From 698f8c2f01ea549d77d7dc3338a12e04c11057b9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Wed, 17 Apr 2024 14:02:58 +0200 Subject: Adding upstream version 1.64.0+dfsg1. Signed-off-by: Daniel Baumann --- src/tools/rust-analyzer/docs/dev/architecture.md | 497 +++++++++++++++++++++++ 1 file changed, 497 insertions(+) create mode 100644 src/tools/rust-analyzer/docs/dev/architecture.md (limited to 'src/tools/rust-analyzer/docs/dev/architecture.md') diff --git a/src/tools/rust-analyzer/docs/dev/architecture.md b/src/tools/rust-analyzer/docs/dev/architecture.md new file mode 100644 index 000000000..ea4035baf --- /dev/null +++ b/src/tools/rust-analyzer/docs/dev/architecture.md @@ -0,0 +1,497 @@ +# Architecture + +This document describes the high-level architecture of rust-analyzer. +If you want to familiarize yourself with the code base, you are just in the right place! + +You might also enjoy ["Explaining Rust Analyzer"](https://www.youtube.com/playlist?list=PLhb66M_x9UmrqXhQuIpWC5VgTdrGxMx3y) series on YouTube. +It goes deeper than what is covered in this document, but will take some time to watch. + +See also these implementation-related blog posts: + +* https://rust-analyzer.github.io/blog/2019/11/13/find-usages.html +* https://rust-analyzer.github.io/blog/2020/07/20/three-architectures-for-responsive-ide.html +* https://rust-analyzer.github.io/blog/2020/09/16/challeging-LR-parsing.html +* https://rust-analyzer.github.io/blog/2020/09/28/how-to-make-a-light-bulb.html +* https://rust-analyzer.github.io/blog/2020/10/24/introducing-ungrammar.html + +For older, by now mostly outdated stuff, see the [guide](./guide.md) and [another playlist](https://www.youtube.com/playlist?list=PL85XCvVPmGQho7MZkdW-wtPtuJcFpzycE). + + +## Bird's Eye View + +![](https://user-images.githubusercontent.com/4789492/107129398-0ab70f00-687a-11eb-9bfc-d4eb023aec06.png) + +On the highest level, rust-analyzer is a thing which accepts input source code from the client and produces a structured semantic model of the code. + +More specifically, input data consists of a set of test files (`(PathBuf, String)` pairs) and information about project structure, captured in the so called `CrateGraph`. +The crate graph specifies which files are crate roots, which cfg flags are specified for each crate and what dependencies exist between the crates. +This is the input (ground) state. +The analyzer keeps all this input data in memory and never does any IO. +Because the input data is source code, which typically measures in tens of megabytes at most, keeping everything in memory is OK. + +A "structured semantic model" is basically an object-oriented representation of modules, functions and types which appear in the source code. +This representation is fully "resolved": all expressions have types, all references are bound to declarations, etc. +This is derived state. + +The client can submit a small delta of input data (typically, a change to a single file) and get a fresh code model which accounts for changes. + +The underlying engine makes sure that model is computed lazily (on-demand) and can be quickly updated for small modifications. + +## Entry Points + +`crates/rust-analyzer/src/bin/main.rs` contains the main function which spawns LSP. +This is *the* entry point, but it front-loads a lot of complexity, so it's fine to just skim through it. + +`crates/rust-analyzer/src/handlers.rs` implements all LSP requests and is a great place to start if you are already familiar with LSP. + +`Analysis` and `AnalysisHost` types define the main API for consumers of IDE services. + +## Code Map + +This section talks briefly about various important directories and data structures. +Pay attention to the **Architecture Invariant** sections. +They often talk about things which are deliberately absent in the source code. + +Note also which crates are **API Boundaries**. +Remember, [rules at the boundary are different](https://www.tedinski.com/2018/02/06/system-boundaries.html). + +### `xtask` + +This is rust-analyzer's "build system". +We use cargo to compile rust code, but there are also various other tasks, like release management or local installation. +They are handled by Rust code in the xtask directory. + +### `editors/code` + +VS Code plugin. + +### `lib/` + +rust-analyzer independent libraries which we publish to crates.io. +It's not heavily utilized at the moment. + +### `crates/parser` + +It is a hand-written recursive descent parser, which produces a sequence of events like "start node X", "finish node Y". +It works similarly to +[kotlin's