From 9835e2ae736235810b4ea1c162ca5e65c547e770 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Sat, 18 May 2024 04:49:50 +0200 Subject: Merging upstream version 1.71.1+dfsg1. Signed-off-by: Daniel Baumann --- .../src/features/gen_WebGl2RenderingContext.rs | 8633 ++++++++++++++++++++ 1 file changed, 8633 insertions(+) create mode 100644 vendor/web-sys/src/features/gen_WebGl2RenderingContext.rs (limited to 'vendor/web-sys/src/features/gen_WebGl2RenderingContext.rs') diff --git a/vendor/web-sys/src/features/gen_WebGl2RenderingContext.rs b/vendor/web-sys/src/features/gen_WebGl2RenderingContext.rs new file mode 100644 index 000000000..10939857e --- /dev/null +++ b/vendor/web-sys/src/features/gen_WebGl2RenderingContext.rs @@ -0,0 +1,8633 @@ +#![allow(unused_imports)] +use super::*; +use wasm_bindgen::prelude::*; +#[wasm_bindgen] +extern "C" { + # [wasm_bindgen (extends = :: js_sys :: Object , js_name = WebGL2RenderingContext , typescript_type = "WebGL2RenderingContext")] + #[derive(Debug, Clone, PartialEq, Eq)] + #[doc = "The `WebGl2RenderingContext` class."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub type WebGl2RenderingContext; + # [wasm_bindgen (structural , method , getter , js_class = "WebGL2RenderingContext" , js_name = canvas)] + #[doc = "Getter for the `canvas` field of this object."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/canvas)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn canvas(this: &WebGl2RenderingContext) -> Option<::js_sys::Object>; + # [wasm_bindgen (structural , method , getter , js_class = "WebGL2RenderingContext" , js_name = drawingBufferWidth)] + #[doc = "Getter for the `drawingBufferWidth` field of this object."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawingBufferWidth)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn drawing_buffer_width(this: &WebGl2RenderingContext) -> i32; + # [wasm_bindgen (structural , method , getter , js_class = "WebGL2RenderingContext" , js_name = drawingBufferHeight)] + #[doc = "Getter for the `drawingBufferHeight` field of this object."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawingBufferHeight)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn drawing_buffer_height(this: &WebGl2RenderingContext) -> i32; + #[cfg(feature = "WebGlQuery")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = beginQuery)] + #[doc = "The `beginQuery()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/beginQuery)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlQuery`*"] + pub fn begin_query(this: &WebGl2RenderingContext, target: u32, query: &WebGlQuery); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = beginTransformFeedback)] + #[doc = "The `beginTransformFeedback()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/beginTransformFeedback)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn begin_transform_feedback(this: &WebGl2RenderingContext, primitive_mode: u32); + #[cfg(feature = "WebGlBuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindBufferBase)] + #[doc = "The `bindBufferBase()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferBase)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlBuffer`*"] + pub fn bind_buffer_base( + this: &WebGl2RenderingContext, + target: u32, + index: u32, + buffer: Option<&WebGlBuffer>, + ); + #[cfg(feature = "WebGlBuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindBufferRange)] + #[doc = "The `bindBufferRange()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferRange)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlBuffer`*"] + pub fn bind_buffer_range_with_i32_and_i32( + this: &WebGl2RenderingContext, + target: u32, + index: u32, + buffer: Option<&WebGlBuffer>, + offset: i32, + size: i32, + ); + #[cfg(feature = "WebGlBuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindBufferRange)] + #[doc = "The `bindBufferRange()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferRange)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlBuffer`*"] + pub fn bind_buffer_range_with_f64_and_i32( + this: &WebGl2RenderingContext, + target: u32, + index: u32, + buffer: Option<&WebGlBuffer>, + offset: f64, + size: i32, + ); + #[cfg(feature = "WebGlBuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindBufferRange)] + #[doc = "The `bindBufferRange()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferRange)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlBuffer`*"] + pub fn bind_buffer_range_with_i32_and_f64( + this: &WebGl2RenderingContext, + target: u32, + index: u32, + buffer: Option<&WebGlBuffer>, + offset: i32, + size: f64, + ); + #[cfg(feature = "WebGlBuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindBufferRange)] + #[doc = "The `bindBufferRange()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBufferRange)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlBuffer`*"] + pub fn bind_buffer_range_with_f64_and_f64( + this: &WebGl2RenderingContext, + target: u32, + index: u32, + buffer: Option<&WebGlBuffer>, + offset: f64, + size: f64, + ); + #[cfg(feature = "WebGlSampler")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindSampler)] + #[doc = "The `bindSampler()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindSampler)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSampler`*"] + pub fn bind_sampler(this: &WebGl2RenderingContext, unit: u32, sampler: Option<&WebGlSampler>); + #[cfg(feature = "WebGlTransformFeedback")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindTransformFeedback)] + #[doc = "The `bindTransformFeedback()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindTransformFeedback)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlTransformFeedback`*"] + pub fn bind_transform_feedback( + this: &WebGl2RenderingContext, + target: u32, + tf: Option<&WebGlTransformFeedback>, + ); + #[cfg(feature = "WebGlVertexArrayObject")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindVertexArray)] + #[doc = "The `bindVertexArray()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindVertexArray)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlVertexArrayObject`*"] + pub fn bind_vertex_array(this: &WebGl2RenderingContext, array: Option<&WebGlVertexArrayObject>); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = blitFramebuffer)] + #[doc = "The `blitFramebuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/blitFramebuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn blit_framebuffer( + this: &WebGl2RenderingContext, + src_x0: i32, + src_y0: i32, + src_x1: i32, + src_y1: i32, + dst_x0: i32, + dst_y0: i32, + dst_x1: i32, + dst_y1: i32, + mask: u32, + filter: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferData)] + #[doc = "The `bufferData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_data_with_i32(this: &WebGl2RenderingContext, target: u32, size: i32, usage: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferData)] + #[doc = "The `bufferData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_data_with_f64(this: &WebGl2RenderingContext, target: u32, size: f64, usage: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferData)] + #[doc = "The `bufferData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_data_with_opt_array_buffer( + this: &WebGl2RenderingContext, + target: u32, + src_data: Option<&::js_sys::ArrayBuffer>, + usage: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferData)] + #[doc = "The `bufferData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_data_with_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + src_data: &::js_sys::Object, + usage: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferData)] + #[doc = "The `bufferData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_data_with_u8_array( + this: &WebGl2RenderingContext, + target: u32, + src_data: &[u8], + usage: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferData)] + #[doc = "The `bufferData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_data_with_array_buffer_view_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + src_data: &::js_sys::Object, + usage: u32, + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferData)] + #[doc = "The `bufferData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_data_with_u8_array_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + src_data: &[u8], + usage: u32, + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferData)] + #[doc = "The `bufferData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_data_with_array_buffer_view_and_src_offset_and_length( + this: &WebGl2RenderingContext, + target: u32, + src_data: &::js_sys::Object, + usage: u32, + src_offset: u32, + length: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferData)] + #[doc = "The `bufferData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_data_with_u8_array_and_src_offset_and_length( + this: &WebGl2RenderingContext, + target: u32, + src_data: &[u8], + usage: u32, + src_offset: u32, + length: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_i32_and_array_buffer( + this: &WebGl2RenderingContext, + target: u32, + offset: i32, + src_data: &::js_sys::ArrayBuffer, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_f64_and_array_buffer( + this: &WebGl2RenderingContext, + target: u32, + offset: f64, + src_data: &::js_sys::ArrayBuffer, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_i32_and_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + offset: i32, + src_data: &::js_sys::Object, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_f64_and_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + offset: f64, + src_data: &::js_sys::Object, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_i32_and_u8_array( + this: &WebGl2RenderingContext, + target: u32, + offset: i32, + src_data: &[u8], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_f64_and_u8_array( + this: &WebGl2RenderingContext, + target: u32, + offset: f64, + src_data: &[u8], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_i32_and_array_buffer_view_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + dst_byte_offset: i32, + src_data: &::js_sys::Object, + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_f64_and_array_buffer_view_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + dst_byte_offset: f64, + src_data: &::js_sys::Object, + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_i32_and_u8_array_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + dst_byte_offset: i32, + src_data: &[u8], + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_f64_and_u8_array_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + dst_byte_offset: f64, + src_data: &[u8], + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_i32_and_array_buffer_view_and_src_offset_and_length( + this: &WebGl2RenderingContext, + target: u32, + dst_byte_offset: i32, + src_data: &::js_sys::Object, + src_offset: u32, + length: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_f64_and_array_buffer_view_and_src_offset_and_length( + this: &WebGl2RenderingContext, + target: u32, + dst_byte_offset: f64, + src_data: &::js_sys::Object, + src_offset: u32, + length: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_i32_and_u8_array_and_src_offset_and_length( + this: &WebGl2RenderingContext, + target: u32, + dst_byte_offset: i32, + src_data: &[u8], + src_offset: u32, + length: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bufferSubData)] + #[doc = "The `bufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn buffer_sub_data_with_f64_and_u8_array_and_src_offset_and_length( + this: &WebGl2RenderingContext, + target: u32, + dst_byte_offset: f64, + src_data: &[u8], + src_offset: u32, + length: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferfi)] + #[doc = "The `clearBufferfi()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferfi)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferfi( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + depth: f32, + stencil: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferfv)] + #[doc = "The `clearBufferfv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferfv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferfv_with_f32_array( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + values: &[f32], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferfv)] + #[doc = "The `clearBufferfv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferfv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferfv_with_f32_sequence( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + values: &::wasm_bindgen::JsValue, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferfv)] + #[doc = "The `clearBufferfv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferfv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferfv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + values: &[f32], + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferfv)] + #[doc = "The `clearBufferfv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferfv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferfv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + values: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferiv)] + #[doc = "The `clearBufferiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferiv_with_i32_array( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + values: &[i32], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferiv)] + #[doc = "The `clearBufferiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferiv_with_i32_sequence( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + values: &::wasm_bindgen::JsValue, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferiv)] + #[doc = "The `clearBufferiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferiv_with_i32_array_and_src_offset( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + values: &[i32], + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferiv)] + #[doc = "The `clearBufferiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferiv_with_i32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + values: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferuiv)] + #[doc = "The `clearBufferuiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferuiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferuiv_with_u32_array( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + values: &[u32], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferuiv)] + #[doc = "The `clearBufferuiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferuiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferuiv_with_u32_sequence( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + values: &::wasm_bindgen::JsValue, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferuiv)] + #[doc = "The `clearBufferuiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferuiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferuiv_with_u32_array_and_src_offset( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + values: &[u32], + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearBufferuiv)] + #[doc = "The `clearBufferuiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearBufferuiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_bufferuiv_with_u32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + buffer: u32, + drawbuffer: i32, + values: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlSync")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clientWaitSync)] + #[doc = "The `clientWaitSync()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clientWaitSync)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSync`*"] + pub fn client_wait_sync_with_u32( + this: &WebGl2RenderingContext, + sync: &WebGlSync, + flags: u32, + timeout: u32, + ) -> u32; + #[cfg(feature = "WebGlSync")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clientWaitSync)] + #[doc = "The `clientWaitSync()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clientWaitSync)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSync`*"] + pub fn client_wait_sync_with_f64( + this: &WebGl2RenderingContext, + sync: &WebGlSync, + flags: u32, + timeout: f64, + ) -> u32; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage2D)] + #[doc = "The `compressedTexImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_2d_with_i32_and_i32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + border: i32, + image_size: i32, + offset: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage2D)] + #[doc = "The `compressedTexImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_2d_with_i32_and_f64( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + border: i32, + image_size: i32, + offset: f64, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage2D)] + #[doc = "The `compressedTexImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_2d_with_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + border: i32, + src_data: &::js_sys::Object, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage2D)] + #[doc = "The `compressedTexImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_2d_with_u8_array( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + border: i32, + src_data: &[u8], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage2D)] + #[doc = "The `compressedTexImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_2d_with_array_buffer_view_and_u32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + border: i32, + src_data: &::js_sys::Object, + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage2D)] + #[doc = "The `compressedTexImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_2d_with_u8_array_and_u32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + border: i32, + src_data: &[u8], + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage2D)] + #[doc = "The `compressedTexImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_2d_with_array_buffer_view_and_u32_and_src_length_override( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + border: i32, + src_data: &::js_sys::Object, + src_offset: u32, + src_length_override: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage2D)] + #[doc = "The `compressedTexImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_2d_with_u8_array_and_u32_and_src_length_override( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + border: i32, + src_data: &[u8], + src_offset: u32, + src_length_override: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage3D)] + #[doc = "The `compressedTexImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_3d_with_i32_and_i32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + depth: i32, + border: i32, + image_size: i32, + offset: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage3D)] + #[doc = "The `compressedTexImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_3d_with_i32_and_f64( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + depth: i32, + border: i32, + image_size: i32, + offset: f64, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage3D)] + #[doc = "The `compressedTexImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_3d_with_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + depth: i32, + border: i32, + src_data: &::js_sys::Object, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage3D)] + #[doc = "The `compressedTexImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_3d_with_u8_array( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + depth: i32, + border: i32, + src_data: &[u8], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage3D)] + #[doc = "The `compressedTexImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_3d_with_array_buffer_view_and_u32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + depth: i32, + border: i32, + src_data: &::js_sys::Object, + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage3D)] + #[doc = "The `compressedTexImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_3d_with_u8_array_and_u32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + depth: i32, + border: i32, + src_data: &[u8], + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage3D)] + #[doc = "The `compressedTexImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_3d_with_array_buffer_view_and_u32_and_src_length_override( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + depth: i32, + border: i32, + src_data: &::js_sys::Object, + src_offset: u32, + src_length_override: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexImage3D)] + #[doc = "The `compressedTexImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_image_3d_with_u8_array_and_u32_and_src_length_override( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + width: i32, + height: i32, + depth: i32, + border: i32, + src_data: &[u8], + src_offset: u32, + src_length_override: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage2D)] + #[doc = "The `compressedTexSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_2d_with_i32_and_i32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + image_size: i32, + offset: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage2D)] + #[doc = "The `compressedTexSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_2d_with_i32_and_f64( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + image_size: i32, + offset: f64, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage2D)] + #[doc = "The `compressedTexSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_2d_with_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + src_data: &::js_sys::Object, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage2D)] + #[doc = "The `compressedTexSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_2d_with_u8_array( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + src_data: &mut [u8], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage2D)] + #[doc = "The `compressedTexSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_2d_with_array_buffer_view_and_u32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + src_data: &::js_sys::Object, + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage2D)] + #[doc = "The `compressedTexSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_2d_with_u8_array_and_u32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + src_data: &mut [u8], + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage2D)] + #[doc = "The `compressedTexSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_2d_with_array_buffer_view_and_u32_and_src_length_override( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + src_data: &::js_sys::Object, + src_offset: u32, + src_length_override: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage2D)] + #[doc = "The `compressedTexSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_2d_with_u8_array_and_u32_and_src_length_override( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + src_data: &mut [u8], + src_offset: u32, + src_length_override: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage3D)] + #[doc = "The `compressedTexSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_3d_with_i32_and_i32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + image_size: i32, + offset: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage3D)] + #[doc = "The `compressedTexSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_3d_with_i32_and_f64( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + image_size: i32, + offset: f64, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage3D)] + #[doc = "The `compressedTexSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_3d_with_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + src_data: &::js_sys::Object, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage3D)] + #[doc = "The `compressedTexSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_3d_with_u8_array( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + src_data: &mut [u8], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage3D)] + #[doc = "The `compressedTexSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_3d_with_array_buffer_view_and_u32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + src_data: &::js_sys::Object, + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage3D)] + #[doc = "The `compressedTexSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_3d_with_u8_array_and_u32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + src_data: &mut [u8], + src_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage3D)] + #[doc = "The `compressedTexSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_3d_with_array_buffer_view_and_u32_and_src_length_override( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + src_data: &::js_sys::Object, + src_offset: u32, + src_length_override: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compressedTexSubImage3D)] + #[doc = "The `compressedTexSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compressedTexSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn compressed_tex_sub_image_3d_with_u8_array_and_u32_and_src_length_override( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + src_data: &mut [u8], + src_offset: u32, + src_length_override: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = copyBufferSubData)] + #[doc = "The `copyBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn copy_buffer_sub_data_with_i32_and_i32_and_i32( + this: &WebGl2RenderingContext, + read_target: u32, + write_target: u32, + read_offset: i32, + write_offset: i32, + size: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = copyBufferSubData)] + #[doc = "The `copyBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn copy_buffer_sub_data_with_f64_and_i32_and_i32( + this: &WebGl2RenderingContext, + read_target: u32, + write_target: u32, + read_offset: f64, + write_offset: i32, + size: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = copyBufferSubData)] + #[doc = "The `copyBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn copy_buffer_sub_data_with_i32_and_f64_and_i32( + this: &WebGl2RenderingContext, + read_target: u32, + write_target: u32, + read_offset: i32, + write_offset: f64, + size: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = copyBufferSubData)] + #[doc = "The `copyBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn copy_buffer_sub_data_with_f64_and_f64_and_i32( + this: &WebGl2RenderingContext, + read_target: u32, + write_target: u32, + read_offset: f64, + write_offset: f64, + size: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = copyBufferSubData)] + #[doc = "The `copyBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn copy_buffer_sub_data_with_i32_and_i32_and_f64( + this: &WebGl2RenderingContext, + read_target: u32, + write_target: u32, + read_offset: