#[doc(keyword = "as")] // /// Cast between types, or rename an import. /// /// `as` is most commonly used to turn primitive types into other primitive types, but it has other /// uses that include turning pointers into addresses, addresses into pointers, and pointers into /// other pointers. /// /// ```rust /// let thing1: u8 = 89.0 as u8; /// assert_eq!('B' as u32, 66); /// assert_eq!(thing1 as char, 'Y'); /// let thing2: f32 = thing1 as f32 + 10.5; /// assert_eq!(true as u8 + thing2 as u8, 100); /// ``` /// /// In general, any cast that can be performed via ascribing the type can also be done using `as`, /// so instead of writing `let x: u32 = 123`, you can write `let x = 123 as u32` (note: `let x: u32 /// = 123` would be best in that situation). The same is not true in the other direction, however; /// explicitly using `as` allows a few more coercions that aren't allowed implicitly, such as /// changing the type of a raw pointer or turning closures into raw pointers. /// /// `as` can be seen as the primitive for `From` and `Into`: `as` only works with primitives /// (`u8`, `bool`, `str`, pointers, ...) whereas `From` and `Into` also works with types like /// `String` or `Vec`. /// /// `as` can also be used with the `_` placeholder when the destination type can be inferred. Note /// that this can cause inference breakage and usually such code should use an explicit type for /// both clarity and stability. This is most useful when converting pointers using `as *const _` or /// `as *mut _` though the [`cast`][const-cast] method is recommended over `as *const _` and it is /// [the same][mut-cast] for `as *mut _`: those methods make the intent clearer. /// /// `as` is also used to rename imports in [`use`] and [`extern crate`][`crate`] statements: /// /// ``` /// # #[allow(unused_imports)] /// use std::{mem as memory, net as network}; /// // Now you can use the names `memory` and `network` to refer to `std::mem` and `std::net`. /// ``` /// For more information on what `as` is capable of, see the [Reference]. /// /// [Reference]: ../reference/expressions/operator-expr.html#type-cast-expressions /// [`crate`]: keyword.crate.html /// [`use`]: keyword.use.html /// [const-cast]: pointer::cast /// [mut-cast]: primitive.pointer.html#method.cast-1 mod as_keyword {} #[doc(keyword = "break")] // /// Exit early from a loop. /// /// When `break` is encountered, execution of the associated loop body is /// immediately terminated. /// /// ```rust /// let mut last = 0; /// /// for x in 1..100 { /// if x > 12 { /// break; /// } /// last = x; /// } /// /// assert_eq!(last, 12); /// println!("{last}"); /// ``` /// /// A break expression is normally associated with the innermost loop enclosing the /// `break` but a label can be used to specify which enclosing loop is affected. /// /// ```rust /// 'outer: for i in 1..=5 { /// println!("outer iteration (i): {i}"); /// /// '_inner: for j in 1..=200 { /// println!(" inner iteration (j): {j}"); /// if j >= 3 { /// // breaks from inner loop, lets outer loop continue. /// break; /// } /// if i >= 2 { /// // breaks from outer loop, and directly to "Bye". /// break 'outer; /// } /// } /// } /// println!("Bye."); /// ``` /// /// When associated with `loop`, a break expression may be used to return a value from that loop. /// This is only valid with `loop` and not with any other type of loop. /// If no value is specified, `break;` returns `()`. /// Every `break` within a loop must return the same type. /// /// ```rust /// let (mut a, mut b) = (1, 1); /// let result = loop { /// if b > 10 { /// break b; /// } /// let c = a + b; /// a = b; /// b = c; /// }; /// // first number in Fibonacci sequence over 10: /// assert_eq!(result, 13); /// println!("{result}"); /// ``` /// /// For more details consult the [Reference on "break expression"] and the [Reference on "break and /// loop values"]. /// /// [Reference on "break expression"]: ../reference/expressions/loop-expr.html#break-expressions /// [Reference on "break and loop values"]: /// ../reference/expressions/loop-expr.html#break-and-loop-values mod break_keyword {} #[doc(keyword = "const")] // /// Compile-time constants, compile-time evaluable functions, and raw pointers. /// /// ## Compile-time constants /// /// Sometimes a certain value is used many times throughout a program, and it can become /// inconvenient to copy it over and over. What's more, it's not always possible or desirable to /// make it a variable that gets carried around to each function that needs it. In these cases, the /// `const` keyword provides a convenient alternative to code duplication: /// /// ```rust /// const THING: u32 = 0xABAD1DEA; /// /// let foo = 123 + THING; /// ``` /// /// Constants must be explicitly typed; unlike with `let`, you can't ignore their type and let the /// compiler figure it out. Any constant value can be defined in a `const`, which in practice happens /// to be most things that would be reasonable to have in a constant (barring `const fn`s). For /// example, you can't have a [`File`] as a `const`. /// /// [`File`]: crate::fs::File /// /// The only lifetime allowed in a constant is `'static`, which is the lifetime that encompasses /// all others in a Rust program. For example, if you wanted to define a constant string, it would /// look like this: /// /// ```rust /// const WORDS: &'static str = "hello rust!"; /// ``` /// /// Thanks to static lifetime elision, you usually don't have to explicitly use `'static`: /// /// ```rust /// const WORDS: &str = "hello convenience!"; /// ``` /// /// `const` items looks remarkably similar to `static` items, which introduces some confusion as /// to which one should be used at which times. To put it simply, constants are inlined wherever /// they're used, making using them identical to simply replacing the name of the `const` with its /// value. Static variables, on the other hand, point to a single location in memory, which all /// accesses share. This means that, unlike with constants, they can't have destructors, and act as /// a single value across the entire codebase. /// /// Constants, like statics, should always be in `SCREAMING_SNAKE_CASE`. /// /// For more detail on `const`, see the [Rust Book] or the [Reference]. /// /// ## Compile-time evaluable functions /// /// The other main use of the `const` keyword is in `const fn`. This marks a function as being /// callable in the body of a `const` or `static` item and in array initializers (commonly called /// "const contexts"). `const fn` are restricted in the set of operations they can perform, to /// ensure that they can be evaluated at compile-time. See the [Reference][const-eval] for more /// detail. /// /// Turning a `fn` into a `const fn` has no effect on run-time uses of that function. /// /// ## Other uses of `const` /// /// The `const` keyword is also used in raw pointers in combination with `mut`, as seen in `*const /// T` and `*mut T`. More about `const` as used in raw pointers can be read at the Rust docs for the [pointer primitive]. /// /// [pointer primitive]: pointer /// [Rust Book]: ../book/ch03-01-variables-and-mutability.html#constants /// [Reference]: ../reference/items/constant-items.html /// [const-eval]: ../reference/const_eval.html mod const_keyword {} #[doc(keyword = "continue")] // /// Skip to the next iteration of a loop. /// /// When `continue` is encountered, the current iteration is terminated, returning control to the /// loop head, typically continuing with the next iteration. /// /// ```rust /// // Printing odd numbers by skipping even ones /// for number in 1..=10 { /// if number % 2 == 0 { /// continue; /// } /// println!("{number}"); /// } /// ``` /// /// Like `break`, `continue` is normally associated with the innermost enclosing loop, but labels /// may be used to specify the affected loop. /// /// ```rust /// // Print Odd numbers under 30 with unit <= 5 /// 'tens: for ten in 0..3 { /// '_units: for unit in 0..=9 { /// if unit % 2 == 0 { /// continue; /// } /// if unit > 5 { /// continue 'tens; /// } /// println!("{}", ten * 10 + unit); /// } /// } /// ``` /// /// See [continue expressions] from the reference for more details. /// /// [continue expressions]: ../reference/expressions/loop-expr.html#continue-expressions mod continue_keyword {} #[doc(keyword = "crate")] // /// A Rust binary or library. /// /// The primary use of the `crate` keyword is as a part of `extern crate` declarations, which are /// used to specify a dependency on a crate external to the one it's declared in. Crates are the /// fundamental compilation unit of Rust code, and can be seen as libraries or projects. More can /// be read about crates in the [Reference]. /// /// ```rust ignore /// extern crate rand; /// extern crate my_crate as thing; /// extern crate std; // implicitly added to the root of every Rust project /// ``` /// /// The `as` keyword can be used to change what the crate is referred to as in your project. If a /// crate name includes a dash, it is implicitly imported with the dashes replaced by underscores. /// /// `crate` can also be used as in conjunction with `pub` to signify that the item it's attached to /// is public only to other members of the same crate it's in. /// /// ```rust /// # #[allow(unused_imports)] /// pub(crate) use std::io::Error as IoError; /// pub(crate) enum CoolMarkerType { } /// pub struct PublicThing { /// pub(crate) semi_secret_thing: bool, /// } /// ``` /// /// `crate` is also used to represent the absolute path of a module, where `crate` refers to the /// root of the current crate. For instance, `crate::foo::bar` refers to the name `bar` inside the /// module `foo`, from anywhere else in the same crate. /// /// [Reference]: ../reference/items/extern-crates.html mod crate_keyword {} #[doc(keyword = "else")] // /// What expression to evaluate when an [`if`] condition evaluates to [`false`]. /// /// `else` expressions are optional. When no else expressions are supplied it is assumed to evaluate /// to the unit type `()`. /// /// The type that the `else` blocks evaluate to must be compatible with the type that the `if` block /// evaluates to. /// /// As can be seen below, `else` must be followed by either: `if`, `if let`, or a block `{}` and it /// will return the value of that expression. /// /// ```rust /// let result = if true == false { /// "oh no" /// } else if "something" == "other thing" { /// "oh dear" /// } else if let Some(200) = "blarg".parse::().ok() { /// "uh oh" /// } else { /// println!