK_TIER, +} +impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS7 {} +impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS7 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS8 { + pub UnalignedBlockTexturesSupported: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS8 {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS8 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS9 { + pub MeshShaderPipelineStatsSupported: super::super::Foundation::BOOL, + pub MeshShaderSupportsFullRangeRenderTargetArrayIndex: super::super::Foundation::BOOL, + pub AtomicInt64OnTypedResourceSupported: super::super::Foundation::BOOL, + pub AtomicInt64OnGroupSharedSupported: super::super::Foundation::BOOL, + pub DerivativesInMeshAndAmplificationShadersSupported: super::super::Foundation::BOOL, + pub WaveMMATier: D3D12_WAVE_MMA_TIER, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_D3D12_OPTIONS9 {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_D3D12_OPTIONS9 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_DISPLAYABLE { + pub DisplayableTexture: super::super::Foundation::BOOL, + pub SharedResourceCompatibilityTier: D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_DISPLAYABLE {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_DISPLAYABLE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] +#[cfg(feature = "Win32_Foundation")] +pub struct D3D12_FEATURE_DATA_EXISTING_HEAPS { + pub Supported: super::super::Foundation::BOOL, +} +#[cfg(feature = "Win32_Foundation")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_EXISTING_HEAPS {} +#[cfg(feature = "Win32_Foundation")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_EXISTING_HEAPS { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Direct3D\"`*"] +#[cfg(feature = "Win32_Graphics_Direct3D")] +pub struct D3D12_FEATURE_DATA_FEATURE_LEVELS { + pub NumFeatureLevels: u32, + pub pFeatureLevelsRequested: *const super::Direct3D::D3D_FEATURE_LEVEL, + pub MaxSupportedFeatureLevel: super::Direct3D::D3D_FEATURE_LEVEL, +} +#[cfg(feature = "Win32_Graphics_Direct3D")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_FEATURE_LEVELS {} +#[cfg(feature = "Win32_Graphics_Direct3D")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_FEATURE_LEVELS { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub struct D3D12_FEATURE_DATA_FORMAT_INFO { + pub Format: super::Dxgi::Common::DXGI_FORMAT, + pub PlaneCount: u8, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_FORMAT_INFO {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_FORMAT_INFO { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub struct D3D12_FEATURE_DATA_FORMAT_SUPPORT { + pub Format: super::Dxgi::Common::DXGI_FORMAT, + pub Support1: D3D12_FORMAT_SUPPORT1, + pub Support2: D3D12_FORMAT_SUPPORT2, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_FORMAT_SUPPORT {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_FORMAT_SUPPORT { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { + pub MaxGPUVirtualAddressBitsPerResource: u32, + pub MaxGPUVirtualAddressBitsPerProcess: u32, +} +impl ::core::marker::Copy for D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {} +impl ::core::clone::Clone for D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { + pub Format: super::Dxgi::Common::DXGI_FORMAT, + pub SampleCount: u32, + pub Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS, + pub NumQualityLevels: u32, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT { + pub NodeIndex: u32, + pub Support: D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS, +} +impl ::core::marker::Copy for D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT {} +impl ::core::clone::Clone for D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES { + pub NodeIndex: u32, + pub Count: u32, + pub pTypes: *mut ::windows_sys::core::GUID, +} +impl ::core::marker::Copy for D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES {} +impl ::core::clone::Clone for D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT { + pub NodeIndex: u32, + pub Count: u32, +} +impl ::core::marker::Copy for D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT {} +impl ::core::clone::Clone for D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_FEATURE_DATA_QUERY_META_COMMAND { + pub CommandId: ::windows_sys::core::GUID, + pub NodeMask: u32, + pub pQueryInputData: *const ::core::ffi::c_void, + pub QueryInputDataSizeInBytes: usize, + pub pQueryOutputData: *mut ::core::ffi::c_void, + pub QueryOutputDataSizeInBytes: usize, +} +impl ::core::marker::Copy for D3D12_FEATURE_DATA_QUERY_META_COMMAND {} +impl ::core::clone::Clone for D3D12_FEATURE_DATA_QUERY_META_COMMAND { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { + pub HighestVersion: D3D_ROOT_SIGNATURE_VERSION, +} +impl ::core::marker::Copy for D3D12_FEATURE_DATA_ROOT_SIGNATURE {} +impl ::core::clone::Clone for D3D12_FEATURE_DATA_ROOT_SIGNATURE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_FEATURE_DATA_SERIALIZATION { + pub NodeIndex: u32, + pub HeapSerializationTier: D3D12_HEAP_SERIALIZATION_TIER, +} +impl ::core::marker::Copy for D3D12_FEATURE_DATA_SERIALIZATION {} +impl ::core::clone::Clone for D3D12_FEATURE_DATA_SERIALIZATION { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_FEATURE_DATA_SHADER_CACHE { + pub SupportFlags: D3D12_SHADER_CACHE_SUPPORT_FLAGS, +} +impl ::core::marker::Copy for D3D12_FEATURE_DATA_SHADER_CACHE {} +impl ::core::clone::Clone for D3D12_FEATURE_DATA_SHADER_CACHE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_FEATURE_DATA_SHADER_MODEL { + pub HighestShaderModel: D3D_SHADER_MODEL, +} +impl ::core::marker::Copy for D3D12_FEATURE_DATA_SHADER_MODEL {} +impl ::core::clone::Clone for D3D12_FEATURE_DATA_SHADER_MODEL { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Direct3D\"`*"] +#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] +pub struct D3D12_FUNCTION_DESC { + pub Version: u32, + pub Creator: ::windows_sys::core::PCSTR, + pub Flags: u32, + pub ConstantBuffers: u32, + pub BoundResources: u32, + pub InstructionCount: u32, + pub TempRegisterCount: u32, + pub TempArrayCount: u32, + pub DefCount: u32, + pub DclCount: u32, + pub TextureNormalInstructions: u32, + pub TextureLoadInstructions: u32, + pub TextureCompInstructions: u32, + pub TextureBiasInstructions: u32, + pub TextureGradientInstructions: u32, + pub FloatInstructionCount: u32, + pub IntInstructionCount: u32, + pub UintInstructionCount: u32, + pub StaticFlowControlCount: u32, + pub DynamicFlowControlCount: u32, + pub MacroInstructionCount: u32, + pub ArrayInstructionCount: u32, + pub MovInstructionCount: u32, + pub MovcInstructionCount: u32, + pub ConversionInstructionCount: u32, + pub BitwiseInstructionCount: u32, + pub MinFeatureLevel: super::Direct3D::D3D_FEATURE_LEVEL, + pub RequiredFeatureFlags: u64, + pub Name: ::windows_sys::core::PCSTR, + pub FunctionParameterCount: i32, + pub HasReturn: super::super::Foundation::BOOL, + pub Has10Level9VertexShader: super::super::Foundation::BOOL, + pub Has10Level9PixelShader: super::super::Foundation::BOOL, +} +#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] +impl ::core::marker::Copy for D3D12_FUNCTION_DESC {} +#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Direct3D"))] +impl ::core::clone::Clone for D3D12_FUNCTION_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_GLOBAL_ROOT_SIGNATURE { + pub pGlobalRootSignature: ID3D12RootSignature, +} +impl ::core::marker::Copy for D3D12_GLOBAL_ROOT_SIGNATURE {} +impl ::core::clone::Clone for D3D12_GLOBAL_ROOT_SIGNATURE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_GPU_DESCRIPTOR_HANDLE { + pub ptr: u64, +} +impl ::core::marker::Copy for D3D12_GPU_DESCRIPTOR_HANDLE {} +impl ::core::clone::Clone for D3D12_GPU_DESCRIPTOR_HANDLE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE { + pub StartAddress: u64, + pub StrideInBytes: u64, +} +impl ::core::marker::Copy for D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE {} +impl ::core::clone::Clone for D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE { + pub StartAddress: u64, + pub SizeInBytes: u64, +} +impl ::core::marker::Copy for D3D12_GPU_VIRTUAL_ADDRESS_RANGE {} +impl ::core::clone::Clone for D3D12_GPU_VIRTUAL_ADDRESS_RANGE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE { + pub StartAddress: u64, + pub SizeInBytes: u64, + pub StrideInBytes: u64, +} +impl ::core::marker::Copy for D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE {} +impl ::core::clone::Clone for D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] +pub struct D3D12_GRAPHICS_PIPELINE_STATE_DESC { + pub pRootSignature: ID3D12RootSignature, + pub VS: D3D12_SHADER_BYTECODE, + pub PS: D3D12_SHADER_BYTECODE, + pub DS: D3D12_SHADER_BYTECODE, + pub HS: D3D12_SHADER_BYTECODE, + pub GS: D3D12_SHADER_BYTECODE, + pub StreamOutput: D3D12_STREAM_OUTPUT_DESC, + pub BlendState: D3D12_BLEND_DESC, + pub SampleMask: u32, + pub RasterizerState: D3D12_RASTERIZER_DESC, + pub DepthStencilState: D3D12_DEPTH_STENCIL_DESC, + pub InputLayout: D3D12_INPUT_LAYOUT_DESC, + pub IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, + pub PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE, + pub NumRenderTargets: u32, + pub RTVFormats: [super::Dxgi::Common::DXGI_FORMAT; 8], + pub DSVFormat: super::Dxgi::Common::DXGI_FORMAT, + pub SampleDesc: super::Dxgi::Common::DXGI_SAMPLE_DESC, + pub NodeMask: u32, + pub CachedPSO: D3D12_CACHED_PIPELINE_STATE, + pub Flags: D3D12_PIPELINE_STATE_FLAGS, +} +#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] +impl ::core::marker::Copy for D3D12_GRAPHICS_PIPELINE_STATE_DESC {} +#[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] +impl ::core::clone::Clone for D3D12_GRAPHICS_PIPELINE_STATE_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_HEAP_DESC { + pub SizeInBytes: u64, + pub Properties: D3D12_HEAP_PROPERTIES, + pub Alignment: u64, + pub Flags: D3D12_HEAP_FLAGS, +} +impl ::core::marker::Copy for D3D12_HEAP_DESC {} +impl ::core::clone::Clone for D3D12_HEAP_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_HEAP_PROPERTIES { + pub Type: D3D12_HEAP_TYPE, + pub CPUPageProperty: D3D12_CPU_PAGE_PROPERTY, + pub MemoryPoolPreference: D3D12_MEMORY_POOL, + pub CreationNodeMask: u32, + pub VisibleNodeMask: u32, +} +impl ::core::marker::Copy for D3D12_HEAP_PROPERTIES {} +impl ::core::clone::Clone for D3D12_HEAP_PROPERTIES { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_HIT_GROUP_DESC { + pub HitGroupExport: ::windows_sys::core::PCWSTR, + pub Type: D3D12_HIT_GROUP_TYPE, + pub AnyHitShaderImport: ::windows_sys::core::PCWSTR, + pub ClosestHitShaderImport: ::windows_sys::core::PCWSTR, + pub IntersectionShaderImport: ::windows_sys::core::PCWSTR, +} +impl ::core::marker::Copy for D3D12_HIT_GROUP_DESC {} +impl ::core::clone::Clone for D3D12_HIT_GROUP_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub struct D3D12_INDEX_BUFFER_VIEW { + pub BufferLocation: u64, + pub SizeInBytes: u32, + pub Format: super::Dxgi::Common::DXGI_FORMAT, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_INDEX_BUFFER_VIEW {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_INDEX_BUFFER_VIEW { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_INDIRECT_ARGUMENT_DESC { + pub Type: D3D12_INDIRECT_ARGUMENT_TYPE, + pub Anonymous: D3D12_INDIRECT_ARGUMENT_DESC_0, +} +impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC {} +impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub union D3D12_INDIRECT_ARGUMENT_DESC_0 { + pub VertexBuffer: D3D12_INDIRECT_ARGUMENT_DESC_0_4, + pub Constant: D3D12_INDIRECT_ARGUMENT_DESC_0_1, + pub ConstantBufferView: D3D12_INDIRECT_ARGUMENT_DESC_0_0, + pub ShaderResourceView: D3D12_INDIRECT_ARGUMENT_DESC_0_2, + pub UnorderedAccessView: D3D12_INDIRECT_ARGUMENT_DESC_0_3, +} +impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC_0 {} +impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC_0 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_INDIRECT_ARGUMENT_DESC_0_0 { + pub RootParameterIndex: u32, +} +impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC_0_0 {} +impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC_0_0 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_INDIRECT_ARGUMENT_DESC_0_1 { + pub RootParameterIndex: u32, + pub DestOffsetIn32BitValues: u32, + pub Num32BitValuesToSet: u32, +} +impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC_0_1 {} +impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC_0_1 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_INDIRECT_ARGUMENT_DESC_0_2 { + pub RootParameterIndex: u32, +} +impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC_0_2 {} +impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC_0_2 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_INDIRECT_ARGUMENT_DESC_0_3 { + pub RootParameterIndex: u32, +} +impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC_0_3 {} +impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC_0_3 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_INDIRECT_ARGUMENT_DESC_0_4 { + pub Slot: u32, +} +impl ::core::marker::Copy for D3D12_INDIRECT_ARGUMENT_DESC_0_4 {} +impl ::core::clone::Clone for D3D12_INDIRECT_ARGUMENT_DESC_0_4 { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_INFO_QUEUE_FILTER { + pub AllowList: D3D12_INFO_QUEUE_FILTER_DESC, + pub DenyList: D3D12_INFO_QUEUE_FILTER_DESC, +} +impl ::core::marker::Copy for D3D12_INFO_QUEUE_FILTER {} +impl ::core::clone::Clone for D3D12_INFO_QUEUE_FILTER { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_INFO_QUEUE_FILTER_DESC { + pub NumCategories: u32, + pub pCategoryList: *mut D3D12_MESSAGE_CATEGORY, + pub NumSeverities: u32, + pub pSeverityList: *mut D3D12_MESSAGE_SEVERITY, + pub NumIDs: u32, + pub pIDList: *mut D3D12_MESSAGE_ID, +} +impl ::core::marker::Copy for D3D12_INFO_QUEUE_FILTER_DESC {} +impl ::core::clone::Clone for D3D12_INFO_QUEUE_FILTER_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub struct D3D12_INPUT_ELEMENT_DESC { + pub SemanticName: ::windows_sys::core::PCSTR, + pub SemanticIndex: u32, + pub Format: super::Dxgi::Common::DXGI_FORMAT, + pub InputSlot: u32, + pub AlignedByteOffset: u32, + pub InputSlotClass: D3D12_INPUT_CLASSIFICATION, + pub InstanceDataStepRate: u32, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_INPUT_ELEMENT_DESC {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_INPUT_ELEMENT_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub struct D3D12_INPUT_LAYOUT_DESC { + pub pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC, + pub NumElements: u32, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_INPUT_LAYOUT_DESC {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_INPUT_LAYOUT_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_LIBRARY_DESC { + pub Creator: ::windows_sys::core::PCSTR, + pub Flags: u32, + pub FunctionCount: u32, +} +impl ::core::marker::Copy for D3D12_LIBRARY_DESC {} +impl ::core::clone::Clone for D3D12_LIBRARY_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_LOCAL_ROOT_SIGNATURE { + pub pLocalRootSignature: ID3D12RootSignature, +} +impl ::core::marker::Copy for D3D12_LOCAL_ROOT_SIGNATURE {} +impl ::core::clone::Clone for D3D12_LOCAL_ROOT_SIGNATURE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_MEMCPY_DEST { + pub pData: *mut ::core::ffi::c_void, + pub RowPitch: usize, + pub SlicePitch: usize, +} +impl ::core::marker::Copy for D3D12_MEMCPY_DEST {} +impl ::core::clone::Clone for D3D12_MEMCPY_DEST { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_MESSAGE { + pub Category: D3D12_MESSAGE_CATEGORY, + pub Severity: D3D12_MESSAGE_SEVERITY, + pub ID: D3D12_MESSAGE_ID, + pub pDescription: *const u8, + pub DescriptionByteLength: usize, +} +impl ::core::marker::Copy for D3D12_MESSAGE {} +impl ::core::clone::Clone for D3D12_MESSAGE { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_META_COMMAND_DESC { + pub Id: ::windows_sys::core::GUID, + pub Name: ::windows_sys::core::PCWSTR, + pub InitializationDirtyState: D3D12_GRAPHICS_STATES, + pub ExecutionDirtyState: D3D12_GRAPHICS_STATES, +} +impl ::core::marker::Copy for D3D12_META_COMMAND_DESC {} +impl ::core::clone::Clone for D3D12_META_COMMAND_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_META_COMMAND_PARAMETER_DESC { + pub Name: ::windows_sys::core::PCWSTR, + pub Type: D3D12_META_COMMAND_PARAMETER_TYPE, + pub Flags: D3D12_META_COMMAND_PARAMETER_FLAGS, + pub RequiredResourceState: D3D12_RESOURCE_STATES, + pub StructureOffset: u32, +} +impl ::core::marker::Copy for D3D12_META_COMMAND_PARAMETER_DESC {} +impl ::core::clone::Clone for D3D12_META_COMMAND_PARAMETER_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_MIP_REGION { + pub Width: u32, + pub Height: u32, + pub Depth: u32, +} +impl ::core::marker::Copy for D3D12_MIP_REGION {} +impl ::core::clone::Clone for D3D12_MIP_REGION { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_NODE_MASK { + pub NodeMask: u32, +} +impl ::core::marker::Copy for D3D12_NODE_MASK {} +impl ::core::clone::Clone for D3D12_NODE_MASK { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_PACKED_MIP_INFO { + pub NumStandardMips: u8, + pub NumPackedMips: u8, + pub NumTilesForPackedMips: u32, + pub StartTileIndexInOverallResource: u32, +} +impl ::core::marker::Copy for D3D12_PACKED_MIP_INFO {} +impl ::core::clone::Clone for D3D12_PACKED_MIP_INFO { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Direct3D\"`*"] +#[cfg(feature = "Win32_Graphics_Direct3D")] +pub struct D3D12_PARAMETER_DESC { + pub Name: ::windows_sys::core::PCSTR, + pub SemanticName: ::windows_sys::core::PCSTR, + pub Type: super::Direct3D::D3D_SHADER_VARIABLE_TYPE, + pub Class: super::Direct3D::D3D_SHADER_VARIABLE_CLASS, + pub Rows: u32, + pub Columns: u32, + pub InterpolationMode: super::Direct3D::D3D_INTERPOLATION_MODE, + pub Flags: super::Direct3D::D3D_PARAMETER_FLAGS, + pub FirstInRegister: u32, + pub FirstInComponent: u32, + pub FirstOutRegister: u32, + pub FirstOutComponent: u32, +} +#[cfg(feature = "Win32_Graphics_Direct3D")] +impl ::core::marker::Copy for D3D12_PARAMETER_DESC {} +#[cfg(feature = "Win32_Graphics_Direct3D")] +impl ::core::clone::Clone for D3D12_PARAMETER_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_PIPELINE_STATE_STREAM_DESC { + pub SizeInBytes: usize, + pub pPipelineStateSubobjectStream: *mut ::core::ffi::c_void, +} +impl ::core::marker::Copy for D3D12_PIPELINE_STATE_STREAM_DESC {} +impl ::core::clone::Clone for D3D12_PIPELINE_STATE_STREAM_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +pub struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT { + pub Offset: u64, + pub Footprint: D3D12_SUBRESOURCE_FOOTPRINT, +} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::marker::Copy for D3D12_PLACED_SUBRESOURCE_FOOTPRINT {} +#[cfg(feature = "Win32_Graphics_Dxgi_Common")] +impl ::core::clone::Clone for D3D12_PLACED_SUBRESOURCE_FOOTPRINT { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_PROTECTED_RESOURCE_SESSION_DESC { + pub NodeMask: u32, + pub Flags: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS, +} +impl ::core::marker::Copy for D3D12_PROTECTED_RESOURCE_SESSION_DESC {} +impl ::core::clone::Clone for D3D12_PROTECTED_RESOURCE_SESSION_DESC { + fn clone(&self) -> Self { + *self + } +} +#[repr(C)] +#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] +pub struct D3D12_PROTECTED_RESOURCE_SESSION_DESC1 { + pub NodeMask: u32, + pub Flags: D3D12_PROTECTED_RESOURCE_SESSION_FLAGS, + pub ProtectionType: ::windows_sys::core::GUID, +} +impl ::core::marker::Copy