#[cfg(test)] mod tests; use crate::fmt; use crate::sync::{mutex, poison, LockResult, MutexGuard, PoisonError}; use crate::sys_common::condvar as sys; use crate::time::{Duration, Instant}; /// A type indicating whether a timed wait on a condition variable returned /// due to a time out or not. /// /// It is returned by the [`wait_timeout`] method. /// /// [`wait_timeout`]: Condvar::wait_timeout #[derive(Debug, PartialEq, Eq, Copy, Clone)] #[stable(feature = "wait_timeout", since = "1.5.0")] pub struct WaitTimeoutResult(bool); impl WaitTimeoutResult { /// Returns `true` if the wait was known to have timed out. /// /// # Examples /// /// This example spawns a thread which will update the boolean value and /// then wait 100 milliseconds before notifying the condvar. /// /// The main thread will wait with a timeout on the condvar and then leave /// once the boolean has been updated and notified. /// /// ``` /// use std::sync::{Arc, Condvar, Mutex}; /// use std::thread; /// use std::time::Duration; /// /// let pair = Arc::new((Mutex::new(false), Condvar::new())); /// let pair2 = Arc::clone(&pair); /// /// thread::spawn(move || { /// let (lock, cvar) = &*pair2; /// /// // Let's wait 20 milliseconds before notifying the condvar. /// thread::sleep(Duration::from_millis(20)); /// /// let mut started = lock.lock().unwrap(); /// // We update the boolean value. /// *started = true; /// cvar.notify_one(); /// }); /// /// // Wait for the thread to start up. /// let (lock, cvar) = &*pair; /// let mut started = lock.lock().unwrap(); /// loop { /// // Let's put a timeout on the condvar's wait. /// let result = cvar.wait_timeout(started, Duration::from_millis(10)).unwrap(); /// // 10 milliseconds have passed, or maybe the value changed! /// started = result.0; /// if *started == true { /// // We received the notification and the value has been updated, we can leave. /// break /// } /// } /// ``` #[must_use] #[stable(feature = "wait_timeout", since = "1.5.0")] pub fn timed_out(&self) -> bool { self.0 } } /// A Condition Variable /// /// Condition variables represent the ability to block a thread such that it /// consumes no CPU time while waiting for an event to occur. Condition /// variables are typically associated with a boolean predicate (a condition) /// and a mutex. The predicate is always verified inside of the mutex before /// determining that a thread must block. /// /// Functions in this module will block the current **thread** of execution. /// Note that any attempt to use multiple mutexes on the same condition /// variable may result in a runtime panic. /// /// # Examples /// /// ``` /// use std::sync::{Arc, Mutex, Condvar}; /// use std::thread; /// /// let pair = Arc::new((Mutex::new(false), Condvar::new())); /// let pair2 = Arc::clone(&pair); /// /// // Inside of our lock, spawn a new thread, and then wait for it to start. /// thread::spawn(move|| { /// let (lock, cvar) = &*pair2; /// let mut started = lock.lock().unwrap(); /// *started = true; /// // We notify the condvar that the value has changed. /// cvar.notify_one(); /// }); /// /// // Wait for the thread to start up. /// let (lock, cvar) = &*pair; /// let mut started = lock.lock().unwrap(); /// while !*started { /// started = cvar.wait(started).unwrap(); /// } /// ``` #[stable(feature = "rust1", since = "1.0.0")] pub struct Condvar { inner: sys::Condvar, } impl Condvar { /// Creates a new condition variable which is ready to be waited on and /// notified. /// /// # Examples /// /// ``` /// use std::sync::Condvar; /// /// let condvar = Condvar::new(); /// ``` #[stable(feature = "rust1", since = "1.0.0")] #[rustc_const_stable(feature = "const_locks", since = "1.63.0")] #[must_use] #[inline] pub const fn new() -> Condvar { Condvar { inner: sys::Condvar::new() } } /// Blocks the current thread until this condition variable receives a /// notification. /// /// This function will atomically unlock the mutex specified (represented by /// `guard`) and block the current thread. This means that any calls /// to [`notify_one`] or [`notify_all`] which happen logically after the /// mutex is unlocked are candidates to wake this thread up. When this /// function call returns, the lock specified will have been re-acquired. /// /// Note that this function is susceptible to spurious wakeups. Condition /// variables normally have a boolean predicate associated with them, and /// the predicate must always be checked each time this function returns to /// protect against spurious wakeups. /// /// # Errors /// /// This function will return an error if the mutex being waited on is /// poisoned when this thread re-acquires the lock. For more information, /// see information about [poisoning] on the [`Mutex`] type. /// /// # Panics /// /// This function may [`panic!