From 698f8c2f01ea549d77d7dc3338a12e04c11057b9 Mon Sep 17 00:00:00 2001 From: Daniel Baumann Date: Wed, 17 Apr 2024 14:02:58 +0200 Subject: Adding upstream version 1.64.0+dfsg1. Signed-off-by: Daniel Baumann --- vendor/winapi/src/um/d2d1.rs | 982 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 982 insertions(+) create mode 100644 vendor/winapi/src/um/d2d1.rs (limited to 'vendor/winapi/src/um/d2d1.rs') diff --git a/vendor/winapi/src/um/d2d1.rs b/vendor/winapi/src/um/d2d1.rs new file mode 100644 index 000000000..0632e6891 --- /dev/null +++ b/vendor/winapi/src/um/d2d1.rs @@ -0,0 +1,982 @@ +// Licensed under the Apache License, Version 2.0 +// or the MIT license +// , at your option. +// All files in the project carrying such notice may not be copied, modified, or distributed +// except according to those terms +//! Mappings for the contents of d2d1.h +use ctypes::c_void; +use shared::basetsd::{UINT32, UINT64}; +use shared::dxgi::IDXGISurface; +use shared::guiddef::REFIID; +use shared::minwindef::{BOOL, DWORD, FLOAT}; +use shared::windef::{HDC, HWND, RECT}; +use um::d2dbasetypes::{ + D2D_COLOR_F, D2D_MATRIX_3X2_F, D2D_POINT_2F, D2D_POINT_2U, D2D_RECT_F, D2D_RECT_U, D2D_SIZE_F, + D2D_SIZE_U, +}; +use um::d3dcommon::{D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_1}; +use um::dcommon::{D2D1_PIXEL_FORMAT, DWRITE_MEASURING_MODE}; +use um::dwrite::{DWRITE_GLYPH_RUN, IDWriteRenderingParams, IDWriteTextFormat, IDWriteTextLayout}; +use um::unknwnbase::{IUnknown, IUnknownVtbl}; +use um::wincodec::{IWICBitmap, IWICBitmapSource}; +use um::winnt::{HRESULT, WCHAR}; +// Types confirmed affected by the ABI issue: +// D2D1_SIZE_F, D2D1_SIZE_U, D2D1_COLOR_F, D2D1_PIXEL_FORMAT, D2D1_POINT_2F +pub const D2D1_DEFAULT_FLATTENING_TOLERANCE: FLOAT = 0.25; +pub const D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR: DWORD = 0; +pub const D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR: DWORD = 1; +pub const D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC: DWORD = 2; +pub const D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR: DWORD = 3; +pub const D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC: DWORD = 4; +pub const D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC: DWORD = 5; +pub const D2D1_INTERPOLATION_MODE_DEFINITION_FANT: DWORD = 6; +pub const D2D1_INTERPOLATION_MODE_DEFINITION_MIPMAP_LINEAR: DWORD = 7; +ENUM!{enum D2D1_GAMMA { + D2D1_GAMMA_2_2 = 0, + D2D1_GAMMA_1_0 = 1, +}} +ENUM!{enum D2D1_OPACITY_MASK_CONTENT { + D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0, + D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1, + D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2, +}} +ENUM!{enum D2D1_EXTEND_MODE { + D2D1_EXTEND_MODE_CLAMP = 0, + D2D1_EXTEND_MODE_WRAP = 1, + D2D1_EXTEND_MODE_MIRROR = 2, +}} +ENUM!{enum D2D1_ANTIALIAS_MODE { + D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0, + D2D1_ANTIALIAS_MODE_ALIASED = 1, +}} +ENUM!{enum D2D1_TEXT_ANTIALIAS_MODE { + D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0, + D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1, + D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2, + D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3, +}} +ENUM!{enum D2D1_BITMAP_INTERPOLATION_MODE { + D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = + D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR, + D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = + D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR, +}} +ENUM!{enum D2D1_DRAW_TEXT_OPTIONS { + D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001, + D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002, + D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT = 0x00000004, + D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000, +}} +pub type D2D1_POINT_2U = D2D_POINT_2U; +pub type D2D1_POINT_2F = D2D_POINT_2F; +pub type D2D1_RECT_F = D2D_RECT_F; +pub type D2D1_RECT_U = D2D_RECT_U; +pub type D2D1_SIZE_F = D2D_SIZE_F; +pub type D2D1_SIZE_U = D2D_SIZE_U; +pub type D2D1_COLOR_F = D2D_COLOR_F; +pub type D2D1_MATRIX_3X2_F = D2D_MATRIX_3X2_F; +pub type D2D1_TAG = UINT64; +STRUCT!