for D3D12_PROTECTED_RESOURCE_SESSION_DESC1 {} +impl ::core::clone::Clone for D3D12_PROTECTED_RESOURCE_SESSION_DESC1 { + fn clone(&self) -> Self { + *self + } +} #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_QUERY_DATA_PIPELINE_STATISTICS { @@ -5486,44 +6677,6 @@ impl ::core::clone::Clone for D3D12_QUERY_HEAP_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_QUERY_HEAP_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_HEAP_TYPE_OCCLUSION: D3D12_QUERY_HEAP_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_HEAP_TYPE_TIMESTAMP: D3D12_QUERY_HEAP_TYPE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS: D3D12_QUERY_HEAP_TYPE = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_HEAP_TYPE_SO_STATISTICS: D3D12_QUERY_HEAP_TYPE = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_HEAP_TYPE_VIDEO_DECODE_STATISTICS: D3D12_QUERY_HEAP_TYPE = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_HEAP_TYPE_COPY_QUEUE_TIMESTAMP: D3D12_QUERY_HEAP_TYPE = 5i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS1: D3D12_QUERY_HEAP_TYPE = 7i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_QUERY_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_TYPE_OCCLUSION: D3D12_QUERY_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_TYPE_BINARY_OCCLUSION: D3D12_QUERY_TYPE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_TYPE_TIMESTAMP: D3D12_QUERY_TYPE = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_TYPE_PIPELINE_STATISTICS: D3D12_QUERY_TYPE = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0: D3D12_QUERY_TYPE = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1: D3D12_QUERY_TYPE = 5i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2: D3D12_QUERY_TYPE = 6i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3: D3D12_QUERY_TYPE = 7i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_TYPE_VIDEO_DECODE_STATISTICS: D3D12_QUERY_TYPE = 8i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_QUERY_TYPE_PIPELINE_STATISTICS1: D3D12_QUERY_TYPE = 10i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_RANGE { @@ -5572,8 +6725,6 @@ impl ::core::clone::Clone for D3D12_RASTERIZER_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: u32 = 16u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_RAYTRACING_AABB { @@ -5590,38 +6741,6 @@ impl ::core::clone::Clone for D3D12_RAYTRACING_AABB { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT: u32 = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_NONE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_UPDATE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_ALLOW_COMPACTION: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_TRACE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PREFER_FAST_BUILD: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_MINIMIZE_MEMORY: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAG_PERFORM_UPDATE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT: u32 = 256u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_CLONE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_COMPACT: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_VISUALIZATION_DECODE_FOR_TOOLS: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_SERIALIZE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE_DESERIALIZE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE = 4i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE_DESC { @@ -5679,16 +6798,6 @@ impl ::core::clone::Clone for D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_ *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_COMPACTED_SIZE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TOOLS_VISUALIZATION: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_SERIALIZATION: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_CURRENT_SIZE: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_TYPE = 3i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_PREBUILD_INFO { @@ -5713,12 +6822,6 @@ impl ::core::clone::Clone for D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL: D3D12_RAYTRACING_ACCELERATION_STRUCTURE_TYPE = 1i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC { @@ -5762,14 +6865,6 @@ impl ::core::clone::Clone for D3D12_RAYTRACING_GEOMETRY_DESC_0 { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RAYTRACING_GEOMETRY_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_GEOMETRY_FLAG_NONE: D3D12_RAYTRACING_GEOMETRY_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_GEOMETRY_FLAG_OPAQUE: D3D12_RAYTRACING_GEOMETRY_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION: D3D12_RAYTRACING_GEOMETRY_FLAGS = 2u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] @@ -5790,12 +6885,6 @@ impl ::core::clone::Clone for D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RAYTRACING_GEOMETRY_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_GEOMETRY_TYPE_TRIANGLES: D3D12_RAYTRACING_GEOMETRY_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_GEOMETRY_TYPE_PROCEDURAL_PRIMITIVE_AABBS: D3D12_RAYTRACING_GEOMETRY_TYPE = 1i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_RAYTRACING_INSTANCE_DESC { @@ -5810,34 +6899,6 @@ impl ::core::clone::Clone for D3D12_RAYTRACING_INSTANCE_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_INSTANCE_DESCS_BYTE_ALIGNMENT: u32 = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RAYTRACING_INSTANCE_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_INSTANCE_FLAG_NONE: D3D12_RAYTRACING_INSTANCE_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_CULL_DISABLE: D3D12_RAYTRACING_INSTANCE_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_INSTANCE_FLAG_TRIANGLE_FRONT_COUNTERCLOCKWISE: D3D12_RAYTRACING_INSTANCE_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_OPAQUE: D3D12_RAYTRACING_INSTANCE_FLAGS = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_INSTANCE_FLAG_FORCE_NON_OPAQUE: D3D12_RAYTRACING_INSTANCE_FLAGS = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH: u32 = 31u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_MAX_GEOMETRIES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE: u32 = 16777216u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_MAX_INSTANCES_PER_TOP_LEVEL_ACCELERATION_STRUCTURE: u32 = 16777216u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_MAX_PRIMITIVES_PER_BOTTOM_LEVEL_ACCELERATION_STRUCTURE: u32 = 536870912u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_MAX_RAY_GENERATION_SHADER_THREADS: u32 = 1073741824u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_MAX_SHADER_RECORD_STRIDE: u32 = 4096u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_RAYTRACING_PIPELINE_CONFIG { @@ -5861,14 +6922,6 @@ impl ::core::clone::Clone for D3D12_RAYTRACING_PIPELINE_CONFIG1 { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RAYTRACING_PIPELINE_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_PIPELINE_FLAG_NONE: D3D12_RAYTRACING_PIPELINE_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_TRIANGLES: D3D12_RAYTRACING_PIPELINE_FLAGS = 256u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_PIPELINE_FLAG_SKIP_PROCEDURAL_PRIMITIVES: D3D12_RAYTRACING_PIPELINE_FLAGS = 512u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_RAYTRACING_SHADER_CONFIG { @@ -5881,44 +6934,6 @@ impl ::core::clone::Clone for D3D12_RAYTRACING_SHADER_CONFIG { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT: u32 = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RAYTRACING_TIER = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_TIER_NOT_SUPPORTED: D3D12_RAYTRACING_TIER = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_TIER_1_0: D3D12_RAYTRACING_TIER = 10i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_TIER_1_1: D3D12_RAYTRACING_TIER = 11i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT: u32 = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RAY_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAY_FLAG_NONE: D3D12_RAY_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAY_FLAG_FORCE_OPAQUE: D3D12_RAY_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAY_FLAG_FORCE_NON_OPAQUE: D3D12_RAY_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH: D3D12_RAY_FLAGS = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAY_FLAG_SKIP_CLOSEST_HIT_SHADER: D3D12_RAY_FLAGS = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAY_FLAG_CULL_BACK_FACING_TRIANGLES: D3D12_RAY_FLAGS = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAY_FLAG_CULL_FRONT_FACING_TRIANGLES: D3D12_RAY_FLAGS = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAY_FLAG_CULL_OPAQUE: D3D12_RAY_FLAGS = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAY_FLAG_CULL_NON_OPAQUE: D3D12_RAY_FLAGS = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAY_FLAG_SKIP_TRIANGLES: D3D12_RAY_FLAGS = 256u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES: D3D12_RAY_FLAGS = 512u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] @@ -5962,16 +6977,6 @@ impl ::core::clone::Clone for D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETER *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_DISCARD: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE = 3i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] @@ -6057,26 +7062,6 @@ impl ::core::clone::Clone for D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURC *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RENDER_PASS_ENDING_ACCESS_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD: D3D12_RENDER_PASS_ENDING_ACCESS_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE: D3D12_RENDER_PASS_ENDING_ACCESS_TYPE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE: D3D12_RENDER_PASS_ENDING_ACCESS_TYPE = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS: D3D12_RENDER_PASS_ENDING_ACCESS_TYPE = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RENDER_PASS_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_FLAG_NONE: D3D12_RENDER_PASS_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES: D3D12_RENDER_PASS_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS: D3D12_RENDER_PASS_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_FLAG_RESUMING_PASS: D3D12_RENDER_PASS_FLAGS = 4u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] #[cfg(all(feature = "Win32_Foundation", feature = "Win32_Graphics_Dxgi_Common"))] @@ -6093,14 +7078,6 @@ impl ::core::clone::Clone for D3D12_RENDER_PASS_RENDER_TARGET_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RENDER_PASS_TIER = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_TIER_0: D3D12_RENDER_PASS_TIER = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_TIER_1: D3D12_RENDER_PASS_TIER = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RENDER_PASS_TIER_2: D3D12_RENDER_PASS_TIER = 2i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] #[cfg(feature = "Win32_Foundation")] @@ -6161,92 +7138,6 @@ impl ::core::clone::Clone for D3D12_RENDER_TARGET_VIEW_DESC_0 { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: u32 = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: u32 = 27u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: u32 = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: u32 = 16384u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: u32 = 1024u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: u32 = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_MAXANISOTROPY: u32 = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_MIP_LEVELS: u32 = 15u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: u32 = 2048u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: u32 = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: u32 = 16384u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: u32 = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: f32 = 0.25f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: u32 = 2048u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: u32 = 20u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: u32 = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_SUBRESOURCES: u32 = 30720u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: u32 = 2048u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: u32 = 16384u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: u32 = 2048u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: u32 = 16384u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: u32 = 2048u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_REQ_TEXTURECUBE_DIMENSION: u32 = 16384u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RESIDENCY_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESIDENCY_FLAG_NONE: D3D12_RESIDENCY_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESIDENCY_FLAG_DENY_OVERBUDGET: D3D12_RESIDENCY_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RESIDENCY_PRIORITY = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESIDENCY_PRIORITY_MINIMUM: D3D12_RESIDENCY_PRIORITY = 671088640i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESIDENCY_PRIORITY_LOW: D3D12_RESIDENCY_PRIORITY = 1342177280i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESIDENCY_PRIORITY_NORMAL: D3D12_RESIDENCY_PRIORITY = 2013265920i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESIDENCY_PRIORITY_HIGH: D3D12_RESIDENCY_PRIORITY = -1610547200i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESIDENCY_PRIORITY_MAXIMUM: D3D12_RESIDENCY_PRIORITY = -939524096i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RESOLVE_MODE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOLVE_MODE_DECOMPRESS: D3D12_RESOLVE_MODE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOLVE_MODE_MIN: D3D12_RESOLVE_MODE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOLVE_MODE_MAX: D3D12_RESOLVE_MODE = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOLVE_MODE_AVERAGE: D3D12_RESOLVE_MODE = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK: D3D12_RESOLVE_MODE = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK: D3D12_RESOLVE_MODE = 5i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_RESOURCE_ALIASING_BARRIER { @@ -6310,32 +7201,6 @@ impl ::core::clone::Clone for D3D12_RESOURCE_BARRIER_0 { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: u32 = 4294967295u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RESOURCE_BARRIER_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_BARRIER_FLAG_NONE: D3D12_RESOURCE_BARRIER_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY: D3D12_RESOURCE_BARRIER_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_BARRIER_FLAG_END_ONLY: D3D12_RESOURCE_BARRIER_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RESOURCE_BARRIER_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_BARRIER_TYPE_TRANSITION: D3D12_RESOURCE_BARRIER_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_BARRIER_TYPE_ALIASING: D3D12_RESOURCE_BARRIER_TYPE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_BARRIER_TYPE_UAV: D3D12_RESOURCE_BARRIER_TYPE = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RESOURCE_BINDING_TIER = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_BINDING_TIER_1: D3D12_RESOURCE_BINDING_TIER = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_BINDING_TIER_2: D3D12_RESOURCE_BINDING_TIER = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_BINDING_TIER_3: D3D12_RESOURCE_BINDING_TIER = 3i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] @@ -6383,100 +7248,6 @@ impl ::core::clone::Clone for D3D12_RESOURCE_DESC1 { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RESOURCE_DIMENSION = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_DIMENSION_UNKNOWN: D3D12_RESOURCE_DIMENSION = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_DIMENSION_BUFFER: D3D12_RESOURCE_DIMENSION = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_DIMENSION_TEXTURE1D: D3D12_RESOURCE_DIMENSION = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_DIMENSION_TEXTURE2D: D3D12_RESOURCE_DIMENSION = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_DIMENSION_TEXTURE3D: D3D12_RESOURCE_DIMENSION = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RESOURCE_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_FLAG_NONE: D3D12_RESOURCE_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET: D3D12_RESOURCE_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL: D3D12_RESOURCE_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS: D3D12_RESOURCE_FLAGS = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE: D3D12_RESOURCE_FLAGS = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER: D3D12_RESOURCE_FLAGS = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS: D3D12_RESOURCE_FLAGS = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_FLAG_VIDEO_DECODE_REFERENCE_ONLY: D3D12_RESOURCE_FLAGS = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_FLAG_VIDEO_ENCODE_REFERENCE_ONLY: D3D12_RESOURCE_FLAGS = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RESOURCE_HEAP_TIER = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_HEAP_TIER_1: D3D12_RESOURCE_HEAP_TIER = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_HEAP_TIER_2: D3D12_RESOURCE_HEAP_TIER = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RESOURCE_STATES = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_COMMON: D3D12_RESOURCE_STATES = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER: D3D12_RESOURCE_STATES = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_INDEX_BUFFER: D3D12_RESOURCE_STATES = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_RENDER_TARGET: D3D12_RESOURCE_STATES = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_UNORDERED_ACCESS: D3D12_RESOURCE_STATES = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_DEPTH_WRITE: D3D12_RESOURCE_STATES = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_DEPTH_READ: D3D12_RESOURCE_STATES = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE: D3D12_RESOURCE_STATES = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE: D3D12_RESOURCE_STATES = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_STREAM_OUT: D3D12_RESOURCE_STATES = 256u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT: D3D12_RESOURCE_STATES = 512u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_COPY_DEST: D3D12_RESOURCE_STATES = 1024u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_COPY_SOURCE: D3D12_RESOURCE_STATES = 2048u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_RESOLVE_DEST: D3D12_RESOURCE_STATES = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_RESOLVE_SOURCE: D3D12_RESOURCE_STATES = 8192u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_RAYTRACING_ACCELERATION_STRUCTURE: D3D12_RESOURCE_STATES = 4194304u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_SHADING_RATE_SOURCE: D3D12_RESOURCE_STATES = 16777216u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_GENERIC_READ: D3D12_RESOURCE_STATES = 2755u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE: D3D12_RESOURCE_STATES = 192u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_PRESENT: D3D12_RESOURCE_STATES = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_PREDICATION: D3D12_RESOURCE_STATES = 512u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_VIDEO_DECODE_READ: D3D12_RESOURCE_STATES = 65536u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE: D3D12_RESOURCE_STATES = 131072u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ: D3D12_RESOURCE_STATES = 262144u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE: D3D12_RESOURCE_STATES = 524288u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ: D3D12_RESOURCE_STATES = 