# The Rust Programming Language [![Rust Community](https://img.shields.io/badge/Rust_Community%20-Join_us-brightgreen?style=plastic&logo=rust)](https://www.rust-lang.org/community) This is the main source code repository for [Rust]. It contains the compiler, standard library, and documentation. [Rust]: https://www.rust-lang.org/ **Note: this README is for _users_ rather than _contributors_.** If you wish to _contribute_ to the compiler, you should read [CONTRIBUTING.md](CONTRIBUTING.md) instead. ## Quick Start Read ["Installation"] from [The Book]. ["Installation"]: https://doc.rust-lang.org/book/ch01-01-installation.html [The Book]: https://doc.rust-lang.org/book/index.html ## Installing from Source The Rust build system uses a Python script called `x.py` to build the compiler, which manages the bootstrapping process. It lives at the root of the project. The `x.py` command can be run directly on most Unix systems in the following format: ```sh ./x.py [flags] ``` This is how the documentation and examples assume you are running `x.py`. Some alternative ways are: ```sh # On a Unix shell if you don't have the necessary `python3` command ./x [flags] # On the Windows Command Prompt (if .py files are configured to run Python) x.py [flags] # You can also run Python yourself, e.g.: python x.py [flags] ``` More information about `x.py` can be found by running it with the `--help` flag or reading the [rustc dev guide][rustcguidebuild]. [gettingstarted]: https://rustc-dev-guide.rust-lang.org/getting-started.html [rustcguidebuild]: https://rustc-dev-guide.rust-lang.org/building/how-to-build-and-run.html ### Dependencies Make sure you have installed the dependencies: * `python` 3 or 2.7 * `git` * A C compiler (when building for the host, `cc` is enough; cross-compiling may need additional compilers) * `curl` (not needed on Windows) * `pkg-config` if you are compiling on Linux and targeting Linux * `libiconv` (already included with glibc on Debian-based distros) To build Cargo, you'll also need OpenSSL (`libssl-dev` or `openssl-devel` on most Unix distros). If building LLVM from source, you'll need additional tools: * `g++`, `clang++`, or MSVC with versions listed on [LLVM's documentation](https://llvm.org/docs/GettingStarted.html#host-c-toolchain-both-compiler-and-standard-library) * `ninja`, or GNU `make` 3.81 or later (Ninja is recommended, especially on Windows) * `cmake` 3.13.4 or later * `libstdc++-static` may be required on some Linux distributions such as Fedora and Ubuntu On tier 1 or tier 2 with host tools platforms, you can also choose to download LLVM by setting `llvm.download-ci-llvm = true`. Otherwise, you'll need LLVM installed and `llvm-config` in your path. See [the rustc-dev-guide for more info][sysllvm]. [sysllvm]: https://rustc-dev-guide.rust-lang.org/building/new-target.html#using-pre-built-llvm ### Building on a Unix-like system 1. Clone the [source] with `git`: ```sh git clone https://github.com/rust-lang/rust.git cd rust ``` [source]: https://github.com/rust-lang/rust 2. Configure the build settings: The Rust build system uses a file named `config.toml` in the root of the source tree to determine various configuration settings for the build. Set up the defaults intended for distros to get started. You can see a full list of options in `config.example.toml`. ```sh printf 'profile = "user" \nchangelog-seen = 2 \n' > config.toml ``` If you plan to use `x.py install` to create an installation, it is recommended that you set the `prefix` value in the `[install]` section to a directory. 3. Build and install: ```sh ./x.py build && ./x.py install ``` When complete, `./x.py install` will place several programs into `$PREFIX/bin`: `rustc`, the Rust compiler, and `rustdoc`, the API-documentation tool. If you've set `profile = "user"` or `build.extended = true`, it will also include [Cargo], Rust's package manager. [Cargo]: https://github.com/rust-lang/cargo ### Building on Windows On Windows, we suggest using [winget] to install dependencies by running the following in a terminal: ```powershell winget install -e Python.Python.3 winget install -e Kitware.CMake winget install -e Git.Git ``` Then edit your system's `PATH` variable and add: `C:\Program Files\CMake\bin`. See [this guide on editing the system `PATH`](https://www.java.com/en/download/help/path.html) from the Java documentation. [winget]: https://github.com/microsoft/winget-cli There are two prominent ABIs in use on Windows: the native (MSVC) ABI used by Visual Studio and the GNU ABI used by the GCC toolchain. Which version of Rust you need depends largely on what C/C++ libraries you want to interoperate with. Use the MSVC build of Rust to interop with software produced by Visual Studio and the GNU build to interop with GNU software built using the MinGW/MSYS2 toolchain. #### MinGW [MSYS2][msys2] can be used to easily build Rust on Windows: [msys2]: https://www.msys2.org/ 1. Download the latest [MSYS2 installer][msys2] and go through the installer. 