("Sneaky side effect."); /// "phew, nothing's broken" /// }; /// ``` /// /// Here's another example but here we do not try and return an expression: /// /// ```rust /// if true == false { /// println!("oh no"); /// } else if "something" == "other thing" { /// println!("oh dear"); /// } else if let Some(200) = "blarg".parse::().ok() { /// println!("uh oh"); /// } else { /// println!("phew, nothing's broken"); /// } /// ``` /// /// The above is _still_ an expression but it will always evaluate to `()`. /// /// There is possibly no limit to the number of `else` blocks that could follow an `if` expression /// however if you have several then a [`match`] expression might be preferable. /// /// Read more about control flow in the [Rust Book]. /// /// [Rust Book]: ../book/ch03-05-control-flow.html#handling-multiple-conditions-with-else-if /// [`match`]: keyword.match.html /// [`false`]: keyword.false.html /// [`if`]: keyword.if.html mod else_keyword {} #[doc(keyword = "enum")] // /// A type that can be any one of several variants. /// /// Enums in Rust are similar to those of other compiled languages like C, but have important /// differences that make them considerably more powerful. What Rust calls enums are more commonly /// known as [Algebraic Data Types][ADT] if you're coming from a functional programming background. /// The important detail is that each enum variant can have data to go along with it. /// /// ```rust /// # struct Coord; /// enum SimpleEnum { /// FirstVariant, /// SecondVariant, /// ThirdVariant, /// } /// /// enum Location { /// Unknown, /// Anonymous, /// Known(Coord), /// } /// /// enum ComplexEnum { /// Nothing, /// Something(u32), /// LotsOfThings { /// usual_struct_stuff: bool, /// blah: String, /// } /// } /// /// enum EmptyEnum { } /// ``` /// /// The first enum shown is the usual kind of enum you'd find in a C-style language. The second /// shows off a hypothetical example of something storing location data, with `Coord` being any /// other type that's needed, for example a struct. The third example demonstrates the kind of /// data a variant can store, ranging from nothing, to a tuple, to an anonymous struct. /// /// Instantiating enum variants involves explicitly using the enum's name as its namespace, /// followed by one of its variants. `SimpleEnum::SecondVariant` would be an example from above. /// When data follows along with a variant, such as with rust's built-in [`Option`] type, the data /// is added as the type describes, for example `Option::Some(123)`. The same follows with /// struct-like variants, with things looking like `ComplexEnum::LotsOfThings { usual_struct_stuff: /// true, blah: "hello!".to_string(), }`. Empty Enums are similar to [`!`] in that they cannot be /// instantiated at all, and are used mainly to mess with the type system in interesting ways. /// /// For more information, take a look at the [Rust Book] or the [Reference] /// /// [ADT]: https://en.wikipedia.org/wiki/Algebraic_data_type /// [Rust Book]: ../book/ch06-01-defining-an-enum.html /// [Reference]: ../reference/items/enumerations.html mod enum_keyword {} #[doc(keyword = "extern")] // /// Link to or import external code. /// /// The `extern` keyword is used in two places in Rust. One is in conjunction with the [`crate`] /// keyword to make your Rust code aware of other Rust crates in your project, i.e., `extern crate /// lazy_static;`. The other use is in foreign function interfaces (FFI). /// /// `extern` is used in two different contexts within FFI. The first is in the form of external /// blocks, for declaring function interfaces that Rust code can call foreign code by. /// /// ```rust ignore /// #[link(name = "my_c_library")] /// extern "C" { /// fn my_c_function(x: i32) -> bool; /// } /// ``` /// /// This code would attempt to link with `libmy_c_library.so` on unix-like systems and /// `my_c_library.dll` on Windows at runtime, and panic if it can't find something to link to. Rust /// code could then use `my_c_function` as if it were any other unsafe Rust function. Working with /// non-Rust languages and FFI is inherently unsafe, so wrappers are usually built around C APIs. /// /// The mirror use case of FFI is also done via the `extern` keyword: /// /// ```rust /// #[no_mangle] /// pub extern "C" fn callable_from_c(x: i32) -> bool { /// x % 3 == 0 /// } /// ``` /// /// If compiled as a dylib, the resulting .so could then be linked to from a C library, and the /// function could be used as if it was from any other library. /// /// For more information on FFI, check the [Rust book] or the [Reference]. /// /// [Rust book]: /// ../book/ch19-01-unsafe-rust.html#using-extern-functions-to-call-external-code /// [Reference]: ../reference/items/external-blocks.html /// [`crate`]: keyword.crate.html mod extern_keyword {} #[doc(keyword = "false")] // /// A value of type [`bool`] representing logical **false**. /// /// `false` is the logical opposite of [`true`]. /// /// See the documentation for [`true`] for more information. /// /// [`true`]: keyword.true.html mod false_keyword {} #[doc(keyword = "fn")] // /// A function or function pointer. /// /// Functions are the primary way code is executed within Rust. Function blocks, usually just /// called functions, can be defined in a variety of different places and be assigned many /// different attributes and modifiers. /// /// Standalone functions that just sit within a module not attached to anything else are common, /// but most functions will end up being inside [`impl`] blocks, either on another type itself, or /// as a trait impl for that type. /// /// ```rust /// fn standalone_function() { /// // code /// } /// /// pub fn public_thing(argument: bool) -> String { /// // code /// # "".to_string() /// } /// /// struct Thing { /// foo: i32, /// } /// /// impl Thing { /// pub fn new() -> Self { /// Self { /// foo: 42, /// } /// } /// } /// ``` /// /// In addition to presenting fixed types in the form of `fn name(arg: type, ..) -> return_type`, /// functions can also declare a list of type parameters along with trait bounds that they fall /// into. /// /// ```rust /// fn generic_function(x: T) -> (T, T, T) { /// (x.clone(), x.clone(), x.clone()) /// } /// /// fn generic_where(x: T) -> T /// where T: std::ops::Add + Copy /// { /// x + x + x /// } /// ``` /// /// Declaring trait bounds in the angle brackets is functionally identical to using a `where` /// clause. It's up to the programmer to decide which works better in each situation, but `where` /// tends to be better when things get longer than one line. /// /// Along with being made public via `pub`, `fn` can also have an [`extern`] added for use in /// FFI. /// /// For more information on the various types of functions and how they're used, consult the [Rust /// book] or the [Reference]. /// /// [`impl`]: keyword.impl.html /// [`extern`]: keyword.extern.html /// [Rust book]: ../book/ch03-03-how-functions-work.html /// [Reference]: ../reference/items/functions.html mod fn_keyword {} #[doc(keyword = "for")] // /// Iteration with [`in`], trait implementation with [`impl`], or [higher-ranked trait bounds] /// (`for<'a>`). /// /// The `for` keyword is used in many syntactic locations: /// /// * `for` is used in for-in-loops (see below). /// * `for` is used when implementing traits as in `impl Trait for Type` (see [`impl`] for more info /// on that). /// * `for` is also used for [higher-ranked trait bounds] as in `for<'a> &'a T: PartialEq`. /// /// for-in-loops, or to be more precise, iterator loops, are a simple syntactic sugar over a common /// practice within Rust, which is to loop over anything that implements [`IntoIterator`] until the /// iterator returned by `.into_iter()` returns `None` (or the loop body uses `break`). /// /// ```rust /// for i in 0..5 { /// println!("{}", i * 2); /// } /// /// for i in std::iter::repeat(5) { /// println!