2097152u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE: D3D12_RESOURCE_STATES = 8388608u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_RESOURCE_TRANSITION_BARRIER { @@ -6502,16 +7273,6 @@ impl ::core::clone::Clone for D3D12_RESOURCE_UAV_BARRIER { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RLDO_FLAGS = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RLDO_NONE: D3D12_RLDO_FLAGS = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RLDO_SUMMARY: D3D12_RLDO_FLAGS = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RLDO_DETAIL: D3D12_RLDO_FLAGS = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RLDO_IGNORE_INTERNAL: D3D12_RLDO_FLAGS = 4i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_ROOT_CONSTANTS { @@ -6550,16 +7311,6 @@ impl ::core::clone::Clone for D3D12_ROOT_DESCRIPTOR1 { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_ROOT_DESCRIPTOR_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_DESCRIPTOR_FLAG_NONE: D3D12_ROOT_DESCRIPTOR_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE: D3D12_ROOT_DESCRIPTOR_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE: D3D12_ROOT_DESCRIPTOR_FLAGS = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC: D3D12_ROOT_DESCRIPTOR_FLAGS = 8u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_ROOT_DESCRIPTOR_TABLE { @@ -6636,18 +7387,6 @@ impl ::core::clone::Clone for D3D12_ROOT_PARAMETER1_0 { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_ROOT_PARAMETER_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: D3D12_ROOT_PARAMETER_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: D3D12_ROOT_PARAMETER_TYPE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_PARAMETER_TYPE_CBV: D3D12_ROOT_PARAMETER_TYPE = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_PARAMETER_TYPE_SRV: D3D12_ROOT_PARAMETER_TYPE = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_PARAMETER_TYPE_UAV: D3D12_ROOT_PARAMETER_TYPE = 4i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_ROOT_SIGNATURE_DESC { @@ -6678,56 +7417,6 @@ impl ::core::clone::Clone for D3D12_ROOT_SIGNATURE_DESC1 { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_ROOT_SIGNATURE_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_NONE: D3D12_ROOT_SIGNATURE_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT: D3D12_ROOT_SIGNATURE_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT: D3D12_ROOT_SIGNATURE_FLAGS = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_LOCAL_ROOT_SIGNATURE: D3D12_ROOT_SIGNATURE_FLAGS = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 256u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS: D3D12_ROOT_SIGNATURE_FLAGS = 512u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED: D3D12_ROOT_SIGNATURE_FLAGS = 1024u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED: D3D12_ROOT_SIGNATURE_FLAGS = 2048u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_RTV_DIMENSION = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RTV_DIMENSION_UNKNOWN: D3D12_RTV_DIMENSION = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RTV_DIMENSION_BUFFER: D3D12_RTV_DIMENSION = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RTV_DIMENSION_TEXTURE1D: D3D12_RTV_DIMENSION = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RTV_DIMENSION_TEXTURE1DARRAY: D3D12_RTV_DIMENSION = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RTV_DIMENSION_TEXTURE2D: D3D12_RTV_DIMENSION = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RTV_DIMENSION_TEXTURE2DARRAY: D3D12_RTV_DIMENSION = 5i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RTV_DIMENSION_TEXTURE2DMS: D3D12_RTV_DIMENSION = 6i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY: D3D12_RTV_DIMENSION = 7i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_RTV_DIMENSION_TEXTURE3D: D3D12_RTV_DIMENSION = 8i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] @@ -6763,14 +7452,6 @@ impl ::core::clone::Clone for D3D12_SAMPLER_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SAMPLER_FEEDBACK_TIER = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED: D3D12_SAMPLER_FEEDBACK_TIER = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SAMPLER_FEEDBACK_TIER_0_9: D3D12_SAMPLER_FEEDBACK_TIER = 90i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SAMPLER_FEEDBACK_TIER_1_0: D3D12_SAMPLER_FEEDBACK_TIER = 100i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_SAMPLE_POSITION { @@ -6783,8 +7464,6 @@ impl ::core::clone::Clone for D3D12_SAMPLE_POSITION { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SDK_VERSION: u32 = 5u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER { @@ -6797,10 +7476,6 @@ impl ::core::clone::Clone for D3D12_SERIALIZED_DATA_DRIVER_MATCHING_IDENTIFIER { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SERIALIZED_DATA_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SERIALIZED_DATA_RAYTRACING_ACCELERATION_STRUCTURE: D3D12_SERIALIZED_DATA_TYPE = 0i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_SERIALIZED_RAYTRACING_ACCELERATION_STRUCTURE_HEADER { @@ -6845,38 +7520,6 @@ impl ::core::clone::Clone for D3D12_SHADER_BYTECODE { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SHADER_CACHE_CONTROL_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_CONTROL_FLAG_DISABLE: D3D12_SHADER_CACHE_CONTROL_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_CONTROL_FLAG_ENABLE: D3D12_SHADER_CACHE_CONTROL_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_CONTROL_FLAG_CLEAR: D3D12_SHADER_CACHE_CONTROL_FLAGS = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SHADER_CACHE_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_FLAG_NONE: D3D12_SHADER_CACHE_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_FLAG_DRIVER_VERSIONED: D3D12_SHADER_CACHE_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_FLAG_USE_WORKING_DIR: D3D12_SHADER_CACHE_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SHADER_CACHE_KIND_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CACHE_FOR_DRIVER: D3D12_SHADER_CACHE_KIND_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_D3D_CONVERSIONS: D3D12_SHADER_CACHE_KIND_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_KIND_FLAG_IMPLICIT_DRIVER_MANAGED: D3D12_SHADER_CACHE_KIND_FLAGS = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_KIND_FLAG_APPLICATION_MANAGED: D3D12_SHADER_CACHE_KIND_FLAGS = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SHADER_CACHE_MODE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_MODE_MEMORY: D3D12_SHADER_CACHE_MODE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_MODE_DISK: D3D12_SHADER_CACHE_MODE = 1i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_SHADER_CACHE_SESSION_DESC { @@ -6894,44 +7537,6 @@ impl ::core::clone::Clone for D3D12_SHADER_CACHE_SESSION_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SHADER_CACHE_SUPPORT_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_SUPPORT_NONE: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_SUPPORT_LIBRARY: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_SUPPORT_DRIVER_MANAGED_CACHE: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_SUPPORT_SHADER_CONTROL_CLEAR: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_CACHE_SUPPORT_SHADER_SESSION_DELETE: D3D12_SHADER_CACHE_SUPPORT_FLAGS = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SHADER_COMPONENT_MAPPING = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0: D3D12_SHADER_COMPONENT_MAPPING = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1: D3D12_SHADER_COMPONENT_MAPPING = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2: D3D12_SHADER_COMPONENT_MAPPING = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3: D3D12_SHADER_COMPONENT_MAPPING = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0: D3D12_SHADER_COMPONENT_MAPPING = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1: D3D12_SHADER_COMPONENT_MAPPING = 5i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES: u32 = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: u32 = 7u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: u32 = 3u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Direct3D\"`*"] #[cfg(feature = "Win32_Graphics_Direct3D")] @@ -6983,8 +7588,6 @@ impl ::core::clone::Clone for D3D12_SHADER_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES: u32 = 32u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Direct3D\"`*"] #[cfg(feature = "Win32_Graphics_Direct3D")] @@ -7008,26 +7611,6 @@ impl ::core::clone::Clone for D3D12_SHADER_INPUT_BIND_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_MAJOR_VERSION: u32 = 5u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_MAX_INSTANCES: u32 = 65535u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_MAX_INTERFACES: u32 = 253u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: u32 = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_MAX_TYPES: u32 = 65535u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_MINOR_VERSION: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SHADER_MIN_PRECISION_SUPPORT = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE: D3D12_SHADER_MIN_PRECISION_SUPPORT = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT: D3D12_SHADER_MIN_PRECISION_SUPPORT = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT: D3D12_SHADER_MIN_PRECISION_SUPPORT = 2u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] @@ -7109,84 +7692,6 @@ impl ::core::clone::Clone for D3D12_SHADER_VARIABLE_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SHADER_VERSION_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHVER_PIXEL_SHADER: D3D12_SHADER_VERSION_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHVER_VERTEX_SHADER: D3D12_SHADER_VERSION_TYPE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHVER_GEOMETRY_SHADER: D3D12_SHADER_VERSION_TYPE = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHVER_HULL_SHADER: D3D12_SHADER_VERSION_TYPE = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHVER_DOMAIN_SHADER: D3D12_SHADER_VERSION_TYPE = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHVER_COMPUTE_SHADER: D3D12_SHADER_VERSION_TYPE = 5i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHVER_RESERVED0: D3D12_SHADER_VERSION_TYPE = 65520i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SHADER_VISIBILITY = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_VISIBILITY_ALL: D3D12_SHADER_VISIBILITY = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_VISIBILITY_VERTEX: D3D12_SHADER_VISIBILITY = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_VISIBILITY_HULL: D3D12_SHADER_VISIBILITY = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_VISIBILITY_DOMAIN: D3D12_SHADER_VISIBILITY = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_VISIBILITY_GEOMETRY: D3D12_SHADER_VISIBILITY = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_VISIBILITY_PIXEL: D3D12_SHADER_VISIBILITY = 5i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_VISIBILITY_AMPLIFICATION: D3D12_SHADER_VISIBILITY = 6i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADER_VISIBILITY_MESH: D3D12_SHADER_VISIBILITY = 7i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SHADING_RATE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_1X1: D3D12_SHADING_RATE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_1X2: D3D12_SHADING_RATE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_2X1: D3D12_SHADING_RATE = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_2X2: D3D12_SHADING_RATE = 5i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_2X4: D3D12_SHADING_RATE = 6i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_4X2: D3D12_SHADING_RATE = 9i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_4X4: D3D12_SHADING_RATE = 10i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SHADING_RATE_COMBINER = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_COMBINER_PASSTHROUGH: D3D12_SHADING_RATE_COMBINER = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_COMBINER_OVERRIDE: D3D12_SHADING_RATE_COMBINER = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_COMBINER_MIN: D3D12_SHADING_RATE_COMBINER = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_COMBINER_MAX: D3D12_SHADING_RATE_COMBINER = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_COMBINER_SUM: D3D12_SHADING_RATE_COMBINER = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_VALID_MASK: u32 = 3u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHADING_RATE_X_AXIS_SHIFT: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0: D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1: D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2: D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: u32 = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: u32 = 5u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Direct3D\"`*"] #[cfg(feature = "Win32_Graphics_Direct3D")] @@ -7209,20 +7714,6 @@ impl ::core::clone::Clone for D3D12_SIGNATURE_PARAMETER_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: u32 = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: u32 = 65536u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: u32 = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: u32 = 2048u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: u32 = 512u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SO_BUFFER_SLOT_COUNT: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: u32 = 4294967295u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_SO_DECLARATION_ENTRY { @@ -7239,76 +7730,6 @@ impl ::core::clone::Clone for D3D12_SO_DECLARATION_ENTRY { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SO_NO_RASTERIZED_STREAM: u32 = 4294967295u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: u32 = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SO_STREAM_COUNT: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SPEC_DATE_DAY: u32 = 14u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SPEC_DATE_MONTH: u32 = 11u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SPEC_DATE_YEAR: u32 = 2014u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SPEC_VERSION: f64 = 1.16f64; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRGB_GAMMA: f32 = 2.2f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: f32 = 12.92f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: f32 = 1.055f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRGB_TO_FLOAT_EXPONENT: f32 = 2.4f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRGB_TO_FLOAT_OFFSET: f32 = 0.055f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: f32 = 0.04045f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: f32 = 0.5f32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_SRV_DIMENSION = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRV_DIMENSION_UNKNOWN: D3D12_SRV_DIMENSION = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRV_DIMENSION_BUFFER: D3D12_SRV_DIMENSION = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRV_DIMENSION_TEXTURE1D: D3D12_SRV_DIMENSION = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRV_DIMENSION_TEXTURE1DARRAY: D3D12_SRV_DIMENSION = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRV_DIMENSION_TEXTURE2D: D3D12_SRV_DIMENSION = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRV_DIMENSION_TEXTURE2DARRAY: D3D12_SRV_DIMENSION = 5i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRV_DIMENSION_TEXTURE2DMS: D3D12_SRV_DIMENSION = 6i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D12_SRV_DIMENSION = 7i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRV_DIMENSION_TEXTURE3D: D3D12_SRV_DIMENSION = 8i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRV_DIMENSION_TEXTURECUBE: D3D12_SRV_DIMENSION = 9i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRV_DIMENSION_TEXTURECUBEARRAY: D3D12_SRV_DIMENSION = 10i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SRV_DIMENSION_RAYTRACING_ACCELERATION_STRUCTURE: D3D12_SRV_DIMENSION = 11i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: u32 = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: u32 = 128u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STANDARD_VECTOR_SIZE: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: u32 = 64u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_STATE_OBJECT_CONFIG { @@ -7333,22 +7754,6 @@ impl ::core::clone::Clone for D3D12_STATE_OBJECT_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_STATE_OBJECT_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_OBJECT_FLAG_NONE: D3D12_STATE_OBJECT_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_OBJECT_FLAG_ALLOW_LOCAL_DEPENDENCIES_ON_EXTERNAL_DEFINITIONS: D3D12_STATE_OBJECT_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_OBJECT_FLAG_ALLOW_EXTERNAL_DEPENDENCIES_ON_LOCAL_DEFINITIONS: D3D12_STATE_OBJECT_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_OBJECT_FLAG_ALLOW_STATE_OBJECT_ADDITIONS: D3D12_STATE_OBJECT_FLAGS = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_STATE_OBJECT_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_OBJECT_TYPE_COLLECTION: D3D12_STATE_OBJECT_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE: D3D12_STATE_OBJECT_TYPE = 3i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_STATE_SUBOBJECT { @@ -7361,42 +7766,6 @@ impl ::core::clone::Clone for D3D12_STATE_SUBOBJECT { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_STATE_SUBOBJECT_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG: D3D12_STATE_SUBOBJECT_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE: D3D12_STATE_SUBOBJECT_TYPE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE: D3D12_STATE_SUBOBJECT_TYPE = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK: D3D12_STATE_SUBOBJECT_TYPE = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY: D3D12_STATE_SUBOBJECT_TYPE = 5i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION: D3D12_STATE_SUBOBJECT_TYPE = 6i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION: D3D12_STATE_SUBOBJECT_TYPE = 7i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION: D3D12_STATE_SUBOBJECT_TYPE = 8i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG: D3D12_STATE_SUBOBJECT_TYPE = 9i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG: D3D12_STATE_SUBOBJECT_TYPE = 10i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP: D3D12_STATE_SUBOBJECT_TYPE = 11i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1: D3D12_STATE_SUBOBJECT_TYPE = 12i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID: D3D12_STATE_SUBOBJECT_TYPE = 13i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_STATIC_BORDER_COLOR = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK: D3D12_STATIC_BORDER_COLOR = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK: D3D12_STATIC_BORDER_COLOR = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE: D3D12_STATIC_BORDER_COLOR = 2i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_STATIC_SAMPLER_DESC { @@ -7420,24 +7789,6 @@ impl ::core::clone::Clone for D3D12_STATIC_SAMPLER_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_STENCIL_OP = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STENCIL_OP_KEEP: D3D12_STENCIL_OP = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STENCIL_OP_ZERO: D3D12_STENCIL_OP = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STENCIL_OP_REPLACE: D3D12_STENCIL_OP = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STENCIL_OP_INCR_SAT: D3D12_STENCIL_OP = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STENCIL_OP_DECR_SAT: D3D12_STENCIL_OP = 5i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STENCIL_OP_INVERT: D3D12_STENCIL_OP = 