2. Run `mingw32_shell.bat` or `mingw64_shell.bat` from the MSYS2 installation directory (e.g. `C:\msys64`), depending on whether you want 32-bit or 64-bit Rust. (As of the latest version of MSYS2 you have to run `msys2_shell.cmd -mingw32` or `msys2_shell.cmd -mingw64` from the command line instead.) 3. From this terminal, install the required tools: ```sh # Update package mirrors (may be needed if you have a fresh install of MSYS2) pacman -Sy pacman-mirrors # Install build tools needed for Rust. If you're building a 32-bit compiler, # then replace "x86_64" below with "i686". If you've already got Git, Python, # or CMake installed and in PATH you can remove them from this list. # Note that it is important that you do **not** use the 'python2', 'cmake', # and 'ninja' packages from the 'msys2' subsystem. # The build has historically been known to fail with these packages. pacman -S git \ make \ diffutils \ tar \ mingw-w64-x86_64-python \ mingw-w64-x86_64-cmake \ mingw-w64-x86_64-gcc \ mingw-w64-x86_64-ninja ``` 4. Navigate to Rust's source code (or clone it), then build it: ```sh ./x.py build && ./x.py install ``` #### MSVC MSVC builds of Rust additionally require an installation of Visual Studio 2017 (or later) so `rustc` can use its linker. The simplest way is to get [Visual Studio], check the "C++ build tools" and "Windows 10 SDK" workload. [Visual Studio]: https://visualstudio.microsoft.com/downloads/ (If you're installing CMake yourself, be careful that "C++ CMake tools for Windows" doesn't get included under "Individual components".) With these dependencies installed, you can build the compiler in a `cmd.exe` shell with: ```sh python x.py build ``` Right now, building Rust only works with some known versions of Visual Studio. If you have a more recent version installed and the build system doesn't understand, you may need to force rustbuild to use an older version. This can be done by manually calling the appropriate vcvars file before running the bootstrap. ```batch CALL "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" python x.py build ``` #### Specifying an ABI Each specific ABI can also be used from either environment (for example, using the GNU ABI in PowerShell) by using an explicit build triple. The available Windows build triples are: - GNU ABI (using GCC) - `i686-pc-windows-gnu` - `x86_64-pc-windows-gnu` - The MSVC ABI - `i686-pc-windows-msvc` - `x86_64-pc-windows-msvc` The build triple can be specified by either specifying `--build=` when invoking `x.py` commands, or by creating a `config.toml` file (as described in [Installing from Source](#installing-from-source)), and modifying the `build` option under the `[build]` section. ### Configure and Make While it's not the recommended build system, this project also provides a configure script and makefile (the latter of which just invokes `x.py`). ```sh ./configure make && sudo make install ``` `configure` generates a `config.toml` which can also be used with normal `x.py` invocations. ## Building Documentation If you'd like to build the documentation, it's almost the same: ```sh ./x.py doc ``` The generated documentation will appear under `doc` in the `build` directory for the ABI used. That is, if the ABI was `x86_64-pc-windows-msvc`, the directory will be `build\x86_64-pc-windows-msvc\doc`. ## Notes Since the Rust compiler is written in Rust, it must be built by a precompiled "snapshot" version of itself (made in an earlier stage of development). As such, source builds require an Internet connection to fetch snapshots, and an OS that can execute the available snapshot binaries. See https://doc.rust-lang.org/nightly/rustc/platform-support.html for a list of supported platforms. Only "host tools" platforms have a pre-compiled snapshot binary available; to compile for a platform without host tools you must cross-compile. You may find that other platforms work, but these are our officially supported build environments that are most likely to work. ## Getting Help See https://www.rust-lang.org/community for a list of chat platforms and forums. ## Contributing See [CONTRIBUTING.md](CONTRIBUTING.md). ## License Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses. See [LICENSE-APACHE](LICENSE-APACHE), [LICENSE-MIT](LICENSE-MIT), and [COPYRIGHT](COPYRIGHT) for details. ## Trademark [The Rust Foundation][rust-foundation] owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks"). If you want to use these names or brands, please read the [media guide][media-guide]. Third-party logos may be subject to third-party copyrights and trademarks. See [Licenses][policies-licenses] for details. [rust-foundation]: https://foundation.rust-lang.org/ [media-guide]: https://foundation.rust-lang.org/policies/logo-policy-and-media-guide/ [policies-licenses]: https://www.rust-lang.org/policies/licenses