// These `thumbv*` targets cover the ARM Cortex-M family of processors which are widely used in // microcontrollers. Namely, all these processors: // // - Cortex-M0 // - Cortex-M0+ // - Cortex-M1 // - Cortex-M3 // - Cortex-M4(F) // - Cortex-M7(F) // - Cortex-M23 // - Cortex-M33 // // We have opted for these instead of one target per processor (e.g., `cortex-m0`, `cortex-m3`, // etc) because the differences between some processors like the cortex-m0 and cortex-m1 are almost // non-existent from the POV of codegen so it doesn't make sense to have separate targets for them. // And if differences exist between two processors under the same target, rustc flags can be used to // optimize for one processor or the other. // // Also, we have not chosen a single target (`arm-none-eabi`) like GCC does because this makes // difficult to integrate Rust code and C code. Targeting the Cortex-M4 requires different gcc flags // than the ones you would use for the Cortex-M0 and with a single target it'd be impossible to // differentiate one processor from the other. // // About arm vs thumb in the name. The Cortex-M devices only support the Thumb instruction set, // which is more compact (higher code density), and not the ARM instruction set. That's why LLVM // triples use thumb instead of arm. We follow suit because having thumb in the name let us // differentiate these targets from our other `arm(v7)-*-*-gnueabi(hf)` targets in the context of // build scripts / gcc flags. use crate::spec::{Cc, FramePointer, LinkerFlavor, Lld, PanicStrategy, RelocModel, TargetOptions}; pub fn opts() -> TargetOptions { // See rust-lang/rfcs#1645 for a discussion about these defaults TargetOptions { linker_flavor: LinkerFlavor::Gnu(Cc::No, Lld::Yes), // In most cases, LLD is good enough linker: Some("rust-lld".into()), // Because these devices have very little resources having an unwinder is too onerous so we // default to "abort" because the "unwind" strategy is very rare. panic_strategy: PanicStrategy::Abort, // Similarly, one almost always never wants to use relocatable code because of the extra // costs it involves. relocation_model: RelocModel::Static, // When this section is added a volatile load to its start address is also generated. This // volatile load is a footgun as it can end up loading an invalid memory address, depending // on how the user set up their linker scripts. This section adds pretty printer for stuff // like std::Vec, which is not that used in no-std context, so it's best to left it out // until we figure a way to add the pretty printers without requiring a volatile load cf. // rust-lang/rust#44993. emit_debug_gdb_scripts: false, // LLVM is eager to trash the link register when calling `noreturn` functions, which // breaks debugging. Preserve LR by default to prevent that from happening. frame_pointer: FramePointer::Always, // ARM supports multiple ABIs for enums, the linux one matches the default of 32 here // but any arm-none or thumb-none target will be defaulted to 8 on GCC and clang c_enum_min_bits: Some(8), ..Default::default() } }