{struct D2D1_BITMAP_PROPERTIES { + pixelFormat: D2D1_PIXEL_FORMAT, + dpiX: FLOAT, + dpiY: FLOAT, +}} +STRUCT!{struct D2D1_GRADIENT_STOP { + position: FLOAT, + color: D2D1_COLOR_F, +}} +STRUCT!{struct D2D1_BRUSH_PROPERTIES { + opacity: FLOAT, + transform: D2D1_MATRIX_3X2_F, +}} +STRUCT!{struct D2D1_BITMAP_BRUSH_PROPERTIES { + extendModeX: D2D1_EXTEND_MODE, + extendModeY: D2D1_EXTEND_MODE, + interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, +}} +STRUCT!{struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES { + startPoint: D2D1_POINT_2F, + endPoint: D2D1_POINT_2F, +}} +STRUCT!{struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES { + center: D2D1_POINT_2F, + gradientOriginOffset: D2D1_POINT_2F, + radiusX: FLOAT, + radiusY: FLOAT, +}} +ENUM!{enum D2D1_ARC_SIZE { + D2D1_ARC_SIZE_SMALL = 0, + D2D1_ARC_SIZE_LARGE = 1, +}} +ENUM!{enum D2D1_CAP_STYLE { + D2D1_CAP_STYLE_FLAT = 0, + D2D1_CAP_STYLE_SQUARE = 1, + D2D1_CAP_STYLE_ROUND = 2, + D2D1_CAP_STYLE_TRIANGLE = 3, +}} +ENUM!{enum D2D1_DASH_STYLE { + D2D1_DASH_STYLE_SOLID = 0, + D2D1_DASH_STYLE_DASH = 1, + D2D1_DASH_STYLE_DOT = 2, + D2D1_DASH_STYLE_DASH_DOT = 3, + D2D1_DASH_STYLE_DASH_DOT_DOT = 4, + D2D1_DASH_STYLE_CUSTOM = 5, +}} +ENUM!{enum D2D1_LINE_JOIN { + D2D1_LINE_JOIN_MITER = 0, + D2D1_LINE_JOIN_BEVEL = 1, + D2D1_LINE_JOIN_ROUND = 2, + D2D1_LINE_JOIN_MITER_OR_BEVEL = 3, +}} +ENUM!{enum D2D1_COMBINE_MODE { + D2D1_COMBINE_MODE_UNION = 0, + D2D1_COMBINE_MODE_INTERSECT = 1, + D2D1_COMBINE_MODE_XOR = 2, + D2D1_COMBINE_MODE_EXCLUDE = 3, +}} +ENUM!{enum D2D1_GEOMETRY_RELATION { + D2D1_GEOMETRY_RELATION_UNKNOWN = 0, + D2D1_GEOMETRY_RELATION_DISJOINT = 1, + D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2, + D2D1_GEOMETRY_RELATION_CONTAINS = 3, + D2D1_GEOMETRY_RELATION_OVERLAP = 4, +}} +ENUM!{enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION { + D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0, + D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1, +}} +ENUM!{enum D2D1_FIGURE_BEGIN { + D2D1_FIGURE_BEGIN_FILLED = 0, + D2D1_FIGURE_BEGIN_HOLLOW = 1, +}} +ENUM!{enum D2D1_FIGURE_END { + D2D1_FIGURE_END_OPEN = 0, + D2D1_FIGURE_END_CLOSED = 1, +}} +STRUCT!{struct D2D1_BEZIER_SEGMENT { + point1: D2D1_POINT_2F, + point2: D2D1_POINT_2F, + point3: D2D1_POINT_2F, +}} +STRUCT!{struct D2D1_TRIANGLE { + point1: D2D1_POINT_2F, + point2: D2D1_POINT_2F, + point3: D2D1_POINT_2F, +}} +ENUM!{enum D2D1_PATH_SEGMENT { + D2D1_PATH_SEGMENT_NONE = 0x00000000, + D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 0x00000001, + D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 0x00000002, +}} +ENUM!{enum D2D1_SWEEP_DIRECTION { + D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0, + D2D1_SWEEP_DIRECTION_CLOCKWISE = 1, +}} +ENUM!{enum D2D1_FILL_MODE { + D2D1_FILL_MODE_ALTERNATE = 0, + D2D1_FILL_MODE_WINDING = 1, +}} +STRUCT!{struct D2D1_ARC_SEGMENT { + point: D2D1_POINT_2F, + size: D2D1_SIZE_F, + rotationAngle: FLOAT, + sweepDirection: D2D1_SWEEP_DIRECTION, + arcSize: D2D1_ARC_SIZE, +}} +STRUCT!{struct D2D1_QUADRATIC_BEZIER_SEGMENT { + point1: D2D1_POINT_2F, + point2: D2D1_POINT_2F, +}} +STRUCT!{struct D2D1_ELLIPSE { + point: D2D1_POINT_2F, + radiusX: FLOAT, + radiusY: FLOAT, +}} +STRUCT!{struct D2D1_ROUNDED_RECT { + rect: D2D1_RECT_F, + radiusX: FLOAT, + radiusY: FLOAT, +}} +STRUCT!{struct D2D1_STROKE_STYLE_PROPERTIES { + startCap: D2D1_CAP_STYLE, + endCap: D2D1_CAP_STYLE, + dashCap: D2D1_CAP_STYLE, + lineJoin: D2D1_LINE_JOIN, + miterLimit: FLOAT, + dashStyle: D2D1_DASH_STYLE, + dashOffset: FLOAT, +}} +ENUM!{enum D2D1_LAYER_OPTIONS { + D2D1_LAYER_OPTIONS_NONE = 0x00000000, + D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001, +}} +STRUCT!{struct D2D1_LAYER_PARAMETERS { + contentBounds: D2D1_RECT_F, + geometricMask: *mut ID2D1Geometry, + maskAntialiasMode: D2D1_ANTIALIAS_MODE, + maskTransform: D2D1_MATRIX_3X2_F, + opacity: FLOAT, + opacityBrush: *mut ID2D1Brush, + layerOptions: D2D1_LAYER_OPTIONS, +}} +ENUM!