`] if it is used with more than one mutex /// over time. /// /// [`notify_one`]: Self::notify_one /// [`notify_all`]: Self::notify_all /// [poisoning]: super::Mutex#poisoning /// [`Mutex`]: super::Mutex /// /// # Examples /// /// ``` /// use std::sync::{Arc, Mutex, Condvar}; /// use std::thread; /// /// let pair = Arc::new((Mutex::new(false), Condvar::new())); /// let pair2 = Arc::clone(&pair); /// /// thread::spawn(move|| { /// let (lock, cvar) = &*pair2; /// let mut started = lock.lock().unwrap(); /// *started = true; /// // We notify the condvar that the value has changed. /// cvar.notify_one(); /// }); /// /// // Wait for the thread to start up. /// let (lock, cvar) = &*pair; /// let mut started = lock.lock().unwrap(); /// // As long as the value inside the `Mutex` is `false`, we wait. /// while !*started { /// started = cvar.wait(started).unwrap(); /// } /// ``` #[stable(feature = "rust1", since = "1.0.0")] pub fn wait<'a, T>(&self, guard: MutexGuard<'a, T>) -> LockResult> { let poisoned = unsafe { let lock = mutex::guard_lock(&guard); self.inner.wait(lock); mutex::guard_poison(&guard).get() }; if poisoned { Err(PoisonError::new(guard)) } else { Ok(guard) } } /// Blocks the current thread until this condition variable receives a /// notification and the provided condition is false. /// /// This function will atomically unlock the mutex specified (represented by /// `guard`) and block the current thread. This means that any calls /// to [`notify_one`] or [`notify_all`] which happen logically after the /// mutex is unlocked are candidates to wake this thread up. When this /// function call returns, the lock specified will have been re-acquired. /// /// # Errors /// /// This function will return an error if the mutex being waited on is /// poisoned when this thread re-acquires the lock. For more information, /// see information about [poisoning] on the [`Mutex`] type. /// /// [`notify_one`]: Self::notify_one /// [`notify_all`]: Self::notify_all /// [poisoning]: super::Mutex#poisoning /// [`Mutex`]: super::Mutex /// /// # Examples /// /// ``` /// use std::sync::{Arc, Mutex, Condvar}; /// use std::thread; /// /// let pair = Arc::new((Mutex::new(true), Condvar::new())); /// let pair2 = Arc::clone(&pair); /// /// thread::spawn(move|| { /// let (lock, cvar) = &*pair2; /// let mut pending = lock.lock().unwrap(); /// *pending = false; /// // We notify the condvar that the value has changed. /// cvar.notify_one(); /// }); /// /// // Wait for the thread to start up. /// let (lock, cvar) = &*pair; /// // As long as the value inside the `Mutex` is `true`, we wait. /// let _guard = cvar.wait_while(lock.lock().unwrap(), |pending| { *pending }).unwrap(); /// ``` #[stable(feature = "wait_until", since = "1.42.0")] pub fn wait_while<'a, T, F>( &self, mut guard: MutexGuard<'a, T>, mut condition: F, ) -> LockResult> where F: FnMut(&mut T) -> bool, { while condition(&mut *guard) { guard = self.wait(guard)?; } Ok(guard) } /// Waits on this condition variable for a notification, timing out after a /// specified duration. /// /// The semantics of this function are equivalent to [`wait`] /// except that the thread will be blocked for roughly no longer /// than `ms` milliseconds. This method should not be used for /// precise timing due to anomalies such as preemption or platform /// differences that might not cause the maximum amount of time /// waited to be precisely `ms`. /// /// Note that the best effort is made to ensure that the time waited is /// measured with a monotonic clock, and not affected by the changes made to /// the system time. /// /// The returned boolean is `false` only if the timeout is known /// to have elapsed. /// /// Like [`wait`], the lock specified will be re-acquired when this function /// returns, regardless of whether the timeout elapsed or not. /// /// [`wait`]: Self::wait /// /// # Examples /// /// ``` /// use std::sync::{Arc, Mutex, Condvar}; /// use std::thread; /// /// let pair = Arc::new((Mutex::new(false), Condvar::new())); /// let pair2 = Arc::clone(&pair); /// /// thread::spawn(move|| { /// let (lock, cvar) = &*pair2; /// let