parser](https://github.com/JetBrains/kotlin/blob/4d951de616b20feca92f3e9cc9679b2de9e65195/compiler/frontend/src/org/jetbrains/kotlin/parsing/KotlinParsing.java), +which is a good source of inspiration for dealing with syntax errors and incomplete input. +Original [libsyntax parser](https://github.com/rust-lang/rust/blob/6b99adeb11313197f409b4f7c4083c2ceca8a4fe/src/libsyntax/parse/parser.rs) is what we use for the definition of the Rust language. +`TreeSink` and `TokenSource` traits bridge the tree-agnostic parser from `grammar` with `rowan` trees. + +**Architecture Invariant:** the parser is independent of the particular tree structure and particular representation of the tokens. +It transforms one flat stream of events into another flat stream of events. +Token independence allows us to parse out both text-based source code and `tt`-based macro input. +Tree independence allows us to more easily vary the syntax tree implementation. +It should also unlock efficient light-parsing approaches. +For example, you can extract the set of names defined in a file (for typo correction) without building a syntax tree. + +**Architecture Invariant:** parsing never fails, the parser produces `(T, Vec)` rather than `Result`. + +### `crates/syntax` + +Rust syntax tree structure and parser. +See [RFC](https://github.com/rust-lang/rfcs/pull/2256) and [./syntax.md](./syntax.md) for some design notes. + +- [rowan](https://github.com/rust-analyzer/rowan) library is used for constructing syntax trees. +- `ast` provides a type safe API on top of the raw `rowan` tree. +- `ungrammar` description of the grammar, which is used to generate `syntax_kinds` and `ast` modules, using `cargo test -p xtask` command. + +Tests for ra_syntax are mostly data-driven. +`test_data/parser` contains subdirectories with a bunch of `.rs` (test vectors) and `.txt` files with corresponding syntax trees. +During testing, we check `.rs` against `.txt`. +If the `.txt` file is missing, it is created (this is how you update tests). +Additionally, running the xtask test suite with `cargo test -p xtask` will walk the grammar module and collect all `// test test_name` comments into files inside `test_data/parser/inline` directory. + +To update test data, run with `UPDATE_EXPECT` variable: + +```bash +env UPDATE_EXPECT=1 cargo qt +``` + +After adding a new inline test you need to run `cargo test -p xtask` and also update the test data as described above. + +Note [`api_walkthrough`](https://github.com/rust-lang/rust-analyzer/blob/2fb6af89eb794f775de60b82afe56b6f986c2a40/crates/ra_syntax/src/lib.rs#L190-L348) +in particular: it shows off various methods of working with syntax tree. + +See [#93](https://github.com/rust-lang/rust-analyzer/pull/93) for an example PR which fixes a bug in the grammar. + +**Architecture Invariant:** `syntax` crate is completely independent from the rest of rust-analyzer. It knows nothing about salsa or LSP. +This is important because it is possible to make useful tooling using only the syntax tree. +Without semantic information, you don't need to be able to _build_ code, which makes the tooling more robust. +See also https://web.stanford.edu/~mlfbrown/paper.pdf. +You can view the `syntax` crate as an entry point to rust-analyzer. +`syntax` crate is an **API Boundary**. + +**Architecture Invariant:** syntax tree is a value type. +The tree is fully determined by the contents of its syntax nodes, it doesn't need global context (like an interner) and doesn't store semantic info. +Using the tree as a store for semantic info is convenient in traditional compilers, but doesn't work nicely in the IDE. +Specifically, assists and refactors require transforming syntax trees, and that becomes awkward if you need to do something with the semantic info. + +**Architecture Invariant:** syntax tree is built for a single file. +This is to enable parallel parsing of all files. + +**Architecture Invariant:** Syntax trees are by design incomplete and do not enforce well-formedness. +If an AST method returns an `Option`, it *can* be `None` at runtime, even if this is forbidden by the grammar. + +### `crates/base_db` + +We use the [salsa](https://github.com/salsa-rs/salsa) crate for incremental and on-demand computation. +Roughly, you can think of salsa as a key-value store, but it can also compute derived values using specified functions. +The `base_db` crate provides basic infrastructure for interacting with salsa. +Crucially, it defines most of the "input" queries: facts supplied by the client of the analyzer. +Reading the docs of the `base_db::input` module should be useful: everything else is strictly derived from those inputs. + +**Architecture Invariant:** particularities of the build system