{enum D2D1_WINDOW_STATE { + D2D1_WINDOW_STATE_NONE = 0x0000000, + D2D1_WINDOW_STATE_OCCLUDED = 0x0000001, +}} +ENUM!{enum D2D1_RENDER_TARGET_TYPE { + D2D1_RENDER_TARGET_TYPE_DEFAULT = 0, + D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1, + D2D1_RENDER_TARGET_TYPE_HARDWARE = 2, +}} +ENUM!{enum D2D1_FEATURE_LEVEL { + D2D1_FEATURE_LEVEL_DEFAULT = 0, + D2D1_FEATURE_LEVEL_9 = D3D_FEATURE_LEVEL_9_1, + D2D1_FEATURE_LEVEL_10 = D3D_FEATURE_LEVEL_10_0, +}} +ENUM!{enum D2D1_RENDER_TARGET_USAGE { + D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000, + D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001, + D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002, +}} +ENUM!{enum D2D1_PRESENT_OPTIONS { + D2D1_PRESENT_OPTIONS_NONE = 0x00000000, + D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001, + D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002, +}} +STRUCT!{struct D2D1_RENDER_TARGET_PROPERTIES { + _type: D2D1_RENDER_TARGET_TYPE, + pixelFormat: D2D1_PIXEL_FORMAT, + dpiX: FLOAT, + dpiY: FLOAT, + usage: D2D1_RENDER_TARGET_USAGE, + minLevel: D2D1_FEATURE_LEVEL, +}} +STRUCT!{struct D2D1_HWND_RENDER_TARGET_PROPERTIES { + hwnd: HWND, + pixelSize: D2D1_SIZE_U, + presentOptions: D2D1_PRESENT_OPTIONS, +}} +ENUM!{enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS { + D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000, + D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001, +}} +STRUCT!{struct D2D1_DRAWING_STATE_DESCRIPTION { + antialiasMode: D2D1_ANTIALIAS_MODE, + textAntialiasMode: D2D1_TEXT_ANTIALIAS_MODE, + tag1: D2D1_TAG, + tag2: D2D1_TAG, + transform: D2D1_MATRIX_3X2_F, +}} +ENUM!{enum D2D1_DC_INITIALIZE_MODE { + D2D1_DC_INITIALIZE_MODE_COPY = 0, + D2D1_DC_INITIALIZE_MODE_CLEAR = 1, +}} +ENUM!{enum D2D1_DEBUG_LEVEL { + D2D1_DEBUG_LEVEL_NONE = 0, + D2D1_DEBUG_LEVEL_ERROR = 1, + D2D1_DEBUG_LEVEL_WARNING = 2, + D2D1_DEBUG_LEVEL_INFORMATION = 3, +}} +ENUM!{enum D2D1_FACTORY_TYPE { + D2D1_FACTORY_TYPE_SINGLE_THREADED = 0, + D2D1_FACTORY_TYPE_MULTI_THREADED = 1, +}} +STRUCT!{struct D2D1_FACTORY_OPTIONS { + debugLevel: D2D1_DEBUG_LEVEL, +}} +RIDL!{#[uuid(0x2cd90691, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1Resource(ID2D1ResourceVtbl): IUnknown(IUnknownVtbl) { + fn GetFactory( + factory: *mut *mut ID2D1Factory, + ) -> (), +}} +RIDL!{#[uuid(0x65019f75, 0x8da2, 0x497c, 0xb3, 0x2c, 0xdf, 0xa3, 0x4e, 0x48, 0xed, 0xe6)] +interface ID2D1Image(ID2D1ImageVtbl): ID2D1Resource(ID2D1ResourceVtbl) {}} +RIDL!{#[uuid(0xa2296057, 0xea42, 0x4099, 0x98, 0x3b, 0x53, 0x9f, 0xb6, 0x50, 0x54, 0x26)] +interface ID2D1Bitmap(ID2D1BitmapVtbl): ID2D1Image(ID2D1ImageVtbl) { + #[fixme] fn GetSize() -> D2D1_SIZE_F, + #[fixme] fn GetPixelSize() -> D2D1_SIZE_U, + #[fixme] fn GetPixelFormat() -> D2D1_PIXEL_FORMAT, + fn GetDpi( + dpiX: *mut FLOAT, + dpiY: *mut FLOAT, + ) -> (), + fn CopyFromBitmap( + destPoint: *const D2D1_POINT_2U, + bitmap: *mut ID2D1Bitmap, + srcRect: *const D2D1_RECT_U, + ) -> HRESULT, + fn CopyFromRenderTarget( + destPoint: *const D2D1_POINT_2U, + renderTarget: *mut ID2D1RenderTarget, + srcRect: *const D2D1_RECT_U, + ) -> HRESULT, + fn CopyFromMemory( + dstRect: *const D2D1_RECT_U, + srcData: *const c_void, + pitch: UINT32, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x2cd906a7, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1GradientStopCollection(ID2D1GradientStopCollectionVtbl): + ID2D1Resource(ID2D1ResourceVtbl) { + fn GetGradientStopCount() -> UINT32, + fn GetGradientStops( + gradientStops: *mut D2D1_GRADIENT_STOP, + gradientStopsCount: UINT32, + ) -> (), + fn GetColorInterpolationGamma() -> D2D1_GAMMA, + fn GetExtendMode() -> D2D1_EXTEND_MODE, +}} +RIDL!{#[uuid(0x2cd906a8, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1Brush(ID2D1BrushVtbl): ID2D1Resource(ID2D1ResourceVtbl) { + fn SetOpacity( + opacity: FLOAT, + ) -> (), + fn SetTransform( + transform: *const D2D1_MATRIX_3X2_F, + ) -> (), + fn GetOpacity() -> FLOAT, + fn GetTransform( + transform: *mut D2D1_MATRIX_3X2_F, + ) -> (), +}} +RIDL!