mut started = lock.lock().unwrap(); /// *started = true; /// // We notify the condvar that the value has changed. /// cvar.notify_one(); /// }); /// /// // Wait for the thread to start up. /// let (lock, cvar) = &*pair; /// let mut started = lock.lock().unwrap(); /// // As long as the value inside the `Mutex` is `false`, we wait. /// loop { /// let result = cvar.wait_timeout_ms(started, 10).unwrap(); /// // 10 milliseconds have passed, or maybe the value changed! /// started = result.0; /// if *started == true { /// // We received the notification and the value has been updated, we can leave. /// break /// } /// } /// ``` #[stable(feature = "rust1", since = "1.0.0")] #[deprecated(since = "1.6.0", note = "replaced by `std::sync::Condvar::wait_timeout`")] pub fn wait_timeout_ms<'a, T>( &self, guard: MutexGuard<'a, T>, ms: u32, ) -> LockResult<(MutexGuard<'a, T>, bool)> { let res = self.wait_timeout(guard, Duration::from_millis(ms as u64)); poison::map_result(res, |(a, b)| (a, !b.timed_out())) } /// Waits on this condition variable for a notification, timing out after a /// specified duration. /// /// The semantics of this function are equivalent to [`wait`] except that /// the thread will be blocked for roughly no longer than `dur`. This /// method should not be used for precise timing due to anomalies such as /// preemption or platform differences that might not cause the maximum /// amount of time waited to be precisely `dur`. /// /// Note that the best effort is made to ensure that the time waited is /// measured with a monotonic clock, and not affected by the changes made to /// the system time. This function is susceptible to spurious wakeups. /// Condition variables normally have a boolean predicate associated with /// them, and the predicate must always be checked each time this function /// returns to protect against spurious wakeups. Additionally, it is /// typically desirable for the timeout to not exceed some duration in /// spite of spurious wakes, thus the sleep-duration is decremented by the /// amount slept. Alternatively, use the `wait_timeout_while` method /// to wait with a timeout while a predicate is true. /// /// The returned [`WaitTimeoutResult`] value indicates if the timeout is /// known to have elapsed. /// /// Like [`wait`], the lock specified will be re-acquired when this function /// returns, regardless of whether the timeout elapsed or not. /// /// [`wait`]: Self::wait /// [`wait_timeout_while`]: Self::wait_timeout_while /// /// # Examples /// /// ``` /// use std::sync::{Arc, Mutex, Condvar}; /// use std::thread; /// use std::time::Duration; /// /// let pair = Arc::new((Mutex::new(false), Condvar::new())); /// let pair2 = Arc::clone(&pair); /// /// thread::spawn(move|| { /// let (lock, cvar) = &*pair2; /// let mut started = lock.lock().unwrap(); /// *started = true; /// // We notify the condvar that the value has changed. /// cvar.notify_one(); /// }); /// /// // wait for the thread to start up /// let (lock, cvar) = &*pair; /// let mut started = lock.lock().unwrap(); /// // as long as the value inside the `Mutex` is `false`, we wait /// loop { /// let result = cvar.wait_timeout(started, Duration::from_millis(10)).unwrap(); /// // 10 milliseconds have passed, or maybe the value changed! /// started = result.0; /// if *started == true { /// // We received the notification and the value has been updated, we can leave. /// break /// } /// } /// ``` #[stable(feature = "wait_timeout", since = "1.5.0")] pub fn wait_timeout<'a, T>( &self, guard: MutexGuard<'a, T>, dur: Duration, ) -> LockResult<(MutexGuard<'a, T>, WaitTimeoutResult)> { let (poisoned, result) = unsafe { let lock = mutex::guard_lock(&guard); let success = self.inner.wait_timeout(lock, dur); (mutex::guard_poison(&guard).get(), WaitTimeoutResult(!success)) }; if poisoned { Err(PoisonError::new((guard, result))) } else { Ok((guard, result)) } } /// Waits on this condition variable for a notification, timing out after a /// specified duration. /// /// The semantics of this function are equivalent to [`wait_while`] except /// that the thread will be blocked for roughly no longer than `dur`. This /// method should not be used for precise timing due to anomalies such as /// preemption or platform differences that might not cause the maximum /// amount of time waited to be precisely `dur`. /// /// Note that the best effort is made to ensure that the time waited is /// measured with a monotonic