are *not* the part of the ground state. +In particular, `base_db` knows nothing about cargo. +For example, `cfg` flags are a part of `base_db`, but `feature`s are not. +A `foo` feature is a Cargo-level concept, which is lowered by Cargo to `--cfg feature=foo` argument on the command line. +The `CrateGraph` structure is used to represent the dependencies between the crates abstractly. + +**Architecture Invariant:** `base_db` doesn't know about file system and file paths. +Files are represented with opaque `FileId`, there's no operation to get an `std::path::Path` out of the `FileId`. + +### `crates/hir_expand`, `crates/hir_def`, `crates/hir_ty` + +These crates are the *brain* of rust-analyzer. +This is the compiler part of the IDE. + +`hir_xxx` crates have a strong [ECS](https://en.wikipedia.org/wiki/Entity_component_system) flavor, in that they work with raw ids and directly query the database. +There's little abstraction here. +These crates integrate deeply with salsa and chalk. + +Name resolution, macro expansion and type inference all happen here. +These crates also define various intermediate representations of the core. + +`ItemTree` condenses a single `SyntaxTree` into a "summary" data structure, which is stable over modifications to function bodies. + +`DefMap` contains the module tree of a crate and stores module scopes. + +`Body` stores information about expressions. + +**Architecture Invariant:** these crates are not, and will never be, an api boundary. + +**Architecture Invariant:** these crates explicitly care about being incremental. +The core invariant we maintain is "typing inside a function's body never invalidates global derived data". +i.e., if you change the body of `foo`, all facts about `bar` should remain intact. + +**Architecture Invariant:** hir exists only in context of particular crate instance with specific CFG flags. +The same syntax may produce several instances of HIR if the crate participates in the crate graph more than once. + +### `crates/hir` + +The top-level `hir` crate is an **API Boundary**. +If you think about "using rust-analyzer as a library", `hir` crate is most likely the façade you'll be talking to. + +It wraps ECS-style internal API into a more OO-flavored API (with an extra `db` argument for each call). + +**Architecture Invariant:** `hir` provides a static, fully resolved view of the code. +While internal `hir_*` crates _compute_ things, `hir`, from the outside, looks like an inert data structure. + +`hir` also handles the delicate task of going from syntax to the corresponding `hir`. +Remember that the mapping here is one-to-many. +See `Semantics` type and `source_to_def` module. + +Note in particular a curious recursive structure in `source_to_def`. +We first resolve the parent _syntax_ node to the parent _hir_ element. +Then we ask the _hir_ parent what _syntax_ children does it have. +Then we look for our node in the set of children. + +This is the heart of many IDE features, like goto definition, which start with figuring out the hir node at the cursor. +This is some kind of (yet unnamed) uber-IDE pattern, as it is present in Roslyn and Kotlin as well. + +### `crates/ide` + +The `ide` crate builds on top of `hir` semantic model to provide high-level IDE features like completion or goto definition. +It is an **API Boundary**. +If you want to use IDE parts of rust-analyzer via LSP, custom flatbuffers-based protocol or just as a library in your text editor, this is the right API. + +**Architecture Invariant:** `ide` crate's API is build out of POD types with public fields. +The API uses editor's terminology, it talks about offsets and string labels rather than in terms of definitions or types. +It is effectively the view in MVC and viewmodel in [MVVM](https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93viewmodel). +All arguments and return types are conceptually serializable. +In particular, syntax trees and hir types are generally absent from the API (but are used heavily in the implementation). +Shout outs to LSP developers for popularizing the idea that "UI" is a good place to draw a boundary at. + +`ide` is also the first crate which has the notion of change over time. +`AnalysisHost` is a state to which you can transactionally `apply_change`. +`Analysis` is an immutable snapshot of the state. + +Internally, `ide` is split across several crates. `ide_assists`, `ide_completion` and `ide_ssr` implement large isolated features. +`ide_db` implements common IDE functionality (notably, reference search is implemented here). +The `ide` contains a public API/façade, as well as implementation for a plethora of smaller