i32, + write_offset: i32, + size: f64, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = copyBufferSubData)] + #[doc = "The `copyBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn copy_buffer_sub_data_with_f64_and_i32_and_f64( + this: &WebGl2RenderingContext, + read_target: u32, + write_target: u32, + read_offset: f64, + write_offset: i32, + size: f64, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = copyBufferSubData)] + #[doc = "The `copyBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn copy_buffer_sub_data_with_i32_and_f64_and_f64( + this: &WebGl2RenderingContext, + read_target: u32, + write_target: u32, + read_offset: i32, + write_offset: f64, + size: f64, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = copyBufferSubData)] + #[doc = "The `copyBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn copy_buffer_sub_data_with_f64_and_f64_and_f64( + this: &WebGl2RenderingContext, + read_target: u32, + write_target: u32, + read_offset: f64, + write_offset: f64, + size: f64, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = copyTexSubImage3D)] + #[doc = "The `copyTexSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyTexSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn copy_tex_sub_image_3d( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + x: i32, + y: i32, + width: i32, + height: i32, + ); + #[cfg(feature = "WebGlQuery")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = createQuery)] + #[doc = "The `createQuery()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createQuery)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlQuery`*"] + pub fn create_query(this: &WebGl2RenderingContext) -> Option; + #[cfg(feature = "WebGlSampler")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = createSampler)] + #[doc = "The `createSampler()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createSampler)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSampler`*"] + pub fn create_sampler(this: &WebGl2RenderingContext) -> Option; + #[cfg(feature = "WebGlTransformFeedback")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = createTransformFeedback)] + #[doc = "The `createTransformFeedback()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createTransformFeedback)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlTransformFeedback`*"] + pub fn create_transform_feedback( + this: &WebGl2RenderingContext, + ) -> Option; + #[cfg(feature = "WebGlVertexArrayObject")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = createVertexArray)] + #[doc = "The `createVertexArray()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createVertexArray)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlVertexArrayObject`*"] + pub fn create_vertex_array(this: &WebGl2RenderingContext) -> Option; + #[cfg(feature = "WebGlQuery")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = deleteQuery)] + #[doc = "The `deleteQuery()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/deleteQuery)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlQuery`*"] + pub fn delete_query(this: &WebGl2RenderingContext, query: Option<&WebGlQuery>); + #[cfg(feature = "WebGlSampler")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = deleteSampler)] + #[doc = "The `deleteSampler()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/deleteSampler)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSampler`*"] + pub fn delete_sampler(this: &WebGl2RenderingContext, sampler: Option<&WebGlSampler>); + #[cfg(feature = "WebGlSync")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = deleteSync)] + #[doc = "The `deleteSync()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/deleteSync)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSync`*"] + pub fn delete_sync(this: &WebGl2RenderingContext, sync: Option<&WebGlSync>); + #[cfg(feature = "WebGlTransformFeedback")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = deleteTransformFeedback)] + #[doc = "The `deleteTransformFeedback()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/deleteTransformFeedback)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlTransformFeedback`*"] + pub fn delete_transform_feedback( + this: &WebGl2RenderingContext, + tf: Option<&WebGlTransformFeedback>, + ); + #[cfg(feature = "WebGlVertexArrayObject")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = deleteVertexArray)] + #[doc = "The `deleteVertexArray()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/deleteVertexArray)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlVertexArrayObject`*"] + pub fn delete_vertex_array( + this: &WebGl2RenderingContext, + vertex_array: Option<&WebGlVertexArrayObject>, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = drawArraysInstanced)] + #[doc = "The `drawArraysInstanced()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawArraysInstanced)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn draw_arrays_instanced( + this: &WebGl2RenderingContext, + mode: u32, + first: i32, + count: i32, + instance_count: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = drawBuffers)] + #[doc = "The `drawBuffers()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawBuffers)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn draw_buffers(this: &WebGl2RenderingContext, buffers: &::wasm_bindgen::JsValue); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = drawElementsInstanced)] + #[doc = "The `drawElementsInstanced()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawElementsInstanced)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn draw_elements_instanced_with_i32( + this: &WebGl2RenderingContext, + mode: u32, + count: i32, + type_: u32, + offset: i32, + instance_count: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = drawElementsInstanced)] + #[doc = "The `drawElementsInstanced()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawElementsInstanced)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn draw_elements_instanced_with_f64( + this: &WebGl2RenderingContext, + mode: u32, + count: i32, + type_: u32, + offset: f64, + instance_count: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = drawRangeElements)] + #[doc = "The `drawRangeElements()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawRangeElements)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn draw_range_elements_with_i32( + this: &WebGl2RenderingContext, + mode: u32, + start: u32, + end: u32, + count: i32, + type_: u32, + offset: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = drawRangeElements)] + #[doc = "The `drawRangeElements()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawRangeElements)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn draw_range_elements_with_f64( + this: &WebGl2RenderingContext, + mode: u32, + start: u32, + end: u32, + count: i32, + type_: u32, + offset: f64, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = endQuery)] + #[doc = "The `endQuery()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/endQuery)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn end_query(this: &WebGl2RenderingContext, target: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = endTransformFeedback)] + #[doc = "The `endTransformFeedback()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/endTransformFeedback)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn end_transform_feedback(this: &WebGl2RenderingContext); + #[cfg(feature = "WebGlSync")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = fenceSync)] + #[doc = "The `fenceSync()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/fenceSync)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSync`*"] + pub fn fence_sync( + this: &WebGl2RenderingContext, + condition: u32, + flags: u32, + ) -> Option; + #[cfg(feature = "WebGlTexture")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = framebufferTextureLayer)] + #[doc = "The `framebufferTextureLayer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/framebufferTextureLayer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlTexture`*"] + pub fn framebuffer_texture_layer( + this: &WebGl2RenderingContext, + target: u32, + attachment: u32, + texture: Option<&WebGlTexture>, + level: i32, + layer: i32, + ); + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getActiveUniformBlockName)] + #[doc = "The `getActiveUniformBlockName()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniformBlockName)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn get_active_uniform_block_name( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + uniform_block_index: u32, + ) -> Option; + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = getActiveUniformBlockParameter)] + #[doc = "The `getActiveUniformBlockParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniformBlockParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn get_active_uniform_block_parameter( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + uniform_block_index: u32, + pname: u32, + ) -> Result<::wasm_bindgen::JsValue, JsValue>; + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getActiveUniforms)] + #[doc = "The `getActiveUniforms()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniforms)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn get_active_uniforms( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + uniform_indices: &::wasm_bindgen::JsValue, + pname: u32, + ) -> ::wasm_bindgen::JsValue; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferSubData)] + #[doc = "The `getBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_sub_data_with_i32_and_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + src_byte_offset: i32, + dst_data: &::js_sys::Object, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferSubData)] + #[doc = "The `getBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_sub_data_with_f64_and_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + src_byte_offset: f64, + dst_data: &::js_sys::Object, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferSubData)] + #[doc = "The `getBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_sub_data_with_i32_and_u8_array( + this: &WebGl2RenderingContext, + target: u32, + src_byte_offset: i32, + dst_data: &mut [u8], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferSubData)] + #[doc = "The `getBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_sub_data_with_f64_and_u8_array( + this: &WebGl2RenderingContext, + target: u32, + src_byte_offset: f64, + dst_data: &mut [u8], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferSubData)] + #[doc = "The `getBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_sub_data_with_i32_and_array_buffer_view_and_dst_offset( + this: &WebGl2RenderingContext, + target: u32, + src_byte_offset: i32, + dst_data: &::js_sys::Object, + dst_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferSubData)] + #[doc = "The `getBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_sub_data_with_f64_and_array_buffer_view_and_dst_offset( + this: &WebGl2RenderingContext, + target: u32, + src_byte_offset: f64, + dst_data: &::js_sys::Object, + dst_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferSubData)] + #[doc = "The `getBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_sub_data_with_i32_and_u8_array_and_dst_offset( + this: &WebGl2RenderingContext, + target: u32, + src_byte_offset: i32, + dst_data: &mut [u8], + dst_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferSubData)] + #[doc = "The `getBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_sub_data_with_f64_and_u8_array_and_dst_offset( + this: &WebGl2RenderingContext, + target: u32, + src_byte_offset: f64, + dst_data: &mut [u8], + dst_offset: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferSubData)] + #[doc = "The `getBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_sub_data_with_i32_and_array_buffer_view_and_dst_offset_and_length( + this: &WebGl2RenderingContext, + target: u32, + src_byte_offset: i32, + dst_data: &::js_sys::Object, + dst_offset: u32, + length: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferSubData)] + #[doc = "The `getBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_sub_data_with_f64_and_array_buffer_view_and_dst_offset_and_length( + this: &WebGl2RenderingContext, + target: u32, + src_byte_offset: f64, + dst_data: &::js_sys::Object, + dst_offset: u32, + length: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferSubData)] + #[doc = "The `getBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_sub_data_with_i32_and_u8_array_and_dst_offset_and_length( + this: &WebGl2RenderingContext, + target: u32, + src_byte_offset: i32, + dst_data: &mut [u8], + dst_offset: u32, + length: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferSubData)] + #[doc = "The `getBufferSubData()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferSubData)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_sub_data_with_f64_and_u8_array_and_dst_offset_and_length( + this: &WebGl2RenderingContext, + target: u32, + src_byte_offset: f64, + dst_data: &mut [u8], + dst_offset: u32, + length: u32, + ); + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getFragDataLocation)] + #[doc = "The `getFragDataLocation()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getFragDataLocation)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn get_frag_data_location( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + name: &str, + ) -> i32; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = getIndexedParameter)] + #[doc = "The `getIndexedParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getIndexedParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_indexed_parameter( + this: &WebGl2RenderingContext, + target: u32, + index: u32, + ) -> Result<::wasm_bindgen::JsValue, JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = getInternalformatParameter)] + #[doc = "The `getInternalformatParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getInternalformatParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_internalformat_parameter( + this: &WebGl2RenderingContext, + target: u32, + internalformat: u32, + pname: u32, + ) -> Result<::wasm_bindgen::JsValue, JsValue>; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getQuery)] + #[doc = "The `getQuery()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getQuery)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_query( + this: &WebGl2RenderingContext, + target: u32, + pname: u32, + ) -> ::wasm_bindgen::JsValue; + #[cfg(feature = "WebGlQuery")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getQueryParameter)] + #[doc = "The `getQueryParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getQueryParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlQuery`*"] + pub fn get_query_parameter( + this: &WebGl2RenderingContext, + query: &WebGlQuery, + pname: u32, + ) -> ::wasm_bindgen::JsValue; + #[cfg(feature = "WebGlSampler")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getSamplerParameter)] + #[doc = "The `getSamplerParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getSamplerParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSampler`*"] + pub fn get_sampler_parameter( + this: &WebGl2RenderingContext, + sampler: &WebGlSampler, + pname: u32, + ) -> ::wasm_bindgen::JsValue; + #[cfg(feature = "WebGlSync")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getSyncParameter)] + #[doc = "The `getSyncParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getSyncParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSync`*"] + pub fn get_sync_parameter( + this: &WebGl2RenderingContext, + sync: &WebGlSync, + pname: u32, + ) -> ::wasm_bindgen::JsValue; + #[cfg(all(feature = "WebGlActiveInfo", feature = "WebGlProgram",))] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getTransformFeedbackVarying)] + #[doc = "The `getTransformFeedbackVarying()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getTransformFeedbackVarying)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlActiveInfo`, `WebGlProgram`*"] + pub fn get_transform_feedback_varying( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + index: u32, + ) -> Option; + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getUniformBlockIndex)] + #[doc = "The `getUniformBlockIndex()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getUniformBlockIndex)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn get_uniform_block_index( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + uniform_block_name: &str, + ) -> u32; + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getUniformIndices)] + #[doc = "The `getUniformIndices()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getUniformIndices)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn get_uniform_indices( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + uniform_names: &::wasm_bindgen::JsValue, + ) -> Option<::js_sys::Array>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = invalidateFramebuffer)] + #[doc = "The `invalidateFramebuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/invalidateFramebuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn invalidate_framebuffer( + this: &WebGl2RenderingContext, + target: u32, + attachments: &::wasm_bindgen::JsValue, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = invalidateSubFramebuffer)] + #[doc = "The `invalidateSubFramebuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/invalidateSubFramebuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn invalidate_sub_framebuffer( + this: &WebGl2RenderingContext, + target: u32, + attachments: &::wasm_bindgen::JsValue, + x: i32, + y: i32, + width: i32, + height: i32, + ) -> Result<(), JsValue>; + #[cfg(feature = "WebGlQuery")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isQuery)] + #[doc = "The `isQuery()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isQuery)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlQuery`*"] + pub fn is_query(this: &WebGl2RenderingContext, query: Option<&WebGlQuery>) -> bool; + #[cfg(feature = "WebGlSampler")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isSampler)] + #[doc = "The `isSampler()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isSampler)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSampler`*"] + pub fn is_sampler(this: &WebGl2RenderingContext, sampler: Option<&WebGlSampler>) -> bool; + #[cfg(feature = "WebGlSync")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isSync)] + #[doc = "The `isSync()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isSync)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSync`*"] + pub fn is_sync(this: &WebGl2RenderingContext, sync: Option<&WebGlSync>) -> bool; + #[cfg(feature = "WebGlTransformFeedback")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isTransformFeedback)] + #[doc = "The `isTransformFeedback()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isTransformFeedback)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlTransformFeedback`*"] + pub fn is_transform_feedback( + this: &WebGl2RenderingContext, + tf: Option<&WebGlTransformFeedback>, + ) -> bool; + #[cfg(feature = "WebGlVertexArrayObject")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isVertexArray)] + #[doc = "The `isVertexArray()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isVertexArray)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlVertexArrayObject`*"] + pub fn is_vertex_array( + this: &WebGl2RenderingContext, + vertex_array: Option<&WebGlVertexArrayObject>, + ) -> bool; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = pauseTransformFeedback)] + #[doc = "The `pauseTransformFeedback()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/pauseTransformFeedback)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn pause_transform_feedback(this: &WebGl2RenderingContext); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = readBuffer)] + #[doc = "The `readBuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/readBuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn read_buffer(this: &WebGl2RenderingContext, src: u32); + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = readPixels)] + #[doc = "The `readPixels()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/readPixels)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn read_pixels_with_opt_array_buffer_view( + this: &WebGl2RenderingContext, + x: i32, + y: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + dst_data: Option<&::js_sys::Object>, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = readPixels)] + #[doc = "The `readPixels()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/readPixels)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn read_pixels_with_opt_u8_array( + this: &WebGl2RenderingContext, + x: i32, + y: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + dst_data: Option<&mut [u8]>, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = readPixels)] + #[doc = "The `readPixels()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/readPixels)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn read_pixels_with_i32( + this: &WebGl2RenderingContext, + x: i32, + y: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + offset: i32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = readPixels)] + #[doc = "The `readPixels()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/readPixels)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn read_pixels_with_f64( + this: &WebGl2RenderingContext, + x: i32, + y: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + offset: f64, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = readPixels)] + #[doc = "The `readPixels()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/readPixels)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn read_pixels_with_array_buffer_view_and_dst_offset( + this: &WebGl2RenderingContext, + x: i32, + y: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + dst_data: &::js_sys::Object, + dst_offset: u32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = readPixels)] + #[doc = "The `readPixels()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/readPixels)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn read_pixels_with_u8_array_and_dst_offset( + this: &WebGl2RenderingContext, + x: i32, + y: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + dst_data: &mut [u8], + dst_offset: u32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = renderbufferStorageMultisample)] + #[doc = "The `renderbufferStorageMultisample()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/renderbufferStorageMultisample)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn renderbuffer_storage_multisample( + this: &WebGl2RenderingContext, + target: u32, + samples: i32, + internalformat: u32, + width: i32, + height: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = resumeTransformFeedback)] + #[doc = "The `resumeTransformFeedback()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/resumeTransformFeedback)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn resume_transform_feedback(this: &WebGl2RenderingContext); + #[cfg(feature = "WebGlSampler")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = samplerParameterf)] + #[doc = "The `samplerParameterf()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/samplerParameterf)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSampler`*"] + pub fn sampler_parameterf( + this: &WebGl2RenderingContext, + sampler: &WebGlSampler, + pname: u32, + param: f32, + ); + #[cfg(feature = "WebGlSampler")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = samplerParameteri)] + #[doc = "The `samplerParameteri()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/samplerParameteri)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSampler`*"] + pub fn sampler_parameteri( + this: &WebGl2RenderingContext, + sampler: &WebGlSampler, + pname: u32, + param: i32, + ); + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + border: i32, + format: u32, + type_: u32, + pixels: Option<&::js_sys::Object>, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + border: i32, + format: u32, + type_: u32, + pixels: Option<&[u8]>, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlCanvasElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlCanvasElement`, `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_u32_and_u32_and_html_canvas_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + format: u32, + type_: u32, + source: &HtmlCanvasElement, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlImageElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlImageElement`, `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_u32_and_u32_and_html_image_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + format: u32, + type_: u32, + source: &HtmlImageElement, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlVideoElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlVideoElement`, `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_u32_and_u32_and_html_video_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + format: u32, + type_: u32, + source: &HtmlVideoElement, + ) -> Result<(), JsValue>; + #[cfg(web_sys_unstable_apis)] + #[cfg(feature = "VideoFrame")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `VideoFrame`, `WebGl2RenderingContext`*"] + #[doc = ""] + #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"] + #[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"] + pub fn tex_image_2d_with_u32_and_u32_and_video_frame( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + format: u32, + type_: u32, + source: &VideoFrame, + ) -> Result<(), JsValue>; + #[cfg(feature = "ImageBitmap")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `ImageBitmap`, `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_u32_and_u32_and_image_bitmap( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + format: u32, + type_: u32, + source: &ImageBitmap, + ) -> Result<(), JsValue>; + #[cfg(feature = "ImageData")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `ImageData`, `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_u32_and_u32_and_image_data( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + format: u32, + type_: u32, + source: &ImageData, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_i32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + border: i32, + format: u32, + type_: u32, + pbo_offset: i32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_f64( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + border: i32, + format: u32, + type_: u32, + pbo_offset: f64, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlCanvasElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlCanvasElement`, `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_html_canvas_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + border: i32, + format: u32, + type_: u32, + source: &HtmlCanvasElement, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlImageElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlImageElement`, `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_html_image_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + border: i32, + format: u32, + type_: u32, + source: &HtmlImageElement, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlVideoElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlVideoElement`, `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_html_video_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + border: i32, + format: u32, + type_: u32, + source: &HtmlVideoElement, + ) -> Result<(), JsValue>; + #[cfg(web_sys_unstable_apis)] + #[cfg(feature = "VideoFrame")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `VideoFrame`, `WebGl2RenderingContext`*"] + #[doc = ""] + #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"] + #[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"] + pub fn tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_video_frame( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + border: i32, + format: u32, + type_: u32, + source: &VideoFrame, + ) -> Result<(), JsValue>; + #[cfg(feature = "ImageBitmap")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `ImageBitmap`, `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_image_bitmap( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + border: i32, + format: u32, + type_: u32, + source: &ImageBitmap, + ) -> Result<(), JsValue>; + #[cfg(feature = "ImageData")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `ImageData`, `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_image_data( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + border: i32, + format: u32, + type_: u32, + source: &ImageData, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_array_buffer_view_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + border: i32, + format: u32, + type_: u32, + src_data: &::js_sys::Object, + src_offset: u32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage2D)] + #[doc = "The `texImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_u8_array_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + border: i32, + format: u32, + type_: u32, + src_data: &[u8], + src_offset: u32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage3D)] + #[doc = "The `texImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_image_3d_with_i32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + depth: i32, + border: i32, + format: u32, + type_: u32, + pbo_offset: i32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage3D)] + #[doc = "The `texImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_image_3d_with_f64( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + depth: i32, + border: i32, + format: u32, + type_: u32, + pbo_offset: f64, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlCanvasElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage3D)] + #[doc = "The `texImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlCanvasElement`, `WebGl2RenderingContext`*"] + pub fn tex_image_3d_with_html_canvas_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + depth: i32, + border: i32, + format: u32, + type_: u32, + source: &HtmlCanvasElement, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlImageElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage3D)] + #[doc = "The `texImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlImageElement`, `WebGl2RenderingContext`*"] + pub fn tex_image_3d_with_html_image_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + depth: i32, + border: i32, + format: u32, + type_: u32, + source: &HtmlImageElement, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlVideoElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage3D)] + #[doc = "The `texImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlVideoElement`, `WebGl2RenderingContext`*"] + pub fn tex_image_3d_with_html_video_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + depth: i32, + border: i32, + format: u32, + type_: u32, + source: &HtmlVideoElement, + ) -> Result<(), JsValue>; + #[cfg(web_sys_unstable_apis)] + #[cfg(feature = "VideoFrame")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage3D)] + #[doc = "The `texImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `VideoFrame`, `WebGl2RenderingContext`*"] + #[doc = ""] + #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"] + #[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"] + pub fn tex_image_3d_with_video_frame( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + depth: i32, + border: i32, + format: u32, + type_: u32, + source: &VideoFrame, + ) -> Result<(), JsValue>; + #[cfg(feature = "ImageBitmap")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage3D)] + #[doc = "The `texImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `ImageBitmap`, `WebGl2RenderingContext`*"] + pub fn tex_image_3d_with_image_bitmap( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + depth: i32, + border: i32, + format: u32, + type_: u32, + source: &ImageBitmap, + ) -> Result<(), JsValue>; + #[cfg(feature = "ImageData")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage3D)] + #[doc = "The `texImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `ImageData`, `WebGl2RenderingContext`*"] + pub fn tex_image_3d_with_image_data( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + depth: i32, + border: i32, + format: u32, + type_: u32, + source: &ImageData, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage3D)] + #[doc = "The `texImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_image_3d_with_opt_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + depth: i32, + border: i32, + format: u32, + type_: u32, + src_data: Option<&::js_sys::Object>, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage3D)] + #[doc = "The `texImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_image_3d_with_opt_u8_array( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + depth: i32, + border: i32, + format: u32, + type_: u32, + src_data: Option<&[u8]>, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage3D)] + #[doc = "The `texImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_image_3d_with_array_buffer_view_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + depth: i32, + border: i32, + format: u32, + type_: u32, + src_data: &::js_sys::Object, + src_offset: u32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texImage3D)] + #[doc = "The `texImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_image_3d_with_u8_array_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: i32, + width: i32, + height: i32, + depth: i32, + border: i32, + format: u32, + type_: u32, + src_data: &[u8], + src_offset: u32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = texStorage2D)] + #[doc = "The `texStorage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texStorage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_storage_2d( + this: &WebGl2RenderingContext, + target: u32, + levels: i32, + internalformat: u32, + width: i32, + height: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = texStorage3D)] + #[doc = "The `texStorage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texStorage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_storage_3d( + this: &WebGl2RenderingContext, + target: u32, + levels: i32, + internalformat: u32, + width: i32, + height: i32, + depth: i32, + ); + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_opt_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + pixels: Option<&::js_sys::Object>, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_opt_u8_array( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + pixels: Option<&[u8]>, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlCanvasElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlCanvasElement`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_u32_and_u32_and_html_canvas_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + format: u32, + type_: u32, + source: &HtmlCanvasElement, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlImageElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlImageElement`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_u32_and_u32_and_html_image_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + format: u32, + type_: u32, + source: &HtmlImageElement, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlVideoElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlVideoElement`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_u32_and_u32_and_html_video_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + format: u32, + type_: u32, + source: &HtmlVideoElement, + ) -> Result<(), JsValue>; + #[cfg(web_sys_unstable_apis)] + #[cfg(feature = "VideoFrame")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `VideoFrame`, `WebGl2RenderingContext`*"] + #[doc = ""] + #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"] + #[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"] + pub fn tex_sub_image_2d_with_u32_and_u32_and_video_frame( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + format: u32, + type_: u32, + source: &VideoFrame, + ) -> Result<(), JsValue>; + #[cfg(feature = "ImageBitmap")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `ImageBitmap`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_u32_and_u32_and_image_bitmap( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + format: u32, + type_: u32, + source: &ImageBitmap, + ) -> Result<(), JsValue>; + #[cfg(feature = "ImageData")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `ImageData`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_u32_and_u32_and_image_data( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + format: u32, + type_: u32, + source: &ImageData, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_i32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + pbo_offset: i32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_f64( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + pbo_offset: f64, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlCanvasElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlCanvasElement`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_html_canvas_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + source: &HtmlCanvasElement, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlImageElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlImageElement`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_html_image_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + source: &HtmlImageElement, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlVideoElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlVideoElement`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_html_video_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + source: &HtmlVideoElement, + ) -> Result<(), JsValue>; + #[cfg(web_sys_unstable_apis)] + #[cfg(feature = "VideoFrame")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `VideoFrame`, `WebGl2RenderingContext`*"] + #[doc = ""] + #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"] + #[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"] + pub fn tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_video_frame( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + source: &VideoFrame, + ) -> Result<(), JsValue>; + #[cfg(feature = "ImageBitmap")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `ImageBitmap`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_image_bitmap( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + source: &ImageBitmap, + ) -> Result<(), JsValue>; + #[cfg(feature = "ImageData")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `ImageData`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_image_data( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + source: &ImageData, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_array_buffer_view_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + src_data: &::js_sys::Object, + src_offset: u32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage2D)] + #[doc = "The `texSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_sub_image_2d_with_i32_and_i32_and_u32_and_type_and_u8_array_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + width: i32, + height: i32, + format: u32, + type_: u32, + src_data: &[u8], + src_offset: u32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage3D)] + #[doc = "The `texSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_sub_image_3d_with_i32( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + type_: u32, + pbo_offset: i32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage3D)] + #[doc = "The `texSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_sub_image_3d_with_f64( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + type_: u32, + pbo_offset: f64, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlCanvasElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage3D)] + #[doc = "The `texSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlCanvasElement`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_3d_with_html_canvas_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + type_: u32, + source: &HtmlCanvasElement, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlImageElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage3D)] + #[doc = "The `texSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlImageElement`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_3d_with_html_image_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + type_: u32, + source: &HtmlImageElement, + ) -> Result<(), JsValue>; + #[cfg(feature = "HtmlVideoElement")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage3D)] + #[doc = "The `texSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `HtmlVideoElement`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_3d_with_html_video_element( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + type_: u32, + source: &HtmlVideoElement, + ) -> Result<(), JsValue>; + #[cfg(web_sys_unstable_apis)] + #[cfg(feature = "VideoFrame")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage3D)] + #[doc = "The `texSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `VideoFrame`, `WebGl2RenderingContext`*"] + #[doc = ""] + #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"] + #[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"] + pub fn tex_sub_image_3d_with_video_frame( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + type_: u32, + source: &VideoFrame, + ) -> Result<(), JsValue>; + #[cfg(feature = "ImageBitmap")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage3D)] + #[doc = "The `texSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `ImageBitmap`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_3d_with_image_bitmap( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + type_: u32, + source: &ImageBitmap, + ) -> Result<(), JsValue>; + #[cfg(feature = "ImageData")] + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage3D)] + #[doc = "The `texSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `ImageData`, `WebGl2RenderingContext`*"] + pub fn tex_sub_image_3d_with_image_data( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + type_: u32, + source: &ImageData, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage3D)] + #[doc = "The `texSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_sub_image_3d_with_opt_array_buffer_view( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + type_: u32, + src_data: Option<&::js_sys::Object>, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage3D)] + #[doc = "The `texSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_sub_image_3d_with_opt_u8_array( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + type_: u32, + src_data: Option<&[u8]>, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage3D)] + #[doc = "The `texSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_sub_image_3d_with_opt_array_buffer_view_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + type_: u32, + src_data: Option<&::js_sys::Object>, + src_offset: u32, + ) -> Result<(), JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = texSubImage3D)] + #[doc = "The `texSubImage3D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texSubImage3D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_sub_image_3d_with_opt_u8_array_and_src_offset( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + zoffset: i32, + width: i32, + height: i32, + depth: i32, + format: u32, + type_: u32, + src_data: Option<&[u8]>, + src_offset: u32, + ) -> Result<(), JsValue>; + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = transformFeedbackVaryings)] + #[doc = "The `transformFeedbackVaryings()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/transformFeedbackVaryings)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn transform_feedback_varyings( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + varyings: &::wasm_bindgen::JsValue, + buffer_mode: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1fv)] + #[doc = "The `uniform1fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1fv)] + #[doc = "The `uniform1fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1fv)] + #[doc = "The `uniform1fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1fv)] + #[doc = "The `uniform1fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1fv)] + #[doc = "The `uniform1fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1fv)] + #[doc = "The `uniform1fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1iv)] + #[doc = "The `uniform1iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1iv_with_i32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[i32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1iv)] + #[doc = "The `uniform1iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1iv_with_i32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1iv)] + #[doc = "The `uniform1iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1iv_with_i32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[i32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1iv)] + #[doc = "The `uniform1iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1iv_with_i32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1iv)] + #[doc = "The `uniform1iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1iv_with_i32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[i32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1iv)] + #[doc = "The `uniform1iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1iv_with_i32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1ui)] + #[doc = "The `uniform1ui()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1ui)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1ui( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + v0: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1uiv)] + #[doc = "The `uniform1uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1uiv_with_u32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[u32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1uiv)] + #[doc = "The `uniform1uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1uiv_with_u32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1uiv)] + #[doc = "The `uniform1uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1uiv_with_u32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[u32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1uiv)] + #[doc = "The `uniform1uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1uiv_with_u32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1uiv)] + #[doc = "The `uniform1uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1uiv_with_u32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[u32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1uiv)] + #[doc = "The `uniform1uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1uiv_with_u32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2fv)] + #[doc = "The `uniform2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2fv)] + #[doc = "The `uniform2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2fv)] + #[doc = "The `uniform2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2fv)] + #[doc = "The `uniform2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2fv)] + #[doc = "The `uniform2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2fv)] + #[doc = "The `uniform2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2iv)] + #[doc = "The `uniform2iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2iv_with_i32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[i32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2iv)] + #[doc = "The `uniform2iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2iv_with_i32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2iv)] + #[doc = "The `uniform2iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2iv_with_i32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[i32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2iv)] + #[doc = "The `uniform2iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2iv_with_i32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2iv)] + #[doc = "The `uniform2iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2iv_with_i32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[i32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2iv)] + #[doc = "The `uniform2iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2iv_with_i32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2ui)] + #[doc = "The `uniform2ui()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2ui)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2ui( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + v0: u32, + v1: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2uiv)] + #[doc = "The `uniform2uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2uiv_with_u32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[u32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2uiv)] + #[doc = "The `uniform2uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2uiv_with_u32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2uiv)] + #[doc = "The `uniform2uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2uiv_with_u32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[u32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2uiv)] + #[doc = "The `uniform2uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2uiv_with_u32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2uiv)] + #[doc = "The `uniform2uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2uiv_with_u32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[u32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2uiv)] + #[doc = "The `uniform2uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2uiv_with_u32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3fv)] + #[doc = "The `uniform3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3fv)] + #[doc = "The `uniform3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3fv)] + #[doc = "The `uniform3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3fv)] + #[doc = "The `uniform3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3fv)] + #[doc = "The `uniform3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3fv)] + #[doc = "The `uniform3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3iv)] + #[doc = "The `uniform3iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3iv_with_i32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[i32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3iv)] + #[doc = "The `uniform3iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3iv_with_i32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3iv)] + #[doc = "The `uniform3iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3iv_with_i32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[i32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3iv)] + #[doc = "The `uniform3iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3iv_with_i32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3iv)] + #[doc = "The `uniform3iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3iv_with_i32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[i32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3iv)] + #[doc = "The `uniform3iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3iv_with_i32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3ui)] + #[doc = "The `uniform3ui()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3ui)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3ui( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + v0: u32, + v1: u32, + v2: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3uiv)] + #[doc = "The `uniform3uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3uiv_with_u32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[u32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3uiv)] + #[doc = "The `uniform3uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3uiv_with_u32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3uiv)] + #[doc = "The `uniform3uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3uiv_with_u32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[u32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3uiv)] + #[doc = "The `uniform3uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3uiv_with_u32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3uiv)] + #[doc = "The `uniform3uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3uiv_with_u32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[u32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3uiv)] + #[doc = "The `uniform3uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3uiv_with_u32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4fv)] + #[doc = "The `uniform4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4fv)] + #[doc = "The `uniform4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4fv)] + #[doc = "The `uniform4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4fv)] + #[doc = "The `uniform4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4fv)] + #[doc = "The `uniform4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4fv)] + #[doc = "The `uniform4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4iv)] + #[doc = "The `uniform4iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4iv_with_i32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[i32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4iv)] + #[doc = "The `uniform4iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4iv_with_i32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4iv)] + #[doc = "The `uniform4iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4iv_with_i32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[i32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4iv)] + #[doc = "The `uniform4iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4iv_with_i32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4iv)] + #[doc = "The `uniform4iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4iv_with_i32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[i32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4iv)] + #[doc = "The `uniform4iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4iv_with_i32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4ui)] + #[doc = "The `uniform4ui()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4ui)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4ui( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + v0: u32, + v1: u32, + v2: u32, + v3: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4uiv)] + #[doc = "The `uniform4uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4uiv_with_u32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[u32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4uiv)] + #[doc = "The `uniform4uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4uiv_with_u32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4uiv)] + #[doc = "The `uniform4uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4uiv_with_u32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[u32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4uiv)] + #[doc = "The `uniform4uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4uiv_with_u32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4uiv)] + #[doc = "The `uniform4uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4uiv_with_u32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &[u32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4uiv)] + #[doc = "The `uniform4uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4uiv_with_u32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformBlockBinding)] + #[doc = "The `uniformBlockBinding()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformBlockBinding)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn uniform_block_binding( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + uniform_block_index: u32, + uniform_block_binding: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2fv)] + #[doc = "The `uniformMatrix2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2fv)] + #[doc = "The `uniformMatrix2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2fv)] + #[doc = "The `uniformMatrix2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2fv)] + #[doc = "The `uniformMatrix2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2fv)] + #[doc = "The `uniformMatrix2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2fv)] + #[doc = "The `uniformMatrix2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2x3fv)] + #[doc = "The `uniformMatrix2x3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2x3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2x3fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2x3fv)] + #[doc = "The `uniformMatrix2x3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2x3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2x3fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2x3fv)] + #[doc = "The `uniformMatrix2x3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2x3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2x3fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2x3fv)] + #[doc = "The `uniformMatrix2x3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2x3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2x3fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2x3fv)] + #[doc = "The `uniformMatrix2x3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2x3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2x3fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2x3fv)] + #[doc = "The `uniformMatrix2x3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2x3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2x3fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2x4fv)] + #[doc = "The `uniformMatrix2x4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2x4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2x4fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2x4fv)] + #[doc = "The `uniformMatrix2x4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2x4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2x4fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2x4fv)] + #[doc = "The `uniformMatrix2x4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2x4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2x4fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2x4fv)] + #[doc = "The `uniformMatrix2x4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2x4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2x4fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2x4fv)] + #[doc = "The `uniformMatrix2x4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2x4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2x4fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix2x4fv)] + #[doc = "The `uniformMatrix2x4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix2x4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix2x4fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3fv)] + #[doc = "The `uniformMatrix3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3fv)] + #[doc = "The `uniformMatrix3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3fv)] + #[doc = "The `uniformMatrix3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3fv)] + #[doc = "The `uniformMatrix3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3fv)] + #[doc = "The `uniformMatrix3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3fv)] + #[doc = "The `uniformMatrix3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3x2fv)] + #[doc = "The `uniformMatrix3x2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3x2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3x2fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3x2fv)] + #[doc = "The `uniformMatrix3x2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3x2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3x2fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3x2fv)] + #[doc = "The `uniformMatrix3x2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3x2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3x2fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3x2fv)] + #[doc = "The `uniformMatrix3x2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3x2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3x2fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3x2fv)] + #[doc = "The `uniformMatrix3x2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3x2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3x2fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3x2fv)] + #[doc = "The `uniformMatrix3x2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3x2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3x2fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3x4fv)] + #[doc = "The `uniformMatrix3x4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3x4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3x4fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3x4fv)] + #[doc = "The `uniformMatrix3x4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3x4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3x4fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3x4fv)] + #[doc = "The `uniformMatrix3x4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3x4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3x4fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3x4fv)] + #[doc = "The `uniformMatrix3x4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3x4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3x4fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3x4fv)] + #[doc = "The `uniformMatrix3x4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3x4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3x4fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix3x4fv)] + #[doc = "The `uniformMatrix3x4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix3x4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix3x4fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4fv)] + #[doc = "The `uniformMatrix4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4fv)] + #[doc = "The `uniformMatrix4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4fv)] + #[doc = "The `uniformMatrix4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4fv)] + #[doc = "The `uniformMatrix4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4fv)] + #[doc = "The `uniformMatrix4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4fv)] + #[doc = "The `uniformMatrix4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4x2fv)] + #[doc = "The `uniformMatrix4x2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4x2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4x2fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4x2fv)] + #[doc = "The `uniformMatrix4x2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4x2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4x2fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4x2fv)] + #[doc = "The `uniformMatrix4x2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4x2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4x2fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4x2fv)] + #[doc = "The `uniformMatrix4x2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4x2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4x2fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4x2fv)] + #[doc = "The `uniformMatrix4x2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4x2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4x2fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4x2fv)] + #[doc = "The `uniformMatrix4x2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4x2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4x2fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4x3fv)] + #[doc = "The `uniformMatrix4x3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4x3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4x3fv_with_f32_array( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4x3fv)] + #[doc = "The `uniformMatrix4x3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4x3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4x3fv_with_f32_sequence( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4x3fv)] + #[doc = "The `uniformMatrix4x3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4x3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4x3fv_with_f32_array_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4x3fv)] + #[doc = "The `uniformMatrix4x3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4x3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4x3fv_with_f32_sequence_and_src_offset( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4x3fv)] + #[doc = "The `uniformMatrix4x3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4x3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4x3fv_with_f32_array_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &[f32], + src_offset: u32, + src_length: u32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniformMatrix4x3fv)] + #[doc = "The `uniformMatrix4x3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniformMatrix4x3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform_matrix4x3fv_with_f32_sequence_and_src_offset_and_src_length( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + transpose: bool, + data: &::wasm_bindgen::JsValue, + src_offset: u32, + src_length: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttribDivisor)] + #[doc = "The `vertexAttribDivisor()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribDivisor)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib_divisor(this: &WebGl2RenderingContext, index: u32, divisor: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttribI4i)] + #[doc = "The `vertexAttribI4i()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribI4i)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib_i4i( + this: &WebGl2RenderingContext, + index: u32, + x: i32, + y: i32, + z: i32, + w: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttribI4iv)] + #[doc = "The `vertexAttribI4iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribI4iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib_i4iv_with_i32_array( + this: &WebGl2RenderingContext, + index: u32, + values: &mut [i32], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttribI4iv)] + #[doc = "The `vertexAttribI4iv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribI4iv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib_i4iv_with_i32_sequence( + this: &WebGl2RenderingContext, + index: u32, + values: &::wasm_bindgen::JsValue, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttribI4ui)] + #[doc = "The `vertexAttribI4ui()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribI4ui)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib_i4ui( + this: &WebGl2RenderingContext, + index: u32, + x: u32, + y: u32, + z: u32, + w: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttribI4uiv)] + #[doc = "The `vertexAttribI4uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribI4uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib_i4uiv_with_u32_array( + this: &WebGl2RenderingContext, + index: u32, + values: &mut [u32], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttribI4uiv)] + #[doc = "The `vertexAttribI4uiv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribI4uiv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib_i4uiv_with_u32_sequence( + this: &WebGl2RenderingContext, + index: u32, + values: &::wasm_bindgen::JsValue, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttribIPointer)] + #[doc = "The `vertexAttribIPointer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribIPointer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib_i_pointer_with_i32( + this: &WebGl2RenderingContext, + index: u32, + size: i32, + type_: u32, + stride: i32, + offset: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttribIPointer)] + #[doc = "The `vertexAttribIPointer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribIPointer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib_i_pointer_with_f64( + this: &WebGl2RenderingContext, + index: u32, + size: i32, + type_: u32, + stride: i32, + offset: f64, + ); + #[cfg(feature = "WebGlSync")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = waitSync)] + #[doc = "The `waitSync()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/waitSync)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSync`*"] + pub fn wait_sync_with_i32( + this: &WebGl2RenderingContext, + sync: &WebGlSync, + flags: u32, + timeout: i32, + ); + #[cfg(feature = "WebGlSync")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = waitSync)] + #[doc = "The `waitSync()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/waitSync)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlSync`*"] + pub fn wait_sync_with_f64( + this: &WebGl2RenderingContext, + sync: &WebGlSync, + flags: u32, + timeout: f64, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = activeTexture)] + #[doc = "The `activeTexture()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/activeTexture)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn active_texture(this: &WebGl2RenderingContext, texture: u32); + #[cfg(all(feature = "WebGlProgram", feature = "WebGlShader",))] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = attachShader)] + #[doc = "The `attachShader()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/attachShader)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`, `WebGlShader`*"] + pub fn attach_shader( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + shader: &WebGlShader, + ); + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindAttribLocation)] + #[doc = "The `bindAttribLocation()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindAttribLocation)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn bind_attrib_location( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + index: u32, + name: &str, + ); + #[cfg(feature = "WebGlBuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindBuffer)] + #[doc = "The `bindBuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindBuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlBuffer`*"] + pub fn bind_buffer(this: &WebGl2RenderingContext, target: u32, buffer: Option<&WebGlBuffer>); + #[cfg(feature = "WebGlFramebuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindFramebuffer)] + #[doc = "The `bindFramebuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindFramebuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlFramebuffer`*"] + pub fn bind_framebuffer( + this: &WebGl2RenderingContext, + target: u32, + framebuffer: Option<&WebGlFramebuffer>, + ); + #[cfg(feature = "WebGlRenderbuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindRenderbuffer)] + #[doc = "The `bindRenderbuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindRenderbuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlRenderbuffer`*"] + pub fn bind_renderbuffer( + this: &WebGl2RenderingContext, + target: u32, + renderbuffer: Option<&WebGlRenderbuffer>, + ); + #[cfg(feature = "WebGlTexture")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = bindTexture)] + #[doc = "The `bindTexture()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/bindTexture)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlTexture`*"] + pub fn bind_texture(this: &WebGl2RenderingContext, target: u32, texture: Option<&WebGlTexture>); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = blendColor)] + #[doc = "The `blendColor()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/blendColor)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn blend_color(this: &WebGl2RenderingContext, red: f32, green: f32, blue: f32, alpha: f32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = blendEquation)] + #[doc = "The `blendEquation()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/blendEquation)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn blend_equation(this: &WebGl2RenderingContext, mode: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = blendEquationSeparate)] + #[doc = "The `blendEquationSeparate()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/blendEquationSeparate)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn blend_equation_separate(this: &WebGl2RenderingContext, mode_rgb: u32, mode_alpha: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = blendFunc)] + #[doc = "The `blendFunc()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/blendFunc)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn blend_func(this: &WebGl2RenderingContext, sfactor: u32, dfactor: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = blendFuncSeparate)] + #[doc = "The `blendFuncSeparate()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/blendFuncSeparate)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn blend_func_separate( + this: &WebGl2RenderingContext, + src_rgb: u32, + dst_rgb: u32, + src_alpha: u32, + dst_alpha: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = checkFramebufferStatus)] + #[doc = "The `checkFramebufferStatus()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/checkFramebufferStatus)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn check_framebuffer_status(this: &WebGl2RenderingContext, target: u32) -> u32; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clear)] + #[doc = "The `clear()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clear)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear(this: &WebGl2RenderingContext, mask: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearColor)] + #[doc = "The `clearColor()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearColor)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_color(this: &WebGl2RenderingContext, red: f32, green: f32, blue: f32, alpha: f32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearDepth)] + #[doc = "The `clearDepth()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearDepth)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_depth(this: &WebGl2RenderingContext, depth: f32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = clearStencil)] + #[doc = "The `clearStencil()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/clearStencil)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn clear_stencil(this: &WebGl2RenderingContext, s: i32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = colorMask)] + #[doc = "The `colorMask()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/colorMask)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn color_mask( + this: &WebGl2RenderingContext, + red: bool, + green: bool, + blue: bool, + alpha: bool, + ); + #[cfg(feature = "WebGlShader")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = compileShader)] + #[doc = "The `compileShader()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/compileShader)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlShader`*"] + pub fn compile_shader(this: &WebGl2RenderingContext, shader: &WebGlShader); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = copyTexImage2D)] + #[doc = "The `copyTexImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyTexImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn copy_tex_image_2d( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + internalformat: u32, + x: i32, + y: i32, + width: i32, + height: i32, + border: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = copyTexSubImage2D)] + #[doc = "The `copyTexSubImage2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/copyTexSubImage2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn copy_tex_sub_image_2d( + this: &WebGl2RenderingContext, + target: u32, + level: i32, + xoffset: i32, + yoffset: i32, + x: i32, + y: i32, + width: i32, + height: i32, + ); + #[cfg(feature = "WebGlBuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = createBuffer)] + #[doc = "The `createBuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createBuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlBuffer`*"] + pub fn create_buffer(this: &WebGl2RenderingContext) -> Option; + #[cfg(feature = "WebGlFramebuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = createFramebuffer)] + #[doc = "The `createFramebuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createFramebuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlFramebuffer`*"] + pub fn create_framebuffer(this: &WebGl2RenderingContext) -> Option; + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = createProgram)] + #[doc = "The `createProgram()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createProgram)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn create_program(this: &WebGl2RenderingContext) -> Option; + #[cfg(feature = "WebGlRenderbuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = createRenderbuffer)] + #[doc = "The `createRenderbuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createRenderbuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlRenderbuffer`*"] + pub fn create_renderbuffer(this: &WebGl2RenderingContext) -> Option; + #[cfg(feature = "WebGlShader")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = createShader)] + #[doc = "The `createShader()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createShader)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlShader`*"] + pub fn create_shader(this: &WebGl2RenderingContext, type_: u32) -> Option; + #[cfg(feature = "WebGlTexture")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = createTexture)] + #[doc = "The `createTexture()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createTexture)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlTexture`*"] + pub fn create_texture(this: &WebGl2RenderingContext) -> Option; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = cullFace)] + #[doc = "The `cullFace()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/cullFace)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn cull_face(this: &WebGl2RenderingContext, mode: u32); + #[cfg(feature = "WebGlBuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = deleteBuffer)] + #[doc = "The `deleteBuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/deleteBuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlBuffer`*"] + pub fn delete_buffer(this: &WebGl2RenderingContext, buffer: Option<&WebGlBuffer>); + #[cfg(feature = "WebGlFramebuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = deleteFramebuffer)] + #[doc = "The `deleteFramebuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/deleteFramebuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlFramebuffer`*"] + pub fn delete_framebuffer( + this: &WebGl2RenderingContext, + framebuffer: Option<&WebGlFramebuffer>, + ); + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = deleteProgram)] + #[doc = "The `deleteProgram()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/deleteProgram)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn delete_program(this: &WebGl2RenderingContext, program: Option<&WebGlProgram>); + #[cfg(feature = "WebGlRenderbuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = deleteRenderbuffer)] + #[doc = "The `deleteRenderbuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/deleteRenderbuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlRenderbuffer`*"] + pub fn delete_renderbuffer( + this: &WebGl2RenderingContext, + renderbuffer: Option<&WebGlRenderbuffer>, + ); + #[cfg(feature = "WebGlShader")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = deleteShader)] + #[doc = "The `deleteShader()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/deleteShader)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlShader`*"] + pub fn delete_shader(this: &WebGl2RenderingContext, shader: Option<&WebGlShader>); + #[cfg(feature = "WebGlTexture")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = deleteTexture)] + #[doc = "The `deleteTexture()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/deleteTexture)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlTexture`*"] + pub fn delete_texture(this: &WebGl2RenderingContext, texture: Option<&WebGlTexture>); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = depthFunc)] + #[doc = "The `depthFunc()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/depthFunc)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn depth_func(this: &WebGl2RenderingContext, func: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = depthMask)] + #[doc = "The `depthMask()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/depthMask)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn depth_mask(this: &WebGl2RenderingContext, flag: bool); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = depthRange)] + #[doc = "The `depthRange()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/depthRange)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn depth_range(this: &WebGl2RenderingContext, z_near: f32, z_far: f32); + #[cfg(all(feature = "WebGlProgram", feature = "WebGlShader",))] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = detachShader)] + #[doc = "The `detachShader()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/detachShader)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`, `WebGlShader`*"] + pub fn detach_shader( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + shader: &WebGlShader, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = disable)] + #[doc = "The `disable()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/disable)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn disable(this: &WebGl2RenderingContext, cap: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = disableVertexAttribArray)] + #[doc = "The `disableVertexAttribArray()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/disableVertexAttribArray)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn disable_vertex_attrib_array(this: &WebGl2RenderingContext, index: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = drawArrays)] + #[doc = "The `drawArrays()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawArrays)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn draw_arrays(this: &WebGl2RenderingContext, mode: u32, first: i32, count: i32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = drawElements)] + #[doc = "The `drawElements()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawElements)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn draw_elements_with_i32( + this: &WebGl2RenderingContext, + mode: u32, + count: i32, + type_: u32, + offset: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = drawElements)] + #[doc = "The `drawElements()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/drawElements)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn draw_elements_with_f64( + this: &WebGl2RenderingContext, + mode: u32, + count: i32, + type_: u32, + offset: f64, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = enable)] + #[doc = "The `enable()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/enable)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn enable(this: &WebGl2RenderingContext, cap: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = enableVertexAttribArray)] + #[doc = "The `enableVertexAttribArray()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/enableVertexAttribArray)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn enable_vertex_attrib_array(this: &WebGl2RenderingContext, index: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = finish)] + #[doc = "The `finish()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/finish)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn finish(this: &WebGl2RenderingContext); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = flush)] + #[doc = "The `flush()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/flush)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn flush(this: &WebGl2RenderingContext); + #[cfg(feature = "WebGlRenderbuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = framebufferRenderbuffer)] + #[doc = "The `framebufferRenderbuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/framebufferRenderbuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlRenderbuffer`*"] + pub fn framebuffer_renderbuffer( + this: &WebGl2RenderingContext, + target: u32, + attachment: u32, + renderbuffertarget: u32, + renderbuffer: Option<&WebGlRenderbuffer>, + ); + #[cfg(feature = "WebGlTexture")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = framebufferTexture2D)] + #[doc = "The `framebufferTexture2D()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/framebufferTexture2D)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlTexture`*"] + pub fn framebuffer_texture_2d( + this: &WebGl2RenderingContext, + target: u32, + attachment: u32, + textarget: u32, + texture: Option<&WebGlTexture>, + level: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = frontFace)] + #[doc = "The `frontFace()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/frontFace)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn front_face(this: &WebGl2RenderingContext, mode: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = generateMipmap)] + #[doc = "The `generateMipmap()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/generateMipmap)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn generate_mipmap(this: &WebGl2RenderingContext, target: u32); + #[cfg(all(feature = "WebGlActiveInfo", feature = "WebGlProgram",))] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getActiveAttrib)] + #[doc = "The `getActiveAttrib()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveAttrib)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlActiveInfo`, `WebGlProgram`*"] + pub fn get_active_attrib( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + index: u32, + ) -> Option; + #[cfg(all(feature = "WebGlActiveInfo", feature = "WebGlProgram",))] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getActiveUniform)] + #[doc = "The `getActiveUniform()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getActiveUniform)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlActiveInfo`, `WebGlProgram`*"] + pub fn get_active_uniform( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + index: u32, + ) -> Option; + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getAttachedShaders)] + #[doc = "The `getAttachedShaders()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getAttachedShaders)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn get_attached_shaders( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + ) -> Option<::js_sys::Array>; + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getAttribLocation)] + #[doc = "The `getAttribLocation()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getAttribLocation)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn get_attrib_location( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + name: &str, + ) -> i32; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getBufferParameter)] + #[doc = "The `getBufferParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getBufferParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_buffer_parameter( + this: &WebGl2RenderingContext, + target: u32, + pname: u32, + ) -> ::wasm_bindgen::JsValue; + #[cfg(feature = "WebGlContextAttributes")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getContextAttributes)] + #[doc = "The `getContextAttributes()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getContextAttributes)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlContextAttributes`*"] + pub fn get_context_attributes(this: &WebGl2RenderingContext) -> Option; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getError)] + #[doc = "The `getError()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getError)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_error(this: &WebGl2RenderingContext) -> u32; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = getExtension)] + #[doc = "The `getExtension()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getExtension)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_extension( + this: &WebGl2RenderingContext, + name: &str, + ) -> Result, JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = getFramebufferAttachmentParameter)] + #[doc = "The `getFramebufferAttachmentParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getFramebufferAttachmentParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_framebuffer_attachment_parameter( + this: &WebGl2RenderingContext, + target: u32, + attachment: u32, + pname: u32, + ) -> Result<::wasm_bindgen::JsValue, JsValue>; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = getParameter)] + #[doc = "The `getParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_parameter( + this: &WebGl2RenderingContext, + pname: u32, + ) -> Result<::wasm_bindgen::JsValue, JsValue>; + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getProgramInfoLog)] + #[doc = "The `getProgramInfoLog()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getProgramInfoLog)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn get_program_info_log( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + ) -> Option; + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getProgramParameter)] + #[doc = "The `getProgramParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getProgramParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn get_program_parameter( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + pname: u32, + ) -> ::wasm_bindgen::JsValue; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getRenderbufferParameter)] + #[doc = "The `getRenderbufferParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getRenderbufferParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_renderbuffer_parameter( + this: &WebGl2RenderingContext, + target: u32, + pname: u32, + ) -> ::wasm_bindgen::JsValue; + #[cfg(feature = "WebGlShader")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getShaderInfoLog)] + #[doc = "The `getShaderInfoLog()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getShaderInfoLog)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlShader`*"] + pub fn get_shader_info_log( + this: &WebGl2RenderingContext, + shader: &WebGlShader, + ) -> Option; + #[cfg(feature = "WebGlShader")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getShaderParameter)] + #[doc = "The `getShaderParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getShaderParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlShader`*"] + pub fn get_shader_parameter( + this: &WebGl2RenderingContext, + shader: &WebGlShader, + pname: u32, + ) -> ::wasm_bindgen::JsValue; + #[cfg(feature = "WebGlShaderPrecisionFormat")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getShaderPrecisionFormat)] + #[doc = "The `getShaderPrecisionFormat()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getShaderPrecisionFormat)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlShaderPrecisionFormat`*"] + pub fn get_shader_precision_format( + this: &WebGl2RenderingContext, + shadertype: u32, + precisiontype: u32, + ) -> Option; + #[cfg(feature = "WebGlShader")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getShaderSource)] + #[doc = "The `getShaderSource()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getShaderSource)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlShader`*"] + pub fn get_shader_source(this: &WebGl2RenderingContext, shader: &WebGlShader) + -> Option; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getSupportedExtensions)] + #[doc = "The `getSupportedExtensions()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getSupportedExtensions)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_supported_extensions(this: &WebGl2RenderingContext) -> Option<::js_sys::Array>; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getTexParameter)] + #[doc = "The `getTexParameter()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getTexParameter)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_tex_parameter( + this: &WebGl2RenderingContext, + target: u32, + pname: u32, + ) -> ::wasm_bindgen::JsValue; + #[cfg(all(feature = "WebGlProgram", feature = "WebGlUniformLocation",))] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getUniform)] + #[doc = "The `getUniform()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getUniform)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`, `WebGlUniformLocation`*"] + pub fn get_uniform( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + location: &WebGlUniformLocation, + ) -> ::wasm_bindgen::JsValue; + #[cfg(all(feature = "WebGlProgram", feature = "WebGlUniformLocation",))] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getUniformLocation)] + #[doc = "The `getUniformLocation()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getUniformLocation)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`, `WebGlUniformLocation`*"] + pub fn get_uniform_location( + this: &WebGl2RenderingContext, + program: &WebGlProgram, + name: &str, + ) -> Option; + # [wasm_bindgen (catch , method , structural , js_class = "WebGL2RenderingContext" , js_name = getVertexAttrib)] + #[doc = "The `getVertexAttrib()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getVertexAttrib)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_vertex_attrib( + this: &WebGl2RenderingContext, + index: u32, + pname: u32, + ) -> Result<::wasm_bindgen::JsValue, JsValue>; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = getVertexAttribOffset)] + #[doc = "The `getVertexAttribOffset()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/getVertexAttribOffset)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn get_vertex_attrib_offset(this: &WebGl2RenderingContext, index: u32, pname: u32) -> f64; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = hint)] + #[doc = "The `hint()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/hint)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn hint(this: &WebGl2RenderingContext, target: u32, mode: u32); + #[cfg(feature = "WebGlBuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isBuffer)] + #[doc = "The `isBuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isBuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlBuffer`*"] + pub fn is_buffer(this: &WebGl2RenderingContext, buffer: Option<&WebGlBuffer>) -> bool; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isContextLost)] + #[doc = "The `isContextLost()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isContextLost)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn is_context_lost(this: &WebGl2RenderingContext) -> bool; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isEnabled)] + #[doc = "The `isEnabled()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isEnabled)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn is_enabled(this: &WebGl2RenderingContext, cap: u32) -> bool; + #[cfg(feature = "WebGlFramebuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isFramebuffer)] + #[doc = "The `isFramebuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isFramebuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlFramebuffer`*"] + pub fn is_framebuffer( + this: &WebGl2RenderingContext, + framebuffer: Option<&WebGlFramebuffer>, + ) -> bool; + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isProgram)] + #[doc = "The `isProgram()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isProgram)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn is_program(this: &WebGl2RenderingContext, program: Option<&WebGlProgram>) -> bool; + #[cfg(feature = "WebGlRenderbuffer")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isRenderbuffer)] + #[doc = "The `isRenderbuffer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isRenderbuffer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlRenderbuffer`*"] + pub fn is_renderbuffer( + this: &WebGl2RenderingContext, + renderbuffer: Option<&WebGlRenderbuffer>, + ) -> bool; + #[cfg(feature = "WebGlShader")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isShader)] + #[doc = "The `isShader()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isShader)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlShader`*"] + pub fn is_shader(this: &WebGl2RenderingContext, shader: Option<&WebGlShader>) -> bool; + #[cfg(feature = "WebGlTexture")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = isTexture)] + #[doc = "The `isTexture()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/isTexture)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlTexture`*"] + pub fn is_texture(this: &WebGl2RenderingContext, texture: Option<&WebGlTexture>) -> bool; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = lineWidth)] + #[doc = "The `lineWidth()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/lineWidth)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn line_width(this: &WebGl2RenderingContext, width: f32); + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = linkProgram)] + #[doc = "The `linkProgram()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/linkProgram)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn link_program(this: &WebGl2RenderingContext, program: &WebGlProgram); + #[cfg(web_sys_unstable_apis)] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = makeXRCompatible)] + #[doc = "The `makeXRCompatible()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/makeXRCompatible)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + #[doc = ""] + #[doc = "*This API is unstable and requires `--cfg=web_sys_unstable_apis` to be activated, as"] + #[doc = "[described in the `wasm-bindgen` guide](https://rustwasm.github.io/docs/wasm-bindgen/web-sys/unstable-apis.html)*"] + pub fn make_xr_compatible(this: &WebGl2RenderingContext) -> ::js_sys::Promise; + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = pixelStorei)] + #[doc = "The `pixelStorei()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/pixelStorei)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn pixel_storei(this: &WebGl2RenderingContext, pname: u32, param: i32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = polygonOffset)] + #[doc = "The `polygonOffset()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/polygonOffset)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn polygon_offset(this: &WebGl2RenderingContext, factor: f32, units: f32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = renderbufferStorage)] + #[doc = "The `renderbufferStorage()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/renderbufferStorage)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn renderbuffer_storage( + this: &WebGl2RenderingContext, + target: u32, + internalformat: u32, + width: i32, + height: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = sampleCoverage)] + #[doc = "The `sampleCoverage()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/sampleCoverage)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn sample_coverage(this: &WebGl2RenderingContext, value: f32, invert: bool); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = scissor)] + #[doc = "The `scissor()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/scissor)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn scissor(this: &WebGl2RenderingContext, x: i32, y: i32, width: i32, height: i32); + #[cfg(feature = "WebGlShader")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = shaderSource)] + #[doc = "The `shaderSource()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/shaderSource)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlShader`*"] + pub fn shader_source(this: &WebGl2RenderingContext, shader: &WebGlShader, source: &str); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = stencilFunc)] + #[doc = "The `stencilFunc()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/stencilFunc)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn stencil_func(this: &WebGl2RenderingContext, func: u32, ref_: i32, mask: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = stencilFuncSeparate)] + #[doc = "The `stencilFuncSeparate()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/stencilFuncSeparate)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn stencil_func_separate( + this: &WebGl2RenderingContext, + face: u32, + func: u32, + ref_: i32, + mask: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = stencilMask)] + #[doc = "The `stencilMask()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/stencilMask)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn stencil_mask(this: &WebGl2RenderingContext, mask: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = stencilMaskSeparate)] + #[doc = "The `stencilMaskSeparate()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/stencilMaskSeparate)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn stencil_mask_separate(this: &WebGl2RenderingContext, face: u32, mask: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = stencilOp)] + #[doc = "The `stencilOp()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/stencilOp)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn stencil_op(this: &WebGl2RenderingContext, fail: u32, zfail: u32, zpass: u32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = stencilOpSeparate)] + #[doc = "The `stencilOpSeparate()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/stencilOpSeparate)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn stencil_op_separate( + this: &WebGl2RenderingContext, + face: u32, + fail: u32, + zfail: u32, + zpass: u32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = texParameterf)] + #[doc = "The `texParameterf()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texParameterf)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_parameterf(this: &WebGl2RenderingContext, target: u32, pname: u32, param: f32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = texParameteri)] + #[doc = "The `texParameteri()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/texParameteri)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn tex_parameteri(this: &WebGl2RenderingContext, target: u32, pname: u32, param: i32); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1f)] + #[doc = "The `uniform1f()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1f)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1f( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + x: f32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform1i)] + #[doc = "The `uniform1i()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform1i)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform1i( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + x: i32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2f)] + #[doc = "The `uniform2f()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2f)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2f( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + x: f32, + y: f32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform2i)] + #[doc = "The `uniform2i()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform2i)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform2i( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + x: i32, + y: i32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3f)] + #[doc = "The `uniform3f()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3f)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3f( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + x: f32, + y: f32, + z: f32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform3i)] + #[doc = "The `uniform3i()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform3i)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform3i( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + x: i32, + y: i32, + z: i32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4f)] + #[doc = "The `uniform4f()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4f)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4f( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + x: f32, + y: f32, + z: f32, + w: f32, + ); + #[cfg(feature = "WebGlUniformLocation")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = uniform4i)] + #[doc = "The `uniform4i()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/uniform4i)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlUniformLocation`*"] + pub fn uniform4i( + this: &WebGl2RenderingContext, + location: Option<&WebGlUniformLocation>, + x: i32, + y: i32, + z: i32, + w: i32, + ); + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = useProgram)] + #[doc = "The `useProgram()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/useProgram)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn use_program(this: &WebGl2RenderingContext, program: Option<&WebGlProgram>); + #[cfg(feature = "WebGlProgram")] + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = validateProgram)] + #[doc = "The `validateProgram()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/validateProgram)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`, `WebGlProgram`*"] + pub fn validate_program(this: &WebGl2RenderingContext, program: &WebGlProgram); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttrib1f)] + #[doc = "The `vertexAttrib1f()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttrib1f)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib1f(this: &WebGl2RenderingContext, indx: u32, x: f32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttrib1fv)] + #[doc = "The `vertexAttrib1fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttrib1fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib1fv_with_f32_array( + this: &WebGl2RenderingContext, + indx: u32, + values: &[f32], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttrib1fv)] + #[doc = "The `vertexAttrib1fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttrib1fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib1fv_with_f32_sequence( + this: &WebGl2RenderingContext, + indx: u32, + values: &::wasm_bindgen::JsValue, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttrib2f)] + #[doc = "The `vertexAttrib2f()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttrib2f)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib2f(this: &WebGl2RenderingContext, indx: u32, x: f32, y: f32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttrib2fv)] + #[doc = "The `vertexAttrib2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttrib2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib2fv_with_f32_array( + this: &WebGl2RenderingContext, + indx: u32, + values: &[f32], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttrib2fv)] + #[doc = "The `vertexAttrib2fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttrib2fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib2fv_with_f32_sequence( + this: &WebGl2RenderingContext, + indx: u32, + values: &::wasm_bindgen::JsValue, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttrib3f)] + #[doc = "The `vertexAttrib3f()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttrib3f)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib3f(this: &WebGl2RenderingContext, indx: u32, x: f32, y: f32, z: f32); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttrib3fv)] + #[doc = "The `vertexAttrib3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttrib3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib3fv_with_f32_array( + this: &WebGl2RenderingContext, + indx: u32, + values: &[f32], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttrib3fv)] + #[doc = "The `vertexAttrib3fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttrib3fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib3fv_with_f32_sequence( + this: &WebGl2RenderingContext, + indx: u32, + values: &::wasm_bindgen::JsValue, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttrib4f)] + #[doc = "The `vertexAttrib4f()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttrib4f)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib4f( + this: &WebGl2RenderingContext, + indx: u32, + x: f32, + y: f32, + z: f32, + w: f32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttrib4fv)] + #[doc = "The `vertexAttrib4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttrib4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib4fv_with_f32_array( + this: &WebGl2RenderingContext, + indx: u32, + values: &[f32], + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttrib4fv)] + #[doc = "The `vertexAttrib4fv()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttrib4fv)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib4fv_with_f32_sequence( + this: &WebGl2RenderingContext, + indx: u32, + values: &::wasm_bindgen::JsValue, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttribPointer)] + #[doc = "The `vertexAttribPointer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribPointer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib_pointer_with_i32( + this: &WebGl2RenderingContext, + indx: u32, + size: i32, + type_: u32, + normalized: bool, + stride: i32, + offset: i32, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = vertexAttribPointer)] + #[doc = "The `vertexAttribPointer()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/vertexAttribPointer)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn vertex_attrib_pointer_with_f64( + this: &WebGl2RenderingContext, + indx: u32, + size: i32, + type_: u32, + normalized: bool, + stride: i32, + offset: f64, + ); + # [wasm_bindgen (method , structural , js_class = "WebGL2RenderingContext" , js_name = viewport)] + #[doc = "The `viewport()` method."] + #[doc = ""] + #[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/viewport)"] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub fn viewport(this: &WebGl2RenderingContext, x: i32, y: i32, width: i32, height: i32); +} +impl WebGl2RenderingContext { + #[doc = "The `WebGL2RenderingContext.READ_BUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const READ_BUFFER: u32 = 3074u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNPACK_ROW_LENGTH` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNPACK_ROW_LENGTH: u32 = 3314u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNPACK_SKIP_ROWS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNPACK_SKIP_ROWS: u32 = 3315u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNPACK_SKIP_PIXELS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNPACK_SKIP_PIXELS: u32 = 3316u64 as u32; + #[doc = "The `WebGL2RenderingContext.PACK_ROW_LENGTH` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const PACK_ROW_LENGTH: u32 = 3330u64 as u32; + #[doc = "The `WebGL2RenderingContext.PACK_SKIP_ROWS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const PACK_SKIP_ROWS: u32 = 3331u64 as u32; + #[doc = "The `WebGL2RenderingContext.PACK_SKIP_PIXELS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const PACK_SKIP_PIXELS: u32 = 3332u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR: u32 = 6144u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH: u32 = 6145u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL: u32 = 6146u64 as u32; + #[doc = "The `WebGL2RenderingContext.RED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RED: u32 = 6403u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB8: u32 = 32849u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA8: u32 = 32856u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB10_A2` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB10_A2: u32 = 32857u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_BINDING_3D` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_BINDING_3D: u32 = 32874u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNPACK_SKIP_IMAGES` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNPACK_SKIP_IMAGES: u32 = 32877u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNPACK_IMAGE_HEIGHT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNPACK_IMAGE_HEIGHT: u32 = 32878u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_3D` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_3D: u32 = 32879u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_WRAP_R` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_WRAP_R: u32 = 32882u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_3D_TEXTURE_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_3D_TEXTURE_SIZE: u32 = 32883u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_INT_2_10_10_10_REV` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_INT_2_10_10_10_REV: u32 = 33640u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_ELEMENTS_VERTICES` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_ELEMENTS_VERTICES: u32 = 33000u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_ELEMENTS_INDICES` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_ELEMENTS_INDICES: u32 = 33001u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_MIN_LOD` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_MIN_LOD: u32 = 33082u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_MAX_LOD` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_MAX_LOD: u32 = 33083u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_BASE_LEVEL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_BASE_LEVEL: u32 = 33084u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_MAX_LEVEL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_MAX_LEVEL: u32 = 33085u64 as u32; + #[doc = "The `WebGL2RenderingContext.MIN` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MIN: u32 = 32775u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX: u32 = 32776u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_COMPONENT24` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_COMPONENT24: u32 = 33190u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_TEXTURE_LOD_BIAS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_TEXTURE_LOD_BIAS: u32 = 34045u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_COMPARE_MODE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_COMPARE_MODE: u32 = 34892u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_COMPARE_FUNC` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_COMPARE_FUNC: u32 = 34893u64 as u32; + #[doc = "The `WebGL2RenderingContext.CURRENT_QUERY` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const CURRENT_QUERY: u32 = 34917u64 as u32; + #[doc = "The `WebGL2RenderingContext.QUERY_RESULT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const QUERY_RESULT: u32 = 34918u64 as u32; + #[doc = "The `WebGL2RenderingContext.QUERY_RESULT_AVAILABLE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const QUERY_RESULT_AVAILABLE: u32 = 34919u64 as u32; + #[doc = "The `WebGL2RenderingContext.STREAM_READ` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STREAM_READ: u32 = 35041u64 as u32; + #[doc = "The `WebGL2RenderingContext.STREAM_COPY` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STREAM_COPY: u32 = 35042u64 as u32; + #[doc = "The `WebGL2RenderingContext.STATIC_READ` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STATIC_READ: u32 = 35045u64 as u32; + #[doc = "The `WebGL2RenderingContext.STATIC_COPY` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STATIC_COPY: u32 = 35046u64 as u32; + #[doc = "The `WebGL2RenderingContext.DYNAMIC_READ` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DYNAMIC_READ: u32 = 35049u64 as u32; + #[doc = "The `WebGL2RenderingContext.DYNAMIC_COPY` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DYNAMIC_COPY: u32 = 35050u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_DRAW_BUFFERS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_DRAW_BUFFERS: u32 = 34852u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER0` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER0: u32 = 34853u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER1` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER1: u32 = 34854u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER2` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER2: u32 = 34855u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER3` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER3: u32 = 34856u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER4` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER4: u32 = 34857u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER5` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER5: u32 = 34858u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER6` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER6: u32 = 34859u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER7` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER7: u32 = 34860u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER8: u32 = 34861u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER9` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER9: u32 = 34862u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER10` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER10: u32 = 34863u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER11` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER11: u32 = 34864u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER12` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER12: u32 = 34865u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER13` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER13: u32 = 34866u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER14` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER14: u32 = 34867u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_BUFFER15` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_BUFFER15: u32 = 34868u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_COMPONENTS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_FRAGMENT_UNIFORM_COMPONENTS: u32 = 35657u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_VERTEX_UNIFORM_COMPONENTS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_VERTEX_UNIFORM_COMPONENTS: u32 = 35658u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLER_3D` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLER_3D: u32 = 35679u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLER_2D_SHADOW` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLER_2D_SHADOW: u32 = 35682u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAGMENT_SHADER_DERIVATIVE_HINT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAGMENT_SHADER_DERIVATIVE_HINT: u32 = 35723u64 as u32; + #[doc = "The `WebGL2RenderingContext.PIXEL_PACK_BUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const PIXEL_PACK_BUFFER: u32 = 35051u64 as u32; + #[doc = "The `WebGL2RenderingContext.PIXEL_UNPACK_BUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const PIXEL_UNPACK_BUFFER: u32 = 35052u64 as u32; + #[doc = "The `WebGL2RenderingContext.PIXEL_PACK_BUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const PIXEL_PACK_BUFFER_BINDING: u32 = 35053u64 as u32; + #[doc = "The `WebGL2RenderingContext.PIXEL_UNPACK_BUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const PIXEL_UNPACK_BUFFER_BINDING: u32 = 35055u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_MAT2x3` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_MAT2X3: u32 = 35685u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_MAT2x4` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_MAT2X4: u32 = 35686u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_MAT3x2` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_MAT3X2: u32 = 35687u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_MAT3x4` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_MAT3X4: u32 = 35688u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_MAT4x2` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_MAT4X2: u32 = 35689u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_MAT4x3` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_MAT4X3: u32 = 35690u64 as u32; + #[doc = "The `WebGL2RenderingContext.SRGB` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SRGB: u32 = 35904u64 as u32; + #[doc = "The `WebGL2RenderingContext.SRGB8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SRGB8: u32 = 35905u64 as u32; + #[doc = "The `WebGL2RenderingContext.SRGB8_ALPHA8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SRGB8_ALPHA8: u32 = 35907u64 as u32; + #[doc = "The `WebGL2RenderingContext.COMPARE_REF_TO_TEXTURE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COMPARE_REF_TO_TEXTURE: u32 = 34894u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA32F` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA32F: u32 = 34836u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB32F` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB32F: u32 = 34837u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA16F` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA16F: u32 = 34842u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB16F` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB16F: u32 = 34843u64 as u32; + #[doc = "The `WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_INTEGER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VERTEX_ATTRIB_ARRAY_INTEGER: u32 = 35069u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_ARRAY_TEXTURE_LAYERS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_ARRAY_TEXTURE_LAYERS: u32 = 35071u64 as u32; + #[doc = "The `WebGL2RenderingContext.MIN_PROGRAM_TEXEL_OFFSET` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MIN_PROGRAM_TEXEL_OFFSET: u32 = 35076u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_PROGRAM_TEXEL_OFFSET` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_PROGRAM_TEXEL_OFFSET: u32 = 35077u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_VARYING_COMPONENTS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_VARYING_COMPONENTS: u32 = 35659u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_2D_ARRAY` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_2D_ARRAY: u32 = 35866u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_BINDING_2D_ARRAY` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_BINDING_2D_ARRAY: u32 = 35869u64 as u32; + #[doc = "The `WebGL2RenderingContext.R11F_G11F_B10F` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const R11F_G11F_B10F: u32 = 35898u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_INT_10F_11F_11F_REV` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_INT_10F_11F_11F_REV: u32 = 35899u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB9_E5` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB9_E5: u32 = 35901u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_INT_5_9_9_9_REV` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_INT_5_9_9_9_REV: u32 = 35902u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_MODE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRANSFORM_FEEDBACK_BUFFER_MODE: u32 = 35967u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: u32 = 35968u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRANSFORM_FEEDBACK_VARYINGS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRANSFORM_FEEDBACK_VARYINGS: u32 = 35971u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_START` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRANSFORM_FEEDBACK_BUFFER_START: u32 = 35972u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRANSFORM_FEEDBACK_BUFFER_SIZE: u32 = 35973u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: u32 = 35976u64 as u32; + #[doc = "The `WebGL2RenderingContext.RASTERIZER_DISCARD` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RASTERIZER_DISCARD: u32 = 35977u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: u32 = 35978u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: u32 = 35979u64 as u32; + #[doc = "The `WebGL2RenderingContext.INTERLEAVED_ATTRIBS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INTERLEAVED_ATTRIBS: u32 = 35980u64 as u32; + #[doc = "The `WebGL2RenderingContext.SEPARATE_ATTRIBS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SEPARATE_ATTRIBS: u32 = 35981u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRANSFORM_FEEDBACK_BUFFER: u32 = 35982u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRANSFORM_FEEDBACK_BUFFER_BINDING: u32 = 35983u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA32UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA32UI: u32 = 36208u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB32UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB32UI: u32 = 36209u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA16UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA16UI: u32 = 36214u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB16UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB16UI: u32 = 36215u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA8UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA8UI: u32 = 36220u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB8UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB8UI: u32 = 36221u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA32I` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA32I: u32 = 36226u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB32I` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB32I: u32 = 36227u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA16I` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA16I: u32 = 36232u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB16I` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB16I: u32 = 36233u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA8I` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA8I: u32 = 36238u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB8I` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB8I: u32 = 36239u64 as u32; + #[doc = "The `WebGL2RenderingContext.RED_INTEGER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RED_INTEGER: u32 = 36244u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB_INTEGER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB_INTEGER: u32 = 36248u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA_INTEGER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA_INTEGER: u32 = 36249u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLER_2D_ARRAY` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLER_2D_ARRAY: u32 = 36289u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLER_2D_ARRAY_SHADOW` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLER_2D_ARRAY_SHADOW: u32 = 36292u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLER_CUBE_SHADOW` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLER_CUBE_SHADOW: u32 = 36293u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_INT_VEC2` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_INT_VEC2: u32 = 36294u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_INT_VEC3` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_INT_VEC3: u32 = 36295u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_INT_VEC4` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_INT_VEC4: u32 = 36296u64 as u32; + #[doc = "The `WebGL2RenderingContext.INT_SAMPLER_2D` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INT_SAMPLER_2D: u32 = 36298u64 as u32; + #[doc = "The `WebGL2RenderingContext.INT_SAMPLER_3D` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INT_SAMPLER_3D: u32 = 36299u64 as u32; + #[doc = "The `WebGL2RenderingContext.INT_SAMPLER_CUBE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INT_SAMPLER_CUBE: u32 = 36300u64 as u32; + #[doc = "The `WebGL2RenderingContext.INT_SAMPLER_2D_ARRAY` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INT_SAMPLER_2D_ARRAY: u32 = 36303u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_2D` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_INT_SAMPLER_2D: u32 = 36306u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_3D` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_INT_SAMPLER_3D: u32 = 36307u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_CUBE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_INT_SAMPLER_CUBE: u32 = 36308u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_2D_ARRAY` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_INT_SAMPLER_2D_ARRAY: u32 = 36311u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_COMPONENT32F` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_COMPONENT32F: u32 = 36012u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH32F_STENCIL8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH32F_STENCIL8: u32 = 36013u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_32_UNSIGNED_INT_24_8_REV` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_32_UNSIGNED_INT_24_8_REV: u32 = 36269u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: u32 = 33296u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: u32 = 33297u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_RED_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_RED_SIZE: u32 = 33298u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: u32 = 33299u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: u32 = 33300u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: u32 = 33301u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: u32 = 33302u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: u32 = 33303u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_DEFAULT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_DEFAULT: u32 = 33304u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_INT_24_8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_INT_24_8: u32 = 34042u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH24_STENCIL8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH24_STENCIL8: u32 = 35056u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_NORMALIZED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_NORMALIZED: u32 = 35863u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_FRAMEBUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_FRAMEBUFFER_BINDING: u32 = 36006u64 as u32; + #[doc = "The `WebGL2RenderingContext.READ_FRAMEBUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const READ_FRAMEBUFFER: u32 = 36008u64 as u32; + #[doc = "The `WebGL2RenderingContext.DRAW_FRAMEBUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DRAW_FRAMEBUFFER: u32 = 36009u64 as u32; + #[doc = "The `WebGL2RenderingContext.READ_FRAMEBUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const READ_FRAMEBUFFER_BINDING: u32 = 36010u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERBUFFER_SAMPLES` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERBUFFER_SAMPLES: u32 = 36011u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: u32 = 36052u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_COLOR_ATTACHMENTS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_COLOR_ATTACHMENTS: u32 = 36063u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT1` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT1: u32 = 36065u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT2` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT2: u32 = 36066u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT3` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT3: u32 = 36067u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT4` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT4: u32 = 36068u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT5` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT5: u32 = 36069u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT6` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT6: u32 = 36070u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT7` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT7: u32 = 36071u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT8: u32 = 36072u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT9` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT9: u32 = 36073u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT10` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT10: u32 = 36074u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT11` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT11: u32 = 36075u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT12` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT12: u32 = 36076u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT13` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT13: u32 = 36077u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT14` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT14: u32 = 36078u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT15` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT15: u32 = 36079u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: u32 = 36182u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_SAMPLES` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_SAMPLES: u32 = 36183u64 as u32; + #[doc = "The `WebGL2RenderingContext.HALF_FLOAT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const HALF_FLOAT: u32 = 5131u64 as u32; + #[doc = "The `WebGL2RenderingContext.RG` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RG: u32 = 33319u64 as u32; + #[doc = "The `WebGL2RenderingContext.RG_INTEGER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RG_INTEGER: u32 = 33320u64 as u32; + #[doc = "The `WebGL2RenderingContext.R8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const R8: u32 = 33321u64 as u32; + #[doc = "The `WebGL2RenderingContext.RG8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RG8: u32 = 33323u64 as u32; + #[doc = "The `WebGL2RenderingContext.R16F` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const R16F: u32 = 33325u64 as u32; + #[doc = "The `WebGL2RenderingContext.R32F` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const R32F: u32 = 33326u64 as u32; + #[doc = "The `WebGL2RenderingContext.RG16F` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RG16F: u32 = 33327u64 as u32; + #[doc = "The `WebGL2RenderingContext.RG32F` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RG32F: u32 = 33328u64 as u32; + #[doc = "The `WebGL2RenderingContext.R8I` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const R8I: u32 = 33329u64 as u32; + #[doc = "The `WebGL2RenderingContext.R8UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const R8UI: u32 = 33330u64 as u32; + #[doc = "The `WebGL2RenderingContext.R16I` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const R16I: u32 = 33331u64 as u32; + #[doc = "The `WebGL2RenderingContext.R16UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const R16UI: u32 = 33332u64 as u32; + #[doc = "The `WebGL2RenderingContext.R32I` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const R32I: u32 = 33333u64 as u32; + #[doc = "The `WebGL2RenderingContext.R32UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const R32UI: u32 = 33334u64 as u32; + #[doc = "The `WebGL2RenderingContext.RG8I` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RG8I: u32 = 33335u64 as u32; + #[doc = "The `WebGL2RenderingContext.RG8UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RG8UI: u32 = 33336u64 as u32; + #[doc = "The `WebGL2RenderingContext.RG16I` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RG16I: u32 = 33337u64 as u32; + #[doc = "The `WebGL2RenderingContext.RG16UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RG16UI: u32 = 33338u64 as u32; + #[doc = "The `WebGL2RenderingContext.RG32I` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RG32I: u32 = 33339u64 as u32; + #[doc = "The `WebGL2RenderingContext.RG32UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RG32UI: u32 = 33340u64 as u32; + #[doc = "The `WebGL2RenderingContext.VERTEX_ARRAY_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VERTEX_ARRAY_BINDING: u32 = 34229u64 as u32; + #[doc = "The `WebGL2RenderingContext.R8_SNORM` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const R8_SNORM: u32 = 36756u64 as u32; + #[doc = "The `WebGL2RenderingContext.RG8_SNORM` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RG8_SNORM: u32 = 36757u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB8_SNORM` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB8_SNORM: u32 = 36758u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA8_SNORM` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA8_SNORM: u32 = 36759u64 as u32; + #[doc = "The `WebGL2RenderingContext.SIGNED_NORMALIZED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SIGNED_NORMALIZED: u32 = 36764u64 as u32; + #[doc = "The `WebGL2RenderingContext.COPY_READ_BUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COPY_READ_BUFFER: u32 = 36662u64 as u32; + #[doc = "The `WebGL2RenderingContext.COPY_WRITE_BUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COPY_WRITE_BUFFER: u32 = 36663u64 as u32; + #[doc = "The `WebGL2RenderingContext.COPY_READ_BUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COPY_READ_BUFFER_BINDING: u32 = 36662u64 as u32; + #[doc = "The `WebGL2RenderingContext.COPY_WRITE_BUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COPY_WRITE_BUFFER_BINDING: u32 = 36663u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_BUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_BUFFER: u32 = 35345u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_BUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_BUFFER_BINDING: u32 = 35368u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_BUFFER_START` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_BUFFER_START: u32 = 35369u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_BUFFER_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_BUFFER_SIZE: u32 = 35370u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_VERTEX_UNIFORM_BLOCKS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_VERTEX_UNIFORM_BLOCKS: u32 = 35371u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_BLOCKS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_FRAGMENT_UNIFORM_BLOCKS: u32 = 35373u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_COMBINED_UNIFORM_BLOCKS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_COMBINED_UNIFORM_BLOCKS: u32 = 35374u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_UNIFORM_BUFFER_BINDINGS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_UNIFORM_BUFFER_BINDINGS: u32 = 35375u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_UNIFORM_BLOCK_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_UNIFORM_BLOCK_SIZE: u32 = 35376u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: u32 = 35377u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: u32 = 35379u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_BUFFER_OFFSET_ALIGNMENT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_BUFFER_OFFSET_ALIGNMENT: u32 = 35380u64 as u32; + #[doc = "The `WebGL2RenderingContext.ACTIVE_UNIFORM_BLOCKS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ACTIVE_UNIFORM_BLOCKS: u32 = 35382u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_TYPE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_TYPE: u32 = 35383u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_SIZE: u32 = 35384u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_BLOCK_INDEX` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_BLOCK_INDEX: u32 = 35386u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_OFFSET` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_OFFSET: u32 = 35387u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_ARRAY_STRIDE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_ARRAY_STRIDE: u32 = 35388u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_MATRIX_STRIDE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_MATRIX_STRIDE: u32 = 35389u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_IS_ROW_MAJOR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_IS_ROW_MAJOR: u32 = 35390u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_BLOCK_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_BLOCK_BINDING: u32 = 35391u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_BLOCK_DATA_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_BLOCK_DATA_SIZE: u32 = 35392u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_BLOCK_ACTIVE_UNIFORMS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_BLOCK_ACTIVE_UNIFORMS: u32 = 35394u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: u32 = 35395u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: u32 = 35396u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: u32 = 35398u64 as u32; + #[doc = "The `WebGL2RenderingContext.INVALID_INDEX` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INVALID_INDEX: u32 = 4294967295u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_VERTEX_OUTPUT_COMPONENTS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_VERTEX_OUTPUT_COMPONENTS: u32 = 37154u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_FRAGMENT_INPUT_COMPONENTS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_FRAGMENT_INPUT_COMPONENTS: u32 = 37157u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_SERVER_WAIT_TIMEOUT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_SERVER_WAIT_TIMEOUT: u32 = 37137u64 as u32; + #[doc = "The `WebGL2RenderingContext.OBJECT_TYPE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const OBJECT_TYPE: u32 = 37138u64 as u32; + #[doc = "The `WebGL2RenderingContext.SYNC_CONDITION` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SYNC_CONDITION: u32 = 37139u64 as u32; + #[doc = "The `WebGL2RenderingContext.SYNC_STATUS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SYNC_STATUS: u32 = 37140u64 as u32; + #[doc = "The `WebGL2RenderingContext.SYNC_FLAGS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SYNC_FLAGS: u32 = 37141u64 as u32; + #[doc = "The `WebGL2RenderingContext.SYNC_FENCE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SYNC_FENCE: u32 = 37142u64 as u32; + #[doc = "The `WebGL2RenderingContext.SYNC_GPU_COMMANDS_COMPLETE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SYNC_GPU_COMMANDS_COMPLETE: u32 = 37143u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNALED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNALED: u32 = 37144u64 as u32; + #[doc = "The `WebGL2RenderingContext.SIGNALED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SIGNALED: u32 = 37145u64 as u32; + #[doc = "The `WebGL2RenderingContext.ALREADY_SIGNALED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ALREADY_SIGNALED: u32 = 37146u64 as u32; + #[doc = "The `WebGL2RenderingContext.TIMEOUT_EXPIRED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TIMEOUT_EXPIRED: u32 = 37147u64 as u32; + #[doc = "The `WebGL2RenderingContext.CONDITION_SATISFIED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const CONDITION_SATISFIED: u32 = 37148u64 as u32; + #[doc = "The `WebGL2RenderingContext.WAIT_FAILED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const WAIT_FAILED: u32 = 37149u64 as u32; + #[doc = "The `WebGL2RenderingContext.SYNC_FLUSH_COMMANDS_BIT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SYNC_FLUSH_COMMANDS_BIT: u32 = 1u64 as u32; + #[doc = "The `WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_DIVISOR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VERTEX_ATTRIB_ARRAY_DIVISOR: u32 = 35070u64 as u32; + #[doc = "The `WebGL2RenderingContext.ANY_SAMPLES_PASSED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ANY_SAMPLES_PASSED: u32 = 35887u64 as u32; + #[doc = "The `WebGL2RenderingContext.ANY_SAMPLES_PASSED_CONSERVATIVE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ANY_SAMPLES_PASSED_CONSERVATIVE: u32 = 36202u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLER_BINDING: u32 = 35097u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB10_A2UI` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB10_A2UI: u32 = 36975u64 as u32; + #[doc = "The `WebGL2RenderingContext.INT_2_10_10_10_REV` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INT_2_10_10_10_REV: u32 = 36255u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRANSFORM_FEEDBACK` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRANSFORM_FEEDBACK: u32 = 36386u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRANSFORM_FEEDBACK_PAUSED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRANSFORM_FEEDBACK_PAUSED: u32 = 36387u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRANSFORM_FEEDBACK_ACTIVE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRANSFORM_FEEDBACK_ACTIVE: u32 = 36388u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRANSFORM_FEEDBACK_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRANSFORM_FEEDBACK_BINDING: u32 = 36389u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_IMMUTABLE_FORMAT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_IMMUTABLE_FORMAT: u32 = 37167u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_ELEMENT_INDEX` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_ELEMENT_INDEX: u32 = 36203u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_IMMUTABLE_LEVELS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_IMMUTABLE_LEVELS: u32 = 33503u64 as u32; + #[doc = "The `WebGL2RenderingContext.TIMEOUT_IGNORED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TIMEOUT_IGNORED: f64 = -1i64 as f64; + #[doc = "The `WebGL2RenderingContext.MAX_CLIENT_WAIT_TIMEOUT_WEBGL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_CLIENT_WAIT_TIMEOUT_WEBGL: u32 = 37447u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_BUFFER_BIT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_BUFFER_BIT: u32 = 256u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_BUFFER_BIT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_BUFFER_BIT: u32 = 1024u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_BUFFER_BIT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_BUFFER_BIT: u32 = 16384u64 as u32; + #[doc = "The `WebGL2RenderingContext.POINTS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const POINTS: u32 = 0u64 as u32; + #[doc = "The `WebGL2RenderingContext.LINES` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LINES: u32 = 1u64 as u32; + #[doc = "The `WebGL2RenderingContext.LINE_LOOP` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LINE_LOOP: u32 = 2u64 as u32; + #[doc = "The `WebGL2RenderingContext.LINE_STRIP` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LINE_STRIP: u32 = 3u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRIANGLES` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRIANGLES: u32 = 4u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRIANGLE_STRIP` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRIANGLE_STRIP: u32 = 5u64 as u32; + #[doc = "The `WebGL2RenderingContext.TRIANGLE_FAN` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TRIANGLE_FAN: u32 = 6u64 as u32; + #[doc = "The `WebGL2RenderingContext.ZERO` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ZERO: u32 = 0i64 as u32; + #[doc = "The `WebGL2RenderingContext.ONE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ONE: u32 = 1u64 as u32; + #[doc = "The `WebGL2RenderingContext.SRC_COLOR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SRC_COLOR: u32 = 768u64 as u32; + #[doc = "The `WebGL2RenderingContext.ONE_MINUS_SRC_COLOR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ONE_MINUS_SRC_COLOR: u32 = 769u64 as u32; + #[doc = "The `WebGL2RenderingContext.SRC_ALPHA` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SRC_ALPHA: u32 = 770u64 as u32; + #[doc = "The `WebGL2RenderingContext.ONE_MINUS_SRC_ALPHA` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ONE_MINUS_SRC_ALPHA: u32 = 771u64 as u32; + #[doc = "The `WebGL2RenderingContext.DST_ALPHA` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DST_ALPHA: u32 = 772u64 as u32; + #[doc = "The `WebGL2RenderingContext.ONE_MINUS_DST_ALPHA` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ONE_MINUS_DST_ALPHA: u32 = 773u64 as u32; + #[doc = "The `WebGL2RenderingContext.DST_COLOR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DST_COLOR: u32 = 774u64 as u32; + #[doc = "The `WebGL2RenderingContext.ONE_MINUS_DST_COLOR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ONE_MINUS_DST_COLOR: u32 = 775u64 as u32; + #[doc = "The `WebGL2RenderingContext.SRC_ALPHA_SATURATE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SRC_ALPHA_SATURATE: u32 = 776u64 as u32; + #[doc = "The `WebGL2RenderingContext.FUNC_ADD` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FUNC_ADD: u32 = 32774u64 as u32; + #[doc = "The `WebGL2RenderingContext.BLEND_EQUATION` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BLEND_EQUATION: u32 = 32777u64 as u32; + #[doc = "The `WebGL2RenderingContext.BLEND_EQUATION_RGB` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BLEND_EQUATION_RGB: u32 = 32777u64 as u32; + #[doc = "The `WebGL2RenderingContext.BLEND_EQUATION_ALPHA` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BLEND_EQUATION_ALPHA: u32 = 34877u64 as u32; + #[doc = "The `WebGL2RenderingContext.FUNC_SUBTRACT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FUNC_SUBTRACT: u32 = 32778u64 as u32; + #[doc = "The `WebGL2RenderingContext.FUNC_REVERSE_SUBTRACT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FUNC_REVERSE_SUBTRACT: u32 = 32779u64 as u32; + #[doc = "The `WebGL2RenderingContext.BLEND_DST_RGB` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BLEND_DST_RGB: u32 = 32968u64 as u32; + #[doc = "The `WebGL2RenderingContext.BLEND_SRC_RGB` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BLEND_SRC_RGB: u32 = 32969u64 as u32; + #[doc = "The `WebGL2RenderingContext.BLEND_DST_ALPHA` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BLEND_DST_ALPHA: u32 = 32970u64 as u32; + #[doc = "The `WebGL2RenderingContext.BLEND_SRC_ALPHA` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BLEND_SRC_ALPHA: u32 = 32971u64 as u32; + #[doc = "The `WebGL2RenderingContext.CONSTANT_COLOR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const CONSTANT_COLOR: u32 = 32769u64 as u32; + #[doc = "The `WebGL2RenderingContext.ONE_MINUS_CONSTANT_COLOR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ONE_MINUS_CONSTANT_COLOR: u32 = 32770u64 as u32; + #[doc = "The `WebGL2RenderingContext.CONSTANT_ALPHA` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const CONSTANT_ALPHA: u32 = 32771u64 as u32; + #[doc = "The `WebGL2RenderingContext.ONE_MINUS_CONSTANT_ALPHA` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ONE_MINUS_CONSTANT_ALPHA: u32 = 32772u64 as u32; + #[doc = "The `WebGL2RenderingContext.BLEND_COLOR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BLEND_COLOR: u32 = 32773u64 as u32; + #[doc = "The `WebGL2RenderingContext.ARRAY_BUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ARRAY_BUFFER: u32 = 34962u64 as u32; + #[doc = "The `WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ELEMENT_ARRAY_BUFFER: u32 = 34963u64 as u32; + #[doc = "The `WebGL2RenderingContext.ARRAY_BUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ARRAY_BUFFER_BINDING: u32 = 34964u64 as u32; + #[doc = "The `WebGL2RenderingContext.ELEMENT_ARRAY_BUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ELEMENT_ARRAY_BUFFER_BINDING: u32 = 34965u64 as u32; + #[doc = "The `WebGL2RenderingContext.STREAM_DRAW` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STREAM_DRAW: u32 = 35040u64 as u32; + #[doc = "The `WebGL2RenderingContext.STATIC_DRAW` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STATIC_DRAW: u32 = 35044u64 as u32; + #[doc = "The `WebGL2RenderingContext.DYNAMIC_DRAW` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DYNAMIC_DRAW: u32 = 35048u64 as u32; + #[doc = "The `WebGL2RenderingContext.BUFFER_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BUFFER_SIZE: u32 = 34660u64 as u32; + #[doc = "The `WebGL2RenderingContext.BUFFER_USAGE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BUFFER_USAGE: u32 = 34661u64 as u32; + #[doc = "The `WebGL2RenderingContext.CURRENT_VERTEX_ATTRIB` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const CURRENT_VERTEX_ATTRIB: u32 = 34342u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRONT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRONT: u32 = 1028u64 as u32; + #[doc = "The `WebGL2RenderingContext.BACK` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BACK: u32 = 1029u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRONT_AND_BACK` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRONT_AND_BACK: u32 = 1032u64 as u32; + #[doc = "The `WebGL2RenderingContext.CULL_FACE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const CULL_FACE: u32 = 2884u64 as u32; + #[doc = "The `WebGL2RenderingContext.BLEND` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BLEND: u32 = 3042u64 as u32; + #[doc = "The `WebGL2RenderingContext.DITHER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DITHER: u32 = 3024u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_TEST` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_TEST: u32 = 2960u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_TEST` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_TEST: u32 = 2929u64 as u32; + #[doc = "The `WebGL2RenderingContext.SCISSOR_TEST` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SCISSOR_TEST: u32 = 3089u64 as u32; + #[doc = "The `WebGL2RenderingContext.POLYGON_OFFSET_FILL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const POLYGON_OFFSET_FILL: u32 = 32823u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLE_ALPHA_TO_COVERAGE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLE_ALPHA_TO_COVERAGE: u32 = 32926u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLE_COVERAGE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLE_COVERAGE: u32 = 32928u64 as u32; + #[doc = "The `WebGL2RenderingContext.NO_ERROR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const NO_ERROR: u32 = 0i64 as u32; + #[doc = "The `WebGL2RenderingContext.INVALID_ENUM` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INVALID_ENUM: u32 = 1280u64 as u32; + #[doc = "The `WebGL2RenderingContext.INVALID_VALUE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INVALID_VALUE: u32 = 1281u64 as u32; + #[doc = "The `WebGL2RenderingContext.INVALID_OPERATION` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INVALID_OPERATION: u32 = 1282u64 as u32; + #[doc = "The `WebGL2RenderingContext.OUT_OF_MEMORY` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const OUT_OF_MEMORY: u32 = 1285u64 as u32; + #[doc = "The `WebGL2RenderingContext.CW` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const CW: u32 = 2304u64 as u32; + #[doc = "The `WebGL2RenderingContext.CCW` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const CCW: u32 = 2305u64 as u32; + #[doc = "The `WebGL2RenderingContext.LINE_WIDTH` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LINE_WIDTH: u32 = 2849u64 as u32; + #[doc = "The `WebGL2RenderingContext.ALIASED_POINT_SIZE_RANGE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ALIASED_POINT_SIZE_RANGE: u32 = 33901u64 as u32; + #[doc = "The `WebGL2RenderingContext.ALIASED_LINE_WIDTH_RANGE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ALIASED_LINE_WIDTH_RANGE: u32 = 33902u64 as u32; + #[doc = "The `WebGL2RenderingContext.CULL_FACE_MODE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const CULL_FACE_MODE: u32 = 2885u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRONT_FACE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRONT_FACE: u32 = 2886u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_RANGE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_RANGE: u32 = 2928u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_WRITEMASK` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_WRITEMASK: u32 = 2930u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_CLEAR_VALUE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_CLEAR_VALUE: u32 = 2931u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_FUNC` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_FUNC: u32 = 2932u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_CLEAR_VALUE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_CLEAR_VALUE: u32 = 2961u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_FUNC` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_FUNC: u32 = 2962u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_FAIL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_FAIL: u32 = 2964u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_PASS_DEPTH_FAIL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_PASS_DEPTH_FAIL: u32 = 2965u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_PASS_DEPTH_PASS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_PASS_DEPTH_PASS: u32 = 2966u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_REF` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_REF: u32 = 2967u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_VALUE_MASK` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_VALUE_MASK: u32 = 2963u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_WRITEMASK` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_WRITEMASK: u32 = 2968u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_BACK_FUNC` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_BACK_FUNC: u32 = 34816u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_BACK_FAIL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_BACK_FAIL: u32 = 34817u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_FAIL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_BACK_PASS_DEPTH_FAIL: u32 = 34818u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_BACK_PASS_DEPTH_PASS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_BACK_PASS_DEPTH_PASS: u32 = 34819u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_BACK_REF` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_BACK_REF: u32 = 36003u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_BACK_VALUE_MASK` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_BACK_VALUE_MASK: u32 = 36004u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_BACK_WRITEMASK` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_BACK_WRITEMASK: u32 = 36005u64 as u32; + #[doc = "The `WebGL2RenderingContext.VIEWPORT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VIEWPORT: u32 = 2978u64 as u32; + #[doc = "The `WebGL2RenderingContext.SCISSOR_BOX` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SCISSOR_BOX: u32 = 3088u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_CLEAR_VALUE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_CLEAR_VALUE: u32 = 3106u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_WRITEMASK` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_WRITEMASK: u32 = 3107u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNPACK_ALIGNMENT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNPACK_ALIGNMENT: u32 = 3317u64 as u32; + #[doc = "The `WebGL2RenderingContext.PACK_ALIGNMENT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const PACK_ALIGNMENT: u32 = 3333u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_TEXTURE_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_TEXTURE_SIZE: u32 = 3379u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_VIEWPORT_DIMS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_VIEWPORT_DIMS: u32 = 3386u64 as u32; + #[doc = "The `WebGL2RenderingContext.SUBPIXEL_BITS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SUBPIXEL_BITS: u32 = 3408u64 as u32; + #[doc = "The `WebGL2RenderingContext.RED_BITS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RED_BITS: u32 = 3410u64 as u32; + #[doc = "The `WebGL2RenderingContext.GREEN_BITS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const GREEN_BITS: u32 = 3411u64 as u32; + #[doc = "The `WebGL2RenderingContext.BLUE_BITS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BLUE_BITS: u32 = 3412u64 as u32; + #[doc = "The `WebGL2RenderingContext.ALPHA_BITS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ALPHA_BITS: u32 = 