("turns out {i} never stops being 5"); /// break; // would loop forever otherwise /// } /// /// 'outer: for x in 5..50 { /// for y in 0..10 { /// if x == y { /// break 'outer; /// } /// } /// } /// ``` /// /// As shown in the example above, `for` loops (along with all other loops) can be tagged, using /// similar syntax to lifetimes (only visually similar, entirely distinct in practice). Giving the /// same tag to `break` breaks the tagged loop, which is useful for inner loops. It is definitely /// not a goto. /// /// A `for` loop expands as shown: /// /// ```rust /// # fn code() { } /// # let iterator = 0..2; /// for loop_variable in iterator { /// code() /// } /// ``` /// /// ```rust /// # fn code() { } /// # let iterator = 0..2; /// { /// let result = match IntoIterator::into_iter(iterator) { /// mut iter => loop { /// match iter.next() { /// None => break, /// Some(loop_variable) => { code(); }, /// }; /// }, /// }; /// result /// } /// ``` /// /// More details on the functionality shown can be seen at the [`IntoIterator`] docs. /// /// For more information on for-loops, see the [Rust book] or the [Reference]. /// /// See also, [`loop`], [`while`]. /// /// [`in`]: keyword.in.html /// [`impl`]: keyword.impl.html /// [`loop`]: keyword.loop.html /// [`while`]: keyword.while.html /// [higher-ranked trait bounds]: ../reference/trait-bounds.html#higher-ranked-trait-bounds /// [Rust book]: /// ../book/ch03-05-control-flow.html#looping-through-a-collection-with-for /// [Reference]: ../reference/expressions/loop-expr.html#iterator-loops mod for_keyword {} #[doc(keyword = "if")] // /// Evaluate a block if a condition holds. /// /// `if` is a familiar construct to most programmers, and is the main way you'll often do logic in /// your code. However, unlike in most languages, `if` blocks can also act as expressions. /// /// ```rust /// # let rude = true; /// if 1 == 2 { /// println!("whoops, mathematics broke"); /// } else { /// println!("everything's fine!"); /// } /// /// let greeting = if rude { /// "sup nerd." /// } else { /// "hello, friend!" /// }; /// /// if let Ok(x) = "123".parse::() { /// println!("{} double that and you get {}!", greeting, x * 2); /// } /// ``` /// /// Shown above are the three typical forms an `if` block comes in. First is the usual kind of /// thing you'd see in many languages, with an optional `else` block. Second uses `if` as an /// expression, which is only possible if all branches return the same type. An `if` expression can /// be used everywhere you'd expect. The third kind of `if` block is an `if let` block, which /// behaves similarly to using a `match` expression: /// /// ```rust /// if let Some(x) = Some(123) { /// // code /// # let _ = x; /// } else { /// // something else /// } /// /// match Some(123) { /// Some(x) => { /// // code /// # let _ = x; /// }, /// _ => { /// // something else /// }, /// } /// ``` /// /// Each kind of `if` expression can be mixed and matched as needed. /// /// ```rust /// if true == false { /// println!("oh no"); /// } else if "something" == "other thing" { /// println!("oh dear"); /// } else if let Some(200) = "blarg".parse::().ok() { /// println!("uh oh"); /// } else { /// println!("phew, nothing's broken"); /// } /// ``` /// /// The `if` keyword is used in one other place in Rust, namely as a part of pattern matching /// itself, allowing patterns such as `Some(x) if x > 200` to be used. /// /// For more information on `if` expressions, see the [Rust book] or the [Reference]. /// /// [Rust book]: ../book/ch03-05-control-flow.html#if-expressions /// [Reference]: ../reference/expressions/if-expr.html mod if_keyword {} #[doc(keyword = "impl")] // /// Implement some functionality for a type. /// /// The `impl` keyword is primarily used to define implementations on types. Inherent /// implementations are standalone, while trait implementations are used to implement traits for /// types, or other traits. /// /// Functions and consts can both be defined in an implementation. A function defined in an /// `impl` block can be standalone, meaning it would be called like `Foo::bar()`. If the function /// takes `self`, `&self`, or `&mut self` as its first argument, it can also be called using /// method-call syntax, a familiar feature to any object oriented programmer, like `foo.bar()`. /// /// ```rust /// struct Example { /// number: i32, /// } /// /// impl Example { /// fn boo() { /// println!("boo! Example::boo() was called!"); /// } /// /// fn answer(&mut self) { /// self.number += 42; /// } /// /// fn get_number(&self) -> i32 { /// self.number /// } /// } /// /// trait Thingy { /// fn do_thingy(&self); /// } /// /// impl Thingy for Example { /// fn do_thingy(&self) { /// println!("doing a thing! also, number is {}!", self.number); /// } /// } /// ``` /// /// For more information on implementations, see the [Rust book][book1] or the [Reference]. /// /// The other use of the `impl` keyword is in `impl Trait` syntax, which can be seen as a shorthand /// for "a concrete type that implements this trait". Its primary use is working with closures, /// which have type definitions generated at compile time that can't be simply typed out. /// /// ```rust /// fn thing_returning_closure() -> impl Fn(i32) -> bool { /// println!("here's a closure for you!"); /// |x: i32| x % 3 == 0 /// } /// ``` /// /// For more information on `impl Trait` syntax, see the [Rust book][book2]. /// /// [book1]: ../book/ch05-03-method-syntax.html /// [Reference]: ../reference/items/implementations.html /// [book2]: ../book/ch10-02-traits.html#returning-types-that-implement-traits mod impl_keyword {} #[doc(keyword = "in")] // /// Iterate over a series of values with [`for`]. /// /// The expression immediately following `in` must implement the [`IntoIterator`] trait. /// /// ## Literal Examples: /// /// * `for _ in 1..3 {}` - Iterate over an exclusive range up to but excluding 3. /// * `for _ in 1..=3 {}` - Iterate over an inclusive range up to and including 3. /// /// (Read more about [range patterns]) /// /// [`IntoIterator`]: ../book/ch13-04-performance.html /// [range patterns]: ../reference/patterns.html?highlight=range#range-patterns /// [`for`]: keyword.for.html /// /// The other use of `in` is with the keyword `pub`. It allows users to declare an item as visible /// only within a given scope. /// /// ## Literal Example: /// /// * `pub(in crate::outer_mod) fn outer_mod_visible_fn() {}` - fn is visible in `outer_mod` /// /// Starting with the 2018 edition, paths for `pub(in path)` must start with `crate`, `self` or /// `super`. The 2015 edition may also use paths starting with `::` or modules from the crate root. /// /// For more information, see the [Reference]. /// /// [Reference]: ../reference/visibility-and-privacy.html#pubin-path-pubcrate-pubsuper-and-pubself mod in_keyword {} #[doc(keyword = "let")] // /// Bind a value to a variable. /// /// The primary use for the `let` keyword is in `let` statements, which are used to introduce a new /// set of variables into the current scope, as given by a pattern. /// /// ```rust /// # #![allow(unused_assignments)] /// let thing1: i32 = 100; /// let thing2 = 200 + thing1; /// /// let mut changing_thing = true; /// changing_thing = false; /// /// let (part1, part2) = ("first", "second"); /// /// struct Example { /// a: bool, /// b: u64, /// } /// /// let Example { a, b: _ } = Example { /// a: true, /// b: 10004, /// }; /// assert!(a); /// ``` /// /// The pattern is most commonly a single variable, which means no pattern matching is done and /// the expression given is bound to the variable. Apart from that, patterns used in `let` bindings /// can be as complicated as needed, given that the pattern is exhaustive. See the [Rust /// book][book1] for more information on pattern matching. The type of the pattern is optionally /// given afterwards, but if left blank is automatically inferred by the compiler if possible. /// /// Variables in Rust are immutable by default, and require the `mut` keyword to be made mutable. /// /// Multiple variables can be defined with the same name, known as shadowing. This doesn't affect /// the original variable in any way beyond being unable to directly access it beyond the point of /// shadowing. It continues to remain in scope, getting dropped only when it falls out of scope. /// Shadowed variables don't need to have the same type as the variables shadowing them. /// /// ```rust /// let shadowing_example = true; /// let shadowing_example = 123.4; /// let shadowing_example = shadowing_example as u32; /// let mut shadowing_example = format!("cool! {shadowing_example}"); /// shadowing_example += " something else!"; // not shadowing /// ``` /// /// Other places the `let` keyword is used include along with [`if`], in the form of `if let` /// expressions. They're useful if the pattern being matched isn't exhaustive, such as with /// enumerations. `while let` also exists, which runs a loop with a pattern matched value until /// that pattern can't be matched. /// /// For more information on the `let` keyword, see the [Rust book][book2] or the [Reference] /// /// [book1]: ../book/ch06-02-match.html /// [`if`]: keyword.if.html /// [book2]: ../book/ch18-01-all-the-places-for-patterns.html#let-statements /// [Reference]: ../reference/statements.html#let-statements mod let_keyword {} #[doc(keyword = "while")] // /// Loop while a condition is upheld. /// /// A `while` expression is used for predicate loops. The `while` expression runs the conditional /// expression before running the loop body, then runs the loop body if the conditional /// expression evaluates to `true`, or exits the loop otherwise. /// /// ```rust /// let mut counter = 0; /// /// while counter < 10 { /// println!("{counter}"); /// counter += 1; /// } /// ``` /// /// Like the [`for`] expression, we can use `break` and `continue`. A `while` expression /// cannot break with a value and always evaluates to `()` unlike [`loop`]. /// /// ```rust /// let mut i = 1; /// /// while i < 100 { /// i *= 2; /// if i == 64 { /// break; // Exit when `i` is 64. /// } /// } /// ``` /// /// As `if` expressions have their pattern matching variant in `if let`, so too do `while` /// expressions with `while let`. The `while let` expression matches the pattern against the /// expression, then runs the loop body if pattern matching succeeds, or exits the loop otherwise. /// We can use `break` and `continue` in `while let` expressions just like in `while`. /// /// ```rust /// let mut counter = Some(0); /// /// while let Some(i) = counter { /// if i == 10 { /// counter = None; /// } else { /// println!