features. + +**Architecture Invariant:** `ide` crate strives to provide a _perfect_ API. +Although at the moment it has only one consumer, the LSP server, LSP *does not* influence its API design. +Instead, we keep in mind a hypothetical _ideal_ client -- an IDE tailored specifically for rust, every nook and cranny of which is packed with Rust-specific goodies. + +### `crates/rust-analyzer` + +This crate defines the `rust-analyzer` binary, so it is the **entry point**. +It implements the language server. + +**Architecture Invariant:** `rust-analyzer` is the only crate that knows about LSP and JSON serialization. +If you want to expose a data structure `X` from ide to LSP, don't make it serializable. +Instead, create a serializable counterpart in `rust-analyzer` crate and manually convert between the two. + +`GlobalState` is the state of the server. +The `main_loop` defines the server event loop which accepts requests and sends responses. +Requests that modify the state or might block user's typing are handled on the main thread. +All other requests are processed in background. + +**Architecture Invariant:** the server is stateless, a-la HTTP. +Sometimes state needs to be preserved between requests. +For example, "what is the `edit` for the fifth completion item of the last completion edit?". +For this, the second request should include enough info to re-create the context from scratch. +This generally means including all the parameters of the original request. + +`reload` module contains the code that handles configuration and Cargo.toml changes. +This is a tricky business. + +**Architecture Invariant:** `rust-analyzer` should be partially available even when the build is broken. +Reloading process should not prevent IDE features from working. + +### `crates/toolchain`, `crates/project_model`, `crates/flycheck` + +These crates deal with invoking `cargo` to learn about project structure and get compiler errors for the "check on save" feature. + +They use `crates/path` heavily instead of `std::path`. +A single `rust-analyzer` process can serve many projects, so it is important that server's current directory does not leak. + +### `crates/mbe`, `crates/tt`, `crates/proc_macro_api`, `crates/proc_macro_srv` + +These crates implement macros as token tree -> token tree transforms. +They are independent from the rest of the code. + +`tt` crate defined `TokenTree`, a single token or a delimited sequence of token trees. +`mbe` crate contains tools for transforming between syntax trees and token tree. +And it also handles the actual parsing and expansion of declarative macro (a-la "Macros By Example" or mbe). + +For proc macros, the client-server model are used. +We pass an argument `--proc-macro` to `rust-analyzer` binary to start a separate process (`proc_macro_srv`). +And the client (`proc_macro_api`) provides an interface to talk to that server separately. + +And then token trees are passed from client, and the server will load the corresponding dynamic library (which built by `cargo`). +And due to the fact the api for getting result from proc macro are always unstable in `rustc`, +we maintain our own copy (and paste) of that part of code to allow us to build the whole thing in stable rust. + + **Architecture Invariant:** +Bad proc macros may panic or segfault accidentally. So we run it in another process and recover it from fatal error. +And they may be non-deterministic which conflict how `salsa` works, so special attention is required. + +### `crates/cfg` + +This crate is responsible for parsing, evaluation and general definition of `cfg` attributes. + +### `crates/vfs`, `crates/vfs-notify` + +These crates implement a virtual file system. +They provide consistent snapshots of the underlying file system and insulate messy OS paths. + +**Architecture Invariant:** vfs doesn't assume a single unified file system. +i.e., a single rust-analyzer process can act as a remote server for two different machines, where the same `/tmp/foo.rs` path points to different files. +For this reason, all path APIs generally take some existing path as a "file system witness". + +### `crates/stdx` + +This crate contains various non-rust-analyzer specific utils, which could have been in std, as well +as copies of unstable std items we would like to make use of already, like `std::str::split_once`. + +### `crates/profile` + +This crate contains utilities for CPU and memory profiling. + + +## Cross-Cutting Concerns + +This sections talks about the things which are everywhere and nowhere in particular. + +### Stability Guarantees + +One of the reasons rust-analyzer moves relatively fast is that we don't