{#[uuid(0x2cd906aa, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1BitmapBrush(ID2D1BitmapBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) { + fn SetExtendModeX( + extendModeX: D2D1_EXTEND_MODE, + ) -> (), + fn SetExtendModeY( + extendModeY: D2D1_EXTEND_MODE, + ) -> (), + fn SetInterpolationMode( + interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, + ) -> (), + fn SetBitmap( + bitmap: *mut ID2D1Bitmap, + ) -> (), + fn GetExtendModeX() -> D2D1_EXTEND_MODE, + fn GetExtendModeY() -> D2D1_EXTEND_MODE, + fn GetInterpolationMode() -> D2D1_BITMAP_INTERPOLATION_MODE, + fn GetBitmap( + bitmap: *mut *mut ID2D1Bitmap, + ) -> (), +}} +RIDL!{#[uuid(0x2cd906a9, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1SolidColorBrush(ID2D1SolidColorBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) { + fn SetColor( + color: *const D2D1_COLOR_F, + ) -> (), + #[fixme] fn GetColor() -> D2D1_COLOR_F, +}} +RIDL!{#[uuid(0x2cd906ab, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1LinearGradientBrush(ID2D1LinearGradientBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) { + fn SetStartPoint( + startPoint: D2D1_POINT_2F, + ) -> (), + fn SetEndPoint( + endPoint: D2D1_POINT_2F, + ) -> (), + #[fixme] fn GetStartPoint() -> D2D1_POINT_2F, + #[fixme] fn GetEndPoint() -> D2D1_POINT_2F, + fn GetGradientStopCollection( + gradientStopCollection: *mut *mut ID2D1GradientStopCollection, + ) -> (), +}} +RIDL!{#[uuid(0x2cd906ac, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1RadialGradientBrush(ID2D1RadialGradientBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) { + fn SetCenter( + center: D2D1_POINT_2F, + ) -> (), + fn SetGradientOriginOffset( + gradientOriginOffset: D2D1_POINT_2F, + ) -> (), + fn SetRadiusX( + radiusX: FLOAT, + ) -> (), + fn SetRadiusY( + radiusY: FLOAT, + ) -> (), + #[fixme] fn GetCenter() -> D2D1_POINT_2F, + #[fixme] fn GetGradientOriginOffset() -> D2D1_POINT_2F, + fn GetRadiusX() -> FLOAT, + fn GetRadiusY() -> FLOAT, + fn GetGradientStopCollection( + gradientStopCollection: *mut *mut ID2D1GradientStopCollection, + ) -> (), +}} +RIDL!{#[uuid(0x2cd9069d, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1StrokeStyle(ID2D1StrokeStyleVtbl): ID2D1Resource(ID2D1ResourceVtbl) { + fn GetStartCap() -> D2D1_CAP_STYLE, + fn GetEndCap() -> D2D1_CAP_STYLE, + fn GetDashCap() -> D2D1_CAP_STYLE, + fn GetMiterLimit() -> FLOAT, + fn GetLineJoin() -> D2D1_LINE_JOIN, + fn GetDashOffset() -> FLOAT, + fn GetDashStyle() -> D2D1_DASH_STYLE, + fn GetDashesCount() -> UINT32, + fn GetDashes( + dashes: *mut FLOAT, + dashesCount: UINT32, + ) -> (), +}} +RIDL!{#[uuid(0x2cd906a1, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1Geometry(ID2D1GeometryVtbl): ID2D1Resource(ID2D1ResourceVtbl) { + fn GetBounds( + worldTransform: *const D2D1_MATRIX_3X2_F, + bounds: *mut D2D1_RECT_F, + ) -> HRESULT, + fn GetWidenedBounds( + strokeWidth: FLOAT, + strokeStyle: *mut ID2D1StrokeStyle, + worldTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + bounds: *mut D2D1_RECT_F, + ) -> HRESULT, + fn StrokeContainsPoint( + point: D2D1_POINT_2F, + strokeWidth: FLOAT, + strokeStyle: *mut ID2D1StrokeStyle, + worldTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + contains: *mut BOOL, + ) -> HRESULT, + fn FillContainsPoint( + point: D2D1_POINT_2F, + worldTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + contains: *mut BOOL, + ) -> HRESULT, + fn CompareWithGeometry( + inputGeometry: *mut ID2D1Geometry, + inputGeometryTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + relation: *mut D2D1_GEOMETRY_RELATION, + ) -> HRESULT, + fn Simplify( + simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION, + worldTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + geometrySink: *mut ID2D1SimplifiedGeometrySink, + ) -> HRESULT, + fn Tessellate( + worldTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + tessellationSink: *mut ID2D1TessellationSink, + ) -> HRESULT, + fn CombineWithGeometry( + inputGeometry: *mut ID2D1Geometry, + combineMode: D2D1_COMBINE_MODE, + inputGeometryTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + geometrySink: *mut ID2D1SimplifiedGeometrySink, + ) -> HRESULT, + fn Outline( + worldTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + geometrySink: *mut ID2D1SimplifiedGeometrySink, + ) -> HRESULT, + fn ComputeArea( + worldTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + area: *mut FLOAT, + ) -> HRESULT, + fn ComputeLength( + worldTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + length: *mut FLOAT, + ) -> HRESULT, + fn ComputePointAtLength( + length: FLOAT, + worldTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + point: *mut D2D1_POINT_2F, + unitTangentVector: *mut D2D1_POINT_2F, + ) -> HRESULT, + fn Widen( + strokeWidth: FLOAT, + strokeStyle: *mut ID2D1StrokeStyle, + worldTransform: *const D2D1_MATRIX_3X2_F, + flatteningTolerance: FLOAT, + geometrySink: *mut ID2D1SimplifiedGeometrySink, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x2cd906a2, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1RectangleGeometry(ID2D1RectangleGeometryVtbl): ID2D1Geometry(ID2D1GeometryVtbl) { + fn GetRect( + rect: *mut D2D1_RECT_F, + ) -> (), +}} +RIDL!{#[uuid(0x2cd906a3, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1RoundedRectangleGeometry(ID2D1RoundedRectangleGeometryVtbl): + ID2D1Geometry(ID2D1GeometryVtbl) { + fn GetRoundedRect( + roundedRect: *mut D2D1_ROUNDED_RECT, + ) -> (), +}} +RIDL!{#[uuid(0x2cd906a4, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1EllipseGeometry(ID2D1EllipseGeometryVtbl): ID2D1Geometry(ID2D1GeometryVtbl) { + fn GetEllipse( + ellipse: *mut D2D1_ELLIPSE, + ) -> (), +}} +RIDL!{#[uuid(0x2cd906a6, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1GeometryGroup(ID2D1GeometryGroupVtbl): ID2D1Geometry(ID2D1GeometryVtbl) { + fn GetFillMode() -> D2D1_FILL_MODE, + fn GetSourceGeometryCount() -> UINT32, + fn GetSourceGeometries( + geometries: *mut *mut ID2D1Geometry, + geometriesCount: UINT32, + ) -> (), +}} +RIDL!{#[uuid(0x2cd906bb, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1TransformedGeometry(ID2D1TransformedGeometryVtbl): + ID2D1Geometry(ID2D1GeometryVtbl) { + fn GetSourceGeometry( + sourceGeometry: *mut *mut ID2D1Geometry, + ) -> (), + fn GetTransform( + transform: *mut D2D1_MATRIX_3X2_F, + ) -> (), +}} +RIDL!{#[uuid(0x2cd9069e, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1SimplifiedGeometrySink(ID2D1SimplifiedGeometrySinkVtbl): IUnknown(IUnknownVtbl) { + fn SetFillMode( + fillMode: D2D1_FILL_MODE, + ) -> (), + fn SetSegmentFlags( + vertexFlags: D2D1_PATH_SEGMENT, + ) -> (), + fn BeginFigure( + startPoint: D2D1_POINT_2F, + figureBegin: D2D1_FIGURE_BEGIN, + ) -> (), + fn AddLines( + points: *const D2D1_POINT_2F, + pointsCount: UINT32, + ) -> (), + fn AddBeziers( + beziers: *const D2D1_BEZIER_SEGMENT, + beziersCount: UINT32, + ) -> (), + fn EndFigure( + figureEnd: D2D1_FIGURE_END, + ) -> (), + fn Close() -> HRESULT, +}} +RIDL!{#[uuid(0x2cd9069f, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1GeometrySink(ID2D1GeometrySinkVtbl): + ID2D1SimplifiedGeometrySink(ID2D1SimplifiedGeometrySinkVtbl) { + fn AddLine( + point: D2D1_POINT_2F, + ) -> (), + fn AddBezier( + bezier: *const D2D1_BEZIER_SEGMENT, + ) -> (), + fn AddQuadraticBezier( + bezier: *const D2D1_QUADRATIC_BEZIER_SEGMENT, + ) -> (), + fn AddQuadraticBeziers( + beziers: *const D2D1_QUADRATIC_BEZIER_SEGMENT, + beziersCount: UINT32, + ) -> (), + fn AddArc( + arc: *const D2D1_ARC_SEGMENT, + ) -> (), +}} +RIDL!{#[uuid(0x2cd906c1, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1TessellationSink(ID2D1TessellationSinkVtbl): IUnknown(IUnknownVtbl) { + fn AddTriangles( + triangles: *const D2D1_TRIANGLE, + triangleCount: UINT32, + ) -> (), + fn Close() -> HRESULT, +}} +RIDL!