("{i}"); /// counter = Some (i + 1); /// } /// } /// ``` /// /// For more information on `while` and loops in general, see the [reference]. /// /// See also, [`for`], [`loop`]. /// /// [`for`]: keyword.for.html /// [`loop`]: keyword.loop.html /// [reference]: ../reference/expressions/loop-expr.html#predicate-loops mod while_keyword {} #[doc(keyword = "loop")] // /// Loop indefinitely. /// /// `loop` is used to define the simplest kind of loop supported in Rust. It runs the code inside /// it until the code uses `break` or the program exits. /// /// ```rust /// loop { /// println!("hello world forever!"); /// # break; /// } /// /// let mut i = 1; /// loop { /// println!("i is {i}"); /// if i > 100 { /// break; /// } /// i *= 2; /// } /// assert_eq!(i, 128); /// ``` /// /// Unlike the other kinds of loops in Rust (`while`, `while let`, and `for`), loops can be used as /// expressions that return values via `break`. /// /// ```rust /// let mut i = 1; /// let something = loop { /// i *= 2; /// if i > 100 { /// break i; /// } /// }; /// assert_eq!(something, 128); /// ``` /// /// Every `break` in a loop has to have the same type. When it's not explicitly giving something, /// `break;` returns `()`. /// /// For more information on `loop` and loops in general, see the [Reference]. /// /// See also, [`for`], [`while`]. /// /// [`for`]: keyword.for.html /// [`while`]: keyword.while.html /// [Reference]: ../reference/expressions/loop-expr.html mod loop_keyword {} #[doc(keyword = "match")] // /// Control flow based on pattern matching. /// /// `match` can be used to run code conditionally. Every pattern must /// be handled exhaustively either explicitly or by using wildcards like /// `_` in the `match`. Since `match` is an expression, values can also be /// returned. /// /// ```rust /// let opt = Option::None::; /// let x = match opt { /// Some(int) => int, /// None => 10, /// }; /// assert_eq!(x, 10); /// /// let a_number = Option::Some(10); /// match a_number { /// Some(x) if x <= 5 => println!("0 to 5 num = {x}"), /// Some(x @ 6..=10) => println!("6 to 10 num = {x}"), /// None => panic!(), /// // all other numbers /// _ => panic!(), /// } /// ``` /// /// `match` can be used to gain access to the inner members of an enum /// and use them directly. /// /// ```rust /// enum Outer { /// Double(Option, Option), /// Single(Option), /// Empty /// } /// /// let get_inner = Outer::Double(None, Some(String::new())); /// match get_inner { /// Outer::Double(None, Some(st)) => println!("{st}"), /// Outer::Single(opt) => println!("{opt:?}"), /// _ => panic!(), /// } /// ``` /// /// For more information on `match` and matching in general, see the [Reference]. /// /// [Reference]: ../reference/expressions/match-expr.html mod match_keyword {} #[doc(keyword = "mod")] // /// Organize code into [modules]. /// /// Use `mod` to create new [modules] to encapsulate code, including other /// modules: /// /// ``` /// mod foo { /// mod bar { /// type MyType = (u8, u8); /// fn baz() {} /// } /// } /// ``` /// /// Like [`struct`]s and [`enum`]s, a module and its content are private by /// default, inaccessible to code outside of the module. /// /// To learn more about allowing access, see the documentation for the [`pub`] /// keyword. /// /// [`enum`]: keyword.enum.html /// [`pub`]: keyword.pub.html /// [`struct`]: keyword.struct.html /// [modules]: ../reference/items/modules.html mod mod_keyword {} #[doc(keyword = "move")] // /// Capture a [closure]'s environment by value. /// /// `move` converts any variables captured by reference or mutable reference /// to variables captured by value. /// /// ```rust /// let data = vec![1, 2, 3]; /// let closure = move || println!("captured {data:?} by value"); /// /// // data is no longer available, it is owned by the closure /// ``` /// /// Note: `move` closures may still implement [`Fn`] or [`FnMut`], even though /// they capture variables by `move`. This is because the traits implemented by /// a closure type are determined by *what* the closure does with captured /// values, not *how* it captures them: /// /// ```rust /// fn create_fn() -> impl Fn() { /// let text = "Fn".to_owned(); /// move || println!("This is a: {text}") /// } /// /// let fn_plain = create_fn(); /// fn_plain(); /// ``` /// /// `move` is often used when [threads] are involved. /// /// ```rust /// let data = vec![1, 2, 3]; /// /// std::thread::spawn(move || { /// println!("captured {data:?} by value") /// }).join().unwrap(); /// /// // data was moved to the spawned thread, so we cannot use it here /// ``` /// /// `move` is also valid before an async block. /// /// ```rust /// let capture = "hello".to_owned(); /// let block = async move { /// println!("rust says {capture} from async block"); /// }; /// ``` /// /// For more information on the `move` keyword, see the [closures][closure] section /// of the Rust book or the [threads] section. /// /// [closure]: ../book/ch13-01-closures.html /// [threads]: ../book/ch16-01-threads.html#using-move-closures-with-threads mod move_keyword {} #[doc(keyword = "mut")] // /// A mutable variable, reference, or pointer. /// /// `mut` can be used in several situations. The first is mutable variables, /// which can be used anywhere you can bind a value to a variable name. Some /// examples: /// /// ```rust /// // A mutable variable in the parameter list of a function. /// fn foo(mut x: u8, y: u8) -> u8 { /// x += y; /// x /// } /// /// // Modifying a mutable variable. /// # #[allow(unused_assignments)] /// let mut a = 5; /// a = 6; /// /// assert_eq!(foo(3, 4), 7); /// assert_eq!(a, 6); /// ``` /// /// The second is mutable references. They can be created from `mut` variables /// and must be unique: no other variables can have a mutable reference, nor a /// shared reference. /// /// ```rust /// // Taking a mutable reference. /// fn push_two(v: &mut Vec) { /// v.push(2); /// } /// /// // A mutable reference cannot be taken to a non-mutable variable. /// let mut v = vec![0, 1]; /// // Passing a mutable reference. /// push_two(&mut v); /// /// assert_eq!(v, vec![0, 1, 2]); /// ``` /// /// ```rust,compile_fail,E0502 /// let mut v = vec![0, 1]; /// let mut_ref_v = &mut v; /// ##[allow(unused)] /// let ref_v = &v; /// mut_ref_v.push(2); /// ``` /// /// Mutable raw pointers work much like mutable references, with the added /// possibility of not pointing to a valid object. The syntax is `*mut Type`. /// /// More information on mutable references and pointers can be found in the [Reference]. /// /// [Reference]: ../reference/types/pointer.html#mutable-references-mut mod mut_keyword {} #[doc(keyword = "pub")] // /// Make an item visible to others. /// /// The keyword `pub` makes any module, function, or data structure accessible from inside /// of external modules. The `pub` keyword may also be used in a `use` declaration to re-export /// an identifier from a namespace. /// /// For more information on the `pub` keyword, please see the visibility section /// of the [reference] and for some examples, see [Rust by Example]. /// /// [reference]:../reference/visibility-and-privacy.html?highlight=pub#visibility-and-privacy /// [Rust by Example]:../rust-by-example/mod/visibility.html mod pub_keyword {} #[doc(keyword = "ref")] // /// Bind by reference during pattern matching. /// /// `ref` annotates pattern bindings to make them borrow rather than move. /// It is **not** a part of the pattern as far as matching is concerned: it does /// not affect *whether* a value is matched, only *how* it is matched. /// /// By default, [`match`] statements consume all they can, which can sometimes /// be a problem, when you don't really need the value to be moved and owned: /// /// ```compile_fail,E0382 /// let maybe_name = Some(String::from("Alice")); /// // The variable 'maybe_name' is consumed here ... /// match maybe_name { /// Some(n) => println!("Hello, {n}"), /// _ => println!("Hello, world"), /// } /// // ... and is now unavailable. /// println!("Hello again, {}", maybe_name.unwrap_or("world".into())); /// ``` /// /// Using the `ref` keyword, the value is only borrowed, not moved, making it /// available for use after the [`match`] statement: /// /// ``` /// let maybe_name = Some(String::from("Alice")); /// // Using `ref`, the value is borrowed, not moved ... /// match maybe_name { /// Some(ref n) => println!("Hello, {n}"), /// _ => println!("Hello, world"), /// } /// // ... so it's available here! /// println!("Hello again, {}", maybe_name.unwrap_or("world".into())); /// ``` /// /// # `&` vs `ref` /// /// - `&` denotes that your pattern expects a reference to an object. Hence `&` /// is a part of said pattern: `&Foo` matches different objects than `Foo` does. /// /// - `ref` indicates that you want a reference to an unpacked value. It is not /// matched against: `Foo(ref foo)` matches the same objects as `Foo(foo)`. /// /// See also the [Reference] for more information. /// /// [`match`]: keyword.match.html /// [Reference]: ../reference/patterns.html#identifier-patterns mod ref_keyword {} #[doc(keyword = "return")] // /// Return a value from a function. /// /// A `return` marks the end of an execution path in a function: /// /// ``` /// fn foo() -> i32 { /// return 3; /// } /// assert_eq!(foo(), 3); /// ``` /// /// `return` is not needed when the returned value is the last expression in the /// function. In this case the `;` is omitted: /// /// ``` /// fn foo() -> i32 { /// 3 /// } /// assert_eq!