clock, and not affected by the changes made to /// the system time. /// /// The returned [`WaitTimeoutResult`] value indicates if the timeout is /// known to have elapsed without the condition being met. /// /// Like [`wait_while`], the lock specified will be re-acquired when this /// function returns, regardless of whether the timeout elapsed or not. /// /// [`wait_while`]: Self::wait_while /// [`wait_timeout`]: Self::wait_timeout /// /// # Examples /// /// ``` /// use std::sync::{Arc, Mutex, Condvar}; /// use std::thread; /// use std::time::Duration; /// /// let pair = Arc::new((Mutex::new(true), Condvar::new())); /// let pair2 = Arc::clone(&pair); /// /// thread::spawn(move|| { /// let (lock, cvar) = &*pair2; /// let mut pending = lock.lock().unwrap(); /// *pending = false; /// // We notify the condvar that the value has changed. /// cvar.notify_one(); /// }); /// /// // wait for the thread to start up /// let (lock, cvar) = &*pair; /// let result = cvar.wait_timeout_while( /// lock.lock().unwrap(), /// Duration::from_millis(100), /// |&mut pending| pending, /// ).unwrap(); /// if result.1.timed_out() { /// // timed-out without the condition ever evaluating to false. /// } /// // access the locked mutex via result.0 /// ``` #[stable(feature = "wait_timeout_until", since = "1.42.0")] pub fn wait_timeout_while<'a, T, F>( &self, mut guard: MutexGuard<'a, T>, dur: Duration, mut condition: F, ) -> LockResult<(MutexGuard<'a, T>, WaitTimeoutResult)> where F: FnMut(&mut T) -> bool, { let start = Instant::now(); loop { if !condition(&mut *guard) { return Ok((guard, WaitTimeoutResult(false))); } let timeout = match dur.checked_sub(start.elapsed()) { Some(timeout) => timeout, None => return Ok((guard, WaitTimeoutResult(true))), }; guard = self.wait_timeout(guard, timeout)?.0; } } /// Wakes up one blocked thread on this condvar. /// /// If there is a blocked thread on this condition variable, then it will /// be woken up from its call to [`wait`] or [`wait_timeout`]. Calls to /// `notify_one` are not buffered in any way. /// /// To wake up all threads, see [`notify_all`]. /// /// [`wait`]: Self::wait /// [`wait_timeout`]: Self::wait_timeout /// [`notify_all`]: Self::notify_all /// /// # Examples /// /// ``` /// use std::sync::{Arc, Mutex, Condvar}; /// use std::thread; /// /// let pair = Arc::new((Mutex::new(false), Condvar::new())); /// let pair2 = Arc::clone(&pair); /// /// thread::spawn(move|| { /// let (lock, cvar) = &*pair2; /// let mut started = lock.lock().unwrap(); /// *started = true; /// // We notify the condvar that the value has changed. /// cvar.notify_one(); /// }); /// /// // Wait for the thread to start up. /// let (lock, cvar) = &*pair; /// let mut started = lock.lock().unwrap(); /// // As long as the value inside the `Mutex` is `false`, we wait. /// while !*started { /// started = cvar.wait(started).unwrap(); /// } /// ``` #[stable(feature = "rust1", since = "1.0.0")] pub fn notify_one(&self) { self.inner.notify_one() } /// Wakes up all blocked threads on this condvar. /// /// This method will ensure that any current waiters on the condition /// variable are awoken. Calls to `notify_all()` are not buffered in any /// way. /// /// To wake up only one thread, see [`notify_one`]. /// /// [`notify_one`]: Self::notify_one /// /// # Examples /// /// ``` /// use std::sync::{Arc, Mutex, Condvar}; /// use std::thread; /// /// let pair = Arc::new((Mutex::new(false), Condvar::new())); /// let pair2 = Arc::clone(&pair); /// /// thread::spawn(move|| { /// let (lock, cvar) = &*pair2; /// let mut started = lock.lock().unwrap(); /// *started = true; /// // We notify the condvar that the value has changed. /// cvar.notify_all(); /// }); /// /// // Wait for the thread to start up. /// let (lock, cvar) = &*pair; /// let mut started = lock.lock().unwrap(); /// // As long as the value inside the `Mutex` is `false`, we wait. /// while !*started { /// started = cvar.wait(started).unwrap(); /// } /// ``` #[stable(feature = "rust1", since = "1.0.0")] pub fn notify_all(&self) { self.inner.notify_all() } } #[stable(feature = "std_debug", since = "1.16.0")] impl fmt::Debug for Condvar { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { f.debug_struct("Condvar").finish_non_exhaustive() } } #[stable(feature = "condvar_default", since = "1.10.0")] impl Default for Condvar { /// Creates a `Condvar` which is ready to be waited on and notified. fn default() -> Condvar { Condvar::new() } }