introduce new stability guarantees. +Instead, as much as possible we leverage existing ones. + +Examples: + +* The `ide` API of rust-analyzer are explicitly unstable, but the LSP interface is stable, and here we just implement a stable API managed by someone else. +* Rust language and Cargo are stable, and they are the primary inputs to rust-analyzer. +* The `rowan` library is published to crates.io, but it is deliberately kept under `1.0` and always makes semver-incompatible upgrades + +Another important example is that rust-analyzer isn't run on CI, so, unlike `rustc` and `clippy`, it is actually ok for us to change runtime behavior. + +At some point we might consider opening up APIs or allowing crates.io libraries to include rust-analyzer specific annotations, but that's going to be a big commitment on our side. + +Exceptions: + +* `rust-project.json` is a de-facto stable format for non-cargo build systems. + It is probably ok enough, but was definitely stabilized implicitly. + Lesson for the future: when designing API which could become a stability boundary, don't wait for the first users until you stabilize it. + By the time you have first users, it is already de-facto stable. + And the users will first use the thing, and *then* inform you that now you have users. + The sad thing is that stuff should be stable before someone uses it for the first time, or it should contain explicit opt-in. +* We ship some LSP extensions, and we try to keep those somewhat stable. + Here, we need to work with a finite set of editor maintainers, so not providing rock-solid guarantees works. + +### Code generation + +Some components in this repository are generated through automatic processes. +Generated code is updated automatically on `cargo test`. +Generated code is generally committed to the git repository. + +In particular, we generate: + +* API for working with syntax trees (`syntax::ast`, the [`ungrammar`](https://github.com/rust-analyzer/ungrammar) crate). +* Various sections of the manual: + + * features + * assists + * config + +* Documentation tests for assists + +See the `sourcegen` crate for details. + +**Architecture Invariant:** we avoid bootstrapping. +For codegen we need to parse Rust code. +Using rust-analyzer for that would work and would be fun, but it would also complicate the build process a lot. +For that reason, we use syn and manual string parsing. + +### Cancellation + +Let's say that the IDE is in the process of computing syntax highlighting, when the user types `foo`. +What should happen? +`rust-analyzer`s answer is that the highlighting process should be cancelled -- its results are now stale, and it also blocks modification of the inputs. + +The salsa database maintains a global revision counter. +When applying a change, salsa bumps this counter and waits until all other threads using salsa finish. +If a thread does salsa-based computation and notices that the counter is incremented, it panics with a special value (see `Canceled::throw`). +That is, rust-analyzer requires unwinding. + +`ide` is the boundary where the panic is caught and transformed into a `Result`. + +### Testing + +Rust Analyzer has three interesting [system boundaries](https://www.tedinski.com/2018/04/10/making-tests-a-positive-influence-on-design.html) to concentrate tests on. + +The outermost boundary is the `rust-analyzer` crate, which defines an LSP interface in terms of stdio. +We do integration testing of this component, by feeding it with a stream of LSP requests and checking responses. +These tests are known as "heavy", because they interact with Cargo and read real files from disk. +For this reason, we try to avoid writing too many tests on this boundary: in a statically typed language, it's hard to make an error in the protocol itself if messages are themselves typed. +Heavy tests are only run when `RUN_SLOW_TESTS` env var is set. + +The middle, and most important, boundary is `ide`. +Unlike `rust-analyzer`, which exposes API, `ide` uses Rust API and is intended for use by various tools. +A typical test creates an `AnalysisHost`, calls some `Analysis` functions and compares the results against expectation. + +The innermost and most elaborate boundary is `hir`. +It has a much richer vocabulary of types than `ide`, but the basic testing setup is the same: we create a database, run some queries, assert result. + +For comparisons, we use the `expect` crate for snapshot testing. + +To test various analysis corner cases and avoid forgetting about old tests, we use so-called marks. +See the `marks` module in the `test_utils` crate for more. + +**Architecture Invariant:** rust-analyzer