(foo(), 3); /// ``` /// /// `return` returns from the function immediately (an "early return"): /// /// ```no_run /// use std::fs::File; /// use std::io::{Error, ErrorKind, Read, Result}; /// /// fn main() -> Result<()> { /// let mut file = match File::open("foo.txt") { /// Ok(f) => f, /// Err(e) => return Err(e), /// }; /// /// let mut contents = String::new(); /// let size = match file.read_to_string(&mut contents) { /// Ok(s) => s, /// Err(e) => return Err(e), /// }; /// /// if contents.contains("impossible!") { /// return Err(Error::new(ErrorKind::Other, "oh no!")); /// } /// /// if size > 9000 { /// return Err(Error::new(ErrorKind::Other, "over 9000!")); /// } /// /// assert_eq!(contents, "Hello, world!"); /// Ok(()) /// } /// ``` mod return_keyword {} #[doc(keyword = "self")] // /// The receiver of a method, or the current module. /// /// `self` is used in two situations: referencing the current module and marking /// the receiver of a method. /// /// In paths, `self` can be used to refer to the current module, either in a /// [`use`] statement or in a path to access an element: /// /// ``` /// # #![allow(unused_imports)] /// use std::io::{self, Read}; /// ``` /// /// Is functionally the same as: /// /// ``` /// # #![allow(unused_imports)] /// use std::io; /// use std::io::Read; /// ``` /// /// Using `self` to access an element in the current module: /// /// ``` /// # #![allow(dead_code)] /// # fn main() {} /// fn foo() {} /// fn bar() { /// self::foo() /// } /// ``` /// /// `self` as the current receiver for a method allows to omit the parameter /// type most of the time. With the exception of this particularity, `self` is /// used much like any other parameter: /// /// ``` /// struct Foo(i32); /// /// impl Foo { /// // No `self`. /// fn new() -> Self { /// Self(0) /// } /// /// // Consuming `self`. /// fn consume(self) -> Self { /// Self(self.0 + 1) /// } /// /// // Borrowing `self`. /// fn borrow(&self) -> &i32 { /// &self.0 /// } /// /// // Borrowing `self` mutably. /// fn borrow_mut(&mut self) -> &mut i32 { /// &mut self.0 /// } /// } /// /// // This method must be called with a `Type::` prefix. /// let foo = Foo::new(); /// assert_eq!(foo.0, 0); /// /// // Those two calls produces the same result. /// let foo = Foo::consume(foo); /// assert_eq!(foo.0, 1); /// let foo = foo.consume(); /// assert_eq!(foo.0, 2); /// /// // Borrowing is handled automatically with the second syntax. /// let borrow_1 = Foo::borrow(&foo); /// let borrow_2 = foo.borrow(); /// assert_eq!(borrow_1, borrow_2); /// /// // Borrowing mutably is handled automatically too with the second syntax. /// let mut foo = Foo::new(); /// *Foo::borrow_mut(&mut foo) += 1; /// assert_eq!(foo.0, 1); /// *foo.borrow_mut() += 1; /// assert_eq!(foo.0, 2); /// ``` /// /// Note that this automatic conversion when calling `foo.method()` is not /// limited to the examples above. See the [Reference] for more information. /// /// [`use`]: keyword.use.html /// [Reference]: ../reference/items/associated-items.html#methods mod self_keyword {} // FIXME: Once rustdoc can handle URL conflicts on case insensitive file systems, we can remove the // three next lines and put back: `#[doc(keyword = "Self")]`. #[doc(alias = "Self")] #[allow(rustc::existing_doc_keyword)] #[doc(keyword = "SelfTy")] // /// The implementing type within a [`trait`] or [`impl`] block, or the current type within a type /// definition. /// /// Within a type definition: /// /// ``` /// # #![allow(dead_code)] /// struct Node { /// elem: i32, /// // `Self` is a `Node` here. /// next: Option>, /// } /// ``` /// /// In an [`impl`] block: /// /// ``` /// struct Foo(i32); /// /// impl Foo { /// fn new() -> Self { /// Self(0) /// } /// } /// /// assert_eq!(Foo::new().0, Foo(0).0); /// ``` /// /// Generic parameters are implicit with `Self`: /// /// ``` /// # #![allow(dead_code)] /// struct Wrap { /// elem: T, /// } /// /// impl Wrap { /// fn new(elem: T) -> Self { /// Self { elem } /// } /// } /// ``` /// /// In a [`trait`] definition and related [`impl`] block: /// /// ``` /// trait Example { /// fn example() -> Self; /// } /// /// struct Foo(i32); /// /// impl Example for Foo { /// fn example() -> Self { /// Self(42) /// } /// } /// /// assert_eq!(Foo::example().0, Foo(42).0); /// ``` /// /// [`impl`]: keyword.impl.html /// [`trait`]: keyword.trait.html mod self_upper_keyword {} #[doc(keyword = "static")] // /// A static item is a value which is valid for the entire duration of your /// program (a `'static` lifetime). /// /// On the surface, `static` items seem very similar to [`const`]s: both contain /// a value, both require type annotations and both can only be initialized with /// constant functions and values. However, `static`s are notably different in /// that they represent a location in memory. That means that you can have /// references to `static` items and potentially even modify them, making them /// essentially global variables. /// /// Static items do not call [`drop`] at the end of the program. /// /// There are two types of `static` items: those declared in association with /// the [`mut`] keyword and those without. /// /// Static items cannot be moved: /// /// ```rust,compile_fail,E0507 /// static VEC: Vec = vec![]; /// /// fn move_vec(v: Vec) -> Vec { /// v /// } /// /// // This line causes an error /// move_vec(VEC); /// ``` /// /// # Simple `static`s /// /// Accessing non-[`mut`] `static` items is considered safe, but some /// restrictions apply. Most notably, the type of a `static` value needs to /// implement the [`Sync`] trait, ruling out interior mutability containers /// like [`RefCell`]. See the [Reference] for more information. /// /// ```rust /// static FOO: [i32; 5] = [1, 2, 3, 4, 5]; /// /// let r1 = &FOO as *const _; /// let r2 = &FOO as *const _; /// // With a strictly read-only static, references will have the same address /// assert_eq!(r1, r2); /// // A static item can be used just like a variable in many cases /// println!("{FOO:?}"); /// ``` /// /// # Mutable `static`s /// /// If a `static` item is declared with the [`mut`] keyword, then it is allowed /// to be modified by the program. However, accessing mutable `static`s can /// cause undefined behavior in a number of ways, for example due to data races /// in a multithreaded context. As such, all accesses to mutable `static`s /// require an [`unsafe`] block. /// /// Despite their unsafety, mutable `static`s are necessary in many contexts: /// they can be used to represent global state shared by the whole program or in /// [`extern`] blocks to bind to variables from C libraries. /// /// In an [`extern`] block: /// /// ```rust,no_run /// # #![allow(dead_code)] /// extern "C" { /// static mut ERROR_MESSAGE: *mut std::os::raw::c_char; /// } /// ``` /// /// Mutable `static`s, just like simple `static`s, have some restrictions that /// apply to them. See the [Reference] for more information. /// /// [`const`]: keyword.const.html /// [`extern`]: keyword.extern.html /// [`mut`]: keyword.mut.html /// [`unsafe`]: keyword.unsafe.html /// [`RefCell`]: cell::RefCell /// [Reference]: ../reference/items/static-items.html mod static_keyword {} #[doc(keyword = "struct")] // /// A type that is composed of other types. /// /// Structs in Rust come in three flavors: Structs with named fields, tuple structs, and unit /// structs. /// /// ```rust /// struct Regular { /// field1: f32, /// field2: String, /// pub field3: bool /// } /// /// struct Tuple(u32, String); /// /// struct Unit; /// ``` /// /// Regular structs are the most commonly used. Each field defined within them has a name and a /// type, and once defined can be accessed using `example_struct.field` syntax. The fields of a /// struct share its mutability, so `foo.bar = 2;` would only be valid if `foo` was mutable. Adding /// `pub` to a field makes it visible to code in other modules, as well as allowing it to be /// directly accessed and modified. /// /// Tuple structs are similar to regular structs, but its fields have no names. They are used like /// tuples, with deconstruction possible via `let TupleStruct(x, y) = foo;` syntax. For accessing /// individual variables, the same syntax is used as with regular tuples, namely `foo.0`, `foo.1`, /// etc, starting at zero. /// /// Unit structs are most commonly used as marker. They have a size of zero bytes, but unlike empty /// enums they can be instantiated, making them isomorphic to the unit type `()`. Unit structs are /// useful when you need to implement a trait on something, but don't need to store any data inside /// it. /// /// # Instantiation /// /// Structs can be instantiated in different ways, all of which can be mixed and /// matched as needed. The most common way to make a new struct is via a constructor method such as /// `new()`, but when that isn't available (or you're writing the constructor itself), struct /// literal syntax is used: /// /// ```rust /// # struct Foo { field1: f32, field2: String, etc: bool } /// let example = Foo { /// field1: 42.0, /// field2: "blah".to_string(), /// etc: true, /// }; /// ``` /// /// It's only possible to directly instantiate a struct using struct literal syntax when all of its /// fields are visible to you. /// /// There are a handful of shortcuts provided to make writing constructors more convenient, most /// common of which is the Field Init shorthand. When there is a variable and a field of the same /// name, the assignment can be simplified from `field: field` into simply `field`. The following /// example of a hypothetical constructor demonstrates this: /// /// ```rust /// struct User { /// name: String, /// admin: bool, /// } /// /// impl