// only used on Linux right now, so allow dead code elsewhere #![cfg_attr(not(target_os = "linux"), allow(dead_code))] use super::Mmap; use alloc::vec; use alloc::vec::Vec; use core::cell::UnsafeCell; /// A simple arena allocator for byte buffers. pub struct Stash { buffers: UnsafeCell>>, mmap_aux: UnsafeCell>, } impl Stash { pub fn new() -> Stash { Stash { buffers: UnsafeCell::new(Vec::new()), mmap_aux: UnsafeCell::new(None), } } /// Allocates a buffer of the specified size and returns a mutable reference /// to it. pub fn allocate(&self, size: usize) -> &mut [u8] { // SAFETY: this is the only function that ever constructs a mutable // reference to `self.buffers`. let buffers = unsafe { &mut *self.buffers.get() }; let i = buffers.len(); buffers.push(vec![0; size]); // SAFETY: we never remove elements from `self.buffers`, so a reference // to the data inside any buffer will live as long as `self` does. &mut buffers[i] } /// Stores a `Mmap` for the lifetime of this `Stash`, returning a pointer /// which is scoped to just this lifetime. pub fn set_mmap_aux(&self, map: Mmap) -> &[u8] { // SAFETY: this is the only location for a mutable pointer to // `mmap_aux`, and this structure isn't threadsafe to shared across // threads either. This also is careful to store at most one `mmap_aux` // since overwriting a previous one would invalidate the previous // pointer. Given that though we can safely return a pointer to our // interior-owned contents. unsafe { let mmap_aux = &mut *self.mmap_aux.get(); assert!(mmap_aux.is_none()); *mmap_aux = Some(map); mmap_aux.as_ref().unwrap() } } }