{#[uuid(0x2cd906a5, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1PathGeometry(ID2D1PathGeometryVtbl): ID2D1Geometry(ID2D1GeometryVtbl) { + fn Open( + geometrySink: *mut *mut ID2D1GeometrySink, + ) -> HRESULT, + fn Stream( + geometrySink: *mut ID2D1GeometrySink, + ) -> HRESULT, + fn GetSegmentCount( + count: *mut UINT32, + ) -> HRESULT, + fn GetFigureCount( + count: *mut UINT32, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x2cd906c2, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1Mesh(ID2D1MeshVtbl): ID2D1Resource(ID2D1ResourceVtbl) { + fn Open( + tessellationSink: *mut *mut ID2D1TessellationSink, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x2cd9069b, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1Layer(ID2D1LayerVtbl): ID2D1Resource(ID2D1ResourceVtbl) { + #[fixme] fn GetSize() -> D2D1_SIZE_F, +}} +RIDL!{#[uuid(0x28506e39, 0xebf6, 0x46a1, 0xbb, 0x47, 0xfd, 0x85, 0x56, 0x5a, 0xb9, 0x57)] +interface ID2D1DrawingStateBlock(ID2D1DrawingStateBlockVtbl): ID2D1Resource(ID2D1ResourceVtbl) { + fn GetDescription( + stateDescription: *mut D2D1_DRAWING_STATE_DESCRIPTION, + ) -> (), + fn SetDescription( + stateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION, + ) -> (), + fn SetTextRenderingParams( + textRenderingParams: *mut IDWriteRenderingParams, + ) -> (), + fn GetTextRenderingParams( + textRenderingParams: *mut *mut IDWriteRenderingParams, + ) -> (), +}} +RIDL!{#[uuid(0x2cd90694, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1RenderTarget(ID2D1RenderTargetVtbl): ID2D1Resource(ID2D1ResourceVtbl) { + fn CreateBitmap( + size: D2D1_SIZE_U, + srcData: *const c_void, + pitch: UINT32, + bitmapProperties: *const D2D1_BITMAP_PROPERTIES, + bitmap: *mut *mut ID2D1Bitmap, + ) -> HRESULT, + fn CreateBitmapFromWicBitmap( + wicBitmapSource: *mut IWICBitmapSource, + bitmapProperties: *const D2D1_BITMAP_PROPERTIES, + bitmap: *mut *mut ID2D1Bitmap, + ) -> HRESULT, + fn CreateSharedBitmap( + riid: REFIID, + data: *const c_void, + bitmapProperties: *const D2D1_BITMAP_PROPERTIES, + bitmap: *mut *mut ID2D1Bitmap, + ) -> HRESULT, + fn CreateBitmapBrush( + bitmap: *mut ID2D1Bitmap, + bitmapBrushProperties: *const D2D1_BITMAP_BRUSH_PROPERTIES, + brushProperties: *const D2D1_BRUSH_PROPERTIES, + bitmapBrush: *mut *mut ID2D1BitmapBrush, + ) -> HRESULT, + fn CreateSolidColorBrush( + color: *const D2D1_COLOR_F, + brushProperties: *const D2D1_BRUSH_PROPERTIES, + solidColorBrush: *mut *mut ID2D1SolidColorBrush, + ) -> HRESULT, + fn CreateGradientStopCollection( + gradientStops: *const D2D1_GRADIENT_STOP, + gradientStopsCount: UINT32, + colorInterpolationGamma: D2D1_GAMMA, + extendMode: D2D1_EXTEND_MODE, + gradientStopCollection: *mut *mut ID2D1GradientStopCollection, + ) -> HRESULT, + fn CreateLinearGradientBrush( + linearGradientBrushProperties: *const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES, + brushProperties: *const D2D1_BRUSH_PROPERTIES, + gradientStopCollection: *mut ID2D1GradientStopCollection, + linearGradientBrush: *mut *mut ID2D1LinearGradientBrush, + ) -> HRESULT, + fn CreateRadialGradientBrush( + radialGradientBrushProperties: *const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES, + brushProperties: *const D2D1_BRUSH_PROPERTIES, + gradientStopCollection: *mut ID2D1GradientStopCollection, + radialGradientBrush: *mut *mut ID2D1RadialGradientBrush, + ) -> HRESULT, + fn CreateCompatibleRenderTarget( + desiredSize: *const D2D1_SIZE_F, + desiredPixelSize: *const D2D1_SIZE_U, + desiredFormat: *const D2D1_PIXEL_FORMAT, + options: D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS, + bitmapRenderTarget: *mut *mut ID2D1BitmapRenderTarget, + ) -> HRESULT, + fn CreateLayer( + size: *const D2D1_SIZE_F, + layer: *mut *mut ID2D1Layer, + ) -> HRESULT, + fn CreateMesh( + mesh: *mut *mut ID2D1Mesh, + ) -> HRESULT, + fn DrawLine( + point0: D2D1_POINT_2F, + point1: D2D1_POINT_2F, + brush: *mut ID2D1Brush, + strokeWidth: FLOAT, + strokeStype: *mut ID2D1StrokeStyle, + ) -> (), + fn DrawRectangle( + rect: *const D2D1_RECT_F, + brush: *mut ID2D1Brush, + strokeWidth: FLOAT, + strokeStyle: *mut