User { /// pub fn new(name: String) -> Self { /// Self { /// name, /// admin: false, /// } /// } /// } /// ``` /// /// Another shortcut for struct instantiation is available, used when you need to make a new /// struct that has the same values as most of a previous struct of the same type, called struct /// update syntax: /// /// ```rust /// # struct Foo { field1: String, field2: () } /// # let thing = Foo { field1: "".to_string(), field2: () }; /// let updated_thing = Foo { /// field1: "a new value".to_string(), /// ..thing /// }; /// ``` /// /// Tuple structs are instantiated in the same way as tuples themselves, except with the struct's /// name as a prefix: `Foo(123, false, 0.1)`. /// /// Empty structs are instantiated with just their name, and don't need anything else. `let thing = /// EmptyStruct;` /// /// # Style conventions /// /// Structs are always written in CamelCase, with few exceptions. While the trailing comma on a /// struct's list of fields can be omitted, it's usually kept for convenience in adding and /// removing fields down the line. /// /// For more information on structs, take a look at the [Rust Book][book] or the /// [Reference][reference]. /// /// [`PhantomData`]: marker::PhantomData /// [book]: ../book/ch05-01-defining-structs.html /// [reference]: ../reference/items/structs.html mod struct_keyword {} #[doc(keyword = "super")] // /// The parent of the current [module]. /// /// ```rust /// # #![allow(dead_code)] /// # fn main() {} /// mod a { /// pub fn foo() {} /// } /// mod b { /// pub fn foo() { /// super::a::foo(); // call a's foo function /// } /// } /// ``` /// /// It is also possible to use `super` multiple times: `super::super::foo`, /// going up the ancestor chain. /// /// See the [Reference] for more information. /// /// [module]: ../reference/items/modules.html /// [Reference]: ../reference/paths.html#super mod super_keyword {} #[doc(keyword = "trait")] // /// A common interface for a group of types. /// /// A `trait` is like an interface that data types can implement. When a type /// implements a trait it can be treated abstractly as that trait using generics /// or trait objects. /// /// Traits can be made up of three varieties of associated items: /// /// - functions and methods /// - types /// - constants /// /// Traits may also contain additional type parameters. Those type parameters /// or the trait itself can be constrained by other traits. /// /// Traits can serve as markers or carry other logical semantics that /// aren't expressed through their items. When a type implements that /// trait it is promising to uphold its contract. [`Send`] and [`Sync`] are two /// such marker traits present in the standard library. /// /// See the [Reference][Ref-Traits] for a lot more information on traits. /// /// # Examples /// /// Traits are declared using the `trait` keyword. Types can implement them /// using [`impl`] `Trait` [`for`] `Type`: /// /// ```rust /// trait Zero { /// const ZERO: Self; /// fn is_zero(&self) -> bool; /// } /// /// impl Zero for i32 { /// const ZERO: Self = 0; /// /// fn is_zero(&self) -> bool { /// *self == Self::ZERO /// } /// } /// /// assert_eq!(i32::ZERO, 0); /// assert!(i32::ZERO.is_zero()); /// assert!(!4.is_zero()); /// ``` /// /// With an associated type: /// /// ```rust /// trait Builder { /// type Built; /// /// fn build(&self) -> Self::Built; /// } /// ``` /// /// Traits can be generic, with constraints or without: /// /// ```rust /// trait MaybeFrom { /// fn maybe_from(value: T) -> Option /// where /// Self: Sized; /// } /// ``` /// /// Traits can build upon the requirements of other traits. In the example /// below `Iterator` is a **supertrait** and `ThreeIterator` is a **subtrait**: /// /// ```rust /// trait ThreeIterator: std::iter::Iterator { /// fn next_three(&mut self) -> Option<[Self::Item; 3]>; /// } /// ``` /// /// Traits can be used in functions, as parameters: /// /// ```rust /// # #![allow(dead_code)] /// fn debug_iter(it: I) where I::Item: std::fmt::Debug { /// for elem in it { /// println!("{elem:#?}"); /// } /// } /// /// // u8_len_1, u8_len_2 and u8_len_3 are equivalent /// /// fn u8_len_1(val: impl Into>) -> usize { /// val.into().len() /// } /// /// fn u8_len_2>>(val: T) -> usize { /// val.into().len() /// } /// /// fn u8_len_3(val: T) -> usize /// where /// T: Into>, /// { /// val.into().len() /// } /// ``` /// /// Or as return types: /// /// ```rust /// # #![allow(dead_code)] /// fn from_zero_to(v: u8) -> impl Iterator { /// (0..v).into_iter() /// } /// ``` /// /// The use of the [`impl`] keyword in this position allows the function writer /// to hide the concrete type as an implementation detail which can change /// without breaking user's code. /// /// # Trait objects /// /// A *trait object* is an opaque value of another type that implements a set of /// traits. A trait object implements all specified traits as well as their /// supertraits (if any). /// /// The syntax is the following: `dyn BaseTrait + AutoTrait1 + ... AutoTraitN`. /// Only one `BaseTrait` can be used so this will not compile: /// /// ```rust,compile_fail,E0225 /// trait A {} /// trait B {} /// /// let _: Box; /// ``` /// /// Neither will this, which is a syntax error: /// /// ```rust,compile_fail /// trait A {} /// trait B {} /// /// let _: Box; /// ``` /// /// On the other hand, this is correct: /// /// ```rust /// trait A {} /// /// let _: Box; /// ``` /// /// The [Reference][Ref-Trait-Objects] has more information about trait objects, /// their limitations and the differences between editions. /// /// # Unsafe traits /// /// Some traits may be unsafe to implement. Using the [`unsafe`] keyword in /// front of the trait's declaration is used to mark this: /// /// ```rust /// unsafe trait UnsafeTrait {} /// /// unsafe impl UnsafeTrait for i32 {} /// ``` /// /// # Differences between the 2015 and 2018 editions /// /// In the 2015 edition the parameters pattern was not needed for traits: /// /// ```rust,edition2015 /// # #![allow(anonymous_parameters)] /// trait Tr { /// fn f(i32); /// } /// ``` /// /// This behavior is no longer valid in edition 2018. /// /// [`for`]: keyword.for.html /// [`impl`]: keyword.impl.html /// [`unsafe`]: keyword.unsafe.html /// [Ref-Traits]: ../reference/items/traits.html /// [Ref-Trait-Objects]: ../reference/types/trait-object.html mod trait_keyword {} #[doc(keyword = "true")] // /// A value of type [`bool`] representing logical **true**. /// /// Logically `true` is not equal to [`false`]. /// /// ## Control structures that check for **true** /// /// Several of Rust's control structures will check for a `bool` condition evaluating to **true**. /// /// * The condition in an [`if`] expression must be of type `bool`. /// Whenever that condition evaluates to **true**, the `if` expression takes /// on the value of the first block. If however, the condition evaluates /// to `false`, the expression takes on value of the `else` block if there is one. /// /// * [`while`] is another control flow construct expecting a `bool`-typed condition. /// As long as the condition evaluates to **true**, the `while` loop will continually /// evaluate its associated block. /// /// * [`match`] arms can have guard clauses on them. /// /// [`if`]: keyword.if.html /// [`while`]: keyword.while.html /// [`match`]: ../reference/expressions/match-expr.html#match-guards /// [`false`]: keyword.false.html mod true_keyword {} #[doc(keyword = "type")] // /// Define an alias for an existing type. /// /// The syntax is `type Name = ExistingType;`. /// /// # Examples /// /// `type` does **not** create a new type: /// /// ```rust /// type Meters = u32; /// type Kilograms = u32; /// /// let m: Meters = 3; /// let k: Kilograms = 3; /// /// assert_eq!(m, k); /// ``` /// /// In traits, `type` is used to declare an [associated type]: /// /// ```rust /// trait Iterator { /// // associated type declaration /// type Item; /// fn next(&mut self) -> Option; /// } /// /// struct Once(Option); /// /// impl Iterator for Once { /// // associated type definition /// type Item = T; /// fn next(&mut self) -> Option { /// self.0.take() /// } /// } /// ``` /// /// [`trait`]: keyword.trait.html /// [associated type]: ../reference/items/associated-items.html#associated-types mod type_keyword {} #[doc(keyword = "unsafe")] // /// Code or interfaces whose [memory safety] cannot be verified by the type /// system. /// /// The `unsafe` keyword has two uses: /// - to declare the existence of contracts the compiler can't check (`unsafe fn` and `unsafe /// trait`), /// - and to declare that a programmer has checked that these contracts have been upheld (`unsafe /// {}` and `unsafe impl`, but also `unsafe fn` -- see below). /// /// They are not mutually exclusive, as can be seen in `unsafe fn`: the body of an `unsafe fn` is, /// by default, treated like an unsafe block. The `unsafe_op_in_unsafe_fn` lint can be enabled to /// change that. /// /// # Unsafe abilities /// /// **No matter what, Safe Rust can't cause Undefined Behavior**. This is /// referred to as [soundness]: a well-typed program actually has the desired /// properties. The [Nomicon][nomicon-soundness] has a more detailed explanation /// on the subject. /// /// To ensure soundness, Safe Rust is restricted enough that it can be /// automatically checked. Sometimes, however, it is necessary to write code /// that is correct for reasons which are too clever for the compiler to /// understand. In those cases, you need to use Unsafe Rust. /// /// Here are the abilities Unsafe Rust has in addition to Safe Rust: /// /// - Dereference [raw pointers] /// - Implement `unsafe` [`trait`]s /// - Call `unsafe` functions /// - Mutate [`static`]s (including [`extern`]al ones) /// - Access fields of [`union`]s /// /// However, this extra power comes with extra responsibilities: it is now up to /// you to ensure soundness. The `unsafe` keyword helps by clearly marking the /// pieces of code that need to worry about this. /// /// ## The different meanings of `unsafe` /// /// Not all uses of `unsafe` are equivalent: some are here to mark the existence /// of a contract the programmer must check, others are to say "I have checked /// the contract, go ahead and do this". The following /// [discussion on Rust Internals] has more in-depth explanations about this but /// here is a summary of the main points: /// /// - `unsafe fn`: calling this function means abiding by a contract the /// compiler cannot enforce. /// - `unsafe trait`: implementing the [`trait`] means abiding by a /// contract the compiler cannot enforce. /// - `unsafe {}`: the contract necessary to call the operations inside the /// block has been checked by the programmer and is guaranteed to be respected. /// - `unsafe impl`: the contract necessary to implement the trait has been /// checked by the programmer and is guaranteed to be respected. /// /// By default, `unsafe fn` also acts like an `unsafe {}` block /// around the code inside the function. This means it is not just a signal to /// the caller, but also promises that the preconditions for the operations /// inside the function are upheld. Mixing these two meanings can be confusing, so the /// `unsafe_op_in_unsafe_fn` lint can be enabled to warn against that and require explicit unsafe /// blocks even inside `unsafe fn`. /// /// See the [Rustnomicon] and the [Reference] for more information. /// /// # Examples /// /// ## Marking elements as `unsafe` /// /// `unsafe` can be used on functions. Note that functions and statics declared /// in [`extern`] blocks are implicitly marked as `unsafe` (but not functions /// declared as `extern "something" fn ...`). Mutable statics are always unsafe, /// wherever they are declared. Methods can also be declared as `unsafe`: /// /// ```rust /// # #![allow(dead_code)] /// static mut FOO: &str = "hello"; /// /// unsafe fn unsafe_fn() {} /// /// extern "C" { /// fn unsafe_extern_fn(); /// static BAR: *mut u32; /// } /// /// trait SafeTraitWithUnsafeMethod { /// unsafe fn unsafe_method(&self); /// } /// /// struct S; /// /// impl S { /// unsafe fn unsafe_method_on_struct() {} /// } /// ``` /// /// Traits can also be declared as `unsafe`: /// /// ```rust /// unsafe trait UnsafeTrait {} /// ``` /// /// Since `unsafe fn` and `unsafe trait` indicate that there is a safety /// contract that the compiler cannot enforce, documenting it is important. The /// standard library has many examples of this, like the following which is an /// extract from [`Vec::set_len`]. The `# Safety` section explains the contract /// that must be fulfilled to safely call the function. /// /// ```rust,ignore (stub-to-show-doc-example) /// /// Forces the length of the vector to `new_len`. /// /// /// /// This is a low-level operation that maintains none of the normal /// /// invariants of the type. Normally changing the length of a vector /// /// is done using one of the safe operations instead, such as /// /// `truncate`, `resize`, `extend`, or `clear`. /// /// /// /// # Safety /// /// /// /// - `new_len` must be less than or equal to `capacity()`. /// /// - The elements at `old_len..new_len` must be initialized. /// pub unsafe fn set_len(&mut self, new_len: usize) /// ``` /// /// ## Using `unsafe {}` blocks and `impl`s /// /// Performing `unsafe` operations requires an `unsafe {}` block: /// /// ```rust /// # #![allow(dead_code)] /// #![deny(unsafe_op_in_unsafe_fn)] /// /// /// Dereference the given pointer. /// /// /// /// # Safety /// /// /// /// `ptr` must be aligned and must not be dangling. /// unsafe fn deref_unchecked(ptr: *const i32) -> i32 { /// // SAFETY: the caller is required to ensure that `ptr` is aligned and dereferenceable. /// unsafe { *ptr } /// } /// /// let a = 3; /// let b = &a as *const _; /// // SAFETY: `a` has not been dropped and references are always aligned, /// // so `b` is a valid address. /// unsafe { assert_eq!(*b, deref_unchecked(b)); }; /// ``` /// /// ## `unsafe` and traits /// /// The interactions of `unsafe` and traits can be surprising, so let us contrast the /// two combinations of safe `fn` in `unsafe trait` and `unsafe fn` in safe trait using two /// examples: /// /// ```rust /// /// # Safety /// /// /// /// `make_even` must return an even number. /// unsafe trait MakeEven { /// fn make_even(&self) -> i32; /// } /// /// // SAFETY: Our `make_even` always returns something even. /// unsafe impl MakeEven for i32 { /// fn make_even(&self) -> i32 { /// self << 1 /// } /// } /// /// fn use_make_even(x: impl MakeEven) { /// if x.make_even() % 2 == 1 { /// // SAFETY: this can never happen, because all `MakeEven` implementations /// // ensure that `make_even` returns something even. /// unsafe { std::hint::unreachable_unchecked() }; /// } /// } /// ``` /// /// Note how the safety contract of the trait is upheld by the implementation, and is itself used to /// uphold the safety contract of the unsafe function `unreachable_unchecked` called by /// `use_make_even`. `make_even` itself is a safe function because its *callers* do not have to /// worry about any contract, only the *implementation* of `MakeEven` is required to uphold a /// certain contract. `use_make_even` is safe because it can use the promise made by `MakeEven` /// implementations to uphold the safety contract of the `unsafe fn unreachable_unchecked` it calls. /// /// It is also possible to have `unsafe fn` in a regular safe `trait`: /// /// ```rust /// # #![feature(never_type)] /// #![deny(unsafe_op_in_unsafe_fn)] /// /// trait Indexable { /// const LEN: usize; /// /// /// # Safety /// /// /// /// The caller must ensure that `idx < LEN`. /// unsafe fn idx_unchecked(&self, idx: usize) -> i32; /// } /// /// // The implementation for `i32` doesn't need to do any contract reasoning. /// impl Indexable for i32 { /// const LEN: usize = 1; /// /// unsafe fn idx_unchecked(&self, idx: usize) -> i32 { /// debug_assert_eq!(idx, 0); /// *self /// } /// } /// /// // The implementation for arrays exploits the function contract to /// // make use of `get_unchecked` on slices and avoid a run-time check. /// impl Indexable for [i32; 42] { /// const LEN: usize = 42; /// /// unsafe fn idx_unchecked(&self, idx: usize) -> i32 { /// // SAFETY: As per this trait's documentation, the caller ensures /// // that `idx < 42`. /// unsafe { *self.get_unchecked(idx) } /// } /// } /// /// // The implementation for the never type declares a length of 0, /// // which means `idx_unchecked` can never be called. /// impl Indexable for ! { /// const LEN: usize = 0; /// /// unsafe fn idx_unchecked(&self, idx: usize) -> i32 { /// // SAFETY: As per this trait's documentation, the caller ensures /// // that `idx < 0`, which is impossible, so this is dead code. /// unsafe { std::hint::unreachable_unchecked() } /// } /// } /// /// fn use_indexable(x: I, idx: usize) -> i32 { /// if idx < I::LEN { /// // SAFETY: We have checked that `idx < I::LEN`. /// unsafe { x.idx_unchecked(idx) } /// } else { /// panic!("index out-of-bounds") /// } /// } /// ``` /// /// This time, `use_indexable` is safe because it uses a run-time check to discharge the safety /// contract of `idx_unchecked`. Implementing `Indexable` is safe because when writing /// `idx_unchecked`, we don't have to worry: our *callers* need to discharge a proof obligation /// (like `use_indexable` does), but the *implementation* of `get_unchecked` has no proof obligation /// to contend with. Of course, the implementation of `Indexable` may choose to call other unsafe /// operations, and then it needs an `unsafe` *block* to indicate it discharged the proof /// obligations of its callees. (We enabled `unsafe_op_in_unsafe_fn`, so the body of `idx_unchecked` /// is not implicitly an unsafe block.) For that purpose it can make use of the contract that all /// its callers must uphold -- the fact that `idx < LEN`. /// /// Formally speaking, an `unsafe fn` in a trait is a function with *preconditions* that go beyond /// those encoded by the argument types (such as `idx < LEN`), whereas an `unsafe trait` can declare /// that some of its functions have *postconditions* that go beyond those encoded in the return type /// (such as returning an even integer). If a trait needs a function with both extra precondition /// and extra postcondition, then it needs an `unsafe fn` in an `unsafe trait`. /// /// [`extern`]: keyword.extern.html /// [`trait`]: keyword.trait.html /// [`static`]: keyword.static.html /// [`union`]: keyword.union.html /// [`impl`]: keyword.impl.html /// [raw pointers]: ../reference/types/pointer.html /// [memory safety]: ../book/ch19-01-unsafe-rust.html /// [Rustnomicon]: ../nomicon/index.html /// [nomicon-soundness]: ../nomicon/safe-unsafe-meaning.html /// [soundness]: https://rust-lang.github.io/unsafe-code-guidelines/glossary.html#soundness-of-code--of-a-library /// [Reference]: ../reference/unsafety.html /// [discussion on Rust Internals]: https://internals.rust-lang.org/t/what-does-unsafe-mean/6696 mod unsafe_keyword {} #[doc(keyword = "use")] // /// Import or rename items from other crates or modules. /// /// Usually a `use` keyword is used to shorten the path required to refer to a module item. /// The keyword may appear in modules, blocks and even functions, usually at the