3413u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_BITS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_BITS: u32 = 3414u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_BITS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_BITS: u32 = 3415u64 as u32; + #[doc = "The `WebGL2RenderingContext.POLYGON_OFFSET_UNITS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const POLYGON_OFFSET_UNITS: u32 = 10752u64 as u32; + #[doc = "The `WebGL2RenderingContext.POLYGON_OFFSET_FACTOR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const POLYGON_OFFSET_FACTOR: u32 = 32824u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_BINDING_2D` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_BINDING_2D: u32 = 32873u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLE_BUFFERS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLE_BUFFERS: u32 = 32936u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLES` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLES: u32 = 32937u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLE_COVERAGE_VALUE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLE_COVERAGE_VALUE: u32 = 32938u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLE_COVERAGE_INVERT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLE_COVERAGE_INVERT: u32 = 32939u64 as u32; + #[doc = "The `WebGL2RenderingContext.COMPRESSED_TEXTURE_FORMATS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COMPRESSED_TEXTURE_FORMATS: u32 = 34467u64 as u32; + #[doc = "The `WebGL2RenderingContext.DONT_CARE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DONT_CARE: u32 = 4352u64 as u32; + #[doc = "The `WebGL2RenderingContext.FASTEST` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FASTEST: u32 = 4353u64 as u32; + #[doc = "The `WebGL2RenderingContext.NICEST` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const NICEST: u32 = 4354u64 as u32; + #[doc = "The `WebGL2RenderingContext.GENERATE_MIPMAP_HINT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const GENERATE_MIPMAP_HINT: u32 = 33170u64 as u32; + #[doc = "The `WebGL2RenderingContext.BYTE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BYTE: u32 = 5120u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_BYTE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_BYTE: u32 = 5121u64 as u32; + #[doc = "The `WebGL2RenderingContext.SHORT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SHORT: u32 = 5122u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_SHORT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_SHORT: u32 = 5123u64 as u32; + #[doc = "The `WebGL2RenderingContext.INT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INT: u32 = 5124u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_INT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_INT: u32 = 5125u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT: u32 = 5126u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_COMPONENT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_COMPONENT: u32 = 6402u64 as u32; + #[doc = "The `WebGL2RenderingContext.ALPHA` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ALPHA: u32 = 6406u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB: u32 = 6407u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA: u32 = 6408u64 as u32; + #[doc = "The `WebGL2RenderingContext.LUMINANCE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LUMINANCE: u32 = 6409u64 as u32; + #[doc = "The `WebGL2RenderingContext.LUMINANCE_ALPHA` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LUMINANCE_ALPHA: u32 = 6410u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_SHORT_4_4_4_4` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_SHORT_4_4_4_4: u32 = 32819u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_SHORT_5_5_5_1` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_SHORT_5_5_5_1: u32 = 32820u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNSIGNED_SHORT_5_6_5` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNSIGNED_SHORT_5_6_5: u32 = 33635u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAGMENT_SHADER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAGMENT_SHADER: u32 = 35632u64 as u32; + #[doc = "The `WebGL2RenderingContext.VERTEX_SHADER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VERTEX_SHADER: u32 = 35633u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_VERTEX_ATTRIBS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_VERTEX_ATTRIBS: u32 = 34921u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_VERTEX_UNIFORM_VECTORS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_VERTEX_UNIFORM_VECTORS: u32 = 36347u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_VARYING_VECTORS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_VARYING_VECTORS: u32 = 36348u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_COMBINED_TEXTURE_IMAGE_UNITS: u32 = 35661u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_VERTEX_TEXTURE_IMAGE_UNITS: u32 = 35660u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_TEXTURE_IMAGE_UNITS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_TEXTURE_IMAGE_UNITS: u32 = 34930u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_VECTORS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_FRAGMENT_UNIFORM_VECTORS: u32 = 36349u64 as u32; + #[doc = "The `WebGL2RenderingContext.SHADER_TYPE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SHADER_TYPE: u32 = 35663u64 as u32; + #[doc = "The `WebGL2RenderingContext.DELETE_STATUS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DELETE_STATUS: u32 = 35712u64 as u32; + #[doc = "The `WebGL2RenderingContext.LINK_STATUS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LINK_STATUS: u32 = 35714u64 as u32; + #[doc = "The `WebGL2RenderingContext.VALIDATE_STATUS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VALIDATE_STATUS: u32 = 35715u64 as u32; + #[doc = "The `WebGL2RenderingContext.ATTACHED_SHADERS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ATTACHED_SHADERS: u32 = 35717u64 as u32; + #[doc = "The `WebGL2RenderingContext.ACTIVE_UNIFORMS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ACTIVE_UNIFORMS: u32 = 35718u64 as u32; + #[doc = "The `WebGL2RenderingContext.ACTIVE_ATTRIBUTES` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ACTIVE_ATTRIBUTES: u32 = 35721u64 as u32; + #[doc = "The `WebGL2RenderingContext.SHADING_LANGUAGE_VERSION` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SHADING_LANGUAGE_VERSION: u32 = 35724u64 as u32; + #[doc = "The `WebGL2RenderingContext.CURRENT_PROGRAM` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const CURRENT_PROGRAM: u32 = 35725u64 as u32; + #[doc = "The `WebGL2RenderingContext.NEVER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const NEVER: u32 = 512u64 as u32; + #[doc = "The `WebGL2RenderingContext.LESS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LESS: u32 = 513u64 as u32; + #[doc = "The `WebGL2RenderingContext.EQUAL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const EQUAL: u32 = 514u64 as u32; + #[doc = "The `WebGL2RenderingContext.LEQUAL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LEQUAL: u32 = 515u64 as u32; + #[doc = "The `WebGL2RenderingContext.GREATER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const GREATER: u32 = 516u64 as u32; + #[doc = "The `WebGL2RenderingContext.NOTEQUAL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const NOTEQUAL: u32 = 517u64 as u32; + #[doc = "The `WebGL2RenderingContext.GEQUAL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const GEQUAL: u32 = 518u64 as u32; + #[doc = "The `WebGL2RenderingContext.ALWAYS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ALWAYS: u32 = 519u64 as u32; + #[doc = "The `WebGL2RenderingContext.KEEP` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const KEEP: u32 = 7680u64 as u32; + #[doc = "The `WebGL2RenderingContext.REPLACE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const REPLACE: u32 = 7681u64 as u32; + #[doc = "The `WebGL2RenderingContext.INCR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INCR: u32 = 7682u64 as u32; + #[doc = "The `WebGL2RenderingContext.DECR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DECR: u32 = 7683u64 as u32; + #[doc = "The `WebGL2RenderingContext.INVERT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INVERT: u32 = 5386u64 as u32; + #[doc = "The `WebGL2RenderingContext.INCR_WRAP` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INCR_WRAP: u32 = 34055u64 as u32; + #[doc = "The `WebGL2RenderingContext.DECR_WRAP` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DECR_WRAP: u32 = 34056u64 as u32; + #[doc = "The `WebGL2RenderingContext.VENDOR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VENDOR: u32 = 7936u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERER: u32 = 7937u64 as u32; + #[doc = "The `WebGL2RenderingContext.VERSION` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VERSION: u32 = 7938u64 as u32; + #[doc = "The `WebGL2RenderingContext.NEAREST` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const NEAREST: u32 = 9728u64 as u32; + #[doc = "The `WebGL2RenderingContext.LINEAR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LINEAR: u32 = 9729u64 as u32; + #[doc = "The `WebGL2RenderingContext.NEAREST_MIPMAP_NEAREST` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const NEAREST_MIPMAP_NEAREST: u32 = 9984u64 as u32; + #[doc = "The `WebGL2RenderingContext.LINEAR_MIPMAP_NEAREST` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LINEAR_MIPMAP_NEAREST: u32 = 9985u64 as u32; + #[doc = "The `WebGL2RenderingContext.NEAREST_MIPMAP_LINEAR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const NEAREST_MIPMAP_LINEAR: u32 = 9986u64 as u32; + #[doc = "The `WebGL2RenderingContext.LINEAR_MIPMAP_LINEAR` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LINEAR_MIPMAP_LINEAR: u32 = 9987u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_MAG_FILTER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_MAG_FILTER: u32 = 10240u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_MIN_FILTER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_MIN_FILTER: u32 = 10241u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_WRAP_S` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_WRAP_S: u32 = 10242u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_WRAP_T` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_WRAP_T: u32 = 10243u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_2D` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_2D: u32 = 3553u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE: u32 = 5890u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_CUBE_MAP` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_CUBE_MAP: u32 = 34067u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_BINDING_CUBE_MAP` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_BINDING_CUBE_MAP: u32 = 34068u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_X` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_CUBE_MAP_POSITIVE_X: u32 = 34069u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_X` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_CUBE_MAP_NEGATIVE_X: u32 = 34070u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Y` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_CUBE_MAP_POSITIVE_Y: u32 = 34071u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Y` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_CUBE_MAP_NEGATIVE_Y: u32 = 34072u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_CUBE_MAP_POSITIVE_Z` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_CUBE_MAP_POSITIVE_Z: u32 = 34073u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE_CUBE_MAP_NEGATIVE_Z` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE_CUBE_MAP_NEGATIVE_Z: u32 = 34074u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_CUBE_MAP_TEXTURE_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_CUBE_MAP_TEXTURE_SIZE: u32 = 34076u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE0` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE0: u32 = 33984u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE1` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE1: u32 = 33985u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE2` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE2: u32 = 33986u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE3` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE3: u32 = 33987u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE4` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE4: u32 = 33988u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE5` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE5: u32 = 33989u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE6` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE6: u32 = 33990u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE7` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE7: u32 = 33991u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE8: u32 = 33992u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE9` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE9: u32 = 33993u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE10` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE10: u32 = 33994u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE11` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE11: u32 = 33995u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE12` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE12: u32 = 33996u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE13` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE13: u32 = 33997u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE14` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE14: u32 = 33998u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE15` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE15: u32 = 33999u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE16` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE16: u32 = 34000u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE17` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE17: u32 = 34001u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE18` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE18: u32 = 34002u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE19` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE19: u32 = 34003u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE20` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE20: u32 = 34004u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE21` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE21: u32 = 34005u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE22` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE22: u32 = 34006u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE23` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE23: u32 = 34007u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE24` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE24: u32 = 34008u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE25` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE25: u32 = 34009u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE26` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE26: u32 = 34010u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE27` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE27: u32 = 34011u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE28` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE28: u32 = 34012u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE29` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE29: u32 = 34013u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE30` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE30: u32 = 34014u64 as u32; + #[doc = "The `WebGL2RenderingContext.TEXTURE31` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const TEXTURE31: u32 = 34015u64 as u32; + #[doc = "The `WebGL2RenderingContext.ACTIVE_TEXTURE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const ACTIVE_TEXTURE: u32 = 34016u64 as u32; + #[doc = "The `WebGL2RenderingContext.REPEAT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const REPEAT: u32 = 10497u64 as u32; + #[doc = "The `WebGL2RenderingContext.CLAMP_TO_EDGE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const CLAMP_TO_EDGE: u32 = 33071u64 as u32; + #[doc = "The `WebGL2RenderingContext.MIRRORED_REPEAT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MIRRORED_REPEAT: u32 = 33648u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_VEC2` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_VEC2: u32 = 35664u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_VEC3` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_VEC3: u32 = 35665u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_VEC4` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_VEC4: u32 = 35666u64 as u32; + #[doc = "The `WebGL2RenderingContext.INT_VEC2` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INT_VEC2: u32 = 35667u64 as u32; + #[doc = "The `WebGL2RenderingContext.INT_VEC3` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INT_VEC3: u32 = 35668u64 as u32; + #[doc = "The `WebGL2RenderingContext.INT_VEC4` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INT_VEC4: u32 = 35669u64 as u32; + #[doc = "The `WebGL2RenderingContext.BOOL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BOOL: u32 = 35670u64 as u32; + #[doc = "The `WebGL2RenderingContext.BOOL_VEC2` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BOOL_VEC2: u32 = 35671u64 as u32; + #[doc = "The `WebGL2RenderingContext.BOOL_VEC3` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BOOL_VEC3: u32 = 35672u64 as u32; + #[doc = "The `WebGL2RenderingContext.BOOL_VEC4` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BOOL_VEC4: u32 = 35673u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_MAT2` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_MAT2: u32 = 35674u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_MAT3` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_MAT3: u32 = 35675u64 as u32; + #[doc = "The `WebGL2RenderingContext.FLOAT_MAT4` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FLOAT_MAT4: u32 = 35676u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLER_2D` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLER_2D: u32 = 35678u64 as u32; + #[doc = "The `WebGL2RenderingContext.SAMPLER_CUBE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const SAMPLER_CUBE: u32 = 35680u64 as u32; + #[doc = "The `WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_ENABLED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VERTEX_ATTRIB_ARRAY_ENABLED: u32 = 34338u64 as u32; + #[doc = "The `WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VERTEX_ATTRIB_ARRAY_SIZE: u32 = 34339u64 as u32; + #[doc = "The `WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_STRIDE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VERTEX_ATTRIB_ARRAY_STRIDE: u32 = 34340u64 as u32; + #[doc = "The `WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_TYPE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VERTEX_ATTRIB_ARRAY_TYPE: u32 = 34341u64 as u32; + #[doc = "The `WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_NORMALIZED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VERTEX_ATTRIB_ARRAY_NORMALIZED: u32 = 34922u64 as u32; + #[doc = "The `WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_POINTER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VERTEX_ATTRIB_ARRAY_POINTER: u32 = 34373u64 as u32; + #[doc = "The `WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: u32 = 34975u64 as u32; + #[doc = "The `WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_TYPE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const IMPLEMENTATION_COLOR_READ_TYPE: u32 = 35738u64 as u32; + #[doc = "The `WebGL2RenderingContext.IMPLEMENTATION_COLOR_READ_FORMAT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const IMPLEMENTATION_COLOR_READ_FORMAT: u32 = 35739u64 as u32; + #[doc = "The `WebGL2RenderingContext.COMPILE_STATUS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COMPILE_STATUS: u32 = 35713u64 as u32; + #[doc = "The `WebGL2RenderingContext.LOW_FLOAT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LOW_FLOAT: u32 = 36336u64 as u32; + #[doc = "The `WebGL2RenderingContext.MEDIUM_FLOAT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MEDIUM_FLOAT: u32 = 36337u64 as u32; + #[doc = "The `WebGL2RenderingContext.HIGH_FLOAT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const HIGH_FLOAT: u32 = 36338u64 as u32; + #[doc = "The `WebGL2RenderingContext.LOW_INT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const LOW_INT: u32 = 36339u64 as u32; + #[doc = "The `WebGL2RenderingContext.MEDIUM_INT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MEDIUM_INT: u32 = 36340u64 as u32; + #[doc = "The `WebGL2RenderingContext.HIGH_INT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const HIGH_INT: u32 = 36341u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER: u32 = 36160u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERBUFFER` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERBUFFER: u32 = 36161u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGBA4` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGBA4: u32 = 32854u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB5_A1` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB5_A1: u32 = 32855u64 as u32; + #[doc = "The `WebGL2RenderingContext.RGB565` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RGB565: u32 = 36194u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_COMPONENT16` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_COMPONENT16: u32 = 33189u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_INDEX8` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_INDEX8: u32 = 36168u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_STENCIL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_STENCIL: u32 = 34041u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERBUFFER_WIDTH` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERBUFFER_WIDTH: u32 = 36162u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERBUFFER_HEIGHT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERBUFFER_HEIGHT: u32 = 36163u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERBUFFER_INTERNAL_FORMAT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERBUFFER_INTERNAL_FORMAT: u32 = 36164u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERBUFFER_RED_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERBUFFER_RED_SIZE: u32 = 36176u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERBUFFER_GREEN_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERBUFFER_GREEN_SIZE: u32 = 36177u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERBUFFER_BLUE_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERBUFFER_BLUE_SIZE: u32 = 36178u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERBUFFER_ALPHA_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERBUFFER_ALPHA_SIZE: u32 = 36179u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERBUFFER_DEPTH_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERBUFFER_DEPTH_SIZE: u32 = 36180u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERBUFFER_STENCIL_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERBUFFER_STENCIL_SIZE: u32 = 36181u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: u32 = 36048u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: u32 = 36049u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: u32 = 36050u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: u32 = 36051u64 as u32; + #[doc = "The `WebGL2RenderingContext.COLOR_ATTACHMENT0` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const COLOR_ATTACHMENT0: u32 = 36064u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_ATTACHMENT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_ATTACHMENT: u32 = 36096u64 as u32; + #[doc = "The `WebGL2RenderingContext.STENCIL_ATTACHMENT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const STENCIL_ATTACHMENT: u32 = 36128u64 as u32; + #[doc = "The `WebGL2RenderingContext.DEPTH_STENCIL_ATTACHMENT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const DEPTH_STENCIL_ATTACHMENT: u32 = 33306u64 as u32; + #[doc = "The `WebGL2RenderingContext.NONE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const NONE: u32 = 0i64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_COMPLETE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_COMPLETE: u32 = 36053u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_ATTACHMENT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_INCOMPLETE_ATTACHMENT: u32 = 36054u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: u32 = 36055u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_DIMENSIONS` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_INCOMPLETE_DIMENSIONS: u32 = 36057u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_UNSUPPORTED` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_UNSUPPORTED: u32 = 36061u64 as u32; + #[doc = "The `WebGL2RenderingContext.FRAMEBUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const FRAMEBUFFER_BINDING: u32 = 36006u64 as u32; + #[doc = "The `WebGL2RenderingContext.RENDERBUFFER_BINDING` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const RENDERBUFFER_BINDING: u32 = 36007u64 as u32; + #[doc = "The `WebGL2RenderingContext.MAX_RENDERBUFFER_SIZE` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const MAX_RENDERBUFFER_SIZE: u32 = 34024u64 as u32; + #[doc = "The `WebGL2RenderingContext.INVALID_FRAMEBUFFER_OPERATION` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const INVALID_FRAMEBUFFER_OPERATION: u32 = 1286u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNPACK_FLIP_Y_WEBGL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNPACK_FLIP_Y_WEBGL: u32 = 37440u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNPACK_PREMULTIPLY_ALPHA_WEBGL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNPACK_PREMULTIPLY_ALPHA_WEBGL: u32 = 37441u64 as u32; + #[doc = "The `WebGL2RenderingContext.CONTEXT_LOST_WEBGL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const CONTEXT_LOST_WEBGL: u32 = 37442u64 as u32; + #[doc = "The `WebGL2RenderingContext.UNPACK_COLORSPACE_CONVERSION_WEBGL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const UNPACK_COLORSPACE_CONVERSION_WEBGL: u32 = 37443u64 as u32; + #[doc = "The `WebGL2RenderingContext.BROWSER_DEFAULT_WEBGL` const."] + #[doc = ""] + #[doc = "*This API requires the following crate features to be activated: `WebGl2RenderingContext`*"] + pub const BROWSER_DEFAULT_WEBGL: u32 = 37444u64 as u32; +} -- cgit v1.2.3