tests do not use libcore or libstd. +All required library code must be a part of the tests. +This ensures fast test execution. + +**Architecture Invariant:** tests are data driven and do not test the API. +Tests which directly call various API functions are a liability, because they make refactoring the API significantly more complicated. +So most of the tests look like this: + +```rust +#[track_caller] +fn check(input: &str, expect: expect_test::Expect) { + // The single place that actually exercises a particular API +} + +#[test] +fn foo() { + check("foo", expect![["bar"]]); +} + +#[test] +fn spam() { + check("spam", expect![["eggs"]]); +} +// ...and a hundred more tests that don't care about the specific API at all. +``` + +To specify input data, we use a single string literal in a special format, which can describe a set of rust files. +See the `Fixture` its module for fixture examples and documentation. + +**Architecture Invariant:** all code invariants are tested by `#[test]` tests. +There's no additional checks in CI, formatting and tidy tests are run with `cargo test`. + +**Architecture Invariant:** tests do not depend on any kind of external resources, they are perfectly reproducible. + + +### Performance Testing + +TBA, take a look at the `metrics` xtask and `#[test] fn benchmark_xxx()` functions. + +### Error Handling + +**Architecture Invariant:** core parts of rust-analyzer (`ide`/`hir`) don't interact with the outside world and thus can't fail. +Only parts touching LSP are allowed to do IO. + +Internals of rust-analyzer need to deal with broken code, but this is not an error condition. +rust-analyzer is robust: various analysis compute `(T, Vec)` rather than `Result`. + +rust-analyzer is a complex long-running process. +It will always have bugs and panics. +But a panic in an isolated feature should not bring down the whole process. +Each LSP-request is protected by a `catch_unwind`. +We use `always` and `never` macros instead of `assert` to gracefully recover from impossible conditions. + +### Observability + +rust-analyzer is a long-running process, so it is important to understand what's going on inside. +We have several instruments for that. + +The event loop that runs rust-analyzer is very explicit. +Rather than spawning futures or scheduling callbacks (open), the event loop accepts an `enum` of possible events (closed). +It's easy to see all the things that trigger rust-analyzer processing, together with their performance + +rust-analyzer includes a simple hierarchical profiler (`hprof`). +It is enabled with `RA_PROFILE='*>50'` env var (log all (`*`) actions which take more than `50` ms) and produces output like: + +``` +85ms - handle_completion + 68ms - import_on_the_fly + 67ms - import_assets::search_for_relative_paths + 0ms - crate_def_map:wait (804 calls) + 0ms - find_path (16 calls) + 2ms - find_similar_imports (1 calls) + 0ms - generic_params_query (334 calls) + 59ms - trait_solve_query (186 calls) + 0ms - Semantics::analyze_impl (1 calls) + 1ms - render_resolution (8 calls) + 0ms - Semantics::analyze_impl (5 calls) +``` + +This is cheap enough to enable in production. + + +Similarly, we save live object counting (`RA_COUNT=1`). +It is not cheap enough to enable in prod, and this is a bug which should be fixed. + +### Configurability + +rust-analyzer strives to be as configurable as possible while offering reasonable defaults where no configuration exists yet. +There will always be features that some people find more annoying than helpful, so giving the users the ability to tweak or disable these is a big part of offering a good user experience. +Mind the code--architecture gap: at the moment, we are using fewer feature flags than we really should. + +### Serialization + +In Rust, it is easy (often too easy) to add serialization to any type by adding `#[derive(Serialize)]`. +This easiness is misleading -- serializable types impose significant backwards compatability constraints. +If a type is serializable, then it is a part of some IPC boundary. +You often don't control the other side of this boundary, so changing serializable types is hard. + +For this reason, the types in `ide`, `base_db` and below are not serializable by design. +If such types need to cross an IPC boundary, then the client of rust-analyzer needs to provide custom, client-specific serialization format. +This isolates backwards compatibility and migration concerns to a specific client. + +For example, `rust-project.json` is it's own format -- it doesn't include `CrateGraph` as is. +Instead, it creates a `CrateGraph` by calling appropriate constructing functions. -- cgit v1.2.3