top. /// /// The most basic usage of the keyword is `use path::to::item;`, /// though a number of convenient shortcuts are supported: /// /// * Simultaneously binding a list of paths with a common prefix, /// using the glob-like brace syntax `use a::b::{c, d, e::f, g::h::i};` /// * Simultaneously binding a list of paths with a common prefix and their common parent module, /// using the [`self`] keyword, such as `use a::b::{self, c, d::e};` /// * Rebinding the target name as a new local name, using the syntax `use p::q::r as x;`. /// This can also be used with the last two features: `use a::b::{self as ab, c as abc}`. /// * Binding all paths matching a given prefix, /// using the asterisk wildcard syntax `use a::b::*;`. /// * Nesting groups of the previous features multiple times, /// such as `use a::b::{self as ab, c, d::{*, e::f}};` /// * Reexporting with visibility modifiers such as `pub use a::b;` /// * Importing with `_` to only import the methods of a trait without binding it to a name /// (to avoid conflict for example): `use ::std::io::Read as _;`. /// /// Using path qualifiers like [`crate`], [`super`] or [`self`] is supported: `use crate::a::b;`. /// /// Note that when the wildcard `*` is used on a type, it does not import its methods (though /// for `enum`s it imports the variants, as shown in the example below). /// /// ```compile_fail,edition2018 /// enum ExampleEnum { /// VariantA, /// VariantB, /// } /// /// impl ExampleEnum { /// fn new() -> Self { /// Self::VariantA /// } /// } /// /// use ExampleEnum::*; /// /// // Compiles. /// let _ = VariantA; /// /// // Does not compile ! /// let n = new(); /// ``` /// /// For more information on `use` and paths in general, see the [Reference]. /// /// The differences about paths and the `use` keyword between the 2015 and 2018 editions /// can also be found in the [Reference]. /// /// [`crate`]: keyword.crate.html /// [`self`]: keyword.self.html /// [`super`]: keyword.super.html /// [Reference]: ../reference/items/use-declarations.html mod use_keyword {} #[doc(keyword = "where")] // /// Add constraints that must be upheld to use an item. /// /// `where` allows specifying constraints on lifetime and generic parameters. /// The [RFC] introducing `where` contains detailed information about the /// keyword. /// /// # Examples /// /// `where` can be used for constraints with traits: /// /// ```rust /// fn new() -> T { /// T::default() /// } /// /// fn new_where() -> T /// where /// T: Default, /// { /// T::default() /// } /// /// assert_eq!(0.0, new()); /// assert_eq!(0.0, new_where()); /// /// assert_eq!(0, new()); /// assert_eq!(0, new_where()); /// ``` /// /// `where` can also be used for lifetimes. /// /// This compiles because `longer` outlives `shorter`, thus the constraint is /// respected: /// /// ```rust /// fn select<'short, 'long>(s1: &'short str, s2: &'long str, second: bool) -> &'short str /// where /// 'long: 'short, /// { /// if second { s2 } else { s1 } /// } /// /// let outer = String::from("Long living ref"); /// let longer = &outer; /// { /// let inner = String::from("Short living ref"); /// let shorter = &inner; /// /// assert_eq!(select(shorter, longer, false), shorter); /// assert_eq!(select(shorter, longer, true), longer); /// } /// ``` /// /// On the other hand, this will not compile because the `where 'b: 'a` clause /// is missing: the `'b` lifetime is not known to live at least as long as `'a` /// which means this function cannot ensure it always returns a valid reference: /// /// ```rust,compile_fail /// fn select<'a, 'b>(s1: &'a str, s2: &'b str, second: bool) -> &'a str /// { /// if second { s2 } else { s1 } /// } /// ``` /// /// `where` can also be used to express more complicated constraints that cannot /// be written with the `` syntax: /// /// ```rust /// fn first_or_default(mut i: I) -> I::Item /// where /// I: Iterator, /// I::Item: Default, /// { /// i.next().unwrap_or_else(I::Item::default) /// } /// /// assert_eq!(first_or_default([1, 2, 3].into_iter()), 1); /// assert_eq!(first_or_default(Vec::::new().into_iter()), 0); /// ``` /// /// `where` is available anywhere generic and lifetime parameters are available, /// as can be seen with the [`Cow`](crate::borrow::Cow) type from the standard /// library: /// /// ```rust /// # #![allow(dead_code)] /// pub enum Cow<'a, B> /// where /// B: 'a + ToOwned + ?Sized, /// { /// Borrowed(&'a B), /// Owned(::Owned), /// } /// ``` /// /// [RFC]: https://github.com/rust-lang/rfcs/blob/master/text/0135-where.md mod where_keyword {} // 2018 Edition keywords #[doc(alias = "promise")] #[doc(keyword = "async")] // /// Return a [`Future`] instead of blocking the current thread. /// /// Use `async` in front of `fn`, `closure`, or a `block` to turn the marked code into a `Future`. /// As such the code will not be run immediately, but will only be evaluated when the returned /// future is [`.await`]ed. /// /// We have written an [async book] detailing `async`/`await` and trade-offs compared to using threads. /// /// ## Editions /// /// `async` is a keyword from the 2018 edition onwards. /// /// It is available for use in stable Rust from version 1.39 onwards. /// /// [`Future`]: future::Future /// [`.await`]: ../std/keyword.await.html /// [async book]: https://rust-lang.github.io/async-book/ mod async_keyword {} #[doc(keyword = "await")] // /// Suspend execution until the result of a [`Future`] is ready. /// /// `.await`ing a future will suspend the current function's execution until the executor /// has run the future to completion. /// /// Read the [async book] for details on how [`async`]/`await` and executors work. /// /// ## Editions /// /// `await` is a keyword from the 2018 edition onwards. /// /// It is available for use in stable Rust from version 1.39 onwards. /// /// [`Future`]: future::Future /// [async book]: https://rust-lang.github.io/async-book/ /// [`async`]: ../std/keyword.async.html mod await_keyword {} #[doc(keyword = "dyn")] // /// `dyn` is a prefix of a [trait object]'s type. /// /// The `dyn` keyword is used to highlight that calls to methods on the associated `Trait` /// are [dynamically dispatched]. To use the trait this way, it must be 'object safe'. /// /// Unlike generic parameters or `impl Trait`, the compiler does not know the concrete type that /// is being passed. That is, the type has been [erased]. /// As such, a `dyn Trait` reference contains _two_ pointers. /// One pointer goes to the data (e.g., an instance of a struct). /// Another pointer goes to a map of method call names to function pointers /// (known as a virtual method table or vtable). /// /// At run-time, when a method needs to be called on the `dyn Trait`, the vtable is consulted to get /// the function pointer and then that function pointer is called. /// /// See the Reference for more information on [trait objects][ref-trait-obj] /// and [object safety][ref-obj-safety]. /// /// ## Trade-offs /// /// The above indirection is the additional runtime cost of calling a function on a `dyn Trait`. /// Methods called by dynamic dispatch generally cannot be inlined by the compiler. /// /// However, `dyn Trait` is likely to produce smaller code than `impl Trait` / generic parameters as /// the method won't be duplicated for each concrete type. /// /// [trait object]: ../book/ch17-02-trait-objects.html /// [dynamically dispatched]: https://en.wikipedia.org/wiki/Dynamic_dispatch /// [ref-trait-obj]: ../reference/types/trait-object.html /// [ref-obj-safety]: ../reference/items/traits.html#object-safety /// [erased]: https://en.wikipedia.org/wiki/Type_erasure mod dyn_keyword {} #[doc(keyword = "union")] // /// The [Rust equivalent of a C-style union][union]. /// /// A `union` looks like a [`struct`] in terms of declaration, but all of its /// fields exist in the same memory, superimposed over one another. For instance, /// if we wanted some bits in memory that we sometimes interpret as a `u32` and /// sometimes as an `f32`, we could write: /// /// ```rust /// union IntOrFloat { /// i: u32, /// f: f32, /// } /// /// let mut u = IntOrFloat { f: 1.0 }; /// // Reading the fields of a union is always unsafe /// assert_eq!(unsafe { u.i }, 1065353216); /// // Updating through any of the field will modify all of them /// u.i = 1073741824; /// assert_eq!(unsafe { u.f }, 2.0); /// ``` /// /// # Matching on unions /// /// It is possible to use pattern matching on `union`s. A single field name must /// be used and it must match the name of one of the `union`'s field. /// Like reading from a `union`, pattern matching on a `union` requires `unsafe`. /// /// ```rust /// union IntOrFloat { /// i: u32, /// f: f32, /// } /// /// let u = IntOrFloat { f: 1.0 }; /// /// unsafe { /// match u { /// IntOrFloat { i: 10 } => println!("Found exactly ten!"), /// // Matching the field `f` provides an `f32`. /// IntOrFloat { f } => println!("Found f = {f} !"), /// } /// } /// ``` /// /// # References to union fields /// /// All fields in a `union` are all at the same place in memory which means /// borrowing one borrows the entire `union`, for the same lifetime: /// /// ```rust,compile_fail,E0502 /// union IntOrFloat { /// i: u32, /// f: f32, /// } /// /// let mut u = IntOrFloat { f: 1.0 }; /// /// let f = unsafe { &u.f }; /// // This will not compile because the field has already been borrowed, even /// // if only immutably /// let i = unsafe { &mut u.i }; /// /// *i = 10; /// println!("f = {f} and i = {i}"); /// ``` /// /// See the [Reference][union] for more information on `union`s. /// /// [`struct`]: keyword.struct.html /// [union]: ../reference/items/unions.html mod union_keyword {}