ID2D1StrokeStyle, + ) -> (), + fn FillRectangle( + rect: *const D2D1_RECT_F, + brush: *mut ID2D1Brush, + ) -> (), + fn DrawRoundedRectangle( + roundedRect: *const D2D1_ROUNDED_RECT, + brush: *mut ID2D1Brush, + strokeWidth: FLOAT, + strokeStyle: *mut ID2D1StrokeStyle, + ) -> (), + fn FillRoundedRectangle( + roundedRect: *const D2D1_ROUNDED_RECT, + brush: *mut ID2D1Brush, + ) -> (), + fn DrawEllipse( + ellipse: *const D2D1_ELLIPSE, + brush: *mut ID2D1Brush, + strokeWidth: FLOAT, + strokeStyle: *mut ID2D1StrokeStyle, + ) -> (), + fn FillEllipse( + ellipse: *const D2D1_ELLIPSE, + brush: *mut ID2D1Brush, + ) -> (), + fn DrawGeometry( + geometry: *mut ID2D1Geometry, + brush: *mut ID2D1Brush, + strokeWidth: FLOAT, + strokeStyle: *mut ID2D1StrokeStyle, + ) -> (), + fn FillGeometry( + geometry: *mut ID2D1Geometry, + brush: *mut ID2D1Brush, + opacityBrush: *mut ID2D1Brush, + ) -> (), + fn FillMesh( + mesh: *mut ID2D1Mesh, + brush: *const ID2D1Brush, + ) -> (), + fn FillOpacityMask( + opacityMask: *mut ID2D1Bitmap, + brush: *mut ID2D1Brush, + content: D2D1_OPACITY_MASK_CONTENT, + destinationRectangle: *const D2D1_RECT_F, + sourceRectangle: *const D2D1_RECT_F, + ) -> (), + fn DrawBitmap( + bitmap: *mut ID2D1Bitmap, + destinationRectangle: *const D2D1_RECT_F, + opacity: FLOAT, + interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, + sourceRectangle: *const D2D1_RECT_F, + ) -> (), + fn DrawText( + string: *const WCHAR, + stringLength: UINT32, + textFormat: *mut IDWriteTextFormat, + layoutRect: *const D2D1_RECT_F, + defaultForegroundBrush: *mut ID2D1Brush, + options: D2D1_DRAW_TEXT_OPTIONS, + measuringMode: DWRITE_MEASURING_MODE, + ) -> (), + fn DrawTextLayout( + origin: D2D1_POINT_2F, + textLayout: *mut IDWriteTextLayout, + defaultForegroundBrush: *mut ID2D1Brush, + options: D2D1_DRAW_TEXT_OPTIONS, + ) -> (), + fn DrawGlyphRun( + baselineOrigin: D2D1_POINT_2F, + glyphRun: *const DWRITE_GLYPH_RUN, + foregroundBrush: *mut ID2D1Brush, + measuringMode: DWRITE_MEASURING_MODE, + ) -> (), + fn SetTransform( + transform: *const D2D1_MATRIX_3X2_F, + ) -> (), + fn GetTransform( + transform: *mut D2D1_MATRIX_3X2_F, + ) -> (), + fn SetAntialiasMode( + antialiasMode: D2D1_ANTIALIAS_MODE, + ) -> (), + fn GetAntialiasMode() -> D2D1_ANTIALIAS_MODE, + fn SetTextAntialiasMode( + textAntialiasMode: D2D1_TEXT_ANTIALIAS_MODE, + ) -> (), + fn GetTextAntialiasMode() -> D2D1_TEXT_ANTIALIAS_MODE, + fn SetTextRenderingParams( + textRenderingParams: *mut IDWriteRenderingParams, + ) -> (), + fn GetTextRenderingParams( + textRenderingParams: *mut *mut IDWriteRenderingParams, + ) -> (), + fn SetTags( + tag1: D2D1_TAG, + tag2: D2D1_TAG, + ) -> (), + fn GetTags( + tag1: *mut D2D1_TAG, + tag2: *mut D2D1_TAG, + ) -> (), + fn PushLayer( + layerParameters: *const D2D1_LAYER_PARAMETERS, + layer: *mut ID2D1Layer, + ) -> (), + fn PopLayer() -> (), + fn Flush( + tag1: *mut D2D1_TAG, + tag2: *mut D2D1_TAG, + ) -> HRESULT, + fn SaveDrawingState( + drawingStateBlock: *mut ID2D1DrawingStateBlock, + ) -> (), + fn RestoreDrawingState( + drawingStateBlock: *mut ID2D1DrawingStateBlock, + ) -> (), + fn PushAxisAlignedClip( + clipRect: *const D2D1_RECT_F, + antialiasMode: D2D1_ANTIALIAS_MODE, + ) -> (), + fn PopAxisAlignedClip() -> (), + fn Clear( + clearColor: *const D2D1_COLOR_F, + ) -> (), + fn BeginDraw() -> (), + fn EndDraw( + tag1: *mut D2D1_TAG, + tag2: *mut D2D1_TAG, + ) -> HRESULT, + #[fixme] fn GetPixelFormat() -> D2D1_PIXEL_FORMAT, + fn SetDpi( + dpiX: FLOAT, + dpiY: FLOAT, + ) -> (), + fn GetDpi( + dpiX: *mut FLOAT, + dpiY: *mut FLOAT, + ) -> (), + #[fixme] fn GetSize() -> D2D1_SIZE_F, + #[fixme] fn GetPixelSize() -> D2D1_SIZE_U, + fn GetMaximumBitmapSize() -> UINT32, + fn IsSupported( + renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, + ) -> BOOL, +}} +RIDL!