6i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STENCIL_OP_INCR: D3D12_STENCIL_OP = 7i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_STENCIL_OP_DECR: D3D12_STENCIL_OP = 8i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { @@ -7479,8 +7830,6 @@ impl ::core::clone::Clone for D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: u32 = 8u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_SUBRESOURCE_DATA { @@ -7551,26 +7900,6 @@ impl ::core::clone::Clone for D3D12_SUBRESOURCE_TILING { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: u32 = 8u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: u32 = 4294967295u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: u32 = 4294967280u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: u32 = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: u32 = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: u32 = 63u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: u32 = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: u32 = 1u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_TEX1D_ARRAY_DSV { @@ -7913,20 +8242,6 @@ impl ::core::clone::Clone for D3D12_TEXCUBE_SRV { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: u32 = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_TEXTURE_ADDRESS_MODE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_ADDRESS_MODE_WRAP: D3D12_TEXTURE_ADDRESS_MODE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_ADDRESS_MODE_MIRROR: D3D12_TEXTURE_ADDRESS_MODE = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_ADDRESS_MODE_CLAMP: D3D12_TEXTURE_ADDRESS_MODE = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_ADDRESS_MODE_BORDER: D3D12_TEXTURE_ADDRESS_MODE = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE: D3D12_TEXTURE_ADDRESS_MODE = 5i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] @@ -7958,38 +8273,6 @@ impl ::core::clone::Clone for D3D12_TEXTURE_COPY_LOCATION_0 { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_TEXTURE_COPY_TYPE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX: D3D12_TEXTURE_COPY_TYPE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT: D3D12_TEXTURE_COPY_TYPE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: u32 = 256u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: u32 = 512u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_TEXTURE_LAYOUT = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_LAYOUT_UNKNOWN: D3D12_TEXTURE_LAYOUT = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_LAYOUT_ROW_MAJOR: D3D12_TEXTURE_LAYOUT = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE: D3D12_TEXTURE_LAYOUT = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE: D3D12_TEXTURE_LAYOUT = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_TILED_RESOURCES_TIER = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED: D3D12_TILED_RESOURCES_TIER = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILED_RESOURCES_TIER_1: D3D12_TILED_RESOURCES_TIER = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILED_RESOURCES_TIER_2: D3D12_TILED_RESOURCES_TIER = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILED_RESOURCES_TIER_3: D3D12_TILED_RESOURCES_TIER = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILED_RESOURCES_TIER_4: D3D12_TILED_RESOURCES_TIER = 4i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_TILED_RESOURCE_COORDINATE { @@ -8004,34 +8287,6 @@ impl ::core::clone::Clone for D3D12_TILED_RESOURCE_COORDINATE { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: u32 = 65536u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_TILE_COPY_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILE_COPY_FLAG_NONE: D3D12_TILE_COPY_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILE_COPY_FLAG_NO_HAZARD: D3D12_TILE_COPY_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE: D3D12_TILE_COPY_FLAGS = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER: D3D12_TILE_COPY_FLAGS = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_TILE_MAPPING_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILE_MAPPING_FLAG_NONE: D3D12_TILE_MAPPING_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILE_MAPPING_FLAG_NO_HAZARD: D3D12_TILE_MAPPING_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_TILE_RANGE_FLAGS = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILE_RANGE_FLAG_NONE: D3D12_TILE_RANGE_FLAGS = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILE_RANGE_FLAG_NULL: D3D12_TILE_RANGE_FLAGS = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILE_RANGE_FLAG_SKIP: D3D12_TILE_RANGE_FLAGS = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE: D3D12_TILE_RANGE_FLAGS = 4i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Foundation\"`*"] #[cfg(feature = "Win32_Foundation")] @@ -8063,30 +8318,6 @@ impl ::core::clone::Clone for D3D12_TILE_SHAPE { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_TRACKED_WORKLOAD_MAX_INSTANCES: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: u32 = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_UAV_DIMENSION = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_UAV_DIMENSION_UNKNOWN: D3D12_UAV_DIMENSION = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_UAV_DIMENSION_BUFFER: D3D12_UAV_DIMENSION = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_UAV_DIMENSION_TEXTURE1D: D3D12_UAV_DIMENSION = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_UAV_DIMENSION_TEXTURE1DARRAY: D3D12_UAV_DIMENSION = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_UAV_DIMENSION_TEXTURE2D: D3D12_UAV_DIMENSION = 4i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_UAV_DIMENSION_TEXTURE2DARRAY: D3D12_UAV_DIMENSION = 5i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_UAV_DIMENSION_TEXTURE3D: D3D12_UAV_DIMENSION = 8i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_UAV_SLOT_COUNT: u32 = 64u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: u32 = 0u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Dxgi_Common\"`*"] #[cfg(feature = "Win32_Graphics_Dxgi_Common")] @@ -8122,14 +8353,6 @@ impl ::core::clone::Clone for D3D12_UNORDERED_ACCESS_VIEW_DESC_0 { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_VARIABLE_SHADING_RATE_TIER = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VARIABLE_SHADING_RATE_TIER_NOT_SUPPORTED: D3D12_VARIABLE_SHADING_RATE_TIER = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VARIABLE_SHADING_RATE_TIER_1: D3D12_VARIABLE_SHADING_RATE_TIER = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VARIABLE_SHADING_RATE_TIER_2: D3D12_VARIABLE_SHADING_RATE_TIER = 2i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_VERSIONED_DEVICE_REMOVED_EXTENDED_DATA { @@ -8193,20 +8416,6 @@ impl ::core::clone::Clone for D3D12_VERTEX_BUFFER_VIEW { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIDEO_DECODE_MAX_ARGUMENTS: u32 = 10u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIDEO_DECODE_MAX_HISTOGRAM_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIDEO_DECODE_MIN_BITSTREAM_OFFSET_ALIGNMENT: u32 = 256u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIDEO_DECODE_MIN_HISTOGRAM_OFFSET_ALIGNMENT: u32 = 256u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIDEO_DECODE_STATUS_MACROBLOCKS_AFFECTED_UNKNOWN: u32 = 4294967295u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIDEO_PROCESS_MAX_FILTERS: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIDEO_PROCESS_STEREO_VIEWS: u32 = 2u32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_VIEWPORT { @@ -8223,14 +8432,6 @@ impl ::core::clone::Clone for D3D12_VIEWPORT { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: u32 = 15u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: u32 = 16u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIEWPORT_BOUNDS_MAX: u32 = 32767u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIEWPORT_BOUNDS_MIN: i32 = -32768i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_VIEW_INSTANCE_LOCATION { @@ -8256,58 +8457,6 @@ impl ::core::clone::Clone for D3D12_VIEW_INSTANCING_DESC { *self } } -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_VIEW_INSTANCING_FLAGS = u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIEW_INSTANCING_FLAG_NONE: D3D12_VIEW_INSTANCING_FLAGS = 0u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIEW_INSTANCING_FLAG_ENABLE_VIEW_INSTANCE_MASKING: D3D12_VIEW_INSTANCING_FLAGS = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_VIEW_INSTANCING_TIER = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED: D3D12_VIEW_INSTANCING_TIER = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIEW_INSTANCING_TIER_1: D3D12_VIEW_INSTANCING_TIER = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIEW_INSTANCING_TIER_2: D3D12_VIEW_INSTANCING_TIER = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VIEW_INSTANCING_TIER_3: D3D12_VIEW_INSTANCING_TIER = 3i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VS_INPUT_REGISTER_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: u32 = 2u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: u32 = 1u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: u32 = 4u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_VS_OUTPUT_REGISTER_COUNT: u32 = 32u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_WAVE_MMA_TIER = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_WAVE_MMA_TIER_NOT_SUPPORTED: D3D12_WAVE_MMA_TIER = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_WAVE_MMA_TIER_1_0: D3D12_WAVE_MMA_TIER = 10i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: u32 = 10u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: u32 = 25u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: u32 = 25u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D12_WRITEBUFFERIMMEDIATE_MODE = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT: D3D12_WRITEBUFFERIMMEDIATE_MODE = 0i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN: D3D12_WRITEBUFFERIMMEDIATE_MODE = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT: D3D12_WRITEBUFFERIMMEDIATE_MODE = 2i32; #[repr(C)] #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] pub struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER { @@ -8321,155 +8470,7 @@ impl ::core::clone::Clone for D3D12_WRITEBUFFERIMMEDIATE_PARAMETER { } } #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D_ROOT_SIGNATURE_VERSION = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_ROOT_SIGNATURE_VERSION_1: D3D_ROOT_SIGNATURE_VERSION = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_ROOT_SIGNATURE_VERSION_1_0: D3D_ROOT_SIGNATURE_VERSION = 1i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_ROOT_SIGNATURE_VERSION_1_1: D3D_ROOT_SIGNATURE_VERSION = 2i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub type D3D_SHADER_MODEL = i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_MODEL_5_1: D3D_SHADER_MODEL = 81i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_MODEL_6_0: D3D_SHADER_MODEL = 96i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_MODEL_6_1: D3D_SHADER_MODEL = 97i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_MODEL_6_2: D3D_SHADER_MODEL = 98i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_MODEL_6_3: D3D_SHADER_MODEL = 99i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_MODEL_6_4: D3D_SHADER_MODEL = 100i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_MODEL_6_5: D3D_SHADER_MODEL = 101i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_MODEL_6_6: D3D_SHADER_MODEL = 102i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_MODEL_6_7: D3D_SHADER_MODEL = 103i32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE: u32 = 268435456u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_GROUP_SHARED: u32 = 8388608u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_TYPED_RESOURCE: u32 = 4194304u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_BARYCENTRICS: u32 = 131072u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS: u32 = 16777216u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_INNER_COVERAGE: u32 = 1024u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_INT64_OPS: u32 = 32768u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_NATIVE_16BIT_OPS: u32 = 262144u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_RAYTRACING_TIER_1_1: u32 = 1048576u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_RESOURCE_DESCRIPTOR_HEAP_INDEXING: u32 = 33554432u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_ROVS: u32 = 4096u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_SAMPLER_DESCRIPTOR_HEAP_INDEXING: u32 = 67108864u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_SAMPLER_FEEDBACK: u32 = 2097152u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_SHADING_RATE: u32 = 524288u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_STENCIL_REF: u32 = 512u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS: u32 = 2048u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER: u32 = 8192u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_VIEW_ID: u32 = 65536u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_WAVE_MMA: u32 = 134217728u32; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const D3D_SHADER_REQUIRES_WAVE_OPS: u32 = 16384u32; -pub const DXGI_DEBUG_D3D12: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 3478759820, data2: 43344, data3: 17190, data4: [145, 239, 155, 186, 161, 123, 253, 149] }; -pub type ID3D12CommandAllocator = *mut ::core::ffi::c_void; -pub type ID3D12CommandList = *mut ::core::ffi::c_void; -pub type ID3D12CommandQueue = *mut ::core::ffi::c_void; -pub type ID3D12CommandSignature = *mut ::core::ffi::c_void; -pub type ID3D12Debug = *mut ::core::ffi::c_void; -pub type ID3D12Debug1 = *mut ::core::ffi::c_void; -pub type ID3D12Debug2 = *mut ::core::ffi::c_void; -pub type ID3D12Debug3 = *mut ::core::ffi::c_void; -pub type ID3D12Debug4 = *mut ::core::ffi::c_void; -pub type ID3D12Debug5 = *mut ::core::ffi::c_void; -pub type ID3D12DebugCommandList = *mut ::core::ffi::c_void; -pub type ID3D12DebugCommandList1 = *mut ::core::ffi::c_void; -pub type ID3D12DebugCommandList2 = *mut ::core::ffi::c_void; -pub type ID3D12DebugCommandQueue = *mut ::core::ffi::c_void; -pub type ID3D12DebugDevice = *mut ::core::ffi::c_void; -pub type ID3D12DebugDevice1 = *mut ::core::ffi::c_void; -pub type ID3D12DebugDevice2 = *mut ::core::ffi::c_void; -pub type ID3D12DescriptorHeap = *mut ::core::ffi::c_void; -pub type ID3D12Device = *mut ::core::ffi::c_void; -pub type ID3D12Device1 = *mut ::core::ffi::c_void; -pub type ID3D12Device2 = *mut ::core::ffi::c_void; -pub type ID3D12Device3 = *mut ::core::ffi::c_void; -pub type ID3D12Device4 = *mut ::core::ffi::c_void; -pub type ID3D12Device5 = *mut ::core::ffi::c_void; -pub type ID3D12Device6 = *mut ::core::ffi::c_void; -pub type ID3D12Device7 = *mut ::core::ffi::c_void; -pub type ID3D12Device8 = *mut ::core::ffi::c_void; -pub type ID3D12Device9 = *mut ::core::ffi::c_void; -pub type ID3D12DeviceChild = *mut ::core::ffi::c_void; -pub type ID3D12DeviceRemovedExtendedData = *mut ::core::ffi::c_void; -pub type ID3D12DeviceRemovedExtendedData1 = *mut ::core::ffi::c_void; -pub type ID3D12DeviceRemovedExtendedData2 = *mut ::core::ffi::c_void; -pub type ID3D12DeviceRemovedExtendedDataSettings = *mut ::core::ffi::c_void; -pub type ID3D12DeviceRemovedExtendedDataSettings1 = *mut ::core::ffi::c_void; -pub type ID3D12Fence = *mut ::core::ffi::c_void; -pub type ID3D12Fence1 = *mut ::core::ffi::c_void; -pub type ID3D12FunctionParameterReflection = *mut ::core::ffi::c_void; -pub type ID3D12FunctionReflection = *mut ::core::ffi::c_void; -pub type ID3D12GraphicsCommandList = *mut ::core::ffi::c_void; -pub type ID3D12GraphicsCommandList1 = *mut ::core::ffi::c_void; -pub type ID3D12GraphicsCommandList2 = *mut ::core::ffi::c_void; -pub type ID3D12GraphicsCommandList3 = *mut ::core::ffi::c_void; -pub type ID3D12GraphicsCommandList4 = *mut ::core::ffi::c_void; -pub type ID3D12GraphicsCommandList5 = *mut ::core::ffi::c_void; -pub type ID3D12GraphicsCommandList6 = *mut ::core::ffi::c_void; -pub type ID3D12Heap = *mut ::core::ffi::c_void; -pub type ID3D12Heap1 = *mut ::core::ffi::c_void; -pub type ID3D12InfoQueue = *mut ::core::ffi::c_void; -pub type ID3D12InfoQueue1 = *mut ::core::ffi::c_void; -pub type ID3D12LibraryReflection = *mut ::core::ffi::c_void; -pub type ID3D12LifetimeOwner = *mut ::core::ffi::c_void; -pub type ID3D12LifetimeTracker = *mut ::core::ffi::c_void; -pub type ID3D12MetaCommand = *mut ::core::ffi::c_void; -pub type ID3D12Object = *mut ::core::ffi::c_void; -pub type ID3D12Pageable = *mut ::core::ffi::c_void; -pub type ID3D12PipelineLibrary = *mut ::core::ffi::c_void; -pub type ID3D12PipelineLibrary1 = *mut ::core::ffi::c_void; -pub type ID3D12PipelineState = *mut ::core::ffi::c_void; -pub type ID3D12ProtectedResourceSession = *mut ::core::ffi::c_void; -pub type ID3D12ProtectedResourceSession1 = *mut ::core::ffi::c_void; -pub type ID3D12ProtectedSession = *mut ::core::ffi::c_void; -pub type ID3D12QueryHeap = *mut ::core::ffi::c_void; -pub type ID3D12Resource = *mut ::core::ffi::c_void; -pub type ID3D12Resource1 = *mut ::core::ffi::c_void; -pub type ID3D12Resource2 = *mut ::core::ffi::c_void; -pub type ID3D12RootSignature = *mut ::core::ffi::c_void; -pub type ID3D12RootSignatureDeserializer = *mut ::core::ffi::c_void; -pub type ID3D12SDKConfiguration = *mut ::core::ffi::c_void; -pub type ID3D12ShaderCacheSession = *mut ::core::ffi::c_void; -pub type ID3D12ShaderReflection = *mut ::core::ffi::c_void; -pub type ID3D12ShaderReflectionConstantBuffer = *mut ::core::ffi::c_void; -pub type ID3D12ShaderReflectionType = *mut ::core::ffi::c_void; -pub type ID3D12ShaderReflectionVariable = *mut ::core::ffi::c_void; -pub type ID3D12SharingContract = *mut ::core::ffi::c_void; -pub type ID3D12StateObject = *mut ::core::ffi::c_void; -pub type ID3D12StateObjectProperties = *mut ::core::ffi::c_void; -pub type ID3D12SwapChainAssistant = *mut ::core::ffi::c_void; -pub type ID3D12Tools = *mut ::core::ffi::c_void; -pub type ID3D12VersionedRootSignatureDeserializer = *mut ::core::ffi::c_void; -#[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`*"] -pub const LUID_DEFINED: u32 = 1u32; +pub type D3D12MessageFunc = ::core::option::Option<unsafe extern "system" fn(category: D3D12_MESSAGE_CATEGORY, severity: D3D12_MESSAGE_SEVERITY, id: D3D12_MESSAGE_ID, pdescription: ::windows_sys::core::PCSTR, pcontext: *mut ::core::ffi::c_void)>; #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Direct3D\"`*"] #[cfg(feature = "Win32_Graphics_Direct3D")] pub type PFN_D3D12_CREATE_DEVICE = ::core::option::Option<unsafe extern "system" fn(param0: ::windows_sys::core::IUnknown, param1: super::Direct3D::D3D_FEATURE_LEVEL, param2: *const ::windows_sys::core::GUID, param3: *mut *mut ::core::ffi::c_void) -> ::windows_sys::core::HRESULT>; @@ -8487,4 +8488,3 @@ pub type PFN_D3D12_SERIALIZE_ROOT_SIGNATURE = ::core::option::Option<unsafe exte #[doc = "*Required features: `\"Win32_Graphics_Direct3D12\"`, `\"Win32_Graphics_Direct3D\"`*"] #[cfg(feature = "Win32_Graphics_Direct3D")] pub type PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE = ::core::option::Option<unsafe extern "system" fn(prootsignature: *const D3D12_VERSIONED_ROOT_SIGNATURE_DESC, ppblob: *mut super::Direct3D::ID3DBlob, pperrorblob: *mut super::Direct3D::ID3DBlob) -> ::windows_sys::core::HRESULT>; -pub const WKPDID_D3DAutoDebugObjectNameW: ::windows_sys::core::GUID = ::windows_sys::core::GUID { data1: 3566218806, data2: 30074, data3: 18754, data4: [149, 148, 182, 118, 154, 250, 67, 205] }; |