// This defines the ia32 target for UEFI systems as described in the UEFI specification. See the // uefi-base module for generic UEFI options. On ia32 systems // UEFI systems always run in protected-mode, have the interrupt-controller pre-configured and // force a single-CPU execution. // The cdecl ABI is used. It differs from the stdcall or fastcall ABI. // "i686-unknown-windows" is used to get the minimal subset of windows-specific features. use crate::spec::Target; pub fn target() -> Target { let mut base = super::uefi_msvc_base::opts(); base.cpu = "pentium4".into(); base.max_atomic_width = Some(64); // We disable MMX and SSE for now, even though UEFI allows using them. Problem is, you have to // enable these CPU features explicitly before their first use, otherwise their instructions // will trigger an exception. Rust does not inject any code that enables AVX/MMX/SSE // instruction sets, so this must be done by the firmware. However, existing firmware is known // to leave these uninitialized, thus triggering exceptions if we make use of them. Which is // why we avoid them and instead use soft-floats. This is also what GRUB and friends did so // far. // If you initialize FP units yourself, you can override these flags with custom linker // arguments, thus giving you access to full MMX/SSE acceleration. base.features = "-mmx,-sse,+soft-float".into(); // Use -GNU here, because of the reason below: // Background and Problem: // If we use i686-unknown-windows, the LLVM IA32 MSVC generates compiler intrinsic // _alldiv, _aulldiv, _allrem, _aullrem, _allmul, which will cause undefined symbol. // A real issue is __aulldiv() is referred by __udivdi3() - udivmod_inner!(), from // https://github.com/rust-lang-nursery/compiler-builtins. // As result, rust-lld generates link error finally. // Root-cause: // In rust\src\llvm-project\llvm\lib\Target\X86\X86ISelLowering.cpp, // we have below code to use MSVC intrinsics. It assumes MSVC target // will link MSVC library. But that is NOT true in UEFI environment. // UEFI does not link any MSVC or GCC standard library. // if (Subtarget.isTargetKnownWindowsMSVC() || // Subtarget.isTargetWindowsItanium()) { // // Setup Windows compiler runtime calls. // setLibcallName(RTLIB::SDIV_I64, "_alldiv"); // setLibcallName(RTLIB::UDIV_I64, "_aulldiv"); // setLibcallName(RTLIB::SREM_I64, "_allrem"); // setLibcallName(RTLIB::UREM_I64, "_aullrem"); // setLibcallName(RTLIB::MUL_I64, "_allmul"); // setLibcallCallingConv(RTLIB::SDIV_I64, CallingConv::X86_StdCall); // setLibcallCallingConv(RTLIB::UDIV_I64, CallingConv::X86_StdCall); // setLibcallCallingConv(RTLIB::SREM_I64, CallingConv::X86_StdCall); // setLibcallCallingConv(RTLIB::UREM_I64, CallingConv::X86_StdCall); // setLibcallCallingConv(RTLIB::MUL_I64, CallingConv::X86_StdCall); // } // The compiler intrinsics should be implemented by compiler-builtins. // Unfortunately, compiler-builtins has not provided those intrinsics yet. Such as: // i386/divdi3.S // i386/lshrdi3.S // i386/moddi3.S // i386/muldi3.S // i386/udivdi3.S // i386/umoddi3.S // Possible solution: // 1. Eliminate Intrinsics generation. // 1.1 Choose different target to bypass isTargetKnownWindowsMSVC(). // 1.2 Remove the "Setup Windows compiler runtime calls" in LLVM // 2. Implement Intrinsics. // We evaluated all options. // #2 is hard because we need implement the intrinsics (_aulldiv) generated // from the other intrinsics (__udivdi3) implementation with the same // functionality (udivmod_inner). If we let _aulldiv() call udivmod_inner!(), // then we are in loop. We may have to find another way to implement udivmod_inner!(). // #1.2 may break the existing usage. // #1.1 seems the simplest solution today. // The IA32 -gnu calling convention is same as the one defined in UEFI specification. // It uses cdecl, EAX/ECX/EDX as volatile register, and EAX/EDX as return value. // We also checked the LLVM X86TargetLowering, the differences between -gnu and -msvc // is fmodf(f32), longjmp() and TLS. None of them impacts the UEFI code. // As a result, we choose -gnu for i686 version before those intrinsics are implemented in // compiler-builtins. After compiler-builtins implements all required intrinsics, we may // remove -gnu and use the default one. Target { llvm_target: "i686-unknown-windows-gnu".into(), pointer_width: 32, data_layout: "e-m:x-p:32:32-p270:32:32-p271:32:32-p272:64:64-\ i64:64-f80:32-n8:16:32-a:0:32-S32" .into(), arch: "x86".into(), options: base, } }