{#[uuid(0x2cd90695, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1BitmapRenderTarget(ID2D1BitmapRenderTargetVtbl): + ID2D1RenderTarget(ID2D1RenderTargetVtbl) { + fn GetBitmap( + bitmap: *mut *mut ID2D1Bitmap, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x2cd90698, 0x12e2, 0x11dc, 0x9f, 0xed, 0x00, 0x11, 0x43, 0xa0, 0x55, 0xf9)] +interface ID2D1HwndRenderTarget(ID2D1HwndRenderTargetVtbl): + ID2D1RenderTarget(ID2D1RenderTargetVtbl) { + fn CheckWindowState() -> D2D1_WINDOW_STATE, + fn Resize( + pixelSize: *const D2D1_SIZE_U, + ) -> HRESULT, + fn GetHwnd() -> HWND, +}} +RIDL!{#[uuid(0xe0db51c3, 0x6f77, 0x4bae, 0xb3, 0xd5, 0xe4, 0x75, 0x09, 0xb3, 0x58, 0x38)] +interface ID2D1GdiInteropRenderTarget(ID2D1GdiInteropRenderTargetVtbl): IUnknown(IUnknownVtbl) { + fn GetDC( + mode: D2D1_DC_INITIALIZE_MODE, + hdc: *mut HDC, + ) -> HRESULT, + fn ReleaseDC( + update: *const RECT, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x1c51bc64, 0xde61, 0x46fd, 0x98, 0x99, 0x63, 0xa5, 0xd8, 0xf0, 0x39, 0x50)] +interface ID2D1DCRenderTarget(ID2D1DCRenderTargetVtbl): ID2D1RenderTarget(ID2D1RenderTargetVtbl) { + fn BindDC( + hDC: HDC, + pSubRect: *const RECT, + ) -> HRESULT, +}} +RIDL!{#[uuid(0x06152247, 0x6f50, 0x465a, 0x92, 0x45, 0x11, 0x8b, 0xfd, 0x3b, 0x60, 0x07)] +interface ID2D1Factory(ID2D1FactoryVtbl): IUnknown(IUnknownVtbl) { + fn ReloadSystemMetrics() -> HRESULT, + fn GetDesktopDpi( + dpiX: *mut FLOAT, + dpiY: *mut FLOAT, + ) -> (), + fn CreateRectangleGeometry( + rectangle: *const D2D1_RECT_F, + rectangleGeometry: *mut *mut ID2D1RectangleGeometry, + ) -> HRESULT, + fn CreateRoundedRectangleGeometry( + roundedRectangle: *const D2D1_ROUNDED_RECT, + roundedRectangleGeometry: *mut *mut ID2D1RoundedRectangleGeometry, + ) -> HRESULT, + fn CreateEllipseGeometry( + ellipse: *const D2D1_ELLIPSE, + ellipseGeometry: *mut *mut ID2D1EllipseGeometry, + ) -> HRESULT, + fn CreateGeometryGroup( + fillMode: D2D1_FILL_MODE, + geometries: *mut *mut ID2D1Geometry, + geometriesCount: UINT32, + geometryGroup: *mut *mut ID2D1GeometryGroup, + ) -> HRESULT, + fn CreateTransformedGeometry( + sourceGeometry: *mut ID2D1Geometry, + transform: *const D2D1_MATRIX_3X2_F, + transformedGeometry: *mut *mut ID2D1TransformedGeometry, + ) -> HRESULT, + fn CreatePathGeometry( + pathGeometry: *mut *mut ID2D1PathGeometry, + ) -> HRESULT, + fn CreateStrokeStyle( + strokeStyleProperties: *const D2D1_STROKE_STYLE_PROPERTIES, + dashes: *const FLOAT, + dashesCount: UINT32, + strokeStyle: *mut *mut ID2D1StrokeStyle, + ) -> HRESULT, + fn CreateDrawingStateBlock( + drawingStateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION, + textRenderingParams: *mut IDWriteRenderingParams, + drawingStateBlock: *mut *mut ID2D1DrawingStateBlock, + ) -> HRESULT, + fn CreateWicBitmapRenderTarget( + target: *mut IWICBitmap, + renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, + renderTarget: *mut *mut ID2D1RenderTarget, + ) -> HRESULT, + fn CreateHwndRenderTarget( + renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, + hwndRenderTargetProperties: *const D2D1_HWND_RENDER_TARGET_PROPERTIES, + hwndRenderTarget: *mut *mut ID2D1HwndRenderTarget, + ) -> HRESULT, + fn CreateDxgiSurfaceRenderTarget( + dxgiSurface: *mut IDXGISurface, + renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, + renderTarget: *mut *mut ID2D1RenderTarget, + ) -> HRESULT, + fn CreateDCRenderTarget( + renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES, + dcRenderTarget: *mut *mut ID2D1DCRenderTarget, + ) -> HRESULT, +}} +extern "system" { + pub fn D2D1CreateFactory( + factoryType: D2D1_FACTORY_TYPE, + riid: REFIID, + pFactoryOptions: *const D2D1_FACTORY_OPTIONS, + ppIFactory: *mut *mut c_void, + ) -> HRESULT; + pub fn D2D1MakeRotateMatrix( + angle: FLOAT, + center: D2D1_POINT_2F, + matrix: *mut D2D1_MATRIX_3X2_F, + ); + pub fn D2D1MakeSkewMatrix( + angleX: FLOAT, + angleY: FLOAT, + center: D2D1_POINT_2F, + matrix: *mut D2D1_MATRIX_3X2_F, + ); + pub fn D2D1IsMatrixInvertible( + matrix: *const D2D1_MATRIX_3X2_F, + ) -> BOOL; + pub fn D2D1InvertMatrix( + matrix: *mut D2D1_MATRIX_3X2_F, + ) -> BOOL; + pub fn D2D1ComputeMaximumScaleFactor( + matrix: *const D2D1_MATRIX_3X2_F, + ) -> FLOAT; +} -